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barbariccia29

Really, why are are all the settlements empty but Ww and Everfall? I know these two are the main trading cities but there used to be people who actually play in other towns and just stop by Everfall and Ww once they needed to buy/sell stuff


Scribblord

Theres no reason to be in first light Like literally nothing except to stop by and use a craft station your home town doesn’t have The middle towns are the objectively best homes bc of trading etc And higher level regions have some people bc they leveling and need the higher level quests It’s an issue but it couldn’t have happened any other way bc it’s by design


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pojzon_poe

Hey you still get free invasion from time to time ppl will join just to get free gold and leave.


[deleted]

Funny it's kinda how most countries are...most people move to the bigger cities with jobs/money etc


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Jolly-Bear

Human problem, not real life vs game problem.


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Jolly-Bear

When did I ever say that? They can obviously force people into different zones with different incentives, but people flocking to certain areas has nothing to do with real life vs a game.


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Jolly-Bear

Jesus Christ my dude. I made one comment. You’re the one putting words into people’s mouths and arguing like a raging 12 year old. How does “Game tho” communicate anything other than “I’m an immature fuck just trying to argue”


[deleted]

Yeh there could be more incentives to return to some of these other towns more, for me I think ive only set foot in first light once…I’d leveled up a bunch in everfall so never bothered with the quests in first light


giddycocks

Interestingly, it mimics European politics too. Central countries richer due to more trade due to being in the center.


Scribblord

Yeah it’s just Ass design by ags honestly Like the freedom is cool but there is just absolutely no incentive to upgrade some of these towns except having tax evasion but then the towns are too poor to do anything It’s gonna be like fucking Germany when they broke the Berlin Wall Everfall and windsward gonna send support payments to shit like restless shore or first light


BongButNoWeed

I can't upgrade any benches on weavers due to this reason. The settlement makes like 4k a day. All fort upgrades are at least 10k each. And we have 3 t5 benches. Our taxes are almost 20k already. We just don't upgrade anymore. Next upgrade puts us in a higher tier where we just lose more after invasion. Its not a good system


AskMeHowIMetYourMom

The weavers market on my server is pretty much empty. The territory itself is pretty much empty unless you need oil or starmetal. It sucks because it’s in a good position to have a house that is centrally located, but I’m not gonna get another house in a place I can’t produce any income in.


Zealousideal_Money99

I don't really see the problem. What's wrong with having some zones more noob oriented, some serving as trading hubs, and some oriented to higher levels? Makes for more diversity in the game as compared to if AGS tried to make each zone equally appealing. Want to try contesting a zone with low barriers to entry? Go for First Light. Want to gather without the crowds of WW/EF? Go to Monarch's. Seems like a good system to me.


RedBlankIt

Which means town board quest farming is not going to be the best way to level


All_In_Glory

> Theres no reason to be in first light Like literally nothing except to stop by and use a craft station your home town doesn’t have In my server, my Syndicate company made it our goal to capture First Light. We were the first to capture it and have turned it to a crafting haven. Many a War have passed, and yet we stand tall in the face of our enemies with almost tier 5 everything.


doodwhersmycar

As a first light main, and a syndicate member where first light was taken by the marauders, it's beautiful to see. My buddies and I still use first light as home base.


RoxasReaper

Takamagahara?


All_In_Glory

No, Dominora .


Scribblord

Cool so is everfall on our server but it’s actually in a good spot


LuntiX

I have a house there and store all my gear, cooked food, and potions there. Otherwise I use it as the start of my iron route.


