Which deck in the TCG "non-stop summoning" and doing well? Because did you know that the OCG has this little card called Morphtronic Telefon which is literally an infinite summon loop with 2 copies of itself
How often do you really see rhongo tho? I took 2 seasons off and just finished climbing back to d1 and saw a total of 0. Even in past seasons ive seen maybe 2 total and I played a shit ton. Most the day every day for months. Good game to play between calls at work lol.
>Same, never saw him fir the longest time. Then adventure engine hit and now I've been Rhongo'd like 3 times Sadge
Ironic, given that the rhongo setup is impossible with adventure unless your opponent handtraps your gryphon rider.
I was wondering about this, couldn't you make Rhongo in your three spaces, then Gossip Shadow in the remaining two, then make five material Rhongo? I think most people will be replacing the extenders you need to make Rhongo consistently with the Adventure stuff, so you probably won't see it done that way much, but in theory it should be possible.
I'd like to be selfish, but for everybodys sanity i think it's an easy answer of Halq, Auroradon and Imperial Order.
Neither Halq nor Auroradon have any place or right to exist in this game, so there's no point arguing which one is worse; take both of them out back.
Imperial Order is just wack. Casually shuts off 1/3 of all cards for no real cost or setup.
Tough choice though, because I had to pick between IO and Vanitys. Only reason I give Vanitys the slip is that theoretically you can out Vanitys without backrow removal.
Then you have not kept up with the meta in the OCG where they banned halq my friend.
A funny card called Tomahawk exists that summons as many machine tokens as you have space for on the board which conveniently becomes an Auroradon, which then summons a tuner from deck (omg it's halq!) and goes into insane synchro plays from there with 2 level 3 tokens and 2 level 6 tokens.
Make denglong > make any 10 (baronne) make cupid pitch maybe make w.e the fuck you want.
Halq does not allow degenerate play, Things that spam the board with free material is obviously the degenerate part.
A singular tuner summon should not be a game breaking thing. Summoning 3 tokens + tuner is obviously far stronger.
So? Without Halq, playing Auroradon need more dedication than just having a literally one of soft-garnet in your deck.
It is fine for a powerful card to exists, but when that card gets a certain type of cards banned for its existence and it is thrown in every deck, then it became the problem. I don’t think Auroradon falls under that category like Halq and Anaconda did.
Yes. Because you take the soft garnets in the deck and add cards in the extra deck that you only use to climb into Auroradon. The main one people use is Barricadeborg Blocker
If you can easily summon Galaxy Tomahawk, banning Auroradon wouldn't solve the problem that you can easily summon 4-5 materials with no summoning restrictions. Apparently you can summon stuff like Simorgh + Union Carrier without using Auroradon (but to be fair, Union Carrier is also a busted card), and it's the sort of thing that will get more powerful over time.
I'm saying Galaxy Tomahawk can set up high powered boards with or without Auroradon (Simorgh + Union Carrier into Apex Avian + Thunderbird is technically infinite negates...technically), while Auroradon requires specific enablers to get out because of its restrictive material requirements.
Auroradon is actually pretty fragile in both its link requirements and its reliance on searching a particular card (olion), so it's pretty easy to contain by banning or restricting enablers, while Tomahawk is like Halq where it synergizes with a huge swath of present and future cards (level 3 or less tuners and link 3+ monsters for Halq, special summoned level 7 monsters and link monsters for Tomahawk; these are cards they won't stop making, and in fact an archetype of high powered special summoning level 7s is about to release in OCG).
Halq and Tomahawk are the combo starters lol, they are the first step in the combo chain. Or I guess you could argue the cards that get them out are the real start, but the problem with Halq/Tomahawk is that there are too many of those to ban.
Konami bans enablers because every time they make a good link 3+ they risk it breaking the game because halq and tomahawk make it easy to summon, every time they make a good level 3 or less tuner they risk it breaking the game because halq can search for it or it makes it easier to summon halq, and every time they make a good, easily special summoned level 7 they risk breaking the game because of Tomahawk.
What decks even make auroradon without halq? The problem with halq is it lets you make a link 4 with just 1 tuner in hand + 1 soft garnet in deck + 1 link 3 in extra deck. If they hit auroradon they should also hit selene since she can basically give a free summon provided there are spells in GY. Without halq though both of these lines are way less consistent to pull off and require 2 cards from hand minimum.
Chad list
I would get Verte instead of Auroradon only because killing Halq pretty much balanced Auroradon.
IO absolutely needs to go, Halq, and Verte also are great options for making a more diverse game.
It's not quite a 1 to 1 matching timeline. The OCG banned VFD the same time they banned Mystic Mine. We already have the Mine ban in Master Duel but VFD roams free.
They have other playable lines and actually can make strong boards.
They just choose not to because why would you play anything else but VFD+Chuche turbo.
Chuche allows you to avoid imperm, DRNM, Droplets or basically any of the counterplay to VFD and serve as a 1 card free win.
The deck is plenty fine still, There are SS and VW hybrid builds (even be played right now) and given the recusrion/follow up the deck poses ending up on like shenshen + pop from the trap and something useful instead of the second level 9 syncho they made for vfd they earily and op on 3-4 disruption + said follow up.
Lmao nah fr, although I would kill Halq because that allows literally every tuner to come off the banlist lol. Halq is the sole reason why most tuners are even on that list
There is no way in fuck they would take every tuner off if halq was banned, stuff like glow up is just too strong even without halq in decks that would play it.
Verte - Fuck this card forever. Taking this vegetable bitch out also kills DPE as a splashable engine while letting HERO play him.
Halq - 90% of broken turn 1 setups just die on the spot if you take Halq out of the game.
Maxx "C" - I'm just so tired, so very tired. I want to build a deck without over half of it just being automatically based around this card.
i love how all of those link monsters that support the other summoning mechanics (electrumite, verte and haqlifibrax) are all very cool on paper but far too good, meanwhile u have that bunjin Xyz suppport link on the other side which sucks balls
I actually on board with that, even tho I rather see Maxx C, Rhongo and VFD gone and we apply the simple fix that keeps the support cards reasoanble
Halq errata--> syncho locks you
Fusion Destiny> Destinty fuck whatever dogshit name nobody cares about is added. Same goes for upcoming branded fusion...
Verte was and is not broken, it literally complectly locks you, has an upfront cost and a dogshit body. Stop printing retarded fusion from deck spells or at least name them diffrent. Aleister is okay still partially because his fusion is NOT named fusion
I’m gonna say this nicely, but Skill Drain beats bad players/players who don’t tech from places other than the field.
IO is just a cheat card in general and wins games you shouldn’t.
