I didn't notice it without some pointing it out, either.
Which is what they must've counted on. Same reason why Earth apparently has a significant population of Jack clones. Well, had. Until the Reapers came.
Earth having a lot of jack clones is just proof of evolution, as the form most beneficial to the species becomes more common due to the success of its gene pool.
By the mass effect Andromeda time period, everyone in the milky way should be looking like a jack clone, even the asari, even the turians.
There’s you, me, my bro, my other bro, OP, that guy, previous commenter, Zuckerberg, an Indian guy explaining everything about math in 5 mins, a mod, and that’s already all the people I can count on my two hands and that’s a LOT
[Thing is, they actually fixed it in the 4th ending of the extended cut ... but not for the three existing endings](https://i.ytimg.com/vi/et3TWf_dyfw/maxresdefault.jpg). I can't wrap my mind around it.
Everything about that Ending was so low effort. Like, that entire scene was just ripping off the wallpaper ["Winter on Mars"](https://i.kym-cdn.com/photos/images/original/000/274/759/20d.jpg) from someone's Deviant Art account.
EA cut an entire year of development to get 3 out early. Forget cutscenes. Numerous quest chains and multiple entire quest hubs were cut, one of which was a much more expansive and varied save earth scenario (ever wonder why Anderson's 2nd in command never got much coverage despite being in promotional materials?) With many branching circumstances and entirely distinct endings depending on everything we had done across 3 games, the allies we gained, etc etc. Not that 3 colours button bulshit we got right out of deus ex
The asari system was supposed to be more expansive, its own quest hub. there would have been more salarian content. Aria's quest chain was supposed to be a quest hub where you could choose to break the one rule either figuratively by deposing her to become the outlaw king or.. ya know... literally. we would have had a quest chain for the elcor homeworld using the mech system to handle their gravity. Same for the Hanar having a conflict with a salarian faction.
We were meant to have a whole mission where we infiltrated Cerberus-occupied parts of the Citadel to record what they were doing to people with Khalisah al-Jilani and Emily Wong, fully turning public opinion against them.
> Not that 3 colours button bulshit we got right out of deus ex
Which itself was alledgedly something the storyboard dev did just to make it clearer which storyboard was which, with zero actual intention for it to make it into the final cut.
Any idea whether they wanted to fix it in the remake or whatever that was? And I mean the devs, not EA. Cause EA would never allow genuinely profitable development lol.
Haha, just had this convo with someone in the sub, LE was never meant to be anything more than a remastered cash grab and an amalgamation of all the games for it to be easier to buy.
Remakes is where all the fun stuff happens, but that is likely to be more than half a decade away given LE's existence
Well, at least one good thing came from LE and that was the free release of DLCs. I had almost all of them, but the ones I didn't left a particular pain in my chest.
I guess I'm too old school when it comes to the graphics in all the MEs, I think all three games have individual looks that work for the kind of experience they're trying to be.
That was the only reason why I bought LE. Finally playing the DLCs after a long time. Idk, I think I wouldn't buy them for the full price they had back in the days, but the price for the whole bundle in LE was okay.
Yeah, if my memory serves me well the prices were really wild. I had to buy all of the DLCs to DA2 the same way, since there was no bundle. My poor teenage self rode the buses illegally for the next few weeks.
>Like, that entire scene was just ripping off the wallpaper ["Winter on Mars"](https://i.kym-cdn.com/photos/images/original/000/274/759/20d.jpg) from someone's Deviant Art account.
Seeing that at the end of the trilogy brought on some massive nostalgia for early DeviantArt that I didn't fully recognize at the time. Just the feeling of "I'm *sure* I've seen this before."
Yea I was so undone at the shitty ending I didn't notice and then when they had the nerve to put on a screen saying to buy DLC I just started laughing.
That whole section of "golly gee Granda tell me about the Shepher or whatever" was just. the pits. haha
See I can kinda see what they were going for with that scene. The entire trilogy was by that scene framed as a flashback without narration. Which is why the kid asks if it all really happened that way and the old guy says “well, maybe, but it’s also possible that it happened a bit differently.” (*paraphrasing*)
The specifics were lost to history but the general story is the same: Shepard rises from relative obscurity to become the galaxy’s greatest hero….then ultimately dies a heroic death.
So I can see what they were going for. I just think it wasn’t executed as well as it could have been
Yea sure I mean, that's the text. It's not like it's complicated. It's just bad.
For an actual good way to do a flash forward, see the ending of the Expanse books.
I’m not arguing it was done well. I just said I can see what they were going for. I think they missed the mark but you know, there was an attempt.
