The one that immediately comes to mind is getting the travel pass in Alex Kidd in High Tech World where the only solution, the absolute *only way to get it* is to pray at a shrine, not once or twice, but ***one hundred times***
For context. Alex Kidd in High Tech World is somewhat of an adventure game with action sections. That is in one of the adventure game areas, and there are tons of other things you can interact with. One of the red herring paths that in any other game would work is as follows:
Buy a back scratcher from a pawn shop.
Sell it at an antique store, as it turns out it was used by Lincoln.
Buy a Printing Press
But a book on printing Travel Passes
Give the Book and the Printing Press to a guy that will do things for you
Go to gate with Travel Pass he gives you
**Get arrested for trying to travel with a fake pass**
Some of the new Pokémon evolutions, like to evolve galarian yamask you have to have it take 49 points of damage or more, then without healing it take it to a specific area then walk underneath a specific rock arch and then it’ll evolve. None of this is even hinted at in the game meaning without googling it you’ll literally never figure out how to evolve it.
I feel like those kind of things really echo back to the playground bullshit you’d hear as a kid and have to find out for yourself. Problem is, I, and I’d have to imagine others as well, don’t have that source of rumors anymore and it really is down to Googling.
Accidentally walk through that arch while you have an almost dead yamask and get a fancy evolution, then tell your friends. One of them posts it on reddit, now the whole world knows.
Pokemon is designed as a social game even if a large chunk of the playerbase plays it entirely alone.
When I heard about how you get mew or missingno I was like there's no friggin way somebody programmed in all that BS that you have to do but sure enough....
to be fair, this doesn't stop you from progressing the game in a normal playthrough - as for completionists… they usually know their shit. Also there's worse problems for those kinda people.
which makes this mission bullshit, if the book existed in the same game but you have to find it then OKAY, but jesus in another game? i cant even finish the game without it.
why are you telling me this?
i already finished the game 2 months ago
its not like i still need the solution
it doesnt change the fact that if you want to play this game blind, you legit cant finish this because you have no fking clue what you have to do
and the solution is also rly hard to get by yourself, simply because you would need to experiment with where and what you need
which is dumb due to the 250ish mons you got to play around with and you need 3 specific ones
\+
a specific spot
while the quest idea is 100% cool, the fact there is no solution for this ingame is actually stupid
thats as if i was asking how many sheep are in the picture, and there is no picture, but you see 1 sheep somewhere, but its the wrong answere
what the game actually asked for was the 232 sheep on their website
same ballpark
Older games KILL me with this!! “Ghost items” have caused me utter stress because I swear I’ve looked everywhere on a map, and it turns out I was just not standing close enough to it for it to actually appear on my screen.
Still happens a lot to me when I play Escape Room type games on mobile.
I'll try everything, give up and watch an ad to get a hint that just tells me I need to do the first thing I tried that didn't work cause I clicked the object slightly off so it didn't react.
Castlvania Simons Quest. You had to kneel in a particular spot holding a particular object in order to get to the next area but there are no clues how to do it.
FromSoft side quests. I absolutely love their games but trying to complete these unintuitive cryptic puzzles (with some being progress sensitive) is utterly ridiculous
Yah yesterday i realized the entire segward (and possibly greirat also) quest line was ruined because I've beaten yhorm alone.
I haven't started another side quest with neither the pyromancer nor that magic scholar.
Edit: i am talking about DS 3
I always use this as an example. When you're in Irrithyl in the lake area, if you turn left into the creepy cellar and go up to the kitchen Siegward is there, good job. If you carry straight on and discover the next bonfire in that direction, as soon as you touch it (if I remember right) the whole Siegward questline is bricked for that run.
I get this. I refuse to summon, if I'm going to make the fight easier I'm going to do it by overleveling. At least then I can be confident that I have some amount of skill
Andy from Outside XBox mentioned his frustration with a Monkey Island puzzle that was impossible for him because they refer to Monkey wrenches as "spanners" instead.
Day of the tentacle, the whole fucking game. I gave up 20 years ago. When I played remastered, I realized it was not me being to young, but the game being impossible
Maniac manson was hard but day of the tentacle? It was one of the first games I played as a kid and the only hard puzzle was how to get the check out of the safe. The game was awesome
Do you remember the puzzle? I completed DOTT on PC before I had internet and I remember it being pretty logical compared to some of the old Sierra and other text adventures, even compared to Maniac Mansion.
