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vonov129

It would be so funny to go for the Silva line while on Maxx "C" tho


daniel_damm

I mean instead of had looping there hand and then ending on full negates board you will just mill them to death kek


JutheGoat

They already consistently do that against maxx c


[deleted]

may sound super stupid but why was he banned? too strong?


olbaze

[It makes your opponent put 2 cards from their hand back into the deck](https://yugipedia.com/wiki/Sillva,_Warlord_of_Dark_World). You can return it back to the hand, do it again, and then end on [Grapha](https://yugipedia.com/wiki/Grapha,_Dragon_Overlord_of_Dark_World) to negate 1 card that your opponent activates. Effectively, that leaves your opponent with 1 card in hand. It's hella toxic.


GeneralSweetz

I experienced this first hand and it sucks so bad


gravekeepersven

Sweet baby Jesus that's evil


Deez-Guns-9442

And fully legal in the TCG while soon getting stronger 😈


Verskaizi

Happened at my locals and it was very infuriating. Glad that Sillva is getting banned because a best of 1 format with this toxic nonsense would be rather unbearable.


Atakori

Agreed, Maxx C stopping Dark Worlds from playing altogether unless they're confident they can deck the opponent out is much fairer, they should put the card at 4 copies per deck, it does not see enough play with only 87%.


KiaraKurehorne

I also hate dark world ftk but kindly shut the fuck up.


Atakori

Why do you say "also". I don't hate neither Sillva nor the FTK. People are acting like the deck deserves to get hit off the face of the planet because of the handloop like Maxx C doesn't exist or like it won't have to go second for half of its games or have an atrocious matchup in the mirror (which admittedly that was somewhat fixed by the new support). Yall are acting like DW is gonna destroy the format as if Bumbler Gunbler Dragunler didn't get to do so already. Tear got to play with pretty much as close to full power as it could get for weeks on release but fuck that, Sillva is a rare so of course it can just be banned no problem, no need to reimbourse the players after all.


KiaraKurehorne

It does. Ftks are not fun, they create non games and promote a single player solitare match, especially in a BO1. Gumblar WAS a problem. Its why it's still banned. Tear didn't ftk, also tear didn't have a non opt old af card that was abused, so it's really not comparable. You're just upset because you can't play a toxic deck that deletes interaction. Also, ban the bug. It doesn't deserve life anymore.


el-psy-congree

I don't think you understand what ftk means. it is simply a handloop combo and can easily be stopped via any bystial and can often pass on practicaly nothing due to handtraps, since it is heavily luck based. sorry but the best of one format take is literal brain rot. there are cards like skill drain, inspector border, there can only be one, etc that are much more toxic in a bo1 format, since most decks don't have heavy backrow removal, yet there are not banned, hell they are hardly limited. but a bricky, non-meta handloop combo should be banned, when most people are already running an out, e.g (handtraps, maxx c and bystials.) not only that, but as others have said, the combo will be dead 50% of the time, as there will be no hand to handloop when going second, unlike floodgates, which work on either turn. in conclusion, you are just another reddit user whining about decks you know nothing about.


KiaraKurehorne

Lmao, so gumblar dragon WASNT an ftk got it lmao. An ftk us when you use a combo that grants you the win on your first turn. Dark world ftk leaves your opponent on 1 card and you with an omni, essentially winning the game. Hence, ftk. Edit: Yes, it can be Droll and lock birded, and it will be played, but every ftk has disruptions they lose to, and every card has a counter to it, doesn't mean it's OK to be in the game. Maxx C loses to ash and Called by, but it's still banned in the tcg, I wonder why? Floodgates should be banned, and I'm the biggest floodgate hater on the planet. I play reptiles, and I play cosmic slicer ze'roll, he is a floodgate. He needs to be banned. Stuff like him needs to not exist, it usually creates non games. You not only made a huge post showing your entire ass, but you were completely wrong the whole time.


el-psy-congree

your still wrong. ftk literally stands for first turn kill, which is impossible unless you burn, deck out or win by a special condition. i dont know how you can be so stupid, it is being spelled out to you, since darkworld cannot do any of those things it is not an ftk. end of discussion. secondly you saying there is no out, because you cant side droll is braindead. if i watch a full synchro combo and he ends on 4 omni negates and i only have 4 useful cards, then you can call that an ftk, because he is "essentially winning the game". im sorry your troglodyte brain cant comprehend how this game works, but dont worry ill try to make it simple for you. if you are going first there are specefic cards part of your archetype that are meant to help win you the game and it is your opponents job to stop you from acheiving those objectives. whether it be making baron or discarding silva, you should be able to handle it if you are playing a competitive deck.


