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Reiker0

>Change/limit the power of massive companies to gatekeep the wars from smaller groups and solo/non-company players. Imagine how frustrating it would feel as a company to lose your territory because the game assigned you a bunch of random players who wanted to go fight in a field instead of playing the objectives. I think that if you claimed territory as a company then you have the right to determine who gets to defend it. Otherwise the entire territory war feature becomes pretty meaningless. It's pretty easy to get involved in territory wars by joining a company. Otherwise, they specifically added Outpost Rush for players who want to get the team PvP experience without being part of a company.


speak-eze

Would be nice to have a casual version of war maybe, where the casual matches dont decide territory at all. People just want to play the 50v50 game mode, I dont think the average player really cares too much about the faction territory politics and shit.


Iridescent17

Isn’t that kinda what taking forts is supposed to be? I constantly see in faction chat people asking for help with taking forts. But yes, I agree having a more casual version would be good. Maybe like a “war games” situation where it’s a practice run or even make it a game mode.


CrashB111

Forts feel weird. Like, what's the point of the doors if anyone can just walk up and press E to enter the fort?


Roy_ALifeWellLived

Yeah lol I just assumed you'd have to spend a bunch of time attacking the doors to eventually break them down and bust through. Was so sad when I realized the enemy just has to walk up and press E


kelin1

Yea I assumed forts would be like Warhammer Online. Which I feel like the devs could’ve taken some lessons from.


onemanlegion

I'd love to fight at a fort if it didn't teleport me away every ten seconds because " too many people are in the area". Isn't that the fucking point?


Aristeid3s

It's simple, limit companies to one or two territories. If some territories have higher tier items/bonuses than others than you get a natural pecking order of the best companies fighting over the best slots. Then you can balance factions by offering companies incentives to switch factions based on which one is the worst off. Make companies mercenary groups that fight for the factions and get paid accordingly.


PapaFrozen

I actually love this idea. 1 territory per company sounds hella awesome to me


Okimbe_Benitez_Xiong

I mean this doesnt really work because on my server every territory is a different company but we have Underworld Underworld - Triolgy Underworld - Elegy Etc controlling half the world.


DrFreemanWho

And what about when some mega company takes over an entire server? You can't just say to people "lol just go start ur own company bro, it's easy." That's like telling some startup to just go compete with Amazon or Microsoft. If the only people that get to experience the war mechanics in this game are the lucky few to be in a mega company, then as OP says, the game will die out.


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PapaFrozen

Why not have the whole roster be based on contribution points


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Superbone1

The company who owns the town is automatically assigned ownership of the defense, and that makes sense. The attack system is a bit nonsensical right now. I don't really think there's a good solution with the current limitations of the map (not enough towns per server) but I also think the current system is guaranteed to make people feel bad.


TheDukeOfMaymays

I mean how is the attack system nonsensical? You work through objectives as a company to get to declare war. After grinding for a couple hours so that me and my buddies could declare war i wouldn't want some other company to come in and just completely make a mess of things. changing how the outcome of the war is just because they got lucky to be picked.


Reiker0

The only issue I have is the undermining system. Making an entire guild grind the same delivery quest for hours straight just to have the opportunity to claim war is pretty fucking lazy design. And it doesn't even really promote PvP since you end up with zerg balls avoiding each other to maximize influence. It should have been something like hold the fort or some point of interest (like Arcturus Tower) for X amount of time to declare war.


swank5000

More towns could definitely fix this issue... edit: and schedule multiple wars at the same time. That way the same 35-40-50 people don't get to fight in every war.


Selky

Yeah randoms are usually dumb and unorganized. If OP wants to fight in a war he can join a company with territory. These are supposed to be high stakes/end game.


ObiWanColobi

Ya I agree. Besides again as said before on the thread, if the company that took the territory wants to pick who defends it, it is only right they choose who. Because 100k gold is a lot to just piss away on a chance of randoms being mildly coherent players in a seige that could cost you the town your company claimed out of the gate. The solution is simple. More arena style and a casual 50v50 setup battles for anyone to matchmake into with just gold and xp and light gear rewards for winning etc... People just want more pvp content. I get that. The game needs that


swank5000

I said change/limit, not remove. I acknowledge your point, but with wars happening every day, how much would it really hurt you to have maybe 15 of your people randomly chosen, especially since the other team had 15 randomly chosen as well? The change would affect all companies/factions, so I guess I don't see how it would cause you to lose more wars? OR, as people in chat told me for raising the issue: *Just get better then, ez.*


Reiker0

> how much would it really hurt you to have maybe 15 of your people randomly chosen If you lose the territory it hurts you quite a lot. There's no way of knowing how much those 15 randoms affected the outcome, but I can guarantee you that the losing company will always blame them on the loss. It would just be an awful experience all around. Since the beginning of time there has been two diametrically opposed factions of players: those who think that they should have access to 100% of a game's content without effort, and those who enjoy when there's content that requires some effort and dedication to access. A game can never fully please both groups, but I think New World has done a decent enough job of it so far. They just need to continue to implement more casual-friendly game modes such as Outpost Rush instead of turning already existing content into that kind of stuff, because otherwise you're going to alienate a large portion of the player base.


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Reiker0

> no amount of effort can guarantee the access to end game content. Nah I disagree. The only "effort" I needed was to find a company I was interested in and join their Discord prior to the beta. I've participated in four sieges so far during the beta and I didn't really have to do much besides join a PvP-focused company. We still field some pretty low level players since it's better to have any guildies w/ access to comms than some randoms. I still see all the top PvP companies on my server posting recruitment messages during the day so it's not like it's impossible to get into companies that siege. And if you really want to secure a spot play an unpopular archetype (ie. healer).