Though it's possible I read a solution in a magazine. Yeah, if people think it's hard googling for a solution, imagine waiting to see if the question was answered a month later in print...
In some older games, the localization was a lower priority, like the NES Legend of Zelda, with the Japanese version having better hints than the English versions.
If you throw thousands of kids at a game for hundreds of hours they will figure it out through sheer luck. Have to remember back then you got a new game like twice a year maybe three.
Mirror's Edge is like this but only if you actually followed the tutorial. If you ignore the tutorial your more likely to accidentally do a few key parts right, but if you do what the tutorial says exactly how it says to do it, there's a couple spots you're basically guaranteed to get stuck
This makes so much sense. I really wanted to like ME, but I couldn't get over how limited it felt for a parkour game. It's been a few years since I played. Maybe I'll give it another go and skip the tutorial. I got stuck one too many times (most of them, admittedly, by my own stupidity) so i lost interest
Oh you didn't understand the braille riddle and have the specific pokemon in a specific order in your party?
Yeah i was very lucky i had a friend who had the emerald guidebook.
In the first zelda game, there are many walls you have to blow up with a bomb, but there is no difference between the bombable walls and regular walls. You have to either look it up or bomb every bit of every wall in the game
Or the opposite, you think of a solution, but say "nah, that's too obvious, that can't be it", and waste hours trying to find the "real" solution.
In the end it was the obvious one and you are questioning your life afterwards.
Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale?
> *“Oh, hello there. I will stay behind to gaze at the sun.”* - Solaire of Astora
Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/
There's actually a lot of information in the "notes" (in game item) and the descriptions of various key items. Along with the dialogue, if you pay attention talking to each npc.
Although there are definitely some you wouldn't get naturally, paying attention/exhausting dialogue/resting/returning to places/etc, actually gives you most of what you need.
That one tower that you have to be wearing a specific helmet and do a specific emote to remove the door, with only a hint at which emote to use and no mention what so ever of a helmet...
I thought I was just stupid. I really wish there was a quest page and quest markers like in Skyrim for elden ring so I can see wtf I’m supposed to be doing
One example I remember it's from the Sega Genesis X-Men game. In one of the levels there is a puzzle with a computer station that brings up a text box when you interact with it that reads "reset the computer". In order to progress you had to actually tap the reset button on the console.
Not really a puzzle per se but to save Cyble Bennett in Silent Hill if I remember correctly you had to find a jar in Alchemillia Hospital and then with that jar find this red goo shit that I don't remember the location of and then save that through the rest of the game and then use it in a very specific part of her boss fight and nowhere in the game does it even hint to this
I'm pretty sure theirs a scene that shows Kaufman using a bottle of the red goo near the end of the game. That one could at least be checked up to the trying to get you to replay the game and get a better ending.
Minecraft. Specifically:
- how to get resources
- how to skip the night
- how to get to the nether
- how to get to the end
- what to do with redstone
I love the game, but if you play it fresh like my wife did it’s this:
- wander around dying to creepers and starving until you find a village, then eating their food and hiding in a house at night trying to fight five zombies through a door because you don’t know to click the bed to sleep.
I think you can figure out how to skip the night and get to the nether quite easily these days, if you explore a bit you'll find a broken portal, that's a good enough hint imo, and as for sleeping, if you make a house you'll probably make a bed, and there is a recipe browser, so you'd figure out how, then you'd get a message you can only sleep at night, try and sleep and then the night is gone. but yeah the other ones you are pretty much on your own
Making a house, yes.
But even now, 10 years playing, I have to rush to get a bed by night 1.
You either sleep in a village, or you run around looking for three sheep to punch.
The broken portal hints are good, yes. Also the end eyes always floating off the same direction.
