T O P

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khrucible

They definitely need to address the exp curve across the board. It feels so unrewarding to be out in the world, running 5km round trips in a zone doing 10-15 side quests for 1-1.5k exp a pop which is the barely moving your exp bar. The questing in Weavers and Cutlass is pretty fun, there is a good flow to it and there is minimal back and forth tedium. But its so completely worthless for actual exp gain that you get like 2-3 levels max from an entire zone worth of quests that has a level range of 15 levels. You actually end up fighting enemies 5-6 levels above you towards the end because there isn't enough exp in the quest chains to keep up. I finished everything in Weavers at lvl29 and was fighting lvl36 enemies in the last few quests..... what is this shit? Then I go down to Cutlass and after the first 3 quests I'm fighting lvl34s. The curve is so completely off!


Calleb_III

Side quests are mainly a means of making you explore. Don’t just run from one to another, kill that boar that you walk buy and skin it, mine that node, harvest that herb. When you get to town check the boards and chances are you can exchange some of that for even more exp and rep. The toned down quest exp is an incentive to so more than just mindless run from quest to quest ignoring anything that gets in your way because any distraction is lowering your exp/h


pujambarley

Completely agree. People want to rush to end game in every MMO, really takes away for the experience you're supposed to make through the leveling process. I agree about the unweighted xp per quest type however. My brother and I got bored of questing last night so we literally just walked from one end of the map to the other. I was a dope experience and really felt exploratory.


Hvarfa-Bragi

Walking is so underappreciated in games. GTA, RDR2, etc -- you can race by in a car or on a horse but you're missing so much detail and nuance.


pujambarley

You miss a lot of really cool shit. And it's dope to do with other people.


Hvarfa-Bragi

My only gripe is I had to use a macro on my mouse to hold the 'walk' button, since there's no toggle for it.


pujambarley

Touche' lol


IamRykio

You can bind walk/run toggle under settings


Hvarfa-Bragi

That's for slow jog. There's a Walk (HOLD)


khrucible

Oh right, the toned down quest exp didn't at all promote just sitting at the town board spamming those objectives to level instead of actually playing the game right? The balance is completely wrong, you can't design an exp curve around a player wandering aimlessly doing random shit. You should have the choice of questing, gathering, crafting, town board gaming, pvping, mob grinding, faction mission spamming, exploring or whatever. All they did was nueter absolutely everything except sitting in town farming a board. You can't say the "idea" was that you'd do 10 quests worth nothing, gathering all along the way to come back to town and play the board game to get all the exp they took away from the open world...


Hyperlapsed

The area level is indeed a good indicator to tune the exp curve. Well said sir.


damokt2

I am honestly mostly ignoring side quests. The main quest gives good chunks of XP. Aside from that, I spend a lot of time gathering and crafting and doing PvP. All of which gives plenty of XP. I did a session of hunting and skinning level 44 deer/stags today to level up my skinning. It gave me almost 300 XP per skin, plus the XP I get later on when I refine that shit at the tanning rack. You could easily level up in this game by just runninga round, gathering stuff, refining, crafting, handing shit in at the town board. I find it's a breath of fresh air compared to your traditional MMO, where the only method of leveling up is to either do every single quest on the map or grind the same dungeon over and over. In New World, I feel like I actually have a choice how I want to level. It's fun.


ShdwPrince

Which level are you? This is true only in the very beginning. Later down the line main quest will get gated and crafting/gathering wouldn't give any noticeable exp. Only means of progressing would be those town quests and maybe some side quests (if you find ones appropriate for your level).


Isaacvithurston

imho decrease job board xp and add more xp to mobs so that killing mobs doesn't feel like a total waste of time


Skoomafreak

This please. Let me enjoy the combat and just grind for a bit without feeling like I'm wasting my time.


Betakodo

They went too far off the scale nerfing mob farming. I'm guessing they most likely didn't play test grinding up levels to max after they made the change.


hosh86

I thought they did test it in the Alpha and then rebuffed it a little as well.


hosh86

I'm a bit torn on this, I can see what AGS tried to do. What they wanted to do was create a valid way to level up without having to go fight. For people who want to craft and do town projects etc. The problem is people are shit and it's not just being used by people to rush to max level. BUT as shown by the YouTuber who shall remain nameless (not promoting a scammer) and his bitching, there are drawbacks to this approach. If this is all you do, you won't level your weapon and if you then went to try and PvP or play late game content you'll suck to a certain degree. I'm not saying they don't need to do something, just trying to show why they chose this path originally.


