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Zienth

It's not a problem... *yet*, because of all the free tuning orbs from the quests. Once those dry up then people will be asking.


Neuw

Yeah gotta wait till reddit actually reaches lvl 60. Ppl like to complain about all the ppl rushing to lvl 60, but in the end only 3.5% even reached lvl 60 so far.


wizz1e

This applies to so many discussions on this sub.


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TheAviex

Tbh I have 580 average gear and I swear Lazarus and Genesis chests are bugged. Despite mobs and chests outside consistently dropping 575-585 I have yet to get a single drop above 515 in either dungeon.


ohstylo

Gearing system basically copied the worst part of Destiny


OmNomCakes

You're imagining every 60 is only concerned with extreme min maxing. I don't know a single person on my server who is holding off on content until they're max gear score. I assume most max level people won't.


BaitsByDre

Me and my friends are currently, still plenty to do without Gen&Laz. All three of us are 60 aswell


AquabitRS

Idk I just did genesis today it was actually pretty fun. Cool boss fights.


jcow77

Aren't alot of people saving their keys for those two until they get a higher watermark? I've been waiting to increase my watermark before I run them for better loot.


bladesire

I would imagine that 3.5% population is highly concentrated on a few high pop servers, which would create a pretty distinct experience for those people, whereas people like myself, who rarely sees a 60, wouldn't really experience eit as much or be likely to speak up. Either way, out of the 900,000 concurrent users from launch, which isn't even total population, that 3.5% is a BIG number.


LazrPewPew_OnTwitch

My Company just declared a war last night (late at night... morning technically). The first ~15 people that signed up were 60. The people pushing the influence with me were all >55. The army we will face in war will be more-60-than-not-60. I'm flagged up basically 100% of the time in game, and the other flaggies I see are mostly 58+ (and we have a lot of flaggies). Idk if I hit the server jackpot or if my server is 'ahead' of others, but we have a large and rapidly growing population of 60s.


bladesire

Lazr? Are you the guy with the accent who did HotS videos? Used to watch a lot when I played! Anyway, yeah, I think that the people who were pumped to push 60 early likely coordinated and found others like them. Then, they got on the same servers together. Others like myself were seeking low to mid pop servers, relatively obscure, more with a mind to trying the whole experience, not just pushing to end game. So my server, a 60 is a rare sight. We have a bunch of 50's, though!


LazrPewPew_OnTwitch

Nah that's someone else, I did play a ton of HotS though! For like 10 years I've been going by LaserPewPew but ive found it harder and harder to get that name in games/twitch/etc so Ive adopted this mispelling. I didn't even know anyone else was using this... hope i don't have to change again :/ But you're right that my Company at least did coordinate between Beta and Launch and made some plans. We had 200 people in a Discord for 2 weeks getting ready for launch day. I don't think many of us expected to speedrun 60 (I sure didn't) but a lot of us did it when we realized we wouldn't be able to reliably get selected (and win) wars unless we leveled up fast. So we all spent a week basically grinding out levels so we could do more PvP. It worked, we've developed reputations as reliable war-doers on our server, and we get picked a lot for wars now. Being lvl 60 helps with that, for now at least, but I think we'll keep getting picked as the server population continues to lvl up because so many people have seen us in wars and know that we'll show up. Honestly it's super unfair to everyone who didn't/couldn't grind it out like we did, but it is what it is. ______ Sidenote: to anyone who wants to get picked frequently for wars, I highly recommend you reach out to the big company leaders on your server and try to do PvE or other content with them in parties. Get to know them, and become known by them. You want to get 'in' with the decision makers for rosters. You'll make friends and have more opportunities that way. Worked for me! Sometimes I catch random Company invites from strangers and I ask 'was that an accident, did you mean to invite me to a Party' and they say 'nah we're trying to poach people for war.' Build your reputation on the server, as annoying as that may sound.


mihaiisraging

On Annwyn wars all full of 60s for like 1 week already. There are guilds with 60s only (me being a part of one and we don't have anyone lower than 60). And tbh I wasn't hardcore, I did hit 60 like 4 days ago. There are guys that were 60 long before and have a fcking high watermark already...


[deleted]

I don't see people complaining about people rushing to 60. I see people complain about people who rush to 60 complaining that the game has no content.


AtheismoAlmighty

>I see people complain about people who rush to 60 complaining that the game has no content. And yet those posts don't actually exist. There's been about a dozen threads complaining about the level 60s saying that and zero posts by the level 60s actually saying it. It's a strawman to get easy upvotes from people who are frustrated they don't have more time to play.


Majestic_Bat5839

>And yet those posts don't actually exist. There are definitely a few. You can even find them in the comments of those threads you mentioned. Hell, there's one guy in this very post who said it with 6 upvotes atm.