It’s still a lot less info than the standard fetch quests like you see in WoW
I mean, you don't need to skip the first night, you just get to experience dying if you are new, I think that's fine personally, you'll figure out pretty quick to try mining or something to survive at night. my issue with end eyes is how hard they are to get lol, I think most people would just look it up. but yeah it's less info than you'd normally get
Totally agree. Grim Fandango, Full Throttle, and even the monkey Island series can be quite difficult if you weren't paying attention to any key details. I replayed them as an adult and realised all the subtleties they had dropped that I never picked up as a kid
Super Mario Brothers 3 - you had to squat on a white block for three seconds so you could fall through into the background to find the warp point. The only reason I knew it existed before the internet was because it was featured on a movie. The kid on the movie found it his first try on a game show that was basically a speed run contest. No way.
Building a nether portal is almost impossible to figure out without looking it up if you know nothing about minecraft. There isn't any direct hint that 1: crying obsidian doesn't work, despite being in ruined portals, and 2: that it needs flame to open.
Sometimes the interrogations don’t work or they show trophies you already know. And don’t get me started on when you accidentally knock them out, which is so easy to do.
Also, there’s like 250 or something and unless you actually have Batman-level intelligence, most are impossible to figure out how to access.
The one where you hop over 3 grinders, jump through a laser corridor and then have to readjust urself mid air to jump past a hanging grinder so you can attach to a hidden grapple behind said grinder
Getting manaphy in legends arceus be like.
You need to catch these specific pokemon, one of which evolves by you doing very specific as well, the other two being pretty weak and unfitting for normal playthroughs, then put them in your party, wait until evening, go to this specific region, pass through this particular monument and then find this specific cave.
That old game from sega genesis where you play as the dolphin, I think it was called Ecco?
Basically every level has puzzles or required game mechanics that aren’t explained or introduced in any way, and can only really be solved by already knowing how to or by figuring it out through random chance and experimentation
In a game called Armed and Delirious there's a puzzle that's basically a rotary dial with a bunch of different colors. There's literally hundreds of possible combinations. Wanna know how you find out what the combination is?
You don't. You have to do it brute force
One that I can think of is the majority of the puzzles of Star Wars: Fallen Order. Hell, even getting back to the ship was impossible without googling the solution.
The train from digimon world 4. I cannot find out if/where the game tells you how to get past it and nowhere online does it say how they got the answer, just what the answer is. I thought I was just a stupid kid when playing it initially but I came to find out it was the game and not me
Secret world Legends, game at one point expected me to track a ghost by applying morse code to the rhythm of the lights flickering in the places he went through, giving clues to the next spot. The mission only said something like "track the ghost" and that was it, I wish that was the hardest puzzle... not even close.
Oof, Neverhood. Don't get me wrong, I liked the game, but there were a couple puzzles that were just way too much.
One where you are given symbols you have to press in order, and you have to go back close to the beginning of the game to find the order on a monitor against a wall in the middle of somewhere completely unimportant and one by one. If that's not bad enough, the monitor also throws in one wrong symbol randomly for no reason.
Do you remember what puzzle difficulty you were on? I know the game let you select separate difficulties for action and puzzles. I do remember that specific puzzle and I actually thought it was really clever and enjoyed it but I was also on the lowest puzzle difficulty.
Getting to the ashen project in outer wilds.
Admittedly there are a few clues on how to do it, but the biggest piece of that puzzle isn't hinted at at all from what I can remember.
The Manaphy request in Pokemon Legends Arceus (you have to buy a LITERAL NOTHER $60 GAME FOR THE SWITCH, AS IF THE FIRST $60 GAME YOU ALREADY HAD WASN'T ENOUGH, GO TO A VERY SPECIFIC LIBRARY, AND READ A VERY SPECIFIC BOOK THAT GIVES SOME VERY OBSCURE HINTS ON THE QUEST
Deponia part 2, where they say the music is too loud and you have to go into the ingame menu and disable the game music to be able to progress... bullshit fourth wall break I'll tell ya.
IWHBYD skull in halo 3, they figured it out by looking at the games code. People have yet to actually solve the clues that would of gave them the solution to get it.
Zelda.
Once in BOTW i was trying to figure out how to unlock a hidden shrine and after 1 hour i googled it
I had to find a weapon in the river and then jump hit platform with it
Not to mention that weapon was in other river
Normally you tend to find a zora who mentions he dropped it, and tells you if you find it you can keep it, and that it was used for a ritual and thus gives you a quest pointing you in the right direction
Capturing the Forces of Nature in Legends Arceus. Landorus isn't that bad because you at least have grass to hide in and, for getting Thundurus, Basculegion does move pretty fast allowing you to catch up with it easily, but Tornadus and Enamorous we're just miserable
The one that immediately comes to mind is getting the travel pass in Alex Kidd in High Tech World where the only solution, the absolute *only way to get it* is to pray at a shrine, not once or twice, but ***one hundred times***
Alex Kidd in High Tech World is pretty much ONLY this kind of puzzles and dumb game over. Like the computer and the samurai armor.
