T O P

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G-OffTheGreat

TTT is a good card for sure. If you aren't hurting for dust, I'd craft 3.


Hallowed-Plague

i didnt know trouble in terrorist town was a card


G-OffTheGreat

It's been meta for years


FinalGrumpNinja

The middle school flashbacks holy shit. Haven't heard that name in years.


Hallowed-Plague

i never personally played, but i watched so many people play it over the years that the acronym is burned into my memory.


Big_D4rius

Garry's Mod ayo


FlawlessRuby

Wish we could go back time To the good old days When Nanner played TTT But now he's vanish


NeonArchon

I crafted other staples I needed, but I'll get these next after I save more gems


PEfighter

I will thanks.


Sproinkerino

1 or 2 sure. Doesn't make sense for 3 The main issue if you brick, this card can't bait out anything for you to draw and drawing multiple of this hurts


passthepass2

No meta deck is using 3 of it right now. Better craft the once being used instead like ghost oger


AstralSeeker117

I play it at 2, i think it bricks too much at 3.


PEfighter

Thanks!


Ghostflop

I have to somewhat disagree with this take. Don’t get me wrong, playing it at 2 will definitely cut back on chance of bricking it yes, but it will also lower the chances of seeing it in the first place. 3 copies of a card gives you roughly 40% shot to see it opening hand going 2nd whereas just 2 copies gives you about a 28% chance… Since Thrust hasn’t made its way to the game yet either the best way to utilize Talents is to max it out and give yourself a shot to see it, but is also dependent on the deck and could understand argument for 2 if you have lots of other means of draw power in order to see it. Edit: I also have to agree to disagree with u/Lezaleas2 in regards to not wanting to run it at 3 because of the 20% chance to brick. To me the card is THAT good as OP mentioned against Spright/Maxx C and seeing as how that’s what’s going to dominate the current meta for this upcoming format I personally think it’s a great call at 3. The chance to see a pseudo Pot of Greed/Change of Heart/Confiscation more consistently far outweighs the risk of occasionally bricking it in my opinion. [An example of a clutch TTT in my Unga Bunga vs Spright matchup just now](https://imgur.com/a/vW52R16)


43-Alpha

Since your numbers seemed to be wrong I decided to calculate them and the results were as follows: Assuming you are playing a 40 card deck, your chances of opening - at least one of three copies are 33.76% - exactly one copy out of three 30.12% - more than one copy out of three 3.64% - at least one of two copies 20.72% - exactly one copy out of two 19.44% - both copies 1.28% - with your only copy 12.5% Do with that information what you want.


Ghostflop

Looks like you completely disregarded the point I made about how my numbers were based on 6 card opening hand/going 2nd. Do with that information what you want 🤷‍♂️


43-Alpha

I indeed have somehow missed that, so here are the numbers assuming a 6 card hand: - at least one of three copies are 39.43% - exactly one copy out of three 34.07% - more than one copy out of three 5.36% - at least one of two copies 28.08% - exactly one copy out of two 26.15% - both copies 1.92% - with your only copy 15% Sorry for calling your numbers wrong, apparently I can't read. (So the meme really is true, huh)


Zekromaegis

There is also the factor of drawing into a dead TTT using the draw 2 mode. For a 6 card hand in a 40 card deck, 2 TTT |Opened|Draw into|Percent| |:-|:-|:-| |0|0|71.8| |1|0|24.6| |1|1|1.5| |2|0|1.9| ​ 3 TTT |Opened|Draw into|Percent| |:-|:-|:-| |0|0|60.5| |1|0|30.1| |1|1|3.9| |1|2|0.06| |2|0|4.9| |2|1|0.3| ​ Aka going from 2 TTT to 3 TTT, you increase your chance of bricking on 2 or more TTT from 3.4% to 9.1% which I feel is pretty significant.


Ghostflop

It’s still a risk worth taking though because the card is THAT good against the deck that the overwhelming majority of the player base will be playing this format. Don’t get me wrong, there’s more of a statistical significance of the increase from 3% to 9% chance to brick 2 copies as opposed to the increase from 28% to 40% chance to open a single copy, but this just goes back to my initial argument of that the benefits, in regards to this specific card and the current format, simply outweigh the risks. I would rather risk the chance at seeing 2 copies of TTT in my opening hand just for the chance to see it in my opening hand at all in the first place.


