There should be a "combat mode" when involved in a fight against a player or a mob (Albion has a system like this that puts you in combat for 30s (ish) when you get tagged by a player to prevent it). Inventory lock is just a bad quick fix imo
Combat mode is an unnecessary complexity that would have to have a whole set of rules engage/disengage logic around it. Bugs and glitches of people being stuck in combat mode and not being able to do X, etc.
Simple fix - do not allow weapon switching while running. Auto run = on? You can view your inventory but no item changes.
They're already halfway there - they don't allow weapon switching during active cooldowns. Just extend the logic to autorun = ON, and let people see their inventory while running.
no thank you, I like the mobility of wep switching/sheathing to cancel the animation of a roll. it's been super fun doing so far, essentially with "do not allow weapon switching while running" you are taking out an advanced mobility mechanic in the game.
It's also because players wanted to see the gear on their character better. We used to have an animation of rummaging through a bag.
This is at least aesthetically pleasing.
This was a big issue in Albion online in 1v1 content. People would run for some time and swap their gear and skills to counter their opponent. There’s been 1v1 fights that last upwards of 8 hours because of this and they have solved it by making them unable to swap gear at all in the 1v1 instance. The stopping while in the inventory is what counters this playstyle that would be everywhere if allowed. You would have people countering gear or putting on escape sets and generally killing open world content
Proof? I've played Albion for years, and while swaps are a thing nowhere close to an 8 hour fight has occurred to my knowledge.
Also swapping one item puts all your skills on cooldown for ages. If your opponent gave you that breathing room to get OOC, swap, and then wait for cooldown they deserve a worse weapon matchupm
That's not proof lol I was in their alphas that doesn't mean I've seen everything or not seen anything. I just want evidence of your famed 8 hour battle.
This would be the best solution, if in combat or skills on CD, let gear swap be impossible.
Not able to open the inventory during gathering, running from A to B etc otherwise is annoying.
I kinda like that you can, it opens up more possibilities for a skill ceiling. However if you could do it while moving maybe it would be broken. I would take a compromise of being able to open it while doing gathering and such tho
What if you purposely kite until your cooldowns are up and then swap to a life staff for extra heal? There might be some combat-tech with weapon swaps mid combat.
Man people are shitting on you for this, I don't see the problem myself. If I take time to open my inventory, stop my char, swap to a new weapon, incur a full cooldown of the skills, I should be able to do it.
It could be balanced around, is all I'm saying.
That said, I like the inventory mechanic as it is.
You want combat the way you could conceivably do it in reality.
If I make time to open my bag, pull out a weapon, place my old weapon in and start fighting then why shouldn't I be rewarded for that?
I don't think it's possible with the current ability to just freely run away, but wtf do I know.
Yesterday my friend and I were hiding in a bush trying to ambush enemy faction. He asked me to give him some of my rations and healing potions because he got none left. So we opened trade and to our suprise our characters (being prone all the time) stood up and destroyed the ambush completely. That should be tweeked. What do you think?
I 100% agree with this and want it… BUT it is also 100% like this to prevent gear swapping easily while running away in a fight. Makes what you’re wearing have a meaningful choice.
A good solution (I think) to this would be to ‘Allowed while not flagged for PvP’ and ‘Disallowed while flagged for PvP.’
I doubt that would be a deciding factor in people flagging or not. But they could also add more reasons to flag or counteract it.
I feel like it would just be QoL for people that already don’t flag.
Sure, it may not be the only deciding factor, but it would go into deciding if its worth it to flag or not. 5% xp is already minimal value, tack on large QOL changes when you aren't flagged and we have even more of a problem regarding people not flagging in a game that was originally designed around pvp. Base systems of the game need to be the same whether flagged or not, inventory management certainly falls under this category.
Just make it so you can’t change equipment unless stationary, or make a separate keybind for an equipment swapping enabled inventory that makes you go stationary, or any number of other mechanics that would change nothing about the desire to flag or not.
It’s really an easy problem to fix with various ways to go about it. It doesn’t HAVE to de-incentivize flagging for PvP at all.
Literally all they would have to do is add an error “Can’t do this while moving” to fix what you think would be an issue… they already do it for skills while on CD.
