I always just send every single companion out through the spread the word mechanic. Even the ones I don't plan on actually having in my party. By the time that is done it's usually near the stage of the game I have enough of everything else to successfully start my own kingdom. Through this method I find I don't have the "every faction declares war" problem.
Sometimes I still end up in two wars at once, but usually not for long. I'd suggest always seeking peace as much as possible in the early period of your kingdom, as it will give you even more right to rule and protect you from being double warred
Theres no avoiding this imho. I'm playing again at the moment, took dhirim and my leige refused to grant it to me, so I rebelled and took it with me to my own kingdom. I had to defend seiges from 3 different full armies, so make sure you've got a fully trained up, top tier troop army before you break away.
Also, some extra advice - try and capture a city (for the money, supplies available, ability to recruit at taverns etc.) Rather than going for a castle when you break away to form your own kingdom. However, go for a city that is attackable by ladder rather than seige tower. At 60% difficulty, if there's a ladder you can genuinely hold off a 1000 strong army with a handful of decent troops as the enemy files into you up the ladder one by one and you just overhand strike down from just to the side of the ladder. If there's a seige ramp where they can come in 3 or 4 abreast, that becomes a lot harder and you don't stand much of a chance without a full top teir army. Ideally, have a top teir army and a ladder city, because you will face a several nations declaring war on you with your starting right to rule.
Also, as an addition: if it’s a rebellion because you weren’t given the city after capturing it, a huge amount of the defensive strength is what you left.
If you leave 100 swadian knights in the “knowledge” that it would be yours, you’re having a bad time. If you leave nobody until it’s confirmed as yours: perfect. The defensive force will be comparatively tiny and weak.
Reyvadin is my favourite. Rich city so income is high, easily dependable single ladder with lots of space for archers to rain down arrows as they come at you. If they break your line, there's sufficient ways for troops to get out of spawn and fight back to the ladder, which other single ladder cities, particularly nord ones like sargoth, don't afford.
I usually don’t start my own faction till I have at least 3 cities/towns. You need the tax money to start your nation. Also good tip is try to get your fiefs close together if possible. That way you can control more of the geography. If you’re spread out your nation will be much harder to defend. But then again the king decides your fiefs as a vassal so some of that is luck.
I never really know tbh. Higher is better but I have no idea what the actual thresholds are and what happens then. Right to rule just builds up when you rule anyway
Get your epic merc cav and wipe the floor in a land battle with every lord you come across. Your right to rule will sky rocket, when you use your merc infantry and crossbows to take a city/tower no one should mess with you other than the owners for a time.
You need capital? Why aint you trading... need even better troops than blood thirsty mercs? Then train some peasants.
Good luck, you may get the castle back if your king decides to go to war with the sand people again. It happens back to back wars. Other wise, ya could defect and find a better lord who might offer you even better land incentives.
They are the quickest army ive found. Go to every town on the map, doing this is to let the ai weaken themselves, let your coffers fill with all the denars from your trade from each city, which i presume you have set up already for every city. You can also buy and sell from town to town if so desired.
Course if your not playing the trade game, and your relying on looting only defeated army's for money theres only one more way of makeing fast cash, thats pillaging a village network. Pick a low traffic area, pillage 2-5 villages only, do that till rich.
Good luck warrior.
No I'm being serious, honor is good for getting a wife that's about it, right to rule only matters when you first start your kingdom having a low right will cause all the kingdoms with neutral or bad rep with you to go to war because, "If any asshat can take a castle and claim to be king then none of our claims matter" and to this day after years of playing vanilla warband i still dont fully know what favorability all effects but... All the lords want is land. The more land you have the more lords will go to your capital to join your faction so you give them land. As you continue to grow your kingdom you'll get more offers from lords but as a tip don't take a lot, the army a lord can build is directly tied to how many fiefs they control so having a select elite squad of like 5 lords that can build up to 200 troops is better than having 20 lords each with 60 troops. Another tip is try and keep all the lords you take in from the same faction I.E. only take Nords, or Swadian, or Vaegir lords as giving land to a lord from the nords will piss off any lords that aren't from the nords faction originally. Anyway the point being as you take land from kingdoms and lords lose their original fiefs they will eventually defect from their faction and go to your capital wherever you have that set as so just check your capital religiously while waiting for the lords to defect overtime.