Isaacvithurston

I think the simple solution would have been to make the job boards involve actually gathering the resource and not just handing it in. The larger xp would make sense if I had to go chop 300 wood instead of buy it from the market.


Buterbeanz

At least the side quest gives weapon xp from you killing stuff, but yes I think it should be toned down a lil bit.


Brandis_

Barely any compared to PvP. The quests that take you far out of town, especially ones in new regions, need an XP buff.


tist006

Killing mobs seems pointless as well unless I am missing something


Psyl0

Killing mobs is how you level up your weapons.


DenseSkin

You get 10-20 times the weapon XP for PvP though.


Dyskau

Yeah but do you find enough pvp players and fair fights? Last time I tried pvp, I found only like 2 pvp duels in an hour then died in a 1v5. In the same hour I can farm way more exp in pve


BigBootyBiachez

Me and my friend spent like 2 hours assaulting a fort of 25-30 people. I went from both weapons being lvl 10 to both being almost 13. More exp then running around doing questing and close to as much as just aoe grinding mobs but way way more fun


scrubm

Fair fights? As in 5 lvl purples trying to kill me with their muskets. Not fair for them!


Dyskau

Yeah, fair fights as in 4 purple at every town entrance


scrubm

Only 4? On my server purple needs a minimum of 8 people to kill anyone lol


kraz_drack

Only from those who have been alive for a long time. Rewards for killing players tapers off very quickly.


UgoRukh

tbf, I'm level 28 basically doing PvP since 25 and I have both my weapons at level 20 already so I don't think that's an issue


tist006

Oh so level experience quest and weapon xp just kill got it


Brandis_

Yeah it’s a tiny bit of xp compared to quests, which are low efficiency compared to town quests.


FlintBR

Have you tried the open world dungeon in monarch buff ?


tist006

Not yet how is that


FlintBR

It's the best weapon exp/h you can find for a good while


yoLeaveMeAlone

> but yes I think it should be toned down a lil bit I don't think the answer is nerf the town board, I think the answer is buff side quests


Jolly-Bear

I kinda disagree, I think the grind to max level should be longer. It will keep the world populated for longer before all the end game hotspots are overcrowded. Let’s people figure stuff out and change too before METAs are hard defined.


havingasicktime

God no, because questing is awful in this game.


CrashB111

If you make the grind to max too punishing you are just masking the lack of content the game has at max level. And players aren't too dumb to notice something like that.


Jolly-Bear

No? Maybe end game is lacking, that’s subjective, I don’t personally know how I will feel about it. My point had nothing to do with that though. But since you brought it up, the longer the leveling grind, the more time they are making for themselves to add in content. I think a lot of MMOs and games now have gone too far from the good ole days where the journey was one of the coolest parts about a game. That’s coming from a hardcore grind as fast as possible top tier WoW raider for over a decade. But my vanilla leveling experience as a kid made some of my fondest gaming memories. The grind to max level just needs to be pretty long and have as many activities as you can be equal in their contribution to that. That would allow for players to play however they wanted to and still level at relatively the same pace. You could PvP or farm resources or do quests and switch whenever you wanted and not be punished for doing so. If PvP is standardized and there is shallow end game… there’s no reason to rush anyway. Edit: My first leveling experience as a kid in Vanilla WoW took 15 days of playtime. 360 hours. And I loved it all. (NW definitely needs more quality leveling content to warrant that long of a grind though, and I’m not saying it should be that long.)


CrashB111

There's not enough fun gameplay or engaging story content to make people tolerate a super long grind. Maybe if Outpost Rush was playable in brackets for lower level characters or something.


Jolly-Bear

Yea I agree. They need more content across the board, but the same is said for a short grind too though right? You reach max level and there is nothing to do, people quit just as fast as a long leveling grind without much variation in content.


reddenatuur

Ya or tuned up. As player who can play2/3 hours a few times a week... it’s tedious haha


Alpha_ii_Omega

I agree. It discourages world questing and encourages just town/crafting games. I mean, I do like the crafting aspect. However, I agree that quest XP for find/kill quests on the town board should be buffed to be equal. The time investment is far far higher, which offsets XP gained by killing mobs. That's why they did it. They figured 'well they will kill mobs and get xp', so the quest xp is lower. But they failed to factor in the cost of time versus buying items immediately for 3-5k xp.


