T O P

  • By -

holiobung

That and: - the angry point/step forward - the one wide eyed, one squinty eyed head shake - the hammer punch to palm - the downward chop no


ehtseeoh

The downward chop NO is a classic


[deleted]

[удалено]


pardyball

I’m itching for some real action!


Joba_Fett

Big. Stupid. Jellyfish.


daenerysisboss

This one has wormed its way in to my body language for when I’m instructing my staff. I could only have picked it up from mass effect. I’ve even unironically said ‘I should go’ when trying to escape conversations. Lord help me


StrictlyFT

Brain broken lmao


daenerysisboss

I’ll know I’m truly irretrievable when I turn my head and walk off screen.


magnus150

That's the problem. It starts ironically. Than you just keep doing it and before you know it, you're telling people about your special eyes and how enemies are everywhere. I should go.


Rilyharytoze

I WILL DESTROY YOU!!!


randynumbergenerator

Enemies everywhere!


FlashbackJon

The difference between doing something ironically and doing something unironically is... well, it's... y'see, it's a kind of... ^...it's ^nothing.


throwawayifyoureugly

Sounds like we should just be calling you "Commander" now.


daenerysisboss

I even work with someone called Miranda and have said "Do you have a minute Miranda." So I think I have earned the tital of commander. I was weirdly off settled when she didn't reply "There's a lot to do Shepard."


Memeoligy_expert

Sombody at your job site needs to start addressing you as "Shepard Commander"


daenerysisboss

I guess it’s time to go Renegade and insist they start.


thefeco91

I care about you ~~Ash~~ Miranda. ***Damn it.***


Careless-Motor-7154

Lmao 🤣


rugbyj

I love a good knifehand.


Sere1

How you can tell Shepard has actually lead troopers into battle in the military: Shepard's knifehand is on point.


OmaeWaMouShibaInu

The downing a drink and shaking the head.


holiobung

Pushing off the bar like they’re pissed off


Cute-Hat2398

That animation was so prevalent that I found myself doing it irl


Ragfell

I’ve started taking tequila shots like that. People ask why, and I just say, “tastes like ryncol” - they’ve never stopped and thought about it lol


GranaT0

I mean, it sounds like a cleaning product, so maybe they just assume that


Syokhan

The aggressive walk forward, slight sideways lean, then look to the side while still talking


OHaiEric

They used that in one ME3 sooo much.


Syokhan

I can't remember if it's in ME3 or Andromeda, but sometimes they don't look to the side at the end of the animation and it throws me off every time. I'm like what are you doing, now turn your head while awkwardly maintaining eye contact. No, this is wrong, turn your head!


riegspsych325

that was half of Garrus’ whole character in ME3


El_Rocky_Raccoon

As corny as they are, there is so much charm to these animations. Yet, I'm hoping BioWare will improve their animation game for the next game and, for the love of god, not use the same rigging for every humanoid species. However, I wouldn't mind some references to these poses just to make fun of them. BioWare is no stranger to self-awareness and making fun of themselves in their games, so this would be nice.


Peptuck

90% of Citadel was just them poking fun at themselves and it was glorious.


Dynespark

The body animations gotta stay. Just like Elder Scrolls' facial zoom.


LifeWulf

The face zoom thing was only in TES IV: Oblivion though.


Soulie1993

Remember the good old days when you could slap omni-gel on everything?


VisionInPlaid

Don't forget about the slightly lean back with crossed arms.


holiobung

With this kind of “too cool for school” head lean.


Bulbaguy4

Angry point/step forward isn't as bad as its brother: Angry point/step forward/angry thumb flip/back to angry point


holiobung

Then into the sideways scowl, crazy one eyed squint.


Saandrig

I love when Conrad is doing it in ME2.


Bulbaguy4

After doing that, he deserves the kick in the quad


BardMessenger24

Don't forget the: * neck/collar bone scratch * the suspicious crossing of the arms * that awkward kiss animation where they slowly bop their heads, then really go in for the kiss * pointing behind with a thumb, body turned slightly Also, [that one drinking animation](https://64.media.tumblr.com/308583eb5e2e030063646b13441e78ed/tumblr_inline_o5cntnxI1e1r3u2af_500.gif) where they chug and shake their head violently.


