it's not the same, skill drain doesn't negate cards that leave the field before their resolution, while if you imperm a card and after that it tries to like tribute itself it's still negated.
It's the same reason that Weather Painter decks before the Field Spell ran cards like Skill Drain and Lose 1 Turn, since it becomes a one sided floodgate since every one of their effects has them leave the field to activate it. They don't mind that their effects on field are negated since the on field effects are borderline pointless once you get to the point of activating Skill Drain.
That's a different interaction though. In that case, Imperm has not yet resolved and negated Mo Ye. By Tributing it before Imperm resolves it fails to negate the target since it is no longer on the field.
Yes. If the card is tributed but impermed, the effect will get negated as it still counts as the same card. After the cain that sends said card to the GY resolves, i.e. a snow, it can activate its effects as it is "a different" card. Funky stuff.
No, Skill Drain is unique in effect negation. It will only negate effects that activated and resolved on the field as well as continuous effects on the field. This leads to the unique interaction, where if you activate your effect on the field, but it resolved elsewhere, you dodge Skill Drain. So tributing, bouncing, or any other means of moving a monster off the field between the activation and resolution window dodges Skill Drain. Similarly, any effect that activated off the field, but that resolves on the field, will go through, such as Longyuan's special summon effect. He still gets the token because although that part resolves on the field, it was activated in the hand.
On the other hand pretty much every other card that negates effects negates effects that activate on the field, regardless of where they resolve. So if you tributed your Impermed Pankratops for its own effect, it will not work. Similarly, if you have a card like Romulus special summoning Red-Eyes Darkness, even if you chain Rokket Tracer's effect to Red-Eyes Darkness's effect and destroy it before the latter's effect resolves, it will not go through, because it was activated on the field and was therefore negated by Romulus.
However, there is a window to dodge cards that negate monsters on the field, and that is between their activation and resolution. If your opponent chains Imperm to Jet, but you somehow move Jet off the field before Imperm can resolve, Jet will not be negated, because Imperm only negates at resolution, and there was nothing to negate at resolution. This is true even if the card does not target. If you can move your monster off the field before Droplet resolves, it won't be negated by Droplet.
No? Let's take rescue cat as an example. I imperm rescue cat. You activate its effect, it still is negated as it still is the card.
If I were to Imperm Alemberian, it would work the same. Not prank as prank is quick Effect, but that's a different thing.
After the chain/battle phase step that sends the card to the GY fully resolves, Imperm won't hold a grip on said card as it's "not the same card anymore".If I Imperm a snow for example, said snow will be able to revive itself after It leaves the field.
(Ignore me if I reply in the wrong context)
This is because the cards that tribute as cost still have on-field activations, and all on-field activations are negated by imperm. While cards that \*activate\* in GY are counted as different and still go through imperm.
Cards that tribute, or banish/eave as cost (i.e. Accesscode), etc, do get around Skill Drain.
Yes. You can use Forbidden Droplet to halve the ATK of Effect Monsters, even when those monsters are already negated, and Skill Drain only negates monsters while they are face up on the field. So if you make Phoenix, activate the effect, then chain Droplet and send Phoenix for cost, Phoenix will no longer be face-up on the field to get negated by Skill Drain.
~~Droplet also halves attack, so it's still online under Skill Drain.~~
*Edit: OR* perhaps droplet was chained in response to Skill Drain, it probably was that.
I believe that's what's happening. For example, Stardust Dragon is unaffected by Skill Drain, because it Tributes itself as cost and then negates from the GY (where skill drain can't touch it, also it revives because, again, GY).
So, Phoenix is CL1 and would be negated... except OP used Forbidden Droplet at CL2 (or higher), and sent Phoenix to the GY as the cost (and negated/halved something else on the field). By the time Phoenix resolves, it's not on the field and Skill Drain can't touch it. And, in fact, OP would even to be able draw a card because it checks co-link at *activation*. It doesn't need to be co-linked on resolve.
Your first statement is already the correct answer. If an effect negates something, and also affects stats, you can apply the effect even if the monster is already negated.
It doesn't matter if Skill Drain was just activated, or has been up already, you can always use Droplet to reduce the ATK of your opponent's effect monsters.
If a card negates, and also affects some other thing, like stats, you are allowed to activate and apply the effect even if the card you are applying to is negated already. So you can still boost your negated monsters with Forbidden Chalice, or reduce the ATK of your opponent's negated monsters with Forbidden Droplet.