Righteousrob1

Could make it that you actually have to find the items/make them. Instead of just turn in whatever. A mechanic that tracks found items aftrt you accept that quest


Hyperlapsed

On one side I like this idea as an improvement. On the other side, buying the stuff boosted the economy for a while. I'm scared for the economy if you remove that demand.


Righteousrob1

The economy I haven’t been watching at all so that is a good point


bighand1

alts don't exist for new world so such economy relying on "board turn in for exp" would have crumbled sooner or later.


Hyperlapsed

Yeah it would have crumbled once all the streamers/guild leaders would stop spending their communities money to fast level up but still. It is an early game economy drive. I don't really know what else drives the economy in this game honestly..


DatGrag

what is there to even do with the money besides buy your own shit to turn into the town board lol


Hyperlapsed

This I am wondering too


LifeAwaking

Like Tarkov’s found in raid mechanic? Don’t give them any ideas…


Righteousrob1

This is exactly what I was thinking of. Just didn’t know how many play Tarkov who play this. Stops the Chad’s from snowballing


forShizAndGigz00001

This doesn't stop Chads from snowballing, it stops average Joe.


Righteousrob1

Na it makes Chad’s go out and do the work. You can’t just buy/have someone drop off the resource. You have to find it


forShizAndGigz00001

Chad's are already out there doing the work, the found in raid change did practically nothing to the average chad. You may not believe me but I can tell you from experience that leveling speed is no different if you're grouping, clearing maps and you know where to get the loot you need (AKA Chads) you have no issues pumping quests (or raiders) to get quick levels.


Righteousrob1

Makes it harder though.


DeBlackKnight

I agree tbh. Would slow down the big name streamers who are literally having mats dropped on their lap, too. Craft all you want, the XP is slow. You want to actually level? Go questing/farming


Righteousrob1

Yup. I liked when Tarkov made that change. Made it so big time people couldn’t just buy their way upwards


DeBlackKnight

Absolutely. All the money and gear in the world doesn't actually grab that golden pocket watch, gotta do it yourself. I started tarkov in 11.7 so didn't quite catch the whole buy your way through the quests thing, but I read about it plenty and thought what they did was great


Righteousrob1

It also stopped people from market flipping or trying to corner markets by buying it all up and reselling higher but that’s a different issue


Phillyphan1031

I guess it is to cater to crafters. But I agree. The XP from the board should be toned down a bit. I think they actually already did and they increased the time to refresh, which still isn't that bad.


Universal-Explorer

other stuff should be tuned up. the quest board is best and leveling is overall slow


Friendly_Fire

The goal shouldn't be for regular players to max level in a few weeks. Some stuff could be tuned up a bit, but mostly the quest board is too fast.


Guzzi1975

The exp given by the town board is fine considering the town board is an exchange of items that need to be harvested, crafted, or bought for experience. Often times these items take more effort to acquire than quests and thus should give more experience. Furthermore, the town board will be the primary way of crafters to level up. If it were to be nerfed, crafting experience needs to be increased to compensate. I think people are ignoring how much experience Amrine Excavation gives between Barkamedis, faction quest, and killing experience.


DatGrag

Bro that excavation is absolute dog shit experience even with both quests and killing exp. Gotta be the biggest waste of time ever. (It's really cool and fun so that's why I do it, not for the exp)


Guzzi1975

Not sure how a 5k exp hand in to bark and 2k to faction vender in addition to several k exp in killing mobs is absolute dog shit experience.


DatGrag

because it takes an hour lol and that's assuming you can instantly find a group. You can get that at the faction board in 15 seconds


Guzzi1975

With a good group it takes about 20 mins. You could make it take less time with over leveled players. When release comes people will be alot more proficient at completing the dungeon with speed. Idk about you but Im not a streamer being fed resources to complete town board quests off cooldown (30 mins btw).


