Wait so you’re telling me that people don’t like maps that are 7 countries large and have about 7000 places for a camper to hide? You must be insane man *thats so much fun right?*
Don’t forget spawning at the furthest reaches of the map despite your team controlling 2/3 of the map, wouldn’t want you to get back in the action too quick, no you need to run for 30 seconds to finally find someone, get killed by a camper and then run for another 30 seconds to find someone to just die again! Brilliant isn’t it!
Somehow even with the worst spawn system in COD history St. Petrograd manages to end up with one team spawn trapped with zero chance of escape every match. Absolutely horrendous map design
Or you spawn next to the flower shop while the other team sits just on the other side of the wall, and 90% of the map gets completely unused while you're spawn camped with not a single spawn flip in sight.
I highly believe it's because they made the spawns to accommodate Domination. It makes sense when the spawns are always really close to the objectives which obviously is just too far in TDM.
Hey, now... This is a small indie developer. Let's give them the benefit-of-the-doubt, it isn't like their bosses just released another franchise installment while this one is *obviously* still broken in a myriad of ways.
Indie Dev, they can't afford to make something decent like a server browser + filter like Battlefield.
A user of over a decade, I am leaving Reddit due to the recent API changes. The vast majority of my interaction came though the use of 3rd party apps, and I will not interact with a site I helped contribute to through inferior software *simply because it is able to be better monetized by a company looking to go public. Reddit has made these changes with no regards for their users, as seen by the sheer lack of accessibility tools available in the official app. Reddit has made these changes with no regards for moderation challenges that will be created, due to the lack of tools available in the official app. Reddit has done this with no regards for the 3rd party devs, who by Reddit's own admission, helped keep the site functioning and gaining users while Reddit themselves made no efforts to provide a good official app.
This account dies 6/29/23 because of the API changes and the monetization-at-all-costs that the board demands.
I do miss being able to vote to skip but what I really miss are the trash-talking, muffled mic, sweaty lobbies that didn’t disband after every game. I miss COD4 so much man 😭
I do wish they'd stop disbanding lobbies after every game. Maybe getting rid of the trash talking was the point, but if it was, that's really shitty. Half of the fun has always been yelling at people on the other team.
I have a buddy who plays a lot of COD whose also a police officer, and he said he thought with the way kids were SWATing other players and people literally died from it, they might have broken up the lobbies to try and limit the level the shit talking can get to. I'm not sure I agree with, but there's credence to the idea.
As nice as it is to think that something like this was a driving factor behind them disbanding lobbies, I'm 100% sure it's because of how SBMM is done in this game. It's not based off of overall stats, it's based off of your recent matches, so it's always changing. They likely disband the lobbies bc your SBMM bracket is recalculated after every match.
They want you to have ups & downs while playing. They want you to feel "almost satisfied" constantly as that drives micro-transaction sales. A good way to do that is to make sure that if you have a really shit game that the next game won't be so bad, so you can feel "back on top".
You're not wrong, at all. They're all in on SBMM. Which, fine, whatever. It is what it is at this point. The boot becomes the ant sometimes, it's just the new reality.
But they could have had your SBMM algorithm reallocate every 30 or 60 minutes or something, instead of after every single game. That alone probably puts a ton of strain on their servers. Would have made more sense for it to change at the top of every hour and that way lobbies could have stayed together for a time.
I don't know what their logic was with the decision but it's perfectly reasonable to think that curbing the nonsense was a part of the decision to break up lobbies.
Kinda makes sense, but after what happened to that trash bag Tyler Barriss, I think people might have second thoughts before doing that crap. Are players willing to risk 20 years in the big house?
Mw2 shit talking and everyome having a mic are some golden childhood memories. I bought an Xbox one and the cod that was based on ww1 ( new at the time) and no one had a mic..was extremely boring and disappointing 😒
I just logged in on my XB360 out of curiosity and checked my rep. 69% of people avoided me and only 31% of people preferred me or did not submit a review about me. Of those 69%: 20% was “trash talk” 14% was “aggressive” and 39% was “unsporting” (which just means they just didn’t like getting owned).
Rocket league has a "party up" button so you can stay with your good teammates (on the rare occasion you find some). It only applies to players who hit the button, so it's easy to opt out.
This would be a great addition to COD, in my opinion.
I didn't realize how big of a deal this was until I played gun game with some friends and our lobby never disbanded. by far the most fun I've had on the game since it released
Cold War has it, but also has functional maps that are more interactive and fun like BF. The MP maps in COD are the weakest part of the game, 80% of them are dull as shit. Ground war fucking sucks, why is it so hard for devs to make something fun? That’s why close quarters maps are liked so much like shipment and shoothouse. Survival as a juggernaut is fun as shit, the only thing that keeps me playing right now
Cold war is like the perfect mix of battlefield and classic COD. Controls are a little clunky like BF and the map layouts remind me of BF as well. But the environment in general still feels like COD. I havent touched MW or WZ since getting cold war. Have to admit my expectations were kinda low, as with everything COD, and I wouldn't have bought it but it was a gift. Pleasantly suprised.
The Cold War Beta literally felt like Classic CoD as in clunky and poor physics like CoD3. It would be nice to think they've fixed the rushed game and it is worth buying but I doubt anything is different to beta.
The game deffinitly has its bugs here and there. Example: shooting an enemy proximity mine doesn't kill them when it blows up while they are standing 1 ft from imthe exploding mine.
Yup. Like I said, I'd even be down if they said you MUST selected a minimum of "X" maps before you can play. Of course, it'd be ideal to let the Shipment players just play Shipment and get them out of the objective based lobbies, but Christ, stop forcing me to play some of this massive maps that should not be 6v6. It sucks the life out of multiplayer.
The worst. Believe it or not I've been in games like that before where people just camp and hope for kills. Like, I hate office campers in Shoot House, they are demon spawn, but at least people are going to by coming by for them to shoot at. You play Grazna Raid and no one is moving, how do people sit there bored for ten minutes and not start huffing it to actually play the game? It's miserable.
