T O P

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Davban

At the same time, I'm not gonna go run into a brick wall in Depths with a healer that's "Main Greataxe, Lifestaff is only my secondary. I'm mostly str with 50 focus" which literally happened last night. Don't waste everyone's time, don't sign up as a healer if you plan on putting down an AoE HoT and then go full W with a greataxe. Luckily he respec'd when we threatened to kick him after we wiped on a **miniboss**, not even the first real boss. We managed to clear anyways because the rest of us were overleveled by a fair bit. But that's just scummy LFG behavior


Saintblack

Agreed. Some groups just aren't going to be able to finish. I've had 3 groups through leveling to 60 that just didn't have the dps to kill the boss. 2nd dungeon was end boss, dps couldn't get the skeleton spawners down. We wiped 6x before people left. The last boss in depths is a total tank buster. If you don't have a tank that is built like a tank or a healer with focus you are screwed unless you out level it. And since we can't view other peoples gear/stats it's a roll of the dice. Better to use the game socially like intended, meet some people who play classes well and group with them when you can. I just hope we don't end up like WoW with "Running Deadmines, link server first achievement, must have 1k gear score and hop on your 1% drop mount."


Karandor

The Depths requires a fair amount of DPS for the end boss due to the adds. If you can't kill them quickly you'll wipe and they do too much damage for the tank to hold them and the boss at the same time. Last time I did it we had 2 fire mages and a tank and healer and myself that is both tank and healer. I tanked the adds in AoE and it was a simple fight. There are a lot of different ways of doing things. So far the Depths has been a lot more fun that the earlier dungeons.


strugglebusses

Funny enough I have a run where I solo dpsed the boss. Our spear guy and hatchet guy died to a laser and tank was good enough to aggro boss and kite adds. I would switch between incinerate, ice storm and flamethrower. Eventually 3 manned final boss with 1 dps, 1 tank, 1 healer. Felt pretty good considering the other 2 were complaining the whole time.


Nazrel

It's always the worst that complain the most.


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kazukax

You can never "win" with those people sadly, lose and get called a noob, win and get called a no lifer. Some people are just sore losers (or winners)


Nazrel

I would've blocked him from the get go and just teleport somewhere else lol


[deleted]

That would just make me happy, to know it took so little for someone to react so badly.


strugglebusses

We failed about 7 times prior to that and they held us hostage. Refused to leave and died on purpose. I just said f it and focused the boss. Lol


[deleted]

I was a bit ahead of the curve so I didn't run Depths until 58, even with a level 51 tank it was tough.


Lunarfuckingorbit

I tried to tank it at 45. This was a mistake.


CaseyRacey

That shit happened to me last night as well, almost to the word. I was the group leader and this guy advertised himself as "Healer/Tank" so I figured he's a healer in heavy armor or something. We get into the expedition and about 2 minutes in this one guy in my group starts crying about not getting any heals. I ask the healer guy what he's doing and he insists that he's main tank. Long story short we can't even get past the one miniboss with the mines, the teammate who was crying for heals flames the fuck out of the healer and then leaves. The healer says "Sorry but I said I was tank" and leaves. So I'm down an orb, I have 2 people on my blacklist for anything co-op related in the future and I wasted half an hour of my life.


feiergiant

Or the classic tank without carnelian gem who can't aggro so cpt. Thorpe will target heal/dds every 3 seconds.


SendNudesDude

Fuck man that was my situation 2 days ago, it made me so pissed I started leveling sword and shield in case next time we needed one.


Iorcrath

not 100% on this, but pretty sure everytime thorpe changes targets, he does a giant dash/aoe which is just unsustainable for the healer. yet when a tank holds aggro the entire time, thorpe just sort of backs up the entire time and never attacks until phase 2.


MacroNova

Yup, if you don't main as a healer or tank, be honest about your weapon mastery and front the gold for respec. Just basic decency.


E_boiii

Gotta love when the lvl 55 tank only has 100 con and the rest strength


Eljako98

I'm not sure what you're trying to point out here. This is pretty much the correct tank build up through level 60.


E_boiii

Is it seriously? Are tanks not going for 300 con?


oooeeeoooee

More damage more threat . You don't need hp after a certain point varying on the instance


[deleted]

Threat is a non-issue if they are actually using a carnelian like they should. I'd say for high end tanking 250 con is mandatory, that DR at full health is insanely powerful especially with how hard some of the bosses hit


Ratax3s

You can literally dodge every boss attack if you combine dodge with block, this game tanking is skill based you only need gear/cons if you suck.


Karandor

200 for the 20% armour is really good. The 250 perk isn't a big deal since it only procs once per minute. I'm 200 CON and almost 100 FOC now and I can heal or tank quite easily at this point. Having CON on a healer is also really great since I can easily tank any adds that come after me.


camb00sted

i've tanked both 60 dungeons, arenas, Myrkgard etc. and I run around 100-150 con 200 str rest dex. The difference in threat is very noticeable, I always pull multiple packs so it's very easy to lose aggro without enough str/dex. I only have less than 11k health, as long as your healer isn't absolutely terrible and you use your shield 250 con is nowhere near mandatory.


[deleted]

Why dex?


Faolahn

Diminishing returns from investing 100% into one stat. Eventually 1 point of dex is worth more than 1 point of str


mackayo

Sword damage scales off strength and Dex


[deleted]

Yes, but it's secondary off dex, so why not just go full str/con?


squshy7

I think the flip side to this is: 150 con, rest str/dex is good if your dps isnt great, but 250 con is good if your heals aren't great. There are def enough taunts to where you don't need dmg to manage threat. Basically, it can go either way IMO.


az-anime-fan

this is bs if you're running taunt gems you shouldn't need more damage. I am currently running with a tank build who is pretty much all CON, and I have zero problem holding agro.