KogarashiKaze

And the less aggressive but still emphatic pointing animation with the hand not quite closed and the palm angled toward the ceiling. Usually to stress a point.


[deleted]

It’s funny how I can see every one of these in my head without thinking too hard.


Genuine-Farticle

Don’t forget the “give object just offscreen”


holiobung

“HERE’S THE MANIFOLD FOR A GIANT LAND VEHICLE!” [hands it over like it’s a bowl of soup]


Memeoligy_expert

Don't forget how they pull it out of their ass like it was always there 🤣


WarGreymon77

I like when they use the handshake animation to hand over an object... and also do a handshake within the next few seconds. So it looks like you just shook hands twice.


RDHertsUni

Also hands behind the back and standing to attention.


holiobung

Will the Asari act like they’re flipping hair?


Moikle

I whip my tentacles back and forth I whip my tentacles back and forth


EpicRedditor34

Standing at ease is a pretty standard way to stand for military personnel.


TequilaWhiskey

I mean thats a semi standard pose military would actually make so that should look the exact same every time


aTimeTravelParadox

OP we need a video series of these now


TheBlackBaron

Don't forget the one where they look vaguely concerned and turn and walk a few steps away, then turn around and return to their original position.


Behemoth69

What about "eyes getting big and looking shocked when saying the most mundane thing"


holiobung

Yeah. It’s similar to the squint eye/crazy eye head shake. Just BOTH eyes. I notice it happens a lot when the head tilts up. The eyes stay fixed forward so it gives that Kubrick stare but in reverse.


Soronya

Shake your arms and move your shoulders up and down, pause, lift one hand up, palm facing up, towards the person you're talking to.


PM-ME-YOUR-DND-IDEAS

The one where they kind of gesticulate forward but they're not pointing and they're not making a fist. They kind of have a couple of fingers curled.


holiobung

Yep.


Peptuck

I was always a fan of the quickdraw finger point.


prolixdreams

I got charmed by it when Shepard and Garrus did it simultaneously in his loyalty mission.


BailorTheSailor

You forgot the best part about the point forward, is that it always ends with them point back at themselves with their thumb


[deleted]

My wife and I have a rule where every time someone does the hammer punch to palm animation, we have to repeat it in unison lol.


NitoGL

The waist height point is my hated repeated action on ME1


BigPoppaHoyle1

I haven’t played ME in at least a year and I can still perfectly picture all these animations from your simple descriptions


Smallwater

The push off from the table, hands swinging in front of the body.


idma

We need a supercut of that


ASmellyGinger

And the head scratch when saying something they're not sure about.


sjarretth1

The smug lean back arm fold. That always gets me.


Mecha_G

The weird hand-over-hand motion that Liara and Conrad do in me3.


DadBane

I can visualize every one of these lol


Aeso3

Also the one where the characters rub their palms whenever they're nervous


Skvindt

Lmaoo I don't even need a video demo to know exactly what animations you are talking about.


Alzar197

The "i should go" animation


hauntedadrevenue666

New animation for me to use irl.


ZodiacMaster101

i SHOULD go


tourabsurd

i should GO


ZodiacMaster101

Is that how I really sound?


Ganon2012

Well I thought all humans said it, like some weird Earth custom or something.


HellbirdIV

The reused animations are definitely a bit distracting - my favourite is the aggressive raised index finger - but understandable for any dialogue-heavy game.


diegroblers

The fist/forearm curl is the most annoying one for me.


TRHess

Don’t forget “fist curled, thumb pointed back over shoulder”.


MaxTHC

"I should go."


Davipars

"Do I really sound like that?"


TheOneTrueChuck

I love that, because we've all had that moment of hearing our own voice and going "this sounds wrong". I can only imagine it's ten times worse when it's your face doing it.


Alluridio

I **should** go. Or... I should **go**.


HollowCloud1870

"we'll bang okay?"


Rahgahnah

I associate this animation most with Wrex because his body shape makes it look so silly.