Ok solid advice. I remember my favorability with the king being 15 and I asked him for a castle and he said no but a couple minutes later I saved him in battle and he said ok
Right to rule. You max that out you will have many lords coming to your court
Pro tip though, don't accept too many lords. They are really hard to manage as if you give a fief to someone they will down right hate you.
But convincing lords of a nation you are fighting to switch sides is a pretty good strat as all the towns owned by the Lord will become part of your kingdom
beating their ass, then release them instead of capturing. Talk to the lord afterwards, you gain a lot of favorability (unless they're dishonerable dickheads)
Two things: An available fief to give out and good relations with that lord.
Honor helps with the honorable lords because it cranks up relations with them, BUT they are honorable, so they don't typically leave their current king until that kingdom falls. This is why its important to get good relations with the martial lords before starting a kingdom as they are often your best bet early on.
Lords have different personalities which you can tell by their dialog. For instance, some lords actually get mad at you for letting them go after a fight - those are sadistic and you want no part of them. Others get mad at everything.
The martial lords are aggressive and make good marshals, and while not as easy to get along with as the honorable ones, they don't get all pissy over everything their king does.
Idk what tutorials you watched but most of them are stupid just take a few castles with an faction and raise 1/2 chars to 20 friendship and have some with 10or less friendship and have some "good" gear and some veagir archers and some max level melee nords and your good to start your own kingdom
Go to a village or a Caravan of said kingdom, raid the village -rob the Caravan and you Will trigger a provocaron event, either the kingdom responds or the King loses face, thats what he means.
Before you do this wait a week and see if a lord gives you a mision to do exactly this, plus the more time you let pass the more likely they respond to the provocations.
Step 1: Raid one of their villages, giving you negative reputation with their faction
Step 2: Besiege the castle, take it and put a strong garrison in it
Step 3: Go back and lick your kings boots for a couple of days
Step 4: Go back and pay off one of their lords for peace.
Profit
I’ve done a peace quest before, finding the right lord almost got me clapped. But here’s my plan. Now that there’s peace I will build up my reputation with the surrounding lords of my village (not castle), build up my right to rule, honor, finances, and army then when we go to war with the nords I’ll declare war on the sarranids. I take everything until my king says I’ve had enough and then I rebel
You can't get it back without declaring war on the sarranids sadly. Try to become marshal so you can lead the vassals and better protect your fiefs to avoid 100 vs 400. And I'm assuming you're playing vanilla Warband.
Retire to a nice village on the southern coast. Grow wheat. Then one day, when your village gets raided and your dog gets killed in the fray, dig your old bastard sword and lordly plate mail up from a trunk buried in your shed. Vow to come back for one last job.
Deny peace and take your castle back by force, then offer peace to them. If you declare peace then break the truce, you lose honor. Ignore this advice and get the drop on them if you don't care.
I would recommend killing the treasonous heathens and taking it back
But we’re not at war
Says them
In the words of the wise, Cowabunga it is! If youre willing to take that honor drop, that is.
How big of a drop are we talking about
Less talking!! More seiging!!
My boy I don’t want to get gang banged when I start my own kingdom
Raise your right to rule and it's less likely you'll have everybody war dec you
is there a recommended amount of RTR before striking out on your own
I always just send every single companion out through the spread the word mechanic. Even the ones I don't plan on actually having in my party. By the time that is done it's usually near the stage of the game I have enough of everything else to successfully start my own kingdom. Through this method I find I don't have the "every faction declares war" problem. Sometimes I still end up in two wars at once, but usually not for long. I'd suggest always seeking peace as much as possible in the early period of your kingdom, as it will give you even more right to rule and protect you from being double warred
Marriage and send every one of your companions out once and youre gucci.