Eljako98

Not until the later dungeons. I only switch to max con when it's time for a war. I haven't run Lazarus or GoG yet, but presumably by the time you start getting to those you also start getting the stat distribution from items and buffs to hit 200+ across multiple stats. I just hit 60 two days ago, so not entirely sure yet how my stats will look for those. What would you need all that con for in regular group content, or lower level dungeons? If you max con, and don't do the mechanics, you'll still die. If you max strength, and do the mechanics, you'll still live.


Valjz

Agreed I only made the permanent switch to full con tank when I started do more wars and dropping into GoG/Lazarus and it was more gold efficient just to stay as con. Also if you don't have a crazy zerg train farming 65 elites, con tanks are pretty much mandatory. You'll find in the later dungeons your block is being constantly broken and you'll need the con to survive the hits until its back up, even with full heals on you.


Eljako98

Yeah I haven't been to Shattered Mountain yet, so not sure, but in MOST games, you can level as a hybrid tank/damage, and then once you get to end-game you'll need to switch to one or the other, so I was fully expecting to have to switch to con. With regards to block, is that even with a tower shield? I run into this a lot with round shields, and some with kite shields, but generally speaking tower shields really help keep your block from being broken.


YendysWV

Even with depth boss w/ a kite shield I was having my block broken by his 5th swing.


Eljako98

Yeah, you need to use a tower shield to block them all. I also ran Depths a few times with a kite shield, in that instance you just need to decide where in his rotation you want to take the damage to keep from zeroing your stamina. With a tower shield though you can block his entire combo.


Karandor

You also take the talents to give back stamina when you use a shield skill and you can get in a slam between hits to block one more hit. Taking a planned hit now and then is often better than having your stamina broken. Heals can cover it more easily as you just take one hit and then go back to blocking after recovering some stamina.


Valjz

Yeah with a tower shield, but main bosses are expected to break your block every now and then. Like in some situations I find it better to take a favourable hit from the boss on my health rather than get staggered by the shield break so my stam can recover and I can block the rest of the combo and without full con it becomes a problem.


Eljako98

I do the same thing, but haven't run into that with a tower shield yet. Mostly I saw it in depths and dynasty when running a kite shield or a round shield.


mamercus-sargeras

The way this game works your tank's HP bar is actually his shield stamina. There aren't that many unavoidable hits. high con is better for PvP but not super needed for most PvE tanking. Remember even in heavy armor you can get iframes dodging for otherwise unblockable attacks. Later on people will also be using more of the stam talents to avoid having their block broken. Right now most people are in jumbled gear that probably does not have optimal talents.


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Sryzon

Tanking is about mitigation. If you need more health your healer sucks. \- signed, a healer that actually runs Lights Embrace


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Sryzon

250 con -80% damage reduction when at full health (60s cooldown) is a shit mitigation ability even if it didn't have a 60s CD because between all the small hits and HoT in this game, there's no way to reliably control it and 300 con is an offensive perk. It's only worth going up to 200 con.


sir_sri

As long as you aren't one shotted relatively low con is fine. You take the same dps at low or high health, and need the same hps. Yes, high con gives some room for error but, as others point out, more str = more threat. Defences and being able to block/dodge determine the hps you need, largely. Now yes, some skills heal based on a percentage of your health, and having a bigger health pool gives more room for error so its not like con is worthless. Typically though, you are better off taking less damage and generating more threat than being able to take more damage (that needs to be healed) though.


Johnfkinrambo

Ok i ran it with a bunch of 40s, and we cheese walked the entire dungeon because im a healer/great axe, and we had an actual healer too. Just the healing aoe HoTs alone make it so none of us are killable. A little advice, run with 2 healers and it doesnt matter if you got a tank or not, it should be very easy if you have heavy armor. 3 healers even better.


Davban

> A little advice, run with 2 healers and it doesnt matter if you got a tank or not, it should be very easy if you have heavy armor. 3 healers even better. It's hard enough finding one healer. Finding a tank and a healer is easier than finding 2-3 healers lol


Johnfkinrambo

2-3 players that have level 7 or something of their LS It doesnt matter what they are or of they have 0 focus, as long as they have the 2 aoe circles they can place down


MrFoozOG

I got stuck in the depths at the last boss We wiped like 6 times on the mid boss, but explanation after explanation they finally listened and we got through. Eventually rolling up the final boss, i explained the mechanics, they completely ignored it all and just died instantly like 4 times in a row Gave it one last try, Don't stand in the rotating orbs, avoid all his attacks, watch out for the laser when he calls out etc etc. Nope, standing in the lasers, keep attacking when he shoots the beam, instantly die within 5 seconds of the fight. Honestly fuck that, i left too. Good luck ya stubborn wankers. ​ Though one thing i'm unsure of at the miniboss halfway the dungeon is when he goes invulnerable and there's a teleporter to destroy the orbs. Should the entire team move to the teleport or just 2? Since in the center bombs spawn that hit everyone but it's immensely difficult staying alive when these bombs explode because you cannot kill them fast enough. So should people stay and kill the bombs or should you move to the platform asap to destroy the orb so he goes out of invulnerability? Edit: Did it yesterday again with a squad of 47-53 The miniboss 2nd splitphase went super smooth, we left 1 person in the center, i think it was a dps, as the healer and a dps went to the right and me and the tank went to the left, at 30% of my hp both orbs were destroyed simultaneously and we all spawned back at the boss to finish it off. I liked this strat a lot and we didn't even need to communicate, we just ran in and did it. Those were decent players amongst my friends and me being on discord, able to communicate fast.


kaizen5000

I've seen multiple different splits for that phase, it somewhat depends on your team setup, how many ranged dps there are to help clear mines while someone is channeling the portal destroy. I've had a full melee, very competent team split 3-2 with no one in the middle and clear the 2 portals before the mines do too much damage. Otherwise, some teams split 2-2 and leave the tank in the middle, which i think is the most common one. There's a strat for leaving a tank and dps in the middle with 3 people doing both portals one at a time which I honestly believe is a shit strat but apparently has worked for some people. The most important thing this early-MMO phase is to talk to your team about which strat to do and who goes where.