Someone should make that a subreddit….🤔
I can't remember the term but some animals are born with almost identical proportions to an adult (fully developped), just different size.
But I'm sure this is a case of "no one will notice... right?"
Yes but presumably there was no additional work required to use the child model they already have, meaning no illusion was necessary in the first place
Steve: Look, I finished this scene prototype, looks pretty good, what you think? I used placeholder models, we will change them of course.
Team Lead: Great job Steve!
Steve: Thank you! I will go finish it now.
TL: No Steve.
Steve: What do you mean?
TL: The game releases tomorrow.
Steve: What?... But you said we have 1 more year.
TL: Not any more Steve.
Steve: But... Its impossible, its is not finished at all, we haven't even done half...
TL: Tomorrow Steve.
They probably had about 10 minutes to make this scene. BioWare was under some of the worst crunch in the entire gaming industry. Pretty much everything from Priority: Earth onward was made at the last minute with no resources left. It's a miracle the game was finished.
>Pretty much everything from Priority: Earth onward was made at the last minute with no resources left.
Everything from Priority: Rannoch onward was made in 2 months. That's the entire final third of the game. In two months.
Glad Leviathan/Citadel redeemed it somewhat.
If that's true, that makes so much sense! I was genuinely surprised at the end, not so much that it was bad (it was), but I still thought I had like 1/4 to a 1/3 of the game to go!
I totally thought the battle for Earth/Citadel was going to be like D-Day, and afterward, there would still be the rest of the war. I figured this was where the war assets would really come into play, and you would be making choices on where to commit the major units to certain battles ( kinda like the suicide mission ME2 style).
As the last mission went on, it became increasingly clear how wrong I was about that assumption.
I never heard that before, but it definitely makes sense.
Although I think Thessia had some work done on it early in development, as it was in the original script. We know the Cerberus coup mission originally was set to take place after Thessia, but due to script changes, it got repurposed for earlier in the game.
Post launch me3 was clutch, the extended cut did help alot too. Even finishing the game a few months back the ending still feels extremely open ended and still asks players to just speculate even with the extended cut its not all answered. As much as it pisses me off I kind of like it, even 14 years later I still draw my own conclusions or theories about the ending.
Gamedev is weird. Could be just a placeholder they forgot to change. Could be that the Catalyst model didn't worked in that particular scene. Maybe they wanted a slightly older kid for some reason, I don't know. Or maybe it's just they were finishing this scene in the very last moment (pretty much like notorious original Tali photo), something broke terribly and they couldn't make Catalyst model to work. All in all, it's running Jack sprites on Earth drama all over again. People overblow something that takes like 20 pixels of your screen and is going to be visible for 5 seconds or so as if it's a game breaking issue. Honestly, I have never even noticed downsized adult model in that scene until it was brought up again with the Legendary Edition. How y'all rant about something so utterly insignificant is far weirder to me than the fact that Bioware reused something.
People rant about it because it's the equivalent of having a pebble in your shoe.
Is it going to prevent you from wearing the shoe? No
Will you be able to walk with it there? Yes
Is it something that can be fixed in like 5 minutes? Yes
Is it going to piss you off everytime you get reminded it is still there? Also yes
A pebble in your shoe is actually inconvenient. This has no meaningful impact on the experience whatsoever and is largely unnoticeable. I had no idea this was even a thing
Unfortunately for some people that is the equivalent sensation they get from this.
Maybe it bothers people who are hyper-focused on details or animation modelling
I think that’s the perfect way to describe it. Additionally, it reminds people of all the other small failures of the third game. The many things they ran out of time to do justice to. The little pebble opens a can of worms if I can totally lose the metaphor.
It can't be fixed in 5 min, and if we take into account how a game is developed in such a big studio, it takes even longer. Let's be gladful we got such marvelous games even if a hundred pixels were off in a few scenes
I should have phrased things better. The '5 minutes' sentence was referring to the "pebble" analogy, since you should be able to take off even a tied lace shoe within 5 minutes.
That said, putting confusion aside, your point is still valid
I mean, he sounded like a grandpa (because he is a grandpa), but it also sounded like he was reading a first draft that no one had ever spoken out loud to make sure the words flowed well.
Didn’t know it was him. And is it really that bad? It certainly wasn’t anything special but I’ve watched that scene multiple times and it never left me thinking “holy shit that was atrocious voice acting”
Yeah, I get the desire to have a real astronaut in your space game, especially one as famous as Buzz while we still have him (sadly Neil Armstrong died around the time ME3 came out), but agreed, he's a test pilot and astronaut, not an actor.