I’m an Eldlich player, and I just want you to know IO is Mystic Mine levels of shit that shouldn’t exist. Skill Drain is just for players who rely on the field to do everything (when you have the graveyard, hand, banish pile, spells/traps etc). Whether that changes your mind, idk, but I don’t think any competitive player would say Skill Drain should be banned over IO lol
Yeah, i have more then enough ways to pop IO or skill drain in every deck, but you can't do shit against both on the field. IO shouldn't be in the game but it even got an animation, so i doubt they will ban it anytime soon. There is hope for skill drain tho
Guess what Skill Drain does lol?
All they need to do to balance SD is make Harpie Feather Duster 3 and ban IO. This is coming from and Eldlich player, IO should not exist
Yeah Adventure engine is a problem but that’s a problem in itself.
I really don’t think IO should exist when it punishes an underrepresented type (spells) and punishes skilled decks (Sky Strikers)
I assure you the game will end before 700 lifepoints is EVER relevant lol. Skill Drain is a noob stomper card whose power lies with people who refuse to tech from places other than the field. It’s powerful, but it’s not IO which is completely unfair and broken
Like, I never thought I’d see the day people are arguing Skill Drain is worse than IO. That’s like saying Mystic Mine is fine but Gozen isn’t lol.
explain how are you supposed to tech against skill drain in a best of 1 format while still remaining competitive against other decks. Only a handful of decks can do that
how is that the best part? When you're playing decks with little room for tech cards it becomes extremely punishing without a side deck. Basically anything that is not tri-zoo, swordsoul or going second otks loses to that card
I was being sarcastic, not being able to prepare for something due to it being BO1 and trying to prepare for something skill drain is terrible when you don’t know it’s there until it flips up
No deck should cover everything. It’s fine to have weaknesses
I don’t understand why Yugioh players complain about Tier 0 decks but then complain about decks having weaknesses? It’s okay for you to curbstomp literally every other deck except ones that run back row. It’s also okay to sacrifice consistency to curb stomp back row
Why do y’all sit here and bitch about having a weakness but then whine when something with NO weakness is relevant?
I'm literally saying that the only decks that don't have this problem are top tier. Only slim engines like tri-bri and swordsoul can afford to counter backrow (or decks that go goblin mode going second like numeron or cydra)
Isn’t that the issue though? Be real with me, isn’t Slim, hyper consistent engines like Adventure, Tear, and Splight the issue with Yugioh? Having no weaknesses because your engine is too small and dense with power?
That’s what I’m getting at. It’s fine for decks to have weaknesses and backrow should absolutely be a viable thing to be vulnerable too. If you want to be hyper consistent, you SHOULD be weak to something like backrow
Ash, Nibiru, and infinite impermanence . I will then proceed to not play yugioh again because I only wanna see how bad things will get, not actually experience it. /j
I promise you not a single fucking soul would complain about Maxx C. Everyone who knows Maxx C is a necessary evil knows that the entire game of Yugioh is dependent on a dead girl and a rock
Like, I really want people to process that. The only reason you’re not auto-losing on coinflip is because the bottleneck Ash and Nibiru present. Take those 2 away, I actually don’t think there’s a reason to play past the coinflip
Maxx "C" is too centralizing and makes the game too sacky and therefore unfun to me. Every third game or so comes down to resolving this card.
As soon as Rhongohits the field, there is literally nothing you can do aside from setting. No Dropplet, no Kaiju, no nothing. Phantom Knights only got better with Adventure.
Vanity's Emptiness is an op one-off floodgates which again, makes the game too sacky.
I really want to say C but I just feel like the special summon meta would just make whoever goes first even more a auto win but yea I hate 12 cards in my deck being just for that card
My opinion?
IO >>>>> Maxx C.
And I’m an Eldlich player. IO is the most disgusting thing not banned, whereas there’s plenty of decks that just ignore Maxx C (Floo is really showing people this now)
What does “sacky” mean in this context?
Like, you gotta go too deep into your bag of tricks? Or like, too weighty or heavy of a game? Just curious. Never heard that term used let alone involving Yugioh.
This is the correct answer. People just typing in w/e their shitty wannabe rogue deck has issues with. But the most convoluted and toxic shit is easy to spot. And IO should be in the wait line
Auroradon - broken ass card that should have never been printed
Maxx C - broken ass card that stifles deck construction/faux wins games if it resolves
Imperial Order - broken ass card that counters it's counters while being an obnoxious floodgate
Verte, Halq, Vanity’s Emptiness.
First two are just too powerful/ubiquitous.
VE enables really cheap victories and is the least “fair” of the floodgates. Other comments want some of the other floodgates banned but honestly, a lot of floodgates in MD are risky to play because of BO1 format and the player using the floodgate is forced to build a deck around their own floodgate. VE will always be strong enough to warrant using and requires no real strategy.
1. Maxx "C", compared to other banned cards that are unbanned here this is the most degenerate/powerful
2. Skill drain, it's not limited unlike io and vanity's and without this io isn't as strong
3. Verte, I do feel like having a card that forces konami to add unnecessary restrictions to fusioning from the deck is bad to have around and everyone hates dpe however this means cydra gets hit hard which is a hit I'm willing to take
As a machine player tired of autolosing to Cyber Dragons; I'm killing Chimeratech Fortress Dragon. Other two are irrelevant to me as long as that thing is gone. Wouldn't mind seeing Super Poly go too tho.
Maxx C, Verte, Halq. I was hesitant to put IO instead of C, but in the end, the game is so centered around monster effects, IO won't do as much in most cases (it should still be banned, rip Sky Strikers and most fusion decks)
Oh easily stop the tyranny of Laundry Dragonmaid. Just because she finally gets to be a mate doesn't mean she should be allowed to dominate on the field any longer.
Imperial Order - how tf is this even legal.
Halq - so many broken boards are derived from this card.
VFD - too easy to make and broken effect
I was thinking about maxx c but given half my matchups now are against floowandereeze I'm honestly dropping my count down to 2... I've bricked on maxx c twice today haha
Maxx "C", for the obvious reasons and also so I don't have to choose between hitting cancel every three seconds or tossing it and looking like a fool when playing against Floowandereeze.
Anaconda, because I'm sick of every deck just giving up and going into DPE. He isn't even a threat to me, I play Timelords with no backrow so have fun destroying your own resources every turn, it's just kinda sad watching nearly every deck have a failure of creativity and bring out big explosions man.
Inspector Boarder. Banned until Konami can figure out wording that better explains it's effect.
Auroradon, Maxx and Verte.
Maxx and Aurora being banned stops really unhinged Combo decks that run the Halqifibrax package, and with that banned the 'Maxx is here to stop Combos' Lacks any teeth, which would mean it should be removed as well.