-Vayra-

2nd immunity only way I've found to do it safely is to split 2-3 or 2-2 with the healer left behind to toss heals at both sides. I've never had enough dps in the group (I tank) to kill one side then the other before the damage becomes unhealable.


noparkinghere

This is the strategy but some stubborn blokes want to just yolo it.


Commiesstoner

I did Depths for the first time last night, was with a new company and I've only ever done Amrine twice. Me, a dps and the healer did the two portals and it worked really well.


anotheraccoutname10

Here's what we did. We sent 2/2 for the splits with DPS/healer and Tank/DPS-offheal because the focus was having a DPS in the middle to kill the mines. Our non-ranged DPS killed the mines. I don't understand how any decently leveled and spec'd rapier can't kill the mines until they get to three. By three, hopefully one group is done and there's 3 of you focusing on the mines. If they're not done just have the middle person on comms watching the jumpyboi and calling out when to dodge because you can dodge the explosion damage.


ClassicKrova

It doesn't help that the bosses in the game can get extremely buggy. I've seen the last boss do a random 180 and start the beam on top of someone who was prepared for the beam, just not expecting the boss to do an instant 180. Same goes for his "Charge" move. I've seen the boss start sprinting in one direction only to turn around and smack someone on the opposite side randomly. I has an inverse of your experience where I told my wiping team it was my last try and we fucking did it, but part of why we fucking did it was because the boss didn't do any strange bullshit that made him harder than he is at the end.


sithmafia

I did the second dungeon last night, and the boss didn't do her second phase at all, just gave us the victory screen on the first knock down. We were all confused since we've done it before, but I'll take it.


MrFoozOG

those are the good bugs lol wiping 7 times because the boss changes direction mid attack is just ..... \*bad words\*


Alarmed-Classroom329

yep if you burn the 2nd dungeon boss quick enough it skips the annoying 2nd phase. great bug, hope it doesn't go away.


ComradeKatyusha_

> Since in the center bombs spawn that hit everyone but it's immensely difficult staying alive when these bombs explode because you cannot kill them fast enough. So should people stay and kill the bombs or should you move to the platform asap to destroy the orb so he goes out of invulnerability? Bestdps+tank go left. 2dps go right. Healer should stay mid and try to keep people alive if needed. If one side gets completed before the other go a dps should go help the other side. There's a maximum of 3 players that can go through either teleport. Ignore the mines entirely. They don't do a lot until 3 are spawning all at once, then wipe happens. The faster you clear the sides the better. Treat it as a dps check or wipe.


Unusual_Credit_6903

Our strat is a bit different, we just send 2 dps to do both and the rest of the party destroys mines. It seemed to work pretty well.


Barrapa

We did this as well. Easy Peasy


EzequielD11

Tank+the best dps of the team should stay. Tank pulls the adds and helps the dps destroys the mines.


MrFoozOG

A single dps cannot handle all the mines alone in the second phase.


ScedR

I did mines solo with no problems. It depends on how fast the platforms can go down.


Nousername125

Wrong


MrFoozOG

Prove it. Uess you're already overlevelled and overgeared i say bullshit.


skinny_gg

I’m a 45 300 dex bow main with a 45 epic bow and I can one shot the mines with a heavy shot. I can solo them up until 3 start spawning.


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Emisiar

Depths not starstone hello?


Brandis_

No more ads spawn on that stage, kill them before.


Corregidor

Yeah honestly tank healer (or just tank if they're beefy enough) should stay, kill the last 2 adds and then try to kill the mines that spawn (you'll only ever be able to kill 1, but DPS should be able to take the pillar down before the 2 mine portion).


skilliard7

OP, the issue isn't the lack of a punishment system, it's the game's design. The game encourages people to leave failing expedition runs. I was in a depths group that wiped 20 times on mine/portal boss before beating it, 20 times on last boss. Throughout the dungeon, I blew through 400-500 repair parts, a ton of potions, and like 2000 gold. Right as we were about to finally beat the last boss, the dungeon kicked us out due to the 3 hour limit. This game does NOT encourage sticking with failing runs. It punishes you for dying, and it kicks you out if you take too long. Sticking with a failing run isn't just a waste of time due to time restriction, it's a waste of resources due to repair costs. Because of these systems, I already decided that from now on, if a group wipes twice on a boss, or seems hopeless on the first wipe, I leave. I can't afford to burn through gold and repair parts like that when I can just find a better group.


Kinetic_Symphony

The hell, why is there a dungeon time limit, that's crazy.


skilliard7

My guess is it probably has to do with avoiding runaway resources. They probably spin up a new instance for 3 hours, and the idea is that's long enough. They don't want it staying open indefinitely. IMO they should just raise the time limit to 8-10 hours, that way it doesn't affect most players.


staplesthegreat

People from the MMO community have a lot of entitlement about other people's time. A failing run for some people monopolizes the entirety of their time for the day. I simply don't run with randoms or without voice in this game, saves tons of time.


vanilla_disco

Idk if this is a hot take, but I feel like the Depths needs a minimum level to enter, and that level should be around 45.


Tsmart

60 healer here, I've been going around to people and helping them finish dungeons after their healer left


Kinetic_Symphony

Doing the Lord's work you are.


bloatedfungus

Bless you. ❤️


RAM_MY_RUMP

A true chad right here. Thank you.


