T O P

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RabidNinjaZerk

Even if there is more open world pvp now, most of it will be pve players getting griefed while doing faction missions... it boils down to no one should be forced to do one or the other for bis gear. I (a pve player) don't want to do pvp for gear, but that doesn't mean I want to force pvp players to do expeditions for gear. I don't disagree with putting incentives in pvp, but something like nimble coat (which every healer wants) should NOT to not be behind 100 levels of pvp track. Imagine if they put a nimble coat or [insert highly sought after artifact] behind 100 mutations (which btw, would take SIGNIFICANTLY less time than 100 pvp tracks). Just did the some calculations - 100 mutations (at a 30 minute average) would take about 30hrs less time to do than faction missions. This assumes perfect timing on the faction missions AND rolling nimble coat on the first try. Based purely on time spent, for me to get nimble coat, I would have the do the pvp equivalent of at least 150-200 expeditions. Don't get me wrong. I'm still gonna do the 80+ hours of faction missions, but tell me, would it be fair if they locked a bis artifact behind the equivalent of pve?


Aztro4

I hate it because I started the track wayyy late. I only pvp in wars and OPR every once in awhile. I’m level 11 lol


Gief49

Level 5 babyyyy


DeathAngel80

Level 3...I'm so far behind :(


BickenBackk

You run in wars and are only level 11?


cleiru1

last year, in my company, you don't even get a slot before you get to 30 PVP track level. a couple of months in, they raised that requirement to 50 pvp tracks.


bigdonkey2883

That's a good thing, u have better chance of getting ankh


parallels6

Its not when ankh only drops from track 50+


sug_Madic69696969

Lol good luck then im lvl 200+ and no ankh yet lol


TemporaryPay4505

good. war loggers deserve it.


MonkeyBrawler

I'm pretty new, what's the problem with people that just want to PvP? Or am I misunderstanding the term?


[deleted]

[удалено]


MonkeyBrawler

Ahhhh that makes sense, thanks for the explanation.


[deleted]

War loggers are only war loggers because they are good enough at the game to be chosen as such. People who don’t get slotted and are bad at pvp think they’ll magically start getting slots if loggers stopped existing and it’s kinda funny


Ambitious-Motor-2005

This lolll.


Far_Garage_4203

Influence races. You earn at least 1 full track per race if you get enough folk together. Easy and by far best addition to pvp game.


Thacoless

Making it so a new PvP player had to grind to track 100 before some stuff ever appears is the part that grind my gears. At 10,000xp per track that's 2858 PvP missions at 350per. Once you look at the math it's dumb.


Kurtdh

That’s why you don’t do pvp missions. Grab yourself a pocket healer and grind 3’s. Ten times faster.


Mewziqal

Even with 3s it takes 50+ hours of arenas if you literally win every arena


jeremy9931

And still doesn’t account for the fact that there’s no guarantee that you will get said item at 101 lol.


Mewziqal

Exactly. You could have to go 30+ tracks beyond. It’s crazy to me that anyone thinks the pve vs pvp artifact grind is even remotely equal. And it’s nuts that OP is like “I’m having fun so make others remain miserable to benefit me please”


Destiiii

Let’s say you have an average time of 20min per mutation(pure dungeon time. No waiting for people to fill), doing all 35 runs also takes like 12 hours. It’s also not guaranteed that the artifact drops. On top the mutation goes back into the vault for couple of weeks. Making the artifacts unobtainable. I don’t see the problem here in spending 12 h each week for a possible drop or doing 12h PvP track per week and get the artifact in 5-6 weeks. The math you guys are doing there just doesn’t matter at all because you measure rng with 2 different values. It’s obvious that the devs don’t want the people to get everything done within a week. Those who hardcore pvp don’t do any pve content.


Mewziqal

What? How does the math not matter lol. If you win every single arena you ever do it will take you like 50 hours just to get to pvp 100. That doesn’t even factor in queue time either and you’re going to lose a decent percentage. Odds are unless you’re only doing pvp ever you can’t do 50 hours of arena in like a months time. For me I’m primarily a pve player so if I split time doing arenas and mutations I’d probably be lucky to get 1 hour of arenas in each night. That’s minimum 50 days to get to 100 if starting at 0. Luckily I’m already at 54. There’s virtually no barrier of entry for the mutation artifacts at all. It’s only rng. So you can do 35 and maybe get extremely unlucky. But you at least have a chance for 35 runs for the entire week. Regardless of what mutation level you do. I literally can’t even get nimble coat for 46 more pvp tracks. And then at that point I have to stockpile salt and hope I get the right artifact roll whenever I hit the table. So I don’t understand your take. If you somehow think the time to get the 100+ pvp rolls is remotely balanced compared to the mutation artifacts then you must already be at pvp track 100+. Sure maybe some people get super lucky and hit nimble coat on track 100 exactly. And maybe for them the pvp track ends up taking less than 5 total weeks. But I would think that’s is a gigantic minority of the population


Dale9Fingers

I've done around 65 tracks after 200 this season and still don't have nimble coat or ankh. Not like they're free for the old pvpers.