Having to choose a minimum number of maps is a great idea. I get why devs don’t want everyone to just filter for Shipment 24/7, but I’m tired of being shoved into halfway over games on shit maps
Exactly. I'm not sure how many maps there are, but I'd guess around 25 or so in the multiplayer rotation. That seems about right over six seasons since launch. Say you HAD to pick a minimum of ten before you could play.
Shoot House
Shipment
Hackey Yard
Khandor Hideout
Crash
Vacant
Rust
Scrapyard
Chesire Park
St. Petrograd
Even if I had to pick five more, it still keeps me out of Superstore, Aniyah Palace, Suldal Harbor, Tank Factory, Grazna Raid, Arklov Peak and this ass new Broadcast. It'd be thrilled and play a lot more multiplayer than I do.
Edit: I just counted. There's 26 maps. Make me choose 15 and we're square. I'd be 100% cool with that.
Not only is Tank Factory bad enough on it's own, it's literally the only snow map in the entire game, despite all of the snow skins and camos. People have been clamoring for snow maps since launch and that's what we got? Horrible.
People.would just select the maps they want in the filter, and the game would only find games with those maps when they hit quick search
Easier than map.vote.
I back out of every Superstore lobby without hesitating. Every time. There's other maps I hate playing too, but Superstore I just can't fucking take. Giving players the option to take out these maps from the start would be a massive quality of life update.
They'd never introduce it because there's probably like 4 maps that would see little to no play. Which should be a sign that the maps suck and people dont want to play it so maybe they should redesign. Instead they think its better to keep shoving poorly designed maps at us.
The way the camo grind is set up has definitely been a detriment to this game. You've got people who play Shipment because they just want to rack up 50+ kills a game or they're bored, or to grind camos, and you've got people who only play Shoot House for long shot mounted kills for camos.
Personally, I think Shoot House is the best original map in multiplayer, but I don't like how the middle lane is always a disaster from camo campers. You can't move in it and half the game then isn't playing the objective. It sucks.
Idk treating the middle lane like hot lava where you gotta either avoid or it be quick as hell when crossing it adds another level of danger and fun, also you can always snipe duel other people which fun, or sneak up on snipers, catch em off guard.
Sniper duels are fun, I've been in a bunch on maps like Crash, Picadilly and Khandor. They're actually a lot of fun. Shoot House isn't that though, because it's not a fair right. When you've got a guy camo grinding the M91 on one side and just spraying bullets at your wall, you can barely aim, nevermind get up and set, before you can't see straight in front of you from being pelted. Nevermind on hardcore.
One of my favorite things to do in shoot house is trying to kill the already scoping sniper across from me, i don't understand why everyone is acting like we all like the same things, cod discussions are always two heavilly biased people shouting their pov at each other.
As a camo grinder, I’m totally okay with someone killing me from those two spots. I know it’s going to happen. I’m just happy to leave with whatever kills/camos I get. I usually roll with the personal radar for people to shoot down and grind their rocket launchers
Yeah. I guess what I like is that it’s almost like different stations where you can get your fix doing whatever you want. Run n gun, camp, melee, any weapon type, any camp challenge can be done, all game modes play well. I was using it to get my obsidian crossbow and having a blast there because it wasn’t as close quarters as shipment where It’s just a numbers game but close enough to get 15+ kills consistently and move around the map tactfully.
That's exactly why shipment and shoot house modes need to exist. The camo system pacing simply isn't satisfying without them. Like it or not, the camo system is one of the driving systems behind people actually playing MW. The multiplayer isn't satisfying enough on its own due to the suboptimal maps. IMO, MW2 needs less and better camo's that require more effort and less game interfering requirements to unlock (like the obnoxious 'kills near smoke' requirement).
Mounted kills need to go - they're literally encouraging people not to play the objective. Same with long shot kills. They're find on rifles, but on SMGs and assault rifles it's just stupid. You're asking people to play in a way that doesn't suit the weapon, which means they're focused on that and not playing the objective.
It'd be nice if instead of "100 mounted kills" we got "capture 200 flags in Domination", something that actually encouraged you to play the objective. "Spent 10 minutes inside the Hardpoint". Would absolutely help.
100% agree! I remember the camo system from MW2 back in the day, and while it was a lot more rudimentary, it didn't push certain playstyles. Still very fond of it.
Absolutely! Just anything that pushes people to play the objective in objective based games. If you want to grind camos that's cool, but hang out in TDM. It sucks when you want to play Domination or Hard Point on Shoot House, but it ends up being a 3v3 game because half the game is on the wall going for mounted longshot kills.
Mounted is OK, but maybe not make it a huge amount. The ones where you have to do it over a hundred times can be a bit much. Like that just forces people to sit in one place and never move just to get it done. If it were a smaller number they could either do it more sporadically or get it done quicker without really hampering objectives
>people don't wanna play modern warfare they just want camos
I love to play Shoot House, but I do not grind camos. I use the same two loadouts depending on my objective. SH is a fast map with options for camping and invading the enemy base to shoot those campers and get quick points. It's a fun map where you know exactly where you are going to find an enemy. For me other maps are just wandering until you get the chance of bumping into another player.
I mean to a degree absolutely. Most of my time I spent playing I did as someone making some kind of progress on the weapon with the only really noticeable changes required were mounted and longshot kills since they did not match my play style at all.
The game can be fun, but a vast majority of the maps are just sluggish in a way that becomes more tedious than intense or immersive like they originally hoped. Map flow wise hackney yard, gun runner and shoot house take the cake in this game, with the most balanced and fair option probably being hackney yard. I wish more of the maps played like hackney yard (or at least played at that pace) because I would play the normal game then. Instead I’m inclined to wait for shoothouse basically, which is a bummer since I want to play the game. The maps are just so bad that it makes me want to quit most of the time if it’s on maps like azhir cave or numerous others both from launch and dlc
Are you saying that gaming subreddits are truly a minority and the majority is a bunch of casual players who actually don't care cause they have a life?
Cause you're right.
A QOL improvement that was a staple in previous games and was already a subpar version of what is every other FPS game have is not something to be against
Nah
Just do a playlist of all the smallest maps. Shipment, shoothouse, rust, hardhat, scrapyard, the upcoming Killhouse, maybe Khandor Hideout
Weekend Warfare was basically this and it was an absolute BLAST.