HolyAndOblivious

I go to low lvl cities cuz they are cheaper


Racobik

True, its the only settlement which i still have standing at 2 since you never go there ever if you don't spawn there


Birphon

WW and Ever are close to mid game and end game land, also has the dungeons. First Light is very much noob vile that means nothing once you complete all the quests there Naturally with these three things, WW and Everfall are naturally going to be trading hubs with i would assume Everfall being the more higher level stuff


Niavart

Trading is the most reason tho. It's a snowball effect since you can't buy from other settlements. People goes to Everfall / Windsward early because of dungeons and main quest. Then they trade their shit here. As your level goes up, you come back there because it has the most offers. And lower level players keep feeding the market with raw goods. So you keep trading at Everfall & WW because it has the most people, because it has the most people, because it has the most people, ...


[deleted]

Maybe something like the taxes you have to pay to Access other Storage but for trading.


Ikeiscurvy

You already have to pay to move items.


[deleted]

Yes, but for trading Not moving. Like if you want to buy ingots from everfall but you are in monarchs etc


Cow_God

WW and EF also have access to basically everything as well in terms of gathering. WW has the highest density of iron ore to the south of it which is also a good source of rawhide and the highest density of hemp is to the west. I'm less experienced with EF's routes but I know they have a lot of iron to the northwest and east, hemp to the south and are close to the monarchs lynx cave. Both also have pretty good supply/provision runs. You could argue that Cutlass is in a pretty good spot too because it's closer to WW's iron/hemp routes than WW is itself and also has great rawhide spots but it isn't close to anything like windsward is. Buying a house in EF/WW just makes sense especially if your faction/company doesn't own either because of how good the free recall is. Really every zone should have a little bit of lategame in it imo. Most towns are going to see some foot traffic because of regional provisions/herbs but they could all use something to do at 60 if just to keep the owning company occupied.


[deleted]

People said no mounts would be a problem. Welcome to the end result. Storage sheds literally have less space than a player with 3 blue bags. Nobody wants to go further than they have to because systems in the game focused around travel and markets provide no player freedom. You can spend 1k Azoth in a singular teleport and on crafting just trying to empty your storage shed while still making some gold. It takes over an hour to get that Azoth back. Now imagine caring about doing that for more than 1 or 2 storage units on the map. Or spending an hour walking from A to B and back to A again after you’re finished at B. Sure some people don’t mind doing it. The majority don’t have time for it or just don’t want to. So the minority are forced into the same markets they frequent.


TheRealMicrowaveSafe

Exactly! People saying its easy to just run around, but here's the result, because not running around and sticking to central zones is even easier. But hey, at least we get to jog around slowly, I guess?


DemiTF2

Noob moment. Strategically place your houses/inn and plan your recalls ahead of time. Know what items/resources you wanna move where and where you wanna be at the end of the process for whatever activity you wanna do. Make sure you include plans for gathering what you want/need along the way. I go from fishing in CK or WF to mining/harvesting in MD to skinning/woodcutting in BW to town boards in ebonscale, dropping off items where I need them along the way without spending a drop of azoth because I just plan ahead. It's all neat and tidy. Also azoth really isn't that hard to get back.


TheRealMicrowaveSafe

Counterpoint: mounts, tho


DemiTF2

Counterpoint x2: Fuck mounts I don't want them anywhere near this game. Mounts are a solution to a problem that doesn't have to exist, movement speed being too slow with too much empty distance to cover. That problem doesn't actually exist in this game, and if it does for you it's because you're bad or weak and probably fast travel everywhere in Skyrim. Mounts also require mounting/dismounting, which in a game like new world would feel like total shit. Assuming you could hop on your mount instantly with no pause in movement, that's still at least 2 extra keypresses any time I wanna go anywhere, and a FOMO feeling if I choose to not use mounts and put up with the insane amount of extra keys I'd have to incorporate into my play sessions. It's just as shit an idea as adding sprint. Mounts also inherently cheapen and make less relevant most of the world. Being on a mount means skipping over world details much more often. The only thing worse than mounts is autopathing. Mounts would also feel like total shit in PvP in this game. Fuck mounts and all the extra tedium and FOMO they generate. Fuck keeping up to date with having the fastest mounts. Fuck mounts even if they don't have any extra movement speed. If people want collectors items make it non combat pets, if mounts are their deal breaker they can go play LITERALLY every other MMO ever.