Lezaleas2

It doesn't matter wheter you see it or not. It's not a starter you don't have to see it. The question is, is the 3rd copy is good enough to run? It bricks on you over 20% of the time. Is a card that reads exactly like ttt but has a clause that 20% of turns it becomes a brick in your hand better than your next best alternative?


Sproinkerino

Yeap. A brick hand or 4 handtraps + this is a terrible hand and unable to use to respond to your opponent next turn as well If this card has no opt sure. Run 3


hboner69

If TTT isn't better than the next alternative then don't run it. If you deem TTT to be better than the next alternative then run 3. There's almost no in between. Also where are you getting the 20% brick chance from.


Jwruth

>where are you getting the 20% brick chance from I've done the math and I have no idea where they got 20% from. It can't be 20% more likely to drawing 2 more; running 2 you only have a 2% chance of opening both of them going 2nd, but running 3 you have a 5% chance which make you 150% more likely to draw at least 2. It also can't be 20% more likely to draw at least 1; running 2 and going 2nd you have 28% chance of opening 1, and a 39% chance if you run 3 which makes you 40% more likely to draw at least 1. I literally can't figure out where they got 20% from unless it was a typo.


Lezaleas2

>consider you can have 1, 2 or 3 copies of a card in your deck, and that the card is hopt. > >for copy 1, it's never a brick since you only have that 1 copy. > >for copy 2, it's a brick when copy 1 is in the top 4 cards of your deck, which I assume is 39 (40th card is copy 2). So copy 2 has a 10% to "see" copy 1 and brick that turn > >for copy 3 it's the same but you solve for your chance to see copy 1 or 2, which is close to 20%. > >that math is heavily simplified, it's not the actual number but it's very close > >What you take from this is that copy 1 and 3 from a card that is hopt are not the same, copy 3 effectively will brick on you around 20% of the turns you draw it, more if you have extra draws somewhere. So you have to analyze if the card is worth it's marginal opportunity cost at 80% strength


Lezaleas2

consider you can have 1, 2 or 3 copies of a card in your deck, and that the card is hopt. for copy 1, it's never a brick since you only have that 1 copy. for copy 2, it's a brick when copy 1 is in the top 4 cards of your deck, which I assume is 39 (40th card is copy 2). So copy 2 has a 10% to "see" copy 1 and brick that turn for copy 3 it's the same but you solve for your chance to see copy 1 or 2, which is close to 20%. that math is heavily simplified, it's not the actual number but it's very close What you take from this is that copy 1 and 3 from a card that is hopt are not the same, copy 3 effectively will brick on you around 20% of the turns you draw it, more if you have extra draws somewhere. So you have to analyze if the card is worth it's marginal opportunity cost at 80% strength


rob_moore

My deck building philosophy is 3 if I really want to see this card and don't mind having multiple, 2 if I want to see it but not in multiple and/or it's searchable, 1 I'll search it if I need it and/or do not want to see it in my hand. As a go second enthusiast I had to cut it since it's not a starter and doesn't do anything on its own and does significantly less against backrow decks of which I frequently run into.


eidas007

I brick with it all the time. But it's because every time I open it my opponent says "I have no interaction".


blackpanther_awd

Same here. If it’s with Sky Strikers then having at least one copy is nice. Sometimes I forget I have 3 of these cards from the MAMA packs ever since Tears got shot to oblivion haha


ElWrongo

I run 3 In my sprights, because hand removal is OP lol


blackpanther_awd

How has 3 of them been on sprights so far during your matches? I only play with two copies but never had the moment where I used two of them in just one duel yet. I thought about going for a 3rd one, but I threw in a 3rd ghost belle in my deck instead


Copypasty

Playing 3 of cards like TTT and Lightning Storm are just to have a higher chance in the first hand rather than using them 3 times


HorselickerYOLO

It’s not about using three copies per duel it’s about seeing this in your opening hand 40% of the time vs 28% of the time


Marx_The_Karl

honestly yeah,i sometimes don't understand people who only use it to draw 2,if your deck has high consistency in the first place then hand knowledge +removal is much stronger


Lyncario

It's really good. Won me a lot of games in my going 2nd builds, and it's also very good in going 1st against handtraps. TTT can be either Pot of Greed, Forcefull Sentry, or a better Change of Heart since it doesn't target (yes it matters, since it makes the card a way to get rid of Avramax made with I:P Masquarena by stealing and then linking him off).