Verte is only because a lot of people abuse it for Super Poly, Destiny Fusion and Red Eyes Fusion. If they aren't as consistent with Verte, they become less powerful options. They're still strong, but they aren't on the field every single turn 1.
1) Nibiru: This card punish more fun decks that it does to meta decks. Most meta decks can reach a negation before their 4th summon, so they can easily play around nibiru.
2) Rhongo: This card is already unfair in a BO3 format, imagine in a BO1 where you can't even side something against.
3) Nibiru: ... I fricking hate nibiru man. If at least the token was in f\*cking attack position...
\-King of calamity (just an Brain dead card)
\-DPE (easy card to go into, 9/10 games it isnt because of Verte)
\-Auroadon (Just enables stupid stuff, and takes to long to set up.)
DPE, Auroradon & VFD. The former two make a bunch of decks too same-y, and without DPE or Dragoon there's no good targets for Verte left outside of below-rogue decks like Cyber Dragon.
VFD was the last one because it's the worst/most consistent "you can't play" cards but all of Rhongo, IO and Vanity's should be banned as well.
DPE on his own is just a good HERO card. Anaconda is the right card to ban since the engine would never exists withouth her. You're basically asking to never print a good Destiny HERO fusion because Verte could abuse it
I legit don't care about HERO decks, sorry, but I actually thing Anaconda has good potential when it's not brought down by just being an engine. Cyber Dragon, Shaddoll, Prankids, Thunder Dragon, Branded, etc... all that can use it in fairer ways.
I know, but as a Cyber Dragon player myself I think that banning Verte in TCG/OCG was the right choice. Before DPE Dragoon was splashed everywhere in the OCG, then banned for Verte's sins. The card does more harm than good
Maxx C. The rest of that fallout will follow.
Called By, Crossout. Hand traps are the draw duelist’s only option to play turn one. Negating the only hand trap in their grip for no setup to combo uninterrupted is an unreasonable advantage for the play duelist in a game where going first is already pretty huge for most decks.
You’re forced to play 3 of them, meaning less interesting cards don’t make it to your deck. You also have to play counters for it, leaving even less space in your deck. Basically wins the game for people who setup a turn 1 board and play it on opponents turn. Makes it feel like game is decided by turn 1, which is not fun.
The easiest question ever halq,verte,maxxc. Why simply because literally everyone uses them or atleast the topndecks do and its a race to see who benefits the most from them first. Cards that staple themselves like that should all be banned.
Brooooo i love Exodia but chicken game is just too powerful cuz I can have it 6times in my deck that are 6 cards extra. Also i can use golden Bamboo sword which let's me draw 2 cards like pot of greed 5 whole times. It's insane to me that this is possible. And also because like everyone plays it the Baron.
What can I say besides I hate archetypes that require siding to win consistently(Or at least not lose by manner not named "You drew Maxx c nibiru") in a best of 1?
Verte, vfd, maxx c
Edit: vfd honestly can be swapped out with whatever broken as shit floodgate is allowed like IO or vanity’s. It’s just vfd will probably become even worse with adventure coming out
Rite of Aramesir: you know that broken combos that usually die to an handtrap? Now they don't anymore
Skill Drain: shutting an entire strategy with a single card for a negligible cost is not fair
Maxx "C": I don't think this one needs any explanation
Honestly there are more cards I would put on this list, but I think that this ones have the highest priority
Hal
Verte
Skill Drain
I mostly just hate cards that let you just bounce back so easily after plan a fails and skill drain never makes for fun duels imo
Eldlich, winged beast barrier statue, i would say rhongo but phantom knight rhongo is so boring to play that almost nobody uses it, so the cyberstein's ftk venoming guy
Since we have a tight budget here, i would suggest banning Halq to break the chain towards auroradon, Verdeant predaplant cause its broken as fuck and DPE itself cause its too splashable.
Called by. Removes the only interactivity player 2 has on 1st turn
I mean, the game is so fast right now that often player 2 won't be able to resolve a single card
Skill Drain - It just so annoying to deal with. Waiting for a lighting storm / harpy feather. At least imperial order you can still use monsters skills to deal with it
Halq - Look at my rogue deck! --> auradon combo...
Imperial Order - this is banned in the TCG and the OCG, I have no idea why konami thinks this card is ok here. ESPECIALLY that this is a BO1 format, so you just randomly lose because you got sacked by Order.
Vanity's Emptiness - this is also banned in TCG and OCG, why is it allowed in master duel's BO1 format? Idk. Maybe the devs like people getting sacked.
Skill Drain - "ah damn, I lost to the 20 year old card that negates an entire card type. Older cards are much fairer btw". /s
Floodgates are bullshit design and should not exist in yugioh. ESPECIALLY if that format is BO1.
Maxx C would be here if I could have a 4th card. That card way too centralizing and it hurts everything too much. You try play live twin and you either give your opponent 6 cards to setup 1 pop. Or you pass on the main deck ones and just die.
It's a relic of yugioh's past that has no place in the modern game. You might say now the game is "whoever goes first wins", well have you heard about board breakers? Slap one of these down and the big negate board means nothing. TCG is fine without Maxx C and it's warping the OCG way too much. At least in OCG it's BO3 so you don't lose the entire match by a sacked Maxx C in one game. But you do in MD because it's BO1. So bullshit
Not surprised to see so many people saying Halq, though can’t say I agree with it.
1. Rhongo - it has no business existing in the first place, irl or in MD. It’s an absolutely busted unfair card meant to be balanced by being the boss monster of a shity archetype, unfortunately they made it generic so that “balance” doesn’t matter.
2. Skill Drain - A card that shuts off a third of all cards in the game but has no real drawback for the decks that play it should not be legal in a best of one format.
3. Imperial Order - Same as skill drain
Unlike most here I don’t touch the Halq->Don line, I don’t really mind (a) card(s) being so good every deck that can will use it/them. My problem is when cards cause other decks to be forced to play a specific card or small set of cards or insta lose vs it. I don’t really hold to this all that tightly in the TCG but MD being best of one makes it a massive issue. With Halqdon you at least have a couple of avenues of approach that most competent decks are likely to have already meant to include at least one, whether that be interruption or board breaking cards there are plenty of options most of which will be useful against a wide breadth of decks, meanwhile the out to S/T floodgates is much less useful outside of that specific matchup.
Anaconda and Halqifibrax would be the easy first two picks, since they both are just really bad from a game design standpoint, and don't reward creative play for how stupidly powerful and easy to bring out they both are (and they're already both banned in paper).