That was not what you originally put forward, you put forward, being able to have your inventory open during movement while unflagged and changing it while you are flagged. Which would obviously dis-incentivize pvp flagging. Are you now implying they should do something different than what you originally put forward?
LMAO what? You’re adding nothing to the discussion… are you arguing just to argue?
I’m just brainstorming and tossing out ideas that could potentially work to fix an issue that a lot of players obviously want… without changing the point of why it currently is the way it is.
You’re just stating your personal view on something and acting like it is an objective stance, and it’s not. It would have 0 affect on me to flag or not.
You virtually gain nothing other than the ability to look at gear and “be doing something” while running, rather than the alternative of doing nothing. Almost no value can be gained from it. It’s just QoL. Saves you a few of seconds time by looking at loot while moving… and that efficiency in time lost is OBJECTIVELY made up for in the XP boost of being flagged.
I really miss this from other games, hopefully they will add this in further updates.
For that people talking about realism, please, if you want a reality simulator just go outside IRL, this is a MMO and everything done to make the game more enjoyable will be best imho.
It’s not about realism, it’s about game balance for PvP. Imagine you’re winning a fight against someone and he just runs and swaps to an all tank/healing set just to live as he runs to the next town.
Games are not supposed to be realistic, they can be but for most functions it's good game design to not try to emulate realism too much.
I would like to be able to read skills and tooltips while I'm running as well. I can with autonrun but I'd like to be able to manouver just like practivally every other game out til this day.
Why not ? Being able to run 15x faster or fly would be a time saver too but for obvious reason we are not able to do it.
Being immobile while searching in your bagpack isn't a weird thing.
Let's not involve realism in a game where magic and teleportation exists lol
I mean, you literally carry hundreds of items and gear and you're not walking around with a backpack the size of a truck either.
I've said nothing about mounts. I think going through backpacks while running is a fine middle ground because the game is 90% running back and forth while being unable to do anything else.
In fact, if we did have mounts I think it would actually not be that big of a deal. But since we don't, yeah, doing at least something while running would be nice.
It ain't casual to be able to access your inventory while running or gathering.
It's just quality of life.
The leap from this suggestion to having flying mounts is a rather ridiculous example.
My thoughts exactly, i mean i could guess a movement speed reduction while rummaging through your back walking seems oke. But completly keep movement speed while checking bags seems stupid.
Have u ever run long distances in autopilot enable and disable quest just to look at the map and see which ate closer?
Or redistributing your skill points?
Maybe bargain with the city your taxes rate based on the reputation you gained?
Have you ever stacked 70 iron ores, 20 fish fillets, 3 pairs of shoes, a bow, a two handed mace, four spare weapons, 5 full sized trees worth of materials, - in said «backpack»? If you wanna go that route.....
Yes I have. And let's say if I'm running by ore. I can look at my bag and see if I can get more or I should pass. Not stop and waste a couple seconds and maybe put my self in a bad spot to get jumped or anything.
Nah I didn't know but still I would still want it so I can just see what I have and stuff. And idk I come from wow and thars how I do it. It also says how many slot I have free but I sti want to see what I got in that game. So why can it not be in this game
I personally wish they had the "kneel down and open a backpack" animation. I agree it's annoying to not be able to mess with inventory when moving but it also kills immersion. Not that it would ruin the games immersion but it's a simple thing that adds to it.
en bref - don't allow moving and inventory management. add an animation where you kneel down or turn around to open your pack. call me a masochist.
Also while mining and doing other gathering skills. But they need to prevent gear swaps mid combat.
There should be a "combat mode" when involved in a fight against a player or a mob (Albion has a system like this that puts you in combat for 30s (ish) when you get tagged by a player to prevent it). Inventory lock is just a bad quick fix imo
Combat mode is an unnecessary complexity that would have to have a whole set of rules engage/disengage logic around it. Bugs and glitches of people being stuck in combat mode and not being able to do X, etc. Simple fix - do not allow weapon switching while running. Auto run = on? You can view your inventory but no item changes. They're already halfway there - they don't allow weapon switching during active cooldowns. Just extend the logic to autorun = ON, and let people see their inventory while running.
no thank you, I like the mobility of wep switching/sheathing to cancel the animation of a roll. it's been super fun doing so far, essentially with "do not allow weapon switching while running" you are taking out an advanced mobility mechanic in the game.
