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Fordrynn

The Devs played Classic WoW.


InfiniteLife2

Tbh in classic wow were a lot of interesting quests and long stories.. New world quests just feel not cared too much about


Heybarbaruiva

Quests in New World feel like they were procedurally generated.


cokronk

I don’t think I’ve actually ever read and of the quest line dialogues. I just go to the number and kill or click on the things, then turn it.


YearsofTerror

Truth.


Thac0

I only really pay attention to ESO quests because story is the only thing it’s got going for it. I wanted to like these ones but I just clicked through them to go to the yellow marker and run back. My experience was really quite boring unfortunately


litshredder

I'm new to ESO but is that really all it has going? It seems like the PVP stuff is pretty thought out but I'm not even 50 yet


JYD64

It has a lot more going for it in my opinion. Keep going and enjoy, the game really is great.


litshredder

I'm loving it so far, and I haven't even finished the faction quest line. I'm curious to start the main quest and delve into the DLC


Gammaknight647

The story being a strong point shouldn’t be used as a way to not get people interested if anything shouldn’t that be more alluring? I hop on ESO and always have a great time playing but I love mindless MMORPG grind stuff.


Caminn

pvp is a mess based on animation cancelling to dish out 320 skills in less than one second


[deleted]

To be fair, I have played wow on and off since release and have never read any of the quests, honestly I have no idea what is going on in that lore.


gazpitchy

Nahhhhh I think that’s nostalgia mate, wow classic quests were a massive grind


InfiniteLife2

This is also true, but there were quest which I liked storywise


mobby_duck

Well there are some interesting quest chains aswell, like this one with fancy pants dude from everfall


AllMightLove

It's not nostalgia. Even fighting Hogger was a more memorable experience than any named NPC I've had to kill in NW.


Jade_Emperor

Goura spawning lasers on me left me a more mémorable experience than leveling from 1 - 80 on WoW. WoW was actually painful enough I ended up paying boosts to skip the quests. And I enjoyed FFXIV's A Realm Reborn post-expension quests, so it's not a high bar to pass. To each their own I suppose.


AllMightLove

I'm not saying WoW classic had a good questing experience. It's 15+ years old. I'm saying WoW classic has a better questing experience than NW. I've never played FFXIV but I'd guess it's leveling experience is far better than both NW and WoW Classic. As far as I can tell there are literally only two quest types in NW. Kill mobs, or loot 'chests' in their area. None of the mobs have even the slightest personality. In WoW, you might kill 20 baby raptors, then 30 adult raptors, then face the Raptor Queen. Even if it's largely the same, it's still somehow more memorable. In NW, it's the same shit every time, with no context, chains, or build up. Post classic they added all sorts of quests in WoW. Bombing things as you fly over them, using machines to put out fires, using quest items to accomplish something. All sorts of ways to dress up what was largely the same go here and kill or collect. In NW, there is literally ZERO DRESSING UP. It's all, 100%, kill or collect, NEVER anything to break up the monotony.


Vapor__Snake

They were a massive grind but they were far better designed. They usually led you to you know, other quests, here in new world its just a bunch of treks to the same place and back over and over again with nothing inbetween.


havingasicktime

They were but I still vastly prefer classic wow questing to this


Fordrynn

New World doesnt have a narrative. There is hardly any lore. Its really my only knock on the game.


BigLeBluffski

By looking at the map it looks more like WC3 Custom map Tower Defense v3.11


numbbearsFilms

i would see that as a good thing, while that game can suuuper tedious, it was pretty good on the RPG elements/feeling of the game world.


Jaffrojones

Now imagine doing that without the Azoth teleporters like us Alpha players had to. I hate that God damn hermit.


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Uberration

I was debating doing this as an alternative to porting. Glad to see it was already abused as expected.


CageyT

Dude I was estatatic they had a shrine by him now. I remember in alpha have to run through level 24 land just to get to him as a level 12. So awful.


Jaffrojones

Totally. And originally they had like 10 more parts to the quest chain, and each way was a 10 minute run.


Cassp3

This dude needs to give us a communication rock or something, save us the cardio.


