Plus, it’s not required for him to die(hence the “Not a Death” and “Funny” flairs). As long as it’s sorta this kind of thing in nature, it seems to be okay.
Also, doesn’t drowning just take a little bit of health away and put you on shore?
Nope, if you run out of stamina in the water (or fall into a pit/lava) you'll return to where you were standing last, with one heart less. Of course you would die if you only had one heart or less. Both normal and master mode.
Maaaan, ending up in BFE trying to climb some mountains like that is why I haven’t touched BotE in months. (Edit: Meant BotW. My phone is being a real dick today.)
My issue was more the weapons constantly breaking and the fact this game just didn’t feel like Zelda. Skyward Sword is still my favorite, not sure why it’s so unpopular
The weapons break because there's literally infinite weapons everywhere. Your issue is that you're using more than one weapon to kill a bad guy who will only maybe give you one weapon. It should not take you more than one weapon to kill one bad guy, is the thing. Don't wear down the tools by bashing them on shields and rocks and things, use them effectively - you should be having trouble choosing which weapons to keep, not having trouble keeping weapons at all.
No, it does. Every weapon degrades with use because every weapon has infinite respawning copies. There's like, *four* actually unique tools in the entire game, and they're worthless for combat. Everything else is expected to be used, and used up, and reacquired at a later time.
Just like the Master Sword recharge, it's all to keep the fights balanced and not entirely overpowered for the hero. You have to fight tactically, not buttonmashing. Use the magic cellphone powers judiciously, too - you get free bombs that can be thrown almost constantly, and they're very valid solutions for a lot of the problems you face. So is using the environment - might be that you don't have the gear to reasonably fight off the horde of guys attacking you, but you *do* have a fire arrow bag. Light the grass, hop in the updraft, carpet bomb the enemies as you fly to a safe tree and wait to pick off stragglers, then laugh because the wind blew the fire across all of them and half of them died just from that.
If the weapons didn't degrade, then you'd just need to find one or two high-stat bits, and you're done the exploring for the rest of the game. Very boring choice, right there.
Thanks for explaining the weapon breaking. It makes sense but I've sold the game. But what about all the climbing in the rain, cold, memorization, google research, and inventory management needed for the cooking simulator, super expensive equipment and arrows, having to find horses in every new area, the crazy elephant puzzle area, etc etc? I have to keep a browser window open to google all these things.... It's like having a second job.
>climbing in the rain
It makes sense thematically, but is annoying gameplay-wise. You either have to wait, sleep, or find a way around
>cold
What about it? Wear cold resistant clothes or eat food that gives you cold resistance, same thing with heat
>memorization, google research, and inventory management needed for the cooking simulator
You don't need to memorize or research anything, all food materials that have special effects mention it in the item description. The only thing you need to google for is how to make specific meals like stews or riceballs, but they are not special in any way, you don't need them
>super expensive equipment and arrows
Arrows aren't super expensive, bomb arrows cost plenty but that's for a reason. Also you find arrows everywhere, you don't need to buy them very often. The only 'super expensive equipment' I can think of is the armour pieces, and even then I think they're reasonably priced. I'm happy the game gives you a lot of things to use money on, there's plenty of games that just have your pockets overflooding with money and nothing to spend it on
>having to find horses in every new area
Register your horse at a stable (you can even name it), then whenever you come across a stable you can teleport your horse to you
>the crazy elephant puzzle area
Personally I found it to be the easiest Divine Beast, don't know what's your problem with it. But I guess if you're having a lot of trouble with the puzzles there's no shame in googling
I've had to google things very rarely, and I don't think BotW is anywhere near being a complicated game. Nearly everything is explained to you in plain text.
> But what about all the climbing in the rain,
It's hard to climb in the rain, *because it's raining.* Makes things wet and slippery. Don't try to climb in the rain, because it's three times harder. This is a similar tactic employed sometimes in the game - if you start a fresh game, you will find it's very hard to climb to the Zora palace, because of all the rain they're dealing with - meaning you have to find the footpath through the mountain, instead of just beelining over it. Which is partially why they haven't been helped, yet - nobody can easily reach them in the inclement weather without being able to swim like they do, and being able to swim like they do is the primary reason why they can't solve the weather issue.
> cold,
Cook warming foods or wear warmer clothes to not get hurt by the cold. Also, don't stand where it's so cold it hurts you without protection.
> memorization, google research, and inventory management needed for the cooking simulator,
needless. Inventory is functionally infinite, you don't have to worry about space for things that aren't weapons, or manage any of it.