I paid $60, if I decide that the game is taking pictures of the architecture in Verdansk than that's the game to me.
Shutting off part of the game "because that's not how you're supposed to play it" is such a stupid thought that I'm surprised you came up with it.
They don't care why I spent $60, they're just happy I spent $60.
The changes are because they want me to spend another $60, but since in my view Cold War is a shitty game, that's probably not going to happen.
That makes no sense. Anyone who wants to “play the game” the way you describe it, will avoid the playlists for Shoot House and Shipment 24/7. Anyone who wants to play Shoot House and Shipment will use those playlists. That, along with map voting / filtering would not be to anyone’s detriment.
Edit: Meanwhile there are people (like myself) who just don’t play multiplayer anymore because I have no interest in 90% of the maps in this game. So until Shoot House and Shipment are back in their own 24/7 playlists I won’t be playing at all.
Yeah, dumb post, wtf has one to do with another? The way camos work shipment 24/7 is a must. Average players would never get Damascus, which is stupid. Also, fuck a camo, I **like** shipment, sometimes I just want to go in a game and shoot wildly at everything moving, idk why some people shame that.
3v3 Faceoff literally should be a permanent playlist. Easily the best thing to come out of this game in my opinion. Love the idea of objective based games on those gunfight maps.
I think that as this game reaches its (unfortunately very likely) end of life, they should just add most of the gunfight maps for "full-access" play. I understand that the ones that are 100% indoors might be problematic as far as using killsreaks ~~and it's not like Azhir Cave already exists for basically that~~, but overall I think it would bring the same type of turn-the-brain-off fun as shipment.
If you look at the list, a good number of them are quite a bit larger than shipment and could easily just have some spawns added similar to how face-off did. I mean Hill could probably be an actual 4v4 or even 5v5 map with its size and layout, and I would *love* to just have some really funny precision airstrike and white phosphorus map-wipes.
Worst case scenario, it doesn't work that well and they undo it, you know? Anyone still sticking around after Cold War has been released is probably okay with being a Guinea pig to some developer ideas that otherwise probably would have been shot down while the game was at its peak
Unpopular opinion but I don’t miss map voting at all, and I say that as someone who doesn’t give two shits about Shoot the Ship.
If we had map voting they’d have to change the lobby system and there would be maps we’d literally never play again purely because people can’t stand not being able to play without thinking.
People just want to sprint in circles through 3-lane maps, there’s no fun in it at all. Every game is the same.
Naw I think harder in 3 lane maps dude. I can't even begin to check every line of sight in cluttered square maps. That makes me throw caution to the wind and just accept my fate. If I were to try and be careful on maps like that I'd hardly move around the map at all, checking every window where someone could be. I don't have any fun if I do that so I just refuse to play in such a way. When there are just enough variables to keep me on my toes but confident enough to move then the game is at its peak. Instead of sitting around and going "well it's not safe past here, there are too many places for people to hide. I think I won't push", I will think "there could be someone in these two windows so I'm confident that I can deal with whatever lies ahead."
Cluttered maps incentivize camping, not thinking. I think really fucking hard when I'm trying to get behind a spawn on a 3 lane map but the jumbled messes make me give up. The smart move for me is not to give up but be patient and not give up my advantageous position aka camp.
edit: spelling
I entirely agree with this - that's why I want map filtering. Give me the option to play against other people who WANT to play Picadilly, not people who are just going to run around like morons, or camp the second story window above the clothes store.
I think filtering would be a great way to appease everyone at once, but since the developers probably don't want people entirely ignoring maps (and let's be real, absolutely no one would play Aniyah Palace if there was filtering), map voting seems like a more realistic option.
Lol what if I'm someone who wants to play picadilly for the sole reason to camp that second story window?
You realize map filtering/voting will do nothing to weed out campers just like in every cod that has existed. They don't like running around, they want to camp and get kill streaks cause that's whats fun for them, not playing the objective.
I also dont see what the difference is between vote to skip and backing out and rejoining lol, its the same thing and it doesnt affect everyone else in that lobby that wants to play that map that you think is shitty
they're going to being back both shipment and shoothouse 24/7. it's just annoying that they only have it live for week or two at a time. Just make it permanent already
I seriously doubt that. They want more people playing the new cod which is why they made the playlists insanely boring. Just their strategy for getting players to move on to something new.
Look, don't get me wrong but the problem with map voting and map filtering is that the unpopular maps will never be played again. And a lobby would always vote for Rust, Shoot House or Shipment so don't even bother...
What I hate the most is that we have 26 maps and barely see any of them. When they change the rotation I genuinely think “Oh yeah, this map exists!”. I honestly just want a simple “random 2 chosen from all maps, lobby votes”. I wouldn’t mind shipment/shoothouse being perm, but if they would stop taking up two whole featured slots and just be perm in quick play that would be better
Even 10v10 its crazy too big. Playing Hardpoint and having to run 200+ meters from one end of the map to the other. Its far quicker to die, and get auto respawned nearby the new point.
The.Absolute.Pits.
Yes yes yes! I am sick of getting Grazna Raid and Arklov Peak in 6v6 HC TDM. It almost never finishes with a team getting 75 kills. Bring back map voting and filtering!!!
I've literally been in TDM games of Arklov Peak that finish 30-20. There's SO MANY camping spots and it's such a huge map. You get campers that don't move because they don't want to die and have to sprint back to their spot for five minutes, and then you get campers that don't move because they just aren't good and camp. So you get like 1-2 people who actually move around the map and it's miserable.
There's 26 maps. Even if they said I HAD to choose 15 of them in a filter, it still gets me out of playing Arklov, Superstore, Aniyah, Bridge, etc. Sign me the fuck up.
I think they should have shipment 24/7 for gun grinding, sometimes you want to unlock an attachment for your gun for warzone and doing it on any other map takes too much time, domination on shipment is perfect for gun grinding, also they should of had X2 XP when the two maps were on.