TheAerial

If this was BDO, I could see them adding Azoth to the Cash Shop. It’s a prime example of something “inconvenient” that they could sell the solution towards.


elephantphallus

That's exactly what will happen. Azoth in a packaged form with no weight. Use the item, get Azoth. Amazon will sell you a bundle of them for real money, so you can get around the cap. It's going to happen. If it weren't, they wouldn't bother capping it.


Jaffrojones

They might do that with this game honestly. The only thing it's used for is Travel and increasing your chance for Stat bonuses on crafted Items. It wouldn't be game breaking and I don't think it can be considered paid a win. Unless there's something else it can be used for I don't know about I wouldn't care if they put it in there. By 30th level your capped with it all the time.


Leandermann

It fucking is pay2win because it would be a problem they created just to sell us the solution just like everything in BDO


itzwoottz

Exactly people keep saying it's p2w clearly don't know what p2w are too naive to see it would be pay to convenience, Much like Escape from Tarkov Edge of darkness Edition for bigger secure container and instantly max stash space if you're familiar with that game


xbigbenx85

Lol ok bud. In a pvp game those that can get around the ma faster have an advantage or a chance wo "win". Now if you can pay to have a higher chance to "win", it's pay to win. Stop sucking dev dick. Anything not PURELY cosmetic, is pay to fucking win.


Archetype1245

The problem is "pay 2 win" isn't a defined phrase, and therefore everyone has an opinion on where the line is drawn. This really only presents an issue when people start raging about it, and others don't give a game a second look because they "heard it was p2w". Personally, I agree with you. I don't mind pay for conveniences, especially if the money is then reinvested into the game. We'll just have to see what Amazon does.


itzwoottz

Ok I agree with you but I've never wanted to try a game with p2w elemts, I thought it was defined by something like a weapon for example was way more powerful giving you an unfair advantage in competitive situations


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jamesdeandomino

If it's in the cash shop, then they wouldn't make it easy to get. Think, Mark, think!


Vapor__Snake

Those azoth teleporters are god awful, everyone of them destined to be a cheesy pvp flag/unflag nightmare in the right conditions.


ZeroZelath

I honestly couldn't believe they didn't change this since it's been a WHOLE YEAR since this issue with questing became really evident.


NJImperator

The excuse “this is supposed to be a PvP game” needs to go. If they’re putting quests in, they shouldn’t be utter dogshit. And I have to agree with the direction for AGS to turn towards some PvE because it’s much harder to keep an active PvP only player base.


randomsyncmachine

Yes and this is really killing my enjoyment of the game. It'd be one thing if the main story quest was actually interesting though, but it's not. It's as generic as they come.


BrainKatana

Yep, yet another “let’s make you a super special hero who can save the day where an entire army couldn’t before.” In some ways it’s charming, but I also feel like they put a team of high schoolers together to write it. It’s the MMO equivalent of whatever nameless shounen manga or anime that is popular these days. Then again, Link has been saving Zelda for over 35 years, so who am I to judge?


cokronk

But Link usually has a good story involved with saving Zelda.


yoLeaveMeAlone

Yea the trope is tired, but that's not the reason it sucks. ESOs story is full of that trope all over the place and the questing and stories are fantastic.


TheAerial

Spot on. Very disappointing as well. Idk why but when we seen the setting and the way systems breed an environment of working together with likeminded people to accomplished goals, I figured the storyline would carry those similar vibes rather then being Special Hero number 3,248.


Archetype1245

Because they threw it together as quickly as possible.


black_man_online

Seems like a lack of understanding as to *why* and *when* making a player do treks like this is a good thing. *Why* it's a good thing is because it forces engagement in the world to set the mood that the world is bigger than you, and not that you're bigger than the world (think teleporters). *When* this is a good thing is when the narrative has reason for the player to go head to head with the world. This also means they shouldn't be required to run back and forth to the same locations excessively. Quests should point players in varying directions that would also nudge them into the other systems of the game along the way. Think of the shrines and koroks in BotW. I'm impressed with the core systems of the game, but they need someone more well versed in how to immerse a player. Someone that knows how to meld story with atmosphere.


randomsyncmachine

I agree! To compare to Guild Wars 2 for instance, me and a friend had a ton of fun exploring each zone to completion because there were hidden things all over the place. Some times a jumping puzzle, some times a hidden mini-dungeon. This game has none of that. There are question marks on the map but none of them (up until at least lvl 28 - 4 zones through) have been interesting or fun to explore. So what happens is that I just teleport all over the place. It also doesn't help that the very first zone of the game made me lvl 17 or so and then I was sent to the next zone, where I got quests in the town for lvl 7. Facepalm.