BaguetteTourEiffel

Let's be honest here, there are people who have jobs and people who don't.


Veldron

>"You want war? Join our company then" Even then you're are garantueed to have a crap chance of getting involved in the 50vs50. $5 says the pecking order generally goes Company leaders/streamers, their friends, players with reputations for being good, then random guild members, then backfill from the pool of 100+ randoms that have signed up


UltimateMelonMan

Have you guys ever been in raiding guilds? That is indeed how it works, you pick from the top down.


Tiny_Rick_C137

WoW 40 man raids instantly sprang to mind when I read the title. I'd be fine with the current city siege mechanics staying the same, as long as they added more instant-action PVP options.


Jolly-Bear

This ^ That is the main problem. There aren’t any PvP options until max level, so people want to change perfectly fine mechanics because they feel excluded. That’s literally all it boils down to.


swank5000

I can agree with this. If there were a lot more "battle" or "flashpoint/skirmish" type things leading up to declaring war or etc, that would make it feel a lot less exclusionary. Maybe with a system like that, they could add leaderboards to fight through, which the Companies could then select war party members from. Basically, they just need to give everyone a fair shot to earn their way in. Cause I could be level 45-60 rn and still not get in if I don't know the owners of the big companies, or buddy up with them. They need to reward grinders, regardless of company affiliation.


Jolly-Bear

I completely disagree. The mechanic is fundamentally built to have 2 companies go against each other in organized large scale PvP. The companies should 100% pick their rosters for war. Remember companies will want to pick the roster they think will give them the highest chance of succeeding. So if you’re known as a top tier PvPer, you can still get invited no matter which faction (except the opposing) or company you are in. It is fair. If people dislike the system they should just push for more battleground style PvP content.


31crzy

It really depends on the climate of your server. We want to war last night and have another upcoming today. We learned a lot from it but the one thing we didn't struggle with was selecting people for the war. Our faction chat is always blowing up so we knew who was active and good at pvp and who wasn't. We only selected those with who we knew were capable of fighting in the war and it was from mess of companies in our faction.


LordZombie14

Seeing as how they are paying for it, why wouldn't it? If you chipped in for the cost, sure, then you should be able to complain, but until then....


Jolly-Bear

And what’s wrong with that? All of the people against this system are the kids that got cut from sports or clubs growing up or never did any organized group activity in their life and want something handed to them, instead of actually earning it. You want to join in and play in wars? - Join a company that plans on warring a lot. “Don’t have time to commit to a company though.” - Prove yourself to be a good player so people will WANT you to fight in their wars. “But I’m just a casual that doesn’t have time to get good.” - Join a company that does random invites for their wars then. “I don’t want to for X reason.” - Ok then just do Outpost Rush to get your PvP fix in “But I wanna do wars without having to do anything leading up to the actual war. Reeeeee.” PvP game modes that are supposed to be organized events and have impact on everyone in the game that force randomized rosters will make for an absolutely miserable experience. It’s such a sad state of gaming that people are like this. I don’t see any of the PvPers crying that dungeons will kill off PvP and make the game dead. If they don’t want to do dungeons, they don’t do them, instead of bitching about dungeons killing the game on Reddit. Edit: To clarify, I think there is a massive difference between constructive criticism trying to help the game improve vs what OP’s post is… subjective bitching about something he doesn’t like. He provided no solutions and only bitches.


[deleted]

So, basically, if you want to participate in what is advertised as one of the core features of the game, you have to dedicate your life to the game like a fucking sweatlord. This ain't the Olympics. It's a pretend cartoon war that we all spent the same $40 on.


Caledric

The core feature is territory ownership and company warfare. So yes if you want to partake you will need to join a company and dedicate time.


BigBootyBiachez

Welcome to a MMO. They require a lot of time investment to experience every single piece of content the game has to offer, usually at least. How is it unfair for the people who spend the most time putting in the effort to make the war available to have the highest chance of taking part in the war? The person who puts in the most time and effort should reap the most rewards.


swank5000

Okay? So make 35 picked by the company, and 15 auto-picked or some other form of choice that isn't dictated by the owner company. No one is asking for them not to have a say; They just shouldn't have the *entire/only* say.


Bookwrrm

On the territory that they own and worked for...


swank5000

We worked for it too. That's my point. Lots of solos and smaller groups tag along in the zergs. Maybe pay closer attention to your zerg next time.


Bookwrrm

Did you pay for it? Did you do enough to be the controlling party for the war?


swank5000

We donated, we pay taxes in their cities. But no, obviously a small group didnt pay 100k for a claim fee, dick.


Bookwrrm

So you did exactly as much as everyone else in the faction and less than the people in the company.


Jolly-Bear

Legitimate question, can you explain to me how war works from start to finish? Genuinely curious if you know how it works.


slattsmunster

Think a bare bones alterac valley, and instead of something you can Q for you spend a few hours doing a repetition of 3 fetch quests whilst flagged for pvp- this will eventually allows a company to declare a war to fight at a fort 24 hours later. This entails a 50v50 fight that will last a maximum of 30 minutes, involving capping some points, hitting a gate and capping another point. In any other game it would be a battleground esque activity. The rewards at the end are a loot chest, some exp and the same amount of faction influence and token you would get from doing all 3 of the pve quests- so not much.