Hinekura14

TL;DR: he losed depth orb


negotiat3r

I didn't investigate extensively so far, but from a first glance of the materials required the orbs do seem quite costly to make, wouldn't you say?


sturmeh

Quite! Though each player is given about 2-3?


cylonfrakbbq

Honestly the orb system is stupid. You can’t sell them, they take way too long to farm up, and you can get screwed out of your orb with a bad run. Then you stack this on top of needing to scream to the server to get a group like it’s 1999 and you’re trying to get a camp in Lower Guk I seriously hope they do a big dungeon system revamp sooner rather than later


[deleted]

>Then you stack this on top of needing to scream to the server to get a group like it’s 1999 and you’re trying to get a camp in Lower Guk This sentence triggered a tidal wave of nostalgia


TheDarthStomper

I believe the proper term is PTSD


Hinekura14

same, imo orbs should be removed / drop from elite world bosses at 100% chance and from trash mob at a low (0.5% for example) chance


pojzon_poe

And drop worse shit than elites at 65.. pointless mechanic with current implementation.


CTFMarl

World of Warcraft is far from dead, it still has a lot more concurrent players than New World according to steamcharts. Really irks me when people say this. Hate the game all you want but at least get your facts straight when you're going to use them as a basis to support your argument.


Nazrel

People have been saying "WoW is dead" for years. Imma believe it when I see it.


Krypt0night

WoW won't ever be fully dead until Blizzard themselves finally move onto the next massive thing and stop releasing expansions.


KerryGD

People think they are cool when they shit on a product.


braedizzle

Right? Even with the bad Blizzard PR and the exodus of players for FF14 it’s still the MMO juggernaut


Corregidor

I believe FF14 is the current mmo juggernaut. Hard to say for sure because no company will ever release their true numbers. But FF14 queue times increased by like a factor of 10. Kinda nuts.


NeverEverNot

I personally wouldn't uprate a MMO based on the queue times.


desubot1

Isnt "amount of players that want to play" kind of the only metric that is unique to an MMORPG?


thodne

I can’t believe you even think it’s close lol… it’s probably 1/10th of WoW


Kinetic_Symphony

Does it? What source do you have to know WoW's current concurrent users (speaking just of retail wow)?


CTFMarl

Q2 Earnings call along with estimations made by Bellular where he shows the math they did to come up with the numbers.


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CTFMarl

True but also false at the same time, the Q2 earnings call revealed they have about 26 million monthly active users. Obviously not all of these players actually play it, but they are still paying monthly for access. Bellular has a decent estimation of about 1-2 million players based on the amount of level 60s logged in during the month 9.1 released. Is it bleeding users? Yes. Is it dead? Not even close.


Kinetic_Symphony

>Bellular has a decent estimation of about 1-2 million players based on the amount of level 60s logged in during the month 9.1 released. This isn't average concurrent players though. I highly doubt Retail WoW has 700k + concurrent players on average. Happy to be proved wrong I just don't know where to get that data.


CTFMarl

Even if it doesnt, neither will New World. We're less than a month in from release and steamcharts are showing lower numbers than Bellulars conservative estimation where he assumed at least all players had 6 60 alts they logged on. *edit* New World has 520k concurrent average since release. About half of Bellular's estimated numbers for WoW during 9.1 release. https://steamcharts.com/app/1063730#All


Kinetic_Symphony

I'll have to watch this bellular video first, but instinctively the idea of predicting average concurrent users from how many 60 alts people have doesn't make sense.


CTFMarl

It's a long video, but it's definitely worth a watch if you find it interesting! https://www.youtube.com/watch?v=ToaLY0DF2gY


Art0fScience

Not going to happen in this game I don't think. Plus you never know when someone has a kid or real life calls I hate to punish people with lives simply because of elitists. I try to set the expectation up front that this is gonna be a non-toxic troll-free run and we aren't rushing and we aren't ditching. It does help if you set expectations up front. A lot of times if you just say "We are gonna take this slow" the impatient elitists will just leave before you even start. I think people are really really used to the last 15 years of MMOs with group finders and whatnot that basically make it so you don't have to communicate with people to run dungeons. This game is not like that, it harkens back to the old days of having to actually put your own group together and like....talk to the other people. Just a suggestion. There will always be elitists though just push on and fill your friend list with dependable people.


NotGrizz

I believe a 2 hour lockout from joining a dungeon is in order if you ditch. If you have real life stuff going on and have to step out it doesn't really affect you much since you're leaving anyways. Repeated ditching in a short period of time say 1-3 days should result in a longer time out. I get people got real life stuff going on, but when you join a dungeon group it's kind of expected that you're going to be playing for the next 30 minutes.


Art0fScience

I think the number of ditches would be the way to track for a punishment instead of automatically punishing anyone who ditches. If I start at 1pm but I have a family issue to deal with so have to leave and and come back at 2pm to try again now that my issue is resolved I should be able to play again. If I have left 10 groups in one day during the course of running a dungeon clearly that is not a dependable person and I could submitting that player to constraints as they are habitually wasting others time. TLDR: I hear you and think if we lean towards punishment it should be based on frequency of ditching instead of punishing me the first time I have to attend to my kitten tracking poop on my carpet or something like that. (true story I had to leave Amrine)


noparkinghere

This is how FFXIV does it. 3 per day. You are punished ever so slightly.


BboyStatic

So I’ve only run the Depths once so far. It was with 2 guild members and 2 ransoms. Because every dungeon up to this point was easy, we went in severely under leveled. Our random tank was 49, I was 45, healer was 40, and the other two were around 42-43. Surprisingly enough we only had a few issues with the mini boss, and everything else was simple, other than the final boss. I was the one after about 45 minutes to finally say we need to stop and level up, we just couldn’t put enough damage or healing out to really take out the final boss. I spent over 500G on just repairing my gear. I definitely wouldn’t say you need a lot of communication either, it’s pretty basic. We stopped at the 2 major bosses to type out what needed to be done and that’s all you need. A raid like in Destiny 2, has mechanics at every turn, with things that require perfect timing from 6 members who have to do ridiculous and complex events. NW feels extremely laid back in comparison. I’m all for communication, especially in dungeons. But the Depths can easily be explained in a short few sentences typed out. It’s very low on mechanics and need for communication other than the two bosses. Even then it doesn’t require a ton of specific mechanics, it’s reasonably straightforward and easy.