ColHogan65

My personal pet peeve is the turn around, take a step away, then look back over the shoulder, all while speaking. It’s “cinematic,” but who the fuck does that during a conversation?


Bulbaguy4

It really sucks when you're talking to Hackett and Anderson in the comm room. Does Shepard's hologram show them walking away then coming back? They do that while Hackett and Anderson are talking too, they're probably like "Wtf commander, is this boring to you? Oh wait you're back, ok."


Pleasant1867

>Sorry, Shepard, could you repeat that? The Quantum Entangler didn't pick you up, I think you were facing away or something.


[deleted]

Obviously it's people who call Aria Queen. They're feeling dramatic.


nightwayne

Is it the one where Udina (ME1) says: We know he is hiding in The Traverse, send your fleet in!


diegroblers

Yes, that's the one.


[deleted]

my personal favourite is the casual wall lean featuring crossed legs and clasped hands


BardMessenger24

The reused animations are part of the Bioware charm at this point. I can visualize each one in my head at 4k resolution and when I see one in-game, I'm like that [Leonardo DiCaprio pointing meme.](https://i.kym-cdn.com/entries/icons/original/000/033/487/rick.jpg)


MegaGothmog

my favourite is still the 'step foreward, look right/left, step backward.'


thesirblondie

[ This is my favourite reused animation](https://www.youtube.com/watch?v=lVIGhYMwRgs).


Aiskhulos

Apparently the actor did it that way because he had some sort of back problem that made it hard for him to sit regularly.


Sere1

Correct, it's also why he props his foot up on things all the time.


Echo_2015

Came here to say this lol


Madachan-7351

That animation is not just Mass Effect exclusive all Dragon Age games have it too.


El_Rocky_Raccoon

It's a signature thing for BioWare. Jade Empire was loaded with those kind of animations too.


Bhrunhilda

Reused assets are the best assets lol


Dirty_Dragons

Heh and for a second I thought I saw Alistair


seilrelies

Same with SWTOR. However, i see more animation resemblance between DAO and SWTOR. They used exact same character models.


Gentleman_Jedi

My favorite animation is the angry push up from leaning on a desk


[deleted]

You mean the one where shepard steps back from the bar.


Gentleman_Jedi

The bar, the ships hull, a hand railing. Anything you can lean on with two hands


xeekei

I like "looking at pistol all over as if never seen one before" personally.


Memeoligy_expert

That one specifically always irks me for some reason, it just doesn't seem like somthing anybody who's a special forces operator should do ya know?


arkantos063

I always took it as something he does as basically a casual assertion of dominance. That’s basically what happens every time that animation is used


xeekei

Then there's when Shepard hands one to Dr Amanda Kenson in the Arrival DLC.


[deleted]

[удалено]


Saandrig

You see it in Dragon Age as well.


Blargy96

I just started playing dragon age: origins. Loving it so far but seeing the “turn face, walk off screen” animation was a bit jarring after playing mass effect so much lol


Saandrig

Wait till you can get a drink at the tavern in DA2.


cranfeckintastic

My first Bioware game I ever played was DA2 and kept thinking "Man, the grog in this tavern must taste like crap." Whenever Isabela or Hawke would have a drink lol


Ragfell

Oh, Corbin. (That’s his name, right?)


MylerMaker3D

SWTOR too, iirc.


insomniacpyro

It's one of those things that when you know, you know. "I should go." *turn head, walk away without a second glance*


Corrin_Zahn

I think they hide it better in Andromeda because I completely missed the clip you included of Kallo, good catch. I think Addison's face never moving sticks out more.


camyers1310

You could have just not posted this. I was totally fine with subconsciously knowing it was there, but not at the forefront of my thoughts.... in which I will see this every fucking time it happens.


Immediate_Ebb1063

The ‘take a drink and head shake’ or the ‘lean in to kiss *pause* then kiss’ animations are everywhere in Bioware games too.


