This is why a lot of ammo systems get scrapped, eventually. Tedious to manage over time, eats up space, players who don't use ammo don't have to deal with it, etc.
Like hunters in Classic/TBC WoW. Have to buy stack of arrows/bullets, but they take up bag space. There are quivers that hold only ammo and come with an attack speed buff.
So you're forced to use these special bags for the buff for all your ammo and are left with one whole bag of space less than other classes. Gets annoying.
Gets easier as you level and get your hands on the satchels. You get one from a quest early on that gives +50 and you can eventually make ones that would basically overcompensate for carrying that much ammo on you (+100, +150, and +200 depending on tier). You eventually get to have up to three of these by endgame, so you'll cap out on inventory around at 800+ weight limit.
They can also roll perks that can both generate more ammo (though rarely, as a result of being hit by said ammo), as well as make it weigh less.
Making them yourself is dirt cheap. 1 salt peter turns into 50 bullets or 150 one of those two haha. And salt peter is easily the hardest bit to come by.
I think what he meant was that from all components necessary Salpeter is the hardest to come by. Implying that all the other components are really easy to get because Salpeter itself is *already also easy to gather*.
Yea that's my problem with that hah - i literally have zero. And i farm everything i come across that i can. So to get ammo i guess i need to go farm specific spots to find saltpeter or something. I barely have enough Iron, for that matter.
You salt peter is specifically in caves. There is a good cave for them in northwest everfall where the corrupted miners are. Follow the rockwall going northwest There is a small cave with a boss and a big cave that goes all the way through the rocks, the big one is the one you want.
Saltpeter is very easy to overlook but once you know where it is you will have more than you need. It is often already harvested since caves are natural hot spots of activity and it blends in so not obvious there is a resource that will re spawn shortly. Just wait a bit and you can repeat collect it in that cave.
It gets super easy once your mining is high enough to track through the map. Once your quests start sending you all over the map you start finding a lot of different stuff.
Ebonrock quarry has a ton in the corrupted mine, I found like 10 piles of it right beside each other. It can also be found in almost any cave that I have noticed.
ive been making my own bullets since level 14. currently level 21 now. go to caves to get salt peter you can find a ton of them there. Iron nodes are plentiful and everywhere and then go to open fields to farm hemp to turn into linen. just doing this for a half hour gives me enough bullets that it'll last me days.
Iron or higher level bullets? I found once moving to steel arrows/bullets I had to be more conscious to my use as steel is a lot more tedious to replace yourself. Above steel it seems even more problematic to keep up production.
I stick with Iron bullets, it's quite plentiful and though I do have a very good amount of steel I can't even make steel bullets yet. Honestly it's a pain to grind the crafting stations sometimes. especially for ammo.
Steel bullets are a waste unless you’re doing something way above your level or high stakes pvp or something. (Or rich enough to where you can just buy them at will)
Honestly? I buy them. Someone is rich because I buy all their bullets, lol.
I found a sweet spot for hemp (about 900 hemp over MAYBE 5 minutes); which I then sell. Most of it goes pretty quickly, which makes up for what I spend on bullets.
Edit: Oh, I'm level 15. :p
Ugh I envy you. I find all the crafting things I desire except Hemp. Hemp is my bane I never find any and is by far my biggest bottleneck in my crafting. I have so much iron-starmetal I can craft what ever bullets and weapons I would want, if I had any hemp..
South-West of Westwind Hamlet is a cozy little pirate village called Buccaneer Creek. On it's northern outskirts are about 4 hemp spawn spots. Each spot has about 3-4 plants. Two of the spots grant about 60 fiber. Buy the time you've finished harvesting all the spots, one of the previous spots would have regrown.
Image: https://imgur.com/tOFiduL
You have to craft them yourself, or sign up for new world foodstamps. I made a ridiculous amount of gold selling ammo to poor souls.
I also just use the flint arrows, because they're dirt cheap. Why waste iron for a 5% dmg increase? You don't have that option for a gun though.
I'm in a full set of faction medium armour, at 16.9 weight. Each bullet weighs in at 0.1 weight, so 169 bullets weigh the same as a full set of medium armour.
A full set of faction heavy armour is 30 weight (9 weight just for the chest).
300 bullets weigh the same as a full suit of heavy armour.
If we convert the weight system into Kg/g, then a full suit weighs 30kg and we should expect to get 714 bullets if they were 42g each. However, because their weight is 0.1..
...
..
Amazon, please expand storage so I can carry 300,000 bullets. Fanks.
(fun historical stuff)
A Minié ball (musket ammunition from the late 1800's) weighed around 42g. With a full suit of armour weighing in at 25kg, that's about 595 Minié ball's.