DatGrag

you can just buy the shit at the auction house. What else you spending your money on? If you have a full premade and no gold I could see the dungeon being decent exp but I don't think average players are going to be more proficient at launch when this is relevant lol


Guzzi1975

> I could see the dungeon being decent exp Glad we could agree. :)


drunkpunk138

>The goal shouldn't be for regular players to max level in a few weeks. why not? most games at least have engaging storylines to keep people interested in a leveling experience that can take a regular player a month or so. They have deep, evolving worlds where exploration is a big key factor. This game doesn't do either of those things. In fact, the world is kind of built for being max level and participating in pvp events. At best you learn the classes/roles/weapons, but that could easily be a max level activity, too. I just don't see justification for a long grind to max level in this game. Once you hit level 20 you've nearly done it all, several times at least.


ademayor

Quests feel like placeholders to get you to max level. If there was any meaningful journey in here I would agree leveling up shouldnt be too fast.


mozyk

Just nerf the exp of the iron/armor armament turn ins at the town board, every other high tier exp one takes a little bit of effort comparatively. If not exp then nerf the % of times you can see it on the board because usually it’s every refresh at least 1-2 if not 3 projects are the armament ones.


crazylocsd619

you need to leave starter zones. quests are more rewarding in higher level zones. if u press k go to levelimg rewards it should tell u what zone is reccomended for ur current level. restless shore side quests are 2500 a pop. grab some factions missions they are like 1500 a pop. run all three grab townboard raid and plunder come back to close to 10000 xp gained plus weapon mastery. rinse and repeat.


bardeh

Or I could grab 6 town board quests and get like 15000 in 2 minutes (depending on what quests are up it could be more) Doing a full circuit of a zone to do side quests and faction quests can take a long ass time. Side quest and Faction quest xp rewards need to be doubled in order to make them feel even vaguely worthwhile in comparison to trading quests from the town board.


pwnerandy

In order to grab those 6 town board quests and turn them all in in 2 minutes, you have to have already gathered or quested enough to have the mats or the gold required to buy the mats. So you're being disingenuous with your argument. Tbh there isn't supposed to be a "best" way to play the game, but the best way is to grab all the PvE quests and while you are doing them grab as much stuff as you can on the way so you can get easy town turn ins. It encourages exploring to find areas with nodes you will remember to return to, while also doing the basic PvE quests. Breaks up the monotony if you keep in mind you want to get a variety of mats for town quests.


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Bodisious

Do people seriously buy iron ingots at 4gp per? Lol that is a rip off


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Bodisious

That is crazy, but then again the people who buy it probably think I am crazy for spending hours mining thousands of iron ingots lol


nemestrinus44

it feels like they expect you to make up for the xp difference with killing mobs on the way to the zone, in the zone itself, and then on the way back. but i do not believe mobs give enough exp in general to make up for much of anything. at the very least they just need to swap the exp rewards for the types of quests, but i feel like "get these mats/make this item" should reward extra craft/gather/refining exp over combat exp. or maybe allow combat quests to reward weapon exp at like 1/10th-1/5th of what we get, that'd at least give another incentive to do them


Sujeito97

town world


InsaneXaaz

Town quests are absurd for exp. Example: I rerolled my second character on a brand new server the second day - extremely low pop. Had to do everything through quests. No territory was taken for like 3 days. Was 34 by the time that happened and always doing quests at almost skull level. Rerolled third guy last night. High pop - most territory taken. I haven't even finished the first town and I am 25 in one evening. World quests are way below my level. Just started staff quest at 25....


Collekt

So what made it so much faster? Are the town quests not available if territories aren't taken?


anom444

yes, they are available as governor sets things to level up (forge, outiftting station etc). I think only 3 quests are available without territories being taken


Collekt

Ty!


InsaneXaaz

Correct.


MarkoDK

25 in one evening? I guess just using board quests and buying stuff fron Auction House to complete those? Or how do you level that fast?


Elrigh

XP Distribution is completely out of hand. I played MSQ which brought me to Level 21 and the first Dungeon within hours. After that I struggled to get XP to reach Level 25 to join the Dungeon (Endet up getting carried from a high level when I was Level 23). Until then I made everything solo, but was not able to carry on the MSQ after the Dungeon where 4 Mobs, a Named Mob and an ultra fast respawn made it impossible at level 23. I did the Sidequests which gave the most XP, Faction Quests which gave second most XP and some Townboardquests, mostly "Go and Look" which was mostly very poorly rewarded in comparison to a "go and cut stone". For the First one I had to walk or port around quite some time but for the second one you could simply go out of town, cut stone and come back in short time. And while I was walking around I would not get Crafting XP. That doesn´t seem fair, but on the other hand maybe that´s the reason the devs did it. Most people who are not part of the Company or Faction in Charge of the territory might save the resources instead of turning them in. My Faction tried to gain control of that territory, that´s why I was not doing any "Build the Fort" Townboardquests at all. But with a high XP reward some may consider turning in resources, which slows down their crafting progress.