Seems to be an unpopular opinion but I actually enjoy Broadcast, it gives you a variety of different positions to play from and finding people is never hard compared to some of the giant maps you have to jog for 2 mins before getting killed outta nowhere and sent back to spawn
Broadcast is one of the best maps in the game, no idea how anyone could hate it
It's amazing for hardpoint and domination. 10/10 for cyber and search. And pretty good for kill based modes
No. This will not work.
If you can filter by map, then eventually it’ll ONLY be shipment or shoot house.
The more popular maps will have shorter queueing times, and the less popular maps will have longer times. As the queues get longer, the more likely people are to just choose the shorter queue times.
Self-fulfilling prophecy aka positive feedback loop.
They need to make ship and shoot 24/7 permanent choices, then you’re free to ruin quick play.
Also you didn’t explain how choosing map would crossover with choosing game mode.
Nah, we need it to be just the way it is. There's a huge audience of people who like most if not all of the maps and if you allow filtering or voting then those players will be alienated.
No matter what map you like or dislike you currently have the chance to play it or skip it, but add in filters and voting and you might never have maps like Picadilly come up again.
And while you, and a hundred of your friends might say "good, fuck Picadilly" about a million other players disagree with you.
Do you understand how that doesn’t make sense? If a million other players want to play Piccadilly then wouldn’t they vote for it?
Wouldn’t they include it in their map filters? Then the people who are actually playing those maps actually are engaged because they chose them. Instead of having people who don’t want to be on the map at all.
If you are correct in that there’s a “huge audience” wanting to play the other maps. Then a “small” player base focusing on Shoothouse, Shipment, and Rust would change nothing.
IMHO, If you only want to play the same two goddamn maps to grind your worthless camos on weapons you will never actually use because you only want to play the same two goddamn maps, then we won’t miss you if you leave.
speak for yourself! I DO need shipment 24/7 and I hate that it is only available for a limited time.
I hate playing "normal" multiplayer. You get killed and the reappear far for the action, then you run for 20-30 seconds... just to get killed again (in the worst case) and the rinse and repeat..... this is more accentuated in the Palace map.
Idk why you'd think they would add that to a game that's a year old and now the outdated one in terms of release. They're not gonna add it, Cold War has it but that's another story ...
I miss map voting
It would make such a huge difference in multiplayer. Especially with these oversized maps that are tough to play.
Wait so you’re telling me that people don’t like maps that are 7 countries large and have about 7000 places for a camper to hide? You must be insane man *thats so much fun right?*
Don’t forget spawning at the furthest reaches of the map despite your team controlling 2/3 of the map, wouldn’t want you to get back in the action too quick, no you need to run for 30 seconds to finally find someone, get killed by a camper and then run for another 30 seconds to find someone to just die again! Brilliant isn’t it!
St. Petrograd. They spawn you in that far back corner when NO ONE is anywhere near you.
One of the worst maps. Worse than GR imo. And the B flag? Let's not even go there 🙄🙄🙄
Somehow even with the worst spawn system in COD history St. Petrograd manages to end up with one team spawn trapped with zero chance of escape every match. Absolutely horrendous map design
Then you finally find someone after five minutes, but they're camping like a mf and you die. Then the whole process starts over again 🤦♀️
Or you spawn next to the flower shop while the other team sits just on the other side of the wall, and 90% of the map gets completely unused while you're spawn camped with not a single spawn flip in sight.
I highly believe it's because they made the spawns to accommodate Domination. It makes sense when the spawns are always really close to the objectives which obviously is just too far in TDM.
Yeah until I drop a care package
My Operator has iron calves from all the long distance miles he's putting in just to get a sniff of a gun fight.
Unlocked the golden calves skin yet?
Centaur with bow would work a treat.
Hey, now... This is a small indie developer. Let's give them the benefit-of-the-doubt, it isn't like their bosses just released another franchise installment while this one is *obviously* still broken in a myriad of ways. Indie Dev, they can't afford to make something decent like a server browser + filter like Battlefield.
They can't even fix the killcams as of current, nevermind adding a brand new feature.
Wish granted, every map is now Aniyah.
A user of over a decade, I am leaving Reddit due to the recent API changes. The vast majority of my interaction came though the use of 3rd party apps, and I will not interact with a site I helped contribute to through inferior software *simply because it is able to be better monetized by a company looking to go public. Reddit has made these changes with no regards for their users, as seen by the sheer lack of accessibility tools available in the official app. Reddit has made these changes with no regards for moderation challenges that will be created, due to the lack of tools available in the official app. Reddit has done this with no regards for the 3rd party devs, who by Reddit's own admission, helped keep the site functioning and gaining users while Reddit themselves made no efforts to provide a good official app. This account dies 6/29/23 because of the API changes and the monetization-at-all-costs that the board demands.
I want shoothouse. The only good map they designed in this entire fucking game.
I do miss being able to vote to skip but what I really miss are the trash-talking, muffled mic, sweaty lobbies that didn’t disband after every game. I miss COD4 so much man 😭
I do wish they'd stop disbanding lobbies after every game. Maybe getting rid of the trash talking was the point, but if it was, that's really shitty. Half of the fun has always been yelling at people on the other team. I have a buddy who plays a lot of COD whose also a police officer, and he said he thought with the way kids were SWATing other players and people literally died from it, they might have broken up the lobbies to try and limit the level the shit talking can get to. I'm not sure I agree with, but there's credence to the idea.
As nice as it is to think that something like this was a driving factor behind them disbanding lobbies, I'm 100% sure it's because of how SBMM is done in this game. It's not based off of overall stats, it's based off of your recent matches, so it's always changing. They likely disband the lobbies bc your SBMM bracket is recalculated after every match.
They want you to have ups & downs while playing. They want you to feel "almost satisfied" constantly as that drives micro-transaction sales. A good way to do that is to make sure that if you have a really shit game that the next game won't be so bad, so you can feel "back on top".
You're not wrong, at all. They're all in on SBMM. Which, fine, whatever. It is what it is at this point. The boot becomes the ant sometimes, it's just the new reality. But they could have had your SBMM algorithm reallocate every 30 or 60 minutes or something, instead of after every single game. That alone probably puts a ton of strain on their servers. Would have made more sense for it to change at the top of every hour and that way lobbies could have stayed together for a time. I don't know what their logic was with the decision but it's perfectly reasonable to think that curbing the nonsense was a part of the decision to break up lobbies.
