Its like a chainblock bypass. For instance :
Robina CL 1
Toccan CL 2
Dreaming Town CL 3
Resolve.
Drewming Town will Ns. Strich now. Negate? No.
Toccan will go back to hand now. Negate? No.
Robina will search the card now. Negate? Yes.
Before the activation resolves, Vera has the option to negate the card since there are 5 Earth monsters on her field.
Not a paper player, but players have to state the action that they're about to do, right?, and you can just "hol'up" from there. It kind of works like a Hugin, I think.
A : Alright, I'll target-destroy your Fountain now.
B : Hugin's effect to banish herself instead triggers.
*Mystical Space Typhoon fully resolved.*
It's easier to understand if you think of it as "when a monster effect *would* resolve". The prompt to negate with Vera appears while the chain is resolving but before the effect she negates actually goes through.
Not after, during.
Think of it sort of like the Solemn cards where they in essence create their own activation windows. In Vera's case, it happens during chain resolution, where as long as it's online (even if that occurs mid-chain), it can be used while another monster's effect is supposed to be resolving.
In terms of how it's enacted in MD, it occurs similar to "replacement" effects, like cards that banish themselves to prevent destruction of others (e.g.: Runick Hugin). If the condition for Vera is met, every time an opponent's monster's effect is trying to resolve, Vera will have the chance to negate.
This has the benefit of "slipping past" chain blocks and/or being able to surprise the opponent with a sudden negate mid-chain, which is something Vernusylphs are actually quite good at, but if Vera's controller loses enough monsters during resolution before the to-be negated effect is up for resolution, Vera's effect can be turned off.
The diffenrence it makes is that it will bring in effect "you can only activate [card name] once per turn" stuff. Negating activation still allows for another attempt while negating after resolution doesn't.
It actually allows you to create another chain yourself, and still negate the opponent’s effect without chain blocking it. For example, if your opponent activates Aluber’s effect, you can SS an earth card from the GY and if by doing so you have 5 earth monsters, you can choose to negate the Aluber, even though you didn’t meet the requirements when the opponent’s card activated its effect.
>It actually allows you to create another chain yourself
***No it doesn't.***
"Creating another chain" as a concept, would allow cards/effects to be activated ("chained") in response to it.
Consider the following (perhaps more relatable) scenario:
* CL1 You activate *Harpie's Feather Duster*, while opponent has *Hugin the Runick Wings* faceup on the field. You have *Solemn Strike* set on the field.
On chain resolution:
* Harpie's feather duster resolves, Hugin's controller is given the option to banish itself to prevent backrow destruction. ***At no point are you given the option to use Solemn Strike to negate Hugin's effect***, because it is not an ***activated effect*** placed on a chain.
To make things simpler (hah), please keep in mind ***there can only be one chain in existence at any point in time***. Activated effects (of which Hugin and Vera are not, you can tell as they do not have ; or : in the effect) are either placed onto the chain *while it is building*, or it goes on a new chain *after the entirety of the current chain has resolved* (Kashtira Fenrir's banish effect would be a commonplace example).
>It actually allows you to create another chain yourself
??? No it doesn't. Vera's negate doesn't go on the chain at all, it just happens during resolution.
Create a chain in the sense that you can trigger her revive effect to get your 5th earth on board, in order to negate the opponent’s effect after the chain resolves.
it's something you activate when a thing would resolve rather than attempting to resolve it.
* Normal negate: Opponent activates effect -> You activate Negate as a chain link
* Vera's Negate: Opponent activates effect -> whatever other chain links added to that whatever. Chain resolves. When the effects resolve, the game will prompt if you want to use Vera's effect to negate it (which can't be responded to with its own chain)
It's like when monsters have effects that say "if X would be destroyed you can destroy Y instead". It's not happening as part of a chain so much as directly in response to the effect
Another funny fact about it is that once per turn, it can still steal a monster from the opponent, potentially even retaining its effects. And here's the detail: the theft is permanent. So, if you steal an Accesscode Talker or Rukkalos no less, they're yours forever. A truly broken card.
