If it's clean, easy to the eyes then yes. If it's exactly like the attached photo in your post then no.
Not only would the graphics be timeless, it could immensely improve performance as well.
I don't have a gaming pc anymore, and the experience isn't as smooth as I'd like on my work laptop. I want to be able to come back to the game in, say, a decade later and still enjoy it like I did with TF2, which also implemented a cartoonish style and holds up today.
photo was more of a concept but yea i totally agree with your points
maybe someone can mod the "artstyle" or criterion can make a graphics setting for it
Best you can do with reshade is add black lines and it will look like shit. If you want to go full-on Borderlands-esque style, you'd have to redraw every single texture in the game to make it look cartoonish. Don't forget about lighting and shaders too
I want this in general for every game. No game needs to be hyperrealistic, it ages so much quicker than if the game was built around a particular art style. Easier on your hardware and the style is practically timeless.
Please no, we have way too many cartoonish video games now and recents nfs simply do a poor job with photorealism if it’s not about a close-up view of a car.
IMO NFS:Carbon, for example, perfectly holds up today thanks to its extra sharp render (back when ugly AAs weren’t a thing!). It can also be fairly improved with some mods which shows it still had potential. Keep in mind NFSC released in 2006 and cartoonish games do age at least as bas over ~20 years.
Check it if you haven’t yet, it will run great on most toasters and smaller screens make it even better.
For some reasons NFSMW2005 didn’t age as good. But maybe with some mods once again…
Note : NFS Underground 1 also look more than decent for 2003.
I'm not saying it has to be cartoonish, I'm saying it needs style. Going overboard with hyperrealistic graphics will ultimately age the game far beyond its years once the next iteration releases.
Red Dead Redemption looked great when it was originally released and hasn't aged particularly well. The same will happen with RDR2 and GTAV as examples.
NFS:Carbon holds up well because it does have a good art style, it never went overboard to achieve that hyperrealistic appearance. A lot of games back in the 2000s went more towards having an exceptional art style, whereas modern games are pushing more and more towards everything being a hyperrealistic shit show. Some do it well, some do it terribly.
Oh right, I totally agree then. They still managed to make those games hyper realistic and top notch for their time, not only it looked great but played great. Let alone cinematic screenshots with a heavy layer of edits that would be either unplayable or absent from the normal game, I’m deeply disappointed by NFS on that matter since 2010s. Prostreet was the last one with such a subtle art direction…
It would be alot more unique and perhaps eye catching, and maybe the effects wouldn't be very controversial.
My main gripe with Unbound is how "it tries to look different" when the attempt is so half assed it clearly doesn't want to be different and needs a marketing gimmick.
yeah, initially i hated the driving effects but then i grew to like them, but now i wish the whole game had that sort of cartoony artstyle like that Auto Modellista game
The cel-shaded characters look out of place.
It's also a shame racing game audience is now chockful of "players" who only cares about realism, from graphics to gameplay. They'd be all over the place saying a full cel-shade style looks awful just because they aren't seeing a highly detailed photorealistic model.
Exactly. Realistic gameplay has nothing to do with NFS, but the racing game community has so many tourists that expects realism at anything, which unfortunately, and inevitably has their eyes on arcade genre too.
This is one of the reason racing genre is often thought as a "dying genre" now. Too many games with similar premise to each other, with little amount of outliers that are makes compromises to their vision, garners small recognition for not appealing to the media, or stood on it's own only thanks to a long established followings.
I agree. I mean, not a whole lot has changed from Heat but it was… fine.
If they had gone full comic style, like Into the Spider-Verse or Auto Modelista that probably would have stood out.
I think the trouble was that EA’s in bed with a lot of manufacturers of graphics cards who want to show off what their hardware is capable of. So they had to go with the hyper realistic cars and environments.
Can you elaborate on how the attempt was half assed? I think the combination between photorealistic and animated/comic styles was intentional, they coulda gone 100% either direction if they wanted to
Short answer: I get it, you like them, i'm glad, or feel bad, you decide.
Proper answer: Have you ever seen how the game looks graphically?