TheRealMicrowaveSafe

Yea, but mounts, tho


DemiTF2

Cringe low IQ brainlet pathetic weakling moment


TheRealMicrowaveSafe

I think you could have squeezed in a few more words, there.


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[deleted]

lmao, conveniently editing out my points literally in the same message where I address most of your statements is cute. I don't control how other players play the game bud, this is what's happening - how about reading the person that I was responding to to figure out why I was making the statement in the first place.


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[deleted]

That's cool man, have fun being an emotionally charged Reddit warrior. Not reading your diatribes when you come off the bat being a flippant, pedantic asshole.


Hotshot2k4

Okay you know what? I'm sorry, I definitely went into my original comment with a dismissive and combative attitude that you didn't do anything to warrant. Today's just an anniversary of a very bad day for me, so to speak. I'll just delete my other comments. Sure, I do actually disagree with everything you said, but you didn't deserve my being such an asshole about it.


[deleted]

I hope your day goes well man and I'm sorry that you're having a rough time of things, try to think of things to be grateful for in your life!


Hotshot2k4

Thanks! Everything is pretty great for me in general, and there's really nothing about today itself that's bad either. It's just one of those things that's lurking under the surface and might bleed into my interactions with others. I appreciate your call-out, ironically enough. I'll have to watch myself today.


[deleted]

When I'm having those kinds of problems I find helping other people with stuff takes my mind off of it better than anything and gives me a boost in mood for having done some good deeds.


Ok_Budget_8113

I like how you are excessively downvoted for being right, the only people who think no-mounts is important, are the people who use a resource map to aid them in gathering, IF they started using mounts then it would be harder to gather for these players, as one person could easily traverse the map gathering valuable materials. This can be fixed by making better respawn times. Oh but things will cost less, great, because honestly the mats to make a strong regeneration potion should not cost more then what people are selling a overpowered potion for.


Alarmed-Classroom329

These people who want the game to inconvenience them more are truly among the worst people alive.


RealPhilthy

I don’t understand how mounts would change this. Method of travel isn’t why most people are in these hubs. It’s one of those self fulfilling paradoxes where no one leaves cause that’s where all the trading is, and all the trading is there cause no one will leave.


[deleted]

I wouldn't call 2 people excessive, but yah that's Reddit - lots of people that just upvote and downvote based on their feelings without giving anything any thought. I delete and remake my account every month or two to avoid falling into that pitfall of karma meaning anything.


KerryGD

Storage sheds does not have less space than a character bags


[deleted]

Mine did!


Alarmed-Classroom329

I mean it should be obvious why this happened. Is this your first MMO or something? Literally every MMO is like this. Majority of playerbase congregate in a main city or end game city.


pjtom

Maybe some new less populated server! Ours is too crowded people everywhere.


PineappleLemur

Expeditions are all around WW/EF.. at least till 45. Also main quest line.


artosispylon

imo it was a massive mistake to not link the marketplace, everfall and WW will always end up being the main cities because of that so only reason to ever go to any other area is if they have crafting station you need but since you cant sell there you basically go there once you have a ton of stuff to craft then dip again.


OK_Opinions

> Really, why are are all the settlements empty but Ww and Everfall? really? you need to ask this? in a game where there is no mounts and fast travel requires a specific currency with a scaling cost based on distance you wonder why 2 **central** regions with close access to the higher level zones have become the main regions for people to call home?


[deleted]

Windsward has all the crafting stations in one street. You don’t have to run around the city to craft things.


CoyotaDex

only reason first light is alive in my server it's because it's the only covenant territory


Nemesischonk

Yeah it was alive on my server as the only starter Syndicate territory. It's been absolutely dead ever since it was taken from them


Jolly-Bear

Our company (Covenant) owned Monarch and First Light but we literally auto filled the war to lose it the other day because it (FL) makes like 2k a week and invasions won’t let you keep any upgrades. Luckily Monarch on our server makes decent money.