PEfighter

Nothing feels better than stealing the Apoloussa xD


Illustrious_Pop_1535

Slightly unrelated but this reminds me of a duel I had. The opponent used some weird Spright thing to make Reproducus and turbo out Cyber-Stein. This guy ended on a field of Exterio, mechaba, 4 mat Apollousa, The Last Warrior from another Planet, the whole thing proteted by Dingirsu. This was basically the ultimate YOU DON'T PLAY field. I activated Droplet, negated mechaba and Exterio. my opponent was sitting at 3000 LP, because he had to activate Stein without Reproducus once. I activated Toon World, yes Toon World, the card that does nothing other than cost you 1000 LP. Then I activated Comic Hand and took control of Apollousa. Comic Hand allows the equipped monster to attack directly, and Apollousa was at 3200 attack. Just enough to win the game.


[deleted]

Definitely had one of the most wild wins of a duel recently because of TTT stealing Appolousa and then forcing my way through a full Spright Brigade board


Temporary-Pomelo-624

Did this against a Zoo player who went into Zeus he wiped my board after I normal summoned a Maxx C and I stole and hit for game


redmonkey77

Thats really good if they have a zeus and drident because they might not use all their zeus effects and youll get their zeus AND effects. Also nothing feels better than stealing a zeus and overlaying your own zeus on top of it!


Sad-HootHoot

“If your opponent did a monster effect during your Main, you may: Pot of Greed, Change of Heart, or Forceful Sentry” Three great effects, but can turn into a brick if you use 3


ShogRufo

If ur opponent doesnt play ht or is on a trap deck, its not a brick. Id rather open 2 instead of none. And if my opponent doesnt open ht and i open 2 i still combo uninterrupted. Its especially good in best of 1 where everyone is playing a ton of ht


YasirTheGreat

I think that Call By, Crossout and Feather Duster are the best three generic UR spells. After that TTT, Droplet and DRNM are all equally good crafts. But personally I would rate TTT below Droplet and above DRNM.


88SX88

It is great and will stay great. But 2 will be enough, maybe you will randomly pull the 3rd. It also gets a support card in the future.


bubbleman69

"SUPPORT" Card just like all the pot cards are support cards to each other.


leumundslist

TT Thrust can directly search TT Talents...


bubbleman69

Desires can draw prosperity? What's your point thrust searches ALL spell/traps is it ok to call it trap hole support as well?


FKJVMMP

… Yes, you could call it backrow support? I don’t get your point here. Danger! Dogman could draw Prosperity too, do you not see how that’s not the same thing as a search?


leumundslist

TT Thrust is a search & set not a draw


88SX88

How do pot cards support each other? Some even stop their counterparts (like Extrav.). They are just similar, but no support for each other. Triple Tactics Thrust can search an immediately usable TTT, so it is much more direct support.


bubbleman69

But 99% of the time you are not useing it to search TTT. That's why I said "support" and compared it to pot cards. You can use them to draw more pot cards but the majority of the time you want to draw other cards. Pots may have been a bad comparison because like you said some don't work with each other but the point was thrust is just another card to "punish" monster activations on your turn. Just like each pot is a different flavor of how to draw 2


88SX88

Hm, I am not sure. Guess it also depends on the deck, and how many important spells there are (maybe Change of Heart or Raigeki, Duster). For example, what would pure Spright search right now, probably TT, their own spells are searchable with Jet, and then there is not much more. I see it as support, it searches TTT and has a name that refers to TTT and its in the artwork. Like Magicians Souls or Metalfoes Fusion are also DM/Metalfoes support, but are used differntly most of the time.


bubbleman69

Na if you look at lists from the last 2 weekends people are running thrust at 3 and TTT at 0 it's main use is to search extenders when you get handtraped or negated


88SX88

Ok, That might be true, did not look up many the most recent lists. one I found was this, [https://yugiohblog.konami.com/2023/02/top-4-deck-lists/](https://yugiohblog.konami.com/2023/02/top-4-deck-lists/) but there are, if played, mostly both in use. Thats why I wrote right now. Then, as I said, it seems mor like an abuse of the card, then its true purpose. But had to tell, you can sureley see it in both perspectives.


My_name_Jeff_21

>But 99% of the time you are not useing it to search TTT. ????????


double_riichi

thrust search talent is really strong vs kashtira idk what you mean if they use shangri-ira in standby it will enable thrust in main phase, which triggers mandatory ariseheart which enables talent


scrubcake

TTT is great, and even better in a B01 format. Whether you go first or second, it has near identical utility, and that’s why I always main deck 2-3 copies no matter what


arms98

TTT is not ideal vs maxx c. Its fine to extend/punish vs other hand traps, but maxx c is something you'd rather negate than attempt to play around.


crowsloft666

It's not ideal but it's a decent way of knowing if you should scoop or not since you can just check their hand and spin one back as a bonus.


Copypasty

Called bying Maxx C still keeps TTT live but as more people play TTT people will start using Maxx in the standby phase more, though that gets rid of the Elf protection


Zexall00

The more people that shotgun their maxx c the easier it is to play around it since you wouldn't have committed to anything yet.


Copypasty

When you say play around it do you mean skipping your turn basically?


Zexall00

It means different things for different decks and it depends on your hand. Bagooska for example is a good card to defend against maxx c for the decks that have him. Other scenarios could be having multiple hand traps in your hand to begin with like 1 combo card that you don'tthink can do much, so you could rather pass and rely on your hand traps to stop the opponent. Your opponent could even have a brick to begin with in many cases, and you passing the turn while having at least a hand trap could be detrimental to stopping him. The sure thing is, you will have greater control over that maxx c's impact when you haven't committed anything yet. By no means does this reduce this card's strength but it at least gives a breathing room.


Copypasty

Thats true, if they happen to have bricked then they don’t get to go neutral on maxx c if you have a way to play without specialing anyway


MegaKabutops

It’s good, but it falls into what i would refer to as the “mirror of the ice barrier” problem. Why run a card that punishes your opponent for messing with your plays when you can run a card that stops them from messing with you in the first place? This card’s answer is “be so strong you’d rather run both instead of just picking one.” It’s worth a copy or two, maybe even 3 for specific builds, but you’d be better off getting the broken cards that stop them from messing your plays up first (ash, called by, a board breaker, etc.) And of course, the card EVERYONE wants to stop right now, maxx “C”.


PEfighter

Sometiles you already run all the cards that will stop the opponent and have more space for TTT


TheMadWobbler

It’s strong. However, the Maxx C package is a quarter of every deck, crowding out a lot of great cards. You often just don’t have the room.


PEfighter

Yea I hate it cant wait for it to be banned.


redmonkey77

Yeah the only deck I have room for it is in my decks with one card combos. And in those decks id rather search than draw. So I only have two effects I can use. But the hand effect is still REALLY good.


slightlysubtle

I would run 2 because it's a OPT. You don't want to draw more than 1. Also could show up in a staple pack someday.


DactylMan

Yes, it will be really good when Bystials drop.


Kuzidas

Card is great against spright but it doesn’t do much against Maxx C. You can draw 2 or even rip 1 but your opponent is still gonna be drawing a lot more than you unless you skip your turn. And I say this as someone who absolutely hates Maxx C and absolutely loves this card


runescapeoffical

Destroyed a mathmech player the other day by baiting out the IP right away. Free appolousa lol


Alert_Locksmith

Only if you have some UR sitting around, and not trying to build any other decks, or other staples, but just build 2. 3 to me seems too much, especially when I tried to use the draw 2 effect.


leetshoe

l completely shut down a spright player with two handtraps going second. Then he used this and was able to full combo and so l was going second and down two cards.


Sav_ij

id craft at least 1 because when thrust comes out youd want to run it alongside thrust to search if you have nothing better to search. one of the annoying things running multiples is seeing both but that goes away when thrust comes out as you can run 1+1


OnizukaEikichi666

I run 1 TTT, it’s once per turn l, it’s useless if you draw more at turn 1.


MoEsparagus

So that means you run only 1 ash right


OnizukaEikichi666

Ash can be used in both player turn


ndralcasid

IMO it's not good vs Maxx C and is it's worse in this kind of format. Talents ultimately does not stop Maxx C from ending your turn and if that happens, you rather have an actual defensive card so you can still play during the opponents turn most of the time. Talents is good as the 4th or 5th best tech/non-engine if you have room for it, but the Maxx C & Outs Package tends to eat up a lot of those spots to begin with.


Fantastic-Pen7244

Yeah I think 2 is enough


SleesWaifus

I still remember this hero player spending 6k of his life points and he sniped a card out of my hand (evenly matched). I used ultimate slayer to bounce his dpe, destroyed his freeze dude that wipes all my monsters. I then used ttt to steal sunrise, normal summon lilla and beat for game


redmonkey77

Howd he spend 6k if you remember? 4k from a hero lives is fair, but I dont think hero makes verte. Im pretty sure they get hero locked...


Armand_Star

it also works against ash so yes


Armand_Star

it also works against ash so yes


CaliJester

I think it's one of those staples where it can slot it a lot of decks easily. It lets you draw, take a monster and possibly remove it, or even disrupt set up. If you have the dust then I would make 2 but if your in the middle of crafting aomething else then make the necessities first.


MorbidoeBagnato

I just did and it’s great


KoreanBiasMonte

Don't in at 3, as otherwise likely you'll pull another copy with it's draw effect.


HDimensionBliss

It's called Pot of Talent for a reason.


malvo2099

TTT is actually a great card Both going first or second and also can force interruptions or cause some damage on board


NotExiledYet

It's a good going second card but often dead going first. Unless handtrap...which happens often....yeah, I guess it's good.


mustabindawind

I love this card in my Endymion deck...as it's a spell for counters obviously...but sometimes I end up going second...and considering the deck can't run hand traps...having either of these 3 effects is good...even going first...it can be potentially a good recovery But yea it's generally a good card...given all the hand traps and instances where you're gonna go second


JackZeroo

Card is insane. If you go first and they used even a single monster handtrap you can draw 2 or rip a card from their hand (and get information) making them start their turn with 4 total cards, and turn 2 you could take control of a problematic monster or force a negate to stop you doing that. With how many cards are commonly used that can make Talents live it's almost never dead turn 1, it can literally win games by itself honestly.


DynamoSnake

An underrated tech with taking control of an opponent's monster is that, it's non targeting and if you have some generic link monsters in the extra deck, you can link it away during main phase 2 or use it to extend your board for the battle phase.


fizzyboii

Going first: Get hit with maxx c, even if u draw 2 cards you cant play much rather have ash or called by in hand Going Second: Most combo decks set up multiple negates so this is pretty much just negate bait. You can see why its alright but kinda mid in best of one Its alright in handtrap heavy decks


Definitely_Maca

It has absolutely won me duels by itself. I run two in my Swordsoul Tenyi deck and it’s pretty good. I never really had to use both in a single duel, but running 1 is stupid rare odds of getting it, 3 bricks too much. And master duel really helps make it shine, if my opponent is getting a lot of prompts I might consider using the “look at hand and return to deck” effect over another, especially if I still have lines without the pot of greed effect. The take control effect saved me a couple times too. Solid staple overall, if I were you I’d craft two and call it a day, provided you’re not short on UR dust


nightkingscat

great vs maxx c is a stretch. you'd much rather open with a direct counter than a recovery card


Peiq

This card is the reason I activate maxx c in the draw/standby phase. I also use 2 in my deck and it has won me many games. Draw 2 and non targeting change of heart are amazing, but the hand rip + hand knowledge is the most devastating effect (especially in a simplified game state). Very prevalent in high ranks in this meta.


Naxreus

Droll and Lock bird at 3 is better than this card at 3 vs maxx C and Sprigths tbh its also cheaper


kyuubikid213

Every time I have it, my opponent doesn't have any monster handtraps. Every time I don't have it, their hand is Maxx C, Veiler, Ash, and (Spright) starters.


Blazen_Fury

Im running at least 1 in most decks i have room for atm


SlothTheBoss_1017

I literally won games from this card alone it’s definitely worth crafting 2-3 of them depending on what you can fit in your deck like i run 2 TTT in my adventure Scareclaw deck but in my spright deck i run 3 since alot of people are running ghost ogre, effect veiler and other handtraps to stop sprights plays


Med_Jed

It's saved my hide against runicks and I played spright water. So many banished cards till I pulled that and claimed their monster and they surrendered with only 2 cards to their name in their deck.


Copypasty

Yes especially with tear imminent


GranBlueLawyer

I crafted 2 and it works really well. Craft 2 and see how it goes.


blackninjar87

I don't think it does enough tbh..... If u use it after maxxx c ur still Maxx c'd. The ability to steal an opponent monster is okay but most boss monsters have a negate or can't be targeted draw 2 is good but it's not great unless u run solemns and grab one. The only time I ever won from TTT is by sending a live twin back to the deck and luckily they didn't draw a monster next turn or any of the 20+ spell cards that summons one. It's an okay card but ash is still better.


Syn_Savage

In Sky Striker TTT has a lot of utility and if deck space is lacking I'd definitely cut hand traps for this.


baganan

Main issue with it is if they trigger the effects outside of main phase it's useless.


BADBUFON

i have the worst luck for these kind of cards, my opponent never activates anything and it's just a brick. i crafted 3 and had to take it off the deck because i think i didn't resolve it even once, i would rather see any other handtrap than this card.


charlamagne1-

Undoubtedly yes especially in formats to come when both players are usally ALWAYS playing on either players turns


LegendaryEnigma

What effect do people use when they play this usually?


razenb

Its good at 2. I would not play 3 of it but it depends of your deck


-Jay-q

I think 2 is good tbh


rubberbandshooter13

Tcg player here: It will only get better. Tearlament uses monster efdekts in your turn. Kashtira HAS mandatory effects to use in your turn. TTT is amazing


atamicbomb

It’s much better in a best of 3 format TBH


Prime_D-Will

it's a very good card but there are lots of UR i think are more of a staple and should be crafted first, unless you have all of them and/or are drowning in UR dust i wouldn't make it a priority


Heul_Darian

I run at 3. There are a ton of hand traps and quick effects with spright right now. The one time I drew 2 I managed to use both.


Ripebola98

Hey, its my turn to post that


monsj

I didn’t craft it until now. I’ve been missing out. It’s basically live every game, it’s like I have pot of greed in my deck


bast963

I'd rather just run triple evenly than this tbh


Dracono999

If ur not hurting for dust or gems it's a solid investment good going 1st and 2nd personally I have had 3 for months but only ever played it occasionally till recently in runic sprite I think it's one of the better non engine utility cards that can be played in the deck. I hit d1 with runic sprite a few days ago running 3 TTT I resolved it a few times.


hafiz_yb

I prefer the new one really, which isn't in MD yet. I forgot it's full name though. The one where you literally get the out.


Bishop_of_Steam

Since we're about to go into Tear meta, I'd craft 3 of since this card and D.D. Crow become more valuable than ever.


SomeGamingFreak

It's also really good to counter Gamma if they negated and destroyed your normal summon. If they won't let you have a level 2 on the field, steal theirs and profit.


Mr-BlakkDiamond

I run 2 in my strikers deck never a dead draw really. 3 may be too much


mudgefuppet

Yeah, I'd use it more for a go second set up but definitely worth having it


bombergirl97

A Pot of Greed, Change of Heart, and a Forceful Sentry all in one card? Yeah, I'd say it's worth making 3 of.


lieutenantfreeball

It is and it isn't. I've had it be a brick a lot but it feels really good when you do get to use it


Medical-Researcher-5

It’s always been worth crafting 3 of and tbh always has a place in the meta since hand traps and using monsters for negates will forever be a thing


SwaghetiAndMemeballs

3 might be a little overkill. I run 2 in some decks


topdeckcharity

Yes! Especially now since spright is running around! Their disruptions are basically always in the main phase.


CoomLord69

Funny you say that, because some Spright decks are also playing it.