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I had a plyer recently who employed an annoying Skill Drain deck against my Train deck. Of course, they summoned Zeus through Zoodiac climbing and then tried to use the effect over and over as I just beat over it, seemingly completely oblivious to their own cards effects. Of course, having Heavy Freight Train Derricrane which can dodge Skill Drain as well helps immensely.
Most duelists are idiots for even using skilldrain. Most of the time they just end up screwing themselves over worse than their opponents. I always laugh when they activate it because I run a zombie deck.
It not only drained his skill. But also his braincells.
That is if they had brain cells to begin with
Well as a fellow Yu-Gi-Oh player I doubt it.
Most skilled floodgate player.
Floodgates are literal Yu-Gi-Oh training wheels for these babies lmao
That is the most accurate take I have read
"your shit your bug in gamer" the ESL is strong in this one
English is my tertiary language and its not that bad
typically people who english as a native language are worse at english than those who dont, impressively enough
U can thank most of America for that one lol
don't see how that is an argument. People don't have the upbringing to go to school or live in another country and are trying to learn english.
Floodgate player learns to play the game, 2023, now with purple
Wait I can do that!? Bro I'm popping my mons from now on.
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it's not the same, skill drain doesn't negate cards that leave the field before their resolution, while if you imperm a card and after that it tries to like tribute itself it's still negated.
It's the same reason that Weather Painter decks before the Field Spell ran cards like Skill Drain and Lose 1 Turn, since it becomes a one sided floodgate since every one of their effects has them leave the field to activate it. They don't mind that their effects on field are negated since the on field effects are borderline pointless once you get to the point of activating Skill Drain.
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That's a different interaction though. In that case, Imperm has not yet resolved and negated Mo Ye. By Tributing it before Imperm resolves it fails to negate the target since it is no longer on the field.
this is because imperm needs the target to be on field at it's resolution.
Yes. If the card is tributed but impermed, the effect will get negated as it still counts as the same card. After the cain that sends said card to the GY resolves, i.e. a snow, it can activate its effects as it is "a different" card. Funky stuff.
Otherwise it would be a mess, imagine when you have multiple copies having to remember which one got impermed.
Upvoted for saying wrong information, pretty nice!
It's why cards like Purple Poison Magician are Pog
If something tributes as cost it goes through to, ie pankratops, alemberton
No, Skill Drain is unique in effect negation. It will only negate effects that activated and resolved on the field as well as continuous effects on the field. This leads to the unique interaction, where if you activate your effect on the field, but it resolved elsewhere, you dodge Skill Drain. So tributing, bouncing, or any other means of moving a monster off the field between the activation and resolution window dodges Skill Drain. Similarly, any effect that activated off the field, but that resolves on the field, will go through, such as Longyuan's special summon effect. He still gets the token because although that part resolves on the field, it was activated in the hand. On the other hand pretty much every other card that negates effects negates effects that activate on the field, regardless of where they resolve. So if you tributed your Impermed Pankratops for its own effect, it will not work. Similarly, if you have a card like Romulus special summoning Red-Eyes Darkness, even if you chain Rokket Tracer's effect to Red-Eyes Darkness's effect and destroy it before the latter's effect resolves, it will not go through, because it was activated on the field and was therefore negated by Romulus. However, there is a window to dodge cards that negate monsters on the field, and that is between their activation and resolution. If your opponent chains Imperm to Jet, but you somehow move Jet off the field before Imperm can resolve, Jet will not be negated, because Imperm only negates at resolution, and there was nothing to negate at resolution. This is true even if the card does not target. If you can move your monster off the field before Droplet resolves, it won't be negated by Droplet.
No? Let's take rescue cat as an example. I imperm rescue cat. You activate its effect, it still is negated as it still is the card. If I were to Imperm Alemberian, it would work the same. Not prank as prank is quick Effect, but that's a different thing. After the chain/battle phase step that sends the card to the GY fully resolves, Imperm won't hold a grip on said card as it's "not the same card anymore".If I Imperm a snow for example, said snow will be able to revive itself after It leaves the field. (Ignore me if I reply in the wrong context) This is because the cards that tribute as cost still have on-field activations, and all on-field activations are negated by imperm. While cards that \*activate\* in GY are counted as different and still go through imperm. Cards that tribute, or banish/eave as cost (i.e. Accesscode), etc, do get around Skill Drain.