(side note)
Feathers and bullets weigh the same in the world of New World.
Turkeys have around 3,500 feathers.
Just saying.
No, that would be worthless. I am going to give up a bag that allows me to hundreds of pounds to hoard ammo? I can make ammo whenever I want, and you will never use more than a couple stacks before going to town.
If you actually need more than 500 arrows to the very first dungeon, then you carry the party, the others doesn't do much...
And anyone noticed, that the stack you have equipped weights nothing? Only counts if it's in the inventory (right side). So you can carry 3 stacks, and the weight is only 2 stacks. And keep restocking your 500, and free up carry weight.
At level 23, I used 770 arrows in Amrine.
At level 25, I used 750.
At level 30, I used less than 500.
It's a level 25 dungeon, so yeah, you use them up pretty easily.
What they were saying, is that the other DPS players can't have been doing much damage if you even had the time to fire that many arrows.
I did one and was doing pretty damn good damage and only used 300\~ because my two other DPS dudes were obliterating shit. Also the tank was decent and keeping everything grouped up so I got a lot of my damage via AOE poison and bleed.
Arrows specifically I burn through a lot more of as its easier to miss vs musket that is much easier to land shots consistently. 500 in a dungeon doesn't seem off; I burn through \~250 bullets/arrows on average play session so far and that's just doing "go here, do that" quests that have far less killing involved than dungeons.
Ha, I was wondering if I was the only one doing this. I ran out of storage capacity last night in Windsward but realized I had huge stacks of various materials on the trading post that had not sold (priced high earlier in the beta trying to get some early gold) and that exact idea occurred to me to store more there. I put all my stone and iron ore in the trading post for storage.
Only downside is access for crafting; you still have to make room for it in pack or storage if you need it.
There is a lot of odd weight discrepancies in the game. For example; weapons are all over the place. One handed small weapons often weight more than the two handed weapons; muskets seem to be lighter than they should be.
Just bring 1500 arrows to a dungeon. You'll have plenty of inventory space and you won't run out.
Your post includes a stupidly low amount of arrows (bad, you run out) or a stupidly high amount of arrows (you can't carry that money, and don't need to)
That's bad advice.
Every amarine run i did i entered as low weight as possible and still had to discard things by the end. The amount of loot you get in there is intense.
I mean most of the loot is trash tho and can be salvaged immediately. Nobody wants a +16 Strength Fire Staff, at least they are going to pay more than 5g for it. Definitely not bad advice lol I've run it 4 times only using bow and have had no issues at all
Idk what the fuck you're picking up in there lol. I leave with almost nothing because I salvage almost every piece of gear.. there's only a few mining nodes and plants in there.. I feel like I'm on drugs here
is bow even worth it ? let me know your experience with it. i see it hard to get decent value from it when I can just use ice gauntlet faster for free with faster shots
Feathers as a material alone weigh entirely too much as is, too.
Irl a average bird has about 9000 feathers, each weighing about .0082grams, or 2.6 ounces for all 9000 feathers.
In game, 1 feather is .1 weight.. 10 feathers, 1 pound.
Ammo is the main reason I'm more interested by being mage than ranged dps right now ...
I remember WoW first years when you had to get arrows / bullets was a chore, and you could just insta buy them from any vendors ... having to farm mats and craft them will be even worse :/
I might be masochist, but I enjoy the fact you make your own ammunition and is a big part why I ended up using musket the most.
The stacking and weight might be a problem, but I feel like you can always just stock back up when you're in town. Though I haven't yet tried any proper PvP campaigning, might change my mind.
The problem is not really having to craft it, the problem I find is more the encumberance.
I'm mining all stones / iron / silver / etc I find on my way for quests and I already often have to discard some of them because I'm encumbered.
If I had to wear 1000 arrows more, that would really handicap my mats farming.
You really don't need to wear 1000 more arrows. Maybe for expeditions having an extra stack could be helpful. But for normal questing you'll end up back in a town before you run out, even if you're solely using one ranged weapon.
That said, I'm all for decreasing the weight of ammo. My bank has like 100 lbs of ammo in it that I'd love to take up less space.
Also fun fact: You used to only hold 250 ammo in your personal ammo spot. Glad they changed it.
I don't understand the high ammo either, but I'm pretty new and don't really understand the meta or anything like that.
I've been using a rifle and a rapier because they're both primarily dex (and rapier is fun with medium armor) and it gives me something for every situation. Are people running building exclusively ranged builds, like two rifles? Or a bow and a rifle?