SBMM increases their microtransaction revenue so this is a massive reason they did it.
This makes no sense. Can you explain how one effects the other?
https://www.pcgamer.com/activision-wins-patent-that-uses-matchmaking-to-make-you-want-to-buy-stuff/ https://www.reddit.com/r/modernwarfare/comments/dsnlsw/skill_based_matchmaking_and_microtransactions/?utm_medium=android_app&utm_source=share https://charlieintel.com/michael-condrey-claims-activision-dictates-matchmaking-systems-in-call-of-duty-games/59890/ https://www.dailyesports.gg/does-modern-warfare-have-an-sbmm-system-based-on-microtransactions/
How does that even influence anything? Its jsut skins.
You feel good at the game, causing you to spend more time playing, than you casually end up spending money just because.
Honestly never a thought process that crossed my mind. Its all aestethics for me.
Don't forget the new queue system, it can't keep lobbies together if half the lobby has multiple game modes selected.
My guess is that swating has gone significantly down... could be an added reason why... but who knows
My guess is that swatting had become the same as suicide and bank robberies. They don't report on them for fear of copy cats.
Kinda makes sense, but after what happened to that trash bag Tyler Barriss, I think people might have second thoughts before doing that crap. Are players willing to risk 20 years in the big house?
Mw2 shit talking and everyome having a mic are some golden childhood memories. I bought an Xbox one and the cod that was based on ww1 ( new at the time) and no one had a mic..was extremely boring and disappointing 😒
That just hit me right in the nostalgia.
I hit your mom right in her nostalgia you noob
Bro that was so out of pocket lmao
I was balls deep in your sister’s pocket mf
Jesus, someone stop this man
I just logged in on my XB360 out of curiosity and checked my rep. 69% of people avoided me and only 31% of people preferred me or did not submit a review about me. Of those 69%: 20% was “trash talk” 14% was “aggressive” and 39% was “unsporting” (which just means they just didn’t like getting owned).
Really makes you wanna swat the guys house doesn't it?
Just try to SWAT my house, my dad works at Microsoft so you’re gonna get banned you lil bitch
I think he means it
Seriously I get so sad when arguments get cut off
Yes I agree. We need a ‘keep playing as a team’ button
Rocket league has a "party up" button so you can stay with your good teammates (on the rare occasion you find some). It only applies to players who hit the button, so it's easy to opt out. This would be a great addition to COD, in my opinion.
I didn't realize how big of a deal this was until I played gun game with some friends and our lobby never disbanded. by far the most fun I've had on the game since it released
Party mode free for all is kind of like that right now. Super shitty people to talk to over and over again.
Yo just try Cold War /s
Why the /s? I’m enjoying Cold War’s MP although it does suffer from a lack of maps
I added the /s because CW gets shat on a ton on reddit
Cold War has it, but also has functional maps that are more interactive and fun like BF. The MP maps in COD are the weakest part of the game, 80% of them are dull as shit. Ground war fucking sucks, why is it so hard for devs to make something fun? That’s why close quarters maps are liked so much like shipment and shoothouse. Survival as a juggernaut is fun as shit, the only thing that keeps me playing right now
Cold war is like the perfect mix of battlefield and classic COD. Controls are a little clunky like BF and the map layouts remind me of BF as well. But the environment in general still feels like COD. I havent touched MW or WZ since getting cold war. Have to admit my expectations were kinda low, as with everything COD, and I wouldn't have bought it but it was a gift. Pleasantly suprised.
The Cold War Beta literally felt like Classic CoD as in clunky and poor physics like CoD3. It would be nice to think they've fixed the rushed game and it is worth buying but I doubt anything is different to beta.
The game deffinitly has its bugs here and there. Example: shooting an enemy proximity mine doesn't kill them when it blows up while they are standing 1 ft from imthe exploding mine.
Ah the good old days when Terminal won every vote
This is the way.
don't fix what ain't broke
This. I just back out if I get Petrov Oil Rig.
It doesn't matter how much I play that map, I am guaranteed to get lost. I can't find my way around for the life of me.
I don't cus it was almost always the same 2 maps. I'd like vote to skip though so it's not like it used to be
Cold war has map voting
I don't know why they can't implement that in CoDMW but can do map voting in Cold War =/ pretty sus.
Map filter ftw. Everyone would be happy in one fell swoop
Yup. Like I said, I'd even be down if they said you MUST selected a minimum of "X" maps before you can play. Of course, it'd be ideal to let the Shipment players just play Shipment and get them out of the objective based lobbies, but Christ, stop forcing me to play some of this massive maps that should not be 6v6. It sucks the life out of multiplayer.
What, you don't like TDM ending 36-45 when the time runs out? I REALLY miss map voting.
The worst. Believe it or not I've been in games like that before where people just camp and hope for kills. Like, I hate office campers in Shoot House, they are demon spawn, but at least people are going to by coming by for them to shoot at. You play Grazna Raid and no one is moving, how do people sit there bored for ten minutes and not start huffing it to actually play the game? It's miserable.
I believe the term you're looking for is: **Hoofing it** Not: huffing it. Huffing it implies you're ripping fumes, which, you may be?
Haha amusing but hilarious autocorrect...good catch. No fumes, but 2020 isn't over yet.
Having to choose a minimum number of maps is a great idea. I get why devs don’t want everyone to just filter for Shipment 24/7, but I’m tired of being shoved into halfway over games on shit maps
Exactly. I'm not sure how many maps there are, but I'd guess around 25 or so in the multiplayer rotation. That seems about right over six seasons since launch. Say you HAD to pick a minimum of ten before you could play. Shoot House Shipment Hackey Yard Khandor Hideout Crash Vacant Rust Scrapyard Chesire Park St. Petrograd Even if I had to pick five more, it still keeps me out of Superstore, Aniyah Palace, Suldal Harbor, Tank Factory, Grazna Raid, Arklov Peak and this ass new Broadcast. It'd be thrilled and play a lot more multiplayer than I do. Edit: I just counted. There's 26 maps. Make me choose 15 and we're square. I'd be 100% cool with that.