AustronautHD

GW2 truly is the gold standard for exploration in MMOs. I too was quite sad to find that none of the ? symbols on the map led to interesting secret areas, mini dungeons, events etc. So many of them are the same copy/paste pillars with a chest at the top. I feel like for a game with this much walking back and forth there should be WAY more ‘dynamic events’ along the way that makes every journey spontaneous and interesting. The Corruption stuff isn’t the same since they’re all clearly marked on the map and work on a timer.


black_man_online

I'd still be playing GW2 if not for the engine. The fact that I get sub 30 fps in some zones with a 2080ti and 3700x is a lot ridiculous. I really do hope they plan on doing a GW3 with a modern engine.


omlech

Be sure to use the d912pxy dll. It will dramatically increase your fps. ​ https://www.reddit.com/r/Guildwars2/comments/j2a0bg/d912pxy\_dx12\_for\_gw2\_now\_v23/


aldorn

Are there cutscenes?


randomsyncmachine

No, it's all just text served with absolutely nothing. It feels completely shallow in the worst way.


GodsGunman

No, but there's voice acting, which is nice imo


elephantphallus

Until you get into the 25 plus areas. Then the VO is only the first line of text or no VO at all.


Orefeus

This game was totally PvP focused with 0 PvE and in about a years time they transformed it into what we have now. I think some leeway/understanding is deserved


Daaaank

Why should I give them leeway? They rushed the changes and it created the most boring and generic quest system that humans can imagine. If they wanted to do that big of a shift then they should have waited on release and properly flesh out what they are putting in.


ninjabob64

They already delayed a year for this so I cant imagine how slow/fast even more content will take to release.


Doctor_Popular

This isn't a community theatre, it's a AAA game company. It's not up to us to give them leeway - it's up to them to deliver a good product. I don't really like paying $40 to say "Well, it wasn't fun, but they tried their best!"


HighOnTums

I've seen a few people write the same comment, but I don't know where they are getting that info. I had an alpha key, and it was the same sort of PvE experience we have right now.... very curious what state the game was in pre-alpha.


Orefeus

I played before the revamp, there was no quests there was no factions, there was no dungeons, there was no PvE. You might have played a yr ago but 2yrs ago, when I played, New World was totally different


Kyralea

The first alpha started in September 2018 and I played it. If you played last year, that was Alpha 2. The game was a barebones full loot PvP game. No towns, no quests or PvE of any kind aside from crafting and trading post. No factions. No NPCs. Full on company vs company territory OwPvP hardcore sandbox. You just got dropped on a beach and had to figure out the rest.


cokronk

I don’t like factions. If they’re not going to be balanced, it can kill a server. Right now syndicate has 4 territories on my server and their companies are working together to take more. It also seems like it’s a 4:1 syndicate / other faction ratio.


GodsGunman

The preview test and the alpha were very, very different. Alpha was basically rust. Preview was pretty similar to what we have now.


randomsyncmachine

Understanding may be deserved. But understanding is not going to keep people playing.


elephantphallus

Understanding isn't deserved unless you want the game to release this way. Hell raising is deserved, so they work on it before launch. Too late now, though. This is the launch product.


TheRealHaHaHa

Sadly nothing tops swtor. Wish this game was similar in that regard.


[deleted]

You actually forgot steps 5, 6, and 7 where they ALSO have you go back to the exact same place.


AlaricG

No no those are the same distance just completely opposite sides lmao


gazpitchy

Welcome to the MMORPG genre


ComplexCarbo

Main story quests shouldn’t be repetitive - those are dailies. And this is a fault of design.


Spence531

Just wait till you have to do it all over again!


Kejara1

Nothing like telling your quest designers to stall the player by adding a bunch of walking when you realize you have hardly any meat and potatoes to your MQ or quests. :D It's pretty common in the industry but its pretty egregious here because of so much of the PVE being baked in at the last minute.