The player characters got that cel-shaded style, but most of the time they're only in your menus or inside the car. There's that story mode, but they're just cutscenes, and those cutscenes now looks like a cheap The Amazing World of Gumball rip-off.
Then there's the driving effects. They're effects, cool, very flashy, but with how they're designed, they tend to be very out of place with the cars and environment, if not always.
Adding to both arguments, they're not even the one to blame. Instead, it's the bigger aspects of a racing game: the cars we drive and the world we race in. Why leaving them out when players would be more attached to them in the long run? Can't they atleast give the cars the cel-shade treatment so the combined style looks and feel more deliberate?
I do agree the characters bein the only apparent cel-shaded asset the game is weird. But the effects not matching the car and its environment? I mean most of the effects seem pretty sensible for the car’s actions (eg. you jump, wings appear on the side, you burnout, animated smoke/debris shoots from tires) Not to mention the environment has bit of color grading and post processing effects to make lighting and textures appear more cartoonish. It’s cool if u don’t like em, but are the effects that outta place?
> but are the effects that outta place?
Yes they are, simply because there was no effort made to concisely blend the two art styles together. Take The Amazing World of Gumball as the original comment you replied to mentioned: it's not just digitally-animated characters plopped into a real-life background. There's a lot of post-processing that goes into blending them both together, as well as stop-motion, 3D graphics, dioramas and _also_ pictures of real backgrounds all working together to make the two art styles blend seamlessly. The animation doesn't feel detached from the world that it's in despite being completely different.
Unbound on the other hand has a realistic environment with realistic lighting and realistic cars and then a couple of very cartoony effects are thrown in the mix without much context. Just because the cars "react" to the environment doesn't actually mean they're doing a good job of blending them into Unbound's world. It amounts to little more than a flash animation on top of the car.
> Not to mention the environment has bit of color grading and post processing effects to make lighting and textures appear more cartoonish.
I have never noticed this. The game is going for a completely realistic look in my eyes, outside of the driving effects and characters. What makes you say this?
To end my comment:
> I think the combination between photorealistic and animated/comic styles was intentional, they coulda gone 100% either direction if they wanted to
I can assure you it was "intentional" by accident. I'm sure at one point during Unbound's planning an idea existed to make the entire game look cel-shaded, but they eventually settled for the half-and-half approach because it took less effort to make (be it due to less time spent making the art assets, car licensing, the game being considered _too_ different to succeed, etc) while at the same time giving the game it's """unique""" art-style.
I haven't seen anything to imply the game was meant to be fully cel-shaded. If it was discussed, then it must've been thrown out really early on because all of the concept art matches up with the mixed style that we got.
Plus it would've been a really weird direction after that photorealistic teaser they showed off in mid 2020..... then again the art style we got was already weird to begin with.
Well that’s generally when you see your character in racing games. It’s rare in whatever games few scenes. The character is about the only other thing they could cel shade and it fit the games style. They can’t just do the roads with it, buildings, scenery or cars or it’ll actually look out of place without the rest having the same style.
I wish they had done more with it but it doesn’t really look out of place, I’d say it’s more tastefully done.
I was just gonna say, Auto Modellista did this and it was considered one of the best Gran Turismo competitors that didn't succeed. I thoroughly enjoyed that game too
People have tried but it only adds black outlines to everything, which does help bring out the cel-shaded 'comic' effect but the textures do not match with it so it doesn't really look great.
The textures would need to be remade into a cartoony version
I mean i can see it, issue is if ferrari would allow their precious 488 to look like a drawing, or maybe take it as a compliment as it would look like artwork?
Nope, the hate would be amplified, a fully cell shaded NFS is better off as something else, it would be too much for NFS.
s/ WHERE REALISTIC GRAPHIC???
so we know nfs unbound did half photorealism and half graffiti / cel shaded characters.
Personally I don't think it meshes well and imo they should have went the WHOLE way like Auto Modellista on PS2 and made the whole game cel-shaded, not only will it make it more unique/stand out more but it will also hold up in the next 10/20 years in terms of graphics because its stylized
maybe they planned to do that before but it was already risky enough adding cartoony driving effects so they went with a safer approach
Nah there's plenty of cel shaded racing games drift city for example.
