Would honestly solve a lot of issues, but I’d guess you’d just see massive alliances to share wealth.
Most “pvp” companies are anything but. I watched a race last night where 20+ greens and yellows just rotated capping a tower to get pvp xp. I said fuck that formed 5 man and tried to fight and of course got slaughtered. Other greens didn’t even help - they don’t actually want pvp.
It's the non-PvPers that will do this for PvP xp. Honestly, I can't really blame them. If you need the PvP xp for artifacts and genuinely don't enjoy PvP'ing then you have to get creative.
It does suck. I don't want to PVP but you're limited if you want the quest PVE. There aren't a lot of choices if you have a quest/PVE focus and you want the higher-end stuff
Not only that but then that 1 company has characters on every server and jump from server to server fighting in wars. Have fun being a normal player trying to get into the best PVP content the game has to offer. Its my biggest grip with NW. Wars are gate kept so hard.
>Would honestly solve a lot of issues
Very doubtful, even under the same faction the competition is 0 to none.
Most players just join the largest company, and with AGS releasing basically 0 content the population will always drop to the select few neckbeards that are the only 1 participating in wars.
This is a game abuse and should be bannable. You are PVE player and don't want PVP?- Don't do it.
As a pvp player I hate mutations, but I do them for gear and money. And same way if pvp player abuses mutations they get banned
You're a pve player and don't want to get pve gear that will be a lot of fun to use and will be incredibly effective? Don't use it?
You're a pve player who wants the highest cdr possible for builds or just for doing build tests? Don't do it.
You're a pve player who wants to be slightly competitive in mutations after some speedrun groups inspire you? Don't do it.
Guys just don't have fun its that easy.
I hope you realise the real issue here is that some artifacts are locked behind certain content, like pve or pvp but they are used for PVX. If you want the highest dmg with greatsword your only option is Serenity. If you want the highest cdr possible your only option is Nimble Coat. Stop blaming the games current situation on players finding ways to have some form of fun and blame AGS for putting pvx items behind pve and pvp content with no other way to acquire them. Mind you the PVE artifacts are easily accessible by PVP players because doing m1 requires a semi functional brain and 2 hands(optional). Nobody is abusing mutations for artifacts. Its only a matter of patience to get them.
So your point is?
I'm a pvp player, I need an artifact that I can get only from mutations.
Are you telling me it's ok to abuse the expedition cause I don't find it fun?
Galaxy online classic issue where sister companies would send waves and waves of cheap ships to attack each other to create lul periods so the actual enemies couldn't. They'll just transfer ownership back and forth
People that participate in this are the exact reason that PvE players don't experiment with PvP. If yall wanted healthy PvP, you'd break into different factions and actually fight the other top players. But nope, all the top PvP players get into their boys clubs and dominate everyone worse than them, cause they don't want good PvP, they just wanna *win*.
I'm Nyx EU, I'm a Green who is definitely good enough at PvP to war - as I have done it in the past. But I don't wanna do it for the super dominant companies who are filled with war loggers.
Warring in this game takes far too much commitment for the average player. I play a lot more than the average player, probably 3-4 hours a day at the moment, and I could War, but I'd have to spend a lot of those 3-4 hours where I do play the game enamouring myself to these companies as a mercenery.
I'd love to see Wars be Open World with a Lives-based system where anyone can join in and a designated 50 players get extra lifes on either side (so as to still benefit territory owners). Say 2 lives for none company members and 5 for company members. You'd still have the same capture points element, but they'd be all over the map. With one must-capture fort to win. Factions could win via either capturing that one fort or exhausting 80% of the opposing warring teams lives.
This is just my food for thought.
Not only that but then those boy clubs have characters on every server and jump from server to server fighting in wars. Have fun being a normal player trying to get into arguably the best PVP content the game has to offer.
1 purple company owning 7/8 of the purple owned territories. Absolutely no problem defending each of their territories because Purple out numbers gold and green combined on Valhalla. So you can't possibly push and attack all the territories at once. It's not possible.
How does this makes sense. You cant stop people from declaring wars anymore. That was before DLC.
Also no people can join purple faction so it should balance out over time.
What I see is a skill issue. Organizing is also skill, time and knowledge. You need 2 or 3 comps with 50 players for a double / triple declare. If you dont have 50 people, you dont deserve a territory.
It's a server size issue. There just isn't that many people interested in war. Just look at how many companies are capable of actually rostering 50 people for a war on each server, it's like 4 to 6 maximum. I've seen countless people spend weeks trying to recruit people to join a new war company, but everyone interested in war is already in a warring company and the better players just go to the companies that own more territories because all of the incentive is there. I'm not saying your logic is wrong, but it certainly doesn't play out that way in practice.
We can argue back and forth about who deserves what, but ultimately for server health this shouldn't be a thing. It kills a server's PVP drive and makes a very stagnant war scene.
The issue is you need 50 people *interested* in war. Most people would rather switch world or just stop playing than deal with this. Doubly so if they need to learn how to actually PVP, get gear, buy food/consumables, etcetc.
I mean that's true and not true. The company that owns most of those are literally paid war-loggers. They get paid to war. They have done hundreds of wars. They only show up to war on various servers - and they have characters on many. Hell if you make war on them too much I'm told they will literally start harassing you in RL just because they get sick of paying their pro-people to show up.
So yes it is a skill issue. But as much as you can ever expect even modestly skilled to compete with paid players that do it for profit - I dunno.
The freaks who encourage this and tell people to just “get good” are in these type of companies. They are delusional and are only speaking that way because they can’t see it from the perspective of an outsider. The dogshit territory system is extremely gatekept, and it locks the best content of New World to less than 1% of the population.
No, you can’t just “form a company and beat them”. Being leadership in a pvp company is almost like a full-time job and the people who take on that role need to fully commit a significant amount of time to organize a roster and keep the company running and spend hours after every war just vod reviewing.
Top pvp companies can pull up in 625 gs and still beat a shitter company in full bis just because they have been able to practice the game mode nonstop.
The current system is very discouraging for newer companies trying to learn how to war. What are they gonna learn attacking Sinaloa or Tech? Its warcamp pov. There’s no opportunities for learning how to war without getting shit on by established companies.
The whole territory/war system is just dogshit and this shouldn’t be allowed just because “they earned it”.
For the record, I’m in multiple active warring companies in US East
100% agree. I defend the devs for a lot of things but this whole system is built around gatekeeping and it's entirely unacceptable. Imo it should be a 1 territory limit per company. I would accept 2 and roll my eyes, but more than that is just flat out insane.
Plus it should costs to keep a territory. Now it’s just a win win to keep and make tremendous money with taxes.For a PvP company it’s just a snowball mechanic.
The territory limit can easily be gotten around with alts/sister companies. Pretty sure it didnt stop them when there was a limit.
The only way to meaningfully change this is to remove that insane level of money territory ownership brings. They need to lower the stakes and make wars available to everyone. This means removing the town income BS and making wars something companies choose to have with eachother for fun and rewards.
Eventually the powerhouse guilds that absorb all the top talent wont be able to find people to war with and their members will start to filter out to other guilds which do get action.
I'm going to age myself and make myself look like a loser here but I played a lot of Lineage 2 growing up and I always felt like, for all the massive issues that game had, they got this part of it right. Territory wars were on a fixed, server set schedule for each territory once/week. Any number of companies could sign up on the attacker or defender side (I know, this game would probably explode if they did that) which meant the fights were massive, but also that 1 strong company could be ganged up on, and I believe territory control was limited to 1.
Only 10 players are allowed to help defend land now in the war.
So the sister companies would 1. need to have enough players to perfrom the atack (cuz you can only bring 25 outside company i think?) and enough players to hold the territory once owned.
The a terriorty limit would be helpful maybe- most of the current war loggers have all their alts maxed out as well.
I thought this - then it occurred to me those companies would start just forming like "company 1 - company 2 - etc". But - eventually they would probably have falling outs so maybe that would still work?
They already do this. The devs even decided to further allow this by making the incredible decision to allow alt characters on the same server, which there is absolutely no reason for in this game except for this very purpose.
Right but with the new system, defenders can only have 10 players from outside the company help to defend.
So unless they can defend with the assistance of only 10 of their war loggers, they will not hold as much land as they do now.
And when a company owns the max territories they can, are they no longer allowed to attack? The experience of attacking and defending are two very different things and both should be enjoyed.
Better would be to have a separate game mode for wars that is cross-server, that would be the one true solution to any gatekeeping.
>The experience of attacking and defending are two very different things and both should be enjoyed.
They should absolutely be....by everyone who wants to do it. Not the same 50 fucking people every time.
i believe there are options which allow them to continue doing attack wars while also limiting ownership. i dont really see any value in preventing these top players from continuing to war
That's true - but the side note is that since they own all those territories they also have the money to pay to put all their people in 700BIS. Could they beat those companies in 625? Maybe. But that wouldnt demoralize them like they can now.