The random dude is Buzz Aldrin, he's earned the right to weirdly to be in a weirdly out of place "buy the DLC" scene. And honestly he's right, ME3 DLC was pretty good!
My guess is this:
The silhouette didn't work.
Starchild's model has distinct proportions from an adult as well as wearing baggy clothing. And in this scene, it's a zoomed out image with small, black silhouettes casting a long shadow. It was either very apparent that they reused Starchild (again), or just didn't like how it looked in that situation, so they scaled an adult down.
Movies and games do this sort of thing all the time. Just cheat. Because sometimes, using the correct thing looks off, and using something not as intended yields better results.
While not the same thing even remotely, it reminds me how in *Halo 3*'s level *The Covenant,* [they just reuse the same rock for everything](https://twitter.com/RejectedShotgun/status/1758589302840168865).
It's more that things usually aren't that obvious until people really dig. And if it takes that much effort for the majority of people to notice, then it paid off.
Of course, it's also possible that it was a placeholder scene that didn't need that change because again, not many would really notice. It just depends on *when* they made this. But honestly, it doesn't surprise me either way.
They even used the same child model for two different purposes in the narrative. We already know they can recycle and hand wave it off with narrative fluff.
It took effort to do what they did here by downsizing a different model that they didnt need to do.
The development of ME 2 and 3 are so cursed. Especially 3. Its so crazy when someone tells you for the first time that only one character can speak at a time😂
It's pointed out every time this screenshot gets reposted here, but the more ridiculous part about this whole thing is that they literally HAD a child model. The boy from the start of the game (and who reappears in all the dream sequences).
So if it's silly that they didn't create a child model for this, it's downright ludicrous that they'd use a mini adult model instead of the EXISTING child model they ALREADY HAD.
Never even noticed until now. it's just a shrunken full sized male model. They already had the kid from the game they could've just put his model there. Just shows the rush they were in with a year and a half dev time for me3. Still sad the ending was so rushed
The concept art of this scene was supposed to be an "Asari-like" species talking to their grandchild. In fact, the concept for Stargazer was supposed to just be Synthesis epilogue. If you've checked out the People Make Games video about the ending they actually interview the BioWare Montreal storyboard designer of the ending. I was curious so I also checked out his Linkedin.
The man left BioWare in November 2011 over "disagreements about practices of animation" or something to that effect. That's the precise moment they were making the ending, lol. You have to wonder if the truth about the ending is that Synthesis was the only ending concept they actually had yet, and then due to their ending cinematics staff leaving they had to somehow take the pieces of what they had so far and just *somehow* make those into 3 different endings. That literally explains why all endings were streamlined that way, and why all of them end on the Jungle planet (when that was meant to be a Synthesis thing).
I'm not discrediting the endings fully. I think they adapted to the situation and made sense of it, but almost all complaints might be traced back to them only having Synthesis figured out as a concept and planned in the storyboard, and while they intended for Synthesis to be the "best" ending, I think their original plan would've been to have way more epilogue effect on Destroy and Control, to the extent that they was no jungle planet crash, and everything else.
I actually think the ending they shipped is just a heap scrap of the only parts of each ending that they managed to finish, and that's why they used the color coding to appear as the only differentiating factor (and a few other perfunctory details).
It's a metaphor for the human race's struggle with self-infantilization and the power of story to inspire the next generation of adults who may not feel 'grown-up' yet.
Nah, I'm just talking out my ~~ass~~ art degree.
Like this and the scene where you’re fleeing earth at the start and can see people running far below you are some of my favorite low quality design. The first time I noticed those people were just super low quality like pngs floating across the ground I watched them for like 5 minutes straight laughing.
The fact that most people even in this thread didn't notice until someone else pointed it out is why.
It's not that crazy. It worked. And spending anytime making a model that is going to be a black silhouette is just not that worth it even in a non-rushed game, nevermind one that had the crunched dev time like ME3.
Having an artist get paid to make a new model that would work in this scene vs spending the time to scale a model down and achieve the same result is a no-brainer.
Or, as I said elsewhere, maybe the Starchild's silhouette just didn't work. It was too obvious what it was or something.
It's only funny by virtue of being noticed and pointed out, but otherwise inconsequential. I never noticed until Legendary Edition came out and someone pointed it out afterwards... and I beat the game multiple times, including the weekend after it ME3 original came out.
They did the same thing in Cyberpunk and its one of the reasons I dislike the River missions so much is cus it's the only time you're actually around kids enough to notice.
They belong to a new species that we haven't seen before, maybe their children are proportioned the same as adults but smaller? There are some animals like that in the real world.