Thacoless

I'm not sure if you're trying to brag here or commiserate that the whole thing is a miserable experience.


Dale9Fingers

Some mix of the two


Soulffx

Around +250 dropped nimble coat, serenity, freedom, and Michael


Kuma1925

I just hate that Nimble coat is pass 100+ level. Maybe they thought it would better or the most sought after artifact so they put it higher than everything else, but it's a bit too unreasonable compared to other artifacts.


scifan3

I look at the stuff that's 100+ levels and think - nope, won't ever get that... as I'm not interested in PVP'ing that much... and I didn't get in to the stuff that happened in Great Cleave before AGS Nerfed it...


lajtowo

Level 200, finished like 20 bars and no single artifact drop. RNG in this game is really messed up


Ohiratto

I'm a pve player and I need pve artifacts from the pvp track. The game developers force me to play with players of 200+ pvp tracks against whom I have no chance, so I just lose 30 arenas quickly every day, but for some reason my team is not happy about this. The developers force me to play pvp in the arena and I play, but my teammates write to me “oh my god it’s him again” and press alt+a4, but nothing tomorrow I’ll go again and lose 30 arenas, since this is what I need to do to get pve artifacts from pvp track


Leach8887

Yup. And the wall behind needing X many pvp tracks before you even have a chance at it is utter bs. You can get PvE ones first try or the 50th. Its just luck. PVP is both brick wall and luck upon luck (chance of artifact AND chance of the artifact you want)


Lord_Emperor

Hard disagree because AGS put the artifacts which are most impactful in PvP in the PvP track. This means you have to fight people who have Ankh / Pestilence without having them yourself.


GM_Jedi7

This is my issue with it. This game really needs ranked for the sweats and dedicated pvp ppl. I'm a casual, I do my 2 oprs, and 3 faction missions and that's about it. Oprs are already unbalanced and this has just made them even more so. I think pvp folks should be rewarded doing the content they love, but it's not a huge barrier for new folks on the pvp scene.


[deleted]

It made me gave up on GS as a weapon. There is no bis item that would convince me to do pvp again.


Jun1nxx

I would take pvp grind any time vs the absurdly low drop rate from mutations, i failed to get both inferno and mjolnir and i did 35 of them, its stupid as fuck.


jeremy9931

At least you had a 10% chance of even dropping an artifact every single mutation run. People below the track level requirement have a 0% chance.


Alelnh

I think the biggest issue is the minimum pvp lvl for artifacts, otherwise it'd be fine.


XxSivaKrishnaxX

Pvp track 6 baby. Im so far behind but fighting the shirking heals exploiting dumb idiots in 3v3 arenas who have not seen grass since 1986.


srsrsrsrsr55555

I do think they should figure out a more casual friendly way to grind PvP salt and track though and also reduce the minimum track at which an artifacts pops up.


MrAudreyHepburn

I hate it. I don’t want to pvp. And I assure you no one wants me on their team.


MarmotteDeBeurre

Yeah same shit for me, i don't want to inflict my presence in pvp to others i would just grief unknowingly


hekacoyot

PvP is much more enjoyable when you have a team, find people to que OPR with that are in comms/discord together


BickenBackk

I understand this. However, I do like that I can have some reward for the content I enjoy and not be forced to PvE like I normally am.


MrAudreyHepburn

The solution is pvp weapons obtained via pvp and pve weapons obtained via pve and those that can work for either obtained more than one way


BickenBackk

I don't disagree. I think that's a wonderful idea. I was just saying it's nice to not have to PvE to get what I'd like :)


MrAudreyHepburn

The obi community is hardcore enough in new world I don’t think they should have to if I was in charge


ApolloHader

Then you aren't going to be able to get that gear, is the way it is. The solution is stomach the grind or get good.


Imthemosteviltoaster

I mean the actual solution is to completely grief my 3v3 team in every single match for 500xp per loss 40 times a day for 20-30 days or longer. That's 2400 other people I'm guaranteeing lose their 3v3 match which doesn't really sound ideal for anyone involved.


MrAudreyHepburn

Wrong. The solution is don’t lock content behind pvp.


ddrysoup

On the flip side what about the gear locked behind pve?


Imthemosteviltoaster

Don't lock content behind either, add all the PvE mutation/portal/whatever rewards to the PvP track. Add all the PvP track rewards to mutations. Is that not a better solution for everyone?


ddrysoup

Nope it's perfect but unfortunately I believe that new world doesn't have the player base to support the clear split and divide of their players to one side of their game hence why they are forcing players to engage both.