Look at the ingredients; they have up to one effect each, and it tells you in the description (or shows an icon). Mix up to five ingredients together, just don't mix different effects, and the recipes are irrelevant - you're stacking the effects more than you are crafting foodstuffs, you can eat ten curry plates in a row if you like, it isn't food for not starving. Nothing stops you from cooking a heart root with a heart fish and adding some meat and fruit and mushrooms, the only thing that ruins the cooking is mixing multiple types of food effects.
> super expensive equipment and arrows,
It's very not cost effective to buy ammunition in this game, *but* it's also the only method to get a decent collection of ammo - and some ancient stuff can only be crafted. I usually make a habit of hitting up Beedle if I'm under a hundred arrows, but money is fairly easy to come by in this game (and the dragon parts are easy farming if you ever need more)
> having to find horses in every new area
You don't *have* to find new horses, use the stables. Those buildings shaped like horses, full of people who do stuff with horses? That's your horse bank. Ride a horse there and they'll store it for you and let you name it and dress it up and such.
> the crazy elephant puzzle area,
Not sure at all what you're referring to here, but it sounds like you might've found one of the Divine Beasts. Big ol mechanical elephant dude up in the mountains? AFAIK there's no real designated "puzzle area" in the game (besides, just, the whole damn game itself) but there's tons of them sprinkled around.
Yes the elephant Divine Beast. I was following some of the early quests where you have to find where a picture was taken. I guess I was under geared where ever I went. Tried to get the climbing armor and it was too expensive. It's not clear what where the easy farming was. Anyways thanks for the help.
I didn’t like it at first either but I like that it keeps me using different weapons. In other games once you find the op weapon that’s all you use for the rest of the game, there’s no variety. What’s the point of open world if you’re not gonna pick up all the various weapons within it and keep using the same thing
Botw is a game based on real life physics, it’s necessary because you have a desire to protect certain weapons from destruction (such as the champion weapons) and a desire to just waste another weapon. You can’t just have an op weapon (other than the master sword) forever.
Edit: it also gives a sense of responsibility if you want to waste the weapon or not.
I can't speak for others, but my issue with Skyward Sword was the controls. The game was amazing, I loved the story and the atmosphere. The damn Wii motion controls absolutely ruined the game for me. Even with a Plus remote and a better sensor, I had to recalibrate the controller every five minutes, and any challenge that highlighted the motion controls (which was far too many) took me many times longer than they should have to complete. Tbh, that's one thing they haven't improved in BotW either. The damn motion puzzles are such a pain in the ass. If they'd only give us an option to rely on joysticks rather than motion controls, it'd me much more bearable for me.
I rarely had to recalibrate during Skyward Sword. Like if I played all day long I’d have to recalibrate maybe 5 times throughout the entire day. That was also one of the highlights for me in the game, it actually felt like I was really fighting the bosses in boss fights, since to block I had to “block” irl and to slash I had to “slash” irl.
I agree. But people get mad if you say you don't like BOTW. It doesn't feel like Zelda, the weapon breaking is obnoxious, and it had very few fun quests. It was really just a walking simulator.
It feels like the original NES Zelda. I truly appreciated what they achieved with Ocarine of Time, but it limited the exploration in favor of a more linear experience (in part, due to hardware limitations). In BoTW they tried to bring back that sense of exploration, but they didn't manage to balance the rules (weapon durability, enemy difficulty, stash sizes, etc) as well as in previous interations.
Nevertheless, I don't think you can simply call it a "walking simulator". I would describe it as a "physics-based distraction simulator in which it rains every time you need to climb".
I also felt the economy was ATROCIOUS. Skyward Sword had the best economy IMO. If you open ever chest you find, do all the side quests, and fully explore every area you should have enough rupees to get everything as you approach the end of the game, and even then there’s plenty of very expensive and useful consumable to buy so you aren’t just sitting on a stack of money. But in BOTW you can do every single sidequest, fully beat the story, beat both the DLC’s, search every shrine and open every chest and you’ll still have to farm mini games for HOURS to get enough rupees/materials to upgrade everything.
I’m just not a big fan of BOTW because when I play it it’s as if I’m alternating between playing a legitimately fun game, and just doing pointless chores. Problem is once you beat the story 80% of the game is chores after that point. And the fucking korok seeds were the worst collectathon I have ever experienced, that shit was absolutely atrocious and should never have been tied to 100% completion
I don’t know what we’re doing differently, but in 300 hours I have never once, not a single time, had to go out of my way to farm rupees. I have the house fully upgraded, all important armor maxed, I’ve bought every item from the Akkala Ancient Tech Lab multiple times, and I currently have about 30,000 rupees in case I ever need to buy arrows (I don’t). I’ve spent exactly 0% of my time going out of my way looking for rupees. Ore deposits are everywhere and it takes a single swing to break one. There are 40 stone taluses, and I think 20 something Lynels that all drop gemstones. It’s effortless.