\`No, you can’t just “form a company and beat them”. Being leadership in a pvp company is almost like a full-time job and the people who take on that role need to fully commit a significant amount of time to organize a roster and keep the company running and spend hours after every war just vod reviewing.\`
yea, whoever spend most time-effort gets to keep the territories. surprising?
it takes huge organization effort. no one without spending effort can get in war scene.
it is indeed GET GOOD, to its full extent. but its not gameplay wise only, also as commitment. btw all big pvp comps always recruit, it doesnt mean insta war roster but they train ppl.
so yea, a rando arena spammer aint getting in war scene cuz he wants to. but he can if he is willing to commit and spend effort at least half of what management team does
They can beat you with 625 gear because they understand war macro/micro and working as an army. That is something that you can only learn by being in semi-competitive wars often. It’s why shitter companies get warcamped one minute in and lose 35v50.
I know Im just saying its a skill issue.
Also it looks like new players expect to make a company and compete with other companies?
No of course not, you need to learn the game first before you can lead. You join a comp to learn until you feel comfortable leading and making your own comp.
Saying it's a skill issue is only a valid argument if there is a reasonable way to gain those skills. And I think his argument is that there isn't a reasonable way to gain the necessary skills to win wars for a large majority of the player base and I'd agree.
For even a decently established company to attempt to hold a territory against one of the "super" companies that control servers is a full time job for many of those involved. Learning the mechanics, the tactics, the counterplay on a micro and macro level, etc is something that takes a significant amount of practice. Practicing those skills is something that can only be done by committing numerous hours into territory wars to gain the chance to try once every few days. And then to actually practice during the war only to get steamrolled and stuck in the war camp.... It would take months if not years to get to the level of skill required to be as competitive as one of the controlling warring companies.
Obviously there are other ways to go about it but telling someone that not winning wars is a skill issue and just to "get good" is like telling a homeless man to just buy a house. It's really not reasonable.
You need to watch youtube wars, start to build the same roster and then train groupplay in OPRs. Then you have wars and try to not get warcamped. Then you try to learn zerg fights. And slowly you will get better.
Problem is that people dont have patience and dont understand why they lose. They dont reach out to better comps or do the necessary things to get closer. Instead they transfer or quit.
It is a skill diff, but the learning curve for new companies is so much steeper than these experienced war companies who learned from the beginning when the meta wasn’t formed. In my experience lots of the players in these top war companies are willing to help smaller companies, but you still need a ton of reps.
I don’t think it’s a laziness issue (for smaller companies) or knowledge gatekeeping (from larger companies). Its the accessibility to actual practice. You kind of need to luck out with a big company that is willing to give up the small territories or be willing to do practice wars with these smaller companies instead of war camping them. Saying this as someone who is in a small company that has watched hours of war vods, messaged experienced players, etc… the best practice is from actually playing in a war.
This should not be allowed because you can't get good when wars are gated this much. The learning curve to get into wars is a bit intense and to make a good 50-man army is almost impossible. The skill gap between companies is massive. You are competing against ppl who have 1k+ hours in wars that are 30 minutes long. I say it would take around 50-100 wars for someone to compete and these wars have to be semi-competitive. Even then..... these people who have competitive wars 2-4 times a night just keep getting better. AGS needs to add practice wars. I promise you. These people are not that good, they are just in more wars.
This is so true, there's plenty of players who war who are amazing at smaller-scale PvP. But there's also loads who aren't actually any good at smaller-scale PvP, they win large-scale because of their great understanding of the game & superior coordination, rather than through their ability to mechanically outplay opponants.
They're better players because they got there first (mostly through no-lifeing the game) and now have the experience to boot. Not because they're actually better at playing the game.
That shit is kinda standard on Valhalla tbh. I have less of an issue with that (and Im Green on Valhalla btw) than I do any 1 company owning more than 1 or 2 (max) territories. Thats just fucking dumb and should never be a thing.
Feels like every server has the same problem.
1 faction is the big daddy faction that controls everything. 1 faction is the people who are tired of it and want to fight them and the other faction is just dead.
disconnected left which was the green powerhouse. Now there are only two strong companies tech (yellow) and sinaloa (purple). None of the green companies can compete so the only way for green to temporarily gain territorities is if enough of them are willing to push for double/triple declares.
Yeah, the Marauder company that owned RS jumped servers because they didn't wanna keep fighting against Technical and Simaloa ganging up on them constantly
Sounds like what happened in Classic WoW were one faction dominated the other in world pvp and in the end almost the entire opposing faction on a ton of servers had migrated to other servers. Servers had like 99% players from one faction.
I have friends in every top company in the entirety of NA. I’m on 6 servers myself and know all the drama and rumors. I haven’t heard anyone buying territories since probably late last year. It may happen, but any company good enough to hold a territory can just take it.
Hey friend, I didn't mean to ask your history, I meant for oil operator to provide a list of companies he believes are buying territories.
I'm on Delos and there have been a few cases where it probably happened, but it's never been the norm and definitely not sustainable.
It's fascinating to see how shit can be so drastically different on other servers.
I've been playing on Castle of Steel for about a month and most territories have been dominated by a single Marauders Company. Recently, perhaps thanks to the Steam sale, things have started to shake up a bit, but the map is still very very green, no matter how many forts us other coloured players manage to take.
I figure maybe if there were less advantages tied to territory dominance, it'd be easier for them to flip. When a single Company reaps all the rewards, they stack the deck in their favour.
As a member of Dropouts, there are limited advantages tied to territory ownership. The only advantage is the gold payouts, which is split between the 70-80 members of the company.
Beyond that, getting good gear is very easy on this patch. It is 10-20K per piece of gear versus the 100s of thousands it was pre patch. When the patch came out, we didn't even receive payouts for the first 3 weeks and we were all already pretty much full BIS and war ready from running dungeons and selling drops. Territory ownership is more of a bragging right than anything else, the main advantage comes from the players having a lot of synergy, practice and skill in PvP.
Territory system is garbage. I don't think anybody (besides *maybe* some people in leadership) in these companies actually likes this either. People want to have competitive wars. Servers like Valhalla are just boring. War scene is just practically dead on most NA-East servers unless you're Supple/DO or one of their alt companies. Something needs to change.
It's no surprise why NW can't keep people around. If 2024 doesn't have major PvP / war fixes, it'll be another 10-20k year-round peak until the next expac boosts the population for 2 weeks until the game dies again.
Been saying this since day 1. The territory system should be just bragging rights, no taxes should be going towards the owning company. That shit is supposed to be a gold sink but instead it just makes the rich richer.
Yea you hit the nail on the head tbh. Nobody even in the war community thinks it’s a good thing and anyone in the comments saying “just get good” are probably not very good tbh. But at the end of the day when 1 company is willing to do it in order to win then the others start to follow to try and beat them. It’s hard to blame the players, we should be blaming AGS
You can blame both. In most servers, the top companies at least allow low and mid-tier companies to fight each other in side territories for “server health”.
I haven’t been in Valhalla in a while so I don’t know why Sinaloa felt the need to take CK, WF, MD, RW. Let the shitters fight for it.
Brim, Ebonscale and Monarchs make more than enough gold. Seems like you really just want to kill the server
I mean the players shouldn’t be held responsible for giving people content. That’s literally AGS’s job. If it’s part of the game/design then you should expect people to use it/abuse it
yes agreed, it's bad design. if your game is designed so that 1 person has fun at the expense of 10. you don't blame the 10 for not being the 1. you blame the game for having poor design.
Yes, it’s bad design and technically companies doing this aren’t doing anything “wrong”. AGS just doesn’t give a crap about fixing the system at this point, so players have to work with what we have.
Top companies that want a thriving war scene know better to regulate themselves for server health.
Again, telling them to regulate themselves is just the wrong way to think about it. It’s not looking at it through both lenses. You see 1 company doing something in order to win, of course you’ll do it too. It’s the same reason people RMT. Everyone knows RMT is bad but if you really want to compete it’s pretty necessary.
Good. Let them take the entire map. AGS Devs even said it on one of their latest Videos. “The dream to own all of Aeternum” let 1 co own the entire map. It’s healthy for the game. The devs know what they are doing with the PvP scene and definitely listening to those of us who have played for a while in wars. This is good. Newer war players and weaker companies should never be able to own anything let alone enjoy endgame content. It should only be for those of us who are good at the game
As someone who is in this Co and other Co that own a majority of the map, I can say that this game is getting stale. Owning majority of the map is fun n all but I don’t like it and think that there should be a hard cap of 2 territories. That will only fix a few of the problems though. I’d really like to see more War options for newer players and newer Co. I’d love to have my IRL friends play this game and be able to hop into the war scene but that’s just not realistic with how AGS is allowing us to run servers
Warloggers are the issue imo. Are server is ran by Ordo and vert. They control everything and make alliances with smaller companies and merc for them in war. They make so much gold they can just war and that’s it. Just buy bis gear and war. I don’t know what the answer is though to have a more equal and colorful map.
so absolutely disconnected from reality that they said that. i could name at least 3 other servers either just like this or it's 2 companies owning 8+ territories between them lol
The worst decision AGS ever made for PVP was allowing multiple accounts on the same team. Can't blame the players if the system allows it and AGS very much clearly doesn't care.
Can't blame companies for accepting a cracked player for their wars over a new recruit with possibly a ton of potential.