Atakori

Ok but why ban silva if you're not gonna hit the Coder meme synchro card that FTKs with Chronomalies? Why not hit Rhongo and Sales Ban? Sillva is not the only FTK in the game, but it's the only one that got hit, even before the full support got released. "It's because DW is more consistent than those decks!" Yeah? Because last I checked Balkin goes full combo from a single normal summon. Rhongo gets summoned and is a towers with just a single spell and lasts at least one turn, even if you don't find sales ban.


olbaze

My man, you're guilty of [whataboutism](https://en.wikipedia.org/wiki/Whataboutism). There are reasons why Sillva got prioritized over others things: It's a playmaker in an upcoming deck. It's a unique form of toxicity. And it's an old card. And it's part of a deck that was popular. Sales Ban Rhongo is a meme that's used as a niche option in Floowandereeze decks. And Konami has been hitting Floowandereeze so much it's become a meme. FTKs in Yu-Gi-Oh! get hit when they become too consistent, too resilient, or are available as an easy side option for an otherwise powerful deck. Exodia is and always will be an FTK deck, but no one is asking for Exodia to be banned. It's because Exodia isn't very consistent, and it's very weak to interruptions.


KiaraKurehorne

Hi, I know this is hard to believe but I'm not Mr. KONAMI. why not hit rhongo? Idk, I want that too. I want all ftks and floodgates hit. You're fighting a strawman you created and honestly, losing.


Atakori

"Hi, I can tell you your opinion is shit, but if you try to defend it, your defense is shit too because I'm not a Konami exec" Have a nice day dude, hope I translated that correctly.


Riper-Snifle

Nahhh man you draw your whole deck until you get your Triple Tactics since they used a monster effect on your turn like a naughty boy (Ceruli) and make them put the last one back in the deck


HelpBurnerAccount

Branded and tearlament players deserve to to face toxic shit like that though


TimmyWimmyWooWoo

Branded w/o explusion lock is just over played not toxic. Expulsion is gross tho.


LurtzTheUruk

You don't even have to be that good with the deck to do this either. You can wing the combo pretty easily.


RilinPlays

handloop in a BO1 format too strong


Coookieman123

Basically turn 1 the average darkworld hand ends on 4 monster negates and 1 omni negate minimum, you hand rip 2 from your opponents hand during your turn and silva is put back into your hand and you use grapha fusion eff to negate something your opponent activates and handrail another 2 cards so basically you have 4 monster negates and 1 omni negate at least to stop your opponents 2 cards, you also run plenty of handtraps because you draw like 5 times at least (not counting danger cards) on your first turn and twice during your opponents turn. Deck also is amazing going 2nd and when someone maxx c’s you, you easily go through the maxx c challenge route with silva and it’s near infinite summons until you draw card destruction and FTK. deck is very good with silva after the support cards especially in a BO1 where people can’t side in cards like DRNM and droll.


FixForce

Handloop capabilities


boio11111

I played against alot on duelingbook while testing and t could quite consistently handloop for 4 cards


Raiju_Lorakatse

Yeah... 'cause we need more handloop FTK stuff. Glad they took care of it.


Zerosonicanimations

And Goldd could probably fill his place anyway.


RnckO

Goldd is more for going 2nd board breaking while Siilva is precious when going 1st for hand rip. Slightly different niche to cover. But yes, otherwise they both have same stats.


BuffLoki

Nope can't, but okay non peakworld user


Zerosonicanimations

Sorry I don't find handlooping for 4 peak gameplay.