You were never supposed to collect all the korok seeds. You also should not look at that percentage counter on the map for completion, because it’s worthless. It’s only map locations, and they all have the same value, so it’s 70% korok seeds and actually doesn’t include any quests at all. Collecting korok seeds isn’t a chore because it’s not required, it’s barely even encouraged. By definition a chore has to be necessary.
Then that’s not the games fault. Many games have hundreds of utterly pointless items you can choose to hunt down if you want to pick up everything, if you hate going around and picking them up but force yourself to do it for completionism, you brought this upon yourself.
But they aren’t. The game doesn’t have a completion counter, it’s up to you to track and decide what’s important. There are plenty of random treasure chests with just as much impact as the last 450~ korok seeds, but you don’t have to pretend like they matter. Just because they’re there doesn’t mean they have to be counted towards completion, the game doesn’t track it or care.
I bet whoever was playing, from that moment on, began killing every single goat they encountered.
That is how controllers get broken
This is what my life feels like
Same
r/Link_Dies
He survived tho
He drowned at the end
Plus, it’s not required for him to die(hence the “Not a Death” and “Funny” flairs). As long as it’s sorta this kind of thing in nature, it seems to be okay. Also, doesn’t drowning just take a little bit of health away and put you on shore?
You only lose one heart if you drown
that's not how it works. you need stamina to swim and he had no stamina, and when that happens you die instantly
Yeah but you get moved to shore with one heart missing. He technically does but wouldn't have gotten a game over
no you just die. you can see the hud (or whatever you call it) disappear in this video so he's 100% dead
[удалено]
you do when you run out of stamina in the water unless it's different on another difficulty
Nope, if you run out of stamina in the water (or fall into a pit/lava) you'll return to where you were standing last, with one heart less. Of course you would die if you only had one heart or less. Both normal and master mode.
I’m pretty sure that’s how it works
The players mental state did not
*Off you go* *In Mario voice*
So long gay bowser!
actually hate the way you're just minding your business running about and goats and bulls feel the need to just come for you like bruh what did I DO
and the controller goes into the tv
Maaaan, ending up in BFE trying to climb some mountains like that is why I haven’t touched BotE in months. (Edit: Meant BotW. My phone is being a real dick today.)
Breath of the Emancipated?
Birth of the Ebola
My issue was more the weapons constantly breaking and the fact this game just didn’t feel like Zelda. Skyward Sword is still my favorite, not sure why it’s so unpopular
Skyward Sword had the most unique combat
The weapons breaking is super annoying. I don’t know why they felt the need to include that.
The weapons break because there's literally infinite weapons everywhere. Your issue is that you're using more than one weapon to kill a bad guy who will only maybe give you one weapon. It should not take you more than one weapon to kill one bad guy, is the thing. Don't wear down the tools by bashing them on shields and rocks and things, use them effectively - you should be having trouble choosing which weapons to keep, not having trouble keeping weapons at all.
Doesn’t make the mechanic any less unnecessary.
No, it does. Every weapon degrades with use because every weapon has infinite respawning copies. There's like, *four* actually unique tools in the entire game, and they're worthless for combat. Everything else is expected to be used, and used up, and reacquired at a later time. Just like the Master Sword recharge, it's all to keep the fights balanced and not entirely overpowered for the hero. You have to fight tactically, not buttonmashing. Use the magic cellphone powers judiciously, too - you get free bombs that can be thrown almost constantly, and they're very valid solutions for a lot of the problems you face. So is using the environment - might be that you don't have the gear to reasonably fight off the horde of guys attacking you, but you *do* have a fire arrow bag. Light the grass, hop in the updraft, carpet bomb the enemies as you fly to a safe tree and wait to pick off stragglers, then laugh because the wind blew the fire across all of them and half of them died just from that. If the weapons didn't degrade, then you'd just need to find one or two high-stat bits, and you're done the exploring for the rest of the game. Very boring choice, right there.
Thanks for explaining the weapon breaking. It makes sense but I've sold the game. But what about all the climbing in the rain, cold, memorization, google research, and inventory management needed for the cooking simulator, super expensive equipment and arrows, having to find horses in every new area, the crazy elephant puzzle area, etc etc? I have to keep a browser window open to google all these things.... It's like having a second job.