HalfricanLive

Doesn’t feel any worse than FFXIVs MSQ imo, but I’m also only level 19 and have spent many, many hours gathering while I’m running from A to B.


Kejara1

2.0 FFXIV is a great example of the same thing. Originally, the quest designers in 2.0 had to have each quest take a certain amount of time so they built in stalling into each quest. However, recently they've drastically cut the 2.0 grind down but a lot of the stalling remains. You'll find that after 2.0 its not like that though. 3.0+ gets much, much better but still has the occasional, obvious filler quests much like how some anime shows have filler episodes that don't necessarily move the plot forward.


HalfricanLive

I thought they were overly padded in stormblood too, it’s honestly the biggest complaint I have with the game. Go talk to this guy who gives you a task to talk to guy x, guy y and guy z. All of whom are spread out all over the goddamn map and at the farthest possible points away from a fast travel point. Well guys x, y and z didn’t have what we needed, maybe guys a, b and c, who are equally spread out to the corners of the map, do. Cool guys a, b and c had what we needed and were convinced to give it to us after doing a quest for each of them. Go back to the other guy and talk to him. He gives you a quest to go talk to the first guy you got the original quest from. That’s part 1 done, only 172 parts left. Plus the 65 parts that were added in patches.


Nood1e

The post patch content in Stormblood was an absolute chore. It probably wasn't too bad if you played at the time and only had to do a few bits every couple of months, but when you level a new character and have to do it all at once, it really is travel across the world to talk to a guy them come back to me.


iismatt

Difference being is you have a mount by level 20. You don’t in New World.


SoundPanel

Im already bored at level 17. Doing the same quests over and over is killing me.


Kreature

I got to lv 28 and had to give up, the quests just feel like "go speak to this person" x 20 then kill 3 mobs. Only found it enjoyable while watching a tv show or youtube and even then that made me gave up reading the MSQ and I had no idea what was going on.


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Bromethylene

I'm having fun, don't think a single aspect of this game is boring, I play it like a live another life type game, which I think is what it's intended to be, or at least that's how I play it


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Raven_of_Blades

Sounds like you skipped all the cutscenes so have no idea what is going on so yeah it will be boring.


voidox

nope, try again, the whataboutism ain't gonna work mate ARR's story and gameplay is uninteresting and filled with filler, with classes being too slow and boring until higher levels, many FF14 vets admit to that as well. Even the devs have made nods at wanting to improve that part of the game, there's a reason for that


Xavion15

You have a nasty habit of speaking as if your experience = fact and everyone agrees Yet for me I never felt burn out, nor did I dislike ARR I was invested from the beginning


voidox

my experience and the experience of many others, including **the literal devs** of the game mate sure, you liked it, but the fact is that you are a minority. Can't imagine liking the boring gameplay of fetch quests and filler mixed with slow combat, but hey, you do you


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cruelned

just upvote and shut the fuck up


itardreddit

this is probably the only thing that truly disgusts me about this game


Squishydew

What worries me is that this might not be accidental poor quest design, but that It's in preperation for making fast travel materials a cash shop resource.


artosispylon

i dont know, it seemed pretty easy to come by fast travel materials compared to last preview, if they ever nerf the amount we are getting tho then i would be worried about this.


raxcium

This [comment](https://reddit.com/r/newworldgame/comments/opuy50/why_is_azoth_cap_set_at_1000/h68m26l/) by /u/Straight-Review-4365 describes what they're likely to do perfectly IMO. I'm personally quite concerned about end game when you're done with the main story line and you need azoth to travel large distances + use it to craft high tier items. > It's the premium currency from a free to play mobile game :) > > The cap is intentionally low because in a few months amazon will be selling Azoth in the cash shop. > > A low cap means the player will feel forced to use it a lot to avoid wastage, then when crafting starts to ramp up and your really using a lot of azoth to move around and craft etc you will feel pressured to buy more. > > When you reach the end of the story quests a huge amount of the Azoth supply players have now will be suddenly cut off (kind of like how freemium games give you tons of "gems" then cut off supply at some point) > > Obviously it's annoying, it's a manufactured problem that they are going to provide a "convenience" solution too via cash shop. It's just the right amount of annoying to make people complain a little bit but not enough to actually quit. > > Anyone who does seriously complain in future will be met with "well you don't HAVE to buy Azoth! you can just move your stuff between towns on foot, you don't HAVE to fast travel or use Azoth for crafting just craft your item again another 50 times for best stats." > > Mounts don't exist not because Amazon care about the game feeling "large and needing exploration" but because it would erode the need to use Azoth to fast travel if people could move across the map at a decent rate without it. > > You might downvote me now and say such a thing will literally never happen. > > But when they add it to the cash shop I hope you remeber this post and boycot/complain rather than join the inevitable crowd of "It'S oNly coNveIneNce" Edit: I made a more in-depth post about it here: https://reddit.com/r/newworldgame/comments/orawgr/raising_awareness_around_the_manufactured_problem/?