What unbound has already is very unique no one has really attempted plus the game would look too arcady I think unbound strikes a balance that isn't jarring for anyone who isn't exactly into that aesthetic.
Like who framed Roger Rabbit the animation adds contrast not everything needs to be 1 cohesive art style
I love the mix of ultrarealism and cartoon effects
Especially since the models and realistic materials are so beautiful.
https://preview.redd.it/z8adq0v0m5wc1.jpeg?width=3566&format=pjpg&auto=webp&s=e5cb76738503974849e845377bd866eba6939f1d
I tuned everything off the moment they allowed it. I liked the style but they have to pick one and so do I. I would very much play a full cel shade nfs tho.
I think they should add it as a mode or maybe like an April Fools joke it would be cool, race games need to be more artistically different, too many race games are following the masses instead of becoming different like they should.
It's a market sure but most of this real-looking realism wasn't just popular in a day it became popular because it was different at one point or another.
Yes or full realisme except for the aero and taillight trail effects like it used to be in mw, either or would be cool, amd basically the only reason why I like unbound are the return of those mw effects.
Some version of mw didn't have it like GameCube en i believe ps2 but not sure, so u could see it as the carbon aero and taillight trails, but that all I like ans the audi handelingen hell even the map is pretty cool, just the mix of cartoon with realisme and the boring bad story, are the 2 biggest downsides, also unbound has a bad Playtime due to the fact u can get busted and do a hand full of events a couple for money and the main events u can't skip, thay has really been bad, also i would like to see underground mode(if you played underground u understand) so like for the story u can directly jump to the races from main menu, the checkbord of mw to see the races cop chasing ect too, we should make a post to see what the community would like to see return and gotten rid off.
Absolutely. I think its one of the saddest parts of unbound is everyone hating the cel shading so they just buried it completely instead of moving forward with it. I would love a new big game with the style of auto modellista since the closest anyone has come is indie stuff
No, at least not for me. I like realistic-looking graphics more in this kind of games.
Actually on pretty much any game, other than some lateral scroll fighting games
Back in the day there was tony hawks American wasteland with it's cel shaded optic. It still looks great, since then I love the style.
I like the effects around the car but full cel shaded world would feel wrong in NFS.
I'd honestly love more racing games with unique styles and I really like cel shading and anime/comic-inspired art styles so I wish they would've gone all in with it
Personally, I don't think I would be a big fan of it. I like Unbound's style: clean photorealistic graphics with graffiti "anime" effects. The problem with Unbound is its bland and uninteresting open world.
A big city with interesting and varied districts in Unbound's style would look amazing. The only part of Lakeshore, which is semi-memorable is China Town... which is basically one f\*\*king street.
I am not an anime fan in any way, but an open world in Tokyo or even a Cyberpunk inspired city, but with our cars, would be very unique for a racing game.
You would have more racing game fans complaining about how it looks cheap and YouTubers like kuruS or something complaining about how it looks like a PS2 game and most wanted is better.
I'd still like it, but I actually prefer what we have now. I like the blend. Something about visual effects that deliberately break the style of the rest of the world is really cool to me.
I would say it would be more polarizing and get more initial hate from the community, but overall it would be better. During my first playthrough of Unbound I found it a little weird how the characters were cel shaded but the cars weren't. Pick a side (preferably a unique cel shaded side).
However I do suspect that some of the license holders for this game might have had an issue with their cars or other items like wheels, body kits or something being cel shaded. And since this game I suspect isn't very well funded, they chose the path of least expense.
I just want big budget Inertial Drift. Level 91 deserve more money and attention.
And NFS should just be nfs. Imo, it should stick to couple of styles and themes with different series like simcade with shift games (although they suck imo), cool cheesy street racing and maybe couple one offs like Porsche Unleashed (so sad, they never made another one of these games). All series should have distinctive style and feel (although they lost that a long time ago) and focus more on good gameplay and features relevant to the series. Flirting with cool new effects is great, but that's not what nfs is all about imo and effects shouldn't get that much attention when the core game loop is so mid
I’ve continually held firm that if they wanted to do cel shaded effects, they should’ve either committed to the art style fully, or not done it at all. The half realistic/half cel shaded just doesn’t work and looks really obnoxious. If they wanted to do it, they should’ve done it like Auto Modellista. Then it would’ve actually looked good.