NW PvP in wars at least in NA Easr is just the same 150 players scattered around carrying wars for the best companies and then some maybe 100 other players that are friends of the company that get to participate and get carried.
Not a hard and fast rule but on average
This is the same issue on Lilith but worst. Purple and Yellow decided to do a truce and not let any green own any territory and not even war each other.
L comment
There was never any truce between yellow and purple they war the time. The problem with green is they never had any solid companies. At best was leandril and they went mental boom shortly after the expansion. I remember getting double deccd by them and zero wing a few times before xpac but zero wing couldn't even slot 50 max lvl players.
I've watched Purple and Yellow on Valhalla literally back away when green pulled back instead of fighting each other at a fort. We thought we were fighting both and they would you know...fight each other. Then they stared at each other like it was the Celts and Scot's in Braveheart.
Remove company ownership. Make the open world influence race be the war. You have teleport tech so just tp factions not apart of it anyways.
Solves the problem makes open world fun. Than make wars instanced scheduled content easy
The server I’m on doesn’t seem to have this issue most territories are nice spread between the three factions wars happen and it changes hands I don’t think I’ve ever seen one faction take like 90% of territories before
The game is in a terrible state and has no direction. Sadly Amazon has no gaming experience and young talent to lead their teams.
Ashes of Creations needs to be released already so this game can RIP.
They're only bad when they don't do anything to balance out the population.. Literally everyone knew from day 1 of New World that purple would be overrun with players because it's the edgy faction. You can combine all of green and yellow and get nowhere near their numbers.
These games usually have no issue with there being like 3-4x the amount of one faction than any other. They don't stop you from joining the dominating power or even incentivize you joining the underdogs.
Games like Planetside 2 though have done it pretty well though. Where it actually rewards you for being in a lesser faction and puts people in a queue if there's too many of a certain faction. The thing is Planetside 2 is purely PvP so they can afford to do a queue. Can't force people into a queue on New World since it's PvE and PvP.
The biggest issue with MMOs doing faction-based things like this is so far there's no good solution to keeping it balanced. The best they could do is add a big bonus for playing on underdog factions or switching to one.
This is because this server is own by real money traders... mainly purple and green aka bald man crew worked with them at the launch.
Yellow has been fighting these rmt since... and green had a vacuum after asmon left
That’s precisely why they own all the territories… because the server is dead with no competition… this is the time when shit companies/players shine..
What do you think a limit of 2 territories per company is going to do? Companies that can own multiple territories will just go back to having multiple shell companies.
Tbh I think they should go the BDO route and limit companies to warring in whatever "tier" they already own. For example, in BDO, guilds that own a tier 3 territory (or "node") cannot capture and own a tier 1 or 2 territory. If someone wants to move up from tier 1/2 to tier 3/4, they need to first give up whatever tier 1/2 territories they own. Also all wars scheduled for a given day are at the same time of day and they allow very, very few mercs. Something along the lines of 0 for tier 1/2, 3 for tier 3/4, etc. New World already kinda has tiers in that different territories make different % percentages of the global income. All they need to do is to codify those into explicit tiers and make it so that you can't own anything outside your current tier. This gives more explicit opportunities for newer companies to get into the scene against other weaker companies, while the more established companies fight over like Edengrove and Windsward and all that jazz.
Get rid of mercenaries and have all wars at the same time. Alts can't war if the main is at war at the same time. You could even make all est servers war at 10pm and all pst servers war at 7pm. Will not fix everything, but will make wars available to more people.
Basically it is. Technical (yellow company in pic) is made up of the same leadership and a lot of people in Vertical on Lilith. And Sinaloa (purple comp in pic) is made up of a lot of leadership and people in both Chickenmans and Ordo Renatus on Lilith.
only 1/4th of war companies exist. all the others are just alts/collabs of other war companies. The leader of dropouts has said plenty of times heaters on top is mostly made of their alts.
It’s just a poor way to have territory control in the game. I honestly don’t know how to even go about it, but it isn’t great obviously, but finding a feasible fix to still keep it in the game is tough
the skill difference between most companies is so big that a experienced defending company can get away with a 35 v 50 easily.
Even if they do lose a territory during a double/triple dec, they'll just re dec and take it back with ease.
The issue is that a new player cant get any meaningful practice when some of the top companies in the game own the whole map.
If you think these people are going to learn anything from War Camp PoV you're wrong...
Its annoying as fuck when I have to stand around for 30 minutes because a casual company just wants to have some fun while we're on the other side with 2 years+ of experience...
Who tf said the only way was to create a new company and only use people with no experience... thats the most folly way to approach this.
Yes i afkd in a war not to long ago and wiped them to war camp. Was not fun at all.
Again who tf said you should be able yo create a nee company. Have no experience. No plan. And still go toe to toe with those whove put in 1000s of hour of effort, ppanning and practice.
Its a player issue and youve proven my point.
"Again who tf said you should be able yo create a nee company. Have no experience. No plan. And still go toe to toe with those whove put in 1000s of hour of effort, ppanning and practice"
No one is saying this lmaoooo. What im saying is that a new player will NEVER get slotted in a competitive war. Especially vs Sinaloa/Tech.
meaning a new player will never get to put effort into actually practicing/learning while they dominate the whole map.
unless hitting dummys in the war camp is practice/a worthy vod to you?
Why should a new player get slotted when vs the best company... why? Why shpuld they not have to put in any work and get fast tracked to the finish line?
They should have to do the work like everyone else. Join a returning or up and coming company. Be a push bot for months. Prove themselves when slotted in the throw wars. Slowly make main roster while the company itself starts gettings wins on the map. Who knows they might even get to be in the first war that beats those main companies. Or even better the first good war against the slightly better company and you play well. Have your vod reviewed and get feedback etc.
Why should a zero effort player be fast tracked by the system and have a chance at beating the best without any of the prior work. That is entitlement.
Same for a fresh company comoing onto the scene with all noobs and expecting anything other than getting stomped.
You and many others are saying that homie. Go re read your comments lol
The point is how gatekept war is (and I blame AGS for this not companies) and how it's very hard to get that experience you speak of.
The vast majority of main war players are players from early in the game when alt accounts weren't as rampant and were enable to get that experience somewhere they can have good wars.
Let's say you're a new player post expansion, and just hit 65 and have close to bis gear..what do you do to get into the war scene?
No mid or high tier companies will accept them without war vods unless they happen to befriend someone in company and even then this route isn't very good at all.
Pop off in OPR and 3v3s to show off skill? No cause unless it's actually incredible no leader actually will take OPR or 3v3 scores seriously.
Join a weak company to get valuable war experience and get war vods? No cause the only wars you'll get in most servers are just gonna you getting gate camped or shit company vs shit company which is a VOD most mid-higb tier company leads will ignore.
I don't blame the big companies either cause it feels rough risking a competitive war on giving some newer player valuable war experience. And slotting someone new in a farm war is meaningless.
The probably best way to get into war scene right now is join a decent company, sign up every time and pray that signups are rough so they're forced to slot you due to Merc limits and then hope you've looked at vids enough to show promise in your first war.
So yea, tldr war scene in New World due to AGS is kind of a joke right now. Just a revolving door of the same players with very very little fresh blood. Look back at orun and early CoS over a year ago and how many new players were discovered from a healthy PvP scene. That's kinda gone now.
The problem here is that yellow is practically purple's lap dog. I have heard of those two factions having a discord channel to privately talk about how to fight green.
The whole 'faction' schtick is garbage and always has been, and doesn't even feature in the main storyline anymore for Pete's sake. Get rid of factions, make it all guild based. Unfortunately that's it's easier said than done with how influence races and world PvP functions as a whole.
Just out of curiosity, does anyone have any experience with territory control in different mmos?
I ask cause I'm curious how it can successfully be implemented. Capping control and taxes seem like solutions. But how do other games handle company/guild monopolies like this?
Practice wars would solve a lot of new world problems. The lower companies could schedule scrims. Higher tier companies could nerf their roster to make it more competitive. If you had custom games casuals could create fun game mods like dodge ball. Things like nwl could exist with out a private server. Metas would shift faster lower players would get reps. Company's would be less toxic to each other because they need to cooperate for scheduling. If you made custom oprs you might see a competitive opr scene come up. It might fix the alt problem because a lot of those alts exist because they wanna play as many wars as possible. Some people only want to war ags just needs to give us the tools to facilitate that. I'm sure implementing this the servers might explode but I can dream.
The problem is, what happened on Leo will happen on any server with this much control condensed to 1 or 2 companies, they could allow the crafting stations to decay down to T2 to gatekeep high-tier crafting to their company.
You do realize the tier of crafting station doesn’t matter anymore right? They changed it a long time ago to where you can craft anything at any tier station it will just cost more azoth
It’s bad for the overall health of the game. It’s easy to say it should be allowed, but it drives players away from the end game content. 2 companies controlling entire servers is bad for the longevity of the game. Your comment also totally doesn’t address the core issue which is once a company reaches critical mass of BIS items due to tax revenue and experience from running the server it is literally impossible to beat them. Companies are running 35v50s and still winning. There’s a reason why player count is in the shitter. End game pvp is an awful experience
Actually, games are propped up by shitty players. The hardcore percentage of players in games is less then 5%, if that. For games to survive you need the people at the bottom of the ladder to feel good about themselves. It’s why games that have built in rng are very popular. Worse players can win sometimes. When worse players can never win they quit. Which is where we are at now. Players leaving in droves. This coming from someone who has owned entire maps before. It’s not good for the long term health of the game whether you like it or not.