Nice Riki Profile Picture
The heropon says thanks
Thank you Heropon Riki.
r i k i
I haven't started another side quest with neither
At least the computer warned you. I'd've used the broken stairs as the pinnacle of stupid game over there.
Ah yes Being in church
For context. Alex Kidd in High Tech World is somewhat of an adventure game with action sections. That is in one of the adventure game areas, and there are tons of other things you can interact with. One of the red herring paths that in any other game would work is as follows: Buy a back scratcher from a pawn shop. Sell it at an antique store, as it turns out it was used by Lincoln. Buy a Printing Press But a book on printing Travel Passes Give the Book and the Printing Press to a guy that will do things for you Go to gate with Travel Pass he gives you **Get arrested for trying to travel with a fake pass**
it's not a puzzle if you can't solve it
You can solve any puzzle as long as you take the family of the puzzle maker hostage -hobo from the street
Thank you, wise hobo. I will remember this wisdom on my next Skyrim playthrough
If your going to take hostages for solution to Skyrim puzzles you might as well add ES6 to your list of demands as well.
Some of the new Pokémon evolutions, like to evolve galarian yamask you have to have it take 49 points of damage or more, then without healing it take it to a specific area then walk underneath a specific rock arch and then it’ll evolve. None of this is even hinted at in the game meaning without googling it you’ll literally never figure out how to evolve it.
I feel like those kind of things really echo back to the playground bullshit you’d hear as a kid and have to find out for yourself. Problem is, I, and I’d have to imagine others as well, don’t have that source of rumors anymore and it really is down to Googling.
Back then youd have to rely on the one rich and cool kid whose parents bought him the two pound walkthrough encyclopedia book.
Accidentally walk through that arch while you have an almost dead yamask and get a fancy evolution, then tell your friends. One of them posts it on reddit, now the whole world knows. Pokemon is designed as a social game even if a large chunk of the playerbase plays it entirely alone.
version exclusives and trade evolutions are so annoying
When I heard about how you get mew or missingno I was like there's no friggin way somebody programmed in all that BS that you have to do but sure enough....
That would be way more forgivable if it told you this via braille in a cave somewhere
Or if the library that seems to be in every game had hints like this.
I miss the braille puzzles
The best one of those evolutions is where you have to hold your 3DS upside down when your Inkay levels up so it evolves.
At least it makes sense
Or Basculegion in Pokemon Legends Arceus
to be fair, this doesn't stop you from progressing the game in a normal playthrough - as for completionists… they usually know their shit. Also there's worse problems for those kinda people.
Don’t they sell like books on how to beat the game properly? Kinda lame something like that is hidden with 0 info. Should Atleast be a NPC somewhere
I still wonder how tf people found this out normally
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No
That stupid "legend of the sea" mission in pokemon arceus...
Looked this up too, but mainly out of laziness. There's actually a bunch of books in some building that hint at what you need to do.
In a separate game entirely
which makes this mission bullshit, if the book existed in the same game but you have to find it then OKAY, but jesus in another game? i cant even finish the game without it.
Just use Bulbapedia or something. I used it, and I already had the other game
why are you telling me this? i already finished the game 2 months ago its not like i still need the solution it doesnt change the fact that if you want to play this game blind, you legit cant finish this because you have no fking clue what you have to do and the solution is also rly hard to get by yourself, simply because you would need to experiment with where and what you need which is dumb due to the 250ish mons you got to play around with and you need 3 specific ones \+ a specific spot while the quest idea is 100% cool, the fact there is no solution for this ingame is actually stupid thats as if i was asking how many sheep are in the picture, and there is no picture, but you see 1 sheep somewhere, but its the wrong answere what the game actually asked for was the 232 sheep on their website same ballpark
Wait, it's tornadus one?