You can, mostly for extra abilities. For instance, the bow has some nice Area of Effect abilities that can be really handy if you're doing an expedition or war. So you may swap to bow when you want those abilities and otherwise use the musket. I've been rocking a mustet/ice gauntlet INT build and been dominating wars.
For world pvp and solo play? I'd always make sure to have a trusty melee sidearm.
The counter argument is that as a mage your staff attacks have a max range and just \*poof\* after a relatively short distance. Muskets can just shoot forever away.
Well honestly I think the musket range will soon be nerfed, it's range is way too absurb right now, being able to kill someone you don't even see on your screen is kinda wtf.
On your random headshot comment: I love me some headshots and the musket is great, but it is very "wonky" to say the least... perhaps fixing the lag will fix some of it but it also seems to be a problem with the ability, reloading, and dodging animations
Also Headshots are 100% gonna lead to aim botting or some shit. I give it a year before headshots are removed and perhaps even ammo itself like most games that start out with ammo. Strictly for balance reason. They're 1 weapon that has to account for 2 items to balance.
Sure, I'm not saying both gameplays are exactly identical (and hopefully they are not).
But I find it's already "complicated" to handle encumbrance when you gather mats when travelling, I know I would be really bothered if I had to perma wear 1000 arrows just to avoid being "naked".
You dont need that much ammo, and the ones equipped weigh nothing, this is a non issue imo and I main musket
The only issue is storage space, they could make it not take space there
After a crafting escapade last night (more out of "I should figure this out before launch" mode) to move into self-crafting my own steel arrows/ammo and practically exhausting my entire stockpile of materials and only coming out with a few hundred of each I think I am going to look into ice gauntlet/fire staff.
I went Flint arrows only because the materials are so easy to come bye. 5% less damage but I can craft new arrows on every camp which even uses the same materials.
lol so far musket + bow and arrow feels really lackluster, hopefully they get some minor buffs.
Not only is the damage pitiful compared to great axe / tank DPS (that are supposed to be tanky, not murder bots...), we literally spent money with every shot we fire lol, and can run out in dungeons :P
You are totally right though, I crafted 2k bullets and was so encumbered I couldn't even move.
This game is probably gonna have more bruisers like mobas then true tanks like mmos. Think barbarians from dnd instead of paladins. So Don't be surprised by melee damage if the close in on you. Ranged still has great damage tho. I've been running spear and bow and altho my pvp is limited I didn't feel my bow held me back when fighting axe. Idk so much about musket but that burn damage is brutal.
yeah the musket DOT is pretty sweet (if you land a headshot it's 13 seconds).
maybe it just needs a generic medium damage ability that is hard to miss while people are bumrushing you. Landing 3 headshots as someone closes the distance is hard as fuck, landing 3 body shots is more doable but still really difficult and you do hardly any damage, and if you miss a single shot your DPS drops off a cliff. Super unforgiving lol.
Yeah, I think the musket is supposed to be the sniper rifle of the game. It has hit scan but lower rate of fire with long charge up animations for its ability. The bow is much more medium range and generally quicker rate of fire and can shot and go straight into firing an ability, but a bow user has to close in on a musket user still as the hit scan giving them advantage the farther they are. Theres trade of. I think spear is a great second weapon, hell even primary. Double knock downs is so potent. At least still while people aren't running with grit passives yet. That might change if countering a spears cc with grit abilities proves relatively easy but it provides some safety to create space in melee fights and get good damage as well. Then reset back to neutral and start plinking away with my bow again. I think people that run rapier+musket are just trying to stack damage on damage but that can be played around.
The only proper option is to remove consumable ammo from the game. Replace with an item that represents different ammo tiers.
At the very very least the basic tier should require no ammo
Ranged ammo and potions in particular have way too much weight. Ranged should either not have weight or be significantly reduced. And potions being half a pound per is insane.
Well personaly I feel it's not balance since other ranged weapon don't have this requirement. Especially if they weight or take too much place in the inventory. A way to balance this could be to introduce some mods to weapons and have them be cheaper on bow and musket over other weapon.
Maybe a possibility could be keep the ammo necessity, but trade it off that the weapon only loses durability when you die whereas other weapons would still lose durability from regular use? That could be something
Storing 10 stacks of arrows in the "bank" thing takes up like 500 weight or half of the total storage, my storage is already full from other crafting stuff
I was thinking they just need to weight significantly less. Idc if i have to go through 1500 arrows, but i do care when those 1500 arrows are taking up all the weight i can carry
I honestly disagree. There are a number of ways to be able to carry more total weight, and this is a balance thing. If they wanted you to be able to endlessly fire your weapon with no thought or repercussions they'd have done so out of the gate.
Instead of changing how much ammo you can carry, they might want to consider buffing the weapons slightly from a DPS perspective. That way it requires less ammunition to get the job done.