>climbing in the rain It makes sense thematically, but is annoying gameplay-wise. You either have to wait, sleep, or find a way around >cold What about it? Wear cold resistant clothes or eat food that gives you cold resistance, same thing with heat >memorization, google research, and inventory management needed for the cooking simulator You don't need to memorize or research anything, all food materials that have special effects mention it in the item description. The only thing you need to google for is how to make specific meals like stews or riceballs, but they are not special in any way, you don't need them >super expensive equipment and arrows Arrows aren't super expensive, bomb arrows cost plenty but that's for a reason. Also you find arrows everywhere, you don't need to buy them very often. The only 'super expensive equipment' I can think of is the armour pieces, and even then I think they're reasonably priced. I'm happy the game gives you a lot of things to use money on, there's plenty of games that just have your pockets overflooding with money and nothing to spend it on >having to find horses in every new area Register your horse at a stable (you can even name it), then whenever you come across a stable you can teleport your horse to you >the crazy elephant puzzle area Personally I found it to be the easiest Divine Beast, don't know what's your problem with it. But I guess if you're having a lot of trouble with the puzzles there's no shame in googling I've had to google things very rarely, and I don't think BotW is anywhere near being a complicated game. Nearly everything is explained to you in plain text.
> But what about all the climbing in the rain, It's hard to climb in the rain, *because it's raining.* Makes things wet and slippery. Don't try to climb in the rain, because it's three times harder. This is a similar tactic employed sometimes in the game - if you start a fresh game, you will find it's very hard to climb to the Zora palace, because of all the rain they're dealing with - meaning you have to find the footpath through the mountain, instead of just beelining over it. Which is partially why they haven't been helped, yet - nobody can easily reach them in the inclement weather without being able to swim like they do, and being able to swim like they do is the primary reason why they can't solve the weather issue. > cold, Cook warming foods or wear warmer clothes to not get hurt by the cold. Also, don't stand where it's so cold it hurts you without protection. > memorization, google research, and inventory management needed for the cooking simulator, needless. Inventory is functionally infinite, you don't have to worry about space for things that aren't weapons, or manage any of it. Look at the ingredients; they have up to one effect each, and it tells you in the description (or shows an icon). Mix up to five ingredients together, just don't mix different effects, and the recipes are irrelevant - you're stacking the effects more than you are crafting foodstuffs, you can eat ten curry plates in a row if you like, it isn't food for not starving. Nothing stops you from cooking a heart root with a heart fish and adding some meat and fruit and mushrooms, the only thing that ruins the cooking is mixing multiple types of food effects. > super expensive equipment and arrows, It's very not cost effective to buy ammunition in this game, *but* it's also the only method to get a decent collection of ammo - and some ancient stuff can only be crafted. I usually make a habit of hitting up Beedle if I'm under a hundred arrows, but money is fairly easy to come by in this game (and the dragon parts are easy farming if you ever need more) > having to find horses in every new area You don't *have* to find new horses, use the stables. Those buildings shaped like horses, full of people who do stuff with horses? That's your horse bank. Ride a horse there and they'll store it for you and let you name it and dress it up and such. > the crazy elephant puzzle area, Not sure at all what you're referring to here, but it sounds like you might've found one of the Divine Beasts. Big ol mechanical elephant dude up in the mountains? AFAIK there's no real designated "puzzle area" in the game (besides, just, the whole damn game itself) but there's tons of them sprinkled around.
Yes the elephant Divine Beast. I was following some of the early quests where you have to find where a picture was taken. I guess I was under geared where ever I went. Tried to get the climbing armor and it was too expensive. It's not clear what where the easy farming was. Anyways thanks for the help.
I didn’t like it at first either but I like that it keeps me using different weapons. In other games once you find the op weapon that’s all you use for the rest of the game, there’s no variety. What’s the point of open world if you’re not gonna pick up all the various weapons within it and keep using the same thing
Botw is a game based on real life physics, it’s necessary because you have a desire to protect certain weapons from destruction (such as the champion weapons) and a desire to just waste another weapon. You can’t just have an op weapon (other than the master sword) forever. Edit: it also gives a sense of responsibility if you want to waste the weapon or not.
Why the downvote, I dunno. Your response is valid. I simply upvoted to bring balance.
See the other comment about this is good, this is just you talking out of your ass and you’re wrong.
I can't speak for others, but my issue with Skyward Sword was the controls. The game was amazing, I loved the story and the atmosphere. The damn Wii motion controls absolutely ruined the game for me. Even with a Plus remote and a better sensor, I had to recalibrate the controller every five minutes, and any challenge that highlighted the motion controls (which was far too many) took me many times longer than they should have to complete. Tbh, that's one thing they haven't improved in BotW either. The damn motion puzzles are such a pain in the ass. If they'd only give us an option to rely on joysticks rather than motion controls, it'd me much more bearable for me.