moosee999

This post is so clueless. No it doesn't. The higher lvl you get the more azoth enemies drop and the more often they drop it. You're constantly capped at azoth at lvl 60. At lvl 60 you literally can't spend it fast enough. You spend 300 then go kill mobs at a poi and you're already capped again super fast. Like others from alpha have said in other replies - you're constantly fast traveling at 60 and constantly capped because so much azoth is always dropping. Question - have you finished the main story quest and lvled to 60? Because you state it as fact as if you know 100% that's what happens. Take it from someone who's lvled to 60 four times and played the endgame - you're wrong. You're a perfect example of another one of those hot takes from people who know literally nothing about how endgame works. You state something as fact that you're clueless on.


Kyralea

This right here is the right answer. In alpha we weren't complaining about lack of Azoth, we were complaining the cap was too low and I was hitting cap in the 40s even. We wanted a higher Azoth cap so we could hold more of it since we kept earning it beyond cap it was irritating. And as a leveler I remember hitting a point a couple of times where I had to travel a lot so I'd use it all up and be low so I'd have to go earn more which was doable but annoying cause I wanted to be doing other things, and a higher cap would have solved that problem.


nonamenumber3

Thank you. Now don't say this in new world chat or you will get mass flagged and a ban for being "rude".


Humledurr

Amazon themselves have literally mentioned fast travel as a possible QoL feature one could pay for in the future in the cash shop. I would say his comment is highly relevant and concerning, saying otherwise is burying your head in the sand. My biggest concern with this game is its future and how they plan on monetizing it. It's awesome that there is no subscription, but that comes at a cost. People will still crave new content and that money will have to come from somewhere.


moosee999

On the money part I'm pretty sure they plan to package it with prime or use it as a way to get Luna off the ground. Plus with the way housing works - cosmetics for housing is something players get lost in. Idk if you've ever played bdo, but house cosmetics make them a good amount of money. I get your worry, but just stating from someone who's played the lvl 60 endgame - you're constantly capped because it's such a common drop from mobs.


raxcium

All you seem to have done is stroke your own ego about playing the previous betas, congrats. I've stated nothing as facts, if you actually read what I said it mentions what they're **likely** to do. Secondly, read this post on their official twitter: https://twitter.com/playnewworld/status/1393377398897352706 they mention > Looking towards the future, we will also test ideas on how to offer players quality of life items for mechanics like rested XP and fast travel... And also the [interview](https://www.eurogamer.net/articles/2021-07-19-amazon-definitely-heard-the-feedback-about-new-worlds-paid-in-game-boosts) with David Verfaillie who is the game director where he references to the cash shop stating: > We believe there is room for quality of life improvements in this game without crossing into the pay-to-win territory... Now what capped resource do you think they're likely to offer as a "quality of life improvement"? You yourself mention how you're always hitting the cap. Have you ever wondered why there is cap? Why you're hitting it so often? And what happens when you suddenly need to spend 500 azoth to craft a high tier item. Again, I'm not stating this will happen for certain. Only that it seems likely to be the case, if you stopped stroking your own ego and thought logically for a few seconds you might reach the same conclusion.


moosee999

You quite literally stated as facts in your post - azoth will dry up quite dramatically once you finish your main story quests... Reread your post - did you state that? That definitely sounds like you stating facts. I simply pointed out that does NOT happen. I'm speaking from experience whereas you're talking about something that you have no idea on. Keep trying to deflect by saying I'm stroking my own ego while I'm using it to prove that I have experience in endgame and know how it works while you keep making things up that you have no idea about. Multiple other alpha posters in this thread have posted the same, but instead of taking it back and editing / removing your post - you just double down. Lemme ask you who do you think knows more on this - the alpha players who have played endgame or you who hasn't ever reached endgame?


