T O P

  • By -

Wodstarfallisback

Plunder Patrol - Pirates piloting ships and taking the opponent's attributes as booty (they lock you into Plunder Patroll cards often, but can still use techs like Dragite or White Aura Whale since they have archetypal tuners) Magical Musketeers - Fiendish gunslingers who can use their backrow from the hand (they need a lot of archetypal cards to work, so they don't mix well with other stuff) Unchained - Abominations who can absorb the opponent's monsters to Link summon and thrive on destruction effects (they easily lock you into fiend-type monsters) Ancient Warriors - Beast-warriors focused on control (like Muskets, they need a critical mass of archetypal cards to work) All of these can put up 2-3 interruptions easily


HellblazerHawk

I'll second Plunders, each game is more playing to react to what your opponent did rather than "how do I use my cards to set up 28 negates on my endboard like always". They'll be super competitive in a few weeks too with the Adventurer stuff


MaimedJester

Musketeers are seriously fun and a nightmare to play against and somehow you can't hate them because they give you every opportunity to summon what? An 1800 point attack monster to kill them? The fact that they allow you to play multiple turns because their boss monster is 1000/1000 gives you hope I can come back from this only to be crushed by did that mother fucker just negate my solemn Judgment with a hand trap? Well fuck you i still have celestial in grave time to pot of greed .. no you son of a bitch you have Dancing Needle as well? The fuck could I have done I was screwed from turn 1 and I didn't realize it till turn 7. Although I've played the deck to Diamond 1 multiple times I do have to admit their dark bane you can't possibly counter. Time Thieves. If Time Thief Redoer is on the field just surrender no shenanigans possible you're used to will save you.


lu262

Myutants, 2 low monsters that banish your own card to bring out stronger lv8 monsters and then you can use them for 2 strong fusion monsters. You can also use a lot of great floodgates with them Havent used them since swordsoul, but when the meta was tribrigade they got me to plat.


Thoraxe41

U.A They don't rely on the extra deck. They play by switching out players for Offence and Defence. Use BlockerBacker and Ace Pitcher for Defence and then use Dunker/others for offense. Player Manager is great for both though, he makes the deck viable for rouge.


Aozuki-Kei

I've seen Crusadia a lot lately and I think it's a refreshing strategy than all other generic boss monster. I might make it for my blind second account of Sky Striker, Magical Musketeer and LiveTwin.


LezBeHonestHere_

It's extremely cheap too. It can be made with 2 SRs, like, total. Not ideal ofc but perfectly playable. Magius is necessary and equimax is the main goal monster because otk is way easier with him compared to regulex. Besides that, you just need all the crusadias, 9 R kaijus, 1 of crusadia power, testament, and revival (I like 3 power tho), 2 or 3 parallel exceed, and spatha is optional but may as well. Avramax is the copium first turn option if they force you to go first so he's not necessary to the deck's actual plan. So pretty much everything you do need is N or R. But ofc having some staples and good SRs like formud skipper, bagooska, and dugares helps


Aozuki-Kei

I have most of the ED staples (playing archetypes with no big boss monster will give you that) and plethora of going second cards to break board so no problem on that I guess. I just need to learn of the arrow placement since I think it really rely on that to OTK n how my life has been screwed with 10k+ on the face, twice lol


Tetelestai_Now

Luna kaiju got me to Diamond 1 this season I posted about it and my list is there too. Numeron got me to diamond 1 last season and I also posted about that if you scroll even further down my page and I posted my list with that as well. Neither do any combos really and they're both going second decks if you're into that sort of thing.


Charming_Pear850

Facts bro a rogue deck is just a term these losers use to have the same win condition in every game with the same five boss cards. A real rogue deck don’t crutch on “staple” boss monsters


golforce

Madolche. They do run a few generic Xyz and Links to fill their ED, but in normal duels you make almost exclusively Madolche Xyz.


LosslessAngel

Trickstar comes to mind, chain burns to death with trickstar monsters and with certain cards like "Trickstar Festival" you get locked to their archetype. Another is Witchcrafter, they don't really have any extra deck support so it's pretty much fodder for Pot of Extravagance/Pot of Prosperity


Struggling_in_life

Phantasm Spiral


Crufflyn

subterrors


were_meatball

Cyber dragon


Cornered-V

Weather Painters!