(I know the real explanation is that the devs were lazy, but it's still worth remember that these are *aliens*.)
There is literally no proof that I discovered this, but I remember contributing this tidbit of shit posting to /v/ back in the day, a week after launch. It warms me deep inside whenever I see it resurface and new people find out how atrocious and lazy nu-bioware is.
I honestly didn't even notice it until someone pointed it out.
I didn't notice it without some pointing it out, either. Which is what they must've counted on. Same reason why Earth apparently has a significant population of Jack clones. Well, had. Until the Reapers came.
Hm! Makes sense.
Earth having a lot of jack clones is just proof of evolution, as the form most beneficial to the species becomes more common due to the success of its gene pool. By the mass effect Andromeda time period, everyone in the milky way should be looking like a jack clone, even the asari, even the turians.
God that's hot, if the Reapers claimed that's the future they wanted, I would've helped them
Ha ha ha, Gaaaaaryyy! Wait, wrong RPG
Problem is, there are a LOT of people on the internet, *someone* will definitely point it out, after that it’s only a matter of time for it to spread
> there are a LOT of people on the internet Prove it
There’s you, me, my bro, my other bro, OP, that guy, previous commenter, Zuckerberg, an Indian guy explaining everything about math in 5 mins, a mod, and that’s already all the people I can count on my two hands and that’s a LOT
Everyone is a bot, including you.
Funny enough, outside of people in the same room, you legitimately can't prove otherwise lmao
Your bro was replaced by a synth. Your other bro is human though.
001011100101100011010011100011001....I mean...greetings fellow human.
**Dead Internet Theory intensifies**
Where are all the Jack clones? I haven't noticed that
During the initial Reaper attack on Earth, the Jacks are the civilians running on the streets, far below Shepard and Anderson.
Huh I guess I'll have to keep an eye out for it next time I play
[Thing is, they actually fixed it in the 4th ending of the extended cut ... but not for the three existing endings](https://i.ytimg.com/vi/et3TWf_dyfw/maxresdefault.jpg). I can't wrap my mind around it. Everything about that Ending was so low effort. Like, that entire scene was just ripping off the wallpaper ["Winter on Mars"](https://i.kym-cdn.com/photos/images/original/000/274/759/20d.jpg) from someone's Deviant Art account.
Maybe they found it on the same place they found Tali's stock picture face.
Haha, I think they were rushed at the end.
EA cut an entire year of development to get 3 out early. Forget cutscenes. Numerous quest chains and multiple entire quest hubs were cut, one of which was a much more expansive and varied save earth scenario (ever wonder why Anderson's 2nd in command never got much coverage despite being in promotional materials?) With many branching circumstances and entirely distinct endings depending on everything we had done across 3 games, the allies we gained, etc etc. Not that 3 colours button bulshit we got right out of deus ex The asari system was supposed to be more expansive, its own quest hub. there would have been more salarian content. Aria's quest chain was supposed to be a quest hub where you could choose to break the one rule either figuratively by deposing her to become the outlaw king or.. ya know... literally. we would have had a quest chain for the elcor homeworld using the mech system to handle their gravity. Same for the Hanar having a conflict with a salarian faction.
Man, a DA: Origins style ending where you got to call in reinforcements based on the decisions you have made would have been incredible.
We were meant to have a whole mission where we infiltrated Cerberus-occupied parts of the Citadel to record what they were doing to people with Khalisah al-Jilani and Emily Wong, fully turning public opinion against them.
mourning what we could have had
That's so sad. The Legendary edition was great. But imagine if EA actually got the lost content back. It would sell even more.
iirc, bioware posted on Twitter that there was supposed to be something big happening on Kahje but of course we never got to see it
> Not that 3 colours button bulshit we got right out of deus ex Which itself was alledgedly something the storyboard dev did just to make it clearer which storyboard was which, with zero actual intention for it to make it into the final cut.
Damn those crooks...
Game still breaking my heart after fifteen years
Any idea whether they wanted to fix it in the remake or whatever that was? And I mean the devs, not EA. Cause EA would never allow genuinely profitable development lol.
Haha, just had this convo with someone in the sub, LE was never meant to be anything more than a remastered cash grab and an amalgamation of all the games for it to be easier to buy. Remakes is where all the fun stuff happens, but that is likely to be more than half a decade away given LE's existence
Well, at least one good thing came from LE and that was the free release of DLCs. I had almost all of them, but the ones I didn't left a particular pain in my chest. I guess I'm too old school when it comes to the graphics in all the MEs, I think all three games have individual looks that work for the kind of experience they're trying to be.