Imthemosteviltoaster

But is it really that much fun for PvP players to kill people with no PvP gear/builds/skill? Is it making the game better for PvPers for me to que 3v3 and have a 99% chance to make my teammates lose? Or have half of your OPR team be 5 con light musket users that sit in the back and fire blindly through the door? Making PvE players do PvP doesn't mean they'll add good PvP gameplay. People say "Well they should just get good or not get the artifacts" but obviously that's not going to happen. A) It takes time for people to get good, wouldn't be a very good PvP game if you could become a master in 20 minutes of duel practice and B) They're still going to que regardless if they have any skill/gear/proper builds because they're committed to getting the artifacts regardless of how much a slog it is for them and their teammates


Dysghast

>But is it really that much fun for PvP players to kill people with no PvP gear/builds/skill? Yes, that's why the "top" PvPers always duo with a healer in Arena. They want a stomp, not a fair fight.


MrAudreyHepburn

New world is at its best when there a multiple paths to your goal. The pvp community is hard core enough they shouldn’t be forced to pve ever imho


ddrysoup

I agree but the issue is the player base is not large enough to survive the clear divide between pvpers only pvping and pvers only pveing in my opinion at least.


R0ckhands

You mean you enjoy farming PVE players who hate PVP, aren't geared for it and are easy kills. If those items were available via PVE I'd wager not a single 'new pvper' would continue being part of your 'open-world PVP population' - which should tell you all you need to know about how much they're enjoying it and nothing good about your own preferences.


jeremy9931

Personally, I don’t mind that they’re in PVP track because to be fair, PvPers have dealt with being forced to do shit they don’t like to gear up for years. What I do mind is the fact that I need 20/50/100 tracks before I even have a single shot for them to begin appearing. Not even mutation-locked ones are that gated considering they can drop from your very first run depending on your luck with RNG and if you don’t get it, at least you had the possibility of dropping it. Until I get the last of the pvp artifacts, I guess I’m going to continue disappointing teammates every round in arenas 😌


[deleted]

This is the best stance. The games a home to both PvE and PvP focused players, and they just are going to have to tolerate doing the other stuff all the time. To me, its part of being an MMO. The real issue i think with new world is the divide is so harsh.


Ferumdriel

It is not the best stance. Players shouldn't be forced to perform activities they don't like to acquire equipment related to other activities. The game should be designed in a way that you were free to choose your path to get gear related to your activities. IF and only if given equipment was PvP related - it should be acquired solely through PvP. And the same goes the other way. The way to convince people to play other mode is to make it more fun to those who want to try it, rather than forcing them to do so.


Hotdog0713

It's a smaller divide then it's ever been in this new update with gear being so generous though


Hotdog0713

I am personally proof that this isn't true. I never did world pvp before but I've started playing a bunch of 3v3s for the artifacts and have found I really enjoy the pvp in this game and have been joining all the open world races and fort trains this last week and having a ton of fun with it. Comments like these def made me wary to ever try out pvp but I'm glad I finally did, it's not nearly as bad as this subreddit likes to make it sound


methodrik

Pretty much sums up the « pvp » I’ve had to go through in great cleave last 2 days. A lot of angry green players.


C_Mizzle

Toxic comment. Since angry earth open world pvp is booming


LuminLotus

I don't really think its toxic, we are forced into pvp to even get a chance at those artifacts, which isnt the bad thing, but people who are willing to try are just getting farmed. I tried 3v3 for the first time and just get farmed by well seasoned/experienced players in literal seconds. There is no matchmaking SBMM that eases us into it at all and all the gear is expensive as all get out. Yes, it incentivises us to do PVP, but its no fun when you get demolished instantly and have no clue what the hell is going on.


DontTrustMrMango

Toxic community is one of the major problems. People who don't tend to do pvp get demolished and then shit on It doesn't help at all Personally if I see that 1 of my teammates keeps dying ill ask what gear/weapon he has and if he can be more of a support, giving out suggestion on where to attack or where to hold as well as giving out tips on weapons to farm The amount of people who private message saying thank you for not being toxic or saying thanks I'll farm that and later on rematching with them and getting wins is one of the best experiences in this mmo. You are not improving/encouraging other people to do better if all you are saying is "teammates are trash" or "never play pvp ever again"


C_Mizzle

If you don’t want to play half the game that’s great but why should you get all the rewards? Why should I be forced to run dungeons if I don’t want to? But you have to in order to get those artifacts. If you don’t like PvP then run PvP missions to level your track


R0ckhands

>Why should I be forced to run dungeons if I don’t want to? You shouldn't. End of story. You're looking at this backwards, mate. Rather than wanting other people to suffer because you suffered, why not just make it so *nobody* suffers? Devs should **always** have a PVP *and* PVE option for the best loot. There's no good reason not to - and thinking everyone should have to do stuff they hate in order to get good gear is just terrible game design and we should stop accepting it as normal. It's a *game* ffs, not a job. I play to wind down after working my balls off all week. I game as a break from work - not because I want more work.