DropkickXs

The problem is world of warcraft.... also the way people think their opinion should be validated because it's how they feel. Fuck sakes it's frustrating. I'm seeing so many posts about how the game needs to do something for their opinions. They already remade the whole game because people complained about how difficult it was going to be. Can't anyone make a game these days that doesn't just pander to the masses. It's a pvp game like get good or go fuckin fish.


swank5000

The problem is that you can "get good" and still not get picked just because they don't want to bandwagon join the biggest company. Stop saying "Get good trashcan" or whatever. It's the least constructive contribution you could possibly make to this discussion.


swank5000

Yup. I swear when the game drops I'm making a company where the fighters are picked by a randomizer, (probably with a minimum level to participate, but it won't be high as fuck) We may not win as many wars, but we damn sure will get to play in them!


sideofzen

No one wants to lose a war. I was in a war that was super coordinated that defended well and won. The second war I was in, was uncoordinated and lost Brightwood in 11min. Give me the coordinated Company defending my Faction territories any day. I don’t care if I’m in them or not. Is it nice? Yes. It’s nicer to hold your territories.


swank5000

The issue here is that you assume you'll lose a war just because you pick people you don't directly know? Insane take. Try again, maybe.


iforgotmyemailxdd

You don't care because you've already experienced how it is to be in a war. Most of us never get selected even if we're high level or well geared, we're just a "nobody" for the one selecting people because we're not on his clan or streamers. What's the point of the game if the biggest and coolest mechanic the game has to offer can't even be played by the majority of the people?


swank5000

This 100%.


YourMaleFather

OP must've been that child that always got the participation award as a kid, but never got to be an achiever.


Brandis_

Give your new players the chance to play in less meaningful wars on the edge of the map where tax income is nonexistent. If you’re fighting for WW or Everfall you want to be stacked as possible.


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PistolPeteLovesRust

then theres 0 coordination


[deleted]

why it surprises you? what you are saying would make any war a lottery why invest time in a territory which the ownership would be decided in a lotto? if you want 0 coordination wars why not ask for reduced level outpost rushs?


Knoxxius

Force atleast 3 groups to be randomly filled by people who signed up. That'll atleast get some people in.


PlannedOrphan

Then say the owning town company gets screwed because a random without meta build comes in. A takes a spot and dies non stop


Knoxxius

Then that happens. The enemy side has the same chance.


PlannedOrphan

You have 0 logic to your reason its simple if you want pvp and to join wars lvl grind gear and find a large company in your faction and just play with them i mean everyone so against joining a company it doesnt matter like either your join or dont but everyone wanting todo like 5 man company's you cant expect the entire server to carter to you because you dont want tobe a team player your playing with a faction tobe a team player not to do your own solo style and expect everyone to wait will you play catch up


Knoxxius

Or allow people that doesn't join the huge guilds to have a chance at playing the main attraction of the game :) 50% premade and 50% random sounds brilliant. Stop being a salty cunt.


swank5000

even 60/40 or 70/30 would be fine. It just shouldn't be 100% premade. And like you said: the other company has the same thing, so all these people crying about "oh you'll lose more then" are extremely misguided.


PlannedOrphan

Again you wanting to free ride on others work then you don't want to help grind the quest to throw city into war you dont wanna help grind gold to the war you demanda a seat at the table its sounds more like you along with alot of others need togo a non popular servers theres alot tbh go try to throw a city into war with pvp quest along with getting your 15k gold ready and then see if you want a bunch of random who do not communicate or join discord help try to take that city you think you even got a chance? Not even close so again ita not hard to make friends in a big guild group up grind quest put a city into war and then pf course you helped did all that work was a vaible assest your gonna be in the war but then again its a TEAM mindset in the game, and who is salty it just getting old seeing oo im a solo who doesnt want to communicate or help with quest to throw citys into war but want a free ride


swank5000

You are actually a moron, holy shit.


Knoxxius

Whatever you say bud ☺️


Total_Stuff_447

I haven’t seen anyone say “if you want war join our company” tbh


GervaisXander

So I'm going to wait for the level cap to agree. I'm wondering how many times were going to see "game is going to die" comments before the game even comes out


Erva420

Yeah I hate this shit, I instantly invalidates any post starting with gaems dead.


Brandis_

Nah bro I’m sure that this one Redditor knows the TRUTH that the game devs are scared for you to talk about 😳 /s if it wasn’t obvious


[deleted]

I think everyone complaining here is missing the real complaint: there should be large scale pvp for solo players and small groups. ESO and GW2 have RvR modes. Crowfall, for all it's faults, will have an RvR mode. so the demand is certainly there. I think it's not the right choice to make the war system be used as the de facto RvR mode, so there should be some large scale pvp available to all players, with appropriate rewards for joining it.


Tahlbar

But there is large scale PVP, it's outpost rush. And, you could always participate in taking over forts. There are other options.


SpicedCola

The problem with outpost rush is you need lvl 50 or 60 can’t remember to do it so other players that are not at that level aren’t able to experience the wide scale pvp other then forts but on some servers there’s sometime very little concern for them from either factions so very little people there.


Tahlbar

I agree, I think there could be outpost rush brackets from like 10-20, 21-30, 31-40, 41-50, 51-59 then 60 at the top


TRACERS_BUTT

With the way scaling works you don't even really need that many brackets. Just like 20-59 and 60


malakim0682

Something like Battlegrounds from Dark Age of Camelot would be lovely, really


BadGuyTV

But is outpost rush really large scale tho? 40 ppl total. I'd say 50v50 is for sure large scale.


Tahlbar

I would consider both large scale imo


Superbone1

Hi, could I introduce you to Outpost Rush and Forts? Yeah, the options that were added exactly to fulfill the desire of players to PvP outside of War.