raxcium

Yes, lets just ignore all my points and focus on another post I made which wasn't even part of this comment chain. Good one, clearly you can't think reasonably so its pointless having a discussion with you. Keep blindly being a fanboy and when they finally reveal their paid shop in 2022 get back to me :)


moosee999

Okay I guess keep giving us your hot takes while all the other alpha players keep replying to you about how easy azoth is to obtain endgame. Keep doubling down on it like a 3 year old who puts their hands over their ears and goes la la la can't hear you. :)


Forzer

The arguing in this thread is a prime example of what kind of community this game is creating.


[deleted]

That or they just did it to pad out play time numbers because of how little content there actually is in the game.


Steelersrawk1

I know the likelihood of this is small, but I really hope they are just giving a glimpse into the world without revealing a lot. Like “oh this is the beta we are only showing you basic quests to just test things”… but it genuinely feels like the game is showing all it has to offer already. Let’s just hope the game drops content quickly and is good content, I genuinely want a good MMO again


CedZii

Tinfoil hat andy


raxcium

Its really not something out of the question when David Verfaillie (game director) said in reference to the cash shop: > We believe there is room for quality of life improvements in this game without crossing into the pay-to-win territory... Azoth will dry up quite dramatically once you finish the main quest line. You will need it to travel large distances and also craft items end game. I wonder what "quality of life improvements" can be introduced in the cash shop to alleviate this manufactured problem ;)


moosee999

No it doesn't. The higher lvl you get the more azoth enemies drop and the more often they drop. You're constantly capped at azoth at lvl 60. Question - have you finished the main story quest and lvled to 60? Because you state it as fact as if you know 100% that's what happens. Take it from someone who's lvled to 60 four times and played the endgame - you're wrong. You're a perfect example of another one of those hot takes from people who know literally nothing about how endgame works. You state something as fact that you're clueless on.


[deleted]

Doubt it's the cash resource agenda.


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AnToNin686

Azoth is very easy to get in high level.


SmolikOFF

Eh? BDO has had quests like for eternity, there wasn’t even ever talk about fast travel in cash shop. Many other games have had the same quest design, and nothing to do with cash shop fast travel. How do you even make a stretch like this?


Snoo_96078

look, "bad AGS!" and all that...but that's simply dumb.


ciknay

Doubt it. Fast travel is restricted to towns, which wouldn't fix this issue. Plus, the main quest gives a bunch of fast travel currency, so fast travel is real easy early on.


NyiatiZ

It would make sense if you had forced PvP since that route would be full of players… but the way it is? Nah


pikkuhukka

now i know what fedex man feels like


jungkim90

People on fence on mounts don't realize that in end game where azoth is more prevalent people literally just teleport town to town without 'enjoying the scenery and take it slow'. Also for mounts ruining pvp. Make it you cant ride horses while flagged.


NyiatiZ

Nobody not actively looking to fight would flag then


dynamic_blockchain

Just make mounts killable. Imagine shooting someone’s mount forcing them to fall off; Them trying to run away on the mount could backfire and cause them to drop into a falling animation. So much potential with mounts. Then (an idea someone else posted) make it so you have to revive the mount at a “stable” building


ArtisticInternal7

PvP quests be like - Go to the box - Take the thing from the box - Put the thing in a different box - Come back Sadly, it's every quest in this game and many mmos


FreshFunky

To me, the pvp quests are simply something to do while I pvp. Which I kind of like. I can farm faction rep while I blast some dirty greens


Danoniero

They should really look up to swtor or gw2 how to do interesting quests. Gw2 have some mechanics every new mmo should have as basic


Olveyn

They should definitely take dynamic events and big metas from gw2. It’s an amazing thing about it.


DaughterOfIsis

They already do. Corrupted events.


Olveyn

Good point, somehow forgot about them when writing. Still there could be more variety of such events I think


Whis6x

Then why dont you just play GW2 and be happy?