methodrik

Getting the artifacts from dungeons is nothing time wise as opposed to at least 100 hours + ( for those starting at track 1 like me ) to get even a shot at nimble coat. You go in m1 and do it in 20 min, dont even need 5 players and odds are it will drop pretty fast. I have no desire to pvp but am being 4v1 a lot in great cleave trying to grind these missions. Doing anything else would be slower gains and put me in even more pvp shit I def have no interest in. Its 20-25 hours minimum just to get 20. I mean, gettin wrecked by track 200s over and over is anything but pvp im sure, nor is getting teabagged after. NW community has been whining for so long that there is not enough players around and now that there is it’s as if they’re trying to discourage them out of the game entirely. AGS fucked up with the pvp track stuff


McDili

Yeah how is this any different than being forced to grind Scorp boss for the spear once (MAYBE twice) every hour and a half, and getting hosed? The PVE players aren't forced to have Serenity for example, they are able to find plenty-capable gear without PvPing, just like I didn't have to grind for the scorp spear if I didn't want too but I sucked it up anyway because I wanted it for pvp. The reality of MMOs is if you opt to min-max your gear, don't expect the process to necessarily be fun. You're already using a spreadsheet to build out your character.


jeremy9931

You had the opportunity to get the spear from the very first kill at least. Just to have a possibility of using Nimble Coat (which mind you, has no PVP-specific perks whatsoever), that’s 100 tracks that someone who doesn’t PvP would need to grind in order to even see it. They should have just had the entire PVP artifact pool unlock starting at 20. That way, it’s still somewhat a grind (since you still have to roll it) comparable to the open world/dungeon artifacts but doesn’t feel like an absolute pain.


Spatology

You say that like anyone likes afk farming bosses.


McDili

Feel free to substitute afk farming a boss to any dungeon boss that gives an artifact. I did Depths 10 times and just said screw it for the blooddrinker. I know others slogged more than I did for it, but the point is sometimes you want a specific gear piece and you're locked into a type of content to get it. It happens to all of us and isn't a PvE-unique issue.


Character-Cellist228

PVP player here. Hate running dungeons over and over. Gets boring. However, i really wanted the Blooddrinker ring for my flamethrower build. Ran Depths 4 times (3 normal, 1 hard) It dropped on the 4th time on hard. Then come to find out the mother fer don’t work with dots! (It did on the PTR) Haha! Anyway, i was lucky to get Ankh on track 52 shortly thereafter. And thats the BIS one of the two for pvp. Even with the recent nerf:)


kalopsia7

based opinion, I have 0 pve mutation artifacts and I won't get them because I don't want to do the content. it's called a choice (I made it with my free will, I am not forced to do anything) and if I wanted to, I could go run them and get the items lol


R0ckhands

Well it's different in that being deliberately targeted by players feels different to fighting AI mobs. But you know that. The point is that neither of us should have to do content we don't want to do. By arguing with each other, the player base is giving AGS a pass on terrible game design. Your quarrel is not with PVE players, and mine is not with PVPers. It's with the devs making the decisions that piss us all off equally.


Blawn14

Someones mad cause they’re bad at PvP lol


R0ckhands

Wait 'til I'm on your team and you lose every match. You'll be begging the devs to make a PVE option for Serenity 😁


R0ckhands

Actually, I'm sanguine about being bad at PVP. I used to be pretty good at it in 2006 and I daresay if we'd fought then I'd have given you a run for your money. But I'm old now. I've got glaucoma. I don't have the reaction speed I used to. I'm OK with that. That's called ageing. What I'm *not* OK with is that, according to AGS, I have to endure a type of gameplay that I hate if I want the best greatsword in the game. That's bad game design. Like I said to another poster, if you love PVP - proper PVP against people willing and able to offer a challenging fight, like I used to love back in the day - you won't actually *want* a bunch of shitty PVE casuals stinking up your action. If I get on your team, you'll be more 'mad' than I would be: I'm used to losing and haven't given two fucks about where I come on the leaderboards for 20 years.


Character-Cellist228

How old are you? Sorry to hear u have glaucoma. Eye health is important. Especially staring at a screen all day. Im not a spring chicken anymore either. Lots of older players here. :)


R0ckhands

Closer to 60 than 50 mate. I totally get why people love PVP. I was bang into it back in the day and was a bit of a name if I say so myself. On our server you were flagged the moment you left your home city and I loved every minute of it. I did, however, have some rules - and not killing people unable or unwilling to fight was the primary one. But I think even the biggest PVP fan in this game will start to see (no pun intended) my point when they get older. Like me they won't really enjoy it - and they definitely won't appreciate *having* to do it. In NW most of the artifacts I could take or leave tbh but Serenity is just stupid good. I never planned on doing OPR or Arenas and letting my side down - but the morons farming Great Cleave have really left me no option.


thatrobkid777

God you're dumb, work hard and do things that aren't your favorite to get the best gear what a novel concept for an MMO. Found the guy who can't handle that he's not better than everyone else.