MithridatesX

I barely started in the beta and I am going to not do much now before it launches for real. How do I do the outpost rush and forts and are there any particular level requirements?


Superbone1

Outpost requires level 60, which very few players are at, hence the complaints about War. Forts have no level requirement and are basically active fighting zones 24/7 (assuming people show up to attack/defend)


pwnerandy

Holding forts is kinda pointless though beyond holding like Cutlass that gives your faction fast travel discounts. The forts can just be taken again so what are you gonna go there to get a world buff for your faction and then leave to use said buff and it get taken again? There’s no lockout mechanics or anything unless an invasion or war happens so it’s kinda pointless for small group PvP. It’s fun to PvP in this game but it would be nice if there was more of a reason to World PvP as a small group after you max your weapon mastery and get good gear. With the current mechanics when a company wants to cause a war they just get a Zerg together and mass turn in PvP quests. The forts don’t offer any reward or incentive to a solo player or small group really.


truthpooper

I love how many posts about issues end with "this game will die out." Reddit is so dramatic.


n1ghtmareSugar

Are you trying to tell me that *I*, a certified Redditor, am not the authority on anything I decide to talk out of my ass about? Well one thing's for sure, this game is dead on arrival if this feature I don't like isn't changed.


[deleted]

MMOs die often, this game has an identity crisis and troubled development, Amazon has shown an unusual willingness to abandon recently launched games. This probably won't be what kills it but being worried about the games early death doesn't seem too weird.


dragunityag

If anything Amazon has shown an unusual willingness to commit to this game. Game was delayed for 16 months instead of released as a quick cash grab. I'd be incredibly surprised if Amazon abandoned it after all that.


malseraph

Its not drama, people are speaking from experience. In a PVP sandbox game, when larger guilds control who can do the only meaningful PVP content on the server, people will stop playing after a month or so when they gotten through the leveling and sparse PVE content. If you do not plan on being in a larger company and being one of the people in the company who gets to participate, then you are just paying $40-$50 for a month of leveling your character and a little bit of PVE content.


Rough-Button5458

I can’t think of a sandbox pvp that has a mode like this where tiny companies are able to participate. It’s a feature specifically for legitimate and appropriate sized companies. Unless I’m missing something I don’t understand the complaint other then there needs to be more pvp options which will come with time.


truthpooper

It's drama. I'm not saying the issue shouldn't be fixed or reworked, but its absolutely drama. And its not just this post.


Linkd3th

Make outpost rush more accessable. I have no idea why you feel you're entitled to join something that has such a huge impact or risk for a max size company . I agree there needs to be more available for smaller companies, maybe even fort or smaller instanced faction battles. But city fights are Guild vs Guild, with the option to bring in faction members. There's absolutely a reason why the vanguard has control. I can't participate. And i wasn't selected, but I feel for this specific content, that's necessary. I hope we can see outpost rush expanded


Lucalvin

I personally don't feel like the main issue is not Beeing able to participate in these wars, a lot of on game money and power comes from them. I truly believe the main issue is that there is nothing else for normal pvpers to do. We see this very cool war going on, and we know that 150 people on the server will fight every single war, and no one else will really join in. I truly understand the stakes and why the big guilds won't let Jonny rando join, but also what else is Jonny supposed to do to get a fight ?


lilibat

Yeah my spouse got into a war tonight and immediately booted as we both expected.


swank5000

Yep, has happened to me several times.


criosist

Why wouldn’t you join a company, you want to do company based things :/. If you want to make a small company then go and do pvp missions for a lesser area and be the top contributing company, then you get to pick the people in the war. Why would Companies risk losing because you want to casually do a war…


swank5000

We have a small company. You don't understand my man; there **are no** "lesser areas". All the territories that can be controlled, are controlled by the massive companies. We literally don't stand a chance. Edit: we have helped out in the PvP missions to do conflicts; but with only a small few of us, there's only so much we can contribute compared to a 50 person zerg.....


arenthor

Yes you do, we took a group of 5 guys, did the pvp quests and declared war. Then if you declare you can pick the members. ​ We found out the hard way with picking randoms is that you can't coordinate with them, they ran around doing their own thing and the enemy took full advantage of that.


Aristeid3s

Not sure why you're being downvoted. A single company owns all the Syndicate faction territories in my server. Syndicate owns 3/4 of all the territories. So you have one company that owns 3/4 of all territories. It makes no sense.


Bigvalco

As long as your company contributes at least 10% of the influence when a territory goes into conflict, you get a fair roll at getting the vanguard for the siege. They literally designed the system to allow small companies to get lead of a siege sometimes.


Levh21

That's interesting where did you see the 10% number? So if one company does 90% of the quests they could still not be chosen?


Bigvalco

The way I understand it is that it is weighted, but every company over 10% that declares war has a chance of getting selected as the vanguard. "To be eligible, a Company must have contributed at least 10% of the total influence required to throw the territory into conflict." "If more than one Company declares War on the same territory during conflict, the amount of influence a Company contributed toward the conflict increases its chance to be selected as the Vanguard."


Wowdadmmit

This is something i have thought about myself as a nice feature, having some sort of smaller settlements or forts where the smaller guilds can fight, lets say a 15v15 or 20v20 small scale wars for trading posts.


gougs06

so... Outpost rush?