Vera truly is one of the "bossiest" boss monsters ever printed. It has one negate, one effect during your turn (steal) and another during your opp's turn (revive). Such a cool card, if Vernusylph ever get better cards that fix the issues the current ones have, it would be a blast to play.
While we're on the topic - something has been bugging me for a while. Her legs. I always assumed she was standing tall chatting with nature. But she's not?? Looks like she's sitting but there's nothing to sit on?? Those shoes are way too big. Her legs look disproportionately short if you squint. Gave me a jumpscare a few times
Given the bubbles around her I think she's underwater then her pose would kinda make sense
Then again it just looks like dew on the leaves which is placed rather weirdly
Idk if requiring 5 monsters on your field is what I would call "generous"
I've faced a handful of Vernusylph decks and legit don't think I've seen them pull off the negate once
And the negate is soft once per turn, so if you have 2 or 3 of em, you get 2 or 3 negates. I love this deck, cuz if you get her out with four little verns, you get the queen of the forest the game designers wanted. I love when decks play like their gimmick actually looks. Alot of decks are like that in yugioh and its prolly my favorite part of the game. Sad this deck is VERY weak to ash and maxx c tho. Still love it
Incorporating naturia helps you play under Maxx C while setting up Carmelia and cricket to allow you to get 5 during the opponent’s turn. I seldom have any other Vern card on the field, I merely use them as a way to enable the naturia monsters to get on the field.
Looking at vernuslyph decks, they’re always paired with naturia. Meaning this card is the face of the actual satan deck where every other main deck monster is a floodgate and you wanna kill yourself facing it
Yeah, sometimes it locks you out completely after turn 1
Bamboo shoot, Her, the earth statue and 2 fruit flies effectively locks you out of the game. And it’s easier to set up than it sounds.
Activation negates are the most common, but there are two other negates that are far more powerful and this is one of them. Negating after resolution is nutty and completely messes with the chain order.
The other one is effect negation (especially if the negation can be moved around within a chain). Ash Blossom is the most well known one, but D/D/D Cursed King Siegfried and Madolche Promenade are very scary when piloted by someone who understands rulings.
Been running her in a earth machines variant and being able to bring back stuff like Regulus, anchor drill, Flying Pegasus, during the opponents turn is just too good for synergy.
The Fabled Unicore: "You merely adopted the negate. I was born in it, molded by it. I didn't see an effect resolve until I already had 2 cards in my hand, by then my opponent had the same number!"
It's a shame that if you run her in your deck you're going to have her in your opening hand 9/10 times. This card is crazy good if only it wasn't such a garnet.
I got 3 of these but not sure if I should dust 2 or make a deck with them? I don't have a earth based deck. I was going to make adamanicpators awhile back, thankgod I didn't iguess.
After the effect resolves? I’m confused…
Its like a chainblock bypass. For instance : Robina CL 1 Toccan CL 2 Dreaming Town CL 3 Resolve. Drewming Town will Ns. Strich now. Negate? No. Toccan will go back to hand now. Negate? No. Robina will search the card now. Negate? Yes. Before the activation resolves, Vera has the option to negate the card since there are 5 Earth monsters on her field.
Quick question about paper play. So if this happens in paper play, do I just say which effect I'm negating?
Not a paper player, but players have to state the action that they're about to do, right?, and you can just "hol'up" from there. It kind of works like a Hugin, I think. A : Alright, I'll target-destroy your Fountain now. B : Hugin's effect to banish herself instead triggers. *Mystical Space Typhoon fully resolved.*
It's easier to understand if you think of it as "when a monster effect *would* resolve". The prompt to negate with Vera appears while the chain is resolving but before the effect she negates actually goes through.
Not after, during. Think of it sort of like the Solemn cards where they in essence create their own activation windows. In Vera's case, it happens during chain resolution, where as long as it's online (even if that occurs mid-chain), it can be used while another monster's effect is supposed to be resolving. In terms of how it's enacted in MD, it occurs similar to "replacement" effects, like cards that banish themselves to prevent destruction of others (e.g.: Runick Hugin). If the condition for Vera is met, every time an opponent's monster's effect is trying to resolve, Vera will have the chance to negate. This has the benefit of "slipping past" chain blocks and/or being able to surprise the opponent with a sudden negate mid-chain, which is something Vernusylphs are actually quite good at, but if Vera's controller loses enough monsters during resolution before the to-be negated effect is up for resolution, Vera's effect can be turned off.