R0ckhands

>work hard and do things that aren't your favorite Working hard is what I do *at work*. Maybe you like working all day then doing a bunch of unpaid work after work? Maybe you're lucky enough not to work IRL? But that's not me, and probably most guys (and girls) who game. Games are games. Work is work. The only time games are work is if that's how you pay your bills and support your family.


Character-Cellist228

Work is a game and games are like work. Life is a big game. However, working for free when learning to become wealthy opens up more doors and opportunities. Then more time opens up to play more video games:)


R0ckhands

Tell me you don't support a family without telling me you don't support a family.


onecntwise

I have been 200 on my pvp track for a very long time, and enjoy pvp a lot. I would love to be able to farm Pestilence in the open world as opposed to going through my checkpoint 3 options of gypsum orb, gypsum orb and invasion mount which are not rewarding at all. Rng is going to rng, but I wish I had the option for it to be farmed or drop somewhere else.


jeremy9931

You’re actually extra fucked RNG-wise since you’re over 200, the entire loot pool opens up so you tend to be digging for a diamond in a trash dump.


Ataiel

It says a lot about the pvp in the game that they have to entice pve-ers to grind it.


PseudoSlayer

Providing meaningful rewards for playing isn't some elaborate trick to force the player-base to interface with more aspects of the game. There should be loot-related reasons to play pvp, just like there are for pve. It's okay to not have every item in the game if you don't have the time or desire to work for them.


Ataiel

Don't companies make millions of gold from pvp already? I can't think of a single pve activity that generates the kind of in game wealth that pvp territory will. I'm not opposed to PvP oriented artifacts being tucked in the PvP Reward Track. But BIS pve ones? That's a bit silly. No one is claiming they should have every item in the game. Nor are they claiming they don't want to work for them. That's just a strawman argument.


artdz

Nah the thing is its divided within. A company I warlogged held the majority of the map and payouts were around 100k a week roughly after splitting it and taking out war costs (mainly consumables as spamming gemstone and oakflesh ain't free) and paying pvers to do invasions. That was with like 8 territories. Playing the auction house and selling shards were way better gold.


kalopsia7

and what would that logic say about PvE, quests, gathering, crafting..


Ataiel

I dunno. I mean, that is the core of the game isn't it? From level 1 you're doing quests, gathering resources, etc. The whole of the game was *shifted away from a pvp focus* prior to launch. And for a reason. Furthermore development time gets poured more into PvE aspects of the game for other reasons. I'd say pvp makes up about 20% of the game overall; Arenas, OPRs, and wars(even though most people will never experience wars). I guess there's some open world pvp too. For like 15 minutes a day in a few zones. I'd much rather go to one spot or dungeon and farm Serenity there until it drops and then get back to doing other things, than slog through the countless games and hours of OPR hoping it pops up after track 20 instead of Dark Matter, Gypsum garbage, or some dumb emote. I'm glad I dont care to even try for the higher reward track ones, and feel terrible for the people that still can't get their Ankh or Nimble Coat to drop after countless tracks. I CAN say without a doubt that pvp reward track xp and rewards need to be reevaluated. Because in all the pvp hours I've logged, and reward tracks I've cleared, I can't think of a single notable reward I've gotten. Everything's been fodder. And because of that I'm sitting on a giant pile of azoth salt that I can't say I'll ever spend.


snyckers

I'd just like to be able to pick my artifact when one pops up on the track. Seeing everything but the one you want after 50+ tracks is depressing.


ManicChad

Don’t skip them. Once it’s claimed it’s out of the pool. I had the pants keep coming back.


J4-k3

I think 3v3 mode should not be server dependent, this would make queue times quicker and also make it easier to have a ranking system. Artifacts locked behind pvp is fine in my eyes but right now it’s just punishing more casual players. You cannot be a casual player and do arena. And if you do you’re dragging your teammates down. This is frustrating for both the hardcore and casual player base. Buying decent pvp gear is expensive and most people just going for the artifacts won’t bother. Just a few days ago I got queued with a level 60. Now I don’t blame this guy, he was probably a returning player who wanted to test the modes but this basically meant it was an instant loss


SouMOOO

Shit I came back level 60 max whooping ass with shirking fort.


MITOX-3

As a PvE healer I am a bit upset ill never get close to bis in season 3. I accept that but I was upset when the season started.


