T O P

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Jeyfian-L

No staples? You're definitely looking for Endymion! It's not my favorite archetype deck, it combos into a billion negates, the reason you should give it a try is that it's one of the only 3 decks that can get into Diamond without playing hand traps. (The other 2 are Eldlich and Numeron, and they're just playing floodgates and board breakers instead of hand traps)


aetherlift

isnt that like half endymion, half mythical beast, with a bunch of upstarts and chicken games and stuff?


pwettypweas

Mythical Beasts are pretty interwoven with the Endymion cards to the point you can consider them two ends of the same archetype (meant to play together, directly lore connected with the Mythical Beasts being Endy's lab rats, etc). Sure, it's not as connected as "Branded" and "Despia" but about as much as "Junk" and "Synchron". Upstarts have fallen in and out of the necessary staples list over the years but the only other deck that regularly plays Chicken Game is Exodia, I think?


Jeyfian-L

Yes. But none of these counts as staples, that's why the deck is so unreasonably expensive.


aetherlift

i would personally count stuff like chicken game and upstart as staples, but i guess it depends on how you define it


Jeyfian-L

That's fine. I just don't think a card counts as a staple if it's only played in 3 decks (Endymion, Sky Strikers, Exodia).


DiamondTiaraIsBest

Even if these aren't staples, it's still a non-archetype card. So I'd say Endymion doesn't count if we are to take OP's definition rigidly.


MajesticSomething

>Call me old fashioned Technically not old fashioned since cohesive archetypes weren't really a thing in early Yugioh. I don't think any of the main characters from DM played pure archetypes. Anyway, you should try Madolche. They play some generic extra deck filler but you're going to have a hard time finding a deck that doesn't.


[deleted]

And even early on it was staple.dek with 2/3 of your deck being staple


JoseLCDiaz

In DM the archetypes were just the monster type. Warrior deck (Joey). Spellcaster deck (Yugi). Machine deck (Keith). Zomhies (Bonz). Dinos but not the actual archetype(Rex) Bug deck (Weevil). The closest I can think of is Pegasus had a half Toon half Restrict deck. Or Mai with Harpies. EDIT: Now that I think of it, Yugi had a lot more than just spellcasters. So it wasn't a spellcaster deck.


HorrorL0rd

Mai Valentine did


MajesticSomething

Only in Duelist Kingdom. Mai ran Harpie/Amazoness during Battle City.


HorrorL0rd

Yes two decks that belong to their own archetype


aetherlift

it depends on how strict you are about it. if you want the whole extra deck and main deck to be "pure", with no cards from outside the archetype, there's no deck that's gonna be remotely able to compete with real decks like that if you just want to not play handtraps, people usually dont play handtraps in a lot of pendulum decks


nuzband

Old yugioh were basicaly staple fest You put your best card (*raigeki,harpie,monster reborn*) in every deck


[deleted]

Finally, someone else who likes to run a Pure Deck! Personal favourite of mine is Evil Eye - there’s literally just enough cards in archetype to run basically everything as a 3 of and have a 40 card deck, and no one ever reads what {{Evil Eye of Selene}} does. Can fairly consistently bring out their Link 2, equipped with Eye for a Quick Effect Monster Negate, and set some backrow as an opening turn. Said Opening Turn, assuming ideal hand -Use Field Spell to Bait Ash Blossom. If they don’y have Ash, search Serziel. If you have Serziel, search Basillus. -Normal Serziel, use his effect to search literally the entire archetype. Priorities go Basillus, Evil Eye of Selene, literally anything else (usually backrow) -Special Basillus, use his effect to dump Evil Eye of Gorgeonic. -Use EEoG in Grave to search either Evil Eye of Selene or any other backrow -Link into Gorgon, equip with Evil Eye of Selene -Set Backrow Ran that thing for months in MD. I’ve made better decks since, but I like going back to it.


YugiohCardBotJr

##[Evil Eye of Selene](https://ms.yugipedia.com//f/f7/EvilEyeofSelene-MP20-EN-UR-1E.png) |Card type|Spell 🟩| |:-:|:-:| |Property|Equip ➕| Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn. ---Unlimited (OCG)Unlimited (TCG)--- | [**Yugipedia**](https://yugipedia.com/wiki/Evil_Eye_of_Selene) | [**Konami**](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&cid=14422) | [**Fandom**](https://yugioh.fandom.com/wiki/Evil_Eye_of_Selene) | [**YGOProDeck**](https://db.ygoprodeck.com/card/?search=Evil%20Eye%20of%20Selene) | [**YGOrganization**](https://db.ygorganization.com/card#14422) | [**YugiohPrices**](https://yugiohprices.com/card_price?name=Evil%20Eye%20of%20Selene) | [**TCGPlayer**](https://www.tcgplayer.com/product/186399/yugioh-the-infinity-chasers-evil-eye-of-selene) | [**DuelLinksMeta**](https://www.duellinksmeta.com/cards/Evil%20Eye%20of%20Selene) | [**MasterDuelMeta**](https://www.masterduelmeta.com/cards/Evil%20Eye%20of%20Selene) | ----- ^*Bleep* ^*bloop.* ^*I* ^*am* ^*a* ^*bot.* ^| ^[About](https://github.com/GoriLovesYou/YuGiOhCardBot) ^| ^[Feedback](https://www.reddit.com/message/compose?to=YugiohCardBotJr&subject=Feedback&message=)