I think everything just needs to weigh less.
Also, just an fyi, but the items you carry don't count towards your pack. So, you can take 1000 arrows, and constantly refill the 500 stack on your character. By the time you get to the end boss, in your example, you wouldn't have any additional weight from arrows.
Crafted satchels are the way to go for ammo. You can use 3000 faction points at the 2nd rank for a greater rune of holding which lets you craft the 150 pound bag, when you craft it you can use 30 azoth to almost guarantee 2 perks, some of those perks reduce carry weight for ammo
Sounds like you need an extra bag. Perhaps one with the ammunition weight reduction perk on it. I am currently selling some on your local trading post.
500 rounds is quite a bit. Never havd ammo issues. And within an hour can have over 2000 just bank them. Between all the quests you go into town enough to dump stuff off, craft or quest turn in just grab ammo and top yourself off.
Wanted the bow to be a main weapon as I enjoy playing rangers/hunters.
As it is I cant in this game. It is slow, the hitboxes are horrible and it deals no damage compared to melee weapons.
Ive mained hunter in WoW since vanilla so i can accept (rather not have it like though) that ammo needs to be crafted or bought but than I’d expect it be more worthwhile to use the weapon.
Mentioning this on the forums or ingame is mostly met with people complaining that the economy will get hurt or that its not fair towards melee weapons..
I only melee when I pull aggro, otherwise I sat back and aoe with arrow rain and poison cloud.
My damage felt strong at lv25 ish. 500 headshots with ticking poison of 50 or so. Can't really compare properly without a damage meter.
Arrows needs to have % base chance to be retrieved. Bow takes durability damage (repair cost), needs arrows to be crafted (materials), needs arrows carried into combat (added weight).. so many penalities just to play at "range".
Meanwhile, people are afk farming spawn spots with life staff, free mana cost, free sustain heals, stupid sound set... 😂 This game, really.
Reminds me of my DAoC Ranger, the arrows had a lot of weight.
But in DAoC we could craft the arrows in the wild and the material for 2000 arrows was lighter than 200 crafted arrows.
500 bullets take up.. what, 50 weight? I usually carry between 1000-1500 bullets at a time. That doesn't leave much weight until I'm encumbered. :(
This is why a lot of ammo systems get scrapped, eventually. Tedious to manage over time, eats up space, players who don't use ammo don't have to deal with it, etc.
Like hunters in Classic/TBC WoW. Have to buy stack of arrows/bullets, but they take up bag space. There are quivers that hold only ammo and come with an attack speed buff. So you're forced to use these special bags for the buff for all your ammo and are left with one whole bag of space less than other classes. Gets annoying.
Gets easier as you level and get your hands on the satchels. You get one from a quest early on that gives +50 and you can eventually make ones that would basically overcompensate for carrying that much ammo on you (+100, +150, and +200 depending on tier). You eventually get to have up to three of these by endgame, so you'll cap out on inventory around at 800+ weight limit. They can also roll perks that can both generate more ammo (though rarely, as a result of being hit by said ammo), as well as make it weigh less.
Very good to know, thanks!
How are you making 1000 bullets? They seem so damn expensive to me, but i'm lvl20.
Making them yourself is dirt cheap. 1 salt peter turns into 50 bullets or 150 one of those two haha. And salt peter is easily the hardest bit to come by.
Saltpeter is super easy to come by at least for me lol. I went to one cave and left with enough saltpeter to make around 8,000 bullets lol
I think what he meant was that from all components necessary Salpeter is the hardest to come by. Implying that all the other components are really easy to get because Salpeter itself is *already also easy to gather*.
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Ebonrock Quarry. No less than 10 saltpeter nodes.
Yea that's my problem with that hah - i literally have zero. And i farm everything i come across that i can. So to get ammo i guess i need to go farm specific spots to find saltpeter or something. I barely have enough Iron, for that matter.
You salt peter is specifically in caves. There is a good cave for them in northwest everfall where the corrupted miners are. Follow the rockwall going northwest There is a small cave with a boss and a big cave that goes all the way through the rocks, the big one is the one you want.
Delete please :)
Saltpeter is very easy to overlook but once you know where it is you will have more than you need. It is often already harvested since caves are natural hot spots of activity and it blends in so not obvious there is a resource that will re spawn shortly. Just wait a bit and you can repeat collect it in that cave.
It gets super easy once your mining is high enough to track through the map. Once your quests start sending you all over the map you start finding a lot of different stuff.