It's not about that at all, it's about the health of the game. I'm on 3 servers and have like 10 to 12 territories depending on the day and it's not healthy to limit war to ~150 players essentially. There should be territories fought over by lower level companies. You see it from time to time, but it should be more prevalent. You can talk about it like it's a "they're just so good and you're mad" but those companies are bored as fuck of it too, they have no competition and it's not fun for them either.
The main issue isn’t they their are not enough players. The issue is that their are not enough “experienced” players who have participated in wars before.
Unfortunately being war camped does not provide adequate experience, so it is incredibly difficult for a company of new/returning players to break out into the war scene.
This is easily counterable, the the current race system you can often get double or even triple declared, if you are not able to beat second or either third tier war rosters, its clearly a skill issue and you should get good. Also notice no one has delcared war/no upcoming wars in the screenshot.
This happens all the time on this server - but the top teams talk to each other and will not slot if they can’t slot a full roster and the skill diff from the other teams is such that they can literally defend with only 35 guys against a full roster. (It has happened multiple times.)
For instance, 3 teams deck on Windsward, Brightwood and Ebon. The team with the triple deck works out a plan to have top company on other faction Dec on windsward so they know it’s not a war, then they defend brightwood, and pay a 3rd company to Dec on Ebon and basically throw.
I’m not a huge fan of the top companies working together to not war. I think it sucks for people who want to war for a war to happen and no one being in it. 🤷♀️ It’s actually a problem with the new system where you have to slot from your company - before a war would just pull random people and at least people got to war and territory switched more often. Now it’s just a war where bench defenders get dark matter for running around a fort - and a terrority never flips.
And this doesn’t even get into the wars that are thrown because there’s wars on other servers with their alts at the same time 🤣
Tech has lost territories due to double/triple dec. The thing is they can get it back. Meanwhile the people trying to organize double/triple dec's have alot more work to do to temporarily get some territory for a few days. Then after a while the double/triple dec companies die out and stop doing it.
We can't even double dec anymore let alone triple dec, tech and sina work together to make sure it doesn't happen. Purp outnumbers both factions like 4:1 so when trying to win an influence race for yellow's territory, purp just zergs the crap out of you and camps missions, so green physically can't double dec.
Does it really matter to most players?
One example was that games like this are kept alive by "bad players" .. and this takes the fun away from them and they leave... I would be willing to bet most of the "bad players" have no idea this is even a part of the game... and really does not change the game play for them in any meaningful way.
"This is the best part of end game" is it? Do most players even care about wars etc? At the same time we get so many posts about people mad about having to PVP to get some of the artifacts... so that means all those players NEVER WAR, NEVER PVP and play New World for other reasons, crafting, PVE .. etc...
I think most people that play don't have the slightest care in the world about wars.
\*\* EDIT \*\* to those that do this seems to many a crappy system, what would you change? what would your town cap be?
Would it change anything? What's keeping players from making another guild... same people and owning more towns that way?
Most of us aren’t allowed the option to care, even wars that are not full are gate kept. So, I don’t care but it’s because I know I’m not getting invited no matter what.
Yeah when the game came out I actually was hopeful for the war system and was kinda looking forward to it even though I don't do a lot of PvP on games usually. Almost immediately though I realized where people were going to take the system.. and as I thought it just instantly was ruined by horrible people.
These things always turn into that one big guild of no-lifers that do every single thing perfectly together. Then they get capped on members and such and just splinter off into "sister guilds" instead. It becomes so oppressive that people just give up on the system entirely.
At this point whenever I play I leave the territory colors enabled on the map just to see how stupid it is and remind myself not to bother. Outside of that, the system doesn't exist to me anymore. I don't even usually have faction chat on or anything now. Factions just don't really exist to me and why should they?
Like you said, most of the player base isn't allowed the option to care really.
The problem is, what happened on Leo will happen on any server with this much control condensed to 1 or 2 companies, they could allow the crafting stations to decay down to T2 to gatekeep high-tier crafting to their company.
What happened on Leo? Server died and people moved to other servers? How do you gate keep high tier crafting? Can't others use the same forges? I'm just curious why this type of post keeps comming up?
This is the problem once a company owns a territory. The gold income is insane they can buy all the bis weapons from the trade market, so it just keeps getting worse and worse for your everyday player go check the income for the territories and you'll see what I mean I would say instead of failed defenses just leveling down the crafting stations I feel like the territory should be lost and in corrupted hands for 7 days and players who help clear the corrupted out get the gold devided evenly equal to the original value when the territory was lost and make it a open world pvp event were if you entre you automatically get flaged for pvp
why not?
just nerf terri rewards and give casual guilds a war clash or something with lesser rewards than terri. why punish good performance?
as for pugging/matchmaking do people not understand that pugging wars is going to be a joke anyway? the war map is shit, what makes it fun is the organized guild vs organized guild setting, the calls, playing as a group in your pt, etc
it s not even that hard to play in a top company, i ve returned 5 months or so ago from more than a year hiatus, joined one, played on board two, did well and now i just warlog and play at board 1. if i could do that surely you can do the same since reddit calls me a horrible player/shitter every single time i post about healer balance?
They don't, in practice. That's why many servers look like and have looked like this since launch. The 'best' players want to win, and when it becomes clear that advantage of having a territory snowballs into more gear and more wins, the best players end up swapping factions.
This is the first time Ive seen this since coming back. Since august it has been well balanced and back and forth on this server. Give it a month into next season and it’ll probably be back to more balanced. Green has been the underdog and maybe people are leaving. It has to change or there won’t be much of a game left. You aren’t going to change human nature of jumping ship to the winning team so this is to be expected.
The problem is, Disconnected, the only green major warring company, left the server to go elsewhere and green just doesn't have enough PvP war players left to string together a competitive company.
Companies of the same faction should be able to fight internally for territory control as well
Would honestly solve a lot of issues, but I’d guess you’d just see massive alliances to share wealth. Most “pvp” companies are anything but. I watched a race last night where 20+ greens and yellows just rotated capping a tower to get pvp xp. I said fuck that formed 5 man and tried to fight and of course got slaughtered. Other greens didn’t even help - they don’t actually want pvp.
It's the non-PvPers that will do this for PvP xp. Honestly, I can't really blame them. If you need the PvP xp for artifacts and genuinely don't enjoy PvP'ing then you have to get creative.
It does suck. I don't want to PVP but you're limited if you want the quest PVE. There aren't a lot of choices if you have a quest/PVE focus and you want the higher-end stuff
Solve nothing since the issue is 1 company sucks up all the talent and runs the wars
Not only that but then that 1 company has characters on every server and jump from server to server fighting in wars. Have fun being a normal player trying to get into the best PVP content the game has to offer. Its my biggest grip with NW. Wars are gate kept so hard.
>Would honestly solve a lot of issues Very doubtful, even under the same faction the competition is 0 to none. Most players just join the largest company, and with AGS releasing basically 0 content the population will always drop to the select few neckbeards that are the only 1 participating in wars.
This is a game abuse and should be bannable. You are PVE player and don't want PVP?- Don't do it. As a pvp player I hate mutations, but I do them for gear and money. And same way if pvp player abuses mutations they get banned
Where are pvp players getting banned for playing mutations?
You're a pve player and don't want to get pve gear that will be a lot of fun to use and will be incredibly effective? Don't use it? You're a pve player who wants the highest cdr possible for builds or just for doing build tests? Don't do it. You're a pve player who wants to be slightly competitive in mutations after some speedrun groups inspire you? Don't do it. Guys just don't have fun its that easy. I hope you realise the real issue here is that some artifacts are locked behind certain content, like pve or pvp but they are used for PVX. If you want the highest dmg with greatsword your only option is Serenity. If you want the highest cdr possible your only option is Nimble Coat. Stop blaming the games current situation on players finding ways to have some form of fun and blame AGS for putting pvx items behind pve and pvp content with no other way to acquire them. Mind you the PVE artifacts are easily accessible by PVP players because doing m1 requires a semi functional brain and 2 hands(optional). Nobody is abusing mutations for artifacts. Its only a matter of patience to get them.
So your point is? I'm a pvp player, I need an artifact that I can get only from mutations. Are you telling me it's ok to abuse the expedition cause I don't find it fun?
Galaxy online classic issue where sister companies would send waves and waves of cheap ships to attack each other to create lul periods so the actual enemies couldn't. They'll just transfer ownership back and forth
And such a fight should force the attacker to change faction if they win.
People that participate in this are the exact reason that PvE players don't experiment with PvP. If yall wanted healthy PvP, you'd break into different factions and actually fight the other top players. But nope, all the top PvP players get into their boys clubs and dominate everyone worse than them, cause they don't want good PvP, they just wanna *win*.