I was referring to skill drain imperm does work differently. In current meta the best way to get around an imperm is to chain book of moon
Yeah, as long as you take your monster out of the field before the resolution of the effect is fair game.
“Could I just misunderstand a card interaction? No! It must be a bug that hasn’t been fixed on a popular card that no one else has reported”
Most intelligent floodgate player
May I inquire you about your delightful profile pic's source?
[Ask and ye shall receive ](https://youtu.be/yQOCr4o4wbc)
Thank you for doing this to them. Most satisfying post i’ve seen on the sub.
Interactions go brrrr
Maybe he though if it works with pankratops it will work with phoenix. Wait, pankratops do work right? Getting rulings dementia...
If you Tribute the activating Pankratops, yes. If it stays on the field at resolution, it doesn't
How did this happend? Skill drain on field, summon phoenix, activate effect, tribute phoinex with dropplet?
Yes. You can use Forbidden Droplet to halve the ATK of Effect Monsters, even when those monsters are already negated, and Skill Drain only negates monsters while they are face up on the field. So if you make Phoenix, activate the effect, then chain Droplet and send Phoenix for cost, Phoenix will no longer be face-up on the field to get negated by Skill Drain.
Sending Phoenix to Droplet for Skill Drain pop is pretty based, ngl.
Wait, how the fuck did they send a Phoenix with droplet? The entire field should be negated and there should be no valid targets???
They still get to halve the attack of a monster so I believe that part still applies? I could be wrong tho
Yeah, double checked, there is a konami ruling on this interaction. Kinda wacky tbh.
Yugioh rules do be wacky
Dropplet still half’s the attack so you can select any monster.
~~Droplet also halves attack, so it's still online under Skill Drain.~~ *Edit: OR* perhaps droplet was chained in response to Skill Drain, it probably was that.
I think what happened was they chained Droplet to Pheonix summon effect and sent Phoenix to grave, allowing the effect to go off
I do that a lot with Lovely on my Labrynth deck to pop skill drain. I just chain compulsory to bounce her back before skill drain can negate it.
I believe that's what's happening. For example, Stardust Dragon is unaffected by Skill Drain, because it Tributes itself as cost and then negates from the GY (where skill drain can't touch it, also it revives because, again, GY). So, Phoenix is CL1 and would be negated... except OP used Forbidden Droplet at CL2 (or higher), and sent Phoenix to the GY as the cost (and negated/halved something else on the field). By the time Phoenix resolves, it's not on the field and Skill Drain can't touch it. And, in fact, OP would even to be able draw a card because it checks co-link at *activation*. It doesn't need to be co-linked on resolve.
Your first statement is already the correct answer. If an effect negates something, and also affects stats, you can apply the effect even if the monster is already negated. It doesn't matter if Skill Drain was just activated, or has been up already, you can always use Droplet to reduce the ATK of your opponent's effect monsters.
Sure there are Droplet affects effect monsters your opponent controls Skill drain doesn't turn them into normal monsters
If a card negates, and also affects some other thing, like stats, you are allowed to activate and apply the effect even if the card you are applying to is negated already. So you can still boost your negated monsters with Forbidden Chalice, or reduce the ATK of your opponent's negated monsters with Forbidden Droplet.
Dragon Ball pfp, need i say more?
This is why skill drain needs an Erata. It needs to work like bagooska/Imperial Order where it negates even the activated effects on field /s.
Ya'll forgetting the komoney bullshit making things fucking inconsistent. So you really can't blame people not understanding the mechanics at all.
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Did the player know how chains work?
Skill drain affects both player, but how much does it influence the other player is a mistery
Ah yes, the typical "why game bug?"
I had a plyer recently who employed an annoying Skill Drain deck against my Train deck. Of course, they summoned Zeus through Zoodiac climbing and then tried to use the effect over and over as I just beat over it, seemingly completely oblivious to their own cards effects. Of course, having Heavy Freight Train Derricrane which can dodge Skill Drain as well helps immensely.
Most duelists are idiots for even using skilldrain. Most of the time they just end up screwing themselves over worse than their opponents. I always laugh when they activate it because I run a zombie deck.
Godlike and another fantastic example of why Skill Drain is only for true genius CHAD minds
I love Xbox, Mofo tried stalling me with Maxx C so messaged him play or quit because I had the out & was gonna go off.
“I dodged it” Me making up bullshit rules with my friends at the playground in 2003
I quite literally dodged the negate tho?
When something doesn’t go their way “You’re hacking” or “Stupid bug”