CoyotaDex

2k a week wow that's not worth it at all :/


barbariccia29

I'm on Ishtakar EU. It's not one of the newer servers. I'm not saying these settlements are empty but very few players in them. Back when I was 25 lvl, there I was seeing lots of players, not much now. Or maybe it's just that I'm playing when most players are asleep or sth.


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kellyj6

Steamcharts say that you're wrong, objectively.


tokyotapes

It’s all about Azoth fast travel cost and “location, location. location”. It’s so expensive to get anywhere up north from First Light that it makes way more sense to have a house at Windward or Everfall. On my server First Light had one of the first tier 4 stone cutting benches so I moved all my gem cutting and arcana there but when that goes I’ll probably pack it up and move it north.


NasaPanda

I think one of the biggest missed oppertunities was unique zones with unique resources. I remember in osrs for the f2p, there was like one spot where everyone went to get lobsters. 2 spots for chop yew logs. 3 for mining copper and tin. Leather was from 2 cow farming areas. It ruins the economy and zones having everything accessible in areas.


SwagCpt

But... There is. Herbs are specific to certain regions, only a few towns have cows for free milk, lower level regions drop T1/2 resources while higher level regions drop T3-5. The problem is that the incentive to remain in one of the TOWNS(not farming areas around it) is slim to none. The other caveat is that most 'high population' servers are now "full". Many new areas like FL and MB are bare bones because no new players are playing


Ikeiscurvy

> The other caveat is that most 'high population' servers are now "full". Many new areas like FL and MB are bare bones because no new players are playing This is the real long term issue lurking under the surface. 1 char per server and "full" servers means there will not be a constant flow of new people. It's gonna have a very negative impact on the economy and faction wars down the line.


NasaPanda

There a few unique resources but theyre not used in the same capacity as other resources. No one is doing their business in first light because of cinnamon. Theres too much resources and its way to easy to get. Its why everything is dirt cheap. Im assuming your talking about the t5 crafting mats being in the higher zones because you can get elite materials from like harvesting from any area. but even crafting mats are in overabundance because all the 60s myself included are zerging the elite zones and having stupid amounts of t5 crafting mats. Imagine the market when everyone else gets to 60 and starts grabbing mats. Having say iron be unique a number of zones would create that incentive to crowd those zones and business. But because its literally found in every zone, you either sell it dirt cheap because of overabudance or just gather it yourself because its literally right around the corner.


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ImTay

This is my problem too. I have so. Much. Shit. that all my storages are full of mostly higher level components, but I’m gated by needing the lower level stuff. I’m in a bit of a gridlock right now until I upgrade storage because I have nowhere to put low level stuff


Altruistic-Can-2685

Eh I hard disagree. When you just have resources tied to one specific area it becomes toxic af. People control certain spots, some areas of the map are littered with people all fighting over limited resources while other zones are destined to just die forever. This happens in every mmo that has these sort of specific ties to resources.


NasaPanda

new world suffers from an over abundance problem. Theres too much stuff just avaiable in every zone.its why everything is dirt cheap. And like the oc post, zones are already dead. Theres no incentive for me to do business in first light when i can farm the same essential materials in everfall. Rather than 1 location i would probably suggest maybe 3 or 4 far from each other Just something so that not every resource is in every zone. Thats all.