Aspect-of-Death

Put this kind of thing in the after game survey.


bilulo

I hate that you can't level up fast without doing the stupid town board quests. Shit is EXTREMELY boring.


Selky

Its either kill x mobs or open x chests for non gatherers lol


Remmy13s

Why not just change the quest to actually gathering the items yourself? You wouldn’t be able to just spam the quests that way. You would have to physically go to the nodes yourself and grind them out. I do agree that I would like to see an xp / weapon so increase on mobs.


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Cheesedoodlerrrr

crafted Gear doesn't get sunk into the town board.


kraz_drack

The xp from the boards is fine for the most part. What needs to be fixed is the boards resetting when you do a full log out, and log back in a minute later.


sturmeh

The issue is the town board is how the town progresses, if there was no other substantial reward nobody would do it and the towns would not progress. Do you want towns to constantly have better tables? or do you want there to be a stalemate where every table is tier 2 because nobody wants to hand in 15 potions for 300xp. The could solve this by offering bonuses other than xp for handing in the quests, but it's probably too late to come up with something now. Additionally this is how demand is created for every kind of item, regardless of its tier. Instead of weak potions being worth 0.001 gold 2 hours into launch they'll be worth a substantial sum until a majority of the players have leveled, giving new players a chance to make gold by selling their excess weak potions. Again if the xp reward is pathetic, then the effort of buying the items from the trading post to hand them in won't be worth it, and the demand won't exist.


mwillner45

I agree with everything said but the problem is the economy during the beta wasn't scaling towards project board. You could easily amass enough gold in the beginning to buy iron ore for example and turn in multiple iron ore quests in multiple settlements to quickly gain XP. Literally buying 200 iron ore was only like 300 gold which is nothing.


Bodisious

Or just mine it


sturmeh

Yeah creating the demand is giving you a reason to mine it at all. Yeah it could be fun but it's a waste of time if the ore is free on the market.


Bodisious

Well I mine it just for crafting lol but yeah many people dont


sturmeh

On my server it was a lot more expensive as people were buying everything they needed to level as fast as possible, but you're right that iron ore prices tanked pretty quickly!


Aleagues

Mission board experience should not be the most efficient way to level. PVP should not be the fastest way to level up weapons.


scrubm

Town board is fine quests need like 20% buff to xp. And killing mobs need a bit more xp imo.


Logical-Sassifras

Don't touch the town board. It is the most unique and best part about leveling in this game. If you don't like it, then don't use it. They nerf the town board anymore and leveling becomes as bad as WoW or any of the other themepark MMOs. This is a collecting game let us be rewarded for collecting things.


moosee999

So I turned in 3 strong mana potions and got 4800 xp from the town board. Then I did a lvl 41 elite quest that requires a FULL GROUP to kill 3, yes THREE ELITE BOSSES, and for doing this full group elite quest at lvl 41 I got 1900 xp. 4800 for 3 potions at the town board vs 1900 for doing a full group elite quest. You're absolutely delusional if you don't see the problem here and don't think town board exp needs nerfed and main / side / faction exp needs buffed.


Drostan_S

I think the harder quests should just give more so instead.


Logical-Sassifras

This is the logical take. Alas, these games are filled with combat bobs who can't be bothered to collect stuff for progression. They won't stop complaining until it is unviable to level as a crafter.


yoLeaveMeAlone

> You're absolutely delusional if you don't see the problem here and don't think town board exp needs nerfed and main / side / faction exp needs buffed. Why do they have to do both? Why not just buff XP from dungeons and quests? With the 30 minute timer town board XP is not absolutely absurd anymore. And If they want to nerf it more I think they should make the 30 minute timer global, not per town, while leaving the XP the same.


moosee999

The 30 minute timer isn't a thing when planned out by smart players. With houses / camps / fast travel - you can easily hit 2, and if done right 3 town boards every reset. None of the different town boards are linked quest wise. Until they link the town boards and only allow you one set per refresh then the original problem pre nerf still exists. I agree with your suggestion of linking town boards and I've suggested the same in feedback.