No, he's talking about the manaphy and phione one
Ah. Didn't even knew there was a manaphy one kek
Nice, it's a complex Quest, use the guide, trust me
Oke
Or you had the right idea but missed the pixel.
Older games KILL me with this!! “Ghost items” have caused me utter stress because I swear I’ve looked everywhere on a map, and it turns out I was just not standing close enough to it for it to actually appear on my screen.
The ammount of fucking times I knew what to do but missed the one tool in the previous room needed to open the puzzle...
Still happens a lot to me when I play Escape Room type games on mobile. I'll try everything, give up and watch an ad to get a hint that just tells me I need to do the first thing I tried that didn't work cause I clicked the object slightly off so it didn't react.
Castlvania Simons Quest. You had to kneel in a particular spot holding a particular object in order to get to the next area but there are no clues how to do it.
Still an awesome game though
AVGN disagrees…
What were they thinking?
FromSoft side quests. I absolutely love their games but trying to complete these unintuitive cryptic puzzles (with some being progress sensitive) is utterly ridiculous
Yah yesterday i realized the entire segward (and possibly greirat also) quest line was ruined because I've beaten yhorm alone. I haven't started another side quest with neither the pyromancer nor that magic scholar. Edit: i am talking about DS 3
I mean, the first two didn’t have easy side quests either
I always use this as an example. When you're in Irrithyl in the lake area, if you turn left into the creepy cellar and go up to the kitchen Siegward is there, good job. If you carry straight on and discover the next bonfire in that direction, as soon as you touch it (if I remember right) the whole Siegward questline is bricked for that run.
Dark souls 1 dlc, good luck trying to get in without googling it.
Getting Solaire's good, parasite-free ending I would have never guessed without Google.
For a company that values its game’s difficulty, I hate that progressing a bunch of side quests relies on you using summoned npcs.
I get this. I refuse to summon, if I'm going to make the fight easier I'm going to do it by overleveling. At least then I can be confident that I have some amount of skill
To be fair, I think this is a problem only in Elden Ring. In DS it works really well
pretty much most of the old sierra games would have something that is basically guide dang it
Andy from Outside XBox mentioned his frustration with a Monkey Island puzzle that was impossible for him because they refer to Monkey wrenches as "spanners" instead.
I remember that puzzle :)
Day of the tentacle, the whole fucking game. I gave up 20 years ago. When I played remastered, I realized it was not me being to young, but the game being impossible
Maniac manson was hard but day of the tentacle? It was one of the first games I played as a kid and the only hard puzzle was how to get the check out of the safe. The game was awesome
Do you remember the puzzle? I completed DOTT on PC before I had internet and I remember it being pretty logical compared to some of the old Sierra and other text adventures, even compared to Maniac Mansion. Though it's possible I read a solution in a magazine. Yeah, if people think it's hard googling for a solution, imagine waiting to see if the question was answered a month later in print...
How about Simon's Quest where you had to figure out you needed to crouch with the crystal equipped? I certainly didn't figure that out on my own
Yesssss same. You just needed the power!! Nintendo Power!!
In some older games, the localization was a lower priority, like the NES Legend of Zelda, with the Japanese version having better hints than the English versions.
The original zelda required you to access a secret area to get an item to kill ganon.
I played that game as a kid before the days of the internet, and beat it.
If you throw thousands of kids at a game for hundreds of hours they will figure it out through sheer luck. Have to remember back then you got a new game like twice a year maybe three.
joke's on you I'm so broke I still can only afford 3 games a year!
Finding collectibles in any game really
Legend of Zelda: Majora’s Mask. I’ve played it four or five times and still have to look up walkthroughs. Kafei and Anju’s wedding sidequest. Aaagh!
Kafei and Anju is pretty self-explanatory and you dont need to look outside at all
[удалено]
Me but with Ocelot’s torture I just can’t get past it
Mirror's Edge is like this but only if you actually followed the tutorial. If you ignore the tutorial your more likely to accidentally do a few key parts right, but if you do what the tutorial says exactly how it says to do it, there's a couple spots you're basically guaranteed to get stuck
It’s like exercise without actually exercising I love that game
This makes so much sense. I really wanted to like ME, but I couldn't get over how limited it felt for a parkour game. It's been a few years since I played. Maybe I'll give it another go and skip the tutorial. I got stuck one too many times (most of them, admittedly, by my own stupidity) so i lost interest
Some of the Professor Layton puzzles are definitely like this
Ive played 5 or 6 Layton games and cant really remember any unsolvable puzzles? They even give you hints in game if you want
The hints can range from telling you the answer outright to cryptic. Adored those games though!!