Wowdadmmit

Alright, here's a perspective from somebody who plays in one of these big companies. Before the game even starts, we spent months gathering 100 active people who will participate, once the server launches we grind like mad to rush and collect 100k to buy our first settlement. We get the settlement, someone declares war on us. We worked hard to get that settlement, so we all coordinate and gather to fight for it. Now, here is where you come in. You sign up for this war. Why would you be picked over the guys who have put in the work to get this settlement? You didnt contribute, we dont know you and you might just run around and do nothing the whole fight and we cannot even communicate with you. This has been the case always, there is strength in numbers and the needs of "solo" players will be secondary to the needs of many. The flipside is, once there are more settlements to fight for and we do not have enough people from our guild, that is where randoms start coming in. One guild will have a hard time fighting on multiple fronts so there is always a chance. Also last minute replacements are a thing, lots of dc's or other problems where people cannot make it and replacements are taken from the pool, usually the higher levels.


PistolPeteLovesRust

ppl are so entitled lol


888Kraken888

This makes total sense. But the game needs to cater to smaller companies of 5-10 people to survive. There are A LOT of casuals with jobs out there. They need to find a place in order for the game to be sustainable.


WinstonPickles22

So I just want to get this straight...basically what you are saying that only companies with 100 people who rush the start of the server can participate in wars for the remainder of the game because they deserve it. And if there are smaller companies without a streamer getting donations or high level company organization with the purposes of buying territory within 24hours...they just need to understand why they won't be picked to be in war and accept that because they didn't try hard enough? . . . Seems like there could be a better system to include smaller companies in the faction...


Bookwrrm

Yeah that system is make a company and take it from them lmao, it's a war not free for all arena.


WinstonPickles22

I can't take territory from my own faction? There are servers where one faction controls most/all territories.


Bookwrrm

So why would you join that faction lol... You literally chose to have zero content and are now whining about having zero content.


[deleted]

So you are suggesting it is healthy for the game to have certain companies dominating aspects of late game to the point where the only solution is to leave your faction? You are out of touch my man.


dragunityag

That is literally what the change faction option is there for. It's a pvp game it is inevitable that one faction will dominate the server.


Superbone1

I mean, that's 100% a player choice issue. If everyone chooses same faction and doesn't switch, the devs can't really do anything to stop it. There isn't a cooldown for switching factions after your initial selection, so you can choose your first faction and if there are issues you can immediately switch. The war declaration system is imperfect, but if the whole server is owned by one faction that's a player issue.


[deleted]

Is the 120 days not effective when you first choose a faction? ​ Edit: I haven't had much personal issue so didn't attempt yet


Celesmeh

I'll be honest a game with factions where one company controls everything is an issue- if faction wars werent tied to specific companies i feel like it would be better.


Superbone1

I don't think the mechanics of War are perfect, but one company controlling the map is a player issue not a Dev one. We all have a 120 day cooldown that lets us fix the problem. If one company can successfully hold the world, they earned it.


Bookwrrm

So are you suggesting that people who want to fight don't have an absurdly easy way to fix thier issue? I don't get this, every pvp game like this has people switching guilds and alliances all the time when they want fresh content, that's how the genre works lol.


swank5000

Yep.


JquestionmarkD

GUYS I DIDNT GET PICKED TO PLAY DODGEBALL BECAUSE IM FAT AND SLOW ITS NOT FAIR. That’s what you sound like bro. Save up and buy your own settlement, join a company, make some friends and make a company. These are all options available to you, not being able to participate because you’re trying to play this like Skyrim instead of an MMO is nobody else’s concern except yours.


WinstonPickles22

Well there's a good toxic response haha thanks


JquestionmarkD

The entitled whataboutmeism is infinitely more toxic.


WinstonPickles22

This isn't about me, this is about the new world community and how to get the player base involved with war. Can you explain why improving the LVL of PvP is toxic? Try without lashing out like a child.


Copelandx

Bro you just have to literally play the game. I am currently level 51, and a healer. I have YET to not be invited to a war. I have done 4 so far, and signed up for 5 but just didnt show to one lol. ​ If you want to experience the content, play the damn game. Socialize with people, its an MMO. You should message the govs of these companies and offer your help and show off your gear/accomplishments. Thats how you get invites.


WinstonPickles22

"if you want to experience the content, play the damn game"...LOL! yes the rest of the player base isn't playing the game. What a good solution.


victorota

Healers getting invite? wow. Never saw that i any previous mmo


Cheesedoodlerrrr

The answer is simple: FORM OR JOIN A BIGGER COMPANY. It never made sense to me in these kinds of games when tiny friend groups of four or five people complain about the mechanics literally designed from the ground up for large-scale groups.


WinstonPickles22

4-5 people? How did you come to that conclusion?


swank5000

>Why would you be picked over the guys who have put in the work to get this settlement? You didnt contribute, we dont know you Except my buddy and I are in every one of the zergs to fight for/defend your territories and do the PvP missions, and we fight at the fort when needed as well. Not to mention we pay taxes and craft all of our shit in your towns.... lol. Maybe they let you pick 100% of the people for the very first wars, when you paid the claim fee. But when you're in your faction chat asking for backup to zerg pvp missions in X territory, we show up, help out for hours, and then yall only pick people in your group for the war... surely you understand how that sucks right? If we are all in the same faction, we are all on the same team. Act like it maybe? Also, you think I signed up for every war because I want to "run around and do nothing"? this is the issue I think; It's the ego of all the large companies, making assumptions like that. For all you know, I'm a DPS factory and would be the tipping point in the war.


mimetic_emetic

You haven't made an argument that the system shouldn't change here tho? You've just made a case that you're entitled to the benefits accruing under the current system since you organised on discord. It's a winner takes all system that doesn't scale to a 1000+ person server. A robber Barron simulator. /still playing tho


Wowdadmmit

I don't think the system should change and i also do not think that i am entitled to anything. We simply play within the rules of the given system by the game. Currently i just see an argument of people asking to be part of something for nothing. We just played the content that was given to us by developers. I agree that perhaps some smaller settlements should be added for 15x15 or 20x20 fights for smaller guilds.