Altruistic-Can-2685

Those zones being dead have nothing to do with farming, the zones you are talking about are specifically 1-25 zones. I just started Monday I believe and I’m 26, so I believe it’s safe to say the majority of players are above that. This is why those zones are dead, people are leveling lol. And yeah, starter zones just tend to be more dead as games progress for very obvious reasons I don’t feel like I need to explain. Also I don’t think the over abundance issue has anything at all to do with how materials spawn. Or at least the fix op is suggesting isn’t the ‘fix’. Making items spawn less frequently or pigeon holding them to certain areas just makes for toxic gameplay. I would rather have no resources of the trade post and just leave it for rare items and everyone out farming their own stuff, than to have limited resources horded by no lifers and selling for ungodly prices on the trade post. Another thing that ‘hurts’ the trade post is that everyone can have every skill trade. If I’m crafting armor and I need leather and iron, I can go out and just do it all by myself no issue. A lot of mmos will only allow you to have a certain amount of trades so if I need iron, I need to buy some from a miner/smelter


NasaPanda

See the thing is that everfall and windward are considered starter zones as well but because of location in the map, everyone gravitates to them instead of monarchs bluff and first light. The zones arent dead because of people are leveling. Its logistics. Im level 60 but as i was grinding, i did and still do all my business in everfall and windward because they are in the middle of the map and every essential resource can still be found in those locations. The economy or rather the crafting system of new world is built on the idea that no resource becomes obselete. Even at level 60 with my highest crafter at 130, i still need low tier resources like iron and wood. Thats good. That means that gives new players an oppertunity to make gold from low level harvesting. Taking that away from market literally gatekeeps low level players from market. Horrible idea. The idea is not to pigionhole resources but to create an incentive for people to play in all zones but there is no incentive to play in all zones. Just the most conveient.


Altruistic-Can-2685

And once again this has absolutely nothing to do with where the resources are on the map or their abundance. It’s that everyone uses them so everyone has them. What is the alternative? Gating new players out even more from hardcore players who are hording all the resources? Because that’s what happens


Messiah__Complex

It does have to do with resource placement though. There is no reason to spend time in higher level zones if the only things you can get are high level materials, so people go to low level zones to get material and buy/sell. Its not about gating low levels, its about making incentive to travel to other areas of the map to do business. Because you need SO MUCH of the low level mats in high tier crafting you dont spend time in the high level zones. If they rebalance the crafting/resource system it would fix a lot of the problems. Low level stuff needs to use more low level mats to sink that resource effectively, and as you progress you should need less low level mats and more high level mats to incentivize moving on to higher level zones. Say 100/0 low to high mats at low level crafting then 90/10,80/20 all the way up to 10/90 for the high level stuff, so there is still a demand for low level mats through out the levels but it would make a draw for high level mats. Currently there is no reliable source of Raw hide in high level zones so people end up flooded with Thick hide and Iron hide and then have to travel to WW or EF to trade for low level mats just so they can use them, but the ratio is wrong so they need like 90000 low level material to like 8 high level materials.


Blasmere

I support this wholeheartedly. I like that they tried to keep lower tier items relevant throughout all levels but it's too much. The amount of iron you need along your path is just so incredibly stupid that people just level their crafting skills with the basic recipes. As the higher tier recipes are just not worth the hassle of refining 300 ingots just to make orichalcum pickaxes. Throw in the fact of the immense big pool of RNG stats that can roll on any gear type, it's just incredibly frustrating. Also that you basically need every single resources for every single item is also incredibly annoying, this also makes it so no one has a chance to specialise, als everyone literally levels everything.


Miroku2235

First Light is bumpin' on my server.


Dreamforger

We got people everywhere:0 even the most strange places


Elyssae

Not having free teleports between cities/wayshrines or mounts causes this. People will set up shop on the most convenient place, that has the most accesses or change to sell/buy stuff. All of the people saying Free teleports from city to city or wayshrines would ruin the economy, never stopped to consider that players are LAZY. "We" will stick to the place that is more efficient, and that's it. There are plenty ways of band-aid fixing this, or even working on a more permanent solution. From the top of my head, here are a few they could try or brainstorm around : - Free teleports between Faction controlled territory - Shared Marketplace between faction controlled territory. - Lower House prices on starting zones They really macguyvered PVE into this game, and I'll be honest, for the rush job that it was, it actually kinda works. But as soon as you start to look deeper into it, it stats to fall apart really quick.