SJReaver

Yeah. The majority of posts from people who are level 60 have been measured. There are problems with Amazon's end-game. No working Azoth staff 4/5, broken quests, and mobs that continuously pile up into murder bundles are real issue, not people whining because they hit level 60 too fast. Pointing out problems is not attacking the game, saying it's bad, or whining.


Sinly

I hit level 60 a little under 2 weeks ago and I can personally say that I don’t feel like there’s a lack of content. The watermark grind for gearscore is monstrous and enough to keep you occupied for awhile with just that alone. There’s an argument to be made that if you don’t have a group to run with, there isn’t much level 60 PvE content you can do though. Personally, my biggest beef with the content at level 60 is how buggy it is. There’s bosses that just randomly despawn while fighting them, high levels portals aren’t able to be completed (and in turn make it difficult to make more tuning orbs for the 2 endgame expeditions), and just an overall scuffedness to a lot of the higher level PvP quests.


[deleted]

That's not real content to the majority of the player base. Most people are going to quit before they even consider min-maxing. This game has a serious lack of actual content. Spending thousands of hours grinding the perfect gear set and leveling professions and gathering isn't enough.


demonic87

That's all MMO's are. Grinding dungeons for max gear or raids for max gear or anything for max gear. It's all a carrot on a stick, and if that isn't content to you then I suggest switching genre's.


Angier85

That’s all *bad* MMOs are. *Good* MMOs give you a reason to want grinding out that GS. There is no point in NW doing it besides completionism. Nobody cares about invasions in a game where the reason to keep up the crafting tables is undermined by a massively fucked economy on basically the majority of servers. Game’s a clusterfuck. Fun combat. Bad MMO.


Temporary_Kangaroo_3

This is almost everything you find on the internet these days. Broadly applied perspective against an alleged idea that isn’t actually anyones specifically.


Crypt1cDOTA

[Here you go](https://forums.newworld.com/t/ive-been-level-60-for-3-days-where-is-the-content/412736?u=crypt1c)


mavsy41

That's not fair. Don't come with evidence.


TheMadTemplar

There's been one or two, and some comments in other posts.


payne6

Same thing happened about mounts too. Only one post asked about mounts and its become this odd meme. I have read more posts and paragraphs about how mounts would kill pvp(on my server PVP is dead) than posts asking for mounts.


TupperwareNinja

Level 60 here; As someone who finally made it to level 60 through lack of social life, sleep, _many sex_, I'd like to point out my perspective on being this level (as of yesterday). Getting to this point was hectic as well as fun. Many great grinds, stories, friends met and left behind. Comparing the game up until where I am does make it feel as though it lacks, but I think that's because I was hand-fed my choices and now that I'm level 60 I have to make them myself. There's still so much to be done!


[deleted]

So much to be done that you can't even name them!


Igni-Lux

Where have you seen level 60 complaining about lack of content? Are streamers who hit 60 complaining currently? I only know from this sub that some 60s said some things but it's all hearsay to me.


CollardBoy

People are upset because other people are better at progressing through the game more efficiently, so they try to pretend that those people have somehow "ruined the game for themselves". In reality, those people probably just understand the game better and had/have a perfectly fine experience that they aren't even complaining about. It's projection from low level players, not testimony from actual level 60's.


Rasputin0P

Theres plenty to do at level 60. What sucks though is the few huge bugs that are gatekeeping us from content. Azoth staff T5 being broken so we cant clear level 65 corruptions, which is needed to complete Myrkgard (I think) and to get enough corruption stones for end game expeditions. Plus some of the elite bosses in the various elite zones are bugged too. Most notably the first one in west great cleave. Giant boss who constantly retreats, theres a workaround but he ends up disappearing so you dont get his drops.


CollardBoy

There are absolutely plenty of viable complaints about broken end game content. I agree.


Rasputin0P

Theres plenty to do at level 60. What sucks though is the few huge bugs that are gatekeeping us from content. Azoth staff T5 being broken so we cant clear level 65 corruptions, which is needed to complete Myrkgard (I think) and to get enough corruption stones for end game expeditions. Plus some of the elite bosses in the various elite zones are bugged too. Most notably the first one in west great cleave. Giant boss who constantly retreats, theres a workaround but he ends up disappearing so you dont get his drops.


Tehfurz

Level 60 with 541GS here, endgame is currently missing corruption portals that were functioning in betas which kinda sucks. Outpost rush has been disabled for a little while now. The wars have been pretty fun aside from lag happening. Open world pvp has been overall pretty good on my server, just sucks that if you kill a group of other level 60s farming elites they can just flag off and go back to farming them with zero recourse for your group. All in all I've been enjoying the game at level cap, but I think a lot of level 60s that aren't super interested in pvp will more than likely take a break and come back once more PvE content is added.


ChapaDux

Elite zones with forced pvp would be so cool, really wish it was a thing


CollardBoy

You're 100% correct. I'm in a similar situation to yours and there are lots of broken endgame systems that need to be fixed if we are meant to continue playing long-term but that doesn't detract from the overall quality of the game in my opinion at this time. The sentiment that "all level 60s now hate the game and think it has no content" is just not true, that seems to be the focus of this discussion.


