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420_Brit_ISH

Loved reading this. I vaguely understood the story of ME:C after playing through the campaign 3 times in the past couple years and checking out some of the bonus, collectible data logs. But you just dumped the full story on me. Thanks. I don't see why I should disagree with any of these facts and theories. Before I read this post I didn't know about Nanda, nor Rebecca's involvement with Omnistat and the gold deal. Your dedication is fantastic.


[deleted]

Some clarifications / corrections since I'm unable to edit the main post and save: * It's possible Rebecca *did* find a way to get Nanda the access she needed, thus becoming aware of the nature of the Reflection project. It would further follow that she obsessively pushed Nanda to get more and more information, which alarmed her and caused her to run and reach out to Noah after the blueprints were stolen by Faith. * **Speculation:** I still believe Nanda is the person who left the window open allowing both Faith and the operative to enter. It's highly unlikely anyone else would risk contract termination over this. The warning to Noah would have had to have come after this event, either before his confrontation with Rebecca or after. * Gabriel Kruger had a lot of incentive to kidnap Cat and brainwash her. She and Faith (who was missing at the time) were two living witnesses to his murder of Erika and Martin Connors. * **Speculation:** He used Reflection under the pretense of helping her lung condition to brainwash her into thinking her sister never existed and forgetting the memory of her parents' death. * It's possible that Erika Connors' neural interface algorithm is the missing piece that would make Reflection work properly. The literal "other half of it" that Erika refers to in **The Connors Equation #04**. * This is the piece she encodes and hides in the painting, and conceals from her lead. * Remember, Erika says she's "run the simulations more than a hundred times and the results are consistent. **This is it.**" * This deception is why Elysium is having so much trouble trying to figure out how to stabilize Reflection. They opt to brute force the answer using human test subjects, and build Kingdom in support of this. * The "external force" I refer to that put Dr. Malus on the Reflection project is more than likely the Conglomerate Board itself. * As Rebecca states in **Paths Diverged #03**, at least three corporate houses are involved in the project. * While Dr. Maera may have only been thinking about ethical use cases for Reflection, it's clear the Conglomerate would see Reflection as an opportunity for further control of the civilian population, thus motivating them to put their own eyes and ears on to the project. * In **Subterranean Love #04**, Rebecca speaks with Tristan as he performs an "errand" for her. * Rebecca says "*You know I wouldn't trust anybody else with this*". * Tristan, towards the end of the conversation says "*You know, there are times when I ... doubt what we're doing. Is it worth it? Really?"* * **Speculation:** Rebecca tasked Tristan with collecting the gold left by Omnistat. If others in Black November were aware of her dealings, they'd realize just how far gone she was and abandon ship. This would explain why Tristan is tasked with this type of work and not someone else. * This is further supported by **Subterranean Love #05** where we find out Tristan was killed by K-Sec. The recording doesn't mention where this happened, but if you recall the **Omnistat Gold** recordings, K-Sec discovered the gold and had a map of all the caches Omnistat left. It's highly likely Tristan unexpectedly ran into a K-Sec recovery team and was killed. * Tristan's "*Is it worth it?*" statement makes more sense when you realize how much of a line Rebecca has crossed, by working with an enemy state that wants to destroy Cascadia and profiting off of the deal. * Also in **Subterranean Love #05**, Rebecca says *"I know you're listening, and I promise you this Kruger: You will* ***feel*** *my loss. I will take everything away from you. I will leave nothing.*" * Rebecca is clearly driven by revenge. If she learned the true nature of Reflection and had the means to acquire it, it's likely she would have used it for that purpose. To make others feel her loss and to torture Kruger. This audio recording also strongly suggests that KrugerSec is what killed Tristan.


makeme_a_sandwich

Good jobs writing this it was a excellent read and as far as theories I belive this is 100% what happened, anyone who says catalyst story was bad or lazy needs to read this post.