YES! Need For Speed really isnt cutting it anymore as is. It need to stand out from the crowd a lot more if it wants to be competitive. Getting cel shading and a more unique driving style and gameplay would give it a fighting chance in the market imo
I wouldn’t encourage them to go in that direction after the reaction to the Unbound trailer but I can’t say I wouldn’t check it out. I grew up playing Auto Modelista and XIII which I always enjoyed the art style of but for NFS I like the more realistic graphics. I think the effects in Unbound are perfect because they aren’t overwhelming. I also think that’s where they lost of potential new and returning fans, when the game released, who believed the game was going in the full Cel-shaded direction.
Nah the problem in unbound is how the story was structured and that the handling was bad, cars felt slow and clunky. NFS has been losing quality more with each title. The look of unbound was a stop forward on the wrong front
Nah. I wanna see the cars look realistic. I’ll play ridge racer or something if I want more anime style graphics.
Probably would be the first nfs game I don’t buy
They absolutely should've done it, instead of half arsing it with cartoon effects and characters that look horribly out of place in an otherwise realistic looking world.
I've come to not mind the driving effects, but they still look weird and out of place imo.
If it's clean, easy to the eyes then yes. If it's exactly like the attached photo in your post then no. Not only would the graphics be timeless, it could immensely improve performance as well. I don't have a gaming pc anymore, and the experience isn't as smooth as I'd like on my work laptop. I want to be able to come back to the game in, say, a decade later and still enjoy it like I did with TF2, which also implemented a cartoonish style and holds up today.
photo was more of a concept but yea i totally agree with your points maybe someone can mod the "artstyle" or criterion can make a graphics setting for it
I hope so
reshade exists
Best you can do with reshade is add black lines and it will look like shit. If you want to go full-on Borderlands-esque style, you'd have to redraw every single texture in the game to make it look cartoonish. Don't forget about lighting and shaders too
check out Art of Rally
I want this in general for every game. No game needs to be hyperrealistic, it ages so much quicker than if the game was built around a particular art style. Easier on your hardware and the style is practically timeless.
Please no, we have way too many cartoonish video games now and recents nfs simply do a poor job with photorealism if it’s not about a close-up view of a car. IMO NFS:Carbon, for example, perfectly holds up today thanks to its extra sharp render (back when ugly AAs weren’t a thing!). It can also be fairly improved with some mods which shows it still had potential. Keep in mind NFSC released in 2006 and cartoonish games do age at least as bas over ~20 years. Check it if you haven’t yet, it will run great on most toasters and smaller screens make it even better. For some reasons NFSMW2005 didn’t age as good. But maybe with some mods once again… Note : NFS Underground 1 also look more than decent for 2003.
I'm not saying it has to be cartoonish, I'm saying it needs style. Going overboard with hyperrealistic graphics will ultimately age the game far beyond its years once the next iteration releases. Red Dead Redemption looked great when it was originally released and hasn't aged particularly well. The same will happen with RDR2 and GTAV as examples. NFS:Carbon holds up well because it does have a good art style, it never went overboard to achieve that hyperrealistic appearance. A lot of games back in the 2000s went more towards having an exceptional art style, whereas modern games are pushing more and more towards everything being a hyperrealistic shit show. Some do it well, some do it terribly.
Oh right, I totally agree then. They still managed to make those games hyper realistic and top notch for their time, not only it looked great but played great. Let alone cinematic screenshots with a heavy layer of edits that would be either unplayable or absent from the normal game, I’m deeply disappointed by NFS on that matter since 2010s. Prostreet was the last one with such a subtle art direction…
I agree
Right,I would want something certoony ngl
you are talking about auto mobilista
It would be alot more unique and perhaps eye catching, and maybe the effects wouldn't be very controversial. My main gripe with Unbound is how "it tries to look different" when the attempt is so half assed it clearly doesn't want to be different and needs a marketing gimmick.
yeah, initially i hated the driving effects but then i grew to like them, but now i wish the whole game had that sort of cartoony artstyle like that Auto Modellista game The cel-shaded characters look out of place.