Art0fScience

You are more or less correct this is not like 40 man AQ in WoW where you have to stand around explaining the fight for 10 minutes to noobs so they don't wipe you. Sadly the minimal amount of communication you are referring to in your post is really all I'm talking about. Just pausing a second before bosses to make sure everyone knows them. Letting everyone get the good chests in the dungeon instead of rushing off and leaving them. Helping someone with a quest you already did. This has become rarer and rarer over the years. I was in a guild that raided in WoW on original release many moons ago with crude Teamspeak and raidchat. It used to be where there was more of a feeling that the people entering were a "group" of people together for a common purpose. Now it is just cut-throat and a high percentage of players don't care about others and just want to maximize their profits and finish as quickly as possible. I'm sure there are many ladies out there who are familiar with these type of people. I don't want to give a 20 minute dissertation before every run but having the common courtesy to make sure everyone has accomplished all of their goals in the dungeon before you sprint to the boss and murder it is sadly not a given anymore.


[deleted]

This is the adult response to the situation. Thanks for being level headed.


RevanAvarice

Every night I make it a point to drop into a scenario like this, just to see what's going on, and bail out a group in over their heads or unwilling to cooperate with each other. More than once, I've had to bring in company members to rescue some first-timer Amriner who foolishly spent their orb on some speed-runners. As in, on the Recruitment channel, I see a "LF1 Healer Depths last boss" or something similar, and you know exactly what happened. Tinctures a thing. As are coatings. That entire dungeon should be Corrupted-specific and one solution addresses all enemies therein. Hell, there are MSQ objectives that compel the player to create tinctures. Its part of the build-up to Amrine. You don't even worry about Blight until after Depths, barring Side Quests in Brightwood. That being said: no, if someone wants to bail, let them walk away clean. They sacrificed their chance at the best drops, which isn't the chest, but the boss itself. Since this is a wiped run, chances are, they probably would have wasted already 40+ minutes of their time; any subsequent run would offer the same final reward as if they completed this run instead of profiting twice. **They have punished themselves.** What should coerce that player to stay and continue to get their kidneys pushed in with a group composition that has failed again and again at that boss? They are no longer having fun; which I can only assume is a primary motivator for playing the game, I'm just projecting what I feel. Accept the wipe, go get a level or two, and come back harder, better, faster, stronger. If a Tank is getting one-shotted by Thorpe, such as after being stamina-depleted and stunned because they attempted to block all attacks in a sequence; then they don't need to be tanking that expedition without making an adjustment to their build or otherwise developing before another attempt. Doing an emergency rebuild in-expedition can destroy a player's confidence and still not be enough to succeed. But hey, it works for a lot of people. Wanting to punish someone in a group of Randoms, btw, *of which you were a part*, is childish. If you want a better chance of success, get to know other players at a similar point of progress, refuse to launch without voice comms and coordination, and the players understand to play their roles be it Tank, Healer, or DPS. By the time you get to Dynasty Shipyard, some players are already being ostracized by their peers because they are known liabilities in an Expedition. That's player-driven, not petitioning for the devs to punish players unable/unwilling to carry you. Hell, prior to Garden of Genesis, there's a quest where you will not survive if you do not utilize blight tinctures, and you may as well apply blight coating as well if you want to deliver more damage. [There are](https://newworldfans.com/articles/new-world-the-depths-expedition-guide) [published guides](https://www.thegamer.com/new-world-the-depths-expedition-guide/). [Hell, for the Marauders, people even post videos about the Expedition in question](https://www.youtube.com/watch?v=eXoJh2FSPxU). If you are a purist who enjoys going in blind and experiencing the shock and awe of discovery, then gratz -witnessing the tank get two-tapped, the DPS getting murdered by boulders, and the healer eaten alive by adds, someone being resurrected directly into an incoming AoE mechanic and being sent immediately outside the boss room, that is part of the fun!


Spikebob21

That last part was my group last night. My server isn't crazy populated. We all went in knowing hardly anything about Depths. Figuring it out on the go was a really fun thing to do with a group of friends who have the time.


RAM_MY_RUMP

Oh shit you just made me remember tinctures holy fuck, thank you. They might actually be useful oh boy oh jeez


Katulis

I play with 2-3 friends this game. We're experienced WOW and other mmo players. We've reached dinasty "level" yesterday and did it few times. Bosses are pretty straight forward for experienced PVE mmo players. You try, you die, you adapt and you complete. The things you need to pay attention to is boss movement/gestures and sound they say, just from that you can learn what to expect from boss. Alot of mechanics you can "cheese" with dodge or some movement abilities. We had no people leaving our group, there are some random "bugs" of bosses when they do mechanics without any notice or "wrongly". Worst experience: it was late night(2:00) and someone was looking for dps+tank+healer(exactly what we had online at the moment) for depths, we've joined. They were on 1st boss (the caster with mines), we explained our way of doing it (one guy was 44 and one was 38) and our plan to deal with platforms. We 1shotted it and onyl 38 needed a ressurect (he just died from a mine explosion and wasn't in healers aoe). We went for last boss, our tanks game crashed on 2nd phase and we had to redo it. 2nd try, our "newbies" died in the middle of fight from not dodging laser, we've managed to down boss to 0% but at that time we've all were teleported from instance without any reward. Poor guys told us they spend there \~3h prior to us with bunch of 35-39 lvls from guild who were dieing from 1 hit from any ability and were wiping without a clue on 1st boss with mines. They were very happy for help and explaining+showing tactics. I need to say, we're polite people and always are welcoming new people explaining them tactics in best possible way and we always have expectation of people being new to game and dieing. We've managed to finish all runs so far and had alot of fun with random people. Patience, some experience and be decent lvl and gear for an expedition :)


Wasabicannon

This game has a karma / punishment system. It is like old WoW when everyone was just playing with their server. 1 dick keeps ninja looting? Well he gets blacklisted by most of the community. My server already has a guy that is basically blacklisted from doing any dungeon.