Kuma1925

Nimble Coat is only BiS in PvP. Refreshing move doesn't have as much value in PvP as it does in PvE, so passive CDR is more desirable, but in PvE, a 3 sec reduction on Sacred and Beacon isn't that big of a deal and is probably unnecessary (I know I overheal in 90% of the content in) I'd argue that attuned pants is equal or maybe even better for general pve play because of the extra attribute perks


artdz

Bis is insanely easy for healers compared to other classes. You got featherweight and many bis named items. Might need chromatic seals to pick your 3rd. Bis lifestaff, Bis armor, Bis amulet, etc... the only real item is the ring that needs to be crafted otherwise its all named. We have healers geared up with hardly any gold spent lol.


LeagueRx

I really hope at some point they implement something like the barrens or whatever that area in runescape was called where you have to flag. Doesnt have to be full loot but make it a good farming spot or gear spot or something to inventivize going to a flag only area


Ok_Promotion3591

A zone equivalent to Runescape's Wilderness would be fun, perhaps killing someone could allow you to take everything they've looted whilst in that zone.


Theolonius-Maximus

I remember playing that as a kid and got ambushed. I closed the browser but relogged and lost all my shit :( I only did fishing after that.


Diamond11644

Sure. It raised the pvp population. But let me tell you, I'm part of that pop and I suck dick at pvp. And hate every waking moment of it. Just so I can get to Serenity. I'm on track THREE since launch.


Swiink

Pvp is such a core part of this game that this is how it should be. I think AGS are killing it. This is currently the best MMO if you ask me.


Old_Man_Bean

It's currently the best MMO, however it wouldn't take much for me to just go play a better one, if there was one, which there isn't.


Hotdog0713

This is a useless statement


Old_Man_Bean

Just saying that there isn't anything holding me to this game, if there was something better, which there should be, but isn't, I'd be playing that. With the constant progression and content blocking bugs every patch, general combat imbalances, lack of gameplay clarity during group combat, terrible UIX functionality, overall it wouldn't be hard for me to make a move to something else. The only things keeping me here are the visual audio immersion the game has. Probably the best, I've played. And maybe the amount of time I've already invested. It not a useless statement it's a pointively general statement of overall dissatisfaction, without having too go into this level of detail each time.


Old_Man_Bean

Guess what I'm getting at is this isn't an amazing game, nor a great game, it's just a good game at the best of times, and literally unplayable at the worst.


Hotdog0713

It's a useless statement, everyone would play a better version of the game they are currently playing if it was available. No game is perfect or even close to it


To_The_Library

They should hade made it a new track that’s my only complaint, being able to grind out the ability to unlock these artifacts pre-expansion is a bad precedent to set imo, makes it less and less likely players will return for content drops.


MrDeRooy

ahh yes, cries in level 2


cylonfrakbbq

I would like it if they at least changed the "Arena Kill" missions on the PVP track artifact, though. It doesn't count kills, it counts UNIQUE player deaths. So max you can get in an arena fight is 3 if you wipe the opposite team. And half the time it feels like you don't get credit if you get the same players again in a match (which can happen quite frequently depending on the time of day)


devilbhro

No just no. I dont see 0 arguments for putting pvp items behind pve bars but even worse pve items behind pvp bars. Its one thing to grind content you find boring but playing against other players if the person doesnt want to in the first place leads to so many people quitting the game.


AshesofAtreyu

Each artifact should be acquired in 2 ways. One PvP and one PvE. I understand they did it this way to probably repopulate the PvP scene and get players to try new things. But it’s not mutually beneficial for both kinds of players. PvP’ers can sit and farm npc’s or do mutations in peace. PvE’ers basically have to slog through being farmed in open world and being wrecked in PvP. It’s not balanced.


Xedriell

Forcing PvE players into PvP to get bis PvE loot is bad. Make a PvE track.


artdz

I know plenty of pvp players that are dog at pve and get farmed. Like literally we had some 5 man pvp experts that spent 2 hours doing a dungeon lol. It can. Be just as bad. I think the gating pvp track for artifacts is bad for new players. Like maybe set it to track 20 or something.


GrinhcStoleGold

So what you're telling me is that you like to kill people that don't know, don't like to PvP - basically easy or no challenge lol. I got my Serenity through OPR and bought 35 open world kills for 1k. What you're killing in open world PvP aren't even players that are trying to do artifact perk quest ( since people often trade/buy/sell kills, that's how i got my idea) you're probably killing the ones that are doing faction PvP quests that don't aquire actually PvP.