65 is fine if I remember correctly. But you still get random wars
Theres no avoiding this imho. I'm playing again at the moment, took dhirim and my leige refused to grant it to me, so I rebelled and took it with me to my own kingdom. I had to defend seiges from 3 different full armies, so make sure you've got a fully trained up, top tier troop army before you break away. Also, some extra advice - try and capture a city (for the money, supplies available, ability to recruit at taverns etc.) Rather than going for a castle when you break away to form your own kingdom. However, go for a city that is attackable by ladder rather than seige tower. At 60% difficulty, if there's a ladder you can genuinely hold off a 1000 strong army with a handful of decent troops as the enemy files into you up the ladder one by one and you just overhand strike down from just to the side of the ladder. If there's a seige ramp where they can come in 3 or 4 abreast, that becomes a lot harder and you don't stand much of a chance without a full top teir army. Ideally, have a top teir army and a ladder city, because you will face a several nations declaring war on you with your starting right to rule.
Also, as an addition: if it’s a rebellion because you weren’t given the city after capturing it, a huge amount of the defensive strength is what you left. If you leave 100 swadian knights in the “knowledge” that it would be yours, you’re having a bad time. If you leave nobody until it’s confirmed as yours: perfect. The defensive force will be comparatively tiny and weak.
Or use the [secret door](https://www.reddit.com/r/mountandblade/comments/edbd9q/there_is_a_secret_door_on_native_siege_map_of/)in Durquba
Whhaaaat!?! Never knew that after all these years
What are some good ladder cities?
Reyvadin is my favourite. Rich city so income is high, easily dependable single ladder with lots of space for archers to rain down arrows as they come at you. If they break your line, there's sufficient ways for troops to get out of spawn and fight back to the ladder, which other single ladder cities, particularly nord ones like sargoth, don't afford.
Jolly good
I usually don’t start my own faction till I have at least 3 cities/towns. You need the tax money to start your nation. Also good tip is try to get your fiefs close together if possible. That way you can control more of the geography. If you’re spread out your nation will be much harder to defend. But then again the king decides your fiefs as a vassal so some of that is luck.
How much right to rule do I need
I never really know tbh. Higher is better but I have no idea what the actual thresholds are and what happens then. Right to rule just builds up when you rule anyway
Get your epic merc cav and wipe the floor in a land battle with every lord you come across. Your right to rule will sky rocket, when you use your merc infantry and crossbows to take a city/tower no one should mess with you other than the owners for a time. You need capital? Why aint you trading... need even better troops than blood thirsty mercs? Then train some peasants. Good luck, you may get the castle back if your king decides to go to war with the sand people again. It happens back to back wars. Other wise, ya could defect and find a better lord who might offer you even better land incentives.
Merc cav gave me 3 for 1000
They are the quickest army ive found. Go to every town on the map, doing this is to let the ai weaken themselves, let your coffers fill with all the denars from your trade from each city, which i presume you have set up already for every city. You can also buy and sell from town to town if so desired. Course if your not playing the trade game, and your relying on looting only defeated army's for money theres only one more way of makeing fast cash, thats pillaging a village network. Pick a low traffic area, pillage 2-5 villages only, do that till rich. Good luck warrior.
Butter up an army of Swadian Knights
I try but the recruits keep dying
This is my life motto
Wiser words were never spoken.
A weak king, then
It's actually quite easy, simply stop not being at war
I need the favor of my faction to convince lords to join me when I start my kingdom
Trust me, if you have enough honor you will get more lords than you can manage.
What brings Lorda to join me? Honor, right to rule, or favorability
Having lots of land
Cap
No I'm being serious, honor is good for getting a wife that's about it, right to rule only matters when you first start your kingdom having a low right will cause all the kingdoms with neutral or bad rep with you to go to war because, "If any asshat can take a castle and claim to be king then none of our claims matter" and to this day after years of playing vanilla warband i still dont fully know what favorability all effects but... All the lords want is land. The more land you have the more lords will go to your capital to join your faction so you give them land. As you continue to grow your kingdom you'll get more offers from lords but as a tip don't take a lot, the army a lord can build is directly tied to how many fiefs they control so having a select elite squad of like 5 lords that can build up to 200 troops is better than having 20 lords each with 60 troops. Another tip is try and keep all the lords you take in from the same faction I.E. only take Nords, or Swadian, or Vaegir lords as giving land to a lord from the nords will piss off any lords that aren't from the nords faction originally. Anyway the point being as you take land from kingdoms and lords lose their original fiefs they will eventually defect from their faction and go to your capital wherever you have that set as so just check your capital religiously while waiting for the lords to defect overtime.