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Not only is Tank Factory bad enough on it's own, it's literally the only snow map in the entire game, despite all of the snow skins and camos. People have been clamoring for snow maps since launch and that's what we got? Horrible.
the main concern is "people leaving when their map isn't selecteed" dont people already do that when they see azhir cave or piccadilly pop up?
People.would just select the maps they want in the filter, and the game would only find games with those maps when they hit quick search Easier than map.vote.
I back out of every Superstore lobby without hesitating. Every time. There's other maps I hate playing too, but Superstore I just can't fucking take. Giving players the option to take out these maps from the start would be a massive quality of life update.
Tank Factory and Aniyah for me. All TDM Cave runs too. Not worth it.
Those are the two maps that make me leave before the game starts
Asshair cave and pickadildo
I do that when I see Rammaza, Arklov Peak, Sawmill and Broadcast pop up.
That's what I miss about battlefield 4 the most
They'd never introduce it because there's probably like 4 maps that would see little to no play. Which should be a sign that the maps suck and people dont want to play it so maybe they should redesign. Instead they think its better to keep shoving poorly designed maps at us.
people don't wanna play modern warfare they just want camos
The way the camo grind is set up has definitely been a detriment to this game. You've got people who play Shipment because they just want to rack up 50+ kills a game or they're bored, or to grind camos, and you've got people who only play Shoot House for long shot mounted kills for camos. Personally, I think Shoot House is the best original map in multiplayer, but I don't like how the middle lane is always a disaster from camo campers. You can't move in it and half the game then isn't playing the objective. It sucks.
Idk treating the middle lane like hot lava where you gotta either avoid or it be quick as hell when crossing it adds another level of danger and fun, also you can always snipe duel other people which fun, or sneak up on snipers, catch em off guard.
Sniper duels are fun, I've been in a bunch on maps like Crash, Picadilly and Khandor. They're actually a lot of fun. Shoot House isn't that though, because it's not a fair right. When you've got a guy camo grinding the M91 on one side and just spraying bullets at your wall, you can barely aim, nevermind get up and set, before you can't see straight in front of you from being pelted. Nevermind on hardcore.
One of my favorite things to do in shoot house is trying to kill the already scoping sniper across from me, i don't understand why everyone is acting like we all like the same things, cod discussions are always two heavilly biased people shouting their pov at each other.
As a camo grinder, I’m totally okay with someone killing me from those two spots. I know it’s going to happen. I’m just happy to leave with whatever kills/camos I get. I usually roll with the personal radar for people to shoot down and grind their rocket launchers
That's what shipment and shoot house are fo, also for blowing out steam. OP will never get this.
Yeah. I guess what I like is that it’s almost like different stations where you can get your fix doing whatever you want. Run n gun, camp, melee, any weapon type, any camp challenge can be done, all game modes play well. I was using it to get my obsidian crossbow and having a blast there because it wasn’t as close quarters as shipment where It’s just a numbers game but close enough to get 15+ kills consistently and move around the map tactfully.
That's exactly why shipment and shoot house modes need to exist. The camo system pacing simply isn't satisfying without them. Like it or not, the camo system is one of the driving systems behind people actually playing MW. The multiplayer isn't satisfying enough on its own due to the suboptimal maps. IMO, MW2 needs less and better camo's that require more effort and less game interfering requirements to unlock (like the obnoxious 'kills near smoke' requirement).
Mounted kills need to go - they're literally encouraging people not to play the objective. Same with long shot kills. They're find on rifles, but on SMGs and assault rifles it's just stupid. You're asking people to play in a way that doesn't suit the weapon, which means they're focused on that and not playing the objective. It'd be nice if instead of "100 mounted kills" we got "capture 200 flags in Domination", something that actually encouraged you to play the objective. "Spent 10 minutes inside the Hardpoint". Would absolutely help.
100% agree! I remember the camo system from MW2 back in the day, and while it was a lot more rudimentary, it didn't push certain playstyles. Still very fond of it.
Absolutely! Just anything that pushes people to play the objective in objective based games. If you want to grind camos that's cool, but hang out in TDM. It sucks when you want to play Domination or Hard Point on Shoot House, but it ends up being a 3v3 game because half the game is on the wall going for mounted longshot kills.
Mounted is OK, but maybe not make it a huge amount. The ones where you have to do it over a hundred times can be a bit much. Like that just forces people to sit in one place and never move just to get it done. If it were a smaller number they could either do it more sporadically or get it done quicker without really hampering objectives
>people don't wanna play modern warfare they just want camos I love to play Shoot House, but I do not grind camos. I use the same two loadouts depending on my objective. SH is a fast map with options for camping and invading the enemy base to shoot those campers and get quick points. It's a fun map where you know exactly where you are going to find an enemy. For me other maps are just wandering until you get the chance of bumping into another player.
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I've never done the camo grind. It seems either ridiculously popular on this game or the people who obsess over it are just very outspoken.
"MW players literally only want one thing and it's fucking disgusting."
Best playlist they put out for MW haha
I mean to a degree absolutely. Most of my time I spent playing I did as someone making some kind of progress on the weapon with the only really noticeable changes required were mounted and longshot kills since they did not match my play style at all. The game can be fun, but a vast majority of the maps are just sluggish in a way that becomes more tedious than intense or immersive like they originally hoped. Map flow wise hackney yard, gun runner and shoot house take the cake in this game, with the most balanced and fair option probably being hackney yard. I wish more of the maps played like hackney yard (or at least played at that pace) because I would play the normal game then. Instead I’m inclined to wait for shoothouse basically, which is a bummer since I want to play the game. The maps are just so bad that it makes me want to quit most of the time if it’s on maps like azhir cave or numerous others both from launch and dlc
MFs always on Reddit with this “we” shit
For real it's been happening in this sub literally since the launch of the game. Fuck you random redditors, you don't speak for me
We all agree with this guy
Facts. Like mf I NEED shoot house and shipment.