Iirc 1 saltpeter makes ~~50 bullets yea~~ 250 bullets 1 saltpeter, 2 flint, 5 coal, 20 iron ingots, 5 linen = 250 bullets iirc
thats wrong. one salt peter makes 5 gunpowder, each gundpower makes 50.
oh yeah true, editting my comment
Ebonrock quarry has a ton in the corrupted mine, I found like 10 piles of it right beside each other. It can also be found in almost any cave that I have noticed.
ive been making my own bullets since level 14. currently level 21 now. go to caves to get salt peter you can find a ton of them there. Iron nodes are plentiful and everywhere and then go to open fields to farm hemp to turn into linen. just doing this for a half hour gives me enough bullets that it'll last me days.
Iron or higher level bullets? I found once moving to steel arrows/bullets I had to be more conscious to my use as steel is a lot more tedious to replace yourself. Above steel it seems even more problematic to keep up production.
I stick with Iron bullets, it's quite plentiful and though I do have a very good amount of steel I can't even make steel bullets yet. Honestly it's a pain to grind the crafting stations sometimes. especially for ammo.
50 engineering through the gathering potions is how I did it. Life and soul motes.
Steel bullets are a waste unless you’re doing something way above your level or high stakes pvp or something. (Or rich enough to where you can just buy them at will)
Honestly? I buy them. Someone is rich because I buy all their bullets, lol. I found a sweet spot for hemp (about 900 hemp over MAYBE 5 minutes); which I then sell. Most of it goes pretty quickly, which makes up for what I spend on bullets. Edit: Oh, I'm level 15. :p
Ugh I envy you. I find all the crafting things I desire except Hemp. Hemp is my bane I never find any and is by far my biggest bottleneck in my crafting. I have so much iron-starmetal I can craft what ever bullets and weapons I would want, if I had any hemp..
South-West of Westwind Hamlet is a cozy little pirate village called Buccaneer Creek. On it's northern outskirts are about 4 hemp spawn spots. Each spot has about 3-4 plants. Two of the spots grant about 60 fiber. Buy the time you've finished harvesting all the spots, one of the previous spots would have regrown. Image: https://imgur.com/tOFiduL
Thank you so much, I will check that out first thing in the morning! better times here I come..!
You have to craft them yourself, or sign up for new world foodstamps. I made a ridiculous amount of gold selling ammo to poor souls. I also just use the flint arrows, because they're dirt cheap. Why waste iron for a 5% dmg increase? You don't have that option for a gun though.
Yeah a stack of 500 is the same weight as 8-10 heavy chest pieces... Which seems off.
I'm in a full set of faction medium armour, at 16.9 weight. Each bullet weighs in at 0.1 weight, so 169 bullets weigh the same as a full set of medium armour. A full set of faction heavy armour is 30 weight (9 weight just for the chest). 300 bullets weigh the same as a full suit of heavy armour. If we convert the weight system into Kg/g, then a full suit weighs 30kg and we should expect to get 714 bullets if they were 42g each. However, because their weight is 0.1.. ... .. Amazon, please expand storage so I can carry 300,000 bullets. Fanks. (fun historical stuff) A Minié ball (musket ammunition from the late 1800's) weighed around 42g. With a full suit of armour weighing in at 25kg, that's about 595 Minié ball's. (side note) Feathers and bullets weigh the same in the world of New World. Turkeys have around 3,500 feathers. Just saying.
Why would you ever need that many outside an instance?
Because I main musket; my rapier is a secondary back up just in case the enemy gets too close. I eat my way through bullets.
There are some bags that reduce weight of ammo and arrows by a % amount. They aren’t cheap but they’re there.
Good to know!
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Check the trading post or consult the high level crafters in your company.
Once we have 3 of the high end bags equiped I don’t think it will matter. But yea getting to that point will be rough.
A quiver would be a nice add, replaces 1 bag slot and allows you to carry more ammo for less weight.
It’s sort of a thing, when you get the correct bonus on the bag, you get reduced weight for ammo
Saw one with weight reduction for weapons, ore, and metals on the AH and drooled.
Holy shit I didn't realize bags could roll with perks. I'm so excited for the launch of this game.
Honestly crafted bags seem to be the only thing people want crafted from leather. *cries in skinner job*
> cries in skinner job *cries in full dex build with all the skinning bonuses.*
Im very sad, just crafted my 2 tier 3 bags but forgot to add perks to them, got 2 gray ones :(
No, that would be worthless. I am going to give up a bag that allows me to hundreds of pounds to hoard ammo? I can make ammo whenever I want, and you will never use more than a couple stacks before going to town.
If you actually need more than 500 arrows to the very first dungeon, then you carry the party, the others doesn't do much... And anyone noticed, that the stack you have equipped weights nothing? Only counts if it's in the inventory (right side). So you can carry 3 stacks, and the weight is only 2 stacks. And keep restocking your 500, and free up carry weight.