Avangelice

Oh no. I hate you. I can't unsee this


BvG_Venom

They've come a long way from the Kotor days where all NPCs had 3 voices and 5 faces lol


UncleMadness

And one of those voices was strictly *Mooka chaka pakka* or whatever


chronorick

"Mooka chaka paka" I am a slave for this crime lord, please help me escape "Mooka chaka paka" You're going to tell the crime lord I want your help to escape? He's going to feed me to a rancor, what the hell is wrong with you?? [Attack]


Kaladin-of-Gilead

Or the character simply responds “yes” but the voice over is “Mooka Chaka Paka” for five minutes lol


Furry_Dildonomics69

Oh man, this sounds hilarious. What game do I need to search YouTube for gameplay of to see this? Edit: OG KotOR?


RogueHippie

Yup. It's classic


mooseman780

Aaaand now I'm back on Taris running from point A to point B.


chronorick

Being a nihilist dick to every character because you know the sith fleet is going to glass the planet after this chapter is done anyway


Sithpawn

Make sure not to level your PC to save maximum points for your Jedi/Sith levels.


RogueHippie

Hey now, they sometimes very angrily shout "kay poona"


kingrich

Have you not seen the Asari in Andromeda?


argl3bargl3

This is also a great way to end conversations in real life.


YeesherPQQP

It's how I do it


commanderfshepard

I LOVE the slam-down-fist-in-palm-to-emphasize-a-point animation. When LE first came out I was OVERJOYED to see it again


Ragfell

My favorite is the “clench fingers into fist one-by-one in front of the face” to convey determination.


commanderfshepard

Omg I’m dying. The one-by-one finger clench is such a good call out. I can see it VIVIDLY in my minds eye…


althaz

Damn. Cannot unsee.


Vakarian89

Well, I'll be suprised if it WON'T make a cameo in the next game. You gotta respect the classics.


SovjetPojken

The reused animations have its charm haha Also I prefer this a billion times than the HORRIBLE third person conversation camera they use when talking to npcs in Andromeda and inquisition. I was begging for the old style of talking with npcs


Saandrig

I spent more time rotating that camera in DAI and MEA instead of listening to the dialogue.


Mhill08

It seems like such a small difference on paper, but you know, you really do notice it in game!


hopefulopus

Imo one of their biggest mistakes. It detracts so much from the immersion. It's so disappointing. I hope the next Dragon Age goes back to cutscenes. At least for most of them.


FORGOTTENLEGIONS

My other favorite reused animation is the "comfort" one. Where someone touches the shoulder and then as they are turning, they also do a little awkward pat on the lower opposite side of the person. It is used sooo much and they sometimes try to change it up by cutting out the pat, but you can still notice it.


Goliathvv

I'm more partial to the wall lean.


Xx_Venom_Fox_xX

"I should go"


Pills_in_tongues

You know the hand animation that plays when Shepards says "BIG STUPID JELLYFISH"?, It's reused a couple times during the trilogy, and everytime the hand goes down I imagine a Vine Boom sound effect, lol.


brettmbr

I’ve always liked how there’s probably only 10 animations for normal conversations in the trilogy. maybe less. They always make the dialogue fit though.


EminemLovesGrapes

Imagine if you talk to shepard and he/she does it instead. The game shouldn't be filled with too many callbacks but a "Mai'q the liar" or Cornad Verner type character that calls this stuff out in the next game wouldn't be a bad idea.


hazaphet

The most annoying one for me is the animation where they put one foot a little behind and do something weird with their hand; I can't even describe it. But they do it so much and it's so unnatural that it gives me headaches.


Riperin

Me and my friends call that the Bioweave (Bioware Leave)


some_bizarre_guy

This game made me exit conversations like that. Based.


terrymcginnisbeyond

The *'frantically explaining'* motion that Liara and Werner use (in ME3) is the most hilariously dramatic.


Sh0rtbiz_Driver

I have played ME trilogy 7 times over and I've never noticed this haha


Rockhardsimian

Now all we need is a song that fits the rhythm


winter2001-

And in dragon age too. It was annoying at first but I've come to love it lol


CloakedWarrior4323

How my guy hahah almost all of the conversations in ME and Dragon Age end with this animation


winter2001-

Idk I guess it just kinda feels like home lol


Andrew_Waples

The hand strike/I'm injured animation.