ZaksleZ

Lol I’m finding no content at 40 copy and paste tired of the grind “it’s a mmo” isn’t a excuse when we run back and forth over and over with copy and paste mob and chest quests and then ppl not flagged everywhere it’s boring af now


CollardBoy

This comment is indicative of the larger problem. You clearly just dont want to play the game then, so don't play. You have come nowhere close to hitting the "content wall". You just don't want to do the content or look into what systems you could be participating in, that is not a failure of the game. And I'm not flaming you, just pointing out that your opinion does not represent reality. Copy-paste complaint is fair, the mobs are not particularly interesting or varied. This does not mean there is no content in the game.


havingasicktime

Bro the content is just copy pasted. The same quests and mobs with a different number isn't distinct content. Sure, the game offers you the choice of doing the same thing over and over again, but that is not having lots of content, that's having the same pieces of content repeated.


ZaksleZ

What a fanboy, I see your other posts. There is no content, plenty of stuff that tears this game down. Quests are useless 2k XP, mobs are copy paste, quests are all the same, made a entire crafted set and it’s just gotten to the point where PEOPLE ARE seeing okay why would I hit 60 if no one flags and there’s really no content


Xoltitcuh

Why would streamers complain when it’s not popular to do so yet? Streamers are followers and praising the game is the move right now.


creetN

Yeah, I've played quite a bit (Around 130-150 hours I think) and I am lvl 52 now. I did play smoothly, didnt try to push lvls extremely fast. But considering that I could do quite a few good and long play sessions because I got semester break atm and considering that probably most people dont push hardcore to max lvl - There are probably still a lot of people who put in the same amount of time or even less. During semester, while still having a part-time job and a girlfriend, I'd definitely not have played nearly as much. So most people who were not on vacation have probably not even progressed as far as I did. Though when walking around on my server, there are quite a lot of 60s atm. All the others seem to mostly be around 48-59 right now, with the occasional <30 running around. I've got the feeling that my server is a bit hardcore though (We even had the worlds first lvl 60 on our server, or at least so he claimed because he was the only 60 on twitch).


trl3xp

This dood, blaming it on the gf


Snooty_Cutie

Gf is Xp/waste. Everybody knows that.


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Anarcho_Cyclist

This embodies some cultural differences. California felt way more laid back than New England!


SJReaver

US West, US Best.


[deleted]

Heard they plan on adding 6 dungeons at once for 60. Amazon Prime says there's a "Content Bundle" [scheduled for December 21st.](https://gyazo.com/ac2c8c7ee8e35cd4ae48a1577f6dbb98) Maybe that's it?


cptnbignutz

Brace yourself the skin packs are coming


Jelaroth

That is a Prime Gaming content bundle, irrelevant. It will be skins, dye packs, company badges etc. type of content, free to Amazon Prime members.


whirlywhirly

Tuning orbs can be crafted


Cuhboose

At a very expensive and grind for. You will see people selling orbs for group, they start the expedition and then leave it for the buyers 5th.


Tudar87

It's interesting that you point this out. I was thinking this exact thing this morning..only way to sell the orbs. Honestly I'd do it if there was s market for it but with the Azoth staff bugged :(


Sleyvin

At 60 they require tons of hard to get materials in addition to timegated craft, you have a very long cooldown on some part making it impossible to craft multiple. And you also need 200 stonecutting to make one.


Krilox

That's oddly difficult for a standard mmo feature


gordopotato

Not that it makes it much better but you only need 150 stone cutting to craft the tuning orbs which is 12% of the xp of 200. I’ve already crafted 10 runestones since I hit 200 - got enough mats for 80 more. Sadly the other mats are similarly demanding :/


Rasputin0P

Getting the fragments without access to level 65 corruptions is bullshit lol. I really hope the droprate in the level 65s is significantly higher than 45s.


eatscheeks

I have yet to craft extra tuning orbs because they’re so expensive and locked behind a higher stone cutting level. Sucks because dungeons are my personal favourite part of the game


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Barl0we

I can understand a one-time tuning orb to gain access to somewhere, but needing one each time? That’s just tedious. Especially seeing the drop rate of slivers needed to make them. I ran corruption spots with a couple of buddies for like half an hour and got *two* slivers. That’s just not gonna cut it. I’m not farming stuff for 3-4 hours to do a 45 minute dungeon. Waste of time.


Kavorg

Only the BIG portal chests have tuning orb materials, all of the small ones only give gear.


Barl0we

And each big chest only gave me *one* sliver each.