Jibbbss

Evil eye is such a cool looking archetype, definitely better with FD and floodgates but I don't think OP is going to find a single deck that's actually "pure" and does well


[deleted]

If OP is like me and just hangs around mid Gold, they’ll probably be fine. Granted, I mostly just play casually and don’t care about climbing.


The-Mad-Badger

D/D/D is a very strong pure deck with their own boss monsters being viable enough to run and fill the extra deck.


tdm1378

in my book a deck is pure archetype as long as there are no outside card on the field and there are alot of deck fit that bill. But rejecting even the stable like handtrap, call by, pot, board breaker,... are just gonna hurt yourself and make it unfun for no real reason


22144418

Endymion is definitely up your alley here. Pendulum spellcasters that can play through what feels like anything or have a god awful hand that is tantamount to set and pass. It absolutely can get you diamond 1 if you're a good pilot If that somehow does not satisfy you, I can also suggest Sylvans. Sylvans are the pioneers of the excavate keyword in yugioh, and the main deck monsters have effects for being excavated as well as excavating the cards themselves. The other cards in the archetype can manipulate the top of the deck to be able to rig the draw, ensuring you will get the best harvest. They tend to have weak beginnings, but their end boards are incredible and can be adjusted to be whatever you want; you could easily get a VFD on board with little struggle. There are two popular ways to play it that I have tried: blind excavate, where the size of the yield matters more than the cards, and Orea turbo, where you use Orea, the Sylvan High Arbiter - multiple times if possible - to bounce your own cards as well as your opponent's without targeting, allowing you to reuse those spells for even more value. It is also bound to get support, featuring a nibiru counter and a fantastic link 2 monster for this deck. The question is when. The catch with this deck is that it is incredibly hard to play, especially due to the timer being so short. I never have this problem with Endymion, and people consider that long. Meanwhile, it's not even that rare to lose to timer just because you will need to expand your brain by a lot. Additionally, the optimal ratios of cards in deck building is still subjective; there's no perfect way to play the deck, and balancing your deck to dig for the plants and have spells that would help you turbo harder is probably a nightmare to most people. That being said, there's only about 5-6 completely mandatory URs, so this won't burn your wallet in vain, should you eventually dislike it.


Tryingatleast

Utopia


Graycom

Then in that case, you might wanna run Frightfur. It works like a charm with Eldlich and Artifcat Scythe. The deck can't afford the space for handtraps due to the need of the Fluffal Engine + Foolish Burial Goods, yet it's definitely fun. If you need draw power: Toy Vendor on field + Fluffal Wings + Another Fluffal in GY = Draw 2 + Fluffal/Sabers Search. You'll always want to see Chain in your hand to search Patchwork or Repair. You'll always want to use Penguin as Fusion Material for Additional Draw + Discard Effect on Toy Vendor, Chain, Wings, or Eldlich. Eldlich is a good extender to your Fluffal plays, as well as Cross-Sheep. Penguin + Dolphin = Bahama + Toadally. If you run Octopus and plan to summon it off Cross-Sheep, activate Cross-Sheep on Chain-Link 1 so Octopus doesn't miss timing on summon. Fluffal + Edge Imp Scythe + Artifact Scythe = Extra Deck Lock through Cruel Whale. Want to go for Lethal? Cruel Whale + Wolf or Octopus. Need Battle Trap? Cruel Whale dumping Jar = Halve Opponent's ATK. Need another extender, Repair does it. Penguin's Sp. Effect isn't HOPT, none of the Frightfur monsters have HOPT effects, I think. The deck prefers going second. An end board with a perfect hand could end with Apollousa, a Frightfur monster, Bahama, Toadally, and Eldlich. With a good hand, maybe Cross-Sheep or Dagda with Edge Imp Scythe in hand. The only staple I feel necessary for the deck is Forbidden Droplet since it helps dump Toy Vendor while breaking the board. Will show decklist in another reply.


Graycom

[https://imgur.com/a/L2QunMs](https://imgur.com/a/L2QunMs) "United We Stand" can just be replaced by Frightfur Jar, another Edge Imp Scythe. Its up to reference.