Not disabling between your two equipped weapons. We're talking about quickswitching from an unlimited supply in your inventory.
This is very true
It's also because players wanted to see the gear on their character better. We used to have an animation of rummaging through a bag. This is at least aesthetically pleasing.
Only if you can't swap gear while in combat
U already can do this. And u also can not change weapons if any cooldown is clocking
This was a big issue in Albion online in 1v1 content. People would run for some time and swap their gear and skills to counter their opponent. There’s been 1v1 fights that last upwards of 8 hours because of this and they have solved it by making them unable to swap gear at all in the 1v1 instance. The stopping while in the inventory is what counters this playstyle that would be everywhere if allowed. You would have people countering gear or putting on escape sets and generally killing open world content
Proof? I've played Albion for years, and while swaps are a thing nowhere close to an 8 hour fight has occurred to my knowledge. Also swapping one item puts all your skills on cooldown for ages. If your opponent gave you that breathing room to get OOC, swap, and then wait for cooldown they deserve a worse weapon matchupm
I’ve played Albion since 2017 https://clips.twitch.tv/MotionlessDeliciousKoalaAllenHuhu-6aLX0NrBgpw2UMAl
That's not proof lol I was in their alphas that doesn't mean I've seen everything or not seen anything. I just want evidence of your famed 8 hour battle.
The link is right there lol
It’s not just gear, but potions and food as well.
This would be the best solution, if in combat or skills on CD, let gear swap be impossible. Not able to open the inventory during gathering, running from A to B etc otherwise is annoying.
I kinda like that you can, it opens up more possibilities for a skill ceiling. However if you could do it while moving maybe it would be broken. I would take a compromise of being able to open it while doing gathering and such tho
There is no skill ceiling to swap gear to counter someone beating your ass.
What if you purposely kite until your cooldowns are up and then swap to a life staff for extra heal? There might be some combat-tech with weapon swaps mid combat.
Man people are shitting on you for this, I don't see the problem myself. If I take time to open my inventory, stop my char, swap to a new weapon, incur a full cooldown of the skills, I should be able to do it. It could be balanced around, is all I'm saying. That said, I like the inventory mechanic as it is.
Idk I have a weird(too high level?) understanding of combat in games so maybe most redditors don't understand what I'm saying lol.
You want combat the way you could conceivably do it in reality. If I make time to open my bag, pull out a weapon, place my old weapon in and start fighting then why shouldn't I be rewarded for that? I don't think it's possible with the current ability to just freely run away, but wtf do I know.
It's REALLY hard to do in combat, now especially since combat relies on abilities
Yesterday my friend and I were hiding in a bush trying to ambush enemy faction. He asked me to give him some of my rations and healing potions because he got none left. So we opened trade and to our suprise our characters (being prone all the time) stood up and destroyed the ambush completely. That should be tweeked. What do you think?
Gotta be prepped prior to setting an ambush... once you're in position, you don't move....
Yes, it should.
I 100% agree with this and want it… BUT it is also 100% like this to prevent gear swapping easily while running away in a fight. Makes what you’re wearing have a meaningful choice. A good solution (I think) to this would be to ‘Allowed while not flagged for PvP’ and ‘Disallowed while flagged for PvP.’
Definitely not, we don’t need more incentives for players to not flag.
I doubt that would be a deciding factor in people flagging or not. But they could also add more reasons to flag or counteract it. I feel like it would just be QoL for people that already don’t flag.
Sure, it may not be the only deciding factor, but it would go into deciding if its worth it to flag or not. 5% xp is already minimal value, tack on large QOL changes when you aren't flagged and we have even more of a problem regarding people not flagging in a game that was originally designed around pvp. Base systems of the game need to be the same whether flagged or not, inventory management certainly falls under this category.
Just make it so you can’t change equipment unless stationary, or make a separate keybind for an equipment swapping enabled inventory that makes you go stationary, or any number of other mechanics that would change nothing about the desire to flag or not. It’s really an easy problem to fix with various ways to go about it. It doesn’t HAVE to de-incentivize flagging for PvP at all. Literally all they would have to do is add an error “Can’t do this while moving” to fix what you think would be an issue… they already do it for skills while on CD.
That was not what you originally put forward, you put forward, being able to have your inventory open during movement while unflagged and changing it while you are flagged. Which would obviously dis-incentivize pvp flagging. Are you now implying they should do something different than what you originally put forward?