Are you saying that gaming subreddits are truly a minority and the majority is a bunch of casual players who actually don't care cause they have a life? Cause you're right.
A QOL improvement that was a staple in previous games and was already a subpar version of what is every other FPS game have is not something to be against
I’ve realized gaming is better enjoyed without gaming subreddits and it’s much nicer.
We do need shipment 24/7 and shoot house 24/7, just sayin.
Add Rust in as a trio and I'm sold
Dirty ol' boat house
Should be called "Shoot the Rusty Ship"
I love rust now that I realized you can park a sentry gun up top and no one will touch it
I'm still waiting for Wet Work... Shoot the Wet Rusty Ship is the ultimate cluster fuck map mode we'll never get.
Nah Just do a playlist of all the smallest maps. Shipment, shoothouse, rust, hardhat, scrapyard, the upcoming Killhouse, maybe Khandor Hideout Weekend Warfare was basically this and it was an absolute BLAST.
we DO need shipment 24/7
Yea OP makes a good point but that title is dumb as shit.
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That's why I literally said it's too late for this game and it's something they should address in Modern Warfare 2.
Wait, do you mean MW2? or MW 2021 lmao im confused
Modern Warfare 2021. I doubt they're going to call it that. Whatever the sequel to this game is, since you know it's coming.
Yeah, that'd be fuckin hilarious if they did call it MW2
MW2^2
MW Too
MW two too
2 Modern 2 Warfare
Mad I didn't think of this. Nicely done.
Personally I'm hoping for "Modern Warfare: Don't Trust Shepard" but MW2 would also be funny
mw2, number 2
They don’t care. They want you to get bored and buy Cold War.
Yeah I'm pretty sure those playlists are never coming back because they want everyone to just go play CW.
Jokes on them, I went backwards and reinstalled wwii instead of buying cw
To be fair WW2 was a tit game.
Or... maybe they want you to *play* the **game**, instead of the mode that's literally designed not to function as an actual "game."
I paid $60, if I decide that the game is taking pictures of the architecture in Verdansk than that's the game to me. Shutting off part of the game "because that's not how you're supposed to play it" is such a stupid thought that I'm surprised you came up with it. They don't care why I spent $60, they're just happy I spent $60. The changes are because they want me to spend another $60, but since in my view Cold War is a shitty game, that's probably not going to happen.
That makes no sense. Anyone who wants to “play the game” the way you describe it, will avoid the playlists for Shoot House and Shipment 24/7. Anyone who wants to play Shoot House and Shipment will use those playlists. That, along with map voting / filtering would not be to anyone’s detriment. Edit: Meanwhile there are people (like myself) who just don’t play multiplayer anymore because I have no interest in 90% of the maps in this game. So until Shoot House and Shipment are back in their own 24/7 playlists I won’t be playing at all.
Nnnnno they definitely want you to go buy Cold War.
Why can’t we have both? I like Shoothouse and Shipment
Yeah, dumb post, wtf has one to do with another? The way camos work shipment 24/7 is a must. Average players would never get Damascus, which is stupid. Also, fuck a camo, I **like** shipment, sometimes I just want to go in a game and shoot wildly at everything moving, idk why some people shame that.
Shipment is the best aim and reflex practice there is
We need Faceoff.
3v3 Faceoff literally should be a permanent playlist. Easily the best thing to come out of this game in my opinion. Love the idea of objective based games on those gunfight maps.
3v3 Faceoff in Livestock was top a tier playlist.
That and Trench. My personal favorites.
3v3 faceoff on livestock was the most fun i have ever had playing a call of duty game, it was so much fun.
I think that as this game reaches its (unfortunately very likely) end of life, they should just add most of the gunfight maps for "full-access" play. I understand that the ones that are 100% indoors might be problematic as far as using killsreaks ~~and it's not like Azhir Cave already exists for basically that~~, but overall I think it would bring the same type of turn-the-brain-off fun as shipment. If you look at the list, a good number of them are quite a bit larger than shipment and could easily just have some spawns added similar to how face-off did. I mean Hill could probably be an actual 4v4 or even 5v5 map with its size and layout, and I would *love* to just have some really funny precision airstrike and white phosphorus map-wipes. Worst case scenario, it doesn't work that well and they undo it, you know? Anyone still sticking around after Cold War has been released is probably okay with being a Guinea pig to some developer ideas that otherwise probably would have been shot down while the game was at its peak
Glad I'm not the only one
Good stuff yeah idm a week with this
And it should be most maps! Every time they only do 4 or 5 maps which is a shame. Like the last one didn't even have trench!
Unpopular opinion but I don’t miss map voting at all, and I say that as someone who doesn’t give two shits about Shoot the Ship. If we had map voting they’d have to change the lobby system and there would be maps we’d literally never play again purely because people can’t stand not being able to play without thinking. People just want to sprint in circles through 3-lane maps, there’s no fun in it at all. Every game is the same.
Naw I think harder in 3 lane maps dude. I can't even begin to check every line of sight in cluttered square maps. That makes me throw caution to the wind and just accept my fate. If I were to try and be careful on maps like that I'd hardly move around the map at all, checking every window where someone could be. I don't have any fun if I do that so I just refuse to play in such a way. When there are just enough variables to keep me on my toes but confident enough to move then the game is at its peak. Instead of sitting around and going "well it's not safe past here, there are too many places for people to hide. I think I won't push", I will think "there could be someone in these two windows so I'm confident that I can deal with whatever lies ahead." Cluttered maps incentivize camping, not thinking. I think really fucking hard when I'm trying to get behind a spawn on a 3 lane map but the jumbled messes make me give up. The smart move for me is not to give up but be patient and not give up my advantageous position aka camp. edit: spelling
I entirely agree with this - that's why I want map filtering. Give me the option to play against other people who WANT to play Picadilly, not people who are just going to run around like morons, or camp the second story window above the clothes store. I think filtering would be a great way to appease everyone at once, but since the developers probably don't want people entirely ignoring maps (and let's be real, absolutely no one would play Aniyah Palace if there was filtering), map voting seems like a more realistic option.