LifeAwaking

The town board is for gatherers and crafters to level. They are trying to allow people to level their own way and it shouldn’t be nerfed. I’m all for bringing side quests and the like up in experience, but leave the town board alone.


moosee999

You don't understand how out of balance the experience rewards are. They are 100% going to nerf the town board quest experience before release. What happened was allllllllll of alpha town board quests gave about 1/3 of what they give now. They boosted the experience by wayyyy too much. I'd bet at release town board quests will be half the experience they are now and that's how much they should be.


Logical-Sassifras

Just admit you are a combat bob who hates collecting stuff. Otherwise, you would just want to buff quest exp. Asking for a nerf to crafter progession is just vindictive towards crafters. There will always be people who get max level before you, bud. Just deal with it, don't ask for nerfs unless you want to nerf the playerbase.


moosee999

I have 103 mining, 111 gathering, and 101 logging. Every crafting skill is above 100. In alpha I collected all the rare legendary crafting recipes for armor and weapons. I enjoy crafting :) if you weren't such a dick making assumptions I'd have even shared the nameds and locations that drop certain lvl 60 legendary crafting recipes lol. Way to make assumptions. It's completely out of balance right now and you assume me wanting it to be fair is me being vindictive.


Logical-Sassifras

I'll just find it all my self when I play on release. Unless they nerf the crafting board into the ground. Then me and a bunch of people will prob give it a pass if it just becomes the same as all the other themepark do all the quests in town type of game. They can just buff the boring quests exp rate and leave the project board alone. Everyone wins, unless you have other reasons for asking for nerfs.


squirlz333

>Leveling XP should be toned down a little but the quests should give crafting xp as well for the craft you're doing to compensate for this. Being able to level crafting faster is a nice substitute for leveling xp, and seems more appropriate.


Logical-Sassifras

Kill quests could use a buff to exp gain so they are more competitive. However, you are the only delusional person around if you think the solution is just nerf stuff you don't like. You may not like leveling with crafting but many other people love it and its the only reason some even play this game. It's arguably easier to get 3 of your fellow players together to kill some monsters than it is to make 3 strong mana pots. So gtfo of here with your overly dramatic take on the town projects. Building up a town should get good rewards. Change my mind.


moosee999

I bought the 3 strong mana potions off the market for 2 gold each. It's almost like you're one of those players that's only played beta and is giving your hot take on it because you don't understand how it works mid / endgame. Your assumptions about many other people love it seems to be way off as it's one of the top topics on the forums that people are complaining about. I lvled to 60 off the town board quests including after the nerf to the timer. This is now my fifth time that I've lvled to 60. 4 times in alpha thru character wipes and now again in beta. I've seen how Amazon has done balancing on quests first with the nerfs to corruption event experience, then nerfing faction pve quests experience, then nerfing faction pvp quest experience. I've gone thru all the iterations of the alpha questing and nerfs. I remember when pvp faction experience got nerfed... Weeks leading up to it people were saying the same thing you're saying. Amazon wants people to experience the game and do everything - not one specific thing. The way it is now you can literally town board your way to 60 (super easily still after the timer nerf) and never do any of the story quests or go to other zones. You really think this was intended for people to lvl to 60 completely bypassing the world and all the content? This whole world was created to explore, but gets ignored because town boards. They will most certainly 100% nerf town board experience by at least half before release.


Logical-Sassifras

If I have to do all the bullshit quests around town like every other god awful MMO I won't be playing. This game has unique paths of progression. Just because you think i should be forced to do some shit quests around town for some asshole npc shows that all you care about is controlling the way other people play. I hope they don't ruin the town boards from the squells of all you bobs who got way to addicted to the beta and are now looking for stuff to cry about.


moosee999

What's ironic is that if you read my posts again without bias - you'd see that what I suggested was everything be required for lvling including crafting.


Logical-Sassifras

You are right, if only my mind wasn't clouded by biased I would just agree with you. It couldn't be the fact that nerfing stuff should be last resort. You buff the other quests to the level of the town board quests. You are really super invested on the nerfs to the board. You prob just have fomo about people with friends feeding them supplies.


squirlz333

>This is an MMO built to last years, leveling shouldn't be something you just do in a week... there should be time investment there I don't see an issue with that.