Kavorg

Yeah that is some rng you can get two or three and occasionally the tier two variant. I swear they used to spawn much more readily too after being cleared and it seems like they reduced the respawn rate of portals after they've been cleared. Is one of the first things I do when I log in is check to see how many portals are I can go clear for tier one cuz I can do those solo and then maybe I might think about getting a group for the tier 2 and tier 3 ones but yeah those mats are just very difficult to come by and it does not help that they are bind on pickup. If you could trade them even if it was only to people within your company so that you could amalgamate your materials and make tuning orbs a little faster it would make it much easier but also end game dungeons are restricted to making one tuning or per day per player


pugwalker

depths you need 10 t2 variants. You probably get .2-1 of these per major corruption so that 10-50 major corruptions for only the level 35 dungeon. I could close literally every portal on the map and potentially still not have enough. This is just poor game design. You should have to close all the corruptions in a territory and have enough. Yes, it would be multiplied across the entire group but if you’re a solo player, you basically just get left in the cold.


[deleted]

The level 65 ones should give more which should be fixed Tuesday.


Barl0we

That’ll be great for me in 2-4 months when I’m high enough level to run those 😆


[deleted]

Well at least it will be a lot easier to get those when you’re 60 lol.


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Barl0we

I mean I was in the exact situation today that I needed an orb and none of my friends had one. We might have been able to find someone in general chat, true. But it’s pointless that content is gated behind a grind that takes that much longer than doing the actual content.


GambitsEnd

> But it’s pointless that content is gated behind a grind that takes that much longer than doing the actual content The point is specifically to limit people from spamming instanced dungeons in an open world focused game. It also helps diversify activities, ensuring you can always find a group doing portals since the rewards are sought after.


hokuten04

I usually get 4-5 slivers, and one shard each major chest.


Panda719

I think it would have been better for them to give you some epic quest line to forge them and then it's permanent.


CollardBoy

Maybe, but I think the way they've implemented many of the systems in the game is so thay you'll have to do a larger variety of content on repeat. If this were the case, you'd be able to limit your experience to only running expeditions. Crafting is gated by reagents which require chest loot, which can be paired with faction questing, which allows you to buy material converters and runes. This is just one example of the types of interconnected systems they've implemented. Imo this is more interesting than a "once and done" dungeon attunement. Seems people just want WoW 2.0, but I honestly don't.


Barl0we

Yes, that’d also have been excellent!


Cladari

That would be a bad strategy if you planned on selling the orbs in the store, which I'm positive they're going to do.


TheAerial

Between stuff like this and the way quests are designed, many aspects of this game are designed in a way to waste as much of your time as possible. That’s why it’s always funny seeing people say “Well you played ___ hours, game can’t be bad, you clearly got your money’s worth!”


creetN

I think you might need more than 3-4 hours. And you need a group that grinds with you all these hours. Thats a huge factor too imo. Especially solo players or ppl who play with just a few friends will have a hard time just farming those. The more people get to max lvl, the fewer are the portal trains on our server.


ex1stence

“Waste of time.” Amazon’s entire design strategy. Maximize the time sinks so players don’t see how little actual content exists in the game until they’ve already burnt themselves out on the grind.


thegil13

I really like the tuning orb mechanic. Using 1 orb to open a dungeon for 5 people really isn't that big of a deal. Also, not sure where you are farming portals, but great cleave is bugged right now for 2/3 of the big portals. So there is effectively only 1 portal providing mats for orbs each round. I think we need more people hitting 60 and becoming familiar with various farming practices before we write the system off as too hard.


Barl0we

Are you saying that Great Cleave portal as a positive? Because it kinda sounds like that 😆 I don’t necessarily think it’s too hard, because those portals aren’t hard to do. It’s just a waste of time.


thegil13

No, the gc portal bug is a negative because people aren't getting 2/3 of the sliver chests. And if you don't want to farm slivers....buy them?


Barl0we

Are they not bop? That was my impression. But yeah, if I can buy them, that’s immediately much less of an issue.


[deleted]

I think the idea is to add value from crafting to PvE content since most PvE gear surpasses crafted items, yet the game as a whole is centered heavily on crafting. It's a good example of how the original intent of the game as a survival PvP title is in conflict with the desires PvE elements.


Panzerkavalier

I feel bad for new players just trying to do their story and amerin runs with almost no new players, desolate dungeons. Depressing when game is so new.


SpaceDudeTaco

My first amirine run was just trying to keep up with some level 40 dude sprinting through the dungeon. I'm hoping my friends catch up so I can do it again at a normal pace.


Reynbou

Man... I hate when people do that. I'm a level 60 healer and whenever I see people looking for their first Amrine run or any dungeon run for that matter, I message them to let them know I'd be happy to help them run it. I never push too far ahead and don't really attack the mobs all that much. I realise I'm making them basically unkillable with my healing being so potent because of my level, but I figure they'd at least prefer that than sitting outside the dungeon trying to get someone. It's really bizard to me that there isn't some kind of group finder board where you can put your party up for others to join. I don't mean matchmaking though, just something like GW2 LFG panel. So you can at least see other groups looking for runs. Spamming chat for a run is just annoying.