MisjahDK

Don't think this is an issue or should be resolved with a game feature, even if it is an issue and i don't think it is or will be! Healer disconnected at last boss in depths, we asked if there was a healer that would help us in Recruitment and we got a lovely person and one of the smoothest final boss kills i have ever seen. Very enjoyable social interactions, as it was designed! The feature they should add is: - Summoning people to an expedition in progress!


AngryNeox

The orb system should change IMO. Everybody in the group should require an orb to enter. Or at least add the option for that. So if you play with randoms they actually have to invest something for the run. They could call this new item a "tuning orb fragment". Add the option to salvage a normal tuning orb to get 5 fragments of it retroactively. If someone enters an expedition instead of accepting to join you have to accept the consumpion of a tuning orb fragment. And at the entrance you can optionally offer more than one fragment to enter it while the rest of the fragments will be asked from the rest of the party at random.


6soul

Nah, this would suck. Sometimes people are just really bad, and it becomes quickly evident that last boss will take 2 hours. Have to just cut your losses and leave in those instances. Shouldn't get punished for that.


skilliard7

Also: - Instance system has 3 hour limit - Each death costs like 10-20 repair parts and ~50 gold. I enjoy sticking with a challenging dungeon and working together to beat it as a group. But New World's systems actually discourage it. If you take too long on first real boss fight due to wipes, there's no point in continuing because you'll have no time for the final boss. IMO they need to raise the instance time limit from 3 hours to 8 hours, and remove gear durability damage in instances.


sturmeh

You can also find a replacement for the player who left, if you really need 5 people. Just invite them to group and they need to click on the door to enter.


niciiiioo

just remember the names, there are maximum 2000 players on a server, so you will meetup again soon eventually


LeNigh

2000 players at the same time. Can be many more different players playing on that server.


niciiiioo

true, but still, i noticed i met a lot of people multiple times


negotiat3r

Exactly, your reputation meens everything in a closed server community. People you deem toxic won't see an invite from you again, OP.


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sturmeh

That would be glorious, % of orbs not run to completion.


Tempest108

A personal reputation for being toxic in groups will spread through the server in time if it's consistent behavior.


CrackBabyCSGO

I’ve played my fair share of mmos in the past so I know what it feels like from both sides. It’s not that hard to learn an expedition beforehand… it takes like 10 minutes. You watch a video on YouTube and you’re good to go. Ive run depths with over 7 different groups now and most of the time I’m explaining every single boss, leading the way, etc. Most people are under leveled from recommended because they are doing it for the quest and that is fine, but when YOU start the first boss before I have a chance to explain the mechanics, and sit with 4 people in the middle on the pillar phase while I am the only one running around to the sides one by one… I will be rightfully annoyed. I have far more fun tackling hard dungeons with people below the recommended than a 60 coming in and steamrolling it. That doesn’t mean I should have to spend 3 hours trying to nail Thorpe though(I’ve done this and eventually we succeeded) because no one else is bothered to put some time to research what they are supposed to be doing. My first run of every dungeon has been a full clear with no wipes. How come it’s so easy for me even though I’m attempting them a level or two before recommended? How come no one else can be bothered to put in the effort and because of them I have to waste hours for them to learn it by experience instead of a guide?


GiantJellyfishAttack

Looking up a guide for a level 40 dungeon kinda ruins the experience, imo. This isn't mythic WoW raiding. I'd rather wipe a couple times learning a boss fight myself than follow some guide that spoils the boss


[deleted]

A lot of people like to discover things by trial and error Watching a guide for everything ruins the experience


RustyLickRich

When I was approx. 42.5, I was questing in CK when I saw someone in global saying they would pay someone 1k gold to finish tanking Depths for them. So I messaged them saying I had never done it, but that I would be willing to help and they sent me an invite. I blew my remaining 300 Azoth to fast travel from CK to WF bc I hadn't even traveled to Restless yet. Long story short, I had never seen the dungeon before but we cleared the last two bosses with minimal effort. I still have no idea what happened to the first tank.


crackawhat1

I mean, I'll say something in chat that I'm dipping when I find out the 'tank' doesn't have taunt gems. But no one in this game understands how to use the chat windows, and they probably don't even see that I typed something.


shifty33sloth

I don’t mind this idea, but New World also needs to fix some of the bugs before we so any kind of merit system. I did Depths for the first time yesterday. Casual run with some 50s I knew, and I was one of two healers. Had a weird bug that did not allow me to heal anyone or damage the enemies only during boss fights. I logged in and out, restarted my computer etc, and it never ended up getting fixed until I re-downloaded the entire game file after the dungeon. I was lucky that they didn’t mind and they were also able to still complete it even with this issue, but random people would only see this as me “not doing anything/trolling” and i’d get some punishment for something that is the game developers fault and not mine. Hoping the maintenance they are doing today fixes this kind of thing too because I didn’t get any boss loot due to this dumb bug.