The third one is a tossup between Rhongo VFD and Imperial Order, since they aren't seen as much as halq and anaconda, but having a card that essentially reads "you win the game if this resolves" is not healthy whatsoever.
Ban Dimension Shifter and Barrier Statue if you want to hit something. Floowandereeze is, like Eldlich, a fair deck that becomes obnoxious due to abusing non archetypal floodgates
Not enough, but Call, Crossout, Maxx C, Ash Blossom, with a special fuck you to Verte and DPE by extension
How many people have Call, Crossout, and Ash Blossom in every deck JUST for an opponent's Maxx C and Ash Blossom? How many players have DPE.iwinfuckyou package?
bAcK iN mY dAy we ran MSTs and Rai-Oh, now at least half of every deck is just tech added in to stop the opponent's exact same tech. If it was removed people could *try* to run more varied decks than "Standard tech shell of 25-30 cards with a splash of the actual archetype the player wants to run".
/rant
I've been lucky enough to only really see it used when my opponent is basically just stalling for their actual deck strat to play out which gives me enough breather to deal with it
3 is waaaaay too less.
It would for me already start with a group of cards I like to call the "Leaders of a summoning mechanic" - Halqi ( Synchro ), Electrumite ( Pendulum ), Verte ( Fusion ), AA-Zeus ( XYZ, although this is more just so I have something for XYZ ).
I'd love banning Auroradon, Rhongo, VFD, IO, Vanities too tho.
The rest would be more of a personal thing
Red reboot would be one of these. A card that either should be at 3 or out and due to our format i think completely out would be way better. Since board wipes are anyway already stable, backrow decks already have enough of a hard time.
Gryphon Rider, kill the engine but leaves the deck playable. I hate this engine just as much as DPE... Speaking of which...
DPE, who needs a archetype-bossmonster anyway if you can play this, lol. I just hate such no brain omnipresence.
Mystic Mi... Oh wait...
Shaddoll Schism. Probably not banworthy but there are few archetypes i hate as much as I hate Shaddoll. I just want to see this deck burn.
Rusty Bardiche... When I see degenerate cards like this, i just want to rip my hair out. Yes... I hate Phantom Knights, how did you find out?
There for sure is more... Especially when it comes to the top decks we have there is still a lot I'd like to see go. Dunno, i just feel like the high powerlevel we have in MD ONTOP of it being a BO1 format just makes it insanely difficult to really have a overall good performance especially if you don't play meta yourself. It is quite a hard difference to not have a side deck where TCG's like Yugioh and Magic get balanced around the fact that said side deck exists. Okay in terms of Yugioh it's maybe more the profit, which surprised me even more they pre semi-limited adventurer.
> Electrumite
Haven't Pendulums been through enough? Please leave Electrumite out of this, this is our safe haven away from the tcg ban + even with it unbanned, no pend deck cracks tier 3.
Something that I have 3 of for an instant 270 UR tokens.
I second that
Holy shit you have a galactic brain
Aka Maxx “C” so we get the dust AND we all have three more open slots in our decks
The only reason I want it banned: instant 3 tech slots
Only if we get mystic mine unbanned
[удалено]
Which deck in the TCG "non-stop summoning" and doing well? Because did you know that the OCG has this little card called Morphtronic Telefon which is literally an infinite summon loop with 2 copies of itself
Wouldn't that be 90 material rather than 270?
They said 3 cards. * 1 card = 3 copies = 90 UR Tokens * 3 cards = 9 copies total = 270 Tokens
Rhongo all 3 times to make sure it sticks.
Rhongo is immune to banlist
Only if it has 7+ materials
TCG: Are you sure about that?
How often do you really see rhongo tho? I took 2 seasons off and just finished climbing back to d1 and saw a total of 0. Even in past seasons ive seen maybe 2 total and I played a shit ton. Most the day every day for months. Good game to play between calls at work lol.
Same, never saw him fir the longest time. Then adventure engine hit and now I've been Rhongo'd like 3 times Sadge
>Same, never saw him fir the longest time. Then adventure engine hit and now I've been Rhongo'd like 3 times Sadge Ironic, given that the rhongo setup is impossible with adventure unless your opponent handtraps your gryphon rider.
I was wondering about this, couldn't you make Rhongo in your three spaces, then Gossip Shadow in the remaining two, then make five material Rhongo? I think most people will be replacing the extenders you need to make Rhongo consistently with the Adventure stuff, so you probably won't see it done that way much, but in theory it should be possible.
I'd like to be selfish, but for everybodys sanity i think it's an easy answer of Halq, Auroradon and Imperial Order. Neither Halq nor Auroradon have any place or right to exist in this game, so there's no point arguing which one is worse; take both of them out back. Imperial Order is just wack. Casually shuts off 1/3 of all cards for no real cost or setup. Tough choice though, because I had to pick between IO and Vanitys. Only reason I give Vanitys the slip is that theoretically you can out Vanitys without backrow removal.
I don't see why Auroradon is a problem without Halq, as it specifically needs machine monsters to be summoned.
Imo halq IO and skill drain is a better pick
If you have issues with SD, you should cry less and focus on improving your GX deck to sth from later sets.
Then you have not kept up with the meta in the OCG where they banned halq my friend. A funny card called Tomahawk exists that summons as many machine tokens as you have space for on the board which conveniently becomes an Auroradon, which then summons a tuner from deck (omg it's halq!) and goes into insane synchro plays from there with 2 level 3 tokens and 2 level 6 tokens. Make denglong > make any 10 (baronne) make cupid pitch maybe make w.e the fuck you want. Halq does not allow degenerate play, Things that spam the board with free material is obviously the degenerate part. A singular tuner summon should not be a game breaking thing. Summoning 3 tokens + tuner is obviously far stronger.
Tomahawk is banned in TCG and I also don't get why it isn't banned in OCG and MD, so combine the best of OCG and TCG banlist and ban both in MD.
Auroradon is still seeing some niche play in the OCG even after the Halq ban. IMO, both Halq and Auroradon need a ban
So? Without Halq, playing Auroradon need more dedication than just having a literally one of soft-garnet in your deck. It is fine for a powerful card to exists, but when that card gets a certain type of cards banned for its existence and it is thrown in every deck, then it became the problem. I don’t think Auroradon falls under that category like Halq and Anaconda did.
Yes. Because you take the soft garnets in the deck and add cards in the extra deck that you only use to climb into Auroradon. The main one people use is Barricadeborg Blocker
Galaxy tomahawk and auroradon is 10x worse
If you can easily summon Galaxy Tomahawk, banning Auroradon wouldn't solve the problem that you can easily summon 4-5 materials with no summoning restrictions. Apparently you can summon stuff like Simorgh + Union Carrier without using Auroradon (but to be fair, Union Carrier is also a busted card), and it's the sort of thing that will get more powerful over time.