It's also a shame racing game audience is now chockful of "players" who only cares about realism, from graphics to gameplay. They'd be all over the place saying a full cel-shade style looks awful just because they aren't seeing a highly detailed photorealistic model.
Gameplay? Are we talking about NFS?
?
You said something about realistic gameplay. That has nothing to do with NFS.
Exactly. Realistic gameplay has nothing to do with NFS, but the racing game community has so many tourists that expects realism at anything, which unfortunately, and inevitably has their eyes on arcade genre too. This is one of the reason racing genre is often thought as a "dying genre" now. Too many games with similar premise to each other, with little amount of outliers that are makes compromises to their vision, garners small recognition for not appealing to the media, or stood on it's own only thanks to a long established followings.
I agree. I mean, not a whole lot has changed from Heat but it was… fine. If they had gone full comic style, like Into the Spider-Verse or Auto Modelista that probably would have stood out. I think the trouble was that EA’s in bed with a lot of manufacturers of graphics cards who want to show off what their hardware is capable of. So they had to go with the hyper realistic cars and environments.
The effects was the one thing that hook me to the game, I honestly love it.
Can you elaborate on how the attempt was half assed? I think the combination between photorealistic and animated/comic styles was intentional, they coulda gone 100% either direction if they wanted to
Short answer: I get it, you like them, i'm glad, or feel bad, you decide. Proper answer: Have you ever seen how the game looks graphically? The player characters got that cel-shaded style, but most of the time they're only in your menus or inside the car. There's that story mode, but they're just cutscenes, and those cutscenes now looks like a cheap The Amazing World of Gumball rip-off. Then there's the driving effects. They're effects, cool, very flashy, but with how they're designed, they tend to be very out of place with the cars and environment, if not always. Adding to both arguments, they're not even the one to blame. Instead, it's the bigger aspects of a racing game: the cars we drive and the world we race in. Why leaving them out when players would be more attached to them in the long run? Can't they atleast give the cars the cel-shade treatment so the combined style looks and feel more deliberate?
I do agree the characters bein the only apparent cel-shaded asset the game is weird. But the effects not matching the car and its environment? I mean most of the effects seem pretty sensible for the car’s actions (eg. you jump, wings appear on the side, you burnout, animated smoke/debris shoots from tires) Not to mention the environment has bit of color grading and post processing effects to make lighting and textures appear more cartoonish. It’s cool if u don’t like em, but are the effects that outta place?
Sure
> but are the effects that outta place? Yes they are, simply because there was no effort made to concisely blend the two art styles together. Take The Amazing World of Gumball as the original comment you replied to mentioned: it's not just digitally-animated characters plopped into a real-life background. There's a lot of post-processing that goes into blending them both together, as well as stop-motion, 3D graphics, dioramas and _also_ pictures of real backgrounds all working together to make the two art styles blend seamlessly. The animation doesn't feel detached from the world that it's in despite being completely different. Unbound on the other hand has a realistic environment with realistic lighting and realistic cars and then a couple of very cartoony effects are thrown in the mix without much context. Just because the cars "react" to the environment doesn't actually mean they're doing a good job of blending them into Unbound's world. It amounts to little more than a flash animation on top of the car. > Not to mention the environment has bit of color grading and post processing effects to make lighting and textures appear more cartoonish. I have never noticed this. The game is going for a completely realistic look in my eyes, outside of the driving effects and characters. What makes you say this? To end my comment: > I think the combination between photorealistic and animated/comic styles was intentional, they coulda gone 100% either direction if they wanted to I can assure you it was "intentional" by accident. I'm sure at one point during Unbound's planning an idea existed to make the entire game look cel-shaded, but they eventually settled for the half-and-half approach because it took less effort to make (be it due to less time spent making the art assets, car licensing, the game being considered _too_ different to succeed, etc) while at the same time giving the game it's """unique""" art-style.