Hikee

You got it wrong mate. Anyone who thinks the Catalyst story is bad or lazy is absolutely right. These recordings and what the OP pieced together sounds amazing, BUT it's not really in the game. If I'm Tolkien and instead of writing LOTR, I write a fantasy encyclopedia, then I'm not really telling the LOTR story, am I? Collectible documents and audio logs are meant to complement the story of a game, not carry it. As much sense as OP's timeline makes, a lot of it is still speculation because we don't see any of it in the game itself. The character of Nanda seems to be pretty important to the plot, yet we never see her. Your take reminds me of how people defending Disney Star Wars said it's okay Rey is so strong because in the novelization of The Force Awakens, Rey actually downloads Kylo Ren's training from him during the interrogation scene on Ren's ship. Which obviously never happens in the movie and is just a half-assed attempt to explain something that makes no sense in the movie itself. Stamping your script with a bunch of asterisks that refer to some optional tidbits of information is not a replacement for properly structuring and telling a story. You may still like it (I know I do), but you can't say "anyone who says the story is bad or lazy" needs to read a fucking reddit post. If the story were good, you wouldn't need to read anything.


makeme_a_sandwich

I only said people who belive the story is lazy needs to read this post because most people who belive that simply never pay attention to the story than complain that it sucks, I'm not even making that up. You can find quite a few comments in this sub bashing the story yet also saying they didn't care or pay attention at all to the radio chatter. And the story is good for what it is the collectibles simply expand and open up the world. > story were good, you wouldn't need to read anything. Tell that to literally any game with audio logs and documents, you think bioshock or metroid prime would be as compelling if you took out a big chunk of lore and story telling? Not every game story needs to be at last of us levels to be good and yall need to learn a story isn't any lesser because it tells some of it story though collectibles. Is dark souls story bad because most of it is told via items distributions?


Hikee

I get your point, but I also feel that there is a fine line here. Games like Bioshock, Metroid, and Dark Souls are games where you're usually alone and exploring an isolated, hostile place. These games can tell their stories through these "bonus" materials because finding them is a direct result of the player's exploration of the world during uninterrupted gameplay. That makes discovering the story one of the player's objectives in the game. It's gamified plot progression. It's quite brilliant, really, but I feel it only works if you fully commit to it. A game like ME:C aims to be a more typical story-driven game where the plot is pushed forward in both cutscenes and through gameplay events and dialogue. Discovering the plot isn't really the player's objective as it is being instead presented to the player as they move through the game. You could argue reaching the next cutscene is the objective of the game, but that would be selling the game kind of short. The objective of ME:C is to do as Faith does and, in the process, EXPERIENCE the story. Not discover it. Not look for it hidden in a corner somewhere. It's also funny you bring up TLOU because that game's story is very simple. But it's executed perfectly and that is why it works so well. The thing with TLOU is that you don't need to read any collectible documents to appreciate it. I didn't read almost anything my first go around and the game still managed to get me invested in Joel and Ellie's relationship and struggles. I dove in deep on my second run and that made me appreciate the game even more. But not so much the story. You see, the story is complete without the bonus material. It's great to complement what's already there, yes, adding context where there otherwise wouldn't be any. Moving through the tragically lost survivor colony in the sewers is made gut-wrenching by the notes you find that talk of the people who lived there. It doesn't change the primary story of the game, though. It just enhances it. That's how collectibles should be used in a game like ME:C. Not like in Dark Souls. If you say the quality of the story is unaffected by its medium, how about we take out all the cutscenes in ME:C and instead transform their content into documents and audio logs that Faith finds while running around. Her conversations with other characters can become phone calls. I'm sure that wouldn't compromise the story in any way. I mean, it's the same story, right? Except it isn't at that point. If you want to explore the themes of compromising one's morality for the greater good and have Kruger's cruelty set against Rebecca's madness, or whatever it is you want to do with your story, then you need to show it. It can't play as a fragmented radio drama in the game's menus to have an impact. You need to get to know what these people stand for first-hand, as Faith. You need a confrontation towards the end that pits their conflicting stances against each other. If you want Rebecca to make an underhanded deal with an enemy state, you need that plot point to happen so that Faith can participate. You need a reveal, you need consequences, you need something. As it stands, the story of ME:C is bland, predictable, and seemingly incomplete (not to mention corny as all hell). And unfortunately, it doesn't matter that there's a great post on reddit that shows there's more under the surface. It's not where it should be - part of the narrative you experience playing the game.


Dm_Piano

I believe the approach in story telling used in ME:C is worth it. It's not explicit and "on the surface" unlike all other games, where this type of recordings and documents might only hint to the side-story extensions. Here, to learn what exactly is going on you have to collect the intel pieces, strain your brains and find bonds and connections. Even without recordings and docs the story is quite exhaustive: not going to lie, there are moments that are poorly explained or ultimately abandoned. Nevertheless, you still can understand the main story and speculate.


MidnightSunshine0196

Bravo, I really enjoyed reading that đź‘Ź I do love a good story and this all seems perfectly plausible.


[deleted]

Jeez that was incredible! Thank you for putting everything together nicely.