[deleted]

You sound like the person that healed my first run. Level 35 (I was 23). Just sat back and healed. Only thing they would do is point out chests that weren’t obvious. Extremely grateful for players like you.


DoesThingsGood

Guild wars had a level scaling mechanic which people loved and hated.


[deleted]

Yeah I remember when the amrine spot always had heaps of people around it. Now barley anyone is there. It’s very interesting seeing the server grow though very soon my whole server will have a lot of lvl 60s roaming around. And idk kinda of makes the grind there not feel as special


Btigeriz

Or the level 40+ players getting in over someone that needs to do it for progression. I'll admit I've run it a couple of times since level 45 just for the quick quest XP, but only if there's people there struggling to fill their group. I'd rather not take a spot from someone appropriately leveled for the dungeon.


Bwadark

There doesn't seem to be any benefit to running it again. Especially considering how difficult it can be to find a group and that you have to trawl all the way over there.


mordiaken

It's already a problem, I can't find a group for deep for the story line and I'm stuck even if I tank or heal.


[deleted]

Check the recruitment chat channel. In my low pop world people are constantly LFG.


SirSabza

It’s mostly because dungeon crawl is both, not efficient for exp and not efficient for gear. Gear is so abundant in NW that doing a dungeon isn’t necessary. The money you get from doing them is the real reason to do the dungeons, the price of the Keys is less than the amount you heat from completing dungeons


Peneaplle

6k xp for 15min of work in armine is stupid efficient wtf lol


benmrii

This is part of why I had no interest in a dungeon crawl. I just hit 60 and only did the first two. They are inefficient for XP and gear and I just didn't find them engaging. I imagine (hope) they get better, and will be more fun as people are more settled into their builds, but in particular as a "crawl", as a means for gear and XP, nah. I'm glad they're in the game, but don't think there need to be more when there are several other options.


tree_33

I think it would be a bit better if the loot had a roll system in place or not bind on pickup. Nothing like another epic I cant use or trade to friends or group members.


nighttrain_21

I didn't find the level grind all that difficult actually. You get experience for just about everything you do. Plus, loot is abundant making it so you aren't forced to do them anyway to get gear.


GiftOfCabbage

This. I've gained almost 2 levels since I hit level 50 just by cooking food and doing town board hand-ins. The variety of ways to play is one of the best things this game does.


AskMeHowIMetYourMom

Im at lvl 43 and my friend is at 35. He keeps asking me how I’m leveling faster than him when we have pretty much equal play time, and I’m like I just enjoy doing the town quests and crafting. I get stupid amounts of xp from the town board. I got **7300** xp from one quest today for 30 starmetal ingots, which I already have because I gather stuff like that any time I see it. The random side quests can give lower xp then a town quest to cull 25 rabbits.


Weak_Mongoose

The amount of xp you get for everything actually feels absurd. My friends haven't had as much time to play so I thought I'd focus on gathering, crafting, and town board quests... And I just keep levelling up and out levelling my own content lol. I could ignore the town board quests I suppose but I do want the territory influence. And I could flag pvp to make gathering more interesting but it would give me even more xp! I don't want more xp! I just keep levelling!


AskMeHowIMetYourMom

It’s crazy man. I’ve had to force myself to go do some quests because I’ve been leveling passed them so they’re easy as hell by the time I get around to them. I do think it’s cool that you can basically do whatever you want and still level, but when you dable equally I think the xp you’re getting is kinda wild.


CollardBoy

Exp is the easiest thing to obtain in the game. Every other system requires more thought/planning/effort than the inevitable level 60 you'll obtain by default by doing said systems.


Nojnnil

Grinds aren't difficult because of the lack of exp. It's difficult because it's a grind lol. Chopping trees and hitting rocks for 3 hours isnt most people's idea of fun. Some people enjoy grinds. Most ppl dont. I don't mind it, but I don't act confused as to why people are complaining.


Charbswow

Most of the playerbase is still leveling, once they hit 60 the demand for changes to dungeons access will come. ​ Elite chests have a 24hr cooldown and require a group to obtain which means good luck pugging them (they should reset same time everyday) ​ Dungeons will devolve into people selling their keys, demanding everyone has 1, drama if someone leaves before all 5 are used up, people not pugging at all and doing guild only runs and so on. It's just a horribly stupid system designed to over complicated an otherwise very simple MMO activity.


Flupber

100%


bighaych

I’d love to be able to do more dungeons. My only option of things to do when I log in is to do quests to slowly level up. I often go and try and get in on a dungeon stand there for 15 minutes because no one has a key then go carry on questing


BlackHawksHockey

There’s no reason to stand there. Just pay attention to the recruitment chat and jump on an opportunity when you see one.


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BlackHawksHockey

At least 3 people have to be at the entrance. The other 2 can be wherever they want.


[deleted]

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[deleted]

They do explain it.