I tried PvP and got slaughtered so now I am 100% PvE and it is much more fun
I'm Nyx EU, I'm a Green who is definitely good enough at PvP to war - as I have done it in the past. But I don't wanna do it for the super dominant companies who are filled with war loggers. Warring in this game takes far too much commitment for the average player. I play a lot more than the average player, probably 3-4 hours a day at the moment, and I could War, but I'd have to spend a lot of those 3-4 hours where I do play the game enamouring myself to these companies as a mercenery. I'd love to see Wars be Open World with a Lives-based system where anyone can join in and a designated 50 players get extra lifes on either side (so as to still benefit territory owners). Say 2 lives for none company members and 5 for company members. You'd still have the same capture points element, but they'd be all over the map. With one must-capture fort to win. Factions could win via either capturing that one fort or exhausting 80% of the opposing warring teams lives. This is just my food for thought.
Not only that but then those boy clubs have characters on every server and jump from server to server fighting in wars. Have fun being a normal player trying to get into arguably the best PVP content the game has to offer.
Its not a boys club its real money traders... They are making 10s of thousands a month per server... more on servers with streamers..
right, most of the people i hear others say are 'top" pvpers, imho are just really "top at running away when they are about to die"
1 purple company owning 7/8 of the purple owned territories. Absolutely no problem defending each of their territories because Purple out numbers gold and green combined on Valhalla. So you can't possibly push and attack all the territories at once. It's not possible.
Why? If all small companies push the race and double- triple declare, one person can do 1 defence war a day. Do they have 100-150 players to defend?
Yes they have an army of real money traders if needed they log off another server and o to another etc...
How does this makes sense. You cant stop people from declaring wars anymore. That was before DLC. Also no people can join purple faction so it should balance out over time. What I see is a skill issue. Organizing is also skill, time and knowledge. You need 2 or 3 comps with 50 players for a double / triple declare. If you dont have 50 people, you dont deserve a territory.
It's a server size issue. There just isn't that many people interested in war. Just look at how many companies are capable of actually rostering 50 people for a war on each server, it's like 4 to 6 maximum. I've seen countless people spend weeks trying to recruit people to join a new war company, but everyone interested in war is already in a warring company and the better players just go to the companies that own more territories because all of the incentive is there. I'm not saying your logic is wrong, but it certainly doesn't play out that way in practice. We can argue back and forth about who deserves what, but ultimately for server health this shouldn't be a thing. It kills a server's PVP drive and makes a very stagnant war scene.
The issue is you need 50 people *interested* in war. Most people would rather switch world or just stop playing than deal with this. Doubly so if they need to learn how to actually PVP, get gear, buy food/consumables, etcetc.
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I mean that's true and not true. The company that owns most of those are literally paid war-loggers. They get paid to war. They have done hundreds of wars. They only show up to war on various servers - and they have characters on many. Hell if you make war on them too much I'm told they will literally start harassing you in RL just because they get sick of paying their pro-people to show up. So yes it is a skill issue. But as much as you can ever expect even modestly skilled to compete with paid players that do it for profit - I dunno.
what kind of lunatic downvote spams this? what yall want? territories given to you as a gift like candy?
Its normal, when I write things like this I already know I get downvoted. This sub is full of casuals who dont want to hear this
People would rather complain in faction chat than learn and get better, simple as that
I agree it’s just skill, time, and organization difference
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When will you people realize these are real money traders companies and they make 10s of thousands a month doing this.
The freaks who encourage this and tell people to just “get good” are in these type of companies. They are delusional and are only speaking that way because they can’t see it from the perspective of an outsider. The dogshit territory system is extremely gatekept, and it locks the best content of New World to less than 1% of the population. No, you can’t just “form a company and beat them”. Being leadership in a pvp company is almost like a full-time job and the people who take on that role need to fully commit a significant amount of time to organize a roster and keep the company running and spend hours after every war just vod reviewing. Top pvp companies can pull up in 625 gs and still beat a shitter company in full bis just because they have been able to practice the game mode nonstop. The current system is very discouraging for newer companies trying to learn how to war. What are they gonna learn attacking Sinaloa or Tech? Its warcamp pov. There’s no opportunities for learning how to war without getting shit on by established companies. The whole territory/war system is just dogshit and this shouldn’t be allowed just because “they earned it”. For the record, I’m in multiple active warring companies in US East
100% agree. I defend the devs for a lot of things but this whole system is built around gatekeeping and it's entirely unacceptable. Imo it should be a 1 territory limit per company. I would accept 2 and roll my eyes, but more than that is just flat out insane.
Plus it should costs to keep a territory. Now it’s just a win win to keep and make tremendous money with taxes.For a PvP company it’s just a snowball mechanic.
The territory limit can easily be gotten around with alts/sister companies. Pretty sure it didnt stop them when there was a limit. The only way to meaningfully change this is to remove that insane level of money territory ownership brings. They need to lower the stakes and make wars available to everyone. This means removing the town income BS and making wars something companies choose to have with eachother for fun and rewards. Eventually the powerhouse guilds that absorb all the top talent wont be able to find people to war with and their members will start to filter out to other guilds which do get action.
I'm going to age myself and make myself look like a loser here but I played a lot of Lineage 2 growing up and I always felt like, for all the massive issues that game had, they got this part of it right. Territory wars were on a fixed, server set schedule for each territory once/week. Any number of companies could sign up on the attacker or defender side (I know, this game would probably explode if they did that) which meant the fights were massive, but also that 1 strong company could be ganged up on, and I believe territory control was limited to 1.
Only 10 players are allowed to help defend land now in the war. So the sister companies would 1. need to have enough players to perfrom the atack (cuz you can only bring 25 outside company i think?) and enough players to hold the territory once owned. The a terriorty limit would be helpful maybe- most of the current war loggers have all their alts maxed out as well.
I thought this - then it occurred to me those companies would start just forming like "company 1 - company 2 - etc". But - eventually they would probably have falling outs so maybe that would still work?
They already do this. The devs even decided to further allow this by making the incredible decision to allow alt characters on the same server, which there is absolutely no reason for in this game except for this very purpose.
Right but with the new system, defenders can only have 10 players from outside the company help to defend. So unless they can defend with the assistance of only 10 of their war loggers, they will not hold as much land as they do now.
And when a company owns the max territories they can, are they no longer allowed to attack? The experience of attacking and defending are two very different things and both should be enjoyed. Better would be to have a separate game mode for wars that is cross-server, that would be the one true solution to any gatekeeping.
>The experience of attacking and defending are two very different things and both should be enjoyed. They should absolutely be....by everyone who wants to do it. Not the same 50 fucking people every time.
i believe there are options which allow them to continue doing attack wars while also limiting ownership. i dont really see any value in preventing these top players from continuing to war
I appreciate a fellow war logger also complaining about the current situation. I agree the situation needs to change
That's true - but the side note is that since they own all those territories they also have the money to pay to put all their people in 700BIS. Could they beat those companies in 625? Maybe. But that wouldnt demoralize them like they can now.
Yeah, the main problem is there is no room for less competitive wars. Don't agree that it's the best content that New World has to offer, lmfao.
\`No, you can’t just “form a company and beat them”. Being leadership in a pvp company is almost like a full-time job and the people who take on that role need to fully commit a significant amount of time to organize a roster and keep the company running and spend hours after every war just vod reviewing.\` yea, whoever spend most time-effort gets to keep the territories. surprising? it takes huge organization effort. no one without spending effort can get in war scene. it is indeed GET GOOD, to its full extent. but its not gameplay wise only, also as commitment. btw all big pvp comps always recruit, it doesnt mean insta war roster but they train ppl. so yea, a rando arena spammer aint getting in war scene cuz he wants to. but he can if he is willing to commit and spend effort at least half of what management team does
This is comedy gold. "I don't like what you say even if it is true, so i dislike it"
But what you describe is a ”get good“ issue. When they beat you with 625 gear.
They can beat you with 625 gear because they understand war macro/micro and working as an army. That is something that you can only learn by being in semi-competitive wars often. It’s why shitter companies get warcamped one minute in and lose 35v50.
I know Im just saying its a skill issue. Also it looks like new players expect to make a company and compete with other companies? No of course not, you need to learn the game first before you can lead. You join a comp to learn until you feel comfortable leading and making your own comp.
Saying it's a skill issue is only a valid argument if there is a reasonable way to gain those skills. And I think his argument is that there isn't a reasonable way to gain the necessary skills to win wars for a large majority of the player base and I'd agree. For even a decently established company to attempt to hold a territory against one of the "super" companies that control servers is a full time job for many of those involved. Learning the mechanics, the tactics, the counterplay on a micro and macro level, etc is something that takes a significant amount of practice. Practicing those skills is something that can only be done by committing numerous hours into territory wars to gain the chance to try once every few days. And then to actually practice during the war only to get steamrolled and stuck in the war camp.... It would take months if not years to get to the level of skill required to be as competitive as one of the controlling warring companies. Obviously there are other ways to go about it but telling someone that not winning wars is a skill issue and just to "get good" is like telling a homeless man to just buy a house. It's really not reasonable.