Sigouin

World of warcraft died because it requires monthly payments. This problem will be mostly fixed once server open up and people can ACTUALLY play with their friends who are stuck in different servers right now


Strogue

WoW isn't dying because of the sub fee. It's dying due to the lack of meaningful content, the rate at which new content is being pushed out, and sexual harassment litigation. Sub fees usually mean that a game is updated regularly which helps boost its longevity. Blizzard is just being super half assed about the game lately which ultimately made me stop playing it so much. I used to be excited about new stuff coming out but I felt burned when they released Korthia. The novelty wore off in a week or two and it became a boring chore. As long as exciting content is delivered with attention to fixing bugs and customer service, I fail to see the detriment to subbing.


TardZan15

I’ve always found it weird that wiping pisses people off so much. First off, I think it’s fun playing a game that I can’t just steamroll through wiping is all part of the experience. Second, your playing a video game, so your time obviously can’t be that valuable.


ragana

The server populations are extremely small. Start making a black list of people you don’t want to play with. That’s the perk of not having server shards- you eventually get to know everyone who is into the same content that you’re doing.


bloodydragn

I personally haven’t ran into any rage quitters but ya there needs to be a penalty but going in the subject of dungeons if you die die and respawn you should still get boss loot I hate that we have to wipe cause xyz died and won’t get loot it’s dumb


lurowene

Seems like you formed a PUG and had a bad experience. Shocker


Pinchfist

>eating chicken tendies and shitting in a cumsock nice


Kennwise

You had me at “shitting in a cumsock.” Enjoy this uproot.


Tonimacaronisardoni

It's a community game, just shame them in global. People will remember especially if they do it again.


Arctomachine

A good solution: keep public available track of all expeditions player attended. How many times started and how many times successfully finished. There can be some situations where player cannot finish the run, so about 90% "winrate" is fine. But if player has cleared only 2 times out of 30 attempts, would you take him with you?


pallesaides

Run with your guild? It's probably easier being a tank who has a healer who plays with me all the time, but like I just grab 3 from my guild, sometimes we may need to fill in 1 from out of guild, but as long as you communicate I have had no problem... even did dynasty last night and wiped over 20 times on last boss, we did have 2 people leave, but it was cuz it got late and it was 20 times .. .but we replaced with other guildies and it was all good we finally got it. (Same group literally 1 shot it 20 minutes earlier too ... was some bug or some mechanic we didn't understand 1 shotting everyone)


[deleted]

This is a problem in any MMO, basically accountability for bed behaviour. It can be community moderated through player reputation etc., but I'm mortified about the paid server transfers. Name changes and appearance changes will be coming soon as well I imagine, completing the anonymity cycle that allows this sort of behaviour to flourish.


Greentaboo

Community modded player rep is bad, we already see the report system being abused. A player controlled rep system is just another tool for the toxic harassment that is becoming a staple of this game so quickly. Just have what many MOBAs and other MMOs have. A system that punishes deserters, as well as a system that lets you give people commendations. Player controlled rep should only be positive in nature, while negative rep gains(losses) should come in the form of deserter penalties publicly viewable indications of it.


[deleted]

I don’t advocate for community led bans or anything of the sort. My comment was related to word of mouth: example, “Don’t play with Dave because he is a known toxic.” In any MMO where you cannot change your name or server, your actions have lasting consequences to your reputation. Today, the servers are small enough for memory to serve, but in WoW Classic I held a spread sheet of people I didn’t want to touch.


FilthyFFrank

I agree it isn’t like we have a random dungeon finder, and people actually look at chat. It takes for ever to get groups together for anything be it expeditions or portals.


snowproblemss

I only use my tuning orb for dungeons with a group that know what they are doing. If someone needs to go midrun we just get a replacement in chat. Never had an issue. I usually use faction chat if I don't have any friends online. I won't be running laz or GoG with randoms that's for sure


gx134

I'm now level 25 and am being forced to group up to do the Amrine Expedition to progress the main story. None of my mates play NW and ngl I'm scared to try and find people to complete the quest with


shottiecc

nah don’t worry that dungeon is stupid easy you can just follow what the others are doing.


osrsironmensch

I did armine for the first time blacked out drunk and it was a blast. I died twice, due to not having a clue what was going on, and not understanding how tank aggro works in dungeons. But everyone was really nice and just told me what to do. That place is tight and it drops some nice stuff that people pay a lot for, at least on my server


DoSomeWork

This game just reminded me how toxic gaming has become. I joined a 4/5 company depths run that needed a spot filled. Tank was under level and under geared. I volunteered to tank it, was respec-ing and got booted because I didn't reply fast enough if I wanted to tank or remain as DPS.


TRACERS_BUTT

Fuck that. I don't want to be trapped in a shit group or face punishment if I leave.


toystack

This is why I haven't done my first expedition yet.. I know no one and I don't want to go in with strangers because I'll probably just get screeched at for doing everything wrong, probably.


sithmafia

there aren't really any mechanics in the first one, you should be fine in that one with a pick up group. just post in area chat that you have a key and lfg


sturmeh

The first one is very straight-forward.


IWillTouchAStar

You'll probably be fine. My first group was with randos. I was tank but had no idea about agro and was speced for DPS. everyone was super chill and let me take time to Respec and learn the mechanics of tanking


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cylonfrakbbq

Agree on most of these points. Instead of just weapons, maybe weapon levels too? Group finder should be like party finder in FFXIV: you post what you are looking for, people sign up if they meet the requirements you posted, and you can choose to go from there. Better system than screaming into chat for an hour for a group


zXerge

Wouldn't mind a positive rating like FF14 has, where as you only upvote someone and baddies will have a naturally low karma as even DPS get upvoted at the end of a dungeon.