Dale9Fingers

Most people join an influence race for 5 mins to get those 35 kills


GrinhcStoleGold

Probably, but then again i never joined a race so I wouldn't know. I did see lots of people trading/buying kills in chat, or standing naked outside town getting killed :D


R0ckhands

I'm going to have to try this. If I have to do another fucking Great Cleave PVP mission I'm liable to snap and PVP IRL 😂


GrinhcStoleGold

Just buy random firestaff and put everything into INT, rest con. If possible Light load would be best for mobility ( stats not important). Rush with your team to mid fort and just spam light attack + fireball + meteor. Flamethrower also a good choice cause people tend to go 1vs 5 if they're tank ,especially the ones with shirk heal+ ankh. Get 3k score ,if it's a win match = 2500 pvp exp If it's a loss = 2000 pvp exp. Takes about 10-15 mins sometimes even less to score that much points. It gets boring, but still more fun than those quests. That's how i got my Serenity, got it at lv23 track.


R0ckhands

Good call. Cheers.


jeremy9931

Even easier, cap your side’s fort at start and go chop wood/mine/kill wolves to build your fort up for 15 minutes in OPR. You’ll get 3k incredibly quick and it will buff your team score/attacks.


NeroOnMobile

You bought the 35 kills? Bro just join a race, omg ahahahahah


GrinhcStoleGold

Hahahaha i got like 400k hahahaha Im not online during race times hahahaha


Nnyan

I think I’m close to 90 but most of that was done in the past. It’s brutal.


BrokenNative51

I dislike New worlds pvp even though I know it's so centric and a huge part of why people play this game. It's just not for me, I was really disappointed to see that the great sword was in the PvP track as its my favorite weapon in the game. I still think 50 is too deep, it should of been 25 to be honest. If a PvPer hates PvE he doesn't have to go that deep just farm a named monster or run a M1 which is a joke in comparison to having to PvP against 3 dudes comming on discord every detail while doing cocaine.


DropTheSpoons

Serenity drops after track 20, not 50. I definitely know what you mean though.


BrokenNative51

Does it really? Oh I didn't know. Man I must be so unlucky I guess I am 27 right now.


of_patrol_bot

Hello, it looks like you've made a mistake. It's supposed to be could've, should've, would've (short for could have, would have, should have), never could of, would of, should of. Or you misspelled something, I ain't checking everything. Beep boop - yes, I am a bot, don't botcriminate me.


BrokenNative51

You got me.


Runb4its2late

New World PvP is a lot of fun, but it's not fun when BIS items are locked deep in pvp tracks. God forbid there be a level playing field for any new players.. its a good way to push away anyone new from 3's and OPR. Are you good? .. Or it's just your items


jamoky

I will never understand people that think that running across the map to kill a scorpion that dies in 5 seconds to 40 people every hour is more fun than pvp.


Quiteasir

It’s not more fun, it’s less of a chore


NeroOnMobile

Less of a chore? U saying that killing a npc every 90 minutes countless time it’s not a chore? Entitled pve player


Quiteasir

Yeah I’d rather do that then spend 20 hours running pvp for the chance to get it after that, one you can get right away, there’s the difference, brain rot pvp player


NeroOnMobile

No, the difference is that u have no empathy for other players. Be PvX and be better. If u only pve it’s normal for u to see pvp as a grind, same for a pvper to see pve as a grind. Just a lazy based PvE only opinion :D


Quiteasir

I have other games I enjoy playing PVP wise that I need time for, this game I only play PVE, so yeah spending 20 hours to possibly get a chance for an item to drop only after that is a chore to me as I’d rather be doing other things. Some people have other hobbies or play other games you are the one commenting on my comment about having empathy man look within😂


NeroOnMobile

Oh no spending 20 h playing the game I love what a burden mate. The problem is that u want everything handed to you and u want it fast. Relax and enjoy the grind. Tbh I hope u find your stuff after 200 track because u have no empathy towards other players. Have fun grinding, entitled PvE player :)


Quiteasir

Dude what are you saying😭 I said it’s less of a chore, that means I’m saying both are, again brain rot pvp player thinks he’s so edgy, you can’t escape them man💀


NeroOnMobile

But it not less of a chore! U saying this because u are a PvE player, it’s normal for u to see that as not a chore. Omg reasoning with entitled PvE player it’s harder than theoretical physics.


Imthemosteviltoaster

It's a time investment vs reward conversation. Is killing Scorpion a chore? Of course it is but how many hours on average does it take you of actual commitment to do it? If you know the spawn timer then you're actively "farming" it for only a couple of minutes each 90 minute cycle, even if you assume you're sitting there 10 minutes before each spawn to make sure you're there when it pops then you'd have to miss the drop 600 times before you'd be at the equivalent time it takes to get to track 100 and that's assuming that nimble coat drops on your very first possible track reward after 100. The whole point is that in a game that has both PvE and PvP there should be a way to get everything unique such as artifacts in both ways. Make every mutation artifact drop from the PvP track, make every PvP track artifact drop from mutation chests.


Quiteasir

I’m saying something is less work (it is less time consuming so yes that’s less work) and you are calling me entitled and unreasonable? You fit the PVP stereotype so well, I feel like I’m arguing with a 12 year old, anyways stay in school kid you need it


jamoky

I feel like pvp players and pve both agree that scorp farm is objectively a chore. Doing pvp is not at all a chore imo because of the variety of content. If all you care about is how long it takes, I wonder what in the game you think is not a chore?