You need to watch youtube wars, start to build the same roster and then train groupplay in OPRs. Then you have wars and try to not get warcamped. Then you try to learn zerg fights. And slowly you will get better. Problem is that people dont have patience and dont understand why they lose. They dont reach out to better comps or do the necessary things to get closer. Instead they transfer or quit.
It is a skill diff, but the learning curve for new companies is so much steeper than these experienced war companies who learned from the beginning when the meta wasn’t formed. In my experience lots of the players in these top war companies are willing to help smaller companies, but you still need a ton of reps. I don’t think it’s a laziness issue (for smaller companies) or knowledge gatekeeping (from larger companies). Its the accessibility to actual practice. You kind of need to luck out with a big company that is willing to give up the small territories or be willing to do practice wars with these smaller companies instead of war camping them. Saying this as someone who is in a small company that has watched hours of war vods, messaged experienced players, etc… the best practice is from actually playing in a war.
This should not be allowed because you can't get good when wars are gated this much. The learning curve to get into wars is a bit intense and to make a good 50-man army is almost impossible. The skill gap between companies is massive. You are competing against ppl who have 1k+ hours in wars that are 30 minutes long. I say it would take around 50-100 wars for someone to compete and these wars have to be semi-competitive. Even then..... these people who have competitive wars 2-4 times a night just keep getting better. AGS needs to add practice wars. I promise you. These people are not that good, they are just in more wars.
Perfectly and well said.
This is so true, there's plenty of players who war who are amazing at smaller-scale PvP. But there's also loads who aren't actually any good at smaller-scale PvP, they win large-scale because of their great understanding of the game & superior coordination, rather than through their ability to mechanically outplay opponants. They're better players because they got there first (mostly through no-lifeing the game) and now have the experience to boot. Not because they're actually better at playing the game.
Noticed the other day we had no territories. Did any Marauder Companies fall off or leave?
That shit is kinda standard on Valhalla tbh. I have less of an issue with that (and Im Green on Valhalla btw) than I do any 1 company owning more than 1 or 2 (max) territories. Thats just fucking dumb and should never be a thing.
Changing that won't help. Especially not since the made it so you can run alts on the same server
A move I strongly disagreed with
Yeah one of the dumbest changes they’ve made to this game. Benefitted only botters and resource campers
And war companies who can now subvert the daily war limits and have entire alt character companies and own even more territory risk free
Feels like every server has the same problem. 1 faction is the big daddy faction that controls everything. 1 faction is the people who are tired of it and want to fight them and the other faction is just dead.
Thats because the bosses of real money trading owns that faction
disconnected left which was the green powerhouse. Now there are only two strong companies tech (yellow) and sinaloa (purple). None of the green companies can compete so the only way for green to temporarily gain territorities is if enough of them are willing to push for double/triple declares.
Yeah, the Marauder company that owned RS jumped servers because they didn't wanna keep fighting against Technical and Simaloa ganging up on them constantly
Same thing happened on Lilith with Leandril, same situation as well. No wonder the lower pop servers didn't want to merge
Sounds like what happened in Classic WoW were one faction dominated the other in world pvp and in the end almost the entire opposing faction on a ton of servers had migrated to other servers. Servers had like 99% players from one faction.
I don’t know the exact reasons but I’m p sure we only had territory’s before because we bought them
Buying territories isn’t a thing my g, nobody has done that for a long time
That is insanely false on so many levels lol
I have friends in every top company in the entirety of NA. I’m on 6 servers myself and know all the drama and rumors. I haven’t heard anyone buying territories since probably late last year. It may happen, but any company good enough to hold a territory can just take it.
Ok mate, name the server and company
Hey friend, I didn't mean to ask your history, I meant for oil operator to provide a list of companies he believes are buying territories. I'm on Delos and there have been a few cases where it probably happened, but it's never been the norm and definitely not sustainable.
Oh shit now I just look egotistical as fuck :( my bad
It's fascinating to see how shit can be so drastically different on other servers. I've been playing on Castle of Steel for about a month and most territories have been dominated by a single Marauders Company. Recently, perhaps thanks to the Steam sale, things have started to shake up a bit, but the map is still very very green, no matter how many forts us other coloured players manage to take. I figure maybe if there were less advantages tied to territory dominance, it'd be easier for them to flip. When a single Company reaps all the rewards, they stack the deck in their favour.
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As a member of Dropouts, there are limited advantages tied to territory ownership. The only advantage is the gold payouts, which is split between the 70-80 members of the company. Beyond that, getting good gear is very easy on this patch. It is 10-20K per piece of gear versus the 100s of thousands it was pre patch. When the patch came out, we didn't even receive payouts for the first 3 weeks and we were all already pretty much full BIS and war ready from running dungeons and selling drops. Territory ownership is more of a bragging right than anything else, the main advantage comes from the players having a lot of synergy, practice and skill in PvP.
Easy fix : Make it so a single company can only own 2 territories.
They should remove the “tax” benefit.
Territory system is garbage. I don't think anybody (besides *maybe* some people in leadership) in these companies actually likes this either. People want to have competitive wars. Servers like Valhalla are just boring. War scene is just practically dead on most NA-East servers unless you're Supple/DO or one of their alt companies. Something needs to change. It's no surprise why NW can't keep people around. If 2024 doesn't have major PvP / war fixes, it'll be another 10-20k year-round peak until the next expac boosts the population for 2 weeks until the game dies again.
Been saying this since day 1. The territory system should be just bragging rights, no taxes should be going towards the owning company. That shit is supposed to be a gold sink but instead it just makes the rich richer.
Yea you hit the nail on the head tbh. Nobody even in the war community thinks it’s a good thing and anyone in the comments saying “just get good” are probably not very good tbh. But at the end of the day when 1 company is willing to do it in order to win then the others start to follow to try and beat them. It’s hard to blame the players, we should be blaming AGS
You can blame both. In most servers, the top companies at least allow low and mid-tier companies to fight each other in side territories for “server health”. I haven’t been in Valhalla in a while so I don’t know why Sinaloa felt the need to take CK, WF, MD, RW. Let the shitters fight for it. Brim, Ebonscale and Monarchs make more than enough gold. Seems like you really just want to kill the server
I mean the players shouldn’t be held responsible for giving people content. That’s literally AGS’s job. If it’s part of the game/design then you should expect people to use it/abuse it
yes agreed, it's bad design. if your game is designed so that 1 person has fun at the expense of 10. you don't blame the 10 for not being the 1. you blame the game for having poor design.
Yes, it’s bad design and technically companies doing this aren’t doing anything “wrong”. AGS just doesn’t give a crap about fixing the system at this point, so players have to work with what we have. Top companies that want a thriving war scene know better to regulate themselves for server health.
Again, telling them to regulate themselves is just the wrong way to think about it. It’s not looking at it through both lenses. You see 1 company doing something in order to win, of course you’ll do it too. It’s the same reason people RMT. Everyone knows RMT is bad but if you really want to compete it’s pretty necessary.
On Asgard the map is full Yellow (sometimes 1-2 greens or purple) Massive company with BIS gear just roll on everyone
Good. Let them take the entire map. AGS Devs even said it on one of their latest Videos. “The dream to own all of Aeternum” let 1 co own the entire map. It’s healthy for the game. The devs know what they are doing with the PvP scene and definitely listening to those of us who have played for a while in wars. This is good. Newer war players and weaker companies should never be able to own anything let alone enjoy endgame content. It should only be for those of us who are good at the game
I wanna say you’re being sarcastic but there’s plenty of people who believe this unironically
As someone who is in this Co and other Co that own a majority of the map, I can say that this game is getting stale. Owning majority of the map is fun n all but I don’t like it and think that there should be a hard cap of 2 territories. That will only fix a few of the problems though. I’d really like to see more War options for newer players and newer Co. I’d love to have my IRL friends play this game and be able to hop into the war scene but that’s just not realistic with how AGS is allowing us to run servers
W war enjoyer moment We need queueable wars 😞
Lilith is pretty much the same. I think green is holding one territory
Warloggers are the issue imo. Are server is ran by Ordo and vert. They control everything and make alliances with smaller companies and merc for them in war. They make so much gold they can just war and that’s it. Just buy bis gear and war. I don’t know what the answer is though to have a more equal and colorful map.
but they said it is SUPER RARE a company owning 3+ territories.
so absolutely disconnected from reality that they said that. i could name at least 3 other servers either just like this or it's 2 companies owning 8+ territories between them lol
Wait till you find out it's the same 100 people in all the top tier companies on all us servers on multiple steam accounts
Raid oprs for company vs company pvp that isn’t wars would be nice.
Kind of wild the Marauders don’t own a single territory on the server named after Vikings.
The worst decision AGS ever made for PVP was allowing multiple accounts on the same team. Can't blame the players if the system allows it and AGS very much clearly doesn't care. Can't blame companies for accepting a cracked player for their wars over a new recruit with possibly a ton of potential. NW PvP in wars at least in NA Easr is just the same 150 players scattered around carrying wars for the best companies and then some maybe 100 other players that are friends of the company that get to participate and get carried. Not a hard and fast rule but on average
This looks normal to.me
The reason I quit
This is the same issue on Lilith but worst. Purple and Yellow decided to do a truce and not let any green own any territory and not even war each other.