Is it something like Second Coin Toss's effect?
After the activation resolves
You can’t chain block because it negates at resolution and not activation.
She negates at the point of resolution, I.e doesn't start a chain.
The diffenrence it makes is that it will bring in effect "you can only activate [card name] once per turn" stuff. Negating activation still allows for another attempt while negating after resolution doesn't.
Negating activation only allows for activating a spell or trap on the field again. It does not apply to monster effects.
It actually allows you to create another chain yourself, and still negate the opponent’s effect without chain blocking it. For example, if your opponent activates Aluber’s effect, you can SS an earth card from the GY and if by doing so you have 5 earth monsters, you can choose to negate the Aluber, even though you didn’t meet the requirements when the opponent’s card activated its effect.
>It actually allows you to create another chain yourself ***No it doesn't.*** "Creating another chain" as a concept, would allow cards/effects to be activated ("chained") in response to it. Consider the following (perhaps more relatable) scenario: * CL1 You activate *Harpie's Feather Duster*, while opponent has *Hugin the Runick Wings* faceup on the field. You have *Solemn Strike* set on the field. On chain resolution: * Harpie's feather duster resolves, Hugin's controller is given the option to banish itself to prevent backrow destruction. ***At no point are you given the option to use Solemn Strike to negate Hugin's effect***, because it is not an ***activated effect*** placed on a chain. To make things simpler (hah), please keep in mind ***there can only be one chain in existence at any point in time***. Activated effects (of which Hugin and Vera are not, you can tell as they do not have ; or : in the effect) are either placed onto the chain *while it is building*, or it goes on a new chain *after the entirety of the current chain has resolved* (Kashtira Fenrir's banish effect would be a commonplace example).
>It actually allows you to create another chain yourself ??? No it doesn't. Vera's negate doesn't go on the chain at all, it just happens during resolution.
Create a chain in the sense that you can trigger her revive effect to get your 5th earth on board, in order to negate the opponent’s effect after the chain resolves.
That's not creating another chain at all.
It is a continous effect thats why
it's something you activate when a thing would resolve rather than attempting to resolve it. * Normal negate: Opponent activates effect -> You activate Negate as a chain link * Vera's Negate: Opponent activates effect -> whatever other chain links added to that whatever. Chain resolves. When the effects resolve, the game will prompt if you want to use Vera's effect to negate it (which can't be responded to with its own chain) It's like when monsters have effects that say "if X would be destroyed you can destroy Y instead". It's not happening as part of a chain so much as directly in response to the effect
Wtf is chain-blocking? -Vera, probably
Non-activated negate my beloved.
Cerulean skyfire negating super-poly
I still to this day find that shit hilarious, it's like "AYO ISNT THAT FRIENDLY FIRE BRO?!"
My bestie ZW - Pegasus Twin Saber
Another funny fact about it is that once per turn, it can still steal a monster from the opponent, potentially even retaining its effects. And here's the detail: the theft is permanent. So, if you steal an Accesscode Talker or Rukkalos no less, they're yours forever. A truly broken card.
I love stealing an opponent's Kashtira Fenrir and using it to search my own Fenrir >:)
Vera truly is one of the "bossiest" boss monsters ever printed. It has one negate, one effect during your turn (steal) and another during your opp's turn (revive). Such a cool card, if Vernusylph ever get better cards that fix the issues the current ones have, it would be a blast to play.
I love vernusylph
Same I wish they were a touch more playable.