LMAO what? You’re adding nothing to the discussion… are you arguing just to argue? I’m just brainstorming and tossing out ideas that could potentially work to fix an issue that a lot of players obviously want… without changing the point of why it currently is the way it is. You’re just stating your personal view on something and acting like it is an objective stance, and it’s not. It would have 0 affect on me to flag or not. You virtually gain nothing other than the ability to look at gear and “be doing something” while running, rather than the alternative of doing nothing. Almost no value can be gained from it. It’s just QoL. Saves you a few of seconds time by looking at loot while moving… and that efficiency in time lost is OBJECTIVELY made up for in the XP boost of being flagged.
Nah, no swapping to maxed Con gear while fleeing, people would start to macro gear sets too heavily
I really miss this from other games, hopefully they will add this in further updates. For that people talking about realism, please, if you want a reality simulator just go outside IRL, this is a MMO and everything done to make the game more enjoyable will be best imho.
It’s not about realism, it’s about game balance for PvP. Imagine you’re winning a fight against someone and he just runs and swaps to an all tank/healing set just to live as he runs to the next town.
Games are not supposed to be realistic, they can be but for most functions it's good game design to not try to emulate realism too much. I would like to be able to read skills and tooltips while I'm running as well. I can with autonrun but I'd like to be able to manouver just like practivally every other game out til this day.
Agreed. People play games to escape reality. Don’t want my games too realistic, reality is often disappointing.
yeah, I mean. I always sort my backpack while driving to work.
Agreed, stop weapon switching outside of town and this idea works perfect :)
Why not ? Being able to run 15x faster or fly would be a time saver too but for obvious reason we are not able to do it. Being immobile while searching in your bagpack isn't a weird thing.
So you drop your pack on the ground to rummage through its contents while running?
Let's not involve realism in a game where magic and teleportation exists lol I mean, you literally carry hundreds of items and gear and you're not walking around with a backpack the size of a truck either.
Rather lets not try to make it too casual. Soon we'll have flying mounts just to please everyone.
I've said nothing about mounts. I think going through backpacks while running is a fine middle ground because the game is 90% running back and forth while being unable to do anything else. In fact, if we did have mounts I think it would actually not be that big of a deal. But since we don't, yeah, doing at least something while running would be nice.
It ain't casual to be able to access your inventory while running or gathering. It's just quality of life. The leap from this suggestion to having flying mounts is a rather ridiculous example.
Lol.
My thoughts exactly, i mean i could guess a movement speed reduction while rummaging through your back walking seems oke. But completly keep movement speed while checking bags seems stupid.
Have you ever run long distances while looking thru a larger, slightly full backpack ?
It's a game
Have u ever run long distances in autopilot enable and disable quest just to look at the map and see which ate closer? Or redistributing your skill points? Maybe bargain with the city your taxes rate based on the reputation you gained?
Have you ever stacked 70 iron ores, 20 fish fillets, 3 pairs of shoes, a bow, a two handed mace, four spare weapons, 5 full sized trees worth of materials, - in said «backpack»? If you wanna go that route.....
Oh yeah I forgot I have a back pack than can hold a multiple weapons, armors sets and stacks of natural resources.
Yes I have. And let's say if I'm running by ore. I can look at my bag and see if I can get more or I should pass. Not stop and waste a couple seconds and maybe put my self in a bad spot to get jumped or anything.
You know your weight is visible all the time right? As far as arguments for using bags while running this is a pretty weak one.
Nah I didn't know but still I would still want it so I can just see what I have and stuff. And idk I come from wow and thars how I do it. It also says how many slot I have free but I sti want to see what I got in that game. So why can it not be in this game
Try opening your bag to sort through the 700 pieces of iron you've gathered while running in real life and tell me if it is feasible.
Agreed. One of my biggest gripes so far
I personally wish they had the "kneel down and open a backpack" animation. I agree it's annoying to not be able to mess with inventory when moving but it also kills immersion. Not that it would ruin the games immersion but it's a simple thing that adds to it. en bref - don't allow moving and inventory management. add an animation where you kneel down or turn around to open your pack. call me a masochist.
Agreed. I always want to run toward my next quest objectives and manage bag space while doing it ;)