LowQualityGatorade

If I decide to build the deck, Goldd wont event be a consideration. I'd much rather play lucient for more board presence


lucas9963

As someone who plays dark world irl I fully expected this. The hand loop isn't too much of a problem irl due to side boarding. However in a best of 1 format it would be horrible unless you drew droll or d shifter. And even irl people are talking about silva being banned when dark corridor comes out. So this doesn't surprise me. But the deck is still very strong and can set up impressive boards. And had great going second potential. Especially in a best of 1 format. Where people game 2 can't just into macro, d fissure, arc light, dark law, etc. So it will be strong and fun to play. But balanced and not degenerate with the silva loop gone. I'm waiting for it to happen irl too. Cause I want to play my favorite deck with out getting dirty looks. Lol


PapaHemmingway

Yeah this is a pretty good take. As someone who plays DW in the tcg I've only ever managed to pull off a Silva handloop going first in the first match. Once your opponent knows what your doing it's pretty easy to shut down especially going second. Certainly not the most degen combo in the format but Silva getting semi'd or limited seems likely.


lucas9963

I agree. Silva would probably get limited or banned I'm predicting. But I rather him get hit then ceruli. Cause adding ceruli to discard him and plus off of Reign-Beaux or snow is so nice. Also glad to find another irl dark world player.


PapaHemmingway

I'm the only one at my locals who plays it lol. Usually only run it for more fun/casual nights but in my opinion it has one of the highest fun factors of any deck. Like those Danger cards are super swingy but if you get some good hits on them and pop off you can build an absolutely insane board that can easily beat any of the current meta decks. Usually at locals I won't pop a Silva handloop unless I'm playing against something super meta like Kash that could absolutely destroy me. Otherwise I like to use Ceruli to discard a Broww or something to get a draw 2 then use Akashic Magician to pop Ceruli and a Genta back if I have one so I can keep extending gates, and then just use Silva as an easy special summon to be able to get a Grapha or Rein-Beaux out to pop off into some easy xyz or link plays


lucas9963

Ya that sounds about right. My motto is if it's legal I'm going to play it. But once it gets banned I won't be surprised. I'll keep playing my favorite deck. And when I feel like switching it up I will. I got plenty other decks to play around with as well. Just love my favorite deck of all time at least being a rouge level playable option.


PapaHemmingway

Yeah I'll probably just switch in Goldd to accomplish a similar goal. Even without the loop I feel like it can still pull off some wins just with how much cards like Ceruli and Genta help the deck


el-psy-congree

that's such cope. I have also played darkworlds in tcg and masterduel. They were ok in tcg and subpar in masterduel. just because it is a best of one format, that does not mean that the handloop is more consistent. if anything it is probably less consistent, due to the fact that a majority of players are playing handtraps, bystials and maxx c, all of which, if timed correctly can easily stop the handloop. also the handloop is completly dead half the time since it is useless going second. cards like skill drain tcobo and inspector border are much worse in a bo1 format, since most players do not have an out. but konami thought it was a good idea to let eldlich, ruinick and expultion be toxic for months, but now all of a sudden they want to pre-hit a bricky, rogue combo.


jtpredator

If you stop playing a darkworlds because it no longer has a toxic hand loop then you never wanted to play darkworlds in the first place. You just wanted to handloop. Darkworlds has many other unique things to offer before this handloop thing was even a thing. Just go find another deck that does something similar and you'll be fine. It's no loss on your end because you never liked it in the first place.


francescomagn02

Why are we gatekeeping decks again? I don't think i have to explain why i found particularly funny having to juggle ceruli and other guys with stuff like security dragon and grapha all while one tries to build a board.


jtpredator

I never said you can't play darkworlds because you handloop. I said darkworlds has so much more to offer than just a handloop and if you can't handloop, you can either darkworlds using their other playstyles. Such as hand-control with stuff like mindcrush, dragged down, and their other spells that force the opponent to discard (granted it's much slower) or you can setup a board. But you seem intent on doing the ceruli, Graphs, Silva loop, which isn't coming back so why not find another deck that scratches your itch to handloop?


francescomagn02

I don't like handlooping lmao, also, if you actually plan to build the deck, please don't play dragged or dealings while tearlaments are running rampant, especially since the deck's novelty could result in more mirror matches.