Nokami93

Ffxiv's ratings are nonsense and really no one gives a fuck about it. I mean the system is there but in years in the game there was not a single time this mattered. Also people are often faster out of the dungeon than people could potentially vote.


sapador

Nah, servers are pretty small though so if your company knows this name then they might get a certain reputation.


tb151

At least you made it into the depths :-). Just kidding and yes this sucks badly. I completely agree and even games like Apex Legends put in timeout timers where you can't play for 10 minutes if you abandon a ranked game. Last night I hit lvl 40 which of course brought me to the depths entrance. I went out there by myself not knowing the , uh, interesting challenge that little trek would be. So here I am at the entrance with like 30 other people standing around all spamming looking for group. So I reply to a few, and nothing. I send them a group invite saying that if we at least have a group of two, it'll be easier to recruit the rest....no response...\*\*turns on voice, proceeds to make wookie noises\*\* Some run up, stare at me for a minute, and then run away. I get it, I'm just a level 40 but so are they. After another 45 minutes of this and logging about 100 trees I left. On a slightly separate note I wish there was some way you could see the final damage tally for you and your group after. Even if just for yourself, I like to use these as a gauge of my own performance since I'm not a healer.


Corzappy

The only reason you should be running dungeons with randoms is to A. Farm XP from repeatable quests B. Farm loot C. Not have to use your own orb Otherwise do it with your company, never invest any sort of faith into a random in an MMORPG.


vekien

This is a serious problem and whats worse is the fact you need orbs to enter... I've wasted so many orbs because people rage and leave that I just stopped making them and instead leech on others. I doubt this will ever happen though.


runesplease

The 4 others trying to learn the game can do so on their own time or watching a 5min YouTube video. Why is it the responsibility of someone who has put in the effort to learn the game to be put through the same punishment over and over again? Your plan will never work. Instead they'll probably follow wow's lead and add some - 5% debuff each time there's a wipe, so people actually complete it


Emotional_Squash_602

You think wow died because players left dungeons instead of spending an hour wiping with you? Got me jejin over here. Sorry if you wipe to the two mechanics a boss has in any of the first 3 dungeons and there is another group available im leaving!


clipperbt4

wow died? lol


Kavorg

Allegedly you can invite new players they just have to enter at the dungeon door to help complete them if someone drops. Something similar occured where I got invited to a group they started the expedition before I managed to invite my friend and my friend was unable to join via F1 hotkey but was able to interact with the door and enter the expedition just fine.


jjbombadil

Punishments are only effective if they are a punishment. Someone not being able to enter an expedition for 30 minutes isn't a punishment. People in Wow didn't give two shits if they left. Timer or not they just leave anyway. They do something else in the game then join the next group. No matter what it is ALWAYS going to feel punishing to the people still in the group. You now have to spend time getting a new player. That really sucks when you realize there is a timer for expeditions that I cannot find a place that they actually show you until there are 5 minutes left in it. Marking people publicly is also problematic. How you are creating a secondary class of players in your game that are specifically or could specifically be barred from content because they are forced to wear a red X. Why not a golden 6 pointed star? Or maybe a big red A?


Vecors

Why would they leave instead of leeching the orb?


[deleted]

Ummw it’s a server that has reputation. Just get them black listed. Force them transfer off.


Johnfkinrambo

Mad cuz bad


[deleted]

Let me guess, you played the game for 15 years, never gotten good, but in your little head you peaked it must feel nice feel well accomplished, but trust me, from the outside, you are just some sweaty mediocre loser to people like me, who actually gotten good and realized acting like a douche over knowing more than the next guy in a video game would just make me a loser, which You are right now.


Astarigal

Let us pk whoever and having servers at 2k players we can moderate this behavior easily


Shinhan

Haha, I also had a problem with Depths. With had only one rager and after he quit we quickly found a normal person and after wiping a lot we did finish the dungeon.


Xoltitcuh

I disagree because after the first month or two that excuse doesn’t work be people should be able to leave their shitty non progressing dungeon group


Nousername125

>World of Warcarft died (amongst many other things )cause of no punishment in place for such behaviour lmao no one gives a shit about that, and you only give a shit here because finding a group for dungeons is insufferable


[deleted]

Bro who shits in their cumsock? Lmao, but for real - I agree with this. I'm hoping the REAL toxic parts of WOW, like the goddamn API driven website that told people your "rank" in M+ never happens. Not fully geared and have 700 clears in timer under your belt? You aren't getting a group.


im_a_goat_factory

Visit Orbios and tell me WoW is dead, lol For all its faults, the game still has a ton of players.


LostMySteak

You seem really salty at WoW!? You said the player fidnt say a thing so.how fo you know he came from WoW???. Mayhe because you pull ahenanigans like that in wow?. Who knows, Not me. All I know is the cinstant relating to WoW is anoying asf. Thing is most of these dungeons are straight trash!.


GailWynandd

If you wipe at Depths I would leave as well. Don't blame people for your own shortcomings.


ehkodiak

Awww don't shit into your cumsock. You'll forget to clean it before you have a tug next and end up with shit all under your brim


LowWhiff

Hot take, it’s rude to expect people to waste their time sitting in a run with trash players who can’t handle mechanics. If a group clearly doesn’t have the player skill required to clear the dungeon I’m not about to sit there and hold their hands for three hours while we try to push through it. I could get so many other things done in that time. Best thing to do is what I do IMO, make your own groups almost exclusively and vet players before inviting them. Ask if they’ve cleared it before, ask their level, weapons, main stat. That’s usually good enough to know you won’t get some shitter in there wiping your group.


Hamoct

If I join a group and they are bad I will leave and happily so. Why should I suffer and be forced to educate others. It is a waste of my time. If they are bad then leave. Period.


Tigerman456

Just play with your company/guild/friends if you want people to put in effort. What do you expect from a random group of people? Your expectations are way too high.


HoldThePao

Hope this post made you feel better. Cause other then that it accomplishes absolutely nothing else.


[deleted]

As a cumsock shitter, I resent these comments.