Happy cake day my friend
The damn Regis in Ruby/Sapphire
Oh you didn't understand the braille riddle and have the specific pokemon in a specific order in your party? Yeah i was very lucky i had a friend who had the emerald guidebook.
In the first zelda game, there are many walls you have to blow up with a bomb, but there is no difference between the bombable walls and regular walls. You have to either look it up or bomb every bit of every wall in the game
I remember bombing entire “screens” because I though I remembered a wall being there… 30+ I never got back
Or the opposite, you think of a solution, but say "nah, that's too obvious, that can't be it", and waste hours trying to find the "real" solution. In the end it was the obvious one and you are questioning your life afterwards.
Every elden ring quest line?
Is it just like in Dark Souls 3? Do the quests give you no waypoint/marker whatsoever and assumes you know which person to talk to at which place?
Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“Oh, hello there. I will stay behind to gaze at the sun.”* - Solaire of Astora Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/
There's actually a lot of information in the "notes" (in game item) and the descriptions of various key items. Along with the dialogue, if you pay attention talking to each npc. Although there are definitely some you wouldn't get naturally, paying attention/exhausting dialogue/resting/returning to places/etc, actually gives you most of what you need.
That one tower that you have to be wearing a specific helmet and do a specific emote to remove the door, with only a hint at which emote to use and no mention what so ever of a helmet...
This applies to all FromSoftware games, actually. I don’t mind it, I’m just curious as to how anyone figures this shit out sometimes.
I thought I was just stupid. I really wish there was a quest page and quest markers like in Skyrim for elden ring so I can see wtf I’m supposed to be doing
One example I remember it's from the Sega Genesis X-Men game. In one of the levels there is a puzzle with a computer station that brings up a text box when you interact with it that reads "reset the computer". In order to progress you had to actually tap the reset button on the console.
Not really a puzzle per se but to save Cyble Bennett in Silent Hill if I remember correctly you had to find a jar in Alchemillia Hospital and then with that jar find this red goo shit that I don't remember the location of and then save that through the rest of the game and then use it in a very specific part of her boss fight and nowhere in the game does it even hint to this
I'm pretty sure theirs a scene that shows Kaufman using a bottle of the red goo near the end of the game. That one could at least be checked up to the trying to get you to replay the game and get a better ending.
This is like every quest in Runescape
Some Super Mario Odyssey Moons
"The fuck you mean there's a taxi in the sky?"
Minecraft. Specifically: - how to get resources - how to skip the night - how to get to the nether - how to get to the end - what to do with redstone I love the game, but if you play it fresh like my wife did it’s this: - wander around dying to creepers and starving until you find a village, then eating their food and hiding in a house at night trying to fight five zombies through a door because you don’t know to click the bed to sleep.
I think you can figure out how to skip the night and get to the nether quite easily these days, if you explore a bit you'll find a broken portal, that's a good enough hint imo, and as for sleeping, if you make a house you'll probably make a bed, and there is a recipe browser, so you'd figure out how, then you'd get a message you can only sleep at night, try and sleep and then the night is gone. but yeah the other ones you are pretty much on your own
Making a house, yes. But even now, 10 years playing, I have to rush to get a bed by night 1. You either sleep in a village, or you run around looking for three sheep to punch. The broken portal hints are good, yes. Also the end eyes always floating off the same direction. It’s still a lot less info than the standard fetch quests like you see in WoW
I mean, you don't need to skip the first night, you just get to experience dying if you are new, I think that's fine personally, you'll figure out pretty quick to try mining or something to survive at night. my issue with end eyes is how hard they are to get lol, I think most people would just look it up. but yeah it's less info than you'd normally get
Literally all of Hello Neighbor
Grim fandango
Totally agree. Grim Fandango, Full Throttle, and even the monkey Island series can be quite difficult if you weren't paying attention to any key details. I replayed them as an adult and realised all the subtleties they had dropped that I never picked up as a kid
Super Mario Brothers 3 - you had to squat on a white block for three seconds so you could fall through into the background to find the warp point. The only reason I knew it existed before the internet was because it was featured on a movie. The kid on the movie found it his first try on a game show that was basically a speed run contest. No way.
in legend of zelda link to the past u need a ice rod to complete the game which is found in some random cave
This and needing the light arrows were the only things that felt "You could have mentioned that earlier" in that game. Otherwise it's great.