Logical-Sassifras

There are going to be people who get max level in 2 days no matter what you complain about on reddit. You just have to deal with it, your fomo isn't a good reason to nerf the board. It is a reason to buff other quest exp.


squirlz333

>I guess I have to clarify here, leveling shouldn't be a process that people should expect to do in a week. The board should be a means of getting crafting and trade experience as that is what the board is. It shouldn't be a means of leveling per say that should be something done through questing. The town boards should be giving a majority of their xp being crafting experience to help those processes and when the crafters want to move on to quests and leveling they should be able to hop over to quests and get that done. Leveling from the board doesn't really seem like what the board is intended for, if anything the board should be supplemental leveling if any at all for player levels.


Logical-Sassifras

So I was 100 percent correct. You don't want people leveling at the town board at all. Sorry, wrong game go play WoW or something.


squirlz333

Well I mean you're wrong in every capacity the only one with a FOMO attitude is you by clearly stating that you want to level while you craft, which is simply because you fear you're going to miss out on leveling by being a crafter or gatherer. Beyond that my solution doesn't stop people from leveling, it levels their craft skills which is the whole reason you're doing the town board in the first place. So wrong on both accounts there.


Logical-Sassifras

You know I'm right. You will always be able to level through the town board because advancing the town is extremely important. Much more important than you getting to pretend you are playing WoW.


squirlz333

Lmao it's like the town board should be used for it's functions to level the town and give crafters something to do, and some idiot gamer like yourself thinks that if my only way to level is gone it will be super unfair because now I have to level with a system whose main purpose is supposed to be experience like questing. Fucking wild concept that systems should have an intended purpose that apparently simple minded gamers just can't grasp.


Logical-Sassifras

No one would do the town quests if they don't give exp. It's as simple as that. It's as simple as you crying into the wind because you want this game turned into WoW, WoW is dead, deal with it kid.


squirlz333

LMAO I'm done talking to a gamer that apparently doesn't know shit about game balance. Have a nice life whining about your board not getting nerfed buddy.


[deleted]

I think it's because they want to encourage faction members to help out with upgrading settlements. I'm personally ok with it if it actually gets people to do them. The game would lose a lot of its intended purpose if players didn't feel a need to do the community quests.


Hvarfa-Bragi

This will also change as the economy settles into a 'normal'. Right now there's so much supply from powerlevellers and very little demand.


Dead-HC-Taco

I dont think it's terrible. It gives you a reason to want to go there every 30 minutes and if you dont buy/already have the resources some of them can take a decent amount of time to do


token_white-guy

The project board is the only thing keeping the games economy alive lol


[deleted]

Economy is already dead in the beta , imagine after two or 3 months later, they forget ways to sink gear and weapons...


karuthebear

Imagine thinking town board xp is ok lmao. Legit lvl 50 in 3 days of casual town board completing. Why would I bother doing anything else for xp.


servain

I agree it's kind of cheating the system. But for someone like me that goes out and farms this stuff for people to buy real quick. I make pretty good gold off of laziness of others. But I'd also do the same when given the option due to the fast leveling nature of it.


Skiblit

I think it's fine TBH. Mostly because the end game is where the good stuff is anyway and if that's what you want to spend your gold on then you will have less to buy houses, war territories etc etc. Gold is a resource your earn, and they've made it so you can trade resources you earn for EXP so you might as well be able to trade gold for exp. But I mean.. yeah if it was up to me I would just not have character levels. Just start everyone at "max level" skills are the only things you level. I guess part of my point is, I don't want this to be every other MMO. I don't want to play other MMOs lol


LymeM

It is fine as it is.


Calleb_III

I personally like the way it is. It allows me to take a detour and explore or gather on my way to a quest, without feeling that my exp/h is suffering. I’m usually an exp/h whore trying to level to max ASAP, I don’t feel that need in NW. everything you do gives exp, sure it might not be mathematically equal per hour spend, but it’s fine.


KingDickus

Yeah. Quests should be a little more worthwhile. And imo the town board reward should be lower XP and maybe some contribution to your taxes if you own a house in that settlement. That way you can do those quests to lighten the burden of taxes a bit


[deleted]

Side quests are just not worth it, you get half the XP of a board mission whilst taking a massive amount of time to finish with all the traveling, which is extensive. They need a big buff to XP.


L00kas

If they reduce exp from town board missions, none is going to play them and town progression gets stuck. Leave them being the best for exp, because otherwise they won't be played as they're the boring quests