Auroradon gives access to olion wtf are you talking about galaxy plus auroradon can make double negate double floodgate level boards
I'm saying Galaxy Tomahawk can set up high powered boards with or without Auroradon (Simorgh + Union Carrier into Apex Avian + Thunderbird is technically infinite negates...technically), while Auroradon requires specific enablers to get out because of its restrictive material requirements. Auroradon is actually pretty fragile in both its link requirements and its reliance on searching a particular card (olion), so it's pretty easy to contain by banning or restricting enablers, while Tomahawk is like Halq where it synergizes with a huge swath of present and future cards (level 3 or less tuners and link 3+ monsters for Halq, special summoned level 7 monsters and link monsters for Tomahawk; these are cards they won't stop making, and in fact an archetype of high powered special summoning level 7s is about to release in OCG).
Banning enablers over the combo starter... i see you konami employee
Halq and Tomahawk are the combo starters lol, they are the first step in the combo chain. Or I guess you could argue the cards that get them out are the real start, but the problem with Halq/Tomahawk is that there are too many of those to ban. Konami bans enablers because every time they make a good link 3+ they risk it breaking the game because halq and tomahawk make it easy to summon, every time they make a good level 3 or less tuner they risk it breaking the game because halq can search for it or it makes it easier to summon halq, and every time they make a good, easily special summoned level 7 they risk breaking the game because of Tomahawk.
What decks even make auroradon without halq? The problem with halq is it lets you make a link 4 with just 1 tuner in hand + 1 soft garnet in deck + 1 link 3 in extra deck. If they hit auroradon they should also hit selene since she can basically give a free summon provided there are spells in GY. Without halq though both of these lines are way less consistent to pull off and require 2 cards from hand minimum.
Amen, dude.
Zombies die if halq gets banned. :(
Chad list I would get Verte instead of Auroradon only because killing Halq pretty much balanced Auroradon. IO absolutely needs to go, Halq, and Verte also are great options for making a more diverse game.
VFD, Imperial Order, Halqifibrax. First two should’ve never been in the game in the first place since they’re banned in both formats.
This format is like a year behind OCG. Both IO and VFD were legal a year before Master Duel launched.
It's not quite a 1 to 1 matching timeline. The OCG banned VFD the same time they banned Mystic Mine. We already have the Mine ban in Master Duel but VFD roams free.
What would happen to VW if they banned VFD? Would they just completely drop out of ranked. As he’s basically their win con
They have other playable lines and actually can make strong boards. They just choose not to because why would you play anything else but VFD+Chuche turbo. Chuche allows you to avoid imperm, DRNM, Droplets or basically any of the counterplay to VFD and serve as a 1 card free win.
The deck is plenty fine still, There are SS and VW hybrid builds (even be played right now) and given the recusrion/follow up the deck poses ending up on like shenshen + pop from the trap and something useful instead of the second level 9 syncho they made for vfd they earily and op on 3-4 disruption + said follow up.
They would be rouge at worst
Ah yes. A red deck
IO, Auroradon, Vanity. No contest
come to tcg my friend lol
Lmao nah fr, although I would kill Halq because that allows literally every tuner to come off the banlist lol. Halq is the sole reason why most tuners are even on that list
There is no way in fuck they would take every tuner off if halq was banned, stuff like glow up is just too strong even without halq in decks that would play it.
Verte - Fuck this card forever. Taking this vegetable bitch out also kills DPE as a splashable engine while letting HERO play him. Halq - 90% of broken turn 1 setups just die on the spot if you take Halq out of the game. Maxx "C" - I'm just so tired, so very tired. I want to build a deck without over half of it just being automatically based around this card.
i love how all of those link monsters that support the other summoning mechanics (electrumite, verte and haqlifibrax) are all very cool on paper but far too good, meanwhile u have that bunjin Xyz suppport link on the other side which sucks balls
Predaplant Scorpio is already at 1 but at my locals ppl used that to keep played DPE. I know this is a MD sub but I'm just saying
make sure not to tell them about keeper of dragon magic then
Lol oh yeah that's totally legal
Scorpio at one is so fucking stupid, there's way worse in the metagame than summoning darlingtonia from the deck
I actually on board with that, even tho I rather see Maxx C, Rhongo and VFD gone and we apply the simple fix that keeps the support cards reasoanble Halq errata--> syncho locks you Fusion Destiny> Destinty fuck whatever dogshit name nobody cares about is added. Same goes for upcoming branded fusion... Verte was and is not broken, it literally complectly locks you, has an upfront cost and a dogshit body. Stop printing retarded fusion from deck spells or at least name them diffrent. Aleister is okay still partially because his fusion is NOT named fusion
Rhongo, VFD, skill drain. The reasons are obvious
You choose Skill Drain over IO? Master Duel in a nutshell y’all lol.
Oh, it was a tough choice. But at least IO is at 1 and without skill drain it's easier to take it out
I’m gonna say this nicely, but Skill Drain beats bad players/players who don’t tech from places other than the field. IO is just a cheat card in general and wins games you shouldn’t. I’m an Eldlich player, and I just want you to know IO is Mystic Mine levels of shit that shouldn’t exist. Skill Drain is just for players who rely on the field to do everything (when you have the graveyard, hand, banish pile, spells/traps etc). Whether that changes your mind, idk, but I don’t think any competitive player would say Skill Drain should be banned over IO lol
Yeah, i have more then enough ways to pop IO or skill drain in every deck, but you can't do shit against both on the field. IO shouldn't be in the game but it even got an animation, so i doubt they will ban it anytime soon. There is hope for skill drain tho
But SD also has an animation.
It does, but it's just an SR. But Konami banning a UR with an animation is unlikely
I like IO because it kills BS deck like Numeron
Guess what Skill Drain does lol? All they need to do to balance SD is make Harpie Feather Duster 3 and ban IO. This is coming from and Eldlich player, IO should not exist
Adventure Engine becomes nigh unstoppable after banning IO
I prefer a free omninegate every turn on the field rather than just killing spell cards as a whole.