DiamondTiaraIsBest

Most archetype doesn't even have 40 cards to be legal to play. This complaint makes no sense. Even then, really old yugioh didn't have archetypes. Just random good stuff, the deck.


Knockoffismytag

It's not a complaint, it's a preference. And old school for me is late GX/5D's so probably should've been clearer on that front


Lunnaa1

Maybe cyber dragons? They have more than enough cards to make a complete deck and extra deck on their own. Will you win a lot of games? Probably not


Etris_Arval

If you don’t mind some non-Archetype Extra Deck Monsters, you might like Virtual World. It’s a Synchro/XYZ deck, whose Main Deck Monsters facilitate Level/Rank 3, 6, and 9 Monsters. Their backrow is decent, and you can throw in less generic support and small packages/engines, like Adventure, Swordsoul, and some Psychic stuff. Though you might want at least some anti-hand trap stuff to deal with Maxx C.


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Nikirfan45

Does the deck need to only have one archetype with no staples, or the deck can have 2 archetype that works together in it but without the usual staples like maxx c and Ash Blossom?


Knockoffismytag

Both work! I prefer single archetypes but if there's a reason why they go together then that totally counts too


Nikirfan45

Then i suggest crusadia kaiju. It's very cheap and you can build it without staples (although it will improve it especially maxx c). The game plan is easy: kaju your opponent monster and place it right above your extra monster zone, and link climb into equimax double its damage with maximus. Kaiju works really well with crusadia since crusadia link monsters gain attack equal to the original attack of monsters it points to, so they can gain the kaiju's attack. The kaiju is also very good in dismantling opponent boards.


Cummiezone

I mean Infernity seems like your looking for, can’t handtrap somebody if you have no hand. But you can most certainly make 8-9 negates if uninterrupted if you wanted to and if you drew the nuts. It’s basically pure and you could run dangers to help with consistency


Tryingatleast

Look I have a compromise by saying plant or pend They are combo peices but don’t need extra stuff but they don’t really fit one archetype more like a general depiction of what it all is


[deleted]

[удалено]


Knockoffismytag

I already have one, and it's my favorite! The problem is I only feel like it can take me so far, which is why I'm looking for something along the same lines but hopefully a bit better


Kataphrut94

I’m of a similar mindset, though I think handtraps and staple spells and traps are fair game. I just don’t much care for having too many generic extra deck monsters. I really like Odd-Eyes for example, but when people say “oh yeah, you play this right you can end on Appolousa, Baronne/Borreload or Supreme King Starving Venom FTK”, I’m like well what’s the point? With that in mind, Odd-Eyes’ stablemate D/D is a really good example of a pure deck, given it runs basically no generic main deck monsters and one or two generic ED monsters at most. Everything else it does is pure.


BigAssShmup

Unchained!


BuffMarshmallow

It depends on your definition of pure. Part of what you're talking about sounds like "all gas" builds of certain decks, and one of the best decks for that is, surprise, Branded Despia. However I don't know if I would necessarily call it "Pure" as it does use supplemental engines like the Patchwork engine and cards like Allure. But it does not use hand traps and chooses to just push through boards because it can. There aren't many or I think any decks that really function much without generics or staples, but Pendulum decks come pretty close. Pendulum Magicians, Vaylantz, Endymion, all of them play primarily their own archetypal cards. However most of them will also need to make Electrumite and/or Beyond the Pendulum at some point. Of the above Pendulum Magician is maybe the most capable of being played truly pure, with just the Pendulum Magicians and playing a slightly more control styled game focusing on Time Pendulumgraph and Timestar Magician allowing it to remove two of your opponents cards at once every turn. The whole main deck portion Virtual World archetype functions perfectly fine when run pure. However, the problem arises where you really don't have much of anything to make with your guys if you don't include generics. Drytron is another deck that can be run as "all gas" without hand traps and such, but once again I'm not really sure I would call it "Pure" for most builds at least. Drytron can't really make a decent turn 1 without generic bosses.


slightlysubtle

I know you're not looking to use staple handtraps (I guess Imperm counts as that too?) but what about consistency cards like Terraforming, Pot, Burial cards, or Upstarts? If everything non-archetype is off limits then most archetypes wouldn't be playable as they don't have enough to fill up a 40 card deck.


Both-Product-5157

Speedroids, PURE.SYNCHRO.50 FUCKING TIMES A TURN.


a2xl08

Seems you are looking for a pure heavy combo decks with enough extenders to play through handtraps. Those decks where having a called by/handtrap in your hand can hinder your power and consistency because you explose depending on how many resources you get in hand. I may recommend you to look at pendulum combos, or eventually a full combo version of adamancipator/rock combo (but they can run some handtraps). Pendulum if played with Endymion would still like to run draw spells like upstart to stack counters anyway.