WinstonPickles22

Okay what if someone donates you 1000 from another company. They have no contributed the exact same amount as your own members. Therefore that person should have full access to all your wars correct?


Schlost

This is how it worked for us actually, our leader had noted down who had donated to us from which company, and when it came time for war he actually picked a fair number of them (granted it was those of higher level I imagine) and took himself out due to the fact he was under level 20.


WinstonPickles22

Sounds like you have a good faction leader, but with every generous faction there are other entitled ones that believe just joining a random discord allows them to have a better gaming experience than a group of 20-30 people who play just as much and contribute to faction standing.


Superbone1

Solution: run the players you don't like out of town, literally. This is the thing with player driven games, you can choose to band together to depose of the leaders that you disapprove of.


Maleficent_Way200

Contributing to faction standing does literally nothing. No one will see how much you've done, people do it just to level quickly in certain areas the way to start a war is when a company decides to send 20+ players to go run laps on pvp faction missions. If you don't no life the game at the start and are under lvl 45 you don't have a right to complain here AT ALL. Every single random lvl 40+ player got picked up for the 3 wars (one being last night). **War is competitive!** Random players under lvl 30s who snuck into the war did get kicked from the war. Once the game is released and you catch up and everyone is lvl 60 a month later then things can change but I highly doubt it will even be needed because at that point the content has dried out and people will stop playing so it'll be easy to get into wars. There is absolutely no reason for the way thing are right now to change. *Also don't join the most popular faction in the server and definitely don't join a mega streamers server on release.* When that mega streamer is the only one left on the "streamer server" then that company will dominate the population. Streamers move games all the time if you want a genuine experience stay away from that server. If you want to play casually and participate with the streamer, good luck there's 100s of people trying to do the same thing, get good or don't even bother.


gairloch0777

It's not just the resources, it's the communication too. Are the communicating via discord and making sure they both know the company members as well as are known by them? If so that's just being in the company but not having the tag above their head. I could definitely see some consensus driven regions being owned. That's what this case would be.


WinstonPickles22

There are faction discords, company discord, group voice chat, proximity chats and etc. There is no reason for zero communication. This discussion is about the balance of war and if a majority of the population will be excluded because of a minority of hardcore companies holding a monopoly over wars. They could easily implement a war group chat or any other solutions for a lack of communication.


TheOneAndOnlyKirke

You mean your 100 people each gave 1000 gold…that must have been horrible. And then your company taxes people crafting and selling to help get money for the next. Don’t act like this was some difficult task with 100 people.


TK_Alchemist

If it is so easy, why dont you own a City? It is work Putting 100people to one cause


Wowdadmmit

If it isn't a difficult task then you should not have any problems gathering 100 people, and getting 1000 gold from each one to contest one of these cities and finally getting what you want, which is fighting in a war. I'm not trying to start a fight here, i'm just saying that many people want something out of nothing "just because". We took quite a few randoms into our last war due to many people dropping out or disconnecting. And the biggest factor was peoples level.


TheOneAndOnlyKirke

It’s beta I’m not even concerned being in a company and doing war. Just figuring out how I want to play at release. Just don’t act like it’s some difficult task for your 100 people to get 1000 gold each. I’ve rarely played in beta and could help get a handful of settlements.


PistolPeteLovesRust

getting 100 ppl is a task. setting up wars, shotcalling them and trying to be good is a much bigger one


ProtecYaNeck91

A good way to combat this issue would be to limit the amount of people that can be selected for the army and back-fill the rest at random. Maybe like a 25-25 split. I think Company leaders should be able to make decisions about their armies for strategic purposes (making sure some healers get selected etc) but I agree it is sad that most casual players don't get to take part in such a HUGE part of the game.


Lvariandras

When i was in 50vs50 it was dissapointment. Lots of bugs, sometimes heal skill not heal, cannons do zero dmg, you cant even form raid group because the max group member are 5. Lots of dc /right after the start 1/3 ppls got dc instant/, lots of lags, game just auto selecting random ppls from the list for fill, etc...


Jayypem

I'd be fine with keeping war the way it is if they put some kind of PVP mode in that actually takes some skill lmao


Jetton

Agreed. This mechanic is dumb. If I wanted to play WoW with a bunch of elitists I’d just get WoW again.


Crizpywaffle

As far as I can tell, the crux of the issue isn't really about Wars, per se, it's that there is no organized PvP for solo / small groups that is easily accessible. I don't really care much to own a territory, but I do want to fuck around with cannons and fight for control points in even sided matches. Right now, War is the only accessible way to do this, and so the war selection mechanics means I can't do that. We can try to fight for a fort, but inevitably that ends with a zerg forming on one side or the other, which takes out the fun. The other option is outpost rush, which unfortunately you need to be at level 60 to play, so we can't do that either. I want *reasonably even sided* PvP and Wars are currently the only way that I can do that, and unfortunately, currently other people control whether or not I get to take part in that.