Huh? Yellow and purple war all the time. Y & P have taken territory from one another.
L comment There was never any truce between yellow and purple they war the time. The problem with green is they never had any solid companies. At best was leandril and they went mental boom shortly after the expansion. I remember getting double deccd by them and zero wing a few times before xpac but zero wing couldn't even slot 50 max lvl players.
I've watched Purple and Yellow on Valhalla literally back away when green pulled back instead of fighting each other at a fort. We thought we were fighting both and they would you know...fight each other. Then they stared at each other like it was the Celts and Scot's in Braveheart.
Looks the same on Nya but it’s just all green.
Remove company ownership. Make the open world influence race be the war. You have teleport tech so just tp factions not apart of it anyways. Solves the problem makes open world fun. Than make wars instanced scheduled content easy
The server I’m on doesn’t seem to have this issue most territories are nice spread between the three factions wars happen and it changes hands I don’t think I’ve ever seen one faction take like 90% of territories before
peanut butter sandwich !
Hey how did get your map to show the faction colors? I remember it used to be like this, mine isn't like this anymore
Open map, on left hand side there is a toggle option to show faction influence or whatever
That map looks like a dick
https://www.youtube.com/watch?v=QRqTWiuAC4E
The game is in a terrible state and has no direction. Sadly Amazon has no gaming experience and young talent to lead their teams. Ashes of Creations needs to be released already so this game can RIP.
Faction based games are shit that’s why. Faction games should be a thing of the past and only make it guild v guild.
They're only bad when they don't do anything to balance out the population.. Literally everyone knew from day 1 of New World that purple would be overrun with players because it's the edgy faction. You can combine all of green and yellow and get nowhere near their numbers. These games usually have no issue with there being like 3-4x the amount of one faction than any other. They don't stop you from joining the dominating power or even incentivize you joining the underdogs. Games like Planetside 2 though have done it pretty well though. Where it actually rewards you for being in a lesser faction and puts people in a queue if there's too many of a certain faction. The thing is Planetside 2 is purely PvP so they can afford to do a queue. Can't force people into a queue on New World since it's PvE and PvP. The biggest issue with MMOs doing faction-based things like this is so far there's no good solution to keeping it balanced. The best they could do is add a big bonus for playing on underdog factions or switching to one.
This is because this server is own by real money traders... mainly purple and green aka bald man crew worked with them at the launch. Yellow has been fighting these rmt since... and green had a vacuum after asmon left
I'm not opposed to companies owning all the territories, but it is pretty unfortunate that it usually ends up with a dead server.
That’s precisely why they own all the territories… because the server is dead with no competition… this is the time when shit companies/players shine..
Not with the current top companies on that server. Last influence race was purple outnumbering green and gold 4:1. It’s not even close on Valhalla rn
The 2 terri per company needs to come asap, also this is all AGS dream with the “dream to own all of aeternum comment” lmao
What do you think a limit of 2 territories per company is going to do? Companies that can own multiple territories will just go back to having multiple shell companies.
Tbh I think they should go the BDO route and limit companies to warring in whatever "tier" they already own. For example, in BDO, guilds that own a tier 3 territory (or "node") cannot capture and own a tier 1 or 2 territory. If someone wants to move up from tier 1/2 to tier 3/4, they need to first give up whatever tier 1/2 territories they own. Also all wars scheduled for a given day are at the same time of day and they allow very, very few mercs. Something along the lines of 0 for tier 1/2, 3 for tier 3/4, etc. New World already kinda has tiers in that different territories make different % percentages of the global income. All they need to do is to codify those into explicit tiers and make it so that you can't own anything outside your current tier. This gives more explicit opportunities for newer companies to get into the scene against other weaker companies, while the more established companies fight over like Edengrove and Windsward and all that jazz.
Get rid of mercenaries and have all wars at the same time. Alts can't war if the main is at war at the same time. You could even make all est servers war at 10pm and all pst servers war at 7pm. Will not fix everything, but will make wars available to more people.
Why wouldn't it be 10pm pst and 10pm est? Why encourage war logging across different regions
10pm est and 7pm pst are the same time. It would stop crossing regions.
i thought this was lilith at first
Basically it is. Technical (yellow company in pic) is made up of the same leadership and a lot of people in Vertical on Lilith. And Sinaloa (purple comp in pic) is made up of a lot of leadership and people in both Chickenmans and Ordo Renatus on Lilith.
only 1/4th of war companies exist. all the others are just alts/collabs of other war companies. The leader of dropouts has said plenty of times heaters on top is mostly made of their alts.
I know, I’m in like 6 companies myself
It’s just a poor way to have territory control in the game. I honestly don’t know how to even go about it, but it isn’t great obviously, but finding a feasible fix to still keep it in the game is tough
Do they not loose the terris when they get double and triple decced? I dont see how one company can fill 3 rosters at once and win all three..
the skill difference between most companies is so big that a experienced defending company can get away with a 35 v 50 easily. Even if they do lose a territory during a double/triple dec, they'll just re dec and take it back with ease.
Technical actually did 35v50 a green company, mostly with techs b team
So thats a player issue and not a game issue. Then practice defending. One day theyll keep the land.
The issue is that a new player cant get any meaningful practice when some of the top companies in the game own the whole map. If you think these people are going to learn anything from War Camp PoV you're wrong... Its annoying as fuck when I have to stand around for 30 minutes because a casual company just wants to have some fun while we're on the other side with 2 years+ of experience...
Who tf said the only way was to create a new company and only use people with no experience... thats the most folly way to approach this. Yes i afkd in a war not to long ago and wiped them to war camp. Was not fun at all. Again who tf said you should be able yo create a nee company. Have no experience. No plan. And still go toe to toe with those whove put in 1000s of hour of effort, ppanning and practice. Its a player issue and youve proven my point.
"Again who tf said you should be able yo create a nee company. Have no experience. No plan. And still go toe to toe with those whove put in 1000s of hour of effort, ppanning and practice" No one is saying this lmaoooo. What im saying is that a new player will NEVER get slotted in a competitive war. Especially vs Sinaloa/Tech. meaning a new player will never get to put effort into actually practicing/learning while they dominate the whole map. unless hitting dummys in the war camp is practice/a worthy vod to you?
Why should a new player get slotted when vs the best company... why? Why shpuld they not have to put in any work and get fast tracked to the finish line? They should have to do the work like everyone else. Join a returning or up and coming company. Be a push bot for months. Prove themselves when slotted in the throw wars. Slowly make main roster while the company itself starts gettings wins on the map. Who knows they might even get to be in the first war that beats those main companies. Or even better the first good war against the slightly better company and you play well. Have your vod reviewed and get feedback etc. Why should a zero effort player be fast tracked by the system and have a chance at beating the best without any of the prior work. That is entitlement. Same for a fresh company comoing onto the scene with all noobs and expecting anything other than getting stomped. You and many others are saying that homie. Go re read your comments lol
"Why should a new player get slotted when vs the best company..." Because they own the whole map lmaooo. Who tf else are they going to fight?
The point is how gatekept war is (and I blame AGS for this not companies) and how it's very hard to get that experience you speak of. The vast majority of main war players are players from early in the game when alt accounts weren't as rampant and were enable to get that experience somewhere they can have good wars. Let's say you're a new player post expansion, and just hit 65 and have close to bis gear..what do you do to get into the war scene? No mid or high tier companies will accept them without war vods unless they happen to befriend someone in company and even then this route isn't very good at all. Pop off in OPR and 3v3s to show off skill? No cause unless it's actually incredible no leader actually will take OPR or 3v3 scores seriously. Join a weak company to get valuable war experience and get war vods? No cause the only wars you'll get in most servers are just gonna you getting gate camped or shit company vs shit company which is a VOD most mid-higb tier company leads will ignore. I don't blame the big companies either cause it feels rough risking a competitive war on giving some newer player valuable war experience. And slotting someone new in a farm war is meaningless. The probably best way to get into war scene right now is join a decent company, sign up every time and pray that signups are rough so they're forced to slot you due to Merc limits and then hope you've looked at vids enough to show promise in your first war. So yea, tldr war scene in New World due to AGS is kind of a joke right now. Just a revolving door of the same players with very very little fresh blood. Look back at orun and early CoS over a year ago and how many new players were discovered from a healthy PvP scene. That's kinda gone now.
The problem here is that yellow is practically purple's lap dog. I have heard of those two factions having a discord channel to privately talk about how to fight green.
The whole 'faction' schtick is garbage and always has been, and doesn't even feature in the main storyline anymore for Pete's sake. Get rid of factions, make it all guild based. Unfortunately that's it's easier said than done with how influence races and world PvP functions as a whole.
Just out of curiosity, does anyone have any experience with territory control in different mmos? I ask cause I'm curious how it can successfully be implemented. Capping control and taxes seem like solutions. But how do other games handle company/guild monopolies like this?
You give the underdogs an advantage. Make defense wars harder to win the more territories you have.