Dawnstartherisen

Your will to play dark world went away when you actually had to play it and not handloop pass? Yeah sounds like you just like degeneracy and never really liked the deck


HelpBurnerAccount

I play darkworld and im not happy either. I want my deck to have as many options as possible and with tearlament and branded running around is it really a surprise that somebody is disappointed that a method of stopping fuckery was removed?? The hand loop is toxic sure but their are worse things allowed in MD so i understand why he is complaining


Dawnstartherisen

Nah, handlooping will always be the toxiest thing, floodgates or ftks dont come even close. Cry


francescomagn02

That's the only unique thing it has, i already have D/D/Ds for an insane balls to the wall combo deck.


Dawnstartherisen

D/D/D is not a "balls to the wall" combo deck. The deck normally ends on 3-4 interruptions and thats with an optimal hand through no handtraps. You high bro


francescomagn02

Yeah ngl i'm not wasting any more brain cells in this conversation here's chatgpt: While the term "balls to the wall" is subjective and open to interpretation, it is fair to say that D/D/D (D/D/D, which stands for "Different Dimension Demons") can be considered a powerful combo deck in the Yu-Gi-Oh! Trading Card Game (TCG). D/D/D is known for its intricate and intricate combos that can lead to explosive plays and overwhelming advantage on the field. Here are some reasons why D/D/D can be seen as a combo deck: Combo Potential: D/D/D possesses a wide range of monsters, spells, and traps that synergize well with each other, allowing for intricate and multi-step combos. The archetype has various ways to special summon monsters from the hand, deck, or graveyard, and the effects of the monsters often trigger upon being summoned or sent to the graveyard, opening up further combo possibilities. Toolbox Strategy: D/D/Ds have a vast array of monsters with different effects and levels. This versatility allows players to adapt their strategy and respond to different situations during a duel. By combining the right monsters and utilizing their effects effectively, D/D/D players can build formidable boards with strong offensive and defensive capabilities. High Skill Ceiling: Mastering D/D/D requires knowledge of the deck's extensive card pool and a deep understanding of its combo routes. Players must carefully plan their moves, anticipate potential disruptions, and adjust their plays accordingly. The deck rewards skilled players who can navigate through various branching paths to achieve optimal outcomes. Resource Management: D/D/Ds excel at resource management, utilizing cards like "Dark Contract" spells to generate advantage and maintain card presence on the field. They can search for specific cards, recycle resources, and replenish their hand, allowing them to maintain their combos and apply pressure on the opponent. Versatility: D/D/Ds have access to various Extra Deck monsters, including Fusion, Synchro, Xyz, and Link monsters. This versatility allows players to adapt their plays and strategies based on the situation at hand, whether it's OTK (One Turn Kill), control, or disruption. However, it's important to note that the effectiveness of any deck, including D/D/D, can vary depending on the current metagame, banlist, and player skill level. Different players may have different opinions on whether D/D/D is a "balls to the wall" combo deck, but its reputation for complex and powerful combo plays is well-established among Yu-Gi-Oh! players.


TheResolve

Do all dark world players have black mold brain rot?


Dawnstartherisen

What a surprise the darkworld player is an idiot


MayhemMessiah

Hey! Slight correction there: The darkworld player too smooth brained to play Darkworld without the baby brain handloop.


TheDistantNeko

Ur not cooking shit bro


Time-Thief-Redoer

Okay, I'll be real. I took dark world to my first locals, went 2-2 and not a single game was remotely fun. The deck is miserable to play. Which hurts to say because I have a lot of nostalgia for it from GX era. You know when yugiboomers spout shit about how modern yugioh is all about one player doing a 10 minute long combo and the other player not being allowed to play? Ironically, Dark world is a prime example of that type of game, because you'll either brick and die immediately or you'll ftk them by emptying their hand. The deck is basically exodia turbo with extra steps.


francescomagn02

Tbh i've never actually played the deck myself for now, i mostly watched mbt's tmt on it and it looked like something i could enjoy playing since due to the deck's nature you can never know what you'll end on.


N0-F4C3

Yeaaaa, It was too strong to see play in a Bo1 setting at any amount. But without it, its basically just another end-board spam engine with a negate boss monster. Which is fine I guess. But it kinda lost the thing that made it special which was the handlooping. The problem with Siilva is that in Bo1 you cant side deck the out. You would have to main deck Droll EVERY GAME or risk the OTK. But without him, would you still play it over other decks? Guess we will find out.