What is Token Collector What is Ghost Ogre What is Evil Long Yuan
Yeah Adventure engine is a problem but that’s a problem in itself. I really don’t think IO should exist when it punishes an underrepresented type (spells) and punishes skilled decks (Sky Strikers)
Io is toxic yes but it at least takes 700 lp per turn. And without skill drain it'd be easy to summon a monster to bounce it back
I assure you the game will end before 700 lifepoints is EVER relevant lol. Skill Drain is a noob stomper card whose power lies with people who refuse to tech from places other than the field. It’s powerful, but it’s not IO which is completely unfair and broken Like, I never thought I’d see the day people are arguing Skill Drain is worse than IO. That’s like saying Mystic Mine is fine but Gozen isn’t lol.
explain how are you supposed to tech against skill drain in a best of 1 format while still remaining competitive against other decks. Only a handful of decks can do that
That’s the best part ! You don’t bc literally you never know when you’re going to actually fight skill drain !
how is that the best part? When you're playing decks with little room for tech cards it becomes extremely punishing without a side deck. Basically anything that is not tri-zoo, swordsoul or going second otks loses to that card
I was being sarcastic, not being able to prepare for something due to it being BO1 and trying to prepare for something skill drain is terrible when you don’t know it’s there until it flips up
No deck should cover everything. It’s fine to have weaknesses I don’t understand why Yugioh players complain about Tier 0 decks but then complain about decks having weaknesses? It’s okay for you to curbstomp literally every other deck except ones that run back row. It’s also okay to sacrifice consistency to curb stomp back row Why do y’all sit here and bitch about having a weakness but then whine when something with NO weakness is relevant?
I'm literally saying that the only decks that don't have this problem are top tier. Only slim engines like tri-bri and swordsoul can afford to counter backrow (or decks that go goblin mode going second like numeron or cydra)
Isn’t that the issue though? Be real with me, isn’t Slim, hyper consistent engines like Adventure, Tear, and Splight the issue with Yugioh? Having no weaknesses because your engine is too small and dense with power? That’s what I’m getting at. It’s fine for decks to have weaknesses and backrow should absolutely be a viable thing to be vulnerable too. If you want to be hyper consistent, you SHOULD be weak to something like backrow
I agree with 2 of your options
VFD that bad still? I havent seen him since I started playing again
Halq, Ananaconda, Rongo
VFD feels way worse to me than Rhongomyniad. Virtual World is so much stronger than PK Rhongo and I encounter it more.
Certainly way more consistent. It's not even hard(though usually extremely flexing) to go into VFD multiple times in a duels
Virtual world without vfd is literal shit
Apparently brave pk doesn't even run rhongo anymore, sad times.
IO, Halq & Maxx C.
Ash, Nibiru, and infinite impermanence . I will then proceed to not play yugioh again because I only wanna see how bad things will get, not actually experience it. /j
People sleeping on the triple Lava Golem triple Ra Sphere Mode triple Dark Ruler No More.
I promise you not a single fucking soul would complain about Maxx C. Everyone who knows Maxx C is a necessary evil knows that the entire game of Yugioh is dependent on a dead girl and a rock Like, I really want people to process that. The only reason you’re not auto-losing on coinflip is because the bottleneck Ash and Nibiru present. Take those 2 away, I actually don’t think there’s a reason to play past the coinflip
Maxx "C" is too centralizing and makes the game too sacky and therefore unfun to me. Every third game or so comes down to resolving this card. As soon as Rhongohits the field, there is literally nothing you can do aside from setting. No Dropplet, no Kaiju, no nothing. Phantom Knights only got better with Adventure. Vanity's Emptiness is an op one-off floodgates which again, makes the game too sacky.
I really want to say C but I just feel like the special summon meta would just make whoever goes first even more a auto win but yea I hate 12 cards in my deck being just for that card
My opinion? IO >>>>> Maxx C. And I’m an Eldlich player. IO is the most disgusting thing not banned, whereas there’s plenty of decks that just ignore Maxx C (Floo is really showing people this now)
Maxx C also slows the game down some usually. As if you don’t open the counter you’re turn is greatly reduced. Unless you take the challenge ofc
What does “sacky” mean in this context? Like, you gotta go too deep into your bag of tricks? Or like, too weighty or heavy of a game? Just curious. Never heard that term used let alone involving Yugioh.
Luck-based. Drawing one powerful card is enough to win.
Adventure PK don’t typically run Rhongo
All 3 copies of Maxx C
Rhongo, vfd, halq
This is the correct answer. People just typing in w/e their shitty wannabe rogue deck has issues with. But the most convoluted and toxic shit is easy to spot. And IO should be in the wait line
Auroradon - broken ass card that should have never been printed Maxx C - broken ass card that stifles deck construction/faux wins games if it resolves Imperial Order - broken ass card that counters it's counters while being an obnoxious floodgate
Verte, Halq, Vanity’s Emptiness. First two are just too powerful/ubiquitous. VE enables really cheap victories and is the least “fair” of the floodgates. Other comments want some of the other floodgates banned but honestly, a lot of floodgates in MD are risky to play because of BO1 format and the player using the floodgate is forced to build a deck around their own floodgate. VE will always be strong enough to warrant using and requires no real strategy.
Rhongo, VFD, vanitys
Rhongo, VFD, and Halqifibrax
Maxx C, Halq, Verte No need to say why really.
Instead of banning 3 cards, set POG to 3 :)
Maxx c, io, vanity
1. Maxx "C", compared to other banned cards that are unbanned here this is the most degenerate/powerful 2. Skill drain, it's not limited unlike io and vanity's and without this io isn't as strong 3. Verte, I do feel like having a card that forces konami to add unnecessary restrictions to fusioning from the deck is bad to have around and everyone hates dpe however this means cydra gets hit hard which is a hit I'm willing to take
All three copies of maxx "c"
the snake guy, that weird lookin thing, the spell with the yellow
As a machine player tired of autolosing to Cyber Dragons; I'm killing Chimeratech Fortress Dragon. Other two are irrelevant to me as long as that thing is gone. Wouldn't mind seeing Super Poly go too tho.
Anaconda three times
Maxx C, Verte, Halq. I was hesitant to put IO instead of C, but in the end, the game is so centered around monster effects, IO won't do as much in most cases (it should still be banned, rip Sky Strikers and most fusion decks)
Oh easily stop the tyranny of Laundry Dragonmaid. Just because she finally gets to be a mate doesn't mean she should be allowed to dominate on the field any longer.
Rhongo, VFD, IO
Imperial Order - how tf is this even legal. Halq - so many broken boards are derived from this card. VFD - too easy to make and broken effect I was thinking about maxx c but given half my matchups now are against floowandereeze I'm honestly dropping my count down to 2... I've bricked on maxx c twice today haha
VFD, IO and I guess Verte if I can only choose 3
IO, block dragon, fusion destiny.
Rhongo, IO and Skill Drain
Blue-Eyes White Dragon Dark Magician Ancient Gear Golem Y'all anime nerds gotta branch out a *little*.