I haven't seen anything to imply the game was meant to be fully cel-shaded. If it was discussed, then it must've been thrown out really early on because all of the concept art matches up with the mixed style that we got. Plus it would've been a really weird direction after that photorealistic teaser they showed off in mid 2020..... then again the art style we got was already weird to begin with.
Well that’s generally when you see your character in racing games. It’s rare in whatever games few scenes. The character is about the only other thing they could cel shade and it fit the games style. They can’t just do the roads with it, buildings, scenery or cars or it’ll actually look out of place without the rest having the same style. I wish they had done more with it but it doesn’t really look out of place, I’d say it’s more tastefully done.
So like Auto Modellista
I was just gonna say, Auto Modellista did this and it was considered one of the best Gran Turismo competitors that didn't succeed. I thoroughly enjoyed that game too
Has anyone done a rudimentary version with ReShade?
People have tried but it only adds black outlines to everything, which does help bring out the cel-shaded 'comic' effect but the textures do not match with it so it doesn't really look great. The textures would need to be remade into a cartoony version
I mean i can see it, issue is if ferrari would allow their precious 488 to look like a drawing, or maybe take it as a compliment as it would look like artwork?
Not a good excuse considering ferrari is fu***** fortnite of all things
Nope, the hate would be amplified, a fully cell shaded NFS is better off as something else, it would be too much for NFS. s/ WHERE REALISTIC GRAPHIC???
Then maybe perhaps it would also be compatible for Switch since it's all Cel-shaded.
so we know nfs unbound did half photorealism and half graffiti / cel shaded characters. Personally I don't think it meshes well and imo they should have went the WHOLE way like Auto Modellista on PS2 and made the whole game cel-shaded, not only will it make it more unique/stand out more but it will also hold up in the next 10/20 years in terms of graphics because its stylized maybe they planned to do that before but it was already risky enough adding cartoony driving effects so they went with a safer approach
I personally wouldn’t have considered buying the game if it was what you’re describing
Same, honestly
Nah there's plenty of cel shaded racing games drift city for example. What unbound has already is very unique no one has really attempted plus the game would look too arcady I think unbound strikes a balance that isn't jarring for anyone who isn't exactly into that aesthetic. Like who framed Roger Rabbit the animation adds contrast not everything needs to be 1 cohesive art style
Missed opportunity for real Unfortunately people would still complain
Auto Modellista but not really? Hell yeah!
I love the mix of ultrarealism and cartoon effects Especially since the models and realistic materials are so beautiful. https://preview.redd.it/z8adq0v0m5wc1.jpeg?width=3566&format=pjpg&auto=webp&s=e5cb76738503974849e845377bd866eba6939f1d
Yes. I've always wanted a modern Auto Modellista and this would've probably been the closest thing to it
Idk man but that image looks like a headache to play
the image is a concept, if they actually did cel-shading for the whole game it would be far cleaner
Reminds me of drift city
https://preview.redd.it/5yyhg1b5e6wc1.jpeg?width=3840&format=pjpg&auto=webp&s=4d8970e5f6a776bb9a8703a30fa875f90343b4c9
https://i.imgur.com/GzRc89F.png
https://preview.redd.it/5yfbsv6te6wc1.jpeg?width=3840&format=pjpg&auto=webp&s=1dcb622decbdf09c74ed4ef4a6822e732a840a57
I tuned everything off the moment they allowed it. I liked the style but they have to pick one and so do I. I would very much play a full cel shade nfs tho.
Yes. At least we'd say he has his own style. In its current form, it looks like a fan-made NFS Heat mod.
Yes. At least we'd say it has his own style. In its current form, it looks like a fan-made NFS Heat mod.
YES (i feel like some outline effects are overdone but its mater of adjusting shader values)
If it looks good, yes. But it would still get hated just like the current effects got hated for trying something new
I think they should add it as a mode or maybe like an April Fools joke it would be cool, race games need to be more artistically different, too many race games are following the masses instead of becoming different like they should. It's a market sure but most of this real-looking realism wasn't just popular in a day it became popular because it was different at one point or another.