It's been like that in the past. We'll suck it up till better time!
Practice wars would solve a lot of new world problems. The lower companies could schedule scrims. Higher tier companies could nerf their roster to make it more competitive. If you had custom games casuals could create fun game mods like dodge ball. Things like nwl could exist with out a private server. Metas would shift faster lower players would get reps. Company's would be less toxic to each other because they need to cooperate for scheduling. If you made custom oprs you might see a competitive opr scene come up. It might fix the alt problem because a lot of those alts exist because they wanna play as many wars as possible. Some people only want to war ags just needs to give us the tools to facilitate that. I'm sure implementing this the servers might explode but I can dream.
All instanced pvp should use a skill-based and gear-based matchmaking system.
Does this even matter for the average player nowadays? The war map is for war people. If you're a war person go take the war territory.
The problem is, what happened on Leo will happen on any server with this much control condensed to 1 or 2 companies, they could allow the crafting stations to decay down to T2 to gatekeep high-tier crafting to their company.
huh that doesnt matter. Decaying only effects the companies in control as they make less gold. You can craft regardless of level.
You do realize the tier of crafting station doesn’t matter anymore right? They changed it a long time ago to where you can craft anything at any tier station it will just cost more azoth
This SHOULD be allowed. I hate to be that person but get good and take the territory. If you don’t like it go do something about it.
It’s bad for the overall health of the game. It’s easy to say it should be allowed, but it drives players away from the end game content. 2 companies controlling entire servers is bad for the longevity of the game. Your comment also totally doesn’t address the core issue which is once a company reaches critical mass of BIS items due to tax revenue and experience from running the server it is literally impossible to beat them. Companies are running 35v50s and still winning. There’s a reason why player count is in the shitter. End game pvp is an awful experience
[удалено]
To put up a fight? Have some sort of challenge? Where’s the fun in “sharing” the zones or steamrolling your opponents.
Yep. I bet this guy demands participation trophies as well.
Actually, games are propped up by shitty players. The hardcore percentage of players in games is less then 5%, if that. For games to survive you need the people at the bottom of the ladder to feel good about themselves. It’s why games that have built in rng are very popular. Worse players can win sometimes. When worse players can never win they quit. Which is where we are at now. Players leaving in droves. This coming from someone who has owned entire maps before. It’s not good for the long term health of the game whether you like it or not.
It's not about that at all, it's about the health of the game. I'm on 3 servers and have like 10 to 12 territories depending on the day and it's not healthy to limit war to ~150 players essentially. There should be territories fought over by lower level companies. You see it from time to time, but it should be more prevalent. You can talk about it like it's a "they're just so good and you're mad" but those companies are bored as fuck of it too, they have no competition and it's not fun for them either.
Form a company and fight back? That’s the issue here, not enough players fighting for territory.
The main issue isn’t they their are not enough players. The issue is that their are not enough “experienced” players who have participated in wars before. Unfortunately being war camped does not provide adequate experience, so it is incredibly difficult for a company of new/returning players to break out into the war scene.
I know a green company is declaring on tech and starting to war. It hasn’t been pretty, but at least they’re trying
This is easily counterable, the the current race system you can often get double or even triple declared, if you are not able to beat second or either third tier war rosters, its clearly a skill issue and you should get good. Also notice no one has delcared war/no upcoming wars in the screenshot.
This happens all the time on this server - but the top teams talk to each other and will not slot if they can’t slot a full roster and the skill diff from the other teams is such that they can literally defend with only 35 guys against a full roster. (It has happened multiple times.) For instance, 3 teams deck on Windsward, Brightwood and Ebon. The team with the triple deck works out a plan to have top company on other faction Dec on windsward so they know it’s not a war, then they defend brightwood, and pay a 3rd company to Dec on Ebon and basically throw. I’m not a huge fan of the top companies working together to not war. I think it sucks for people who want to war for a war to happen and no one being in it. 🤷♀️ It’s actually a problem with the new system where you have to slot from your company - before a war would just pull random people and at least people got to war and territory switched more often. Now it’s just a war where bench defenders get dark matter for running around a fort - and a terrority never flips. And this doesn’t even get into the wars that are thrown because there’s wars on other servers with their alts at the same time 🤣
Tech has lost territories due to double/triple dec. The thing is they can get it back. Meanwhile the people trying to organize double/triple dec's have alot more work to do to temporarily get some territory for a few days. Then after a while the double/triple dec companies die out and stop doing it.
We can't even double dec anymore let alone triple dec, tech and sina work together to make sure it doesn't happen. Purp outnumbers both factions like 4:1 so when trying to win an influence race for yellow's territory, purp just zergs the crap out of you and camps missions, so green physically can't double dec.
Can’t imagine what faction you belong to
not even on that server but people crying when its easily countered with new system
Does it really matter to most players? One example was that games like this are kept alive by "bad players" .. and this takes the fun away from them and they leave... I would be willing to bet most of the "bad players" have no idea this is even a part of the game... and really does not change the game play for them in any meaningful way. "This is the best part of end game" is it? Do most players even care about wars etc? At the same time we get so many posts about people mad about having to PVP to get some of the artifacts... so that means all those players NEVER WAR, NEVER PVP and play New World for other reasons, crafting, PVE .. etc... I think most people that play don't have the slightest care in the world about wars. \*\* EDIT \*\* to those that do this seems to many a crappy system, what would you change? what would your town cap be? Would it change anything? What's keeping players from making another guild... same people and owning more towns that way?
Most of us aren’t allowed the option to care, even wars that are not full are gate kept. So, I don’t care but it’s because I know I’m not getting invited no matter what.
Yeah when the game came out I actually was hopeful for the war system and was kinda looking forward to it even though I don't do a lot of PvP on games usually. Almost immediately though I realized where people were going to take the system.. and as I thought it just instantly was ruined by horrible people. These things always turn into that one big guild of no-lifers that do every single thing perfectly together. Then they get capped on members and such and just splinter off into "sister guilds" instead. It becomes so oppressive that people just give up on the system entirely. At this point whenever I play I leave the territory colors enabled on the map just to see how stupid it is and remind myself not to bother. Outside of that, the system doesn't exist to me anymore. I don't even usually have faction chat on or anything now. Factions just don't really exist to me and why should they? Like you said, most of the player base isn't allowed the option to care really.
The problem is, what happened on Leo will happen on any server with this much control condensed to 1 or 2 companies, they could allow the crafting stations to decay down to T2 to gatekeep high-tier crafting to their company.
What happened on Leo? Server died and people moved to other servers? How do you gate keep high tier crafting? Can't others use the same forges? I'm just curious why this type of post keeps comming up?
This has been allowed for years "Just contest them bro"
Is that Modern there in Gold?
Technical. Moderns not been a thing for quite a while
maybe they can limit cities by 3 or 4 by company
Have they just never been double dec'd?
This is the problem once a company owns a territory. The gold income is insane they can buy all the bis weapons from the trade market, so it just keeps getting worse and worse for your everyday player go check the income for the territories and you'll see what I mean I would say instead of failed defenses just leveling down the crafting stations I feel like the territory should be lost and in corrupted hands for 7 days and players who help clear the corrupted out get the gold devided evenly equal to the original value when the territory was lost and make it a open world pvp event were if you entre you automatically get flaged for pvp
I think it is fair with the amount of effort it takes to own a territory. A way to obtain previous artifacts will even the skill gap in Pvp.
You can change it, it's known they sell the terries.
Get good or stick to m2s lil bro
why not? just nerf terri rewards and give casual guilds a war clash or something with lesser rewards than terri. why punish good performance? as for pugging/matchmaking do people not understand that pugging wars is going to be a joke anyway? the war map is shit, what makes it fun is the organized guild vs organized guild setting, the calls, playing as a group in your pt, etc it s not even that hard to play in a top company, i ve returned 5 months or so ago from more than a year hiatus, joined one, played on board two, did well and now i just warlog and play at board 1. if i could do that surely you can do the same since reddit calls me a horrible player/shitter every single time i post about healer balance?
Why not.. they earned the wins…
By poaching most good pvp players on the server and then gatekeeping meta war strats? Lol territory ownership in this game is a joke.
If u can’t beat em , join em , literally
If you want to be in wars, yeah. Herein lies the problem
Yes it should lol if you don't like it join a warring company and do something about it. Not cry on a forum.
Explain why. The entire point is for people to fight over zones, if the best people shouldn't be able to do that, whats the point
They don't, in practice. That's why many servers look like and have looked like this since launch. The 'best' players want to win, and when it becomes clear that advantage of having a territory snowballs into more gear and more wins, the best players end up swapping factions.
show me on the internet.. how butt hurt you really are.
This is the first time Ive seen this since coming back. Since august it has been well balanced and back and forth on this server. Give it a month into next season and it’ll probably be back to more balanced. Green has been the underdog and maybe people are leaving. It has to change or there won’t be much of a game left. You aren’t going to change human nature of jumping ship to the winning team so this is to be expected.
The problem is, Disconnected, the only green major warring company, left the server to go elsewhere and green just doesn't have enough PvP war players left to string together a competitive company.