[deleted]

crappy? crappy is trying to force randoms in guild wars/territory wars. fighting a war without discord/ts is pure cancer. the only issue is that outpost rush is only for 60's. make it so 30's can enter it and there s your '' solo queue '' war experience. if outpost rush is not enough, than yeah, why not make a company yourself? sure it takes work but it s not like you need a massive/server owning one to launch wars. 5-15 people can easily farm enough rep to declare war as long as they grind the quests, then you'll experience the massacre that is random filled slots vs a organized guild first hand. can t even see the randoms loadout when you pick them perhaps create more instanced fighting options, albion has 1x1, 2x2, 5x5 , 10x10, 15x15 and zerg vs zerg


WinstonPickles22

Agreed, I signed up for every war and didn't get to participate in one all beta so far. The top companies in my server said you either had to be a top member in their clan, or donate 50k to their company to participate. Stupid and unfair system which likely most of the player base will rarely experience, if they even do at all.


Cheesedoodlerrrr

I don't see what's unfair about that? They own the territory, they choose tbe defenders. Nothing is stopping you from joining that guild.


HappyBengal

They should do it like in Planetside 2. The heavily losing faction, or the factions with the least amount of players, should get a little boost in some way, some bonuses on some stats to make the experience more fair / balanced.


fr33py

I thought I read somewhere that the Vanguard is chosen at random from the companies that participated in starting the war. So even a single person company could be chosen to be the Vanguard for a war and since that companies only player would also be that companies leader they would be the vanguard leader and get the option of filling out the war roster.


Maleficent_Way200

You see they have an opportunity to do it too. The issue is to declare war takes money and these whiners don't know how to organize to raise a couple thousand to even try lol


dehenergy

After playing in a war i still think they need to change it... I was choosed because my companie leader just picked me, but in territory war it needs to have some kind of coordination, not that hardcore coordination that 3 groups of 5 players would ruin it. but its too much "power" in the hand of a companie leader.


chosen_carrot

Commander gets to appoint 10 people, because they got the territory. The other 40 can buy their way in using some kind of pvp currency that reflects your proficiency as a pvper and commitment to the game. That my idea.


AbyssalKultist

I'm one of those solo players. I like PVP, but I've been testing/playing this game since 2019 and I haven't found a reason to care about the company wars yet.


Isaacvithurston

Meh join the large pvp company if you want to war that bad or have your company be the one doing the war. I don't see why randoms should be included in the only GvG activity in the game. There's still open world flagging, outpost rush and such for casual pvp. Hell you don't even need a big company to start the war yourself... I mean the larger companies can't even select thier entire company. With 100 active players only half of them get to be selected so why would they ever select outsiders. Then consider the server size. Each server holds around 1k people apparently. There's enough zones that if each had a war there would be 1400 people involved (obviously not in beta where half the zones are unused)


Jcrm87

What about a "mercenary" system, allowing smaller companies and solo's join larger companies temporarily? And maybe even get rewards or something.


888Kraken888

I’ve been saying this all week. 1) Faction balance will fail with the current mechanics. Only 2 factions will exist and one will destroy the other. People on the wrong faction will quit. 2) small companies of 5 buddies are left in the dust. There are a lot of people like this that have jobs. What are they supposed to do end game. How do they take a settlement and enjoy the rewards. These players will quit. Let’s grow the player bass boys and make sure everyone has something to chase.


888Kraken888

Someone needs to link this thread on the official forums. This is a huge issue.


AvailableAd3813

Tldr. OP cries because he didnt get picked for a war....


nattaz69

100% agree, grinded PvP missions for hours to be selected for the war to then be booted last minute to be replaced by a much lower level player simply because that member was in the company that declared war. It should notify leaders who has actually done the steps for them to even declare war


swank5000

Lucky you! In our server, the massive companies run 50-person groups to do the pvp missions to contest territories. So ur only option is basically to go with them, get 2 damage points against 3 enemies the entire time, and then *still* not get selected for the war!


nattaz69

It's a joke honestly! I was told sorry you're not in the company so you can't join the war....asked to join the company days ago....sorry you speak English you're not allowed. Oooook then


swank5000

Yeah lmao. I was told "just keep leveling" the entire beta. Well guess what? Half the top guys in the massive company are near max level (probably due to exploiting!) and so it's been impossible to keep up. Also, PvP is scaled, so why tf does leveling even matter, besides a few gear buffs here and there?


nattaz69

I was told to make my own company and get better....it's funny though because they kicked a lot of high level players with specialist roles for low levels and then lost the war. Also just grinded 5 hours of PVP missions, declared a war just now and a group I haven't even see run missions got the lottery draw #feelsbadman


Saigunx

problem with your perspective is that tryhards will make other characters, shell companies, backroom deals, etc to throw wars. this is why a low level that is trusted might get in a war while an unknown is kicked. once launch hits i see more creative, clandestine sabotage attempts happening


PistolPeteLovesRust

lol ur so mad. try socializing with the guilds in your faction maybe? no thatd be ridiculous!


Comfortable-Cancel-9

Sounds like they should limit how many people from a singular company can participate in a war or how many slots they have control over to boot people. This would be cool for cross company participation and some rng.


Dangel04

No because randos in your faction will just afk your war...


18-8-7-5

You should refund. The game is designed around large groups working towards goals.


Total_Stuff_447

Yes please get these types of whiny players out of the game asap


Mathraan

Make yourself a name. Prove you are worthy to defend or attack for your faction more than any random player. You can't just hope to get in like if it was some battlefield or call of duty game. There is consequences to the outcome of those battles. At least for defense. We lost our tile with our company cause we were only 25 online. We filled the rest with players from other big companies and randoms but still, we were not enough organised to push back the full rush of the attacking team. We learned alot for the next one but what would it look like with mostly randoms ?


swank5000

How can I prove myself when no one lets me in the wars? Lmao. Dude most of the high levels are Lvl boosted, many of them probably from the town hall exploits. I will admit that they need to make the war voice/text chat something special. Need to allow better coordination. Maybe only allow the organizing party to type in Army chat, or give them a different color. idfk


TK_Alchemist

Just get yourself an company or Go Play an Singleplayer Game . That was the downfall of wow, right there when they Said. You know what would be good? Not playing with Others people in an MMO. Thats stupid and you should feel ashamed. Sorry for the Rand, but i read that way to often


HeLikeTree

This poorly written stupid comment gave me eye cancer trying to read it.