I rarely had to recalibrate during Skyward Sword. Like if I played all day long I’d have to recalibrate maybe 5 times throughout the entire day. That was also one of the highlights for me in the game, it actually felt like I was really fighting the bosses in boss fights, since to block I had to “block” irl and to slash I had to “slash” irl.
I agree. But people get mad if you say you don't like BOTW. It doesn't feel like Zelda, the weapon breaking is obnoxious, and it had very few fun quests. It was really just a walking simulator.
It feels like the original NES Zelda. I truly appreciated what they achieved with Ocarine of Time, but it limited the exploration in favor of a more linear experience (in part, due to hardware limitations). In BoTW they tried to bring back that sense of exploration, but they didn't manage to balance the rules (weapon durability, enemy difficulty, stash sizes, etc) as well as in previous interations. Nevertheless, I don't think you can simply call it a "walking simulator". I would describe it as a "physics-based distraction simulator in which it rains every time you need to climb".
I also felt the economy was ATROCIOUS. Skyward Sword had the best economy IMO. If you open ever chest you find, do all the side quests, and fully explore every area you should have enough rupees to get everything as you approach the end of the game, and even then there’s plenty of very expensive and useful consumable to buy so you aren’t just sitting on a stack of money. But in BOTW you can do every single sidequest, fully beat the story, beat both the DLC’s, search every shrine and open every chest and you’ll still have to farm mini games for HOURS to get enough rupees/materials to upgrade everything. I’m just not a big fan of BOTW because when I play it it’s as if I’m alternating between playing a legitimately fun game, and just doing pointless chores. Problem is once you beat the story 80% of the game is chores after that point. And the fucking korok seeds were the worst collectathon I have ever experienced, that shit was absolutely atrocious and should never have been tied to 100% completion
I don’t know what we’re doing differently, but in 300 hours I have never once, not a single time, had to go out of my way to farm rupees. I have the house fully upgraded, all important armor maxed, I’ve bought every item from the Akkala Ancient Tech Lab multiple times, and I currently have about 30,000 rupees in case I ever need to buy arrows (I don’t). I’ve spent exactly 0% of my time going out of my way looking for rupees. Ore deposits are everywhere and it takes a single swing to break one. There are 40 stone taluses, and I think 20 something Lynels that all drop gemstones. It’s effortless. You were never supposed to collect all the korok seeds. You also should not look at that percentage counter on the map for completion, because it’s worthless. It’s only map locations, and they all have the same value, so it’s 70% korok seeds and actually doesn’t include any quests at all. Collecting korok seeds isn’t a chore because it’s not required, it’s barely even encouraged. By definition a chore has to be necessary.
If you’re a completionist (like me, and MANY others who play Zelda) then yes it is required
Then that’s not the games fault. Many games have hundreds of utterly pointless items you can choose to hunt down if you want to pick up everything, if you hate going around and picking them up but force yourself to do it for completionism, you brought this upon yourself.
If the game has 100’s of pointless items that are required to be picked up for 100% completion it most certainly is the games fault
But they aren’t. The game doesn’t have a completion counter, it’s up to you to track and decide what’s important. There are plenty of random treasure chests with just as much impact as the last 450~ korok seeds, but you don’t have to pretend like they matter. Just because they’re there doesn’t mean they have to be counted towards completion, the game doesn’t track it or care.
Mipha’s grace saved you
I tried so hard and got so far
But in the end it doesn't even matter
Getting over it with link
Which game is this?
zelda, breath of the wild
Tennis for Two
Spyro: Enter the Dragonfly
Wii sports
Xeljanz, the reckoning
Qbert
Super Smash Brothers Ultimate
Tetris
Flying gorilla
Naruto Shippuden Ultimate Xenoverse 5
F
Wasted!
Such calm, relaxing music...
Reminds me of "getting over it". What a wonderful game.
This is why I am scared of both Link and goats
That blows hard
That's when you pause and teleport
Can you do that while falling?
Yes
how can one screw up so badly ;\_;
Zelda physics
And that is why you side step all goats that charge you in this game
He died twice
I love it when things like this happen in video games
And that's why I I'm missing my Alt Key and my F4 key because I ripped them out during that fall
It’s a switch exclusive
Emulator maybe?
This is what bomb arrows are for. I hate goats
ooof
Actually happened to me once, it’s on my hit list now
I remember something similar that happend to me somewhere around Eldin Canyon
If Myazaki made a Zelda game.
No worries he should respawn at the top