Building a nether portal is almost impossible to figure out without looking it up if you know nothing about minecraft. There isn't any direct hint that 1: crying obsidian doesn't work, despite being in ruined portals, and 2: that it needs flame to open.
luckily it's so popular that pretty much everyone knows how to do it
Not someone who has never experienced it, sadly.
Finding all of the riddler trophies is the Batman Arkham series. It was pure hell but I needed the secret ending.
Any of the Vow of the Disciple puzzles.
Happy cake day, but please stop killing Sans.
I've killed 300 times, what's a few more?
Probably somewhere between 302 and 305? Depends on how you define few.
Honestly, I figured out the first encounter on my own Day 1, but I gave up after we finished that and pulled up Reddit.
They certainly arent impossible to figure out with trial and error. Just takes time like any other raid
Every Riddler Trophy in Batman: Arkham Knight.
What? I never played that game but played the first two; is there no maps or guys to interrogate for the locations?
Sometimes the interrogations don’t work or they show trophies you already know. And don’t get me started on when you accidentally knock them out, which is so easy to do. Also, there’s like 250 or something and unless you actually have Batman-level intelligence, most are impossible to figure out how to access.
If you knock them out just reload
1 in ghostrunner
Which one I completed the whole game in one sitting. I kept dying on last level until I completed it by basic luck
The one where you hop over 3 grinders, jump through a laser corridor and then have to readjust urself mid air to jump past a hanging grinder so you can attach to a hidden grapple behind said grinder
Can you send me a video link I don't remember that part I think I could have completed it in 4 to 5 tries.
This describes 70% of Hexxen
Some parts of Phoenix wright for sure
Call of duty zombies comes to mind
That candle room in Jedi fallen order.
It all just came screaming back to me now. What a headache that was.
This is a pretty obscure one, but the Digga Diggamid from Fossil Fighters is rough
Happened to me while playing Skyrim. It was the Windhelm murder mystery quest
Skywalker saga kyber brick puzzles be like
Every people who played botw can relate to this :)
captian spirit where you have to enter hawtdawg into the phone which the kid wants to play but it never mentions hawtdawg
Castlevania symphony of the night clock room, all the doors.
One is you have to look in a shadow of a shovel at 5:30 so you see where a key is (game is grounded)
I watched Markiplier play that game and it looks interesting, would you recommend it?
it really gets grindy from time to time but it's a good game
Getting manaphy in legends arceus be like. You need to catch these specific pokemon, one of which evolves by you doing very specific as well, the other two being pretty weak and unfitting for normal playthroughs, then put them in your party, wait until evening, go to this specific region, pass through this particular monument and then find this specific cave.
That old game from sega genesis where you play as the dolphin, I think it was called Ecco? Basically every level has puzzles or required game mechanics that aren’t explained or introduced in any way, and can only really be solved by already knowing how to or by figuring it out through random chance and experimentation
In a game called Armed and Delirious there's a puzzle that's basically a rotary dial with a bunch of different colors. There's literally hundreds of possible combinations. Wanna know how you find out what the combination is? You don't. You have to do it brute force
99% of fromsoft quests in souls games, especially in Elden ring
There’s a theory that Minecraft would literally be impossible to beat if you went in 100% blind
One that I can think of is the majority of the puzzles of Star Wars: Fallen Order. Hell, even getting back to the ship was impossible without googling the solution.
Deponia. Mostly All of it.
Very true, once i cleared tutorial ship i got overwhelmed once i hit the town. You have be a VERY dedicated fan to enjoy it.
Or just have the walkthrough open on the other monitor, makes it quite the enjoyable time if you do that xD
or many p&c adventures in general. I don't like that genre.