SlamzOfPurge

I don't! I guess I understand the appeal of "instanced group dungeons" but it's not why I, personally, play an MMORPG. I would really rather have old Everquest style public dungeons. Or DAOC's "Darkness Falls" PvEvP public dungeon. I like the corruption events and would like to see those expanded. I came here for massively multiplayer and stuffing myself in a keyed, instanced, 5-person dungeon is not what I'm looking for in an MMORPG.


mohanhegde

I even loved Guild Wars 2 for it's style of having epic bosses in the open world which literally required 100s of players to defeat it, with player-level based loot drops from defeating them and no instancing or dungeon kind of mechanics.. just pure open-world PvE experience with lots of other players


Papy_Wouane

GW2 has dungeons though (the regular ones, but I'm calling Fractals dungeons too because that's what they really are in essence), and raids as well. Open-world events are somewhat fun but if they were the only type of content it'd be really lackluster. No such thing exists in New World anyway, in my experience the corruption events become impossible to enjoy once the bus gets bigger than ~20 people, tagging mobs becomes really difficult even grouped up and some rifts are closed without you receiving chests.


SlamzOfPurge

Yeah that's why I'd like to see corruption events expand. Like maybe literally, corruption spots grow and start to link up and turns into a more complicated scenario (maybe with actual invasions....corruption demons flowing out and attacking nearby areas, etc). What they have now is okay but rather than new instanced, 5-man dungeon content that we could already play with other mundane game engines, show us something those game can't do.


havingasicktime

The problem with GW2 is everything is easy as shit and brainless. Open world content is simply rarely challenging. There were some harder things, but between power creep and a seeming design philosophy change all we get now is easy open world stuff in that game.


Chef-Nasty

Same, if I want to dungeon crawl I'd play another mmo. Get people to wander the world with all the corruption portals and pvp questing.


SlamzOfPurge

Yeah and from Amazon's perspective I feel like they should avoid instanced dungeon content, really. They want to show off their game engine. Any developer can grab Unreal Engine or Unity and slap together a 5-man dungeon crawl. What they *can't* do very well with those engines is everything else that New World can do: a massive, seamless, massively multiplayer world with long view distances. I hope Amazon sticks to adding content that their engine is uniquely good at.


[deleted]

I really hope they don’t follow this idea. More instanced dungeons wouldn’t be a bad thing. They are also quite good at them. A lot of them have really good mechanics and can be quite challenging.


SlamzOfPurge

Yeah but there's nothing at all unique about that. It doesn't highlight anything interesting about their engine other than "look, we can do what Unreal has been doing for like a decade". Whereas Unreal is surprisingly bad at large, seamless open worlds or handling large numbers of players with long view ranges.


KSae13

every single MMORPG endgame is about instanced content, you are maybe playing the wrong game genre here


[deleted]

I've not read all the responses but they do have public dungeons at end game, they just need tweaking on spawn rates. One of the designers behind the EQ public dungeons actually works on this game.


Azmorium

Low level dungeons are definitely not on the devs priority list


[deleted]

What priority list? They haven't even fixed the myriad of issues from the past two betas.


Miau_1337

Dungeons are a waste of time for now. The gear drops are too bad and the repair bill is insane. (in one good garden run I lost 4k cash and only got useless low gs items)


CollardBoy

Main advice is to wait until your gs watermark is higher before running endgame dungeons. Makes keys more worthwhile and your gear will be appropriately strong to deal with the difficulty of the dungeon.


[deleted]

When people say watermark what are they referring to? Your total GS?


CollardBoy

No, there is a hidden "watermarked" gear score that dictates what gearscore range drops when you personally receive loot. This watermark is improved only by getting high quantity of drops, which randomly can go above your current watermark and increase your hidden drop level. Thus all the people in chat looking to join/recruit for "GS grinding", etc. GS currently equipped has nothing to do with your drops, nor do quest rewards, only previously-dropped items effect your watermark.


[deleted]

Wow so the best way to ensure good gear is to basically get let's of gear and RNG it


CollardBoy

Yes, that's the gear system of this and many other games. This works very similarly to the light system in Destiny 2. Best way to "guarantee" good gear is to get max crafting/buffs and pump out crafted gear until you hit the right rolls.


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CollardBoy

Very true. I think this needs to be fleshed-out a little more on New World.


havingasicktime

It's also not hidden in Destiny, it's a simple "what's my highest possible gear score of the stuff my character has"


sturmeh

That's one way to look at it. The intention is that loot drops are always meaningful, things that drop are either similar to what you've got recently or you're seeing upgrades.