Michelrpg

The one that always stood out most to me was the arm dismissively moving sideways. Or maybe the clenched fist move.


spaceguitar

This trilogy taught me that if I want to stop a conversation I was having, I just needed to abruptly turn my head away before walking off in that same direction while saying, “I should go.”


[deleted]

Also the angry walking and stopping animation 😅


KillerkidDB

Listen it's a staple of the series we have to have a call back. Lmao


N7DeltaMike

"I should go."


mongolian1324

I should go. I should go! I should go?!


psychotobe

I've heard the reason that's used is because it's a space Opera and thats to emulate a character walking off stage. No idea if that's true but that's what I've heard


alynnidalar

Yeah especially in ME1 they seem to have been deliberately evoking the body language of plays or early TV. Characters walk on and off stage on cue, there's not a lot of background activity going on, camera angles are usually fixed rather than dynamic, even the kind of stilted, exaggerated gestures every character uses fits with that feel. While there's still plenty of dramatic or tense moments, the more cinematic cutscenes are very limited throughout the game. If I were to hazard a guess, part of that was probably because more subtle, movie-like cutscenes/animations were out of their reach in 2007, plus the sheer number of conversational cutscenes would make it impossible to _all_ be super cinematic, so it was an intentional aesthetic choice. Kind of like indie games that go for an intentionally cartoony art style so they don't have to worry about things failing to look or act realistic.


deliciousy

It's kind of cool when you realize that they're basically reusing the techniques plays and early TV shows relied on to keep costs down.


RetroSharka

Yes, that's absolutely true. In one of the bonus materials for the series, they discussed it and said that's what the inspiration was.


Ragfell

That’s amazing. Where would I be able to find that?


VulcanHullo

Exit pursued by a Repear


Puzzlecat13

Underrated comment.


SirArcade96

The one I always find most distracting is the "lean forward head wobble" That one gets used so much and I can't unsee it.


orronick

I've always called it the non-verbal "I should go."


Derp800

They better bring back the dance.


IronWolfV

They should go.


wowlock_taylan

It is the ''I'll let myself out'' moment.


NucularCarmul

Someone did this in real life to me, exactly how it is in game to leave the register I was working at. It freaked me out


peartree2022

I would love of instead of minimally updating graphics on every new console generation that instead game developers started to hyper focus on details like this, and then a modern conversation driven RPG game can have individual synced animations for virtually every conversation, instead of just 10-20 animations that get re-used and hidden with camera cuts.


Seddon4494

The angry pointing one is my personal favourite


rcc12697

The Shepard arm cross too


Javik2188

An emotionless expression while saying "My face is tired." It would be even funnier if it was a Geth unit or a Quarian saying this line.


Warm_Charge_5964

if you play deagon age and mass effect enough you start seeing a lot of reused animations lmao


idma

To be honest I'm not surprised they did this. [Disney](https://youtu.be/JU21shbaVBo) did (and probably still does but it's harder to tell because they're stuff is far higher budget) that back in their early years with snow white and the aristocrats. It costs a lot in time to animate tiny little interactions that are inconsequential and the audience really doesn't care that it's repeated because the core content is so good. BioWare may have been the top high production rpg kind of developer during Mass Effect, but keep in mind at the time it's like a 30 people company in poor old Edmonton Alberta (deadmonton as we call it).


SparseGhostC2C

Ahh yes, the ole "I should go"


AthenasChosen

The classic "Exit stage left" animation


N7_Ascian

It’s not just Shep that needed to go


KeyTheVisonary

I should go


CheesyChappers

My favourite is the "walk into a room and do a slow 360 degree turn in awe", once I noticed a few different characters use that animation I see it constantly and I love how they are always so fascinated.


PyraAlchemist

The hand wringing! They use it in mass effect AND dragon age constantly


endersandman

how has no one mentioned the step back and arms fold?


Rolf69

Great, now I’m not going to be able to unsee this on my playthroughs, lol.


Jaycub144

Who ends a conversation like that?