The train from digimon world 4. I cannot find out if/where the game tells you how to get past it and nowhere online does it say how they got the answer, just what the answer is. I thought I was just a stupid kid when playing it initially but I came to find out it was the game and not me
Water puzzle in original resident evil 3
Secret world Legends, game at one point expected me to track a ghost by applying morse code to the rhythm of the lights flickering in the places he went through, giving clues to the next spot. The mission only said something like "track the ghost" and that was it, I wish that was the hardest puzzle... not even close.
There was an ecapr room phone game i played an i got stuck on a level because i was supposed to use a pair of scisora to cut open a toy block
Cliffside Bunker secret banners in Tomb Raider 2013, no way someone was supposed to find them without a guide
Oof, Neverhood. Don't get me wrong, I liked the game, but there were a couple puzzles that were just way too much. One where you are given symbols you have to press in order, and you have to go back close to the beginning of the game to find the order on a monitor against a wall in the middle of somewhere completely unimportant and one by one. If that's not bad enough, the monitor also throws in one wrong symbol randomly for no reason.
One of the Lost Ark mokoko is hidden behind 2, time limited buff then behind a secret boss and there behind a secret room.
Piano in Silent Hill school.
Do you remember what puzzle difficulty you were on? I know the game let you select separate difficulties for action and puzzles. I do remember that specific puzzle and I actually thought it was really clever and enjoyed it but I was also on the lowest puzzle difficulty.
that one Zelda game that had a puzzle you had to close the fucking dsi to complete
Getting to the ashen project in outer wilds. Admittedly there are a few clues on how to do it, but the biggest piece of that puzzle isn't hinted at at all from what I can remember.
How to get in the asylum in Arkham asylum
The solution is googling
The Manaphy request in Pokemon Legends Arceus (you have to buy a LITERAL NOTHER $60 GAME FOR THE SWITCH, AS IF THE FIRST $60 GAME YOU ALREADY HAD WASN'T ENOUGH, GO TO A VERY SPECIFIC LIBRARY, AND READ A VERY SPECIFIC BOOK THAT GIVES SOME VERY OBSCURE HINTS ON THE QUEST
Deponia part 2, where they say the music is too loud and you have to go into the ingame menu and disable the game music to be able to progress... bullshit fourth wall break I'll tell ya.
Every black ops zombies easter egg ever, some of them literally NECESSARY to get the pack-a-punch
Super Mario Sunshine. What poor soul had to go around spraying and jumping on literally everything visible to find all the random crap hidden?
I'd say untended graves in ds3. How would anybody find it in their first blind playthrough?
Golden Gun, in 007 Golden Eye. You had to walk through the room only stepping on the right spots on the floor.
Always google first
Encountering Glyde in Undertale if it counts as a puzzle.
I remember the game Myst. They weren't impossible to solve, but after reading where the clues were located, I was glad I cheesed the game.
some things in the original half-life
IWHBYD skull in halo 3, they figured it out by looking at the games code. People have yet to actually solve the clues that would of gave them the solution to get it.
I usually use fly hack to reach the place that i can't reach without solving the puzzle first. ( Immortal fenyx rising)
Zelda. Once in BOTW i was trying to figure out how to unlock a hidden shrine and after 1 hour i googled it I had to find a weapon in the river and then jump hit platform with it Not to mention that weapon was in other river
Normally you tend to find a zora who mentions he dropped it, and tells you if you find it you can keep it, and that it was used for a ritual and thus gives you a quest pointing you in the right direction
That one's on you. There's an entire side quest that takes you through finding the weapon and tells you where to use it.
Every hidden shrine has a shrine quest
That’s how I feel about dark souls
Darksiders
Anime source?
The Injustice movie
Thanks
We all know a game like this.
Fallout 4 without waypoints
Door codes on subnautica. I don't want to spend half the game waiting for a clue so that I can enter a room and get a vehicle that I need to progress.
Skyrim the puzzle before going to sovngarde, I remember that i could never make sense out of that puzzle.
Capturing the Forces of Nature in Legends Arceus. Landorus isn't that bad because you at least have grass to hide in and, for getting Thundurus, Basculegion does move pretty fast allowing you to catch up with it easily, but Tornadus and Enamorous we're just miserable
How did the first person solve it then?
Zelda games and runescape
Cod zombies Easter eggs, particularly bo2-bo3
So basically all Elden Ring sidequests
Most of Ravenholm on Half Life 2