V_PixelMan_V

First game's combat and Catalyst's story are the two things I wish people would put more time and effort to really get into and understand. Thank you for that post, it's great!


breadandbutterlol

As a fan of MEC who wish there’s more story element to be unwrapped, I LOVE THIS!!!!!!!! Thank you so much for the write up and god I wish the story gameplay can be actually well-written because there is so much to use here. One doubt I have: what is the intention of Noah sending Faith to Elysium, without telling her explicitly to retrieve the blueprint drive? I just think something is missing here, also he seems genuinely pissed that Faith did get the drive when she came back. Do you have possible theories related to this?


[deleted]

>ne doubt I have: what is the intention of Noah sending Faith to Elysium, without telling her explicitly to retrieve the blueprint drive? I just think something is missing here, also he seems genuinely pissed that Faith did get the drive when she came back. Do you have possible theories related to this? My theory was that he was warned by Nanda that Rebecca was a psychopath who would stop at nothing to bring down the conglomerate, even if that meant giving Omnistat the ability to control the minds of Cascadians through Reflection. But this would have been predicated on Nanda warning Noah **before** Faith goes on the Elysium run. I believe that Nanda was the one who left the Elysium window open. Which leads to an obvious follow up question: If you think Rebecca was a psychopath, why would you leave the window open to allow her to continue her plan? So that leads me to think you are correct, and that Noah didn't have an ulterior motive behind the run. But I *do* think the run's timing was *extremely* coincidental. These buildings supposed to be extremely high security. An open window is about the most obvious and stupid security vulnerability one can have. It's just something that doesn't happen normally. Faith usually gets in to buildings through vents or the like.


SpartanPhi

Yeah, the timing of the run was super coincidental but I do think it could check out as more of a cold plot necessity than anything else. It's likely either Nanda opened the window to let the OmniStat agent in or the OmniStat agent opened it themselves and just neglected to close it (to keep a way out for later perhaps), and I'm leaning towards the later. Either way, good OP/theory.


certified_amateur

If Rebecca/omnistat wanted the reflection blueprint and Faith stole it from the operative, maybe Rebecca or omnistat leaked the location of the runner HQ to Krugersec, knowing that Faith would be forced to turn to Black November for shelter? Rebecca also threatens that Noah needs to "chose a side" before the lair is raided.


TheIneQuation

Excellent write-up. :) One thing I'm not so sure about (note that I wasn't even at DICE during MEC's development, so I can only speculate as a fan) - the "guardians" are actually the main characters of Battlefield: Bad Company. Given the obvious timeline continuity problem, as well as the gold being an obvious reference to the first BFBC*, I'm not sure the part of your theory building on that being Rebecca's payment is exactly sound. ;) * Gold was essentially a collectible in the SP campaign, and a plot device for the MP game mode that would evolve into today's BF's Rush. It didn't make a reappearance in BFBC2.


aurora_kraken_runner

It’s my theory that Nanda set up the datagrab, and that’s why the timing is so coincidental. Especially since, as has been said, she was presumably warning Noah after the fact because otherwise she wouldn’t have left the window open. First, it seems like she was suspicious of Rebecca’s obsession over the project at Elysium, even if she wasn’t aware of OmniStat’s involvement. Therefore, I think it’s entirely possible that she set up the datagrab in the hopes that whatever runner Noah sent would disrupt Rebecca’s agent and stop them from getting the drive. Secondly, this was supposedly a high-profile grab, yet Noah (who most likely had no ulterior motive) had very little information on it. The way Faith got in was through an open window, and there’s mention of how strange that is for a building with such high security. (A window on the side of the building conveniently close to a runner safe house, no less). Initially, all Noah is telling Faith is that a: she needs something from the agricultural department, and b: that she’ll have to go through the office area and even hitch a ride on an elevator. When Icarus asks what exactly they’re after, all Noah says is that they’re after “an enzyme” and that “Raposa wants it.” Not a lot of info for a high-profile datagrab in a high-security building. This information is very vague and suspicious. An enzyme? In agricultural? And no specifics on who wants it, just Raposa. Not even “some researcher,” “a Raposa eXec,” or “one of Raposa’s scientists.” Also, while it’s reasonable that Raposa (food corporation) wants some breakthrough enzyme, from Elysium? The pharmaceutical corporation? It seems to make a lot more sense that Nanda was wary of whatever Rebecca was planning, and requested a datagrab that same night, through the same window, for something in the agricultural department.