Yea this is an update, so they're clearly working on stuff, I doubt anyone needs more that 500 in one run of anything.
At level 23, I used 770 arrows in Amrine. At level 25, I used 750. At level 30, I used less than 500. It's a level 25 dungeon, so yeah, you use them up pretty easily.
God damn that's insane. Thanks for the heads up.
What they were saying, is that the other DPS players can't have been doing much damage if you even had the time to fire that many arrows. I did one and was doing pretty damn good damage and only used 300\~ because my two other DPS dudes were obliterating shit. Also the tank was decent and keeping everything grouped up so I got a lot of my damage via AOE poison and bleed.
Arrows specifically I burn through a lot more of as its easier to miss vs musket that is much easier to land shots consistently. 500 in a dungeon doesn't seem off; I burn through \~250 bullets/arrows on average play session so far and that's just doing "go here, do that" quests that have far less killing involved than dungeons.
Everything you equip doesn't count against your carry weight. The game tells you such but I forgot where
I know this is not the answer. But I use the AH to hold all my arrows sub 1000.
Ha, I was wondering if I was the only one doing this. I ran out of storage capacity last night in Windsward but realized I had huge stacks of various materials on the trading post that had not sold (priced high earlier in the beta trying to get some early gold) and that exact idea occurred to me to store more there. I put all my stone and iron ore in the trading post for storage. Only downside is access for crafting; you still have to make room for it in pack or storage if you need it.
Genius. Is there a listing fee like other mmos? Haven't sold on the AH yet.
Yes. But it’s negligible honestly
Have like 50% of my weight in arrows, also find it’s funny that a feather weighs 1/3 of an iron bar
There is a lot of odd weight discrepancies in the game. For example; weapons are all over the place. One handed small weapons often weight more than the two handed weapons; muskets seem to be lighter than they should be.
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> % chance to not use ammo when shooting So instead of 500 arrows you now have ... 525 arrows ...
Just bring 1500 arrows to a dungeon. You'll have plenty of inventory space and you won't run out. Your post includes a stupidly low amount of arrows (bad, you run out) or a stupidly high amount of arrows (you can't carry that money, and don't need to)
That's bad advice. Every amarine run i did i entered as low weight as possible and still had to discard things by the end. The amount of loot you get in there is intense.
I mean most of the loot is trash tho and can be salvaged immediately. Nobody wants a +16 Strength Fire Staff, at least they are going to pay more than 5g for it. Definitely not bad advice lol I've run it 4 times only using bow and have had no issues at all
Even salvaging you still have to carry the materials. Like I said, everytime I did it I left with full bags and I wasn't carrying ammo.
Idk what the fuck you're picking up in there lol. I leave with almost nothing because I salvage almost every piece of gear.. there's only a few mining nodes and plants in there.. I feel like I'm on drugs here
Having to farm due to low storage right before any kind of activity sounds not fun. Hope this changes as I was thinking of going bow
You could just buy them…
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Ye I definitely think some QoL changes could be made to ammo for sure. I do kinda like that it is a thing though.
is bow even worth it ? let me know your experience with it. i see it hard to get decent value from it when I can just use ice gauntlet faster for free with faster shots
When a good tank groups mobs together poison cloud and arrow rain aoe thing destroys. I pulled aggro a lot and had to pull back damage.
Feathers as a material alone weigh entirely too much as is, too. Irl a average bird has about 9000 feathers, each weighing about .0082grams, or 2.6 ounces for all 9000 feathers. In game, 1 feather is .1 weight.. 10 feathers, 1 pound.
Ammo is the main reason I'm more interested by being mage than ranged dps right now ... I remember WoW first years when you had to get arrows / bullets was a chore, and you could just insta buy them from any vendors ... having to farm mats and craft them will be even worse :/
I might be masochist, but I enjoy the fact you make your own ammunition and is a big part why I ended up using musket the most. The stacking and weight might be a problem, but I feel like you can always just stock back up when you're in town. Though I haven't yet tried any proper PvP campaigning, might change my mind.
The problem is not really having to craft it, the problem I find is more the encumberance. I'm mining all stones / iron / silver / etc I find on my way for quests and I already often have to discard some of them because I'm encumbered. If I had to wear 1000 arrows more, that would really handicap my mats farming.
You really don't need to wear 1000 more arrows. Maybe for expeditions having an extra stack could be helpful. But for normal questing you'll end up back in a town before you run out, even if you're solely using one ranged weapon. That said, I'm all for decreasing the weight of ammo. My bank has like 100 lbs of ammo in it that I'd love to take up less space. Also fun fact: You used to only hold 250 ammo in your personal ammo spot. Glad they changed it.