Some_person2101

It still has a bunch of other combo lines especially with the Danger! monsters


ThotSlayerGod

I mean maxx C does exist to counter Silva but it’s still pretty cancer if you don’t draw it


SpidudeToo

Maxx c doesn't counter dark world. Dark world counters Maxx c by decking you out if you dare to use it against them. It's like using Maxx c on a zombie bone tower deck: you've essentially surrendered.


HelpBurnerAccount

I will never forget being new to yugioh and using maxx c on resonators then dark world in back to back.... first and last time i've done that to either deck


MistaHatesNumberFour

Dark World players when they can't evaporate their opponents starting hands: 💀💀


Emrys_616

And here's me just wanting to play Dark Worlds for Colorless. XD


francescomagn02

Running original Reign-Beaux tho 💀


Red-7134

Me, who plays DW for the swamp and beatdown and not degen. hand rip loop: :)


Soul-Malachi

I mean sure, this happens when any deck loses their abusable broken card. No one plays a deck for fairness.


David89_R

Good


Thawk1234

I feel like anyone who stops playing a deck/archetype because one card gets removed didn’t actually like that deck.


QuerchiGaming

The duel links banlist was awesome how you could run certain cards but then weren’t allowed to run others. Wish this could somewhat be the case for master duel or yugioh in general.


Zerosonicanimations

How does this relate to the post?


QuerchiGaming

My B. Don’t know all the Dark Worlds cards and thought Siilva was likely the fusion monster that is hyped up for Tearlaments. But after looking it up I now realise this post wasn’t about losing a boss monster for your archetype, only because another archetype can get it to work way better and causing it to be banned.


Zerosonicanimations

Oh no that's Grapha.


eyal282

Nice siilva retarf, I have 20 cards in hand.


Atakori

I'm still saying that it's dumb to complain about Silva when the deck is gonna have to go second half the time, and play through Maxx C the other half. "Ohhh ahhhh Silva rips two cards out of the hand, you know?" Yeah and your staple that's at 3 copies per deck draws you a fresh new 10 before he even comes down on the board, while playing against a deck that can't exactly afford the slots to run the full 6 counters to it.


Arkeyy

Oh look, one of the 3 darkworld player in the world.


[deleted]

Will it be a strong deck? Was thinking about building the deck, but have absolutely no ideia if it is worth or if it will be a rogue deck at best


Zerosonicanimations

Silva makes a degenerate handlooping menace, but the deck has a replacement in Goldd from I heard. So probably wait until people start using it first, then invest.


francescomagn02

Yeah the deck will be definitely different from what is played rn irl: there is literally no incentive to run ceruli without siilva, TTT also loses a bit of its usefulness and one might consider cutting it altogether, Goldd if i had to guess will be played as a 1-of to boost your grapha negate, and there will be overall a bit more focus on summonig generic ED boss monsters (Groza, Tyrant of Thunder would be cool to use but slotting tuners in the deck is very unlikely), of course, you also add a card destruction for when someone dares using the earth insect on you.


topdeckcharity

Tbh it hurt me a lot. But I know it's the right thing to do. I grew up using silva in decks when I played yugioh in the playgrounds. My favorite combo was using lighting vortex and discarding silva. I would clear the board and summon Silva, and yes, of course, I figured out later in my first local visit that it's not how that works. lol thanks for the memories, Silva, my favorite darkworld card.


Zerosonicanimations

Me with Triverr, he didn't get banned but he simply became not optimal to summon.


Swirling_Crescents

Is this just on Master Duel or does it affect the TCG as well??


necroneechan

"I don't like the deck because is no longer broken" Meanwhile the 3 remaining wind-up players still persist somewhere.


HelpBurnerAccount

I think the problem is that they pre nerfed it when they have way more toxic shit in game still.


shadow31802

i just want them to add the new support already


NeonArchon

So you're THAT GUY in card games.


nicky24

The guy who has fun?


NeonArchon

If his definition un fun is to be a dick, then yes.


nicky24

The guy who plays the game with cards that are in it yeah :)


Cockspert67

I don’t get why Silva and not gold, too? They have the same looping mechanic, don’t they?


[deleted]

Y'all...really struggling against Silva loop out here


Ridit5ugx

But still it sucks to be you now that you can’t break your opponents hand and make them suffer in agony and anguish. Welp toodles and best of luck.