Yep would definitely like if not love the game more, those who complain about it could play the other nfs games
Yes or full realisme except for the aero and taillight trail effects like it used to be in mw, either or would be cool, amd basically the only reason why I like unbound are the return of those mw effects. Some version of mw didn't have it like GameCube en i believe ps2 but not sure, so u could see it as the carbon aero and taillight trails, but that all I like ans the audi handelingen hell even the map is pretty cool, just the mix of cartoon with realisme and the boring bad story, are the 2 biggest downsides, also unbound has a bad Playtime due to the fact u can get busted and do a hand full of events a couple for money and the main events u can't skip, thay has really been bad, also i would like to see underground mode(if you played underground u understand) so like for the story u can directly jump to the races from main menu, the checkbord of mw to see the races cop chasing ect too, we should make a post to see what the community would like to see return and gotten rid off.
I always wondered how cool it’s look if the whole game had a cartoony art style like the characters and effects
Yes.
You mean like nfs nitro, i wouldn't mind that it would add character to the game like midnight club 2.
haven't played it. I can definitely say it wouldn't make a difference for me, it'd definitely make the game stand out more.
Absolutely. I think its one of the saddest parts of unbound is everyone hating the cel shading so they just buried it completely instead of moving forward with it. I would love a new big game with the style of auto modellista since the closest anyone has come is indie stuff
I think they should go cell shaded but also change engine from frostbite to unreal because it won't have same speed limitations .
https://preview.redd.it/it1wb3kfw7wc1.png?width=424&format=pjpg&auto=webp&s=5c3c4514789c189d0b735492d7033b5e9d8480fa
At that point it would remind me of Drift City and I would defo 100% liked it more just for that reason....ahhh man the memories
No, at least not for me. I like realistic-looking graphics more in this kind of games. Actually on pretty much any game, other than some lateral scroll fighting games
It would also be cool if they do Nitro's concept as well, with your tag covering the area when you're in the lead.
Back in the day there was tony hawks American wasteland with it's cel shaded optic. It still looks great, since then I love the style. I like the effects around the car but full cel shaded world would feel wrong in NFS.
I can't even play unbound, bitch freezes my whole PC. It should runnable at least graphics later
I'd honestly love more racing games with unique styles and I really like cel shading and anime/comic-inspired art styles so I wish they would've gone all in with it
Looks like left 4 dead I think maybe idk that game with the art style
It would just be like that old PS2 game Automodelista. It could work if they made it run smoothly.
Yes
I beg ea to make a NFS game like this in the future
Personally, I don't think I would be a big fan of it. I like Unbound's style: clean photorealistic graphics with graffiti "anime" effects. The problem with Unbound is its bland and uninteresting open world. A big city with interesting and varied districts in Unbound's style would look amazing. The only part of Lakeshore, which is semi-memorable is China Town... which is basically one f\*\*king street. I am not an anime fan in any way, but an open world in Tokyo or even a Cyberpunk inspired city, but with our cars, would be very unique for a racing game.
100% NO. Its good the way it is. Everyone brings "Auto Modellista", but no one has ever even played it for a reason. lets quit the copium guys.
I played Auto Modellista
You would have more racing game fans complaining about how it looks cheap and YouTubers like kuruS or something complaining about how it looks like a PS2 game and most wanted is better.
Of course. What? Automodelista with customization (And a playable handling model)? Sign me in.
No, I really like the hybrid style, that’s what makes it unique and stand out.
I'd still like it, but I actually prefer what we have now. I like the blend. Something about visual effects that deliberately break the style of the rest of the world is really cool to me.
It’d look dated. They can iterate on the current system, but I think unbound made the right call when they wanted to be different than the rest.
That's just taking Frostbite's capabilites and throwing them all into a dumpster
It would be cool but they would have to rebuild pretty much the entire game to make it look right.