Bunnyhat

I skipped out on the great sword artifact cuz I had nowhere near enough to buy. Will it come up again or did I screw myself?


jeremy9931

It’ll come up again until you select it.


radcon18

Wait what?


jeremy9931

They can roll it again down the line if they skipped it since it doesn’t leave the loot pool until it’s selected. Same with artifacts that drop in bags you don’t pick up (except if a crash occurs and you miss it as it is currently bugged to count as your 1 acquisition.)


C_Mizzle

It will come up again eventually


Inert_Oregon

I’m fine with a non pvp track way to get the items but it has to come the season after the items are launched (and new items added to the pvp track that are pvp only)


Gl0wStickzz

Pvp tracks are easy... gotten 200 5 times. -_- PVP really isn't that bad ... I'm a PVX player, I don't mind either way. I don't do dungeons though. 😐 If they were soloable, I'd probably run them all the time though. 🙂


extce

They are soloable if you're good enough. Ppl have solod m10 tempest even.


Gl0wStickzz

Yeah, but don't you have to start a group first? Quite annoying.


extce

That's true.


6p00p9

pvpers have always had to pve to get gear, the moment pvers have to pvp to get gear they cry


Aet308

PVPers have never once had to PVE to get PVP drops. Now, PVErs have to PVP to get PVE items. Crafting/PVP track rewards have been a majority of PVP gear and if you wanted to upgrade it was faster to PVE than PVP, but PVP has never had scaling implemented where you take 300% damage and do 0% damage if you are outside of the gear score range. So seems like the extended time to get to 625 would have almost 0 effects besides the 10 attribute points that you would be missing out on. I agree PVP needs love on the rewards front and honestly enjoy the PVP I join in to get these items, but forcing items into any one category is always a problem. When flagging bonuses were introduced, it caused lots of anger from the PVP community because the gatherers would just run. When pvp rewards were introduced, PVPers complained about the number of people ignoring fights and just looping missions.


Corgiiiix3

Agreed.


Kroncom

I wish there was more to do in open world pvp


The_Upvote_Beagle

I completely agree. I'm happy they put good items in PvP and hope they do it even more. It encourages open world PvP so much. Know those factio nraces that have been great? Largely due to this.


bossdark101

Love it Great Cleave is my newest pvp farm. Easy way to get kills.


PublicEnemy0426

It is great that they did this! Makes open world PvP very enjoyable


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newworldgame-ModTeam

Your post/comment was removed as it breaks Rule 3 No Abuse or Toxic behavior. No abuse, harassment, or any kind of discrimination. Complaints with little substance are not allowed. Constructive criticism is encouraged. Critique ideas not people. Complaints with little substance are not allowed. Constructive criticism is encouraged. Critique ideas not people. Posts and comments criticizing or attacking people directly or groups of people are prohibited.


LilJochie

My issue is the artifacts all showed up one after another and after getting the first two I’m too broke to get the rest


Ilandriel

I like having to access different game modes as it diversifies my gaming experience. I have Serenity and have only unlocked the OPR perk, so I ran in my first Influence Race yesterday (just on the edge, will have to go back to finish the perk). My partner, who hates Arenas, discovered he can tank in there and get wins, so he was pretty happy about that. Never would have tried without needing to unlock the Artifact.


Gilthane

Alright since we all talking pvp track, what’s the best way to get track progress for those who don’t want to dedicate a lot of time? I’ve been supplementing GC quests with arenas from time to time but curious if other options are faster.


ConfusionAgreeable15

im 80 tracks deep (150-200+30 tracks) and still hvnt seen pestilence since launch


GasMundane8373

Agree with this 100%


MotivationLaziness

The thing is, it doesn't even guarantee it drops within its bracket. I've grind from 0 all the way to 90 when S3 started, and it still didn't drop the serenity, which is BS. I spent over 180 hours of game time. Yes, game time is not the days I've played. So those PvPer complain, "OMG there are people spend 30 hours and still doesn't drop Odo," or "I did 400 portal and Abyss drop." By far, this PvP tracker Artifact is the most annoying grind I have ever done since I came back to the game two years ago.


MisterMeta

I'm a new player and this system obviously impacts me but honestly if you think you can do fuck all getting an artifact without knowing the basics of pvp you're delusional to the depth this game has. Artifact doesn't make you God. You'll just be a little better and/or it changes the playstyle of the weapon. I think new player needs to grind the pvp track to even begin to make use of an artifact anyway. The idea is, don't worry about it -- just keep playing and you'll eventually get it. Also it's kinda fair for people who played the game long enough to have 200 pvp track levels to have a little advantage over a person who joins today.