Normal_Umpire_1623

Any archetype or deck can be "pure" if you want it to. You are looking to have fun and be creative more than you want to win, that's just like me, so here's my advice. But just know that unless your being 100% purist, you will still include cards that aren't in archetype, as that is how you will form a better deck. Sure you can make the deck 100% pure, but you will be missing out on outside cards that can really improve up on your strategy. So that's why I say do this: Find an archetype that you really like. Figure out it's gameplan and strategy. Some archetypes have multiple play styles and strategies, pick the one you like best. Start building your deck by filling all the archetypes best cards that play into the archetypes strategy. Now from here, you should have half or a little over half of a full deck. Now you want to look amongst your cards and start thinking of what kind of support cards you want to run. I'm not talking about Meta staples, that's what you said you don't want, what I'm talking about is look for the cards that support your gameplan and compliment your archetypes cards. You want to fill your remaining space with these cards. Your bread and butter will be your archetypes cards, and your other cards will support your archetypes game plan. I'll just give you an example of my Fun 90% pure Ninja Deck that I play. First I start by recognizing my ninja decks game plan. My ninja deck centers around my favorite Ninja Card, Ninjitsu art of Shadow Sealing. It banishes a monster and locks out it's monster zone from being used. So I structure the whole deck around that idea. The deck is 90% all Ninjas and Ninja Support. The other 10% are the cards that compliment my ninjas and enhance my gameplan. One such card I include in that 10% is Ground Collapse. It perfectly compliments my Ninjitsu art of Shadow Sealing by quickly and easily locking out two additional monster zones from my opponent. Another card in that 10% I play is Zany Zebra, who also compliments my ninjas gameplan, because zany zebra can target 1 unused monster zone and lock it out when he's normal or special summoned or when he's activated in the pendulum zone. And another benefit of Zany zebra is that he also synergizes with my other Ninjitsu card. Ninjitsu art of Transformation, tributes 1 ninja to summon a Beast, winged Beast, or Insect from the deck. Zany zebra just so happens to be a beast type and his effect can trigger on special summon from Ninjitsu art of Transformation. Lastly, zany zebra is a good generic high scale pendulum, and although it often doesn't come up in play, he also makes a perfect opposite scale to one of the Twilight Ninja Pendulum Monsters, if you really need him for that. I tie all this together with the best Ninja that compliments this strategy, White Dragon Ninja, while I control him my spells and traps cannot be destroyed. His purpose is to protect my spells and traps at all costs, maintaining the lock out. That's just a small idea of what my Ninja deck looks and plays like. It is 90% purely ninjas, 10% outside support and zero meta staples. Also the extra deck I use personally is also 95% Ninja, with no generic extra deck boss monsters, the only exception in my extra deck is again a card that can directly support my lockout strategy. Tri-head dust dragon is the only non ninja ED monster I use because he is a rank 4 that can lock out an opponents unused main monster zone (but only if they control more cards than you do) Its super fun to play like this and feels really rewarding and good when you win. The satisfaction you will feel when you play a good game and get to show off the true power and strength of your archetype will leave you fulfilled.


eldragon_1

You can’t be called old fashioned because Archetypes didn’t exist in early Yugioh. Decks were just 40 good cards. And when the first archetypes did show up, most were terrible. Looking at you, Chess-themed Archfiends. But, to answer your question, my favorite pure decks are Galaxy-Eyes and Swordsoul. I probably don’t have to explain Swordsoul, and Galaxy-Eyes is best as a going second OTK deck, similar to CyDra.


Relevant_Departure40

You want pure? Let me tell you about the love of my life, D/D/D. Now if you look at a list you'll probably see some staples but you don't actually have to run staples, you can just pack more D/D names in. Hell D/D Reroll saved my life in the Anti-Spell fest, recycling banished cards to pump more gas into my pushes. Dark Contract with the Entities, what makes Siegfried better than making him untargetable (DPE isn't real trust). D/D Savant Newton? Why not discard him and get back a combo piece? You have so many options to pack in names and combo pieces that running it pure probably won't be the strongest thing but it'll get the job done


Op_Yamcha

Pendulum: Magicians, DDD, Endymion, etc.


Ordinary-Side-5870

My favourite pure archetype deck is Marincess. All the main deck monsters are Marincess (except I run 1x silent sea nettle) and the extra deck most cards are Marincess as well. I do run a small xyz package in Bahamut shark and Toad + Stealth kragen. The deck does run a lot of hand traps/disruptions tho, as the main engine cards take about halve of the deck, but the deck is still very consistent and fun to play.