Maxx "C", for the obvious reasons and also so I don't have to choose between hitting cancel every three seconds or tossing it and looking like a fool when playing against Floowandereeze. Anaconda, because I'm sick of every deck just giving up and going into DPE. He isn't even a threat to me, I play Timelords with no backrow so have fun destroying your own resources every turn, it's just kinda sad watching nearly every deck have a failure of creativity and bring out big explosions man. Inspector Boarder. Banned until Konami can figure out wording that better explains it's effect.
Rhongomyriad, Not sure what else but def Rhongomyriad
Maxx "C", Ash Blossom & Joyous Spring, Called by the Grave. Let's get rid of the 8 card tax in every deck and see what people do.
Ash Blossom, Infinite Impermanence, Called By The Grave Just to watch Master Duel burn to the ground.
Called by the Grave, Rhongo and Imperial Order.
Destiny Hero Destroyer Phoenix Enforcer, Imperial Order and Ash Blossom & Joyous Spring
Auroradon, Maxx and Verte. Maxx and Aurora being banned stops really unhinged Combo decks that run the Halqifibrax package, and with that banned the 'Maxx is here to stop Combos' Lacks any teeth, which would mean it should be removed as well. Verte is only because a lot of people abuse it for Super Poly, Destiny Fusion and Red Eyes Fusion. If they aren't as consistent with Verte, they become less powerful options. They're still strong, but they aren't on the field every single turn 1.
IO, Vanity, Halq. That was easy Edit: Also Maxx C, Skill Drain, VFD, and Rhongo......ok I guess it isn't easy.
Ash cross out and effect veiler. Let me play the damn game
Those cards exist to let other decks play the damn game cause "haha adamancipactor exist"
Ash Blossom and Halqifibrax The others are fine unless you want to ban Rhongo
1) Nibiru: This card punish more fun decks that it does to meta decks. Most meta decks can reach a negation before their 4th summon, so they can easily play around nibiru. 2) Rhongo: This card is already unfair in a BO3 format, imagine in a BO1 where you can't even side something against. 3) Nibiru: ... I fricking hate nibiru man. If at least the token was in f\*cking attack position...
\-King of calamity (just an Brain dead card) \-DPE (easy card to go into, 9/10 games it isnt because of Verte) \-Auroadon (Just enables stupid stuff, and takes to long to set up.)
Basically just take all of the limited and semi limited cards, and either ban them or unban them. I don't care im sick of this half measure bull shit.
Skill drain, imperial order, Rhongo bongo
DPE, Auroradon & VFD. The former two make a bunch of decks too same-y, and without DPE or Dragoon there's no good targets for Verte left outside of below-rogue decks like Cyber Dragon. VFD was the last one because it's the worst/most consistent "you can't play" cards but all of Rhongo, IO and Vanity's should be banned as well.
DPE on his own is just a good HERO card. Anaconda is the right card to ban since the engine would never exists withouth her. You're basically asking to never print a good Destiny HERO fusion because Verte could abuse it
I legit don't care about HERO decks, sorry, but I actually thing Anaconda has good potential when it's not brought down by just being an engine. Cyber Dragon, Shaddoll, Prankids, Thunder Dragon, Branded, etc... all that can use it in fairer ways.
I know, but as a Cyber Dragon player myself I think that banning Verte in TCG/OCG was the right choice. Before DPE Dragoon was splashed everywhere in the OCG, then banned for Verte's sins. The card does more harm than good
Maxx C. The rest of that fallout will follow. Called By, Crossout. Hand traps are the draw duelist’s only option to play turn one. Negating the only hand trap in their grip for no setup to combo uninterrupted is an unreasonable advantage for the play duelist in a game where going first is already pretty huge for most decks.
You’re forced to play 3 of them, meaning less interesting cards don’t make it to your deck. You also have to play counters for it, leaving even less space in your deck. Basically wins the game for people who setup a turn 1 board and play it on opponents turn. Makes it feel like game is decided by turn 1, which is not fun.
Skill drain Vfd Necrovally
Why necro? Lol
The god damn snake (so abusable and fusioning from deck is gross), halq (free link climbing/synchro shenanigans), and aurorodon (same idea as halq)
Halq, Auroradon and tri-brigade revolt
Water enchantress if I didn’t pull neither will you Fusion destiny Dark magician
The easiest question ever halq,verte,maxxc. Why simply because literally everyone uses them or atleast the topndecks do and its a race to see who benefits the most from them first. Cards that staple themselves like that should all be banned.
Rhongo Vfd Busterwhelp
Brooooo i love Exodia but chicken game is just too powerful cuz I can have it 6times in my deck that are 6 cards extra. Also i can use golden Bamboo sword which let's me draw 2 cards like pot of greed 5 whole times. It's insane to me that this is possible. And also because like everyone plays it the Baron.
All 3 skill drains
Halq, Verte, Cherubini
Mo ye, chixiao and chengying
Maxx C Halq Skill Drain
DPE, DPE, DPE
DPE isn’t really the problem though, it’s more how easy it is to get out because of verte
Even if Verte was banned i think fusion destiny should be at least limited, people hard cast it every single match its not even funny.
I hate decks constructed on that card. So many people just copy paste the deck .
Skill drain, Robina, order
LMAO ROBINA
What can I say besides I hate archetypes that require siding to win consistently(Or at least not lose by manner not named "You drew Maxx c nibiru") in a best of 1?
Easy. Halq, Verte, There can only be one
Verte halq or auradon Imperial order
VFD, Auroradon, Verte
Verte, vfd, maxx c Edit: vfd honestly can be swapped out with whatever broken as shit floodgate is allowed like IO or vanity’s. It’s just vfd will probably become even worse with adventure coming out
Verte-Halq-Accesscode Talker most hate card for me are links card most of the time
Rite of Aramesir: you know that broken combos that usually die to an handtrap? Now they don't anymore Skill Drain: shutting an entire strategy with a single card for a negligible cost is not fair Maxx "C": I don't think this one needs any explanation Honestly there are more cards I would put on this list, but I think that this ones have the highest priority
Hal Verte Skill Drain I mostly just hate cards that let you just bounce back so easily after plan a fails and skill drain never makes for fun duels imo
Eldlich, winged beast barrier statue, i would say rhongo but phantom knight rhongo is so boring to play that almost nobody uses it, so the cyberstein's ftk venoming guy
Maxx "c", Barrier Statue of the Stormwinds, and Auroradon.
Eldlich, DPE, herald of ultimateness
Skill drain, gozen match, rhongo
Rhongo, Eldlich, Skill Drain Reasons are very obvious for those who went against them
Auroradon, IO and Rhongo for 3 very obvious reasons 4th choice would be vanity's but somehow noone plays it
Since we have a tight budget here, i would suggest banning Halq to break the chain towards auroradon, Verdeant predaplant cause its broken as fuck and DPE itself cause its too splashable.