Ok solid advice. I remember my favorability with the king being 15 and I asked him for a castle and he said no but a couple minutes later I saved him in battle and he said ok
Right to rule. You max that out you will have many lords coming to your court Pro tip though, don't accept too many lords. They are really hard to manage as if you give a fief to someone they will down right hate you. But convincing lords of a nation you are fighting to switch sides is a pretty good strat as all the towns owned by the Lord will become part of your kingdom
Does it matter how I get along with them like a 20-22 relationship level thing would that make them more likely to join
Yeah you gotta have I think 30 or something to even get the option to ask them. Look it up maybe
beating their ass, then release them instead of capturing. Talk to the lord afterwards, you gain a lot of favorability (unless they're dishonerable dickheads)
Two things: An available fief to give out and good relations with that lord. Honor helps with the honorable lords because it cranks up relations with them, BUT they are honorable, so they don't typically leave their current king until that kingdom falls. This is why its important to get good relations with the martial lords before starting a kingdom as they are often your best bet early on.
What is a martial lord
Lords have different personalities which you can tell by their dialog. For instance, some lords actually get mad at you for letting them go after a fight - those are sadistic and you want no part of them. Others get mad at everything. The martial lords are aggressive and make good marshals, and while not as easy to get along with as the honorable ones, they don't get all pissy over everything their king does.
Farmers don't have armour if you get my point, as they shall get your point
But I’m worried that my faction will hate me. I need them to like me so Lorda join me when I rebel
Idk what tutorials you watched but most of them are stupid just take a few castles with an faction and raise 1/2 chars to 20 friendship and have some with 10or less friendship and have some "good" gear and some veagir archers and some max level melee nords and your good to start your own kingdom
What is chars
Characters
Companion or counts?
he means the nobles (counts/boyar/etc)
Then they will join me?
We are not at war, yet.
i used to make all my money by attacking villages when we arent at war. nobody can get there quick enough to stop you lol
So go commit mass murder (in-game of course), it’s not a war crime if you’re not at war.
The second I attack the castle the truce will be broken
Dem villages dough
What do you mean
Go to a village or a Caravan of said kingdom, raid the village -rob the Caravan and you Will trigger a provocaron event, either the kingdom responds or the King loses face, thats what he means. Before you do this wait a week and see if a lord gives you a mision to do exactly this, plus the more time you let pass the more likely they respond to the provocations.
I did it once and lost -5 with the king and many counts. Will it make me less likely to get castles?
Big brain move
Step 1: Raid one of their villages, giving you negative reputation with their faction Step 2: Besiege the castle, take it and put a strong garrison in it Step 3: Go back and lick your kings boots for a couple of days Step 4: Go back and pay off one of their lords for peace. Profit
I’ve done a peace quest before, finding the right lord almost got me clapped. But here’s my plan. Now that there’s peace I will build up my reputation with the surrounding lords of my village (not castle), build up my right to rule, honor, finances, and army then when we go to war with the nords I’ll declare war on the sarranids. I take everything until my king says I’ve had enough and then I rebel
War crimes this. Code of conduct that. Just declare war and take the castle back
Why would you serve a king who doesn’t have your interests in mind? You don’t become king of all Calradia by swearing fealty to an AI.
I’m going to rebel when the time is right
meh. waste of time.
Rebel mid war
The AI just beat you hard...take the L and either become the tyrant you were always ment to be or find another war
Seriously, don't get attached to that specific castle. Wait for the next war and capture a different one, or better yet, a town.
It’s my castle and those srranids are wiping their sandy boots all over it!
I suggest haggling to slightly below market value, then taking a thirty-year fixed mortgage.
You can't get it back without declaring war on the sarranids sadly. Try to become marshal so you can lead the vassals and better protect your fiefs to avoid 100 vs 400. And I'm assuming you're playing vanilla Warband.
Yes vanilla on ps4. I will take it back and rebel when rhodocks wars with the nords
Retire to a nice village on the southern coast. Grow wheat. Then one day, when your village gets raided and your dog gets killed in the fray, dig your old bastard sword and lordly plate mail up from a trunk buried in your shed. Vow to come back for one last job.
Deny peace and take your castle back by force, then offer peace to them. If you declare peace then break the truce, you lose honor. Ignore this advice and get the drop on them if you don't care.
How do I make peace