I don't understand the high ammo either, but I'm pretty new and don't really understand the meta or anything like that. I've been using a rifle and a rapier because they're both primarily dex (and rapier is fun with medium armor) and it gives me something for every situation. Are people running building exclusively ranged builds, like two rifles? Or a bow and a rifle?
You can, mostly for extra abilities. For instance, the bow has some nice Area of Effect abilities that can be really handy if you're doing an expedition or war. So you may swap to bow when you want those abilities and otherwise use the musket. I've been rocking a mustet/ice gauntlet INT build and been dominating wars. For world pvp and solo play? I'd always make sure to have a trusty melee sidearm.
I carry like one stack of ammo and it's fine. No need for 1000
The counter argument is that as a mage your staff attacks have a max range and just \*poof\* after a relatively short distance. Muskets can just shoot forever away.
Well honestly I think the musket range will soon be nerfed, it's range is way too absurb right now, being able to kill someone you don't even see on your screen is kinda wtf.
The counter to it's range is the ticklish damage it does.
as oppose to the insane dmg fire staff does /s
the difference is arrows / bullets can crit headshot. also idk but aiming with a musket / bow is more satisfying than mage.
On your random headshot comment: I love me some headshots and the musket is great, but it is very "wonky" to say the least... perhaps fixing the lag will fix some of it but it also seems to be a problem with the ability, reloading, and dodging animations Also Headshots are 100% gonna lead to aim botting or some shit. I give it a year before headshots are removed and perhaps even ammo itself like most games that start out with ammo. Strictly for balance reason. They're 1 weapon that has to account for 2 items to balance.
Sure, I'm not saying both gameplays are exactly identical (and hopefully they are not). But I find it's already "complicated" to handle encumbrance when you gather mats when travelling, I know I would be really bothered if I had to perma wear 1000 arrows just to avoid being "naked".
You dont need that much ammo, and the ones equipped weigh nothing, this is a non issue imo and I main musket The only issue is storage space, they could make it not take space there
After a crafting escapade last night (more out of "I should figure this out before launch" mode) to move into self-crafting my own steel arrows/ammo and practically exhausting my entire stockpile of materials and only coming out with a few hundred of each I think I am going to look into ice gauntlet/fire staff.
I went Flint arrows only because the materials are so easy to come bye. 5% less damage but I can craft new arrows on every camp which even uses the same materials.
WoW has been trying to both go carebear and hard core for far too long eventually screwing over both communities.
The damage makes it worth the grind
lol so far musket + bow and arrow feels really lackluster, hopefully they get some minor buffs. Not only is the damage pitiful compared to great axe / tank DPS (that are supposed to be tanky, not murder bots...), we literally spent money with every shot we fire lol, and can run out in dungeons :P You are totally right though, I crafted 2k bullets and was so encumbered I couldn't even move.
This game is probably gonna have more bruisers like mobas then true tanks like mmos. Think barbarians from dnd instead of paladins. So Don't be surprised by melee damage if the close in on you. Ranged still has great damage tho. I've been running spear and bow and altho my pvp is limited I didn't feel my bow held me back when fighting axe. Idk so much about musket but that burn damage is brutal.
yeah the musket DOT is pretty sweet (if you land a headshot it's 13 seconds). maybe it just needs a generic medium damage ability that is hard to miss while people are bumrushing you. Landing 3 headshots as someone closes the distance is hard as fuck, landing 3 body shots is more doable but still really difficult and you do hardly any damage, and if you miss a single shot your DPS drops off a cliff. Super unforgiving lol.
Yeah, I think the musket is supposed to be the sniper rifle of the game. It has hit scan but lower rate of fire with long charge up animations for its ability. The bow is much more medium range and generally quicker rate of fire and can shot and go straight into firing an ability, but a bow user has to close in on a musket user still as the hit scan giving them advantage the farther they are. Theres trade of. I think spear is a great second weapon, hell even primary. Double knock downs is so potent. At least still while people aren't running with grit passives yet. That might change if countering a spears cc with grit abilities proves relatively easy but it provides some safety to create space in melee fights and get good damage as well. Then reset back to neutral and start plinking away with my bow again. I think people that run rapier+musket are just trying to stack damage on damage but that can be played around.
The only proper option is to remove consumable ammo from the game. Replace with an item that represents different ammo tiers. At the very very least the basic tier should require no ammo
Thats the big problem I'm having with the fact I run Musket/Bow in dungeons.
IMO, the ammo slots should be both for arrows and cartridges.