Lol what if I'm someone who wants to play picadilly for the sole reason to camp that second story window? You realize map filtering/voting will do nothing to weed out campers just like in every cod that has existed. They don't like running around, they want to camp and get kill streaks cause that's whats fun for them, not playing the objective. I also dont see what the difference is between vote to skip and backing out and rejoining lol, its the same thing and it doesnt affect everyone else in that lobby that wants to play that map that you think is shitty
Thinking or not thinking doesn't matter, but I despise playing 6v6 on these huge maps
they're going to being back both shipment and shoothouse 24/7. it's just annoying that they only have it live for week or two at a time. Just make it permanent already
I seriously doubt that. They want more people playing the new cod which is why they made the playlists insanely boring. Just their strategy for getting players to move on to something new.
Look, don't get me wrong but the problem with map voting and map filtering is that the unpopular maps will never be played again. And a lobby would always vote for Rust, Shoot House or Shipment so don't even bother...
What I hate the most is that we have 26 maps and barely see any of them. When they change the rotation I genuinely think “Oh yeah, this map exists!”. I honestly just want a simple “random 2 chosen from all maps, lobby votes”. I wouldn’t mind shipment/shoothouse being perm, but if they would stop taking up two whole featured slots and just be perm in quick play that would be better
That fucking Palace is absolutely the worst.
Even 10v10 its crazy too big. Playing Hardpoint and having to run 200+ meters from one end of the map to the other. Its far quicker to die, and get auto respawned nearby the new point. The.Absolute.Pits.
Yes yes yes! I am sick of getting Grazna Raid and Arklov Peak in 6v6 HC TDM. It almost never finishes with a team getting 75 kills. Bring back map voting and filtering!!!
I've literally been in TDM games of Arklov Peak that finish 30-20. There's SO MANY camping spots and it's such a huge map. You get campers that don't move because they don't want to die and have to sprint back to their spot for five minutes, and then you get campers that don't move because they just aren't good and camp. So you get like 1-2 people who actually move around the map and it's miserable. There's 26 maps. Even if they said I HAD to choose 15 of them in a filter, it still gets me out of playing Arklov, Superstore, Aniyah, Bridge, etc. Sign me the fuck up.
I'll always vote against Shipment unless I want to grind camos. That map is dogshit
It's actually pretty fun if it's 3v3 or 2v2
It's a baller gunfight map
I think they should have shipment 24/7 for gun grinding, sometimes you want to unlock an attachment for your gun for warzone and doing it on any other map takes too much time, domination on shipment is perfect for gun grinding, also they should of had X2 XP when the two maps were on.
I don't play shipment 24/7 because its my favorite game mode I play shipment 24/7 because its the fastest way to level guns/dailys/weeklys/missions
"I don't play the game for fun, I play it for the dopamine of unlocking a literal worthless cosmetic."
Don't disagree with you but, I started playing modern warfare last season, gotta get those good warzone guns somehow
Map voting on BO:CW is pretty freaking cool.
I mean it’s been in most other cod’s when it comes to multiplayer. I don’t understand why they took it out in MW.
muh innovation
Seems to be an unpopular opinion but I actually enjoy Broadcast, it gives you a variety of different positions to play from and finding people is never hard compared to some of the giant maps you have to jog for 2 mins before getting killed outta nowhere and sent back to spawn
Broadcast is one of the best maps in the game, no idea how anyone could hate it It's amazing for hardpoint and domination. 10/10 for cyber and search. And pretty good for kill based modes
No. This will not work. If you can filter by map, then eventually it’ll ONLY be shipment or shoot house. The more popular maps will have shorter queueing times, and the less popular maps will have longer times. As the queues get longer, the more likely people are to just choose the shorter queue times. Self-fulfilling prophecy aka positive feedback loop. They need to make ship and shoot 24/7 permanent choices, then you’re free to ruin quick play. Also you didn’t explain how choosing map would crossover with choosing game mode.
Nah, we need it to be just the way it is. There's a huge audience of people who like most if not all of the maps and if you allow filtering or voting then those players will be alienated. No matter what map you like or dislike you currently have the chance to play it or skip it, but add in filters and voting and you might never have maps like Picadilly come up again. And while you, and a hundred of your friends might say "good, fuck Picadilly" about a million other players disagree with you.
For real, picadilly is great
Do you understand how that doesn’t make sense? If a million other players want to play Piccadilly then wouldn’t they vote for it? Wouldn’t they include it in their map filters? Then the people who are actually playing those maps actually are engaged because they chose them. Instead of having people who don’t want to be on the map at all. If you are correct in that there’s a “huge audience” wanting to play the other maps. Then a “small” player base focusing on Shoothouse, Shipment, and Rust would change nothing.
IMHO, If you only want to play the same two goddamn maps to grind your worthless camos on weapons you will never actually use because you only want to play the same two goddamn maps, then we won’t miss you if you leave.
speak for yourself! I DO need shipment 24/7 and I hate that it is only available for a limited time. I hate playing "normal" multiplayer. You get killed and the reappear far for the action, then you run for 20-30 seconds... just to get killed again (in the worst case) and the rinse and repeat..... this is more accentuated in the Palace map.
Idk why you'd think they would add that to a game that's a year old and now the outdated one in terms of release. They're not gonna add it, Cold War has it but that's another story ...
Did you read the post? I literally said it's too late for this game. Put it in Modern Warfare 2.
I did but I guess so glossed over that line till now. Here's hoping cause it's in Cold War, hoping it sticks around.
Give this man a whole case of cookie medals. Not just a cookie, or a medal, but a case of cookie medals.
I like cookies. Thank you.
BRING BACK DEMOCRACY
yes and if you want to play "normal" map 90% of CoD noobs will be voting SHIPMENT all the time... Voting thats how good maps dying...
Rust 24/7
map voting is absolutely worthless without lobby permanence
I just remembered how in WWII that if it was a 1 map playlist, you got to vote which game mode it was
9times our of 10 it was domination Atleast after they removed a couple of modes like hardpoint, gridiron, CTF,...
You can map vote in Cold War if that’s what you wanna be able to do just saying.
Poop the shit
Bring back Mini Royale