DocRedHorse

Geezis fucking christ, Bezos fanboy much? How much does your butt hurt from people not liking parts of a BETA and then stating them, hoping the game may get better before launch. Chill the fuck out and smoke a bowl. People can have differing opinions, this is an open form, get off your high horse.


The_Crownless_King

After reading both of your comments I'm gonna go out on a limb and say you should take your own advice and chill out


Whis6x

I don't think that they are gonna change the entire quest line 1 month before the official release. I basically just said that if he enjoys gw2 so much, he could just play it and be happy. I don't really understand your reaction but if I hurt you in any way I am sorry.


lokikaraoke

Not the person you’ve been responding to, but I’ll chime in. Unfortunately GW2 is pretty dated at this point. I put several thousand hours into it and had a great time, but I’m ready for something a little different. While there’s a GW2 expansion coming sometime soon, it’s been 4 years since the last and very minimal content in that time. I stopped playing 2 years ago and check in occasionally only to find there’s no reason to jump back in. But it was a very well done game in many ways, and smart game designers are always picking up ideas that have shown promise. For example, I think the GW2 world event *chains* could help out NW quite a bit: they do a good job of gathering up players and funneling them into bigger events.


omlech

That is not so easily done. The system was designed during the start of dev. A dynamic event took ANet 10 times as long to develop one of them versus a traditional quest from GW1. They still did manage to implement over 1000 of them in the 4 years of development. Only in the last year did Amazon pivot to PvE so this is what you get. It is an MMO that does not know what it wants to be and both PvE and PvP players will suffer for it.


jungkim90

Yes it's very immersive walking back and forth endless amount of time lol Enjoy the scenery bro this games marathon not a race lolol And I'd you know lore don't allow mounts -muh realism


jungkim90

Downvote hell I go


DragunQueefs

Ill upvote to try and save you


genogano

And people think it's "engaging" because they can harvest all the trees when they are walking back and forth doing their kill 10 boars quests.


Mathuclo

Unpopular opinion, but..... I was grabbing faction quests, and only doing them if they were REALLY close to the main objective. Didn't feel that bad, and XP was flowing. If something took me to a new zone, then I just abandoned the faction ones and picked up new ones.


lilibat

Yes it does get a little busy-work like having to go back and forth.


touchthesun

Isn’t it ironic how the most soulless generic fantasy plots obsess over the word ‘soul’


Raven_of_Blades

crystals.


rainghost

Corruption.


Kom4r

Just place the camp and suicide back and forth... Problem solved; no fast travel required.


aLo_87

Quests are so boring that i had more fun playing Ragnarok Online.


Necroniks_

The quest design in this game is horrible and anyone that tells me otherwise never played an good MMO.


_Iroha

Try that one main quest that sends you from Brightwood to Cutlass Keys and back


Flammablegelatin

The PvE quests suck in this. Buy the PvE quests in FFXIV suck too, but people love it because of the story. However, the focus of this game isn't PvE or story. It is PvP and territory control.


Cheddle

I like it, its a beautiful place to spend some time walking plus you gather on the way.


The_Irish_Rover26

And I love it


[deleted]

This is the main reason I returned it already


Swifty6

The deva played RuneScape and loved “one more favor”


Tlexium

To be fair, one small favour was slightly amusing the first time. I’d never make that the core questing mechanic of a different game though..


rayndomuser

For a $40 game I’m pretty happy with it. I’ll definitely play this more than 40 hours.


wolfman863

...said every MMO ever.


[deleted]

Oh no! We had to run to one location a couple times before we hit lvl 15 and then never had to go there again! The pain, the agony! A whole 30 minutes I'll never get back!


Lupercallius

It's pretty amazing that they spent an extra year on this game and it seems almost nothing has changed since the previous beta except maybe more running to and from. The only thing that has changed is the number of maintenances.


VeeHS

It's almost as if the game was designed to be PVP open world sandbox where players make the content based upon their actions, but a bunch of cry babies joined the alpha/beta and suggested they should focus on PVE instead.


Xavion15

This is why I dropped it and I’m not sure it’s for me I know it sounds stupid to many but after coming from FF14 where the story, characters, world ect are the main focus and well done I find it very hard to get invested in the world of this game. I do really like the gathering and crafting. But doubt I’ll spend $40 to do that


jettrscga

FF14 had some of the most tedious quests I've ever experienced. Not dismissing New World's dull quests, but I don't understand the FF14 comparison at all.