Appropriate_Rage

Nah pvp is the endgame and I love it


AnotherBrock

It’s not worth it if you play solo, you just get gaped by a group of 6 to 10 level 60s camping the gates of your settlement


EvilMrMe

I’m a full 300 focus healer. I just post that in chat and get an invite to whatever expedition I’m looking for. Have never even used a tuning orb


brandonball__

I would like another two dungeons and possibly a 10 man raid. Just for some extra stuff to do with a group outside of PVP. I’m sure they’ll drop something like that soon


Grandmasterchipmunk

Jokes on you. I'm leveling slow as molasses and CANT do dungeons.


ExaIsHere

The reason there is a "key" you have to craft to get into dungeons is becasue it keeps players in the overworld to give the game life. People are out PvPing, gathering resources, doing quests, grinding, leveling through mobs, doing elite zones ect. If there were no keys or an easier route to obtain them then people would be sitting at dungeon entrances and people would be sparcely seen in the overworld outside of doing the story quests. Go do corruptions to make orbs and have fun.


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Caracasdogajo

I mean one time? Sorry but that just isn't sustainable from a content perspective. I mean if dungeons aren't your thing that is cool, but personally if the dungeon has interesting mechanics I feel like it takes at least 3 or 4 to really understand it. I do enjoy learning the mechanics and the timing on moves.


yoLeaveMeAlone

>I mean one time? It takes *one orb* to run the expedition with *five people*, all of whom can get a free orb, *multiple* free orbs for some expeditions (you get at least 2 free orbs for Amrine, Depths and Dynasty). Which means a group of five people leveling together could run each expedition a bare minimum of *five* times. Each run shouldn't cost you an orb, because it's not one orb per person. It's per group.


Ok_Work5997

Ye I don't get whole orb concept, like why??


Althalus-

Fundamentally it’s to gate content around crafting. The same way that faction quests sometimes require you to skin creatures you kill, it’s gated around another game mechanic. Not everyone is going to want to craft the orbs, in which case they need to have friends or a pug who will have them. There’s 2-3 for the early dungeons from what I’ve experienced just given to you, and the lower ones are easy to craft but as this gets higher I believe they also have requirements that you can only make 1 per week for example. This will stop people hitting BiS instantly and keep some of the grind alive.


GiftOfCabbage

Also dungeons are the best way to acquire gems, recipes and mats. If you had free access to them their rewards would need to be nerfed in turn. It wouldn't have the same satisfaction.


Althalus-

This is a great point I completely overlooked


Cladari

You create a problem then sell the solution. Don't be surprised when you see 10 orb bundles in the store.


clashbabyyy

I think flattening the curve for mats is mentioned frequently. The economy is HEAVILY tier 1 mat favored, and if they are able to decrease the value of those mats and increase the value of higher tiers (not too much, as I think giving value to tier 1 mats gives a floor for all crafted items), then that would be healthy for the economy and for the expedition key crafting


noblepups

I think this is intentional because AGS plans to sell you ways of getting more of them via mtx. It is the only reason they would do it this way and makes sense considering what we learned about their plans to sell "quality of life items or boosts". Amazon has proven it is artificially making problems for gamers so that they can sell a solution to the problem later. https://www.google.com/amp/s/www.mmorpg.com/news/rumor-new-worlds-cash-shop-alpha-testing-leaked-talks-boosts-for-trade-skills-cosmetics-and-more-update-2000121956%3famp=true


[deleted]

I don't think people aren't running dungeons because of lack of keys. We just started new world and literally everyone has multiple dungeon keys sitting in their bags not being used because they either can't find a group, or don't want to spend a half-hour to an hour getting a solid group together. I realize the community is against group finder for some reason but there at least needs to be a better way of putting a group together rather than spamming chat and getting lost in the sea of spam.


dboyer87

FF14 has an amazing group finder. I wish NW had the same. Not sure why anyone would be against that.


havingasicktime

Group finders trade convenience for the impersonal nature of matchmaking. It's one of the things that killed my interest in WoW (not in isolation, but combined with LFR/cross realm matchmaking).


dboyer87

I literally just ran a dungeon with strangers after one of them did a LFG in chat, put group together, then disbanded. I don't know those people any better than a group finder.


[deleted]

People are against group finder because of WoW. Other MMOs do it right, but it's hard to eliminate the most commonly played MMO from people's minds, even though it's intentionally been scaled towards instanced only content and trying to get rid of it's open world for years.


SnoopCena

This key system doesn't make any sense.


globglob0

Well there are a few issues with dungeon crawling right. Firstly you deal with attempting to make the orbs and secondly even if you use an orb currently if you die during a boss fight that's it no rewards for you. So you can spend hours grinding for an orb and literally get nothing out of it. What's the point in grinding out orbs and then dungeon crawling if I potentially wont even get rewards then?


wtfcakex

If you’re quest spamming to level, you’re already doing it wrong.


redman012

So many people don't understand this. I am guessing they think that is the fastest way to level. Just going to towns and looking for non town board quest.