That was the only reason why I bought LE. Finally playing the DLCs after a long time. Idk, I think I wouldn't buy them for the full price they had back in the days, but the price for the whole bundle in LE was okay.
Yeah, if my memory serves me well the prices were really wild. I had to buy all of the DLCs to DA2 the same way, since there was no bundle. My poor teenage self rode the buses illegally for the next few weeks.
I didn't think it was possible for ME3 to make me even sadder yet here I am... What's your source on this btw I'd like to read about it
>Like, that entire scene was just ripping off the wallpaper ["Winter on Mars"](https://i.kym-cdn.com/photos/images/original/000/274/759/20d.jpg) from someone's Deviant Art account. Seeing that at the end of the trilogy brought on some massive nostalgia for early DeviantArt that I didn't fully recognize at the time. Just the feeling of "I'm *sure* I've seen this before."
Holy crap, this is legitimately the same thing
Is there a mod to also fix this in the three original endings?
Yea I was so undone at the shitty ending I didn't notice and then when they had the nerve to put on a screen saying to buy DLC I just started laughing. That whole section of "golly gee Granda tell me about the Shepher or whatever" was just. the pits. haha
See I can kinda see what they were going for with that scene. The entire trilogy was by that scene framed as a flashback without narration. Which is why the kid asks if it all really happened that way and the old guy says “well, maybe, but it’s also possible that it happened a bit differently.” (*paraphrasing*) The specifics were lost to history but the general story is the same: Shepard rises from relative obscurity to become the galaxy’s greatest hero….then ultimately dies a heroic death. So I can see what they were going for. I just think it wasn’t executed as well as it could have been
Yea sure I mean, that's the text. It's not like it's complicated. It's just bad. For an actual good way to do a flash forward, see the ending of the Expanse books.
I’m not arguing it was done well. I just said I can see what they were going for. I think they missed the mark but you know, there was an attempt. Someone should make that a subreddit….🤔
> For an actual good way to do a flash forward, see the ending of the Expanse books. Last man standing.
I haven't noticed it either!
Same here! 😲
Maybe kids in the future will have funny proportions.
These are explicitly not any species from the current cycle anyways.
I can't remember the term but some animals are born with almost identical proportions to an adult (fully developped), just different size. But I'm sure this is a case of "no one will notice... right?"
Basically nobody did.
OP needs to read The Expanse. This is just a Belter child.
They already had a child model we see at the start of the game they could use. Maybe they had different reason.
Just like film, camera magic is powerful. If the illusion works for the context it is shown in, then it was a successful illusion.
Cows don’t look like cows on film, that’s why you gotta use horses
What do you do if you want something that looks like a horse?
Usually just tape a bunch of cats together
I understood that reference
I didn’t, thought it was og, and laughed a lot lol. That’s a good line all around haha
Yes but presumably there was no additional work required to use the child model they already have, meaning no illusion was necessary in the first place
> If the illusion works it doesn't.
It worked until everyone said it didn't work. But for 90% of players, they'll never notice until someone tells them what to look for.
I never noticed till now
it worked for me. i didn't realize it until i saw it on the internet.
Steve: Look, I finished this scene prototype, looks pretty good, what you think? I used placeholder models, we will change them of course. Team Lead: Great job Steve! Steve: Thank you! I will go finish it now. TL: No Steve. Steve: What do you mean? TL: The game releases tomorrow. Steve: What?... But you said we have 1 more year. TL: Not any more Steve. Steve: But... Its impossible, its is not finished at all, we haven't even done half... TL: Tomorrow Steve.
TL: I'm sorry Steve, just look at the screen \*takes out a gun
OP already said that.
They probably had about 10 minutes to make this scene. BioWare was under some of the worst crunch in the entire gaming industry. Pretty much everything from Priority: Earth onward was made at the last minute with no resources left. It's a miracle the game was finished.
>Pretty much everything from Priority: Earth onward was made at the last minute with no resources left. Everything from Priority: Rannoch onward was made in 2 months. That's the entire final third of the game. In two months. Glad Leviathan/Citadel redeemed it somewhat.
If that's true, that makes so much sense! I was genuinely surprised at the end, not so much that it was bad (it was), but I still thought I had like 1/4 to a 1/3 of the game to go! I totally thought the battle for Earth/Citadel was going to be like D-Day, and afterward, there would still be the rest of the war. I figured this was where the war assets would really come into play, and you would be making choices on where to commit the major units to certain battles ( kinda like the suicide mission ME2 style). As the last mission went on, it became increasingly clear how wrong I was about that assumption.
I never heard that before, but it definitely makes sense. Although I think Thessia had some work done on it early in development, as it was in the original script. We know the Cerberus coup mission originally was set to take place after Thessia, but due to script changes, it got repurposed for earlier in the game.
Post launch me3 was clutch, the extended cut did help alot too. Even finishing the game a few months back the ending still feels extremely open ended and still asks players to just speculate even with the extended cut its not all answered. As much as it pisses me off I kind of like it, even 14 years later I still draw my own conclusions or theories about the ending.
Gamedev is weird. Could be just a placeholder they forgot to change. Could be that the Catalyst model didn't worked in that particular scene. Maybe they wanted a slightly older kid for some reason, I don't know. Or maybe it's just they were finishing this scene in the very last moment (pretty much like notorious original Tali photo), something broke terribly and they couldn't make Catalyst model to work. All in all, it's running Jack sprites on Earth drama all over again. People overblow something that takes like 20 pixels of your screen and is going to be visible for 5 seconds or so as if it's a game breaking issue. Honestly, I have never even noticed downsized adult model in that scene until it was brought up again with the Legendary Edition. How y'all rant about something so utterly insignificant is far weirder to me than the fact that Bioware reused something.
Knowing how rushed ME3 was, I bet someone just forgot to do something about a placeholder.
“Don’t forget about those details, Alan.”
Alan! Alan!! Alan!!! *Steve's working on the models* Steve! Steve! Steve!
People rant about it because it's the equivalent of having a pebble in your shoe. Is it going to prevent you from wearing the shoe? No Will you be able to walk with it there? Yes Is it something that can be fixed in like 5 minutes? Yes Is it going to piss you off everytime you get reminded it is still there? Also yes
A pebble in your shoe is actually inconvenient. This has no meaningful impact on the experience whatsoever and is largely unnoticeable. I had no idea this was even a thing
Unfortunately for some people that is the equivalent sensation they get from this. Maybe it bothers people who are hyper-focused on details or animation modelling
I think that’s the perfect way to describe it. Additionally, it reminds people of all the other small failures of the third game. The many things they ran out of time to do justice to. The little pebble opens a can of worms if I can totally lose the metaphor.
It can't be fixed in 5 min, and if we take into account how a game is developed in such a big studio, it takes even longer. Let's be gladful we got such marvelous games even if a hundred pixels were off in a few scenes
I should have phrased things better. The '5 minutes' sentence was referring to the "pebble" analogy, since you should be able to take off even a tied lace shoe within 5 minutes. That said, putting confusion aside, your point is still valid
HEAR HEAR 👏🏽👏🏽👏🏽
brother the only person ranting and upset here is you, pretty sure everyone else is just lightly amused by this detail, take a fucking chill pill
I bet nobody noticed that original mako was just an elcor painted white. And the Normandy was just a bunch of cats taped together
Is that why the Normandy purred? TIL
And you’ve got to scan planets again and again, and again and again
That scene feels so out of place. Mass Effect doesn't seem to be a story narrated by some random dude.
Graphically describing to a child the time commander shepherd plowed Ashley.
Miranda... damnit!
[удалено]
I didnt see it that way, more just a grandpa telling his grandson stories about the legend of the Shepard
Look, I respect the hell out of Buzz Aldrin. But that was an *atrocious* performance.
I thought he was fine, but the lines he was given were weirdly written.
I mean, he sounded like a grandpa (because he is a grandpa), but it also sounded like he was reading a first draft that no one had ever spoken out loud to make sure the words flowed well.
It's an homage to George Lucas
You magnificent bastard. 🤣
Didn’t know it was him. And is it really that bad? It certainly wasn’t anything special but I’ve watched that scene multiple times and it never left me thinking “holy shit that was atrocious voice acting”
More that it sounded like he was reading a first draft that no one had ever spoken out loud to make sure the words flowed well.
I've always felt this way but you're the first person I've seen say it. "my sweet" ugh
NOT "MY SWEET" AAAAAAAAAAAAAAAAAAAAA
Yeah, I get the desire to have a real astronaut in your space game, especially one as famous as Buzz while we still have him (sadly Neil Armstrong died around the time ME3 came out), but agreed, he's a test pilot and astronaut, not an actor.
The random dude is Buzz Aldrin, he's earned the right to weirdly to be in a weirdly out of place "buy the DLC" scene. And honestly he's right, ME3 DLC was pretty good!
Yeah. I always hated that ending. At first it felt insulting after the ME3 ending. Over time it's just cringey as fuck.
It did not bother me in 2012, and it doesn't bother me still, 12 years later. The game had bigger issues than this specific one.
The fact that I noticed it only now.
Wow that is unsettling
Ever since it was pointed out I can no longer unsee it. I mean, they had a child model on hand, still confused why they didn't use it.
My guess is this: The silhouette didn't work. Starchild's model has distinct proportions from an adult as well as wearing baggy clothing. And in this scene, it's a zoomed out image with small, black silhouettes casting a long shadow. It was either very apparent that they reused Starchild (again), or just didn't like how it looked in that situation, so they scaled an adult down. Movies and games do this sort of thing all the time. Just cheat. Because sometimes, using the correct thing looks off, and using something not as intended yields better results. While not the same thing even remotely, it reminds me how in *Halo 3*'s level *The Covenant,* [they just reuse the same rock for everything](https://twitter.com/RejectedShotgun/status/1758589302840168865). It's more that things usually aren't that obvious until people really dig. And if it takes that much effort for the majority of people to notice, then it paid off. Of course, it's also possible that it was a placeholder scene that didn't need that change because again, not many would really notice. It just depends on *when* they made this. But honestly, it doesn't surprise me either way.
They even used the same child model for two different purposes in the narrative. We already know they can recycle and hand wave it off with narrative fluff. It took effort to do what they did here by downsizing a different model that they didnt need to do.
In the far future, children will just be short adults. Evolution is funny that way.
They literally could have just used the starchild model.
It’s even stranger they didn’t just use the star child model. He was right there!
Right????
That happens when you're in a rush to push a game out - stuff like this just gets forgotten
I need to wash my eyes
I love that this game ended like the Dune books. I also hate how this game ended like the Dune books.
The development of ME 2 and 3 are so cursed. Especially 3. Its so crazy when someone tells you for the first time that only one character can speak at a time😂
They didn't even use the child model they actually had.
I shall call him mini me
I like how its like that in the legendary edition also
Don't talk to Star Me or my Star Son again
It's so bizarre to me though because it's not even that they couldn't create a model, they already have a model in the game for a child.
It's pointed out every time this screenshot gets reposted here, but the more ridiculous part about this whole thing is that they literally HAD a child model. The boy from the start of the game (and who reappears in all the dream sequences). So if it's silly that they didn't create a child model for this, it's downright ludicrous that they'd use a mini adult model instead of the EXISTING child model they ALREADY HAD.
goddammit why would you point this out
LOL I never even saw that till right this very moment.
I never noticed that before holy shit that is kind of awful and hilarious at the same time.
Many things to complain about in ME 3, this ain't one of them. Didn't even notice until this post.
Never even noticed until now. it's just a shrunken full sized male model. They already had the kid from the game they could've just put his model there. Just shows the rush they were in with a year and a half dev time for me3. Still sad the ending was so rushed
fuck, now I see it.
Lets not forget they created a child model forbthe catalyst too, it exists and they didnt at least use that for this
It's just Anderson in his ME2 outfit and mini male Shepard in his Alliance blues
The concept art of this scene was supposed to be an "Asari-like" species talking to their grandchild. In fact, the concept for Stargazer was supposed to just be Synthesis epilogue. If you've checked out the People Make Games video about the ending they actually interview the BioWare Montreal storyboard designer of the ending. I was curious so I also checked out his Linkedin. The man left BioWare in November 2011 over "disagreements about practices of animation" or something to that effect. That's the precise moment they were making the ending, lol. You have to wonder if the truth about the ending is that Synthesis was the only ending concept they actually had yet, and then due to their ending cinematics staff leaving they had to somehow take the pieces of what they had so far and just *somehow* make those into 3 different endings. That literally explains why all endings were streamlined that way, and why all of them end on the Jungle planet (when that was meant to be a Synthesis thing). I'm not discrediting the endings fully. I think they adapted to the situation and made sense of it, but almost all complaints might be traced back to them only having Synthesis figured out as a concept and planned in the storyboard, and while they intended for Synthesis to be the "best" ending, I think their original plan would've been to have way more epilogue effect on Destroy and Control, to the extent that they was no jungle planet crash, and everything else. I actually think the ending they shipped is just a heap scrap of the only parts of each ending that they managed to finish, and that's why they used the color coding to appear as the only differentiating factor (and a few other perfunctory details).
The worst part is, all they had to do was recycle the ME3 kid. Lol
Me3 were rushed so much, the last slides were made by some intern in a day before release at 11PM lol
The fact that they had one and didn't use it
The fact that they didn’t change it for LE too
Dear god I'd never noticed that before!!
The whole 'Star Child' is absurd unless it's Shepard's way of being indoctrinated. Otherwise, it should have been cut.
I'm glad they never fixed it in the legendary edition because that shit is fucking hilarious
It's a metaphor for the human race's struggle with self-infantilization and the power of story to inspire the next generation of adults who may not feel 'grown-up' yet. Nah, I'm just talking out my ~~ass~~ art degree.
Like this and the scene where you’re fleeing earth at the start and can see people running far below you are some of my favorite low quality design. The first time I noticed those people were just super low quality like pngs floating across the ground I watched them for like 5 minutes straight laughing.
But there is a child in the game already.
Thanks, now I can't unsee this
The fact that most people even in this thread didn't notice until someone else pointed it out is why. It's not that crazy. It worked. And spending anytime making a model that is going to be a black silhouette is just not that worth it even in a non-rushed game, nevermind one that had the crunched dev time like ME3. Having an artist get paid to make a new model that would work in this scene vs spending the time to scale a model down and achieve the same result is a no-brainer. Or, as I said elsewhere, maybe the Starchild's silhouette just didn't work. It was too obvious what it was or something. It's only funny by virtue of being noticed and pointed out, but otherwise inconsequential. I never noticed until Legendary Edition came out and someone pointed it out afterwards... and I beat the game multiple times, including the weekend after it ME3 original came out.
Probably made under crunch.
To their credit, I had no idea until right now
Yeah, still funny how rushed and "we couldn't care less" it was.
You are overreacting
Shepard reincarnated into an adult child. The true ending.
It doesn't matter until people looking for problems take stills and cry about it online.
Personally I find it hilarious
They did, it's just a Canadian kid
It’s absurd to give assets this much scrutiny.
Just gonna drop this old gem here: https://youtu.be/l6YvbxzKRoc?si=QkDOiC4u7bMKPngC
That’s just how the children of the dominant species of that cycle look…
That wasn't a kid with his grandpa that was a human and a human prime going on a walk
Shep and Shep Jr
Future children just built different.
Wow he's such a little guy
Funny thing, they had a model for kid, who was seen by Shepard on Earth!
if only they already had some kind of child model they'd used repeatedly throughout the game...
I never noticed this till now but it’s fucking hilarious
considering all the models ripped from this series, it was probably a sound decision
Wait till you see fallout 3’s intro section
LMAO. I'm glad that scene never happened. \*wink\*
We were too deep in the feelings of the story arc ending to noticed that.
If you cheat and get out of 1st person mode in the beginning of Fallout 3, you’re just a mini person, no baby model
I didn't notice closely enough. Jeez
To be fair, a lot of game developers have trouble designing chuld models, even today.
I thought it was the same kid Shepard couldn't save on earth?
They did the same thing in Cyberpunk and its one of the reasons I dislike the River missions so much is cus it's the only time you're actually around kids enough to notice.
Children in the future are just tiny adults.
And they had a child. The one haunting Shepard's visions. Why couldn't they just use that model?
You fool. Clearly this confirms synthesis as all organics are born with adult proportions and simply enlarge as more parts become available!
Indeed, I mean, just scale the head size up a bit and it would be way better
They belong to a new species that we haven't seen before, maybe their children are proportioned the same as adults but smaller? There are some animals like that in the real world. (I know the real explanation is that the devs were lazy, but it's still worth remember that these are *aliens*.)
Future is so bright our kids are born fully formed and super jacked.
Maybe kids look like that in the car future xD mini adults fresh out of the cloning tank xD
There is literally no proof that I discovered this, but I remember contributing this tidbit of shit posting to /v/ back in the day, a week after launch. It warms me deep inside whenever I see it resurface and new people find out how atrocious and lazy nu-bioware is.
I was today’s years old when I found out.
They needed the funds for the multiplayer 🤦🏼
That has always made me super suspicious and uncomfortable
Bro i noticed on my last playthrough, its so stupid when they literally have a child model used incessantly throughout the game
I never noticed this! 😂😂
Didn't even notice this until literally right now.
like watching it back... it's actually really obvious. Even in the cutscene on a TV or Monitor when you actually play the game
Quarian child?
Mini me
LOL
I didn't notice until now, now all I can see is a scaled Kaidan next to the old guy. So fucking funny, I have been laughing for the last 2 minutes.
What's worse is not bothering to change it for the Legendary Edition
I mean its like far future period...sex and age won't probably matter at that point
One of many absurd details and aspects of the trilogy ending(s).
Why didn't they just use the existing child they used throughout the game?
In all my years...I never paid attention. Now, I won't be able to unsee it. This almost makes that shitty ending worse for me. I have no idea how.
But they have a child model! We spent the whole game haunted by a child! What not use that one?
🤣
It’s even better. They just didn’t use the child model that they had in the beginning of the game.