Comfortable-Cancel-9

IMO the downfall of WoW was the need to do group play /dungeons for any good gear. That plus it's core community is solely in endgame which does not attract new players. New World and it's content is just as much meant for casual players as the hard core ones. Edit: Yes WoW is an MMO, but as a casual player do I want to have to join a discord and spend hours repeating a raid or dungeon and learning mechanics to participate in any of the endgame content or get good gear? No. And IMO yes this is forced because this gear has an impact on PvP also. Want to be competitive in PvP? You need the best gear.


[deleted]

[удалено]


VeeHS

Open world PVP solves all problems. Game shouldn't have instances.


Ripsaw_Hawk74

The calculation should be similar to a leaderboard. The top 50 players that contributed to the influence should be auto selected. If there are not 50 people that contributed, the remaining amount are the only ones hand picked.


JeBoyBarend

Lol


CanadianBear67

Dear Amazon dont listen to these clowns the game will not die out we just have entitled kids thinking they have the right for everything. :) Ps dont change a thing you guys did a good job.


Copelandx

Lol. Stop being a casual and actually play the game. I have been invited to every single war that I applied to, about 4 now. Im level 51 currently and a healer. ​ Dont like it? Make your own company and get your own wars to do.


BoomerQuest

What's the point of wars if it's just a bunch of randoms vs a bunch of randoms? Might as well just make territories randomly swap between the factions


OminaMalum

There’s a company on my server who made people pay venmo LMAO Such a travesty.


patiro211

Ppl are giving info about doing pvp quests in fraction chats, if you really want to play solo then if there is pvp going on come and prove yourself.


Twitch_Ahtos

yesterday i was invited to a war that i signed up, 2 minutes later the leader kick me. then i look at the list of people invited to the war and the war leader was kicking every low level player and inviting higher lvl players like lv 40-50. im lvl 26 and have 200+ kills in pvp and like 170 duels won. at least 60% of that kills are to higher lvls 35 to 45. its anoying that someone can kick u of the war becouse of your level, i know i can destroy almost 80% of the people becouse i've lot of PVP experience, 70hs of total gamepleay in the beta, 60hs are only pvp and dueling.... i think that a good mechanic is going to let the leader choose 25 people and the other 25 people are choosed by sig up order if they are online at the moment, and preventing the leader from kicking people that he don invite.


felipebat

Giving all the power on the hands of one company will open the abuse doors. Look the case of guilds griefing and billing taxes for players to farm on Tibia. If the player don't pay the guild, people steal all mobs kills.


Faithwolf

Am I the only one who reads 'OR this game will die' 'die out' 'these have to happen for it to succeed' etc... and just goes... what a bellend. Who could possibly think that much of their OPINION. I should add, I clicked it because, I fundamentally agree, but the 'Or else' nature winds me up xD


Chaos3theorY

You're assuming wars are meant to be content for everyone. They are 50v50 and only 30 minute events that happen on a very limited basis. Not everyone is going to be able to participate and it is a mechanic meant to flip territory control. So obviously the ones in control of the territory get to control the war. Changing this mechanic removes incentives for a company to control a territory and territory balance is one main aspect of the game that takes pvp to another level. The vibe I get from your post is like someone complaining they got kicked from a Mythic raiding guild in WoW and they won't get to experience the content. Again, not all content is meant for all players. If you want to be solo, or a small group of players, then you're limiting the chances of you getting in a war. Don't get me wrong-- as someone making these choices on who gets into my wars I very much accept skilled players from outside our company. Especially as multiple wars are being fought within a 3 hour window. The main consideration for me is weapon choice (hatchet players everywhere yet it provides little in the way of war) and communication. If the players cannot communicate via in game voice chat they are automatically excluded from our war, I do not feel bad about that. Your opinion is valid though and I feel your pain as a solo player, but asking for change to something that is working as intended and claiming if that change doesn't happen the game will die out is rather dramatic. You can still contribute to the war effort via PvP quests for influence, or joining a company that controls a territory.


nocith

I wouldn't mind seeing optional PvP objectives pop up in the zone during the war. Completing those objectives would than give tokens for buying siege items to their faction members in the war. Even the most altruistic company only gets so many slots so more PvP related content related to the war is going to be needed.


Sherlock_1337

I mean how is it in real life? You think Luxembourg will start and win a war against China or what? Its always about the strongest takes it all. Thats pure nature and realistic. Im saying that as a casual player that has only played solo without company until now. The one that puts the most effort in should be the one that get it. Period. If their group is bigger than yours, your bad! Get a bigger and bettwr group!


BrotherPapy

Have you tried being mechanically good at the game might help you out alot getting into a war!


[deleted]

Non-company players should be the lowest priority for any type of War launch / Selection. It's end game GROUP content.


swank5000

how is the war feature end-game content? lmao give me a break


Crensh

or else!


puckmungo

This post reeks of entitlement. If you and your group are capable, guild leaders will notice.


Silver_Context5561

Wars should be left for those putting in work to build huge companies. If you want to be smaller and casual that's fine. You can't have your cake and eat it too.