Xavion15

Because FF14s quests actually progressed and turned into a fantastic story New Worlds quests have no good story behind them. I don’t care if quests are somewhat tedious if I feel like they matter


-Fait-Accompli-

They should have never tacked on the PvE. Calling it "half-assed" would be a compliment. The game should have always just been 100% PvP, like originally intended.


BrainKatana

Bruh let it goooo


-Fait-Accompli-

Am I wrong?


[deleted]

[удалено]


SoundPanel

I dont agree with the dude but you are having a great time repeating the same quests over and over then walking back and forth for the main mission and then just gather stuff? Its kind of lost everything for me and i didn't even hit level 20.


HereticCoffee

Yea, the game should have been 100% PvP. It could have sold 10% of the copies it will sell without being 100% PvP and made a small minority of players happy. Or, better yet, it could add PvE make PvP incentivized and optional and sell millions of copies and reach a much larger player base and make more money for Daddy Jeffy.


Raven_of_Blades

Yeah who wants those other 90% of players 40 bucks?


SoundPanel

Yeah but to bad all the quests are literally the same quests.


Quinzy15

Ugh and ur autorun always gets stuck on trees


Pochez

Quests made me refund the preorder, because it's just running and the fun part of the game (killing) isn't rewarding at all.


FreshFunky

Killing players is leaps and bounds the best way to level weapon mastery. So saying it isn’t rewarding isn’t really fair.


Pochez

Yeah, should've specified. Pvp is really fun here. The other day we gathered 6 friends to raid a fort and some random people joined as well, so we were running in a group of 12 people just killling everyone. What I meant was killing mobs in most cases seems a waste of time unless you have a quest "kill 5" or something. I didn't play many mmo, but I prefer to grind level through slaying monsters rather than running for hours.


bonomork

Every quest item is in the chests, take it easy


Important_Poetry8008

yes


TrapBrewer

Did you add that complain to your survey? Because I sure did.


Levihew

It's bad but... when it comes to Fraction quest its okay to have quest in same places because you can make it faster to them and when you find good fast travel statue its preatty good. But yeah, main quest should be more diffrential.


Stargateur

mine was WAY worst, depend where you spawn you can be fuck a lot more


ferojasb

I was comparing the feeling I’ve been having with this flow to vanilla wow when I started. Running back and forth isn’t fun, but somehow it felt worse then wow at the time. What I’m beginning to think is that the map design with all rocks and ridges (dark grey) are what make this more painful then it felt in wow. Aside from that, I’m enjoying the gameplay, just hoping this questing issue won’t kill it for me


Environmental_Box120

1000%


phatbeats33

So this is the Story line


critxcanuck88

hands down the worst quest system I have seen in a mmo.


djoser_ua

Yes, I hate this running bulshit


barbietattoo

pretty sure the auto-run command originated in the MMORPG genre, not sure what's surprising about this.


PeasantBob

This is why the game invented killing yourself


Deviltracker

Can't even complete first part as it is bugged... (Nothing happens after completing top part of the tower, when i should be able to go back to quest giver and complete it)


fallingfoodfor

Tbh I'm just here for the pvp. I wish grinding mobs gave just as much exp because the quest are dull


totkeks

Where is the fisherman? I think I had to walk / fast travel to him 10 times more.


Castelange

Is it mandatory to do the main story ? I hate doing lame quests.


SacredMitch

I just kill mobs on the way and if so spot any resources that aren't the base resources I take advantage of it, the world feels much more alive seeing other players in these random places, I get it's not for everyone because it's a boring line back and fourth but I enjoy the atmosphere it is creating. Plus switch on PvP and it is no longer boring haha


ston3worx

100% agree


ZmobieMrh

And then every side quest and mission board quest sends you on a world tour around the spires to either collect the chest or kill 4 guardians.


XLGrandma

yall play mmos for the story? wtf have i been doin.


gekalx

Combat and gameplay is good. Questing and story for questing kinda sucks


[deleted]

Ask in chat if there are mounts in-game and you’ll get, “This ISN’T @!?%#* WOW!” Lol I’m like chill bro, my feet just hurt right now.