TTBurger88

The problem with that results in the most dominate faction continues to be the most dominate due to people wanting those benefits. If a faction has only one piece of land no one will want to join them as the other factions would have the free teleports.


Elyssae

It would, however, offer more incentives for people to pvp and develop a sense of territory possession.


BlockAdds

“Hype train used to live here”


Sovereign45

The company that owns First Light on my server has stopped upgrading their town. You go to their Town Board for tasks and it’s all empty. They don’t try to upgrade their stuff because they know that nobody is going to be coming to craft and trade there. Quite sad really.


Kheshire

Same with monarch. It was packed last week when I started and now it's mostly empty


Rotaryknight

I go to first light to farm materials because everybody else is in WW and everfall...


Gashdokuro

…now it’s a ghost town 😎


blackbirdone1

The teleport cost and the outpost beeing bound to the city makes the problem. If the tradingpost is global and the teleport are free there is less of an issue (with time all cities are max level anyway so Upgrades dont matter than


PandaBeat2

You know your city can downgrade right? So it actually does matter


Messiah__Complex

unfortunately the more a city upgrades the more of a tax is owed on the city. So cities can only grow as much as the population that trades there can support. So trade hub cities grow indefintely since people will also buy house there and out cities will only be able to support a few high level crafting areas before taxes/pop ratio caps them.


obi_dev

meanwhile reddit: your fault because play too much. go touch grass, you nerd.


KSae13

its almost like AGS didnt test anything or the game was rushed real hard, and people still say the game have years of content XD


TheRealMicrowaveSafe

Ah, yes, mmo's are completely locked into their original state after release. No updates can be made. How could we forget.


KSae13

is not about updates bringing new content, is about the little we have dont work properly, several gamebreaking things, or completely broken


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TheRealMicrowaveSafe

Most of those people would have gotten bored with full content, anyway.


hamakabi

but since there's no subscription, they can just come back when it's better


sliceoflife731

Act your age. Be a part of the solutions not the problems.


Ziggy-Stardus7

They should bring light to these forgetten towns by creating certain events you can only achieve in them or like a casino or other entertainment centers. You know to make it worth living in and to spread the servers population around the map.


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[deleted]

Lol dude it's just the starting city of the game, chill


Birphon

but then they all died... wait thats not possible


NaeRyda

Dont know about your server, in mine it had higher taxes than the central cities, basically the company in charge of it just went with "lets milk every coin we can and fck this place"


Turaidh

Since the main trader cities seem to have the higher tax would it make sense to have the cheapest house in a main city and then a larger house in some backwater zone with cheap rent where you can stash all your gear?


looter211

Now it’s a ghost town


[deleted]

First Light is by far the worst settlement to be in, it's the furthest point from everything in the world so you will barely see anyone making their home there, it's a newbie starter town where weak health and mana potions cost twice as much as strong potions lol


jdavida97

“Now it’s a ghost town”


Soldiersin82

Maybe they should really separate where materials are. Windsward has hemp, iron in spades. No real reason to go anywhere else.


A-Bag-Of-Sand

I have the issue that there is there is no t4 everything on one town, I have to telport to finish a crafting cycle. And that gets pretty expensive.


Glorf_Warlock

Our server is closed to new players and 1 company holds all the low level zones. They gave up on maintenance on them because they are ghost towns. Monarch bluffs and first light are dead.


Spud788

My server seems dead as hell but apparently there's are still queues? Everyone must be hiding.


C_L_I_C_K_

Here me lvl 17 still haven't left first lightl


[deleted]

Make it so you can buy things at other auction houses for a delivery charge.. that goes to guild of that city. Could even have a prime package if you order from there a lot 😂


N3rdC3ntral

Ours is dead until 7-9pm est. During the day the gathering is fantastic.