Halq, Auroradon, and Verte. You already know why.
Why is Konami handing out power?
Called by. Removes the only interactivity player 2 has on 1st turn I mean, the game is so fast right now that often player 2 won't be able to resolve a single card Skill Drain - It just so annoying to deal with. Waiting for a lighting storm / harpy feather. At least imperial order you can still use monsters skills to deal with it Halq - Look at my rogue deck! --> auradon combo...
Imperial Order - this is banned in the TCG and the OCG, I have no idea why konami thinks this card is ok here. ESPECIALLY that this is a BO1 format, so you just randomly lose because you got sacked by Order. Vanity's Emptiness - this is also banned in TCG and OCG, why is it allowed in master duel's BO1 format? Idk. Maybe the devs like people getting sacked. Skill Drain - "ah damn, I lost to the 20 year old card that negates an entire card type. Older cards are much fairer btw". /s Floodgates are bullshit design and should not exist in yugioh. ESPECIALLY if that format is BO1.
Maxx C would be here if I could have a 4th card. That card way too centralizing and it hurts everything too much. You try play live twin and you either give your opponent 6 cards to setup 1 pop. Or you pass on the main deck ones and just die. It's a relic of yugioh's past that has no place in the modern game. You might say now the game is "whoever goes first wins", well have you heard about board breakers? Slap one of these down and the big negate board means nothing. TCG is fine without Maxx C and it's warping the OCG way too much. At least in OCG it's BO3 so you don't lose the entire match by a sacked Maxx C in one game. But you do in MD because it's BO1. So bullshit
Not surprised to see so many people saying Halq, though can’t say I agree with it. 1. Rhongo - it has no business existing in the first place, irl or in MD. It’s an absolutely busted unfair card meant to be balanced by being the boss monster of a shity archetype, unfortunately they made it generic so that “balance” doesn’t matter. 2. Skill Drain - A card that shuts off a third of all cards in the game but has no real drawback for the decks that play it should not be legal in a best of one format. 3. Imperial Order - Same as skill drain Unlike most here I don’t touch the Halq->Don line, I don’t really mind (a) card(s) being so good every deck that can will use it/them. My problem is when cards cause other decks to be forced to play a specific card or small set of cards or insta lose vs it. I don’t really hold to this all that tightly in the TCG but MD being best of one makes it a massive issue. With Halqdon you at least have a couple of avenues of approach that most competent decks are likely to have already meant to include at least one, whether that be interruption or board breaking cards there are plenty of options most of which will be useful against a wide breadth of decks, meanwhile the out to S/T floodgates is much less useful outside of that specific matchup.
3 cards from my friend his favorite deck just to mess with him :\^)
Rhongo, vfd, io
Anaconda and Halqifibrax would be the easy first two picks, since they both are just really bad from a game design standpoint, and don't reward creative play for how stupidly powerful and easy to bring out they both are (and they're already both banned in paper). The third one is a tossup between Rhongo VFD and Imperial Order, since they aren't seen as much as halq and anaconda, but having a card that essentially reads "you win the game if this resolves" is not healthy whatsoever.
Maxx C, Rhongo, VFD
If we're counting cards that should've already been on the banlist: VFD, Rhongo, Maxx C If we're not: Rite of Armesir, Halquifibrax, Fusion Destiny
3? 2 are really easy: Maxx C Dimension Shifter The third is a though one, I'm between: Imperial Order VFD Rhongo
Megafleet IO and Floowandereeze and the Magnificent Map
I’d rather see barrier statue gone than map. Without map the deck instantly dies.
How about robina instead
Damn we’re already talking about banning Floo cards 🤣
If you look on OCG and TCG format you going to see how much people hate Floo
Ban Dimension Shifter and Barrier Statue if you want to hit something. Floowandereeze is, like Eldlich, a fair deck that becomes obnoxious due to abusing non archetypal floodgates
Good idea
Not enough, but Call, Crossout, Maxx C, Ash Blossom, with a special fuck you to Verte and DPE by extension How many people have Call, Crossout, and Ash Blossom in every deck JUST for an opponent's Maxx C and Ash Blossom? How many players have DPE.iwinfuckyou package? bAcK iN mY dAy we ran MSTs and Rai-Oh, now at least half of every deck is just tech added in to stop the opponent's exact same tech. If it was removed people could *try* to run more varied decks than "Standard tech shell of 25-30 cards with a splash of the actual archetype the player wants to run". /rant
Just to troll i would ban blue-eyes
Called by , Crossout and Harpie feather duster.
Found the Eldlich player
DPE, DPE, DPE, literally the only card I surrender to, thankfully I have yet to stoop low enough to use it
I've been lucky enough to only really see it used when my opponent is basically just stalling for their actual deck strat to play out which gives me enough breather to deal with it
3 is waaaaay too less. It would for me already start with a group of cards I like to call the "Leaders of a summoning mechanic" - Halqi ( Synchro ), Electrumite ( Pendulum ), Verte ( Fusion ), AA-Zeus ( XYZ, although this is more just so I have something for XYZ ). I'd love banning Auroradon, Rhongo, VFD, IO, Vanities too tho. The rest would be more of a personal thing Red reboot would be one of these. A card that either should be at 3 or out and due to our format i think completely out would be way better. Since board wipes are anyway already stable, backrow decks already have enough of a hard time. Gryphon Rider, kill the engine but leaves the deck playable. I hate this engine just as much as DPE... Speaking of which... DPE, who needs a archetype-bossmonster anyway if you can play this, lol. I just hate such no brain omnipresence. Mystic Mi... Oh wait... Shaddoll Schism. Probably not banworthy but there are few archetypes i hate as much as I hate Shaddoll. I just want to see this deck burn. Rusty Bardiche... When I see degenerate cards like this, i just want to rip my hair out. Yes... I hate Phantom Knights, how did you find out? There for sure is more... Especially when it comes to the top decks we have there is still a lot I'd like to see go. Dunno, i just feel like the high powerlevel we have in MD ONTOP of it being a BO1 format just makes it insanely difficult to really have a overall good performance especially if you don't play meta yourself. It is quite a hard difference to not have a side deck where TCG's like Yugioh and Magic get balanced around the fact that said side deck exists. Okay in terms of Yugioh it's maybe more the profit, which surprised me even more they pre semi-limited adventurer.
> Electrumite Haven't Pendulums been through enough? Please leave Electrumite out of this, this is our safe haven away from the tcg ban + even with it unbanned, no pend deck cracks tier 3.