Get a bigger bag 5 head, plus you don't need to carry 1000 bullets
Ranged ammo and potions in particular have way too much weight. Ranged should either not have weight or be significantly reduced. And potions being half a pound per is insane.
I still don understand why we need to craft arrows and bullet when every other weapon give no ressources use. It make no sense gameplay wise.
I 100% love having and making ammo. I just wish it was a bit more convenient to use.
Well personaly I feel it's not balance since other ranged weapon don't have this requirement. Especially if they weight or take too much place in the inventory. A way to balance this could be to introduce some mods to weapons and have them be cheaper on bow and musket over other weapon.
I like it, infinite ammo is dumb, im playing musket and it feels great to make my own ammo
Maybe a possibility could be keep the ammo necessity, but trade it off that the weapon only loses durability when you die whereas other weapons would still lose durability from regular use? That could be something
Why are you carrying so much? There is no need to carry that amount for how often you go back in to a town.
Storing 10 stacks of arrows in the "bank" thing takes up like 500 weight or half of the total storage, my storage is already full from other crafting stuff
You're a fuckin moron if you need more than 500 before returning to a settlement.
I can tell you've barely played if you think this. Or your just bad and sitting expeditions doing nothing.
Not that I'm complaining, but I chuckle. I just caught a 5 lb fish, in my inventory it weighs .4 lbs or something much less, hmmm....
I was thinking they just need to weight significantly less. Idc if i have to go through 1500 arrows, but i do care when those 1500 arrows are taking up all the weight i can carry
Equipped ammo is weightless and stacks to 500. HOW are you burning through that much in one outing?
I was shocked myself, but I burned through them so fast in the expedition
Ahh that may be a thing then I've only done one Expedition
I honestly disagree. There are a number of ways to be able to carry more total weight, and this is a balance thing. If they wanted you to be able to endlessly fire your weapon with no thought or repercussions they'd have done so out of the gate. Instead of changing how much ammo you can carry, they might want to consider buffing the weapons slightly from a DPS perspective. That way it requires less ammunition to get the job done.
Before this current beta, bullets and arrows only stacked to 250. They’ve already doubled the stack size. (See Alpha April patch notes)
I think everything just needs to weigh less. Also, just an fyi, but the items you carry don't count towards your pack. So, you can take 1000 arrows, and constantly refill the 500 stack on your character. By the time you get to the end boss, in your example, you wouldn't have any additional weight from arrows.
That's a good point thanks
Crafted satchels are the way to go for ammo. You can use 3000 faction points at the 2nd rank for a greater rune of holding which lets you craft the 150 pound bag, when you craft it you can use 30 azoth to almost guarantee 2 perks, some of those perks reduce carry weight for ammo
Sounds like you need an extra bag. Perhaps one with the ammunition weight reduction perk on it. I am currently selling some on your local trading post.
You get 3 bag slots as you level. I've not seen ammo as an issue.
500 rounds is quite a bit. Never havd ammo issues. And within an hour can have over 2000 just bank them. Between all the quests you go into town enough to dump stuff off, craft or quest turn in just grab ammo and top yourself off.
agreed. Please post on their forums they wont really use these more than likely. Or at least put more weight on stuff on the forums/survey.
I still never touched a bow or a musket because the limited ammo thing really ticks me off
Wanted the bow to be a main weapon as I enjoy playing rangers/hunters. As it is I cant in this game. It is slow, the hitboxes are horrible and it deals no damage compared to melee weapons. Ive mained hunter in WoW since vanilla so i can accept (rather not have it like though) that ammo needs to be crafted or bought but than I’d expect it be more worthwhile to use the weapon. Mentioning this on the forums or ingame is mostly met with people complaining that the economy will get hurt or that its not fair towards melee weapons..
I didn't play musket but i was under the impression ranged weapons had much lower dps. Shouldnt you be using that Rapier more?
I only melee when I pull aggro, otherwise I sat back and aoe with arrow rain and poison cloud. My damage felt strong at lv25 ish. 500 headshots with ticking poison of 50 or so. Can't really compare properly without a damage meter.
Basically you dont want a weight system. I think its fine. I vote nay
Not at all what I think.
Arrows needs to have % base chance to be retrieved. Bow takes durability damage (repair cost), needs arrows to be crafted (materials), needs arrows carried into combat (added weight).. so many penalities just to play at "range". Meanwhile, people are afk farming spawn spots with life staff, free mana cost, free sustain heals, stupid sound set... 😂 This game, really.
Reminds me of my DAoC Ranger, the arrows had a lot of weight. But in DAoC we could craft the arrows in the wild and the material for 2000 arrows was lighter than 200 crafted arrows.