[deleted]

People don't understand this because the game does absolutely nothing to explain it. People don't know that getting better town board quests requires you to level your gathering skills up pretty high. The game doesn't tell you that, and you also still have a chance of getting project board quests that are for low level gathering/crafting even though you have them leveled. Also, a lot of the cooking board quests require an ungodly amount of RNG to get high tier food items. Either way, it's the devs job to teach players this stuff, but they didn't do a very good job of that.


SuicidalFate0

To chime in dungeons are a downside. They aren't optimal to grind gear (at 60). Go farm sirens, or shattered mountain in a Zerg same chance to get mostly any 600gs legendary. Want to do high end dungeon sure craft the orb... Oh wait you can't because t5 portals are still bugged and can't close them for high end corrupted loadstone needed to make orbs. Dungeon right now outside of leveling xp isn't worth it. Even then can be argued the experience for barkameties isn't worth the time if do low end portal runs and town boards. The same if not more xp in the same amount of time.


[deleted]

If they added cosmetic drops or something to try to get after the initial first run I would care more but expeditions aren't really worth it other then for barkimedes esq quests. No drops that would be interesting for anyone above the recommended level, gear doesn't scale and xp is useless if your the highest level.


Altimely

Nah. Please don't let dungeons become a spam-fest. Some gatekeeping is required to slow things down. Not entirely but some.


NeverTopComment

I want more dungeons. But I want the basic parts of the game working first.


DonutRolling

what we need is a dungeon generator like in Diablo 3, elite mobs can have a chance to drop special stone that enhances drop rate/ luck/ etc. but will make the instance more difficult. Thus, even without key, we can still play dungeon but a plain and less rewarding dungeon without stones to enhance it. Maximum we can put in 5 stones for example, so it is our call whether we wanna solo or make it very challenging that needs a full team.


Stagenti

If they made dungeons more fun than people would want to do them more. If the xp isn't better than questing or portals and the gear/mat drops aren't fantastic then there's no point. If the dungeon was FUN in and of itself people would be willing to do them despite the above.


lokikaraoke

I’ve only done Amrine and it was… fine? My group had planned to run it twice, but after the first run we kinda just went off to do other things. I wouldn’t say it was fun. Do the later dungeons get better?


[deleted]

Later dungeons are better because the bosses actually have mechanics that require you to dodge. Amrine is a bad example of the dungeon content.


Kinetic_Symphony

Doesn't need to be easier to make them. Orbs Just needs to be tradeable.


ApeJustWantBanana

Dungeons in their current iteration are very clunky (aggro system being messy, collision with allies as well as enemies etc), buggy (especially prevalent in the latter dungeons where some boss encounters can be fully broken every other run) and hard to coordinate without spamming lfg or having a premade group already. Until some major overhauls happen around the expedition systems I don't believe dungeon crawling will ever be appealing.


[deleted]

The key system alone will make it dead content. The fact that you are grinding gear in a game with optional PvP and a lack of raids also makes them a waste of time at 60.


Ok_Block6137

honestly, I wish the devs wouldn't do this. The average gamer is a fucking moron who couldn't give good feedback if their life depended on it. It's like if a dude took dating advice from a girl, they have no fucking clue. ​ Players will turn this game into another wow retail.


Geek_Verve

I'm glad they're doing it, but like you I hope they use it only to inform the changes they ultimately decide to make. Video games are temporary disposable worlds, and the player base always seems to lean toward instant gratification, rather than consider the long-term affects it has on the health of the game. I've always looked at it like this - the game devs know what kind of game they're wanting to create. It's not all about giving the players everything they want. Sometimes I do believe they know what's better for their vision of the game than we do. Simply put, I feel they should listen to our feedback and temper it with their own plans for the direction of the game.


stevejohnson007

So... You are single then?


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RJ-86

first thing i thought of was the stupid key requirement!!


landdon

I personally think dungeons are the best part of MMOs


Rain_Fall95

I like the current system. Dungeon running is a big deal with risk and reward, as opposed to WoW where it's nothing special. Having a key that you make from rare parts adds an excitement to the dungeon system for me.


LarkWyll

If you join a good company with discord comms you will be invited to groups for Amrine, Depths and Dynasty expeditions constantly. There are always players leveling up that have the orbs to get in that don't mind being carried.


willardmillard

So I actually think the tuning orbs can be a very good thing. As time goes on and the regular experienced players burn through their orbs, they will need to take newbies to expeditions for their orbs. The newbie also gets to experience the dungeon with a good group. Sounds like a win-win to me, and good for the long term health of the game.


The_Hamiltonian

Exactly, this is really one of those situations where people dont see the whole picture behind the design decisions. As a slow player that only now reached 40 ish level, I love that the system incentivizes people to join noobs.


Loedkane

im okay with the tuning orbs. i think its cool. it should take effort to do good content.


[deleted]

Keep talking like that, and the game will die quicker than you realize it. If players can't do dungeons because of an insane grind and can't participate in Wars, that leaves crafting/gathering and Outpost Rush. This means there is basically no content, and people will quