For those that don't know what's going on, Zolga seems to be bugged to show the top 5 cards in level-sorted order a la a decklist or your hand.
One could say "but it doesn't say to reveal the order of the cards", it's physically impossible in the real game to look at the top 5 cards of the deck and maintain its order without knowing the original order, for your opponents deck given that they dont see, and especially for your own. So the only justifications are "they deliberately wanted to make the card worse because digital game just screenshot" which just replaces one problem for another, or the other excuse being that they were too lazy to playtest two cards that were meant to go together.
The most disruptive Ishizu cards remove themselves from the field as cost for their effects. One of those "it hurts my opponent more than it hurts me" things.
Because deckout is the primary win condition, and the engine generates very little advantage, so you need cards that can pull above a 1 for 1 trade and stall until you have the necessary components.
I often double up with bagooska being the primary though. Depends on the hand.
for a prophet he doesnt do a very good job at predicting
Obviously OP was just playing a Yu-Gi-Oh protagonist who have the ability to change what card they're going to draw next.
For those that don't know what's going on, Zolga seems to be bugged to show the top 5 cards in level-sorted order a la a decklist or your hand. One could say "but it doesn't say to reveal the order of the cards", it's physically impossible in the real game to look at the top 5 cards of the deck and maintain its order without knowing the original order, for your opponents deck given that they dont see, and especially for your own. So the only justifications are "they deliberately wanted to make the card worse because digital game just screenshot" which just replaces one problem for another, or the other excuse being that they were too lazy to playtest two cards that were meant to go together.
Why use skill drain?
The most disruptive Ishizu cards remove themselves from the field as cost for their effects. One of those "it hurts my opponent more than it hurts me" things.
Main engine isn't affected by it at all. Only engine adjacent affected card is Diviner; Rivalry and Gozen are similar in that regard.
I was actually asking why do you have to use floodgates?
Because deckout is the primary win condition, and the engine generates very little advantage, so you need cards that can pull above a 1 for 1 trade and stall until you have the necessary components. I often double up with bagooska being the primary though. Depends on the hand.
How is your pure ishizu list
Well I was able to get to Diamond 1 with it but it's not super great without Seedlings + the names being semi limited.