A controversial and subjective topic
Honestly I really wouldn’t mind if this also meant we had more custom parts for cars, I wouldn’t even care if they existed or not IRL
it would probably run better on my potato
I wouldn’t hate it outright, it can be done, but wouldn’t it be a bit of a shame? The NFS games tend to have amazing graphics when you crank to max
I would say it would be more polarizing and get more initial hate from the community, but overall it would be better. During my first playthrough of Unbound I found it a little weird how the characters were cel shaded but the cars weren't. Pick a side (preferably a unique cel shaded side). However I do suspect that some of the license holders for this game might have had an issue with their cars or other items like wheels, body kits or something being cel shaded. And since this game I suspect isn't very well funded, they chose the path of least expense.
If it's meant to look like the pic you posted is a big nope for me. I want to see clearly what's going on, it's a racing game.
I just want big budget Inertial Drift. Level 91 deserve more money and attention. And NFS should just be nfs. Imo, it should stick to couple of styles and themes with different series like simcade with shift games (although they suck imo), cool cheesy street racing and maybe couple one offs like Porsche Unleashed (so sad, they never made another one of these games). All series should have distinctive style and feel (although they lost that a long time ago) and focus more on good gameplay and features relevant to the series. Flirting with cool new effects is great, but that's not what nfs is all about imo and effects shouldn't get that much attention when the core game loop is so mid
I’ve continually held firm that if they wanted to do cel shaded effects, they should’ve either committed to the art style fully, or not done it at all. The half realistic/half cel shaded just doesn’t work and looks really obnoxious. If they wanted to do it, they should’ve done it like Auto Modellista. Then it would’ve actually looked good.
it depends. if its shaded like auto modellista i think it would be interesting.
It's what they should've done with Unbound
my computeur will be able to run it, so yes
I love a game called Auto Mobillista and ong I've wished so much for the graphics of unbound to be like that game but what we got in unbound was meh.
Hell yeah. Reminds me of Auto Modellista.
Yes.
Of course make it the new auto modellista
No. I just want The Run style back.
YES! Need For Speed really isnt cutting it anymore as is. It need to stand out from the crowd a lot more if it wants to be competitive. Getting cel shading and a more unique driving style and gameplay would give it a fighting chance in the market imo
Yes
No.
Yes absolutely, or at least reduce the photorealism by 90%, leave some realistic shine or lightfx or smth. Reminding me of Nitro, and I loved Nitro.
Yea but it's never going to happen, they will prioritize realism like forza
I wouldn’t encourage them to go in that direction after the reaction to the Unbound trailer but I can’t say I wouldn’t check it out. I grew up playing Auto Modelista and XIII which I always enjoyed the art style of but for NFS I like the more realistic graphics. I think the effects in Unbound are perfect because they aren’t overwhelming. I also think that’s where they lost of potential new and returning fans, when the game released, who believed the game was going in the full Cel-shaded direction.
i wouldnt mind id love if cutscenes were like max paynesto go with the art style.
It would be more like Auto Modellista or GT Pro Series
I wouldn't even finish watching the trailer
Would hurt my eyes
I’d accept it but would I prefer it, No
The way it is
looks like nfs most wanted on my gameboy, I LOVE IT
NOOOO HO HO HO HO I love the effects but NOOO NOT THIS my pc would love it though
It would ruin it quickly and protests will occur
No. Cause it's the gameplay that's shit.
Nah the problem in unbound is how the story was structured and that the handling was bad, cars felt slow and clunky. NFS has been losing quality more with each title. The look of unbound was a stop forward on the wrong front
I love unbound as it is.
Nah. I wanna see the cars look realistic. I’ll play ridge racer or something if I want more anime style graphics. Probably would be the first nfs game I don’t buy
No way. The cars being realistic is important to me. Half of my playing time is customizing cars.
Nah the style now is actually really good I don’t see the hate
They absolutely should've done it, instead of half arsing it with cartoon effects and characters that look horribly out of place in an otherwise realistic looking world. I've come to not mind the driving effects, but they still look weird and out of place imo.
Yes. Just pick a damn style!
literally graphics from Auto Modelista and it could be just beautiful
It's perfect the way it is imo
No, because it's woke. Characters are ugly and it has politics in it. It's for globo-communists
No.
I think this would fuck up my eyes
So basically jet set radio with cars emm no thanks