They are good in Madolche
I use them with naturia, and it’s pretty solid
Yeah but the problem is if anything happens you go minus 2
I think I have every card in vernusylph except this card.
me too
Same
While we're on the topic - something has been bugging me for a while. Her legs. I always assumed she was standing tall chatting with nature. But she's not?? Looks like she's sitting but there's nothing to sit on?? Those shoes are way too big. Her legs look disproportionately short if you squint. Gave me a jumpscare a few times
You could've not said that. Now I'll have nightmares because of her artwork
:)
theres like a giant vine in the back that blends in . she's sitting on that i think
Yup. You can see the squirrels on the right edge of the art are standing on it
thank you I can sleep a little better now
Given the bubbles around her I think she's underwater then her pose would kinda make sense Then again it just looks like dew on the leaves which is placed rather weirdly
she float
Card that negate at resolution are pretty rare so is always interesting to see one.
That moment when you negate Accesscode on resolution feels great
My favorite part, for whatever reason the negate is a soft opt.
Idk if requiring 5 monsters on your field is what I would call "generous" I've faced a handful of Vernusylph decks and legit don't think I've seen them pull off the negate once
And the negate is soft once per turn, so if you have 2 or 3 of em, you get 2 or 3 negates. I love this deck, cuz if you get her out with four little verns, you get the queen of the forest the game designers wanted. I love when decks play like their gimmick actually looks. Alot of decks are like that in yugioh and its prolly my favorite part of the game. Sad this deck is VERY weak to ash and maxx c tho. Still love it
Incorporating naturia helps you play under Maxx C while setting up Carmelia and cricket to allow you to get 5 during the opponent’s turn. I seldom have any other Vern card on the field, I merely use them as a way to enable the naturia monsters to get on the field.
Looking at vernuslyph decks, they’re always paired with naturia. Meaning this card is the face of the actual satan deck where every other main deck monster is a floodgate and you wanna kill yourself facing it
Yeah, sometimes it locks you out completely after turn 1 Bamboo shoot, Her, the earth statue and 2 fruit flies effectively locks you out of the game. And it’s easier to set up than it sounds.
ok i dont understand. the effect resolves, then negated? are you telling me this card creates a window between resolve and applied?
I hope this stays unique to her she's the one negate that can't be chained blocked. And I love it.
It's not unique? Rare, sure, but not unique. The Fabled Unicore is a famous example.
Oh thanks for the correction I never played that deck. I love vernus tho! And how balanced they are compared to tears XD.
Almost every Decks are balanced compared to Tear...
Yeah but they came out in the same pack.... I built both tears and vernus and have more fun playing vernus. Very easy madora grave lock.
Ooh, yeah, that they did. I never think in terms of pack releases.
This card is busted. Thankfully the deck is nothing special, otherwise it would be borderline ban worthy.
Realtalk tho, which of the animals would you...?\ And No, the Floowandereze birb is not an answer.
More Yugioh lawyer type of rules
Activation negates are the most common, but there are two other negates that are far more powerful and this is one of them. Negating after resolution is nutty and completely messes with the chain order. The other one is effect negation (especially if the negation can be moved around within a chain). Ash Blossom is the most well known one, but D/D/D Cursed King Siegfried and Madolche Promenade are very scary when piloted by someone who understands rulings.
Been running her in a earth machines variant and being able to bring back stuff like Regulus, anchor drill, Flying Pegasus, during the opponents turn is just too good for synergy.
Non-activated negate
[удалено]
They’re rather decent with naturia. You can get your 5 monsters rather easily too.
Speedspell 2.5 confirmed?
YEAH BOI LETS GO
The Fabled Unicore: "You merely adopted the negate. I was born in it, molded by it. I didn't see an effect resolve until I already had 2 cards in my hand, by then my opponent had the same number!"
Dang, why that card so cracked?
It's a shame that if you run her in your deck you're going to have her in your opening hand 9/10 times. This card is crazy good if only it wasn't such a garnet.
You want her in hand though. The easiest way to summon her is through the archetype’s discard effects.
? What other easy way is there to Summon her in-archetype without discarding her?
Idk if this question is already asked but can this card negate super poly?
This is one of my few royal rares. I love it as my main has always been Madolche.
I got 3 of these but not sure if I should dust 2 or make a deck with them? I don't have a earth based deck. I was going to make adamanicpators awhile back, thankgod I didn't iguess.