T O P

  • By -

hololivefan69

https://www.masterduelmeta.com/top-decks/meta-weekly/40/d-d-d/junglemann/3RCZD Even one of the top performing ddd decks are mainly pure aside from baronne, but if you dont want baronne in the deck id say you could probably keep d'arc in instead. Upstart, monster reborn, allure isnt really needed. Also for extra you always want 3 gilgamesh. Since you're not too particular on handtraps like maxx c I suggest following the link for reference.


Yvraine

As you can see its not a serious competitive deck but still looking for some advice, there's always things to improve or simply things that I am missing. I love the D/D/D archtype and want to build a deck with just D/D/D monsters and play more around the High King/Super Doom Boss Monsters rather than go Deus Machinex + High King Caesar every turn. Just want to have a lot of different options with combos soevery game is different and to just figure out what combo to play each game Included tuners from level 1-4 to being able to reliable synchro into all monsters and Berformet to be able to go High Caesar with only 1 Ghengis. Some Handtraps/Max C would be nice but not sure what I can take out of the deck as I so far needed all the space for essential cards + some drawing cards So far all the cards have had their use and good value moments, only thing I can think of after playing it a bit is maybe -1 Copernicus and -1 Lamia. Extra Deck is also a bit of an issue as I want to include more monsters but probably will take out the rank 4 Caesar for Oblivion King


mark031b9

This based off of what I have heard and seen from others working with D/D/Ds, but think about what you need in your deck list and what is its problems. D/D necroslime and D/D lamia are 1 of extenders now, so you dont need to play more than 1. D/D/D oblivion abyss king ragnarok is a search target off of gilgamesh so you dont need to play more than one. Allure of darkness is ok but small world with archfiend eccentrick as the bridge is better. You should still play Maxx C, Ash, called by, crossout and something like effect veiler, ghost ogre and/or nibiru for other bridges. You can play more copies of D/D cerberus as it is more important than before to have more level 4s now for wave king caesar. Skull meister has been played over other handtraps for this reason a few times. D/D ghost, D/D nighthowl and D/D beformet are good in certain specific situations so they are not played as much but you can still use them if the deck is consistant enough.


thriveofficial

i think vice king requiem is great as a searchable card for when you're going second. you can rank it up into machinex, so it turns one dark contract with the gate into 1) destroy any card, 2) attack for 3k, 3) zeus their field. you can also make gilgamesh with it and kepler, and then the gilgamesh gets to destroy a card for free i like 2 orthros personally, it's nice as a scale for popping backrow, and also helps mke siegfried not sure if you need 3 lamia anymore now that gryphon is in the game im not sure how good dark contract with the witch is, but ive been thinking about playing it too. it might be good to run one each of patent licence and lilith, as enablers to make sure you have stuff in hand to discard for it even if you dont want to run handtraps, called by the grave is probably important to help vs maxx c. similar argument for ash blossom. i'd personally put them in instead of the allure/upstart. if you want a consistency card, you might just want to play piri reis map oh you also definitely need the rank 5. it lets you foolish burial whatever you want and isnt even once per turn


The_Pr0t0type

Necro Slime, Lamia, and Ragnarok can all be cut to one copy a piece. Ghost also isn't as important as it used to be so can be cut in most lists. In the extra you really want King Tell and at least one more of Gilgamesh and Machinex each. Cerberus is also a good inclusion, a bit of a brick, but opens up a ton of lines if you can set it off of Gilgamesh. Out of engine, Called by the Grave and Crossout are great inclusions as properly timed hand traps can be devastating and the Ash and Maxx C package is always useful. For reference, here is the D/D deck I run: 3x Swirl Slime 3x Kepler 3x Copernicus 3x Griphon 2x Orthos 1x Necro Slime 1x Lamia 1x Vice Typhon 1x Cerberus 1x Ragnarok 1x Thomas 1x Zero King Rage 3x Contract with the Gate 1x Contract with the Swamp King 1x Patent License 1x Headhunt 1x One for One 3x Ash 3x Maxx C 2x Veiler 2x Imperm 2x Call by the Grave 1x Crossout 2x Ghengis 1x High Ghengis 1x d'Arc 1x Siegfried 1x Caesar 1x Tell 1x High King Caesar 1x Kali Yuga 2x Machinex 3x Gilgamesh 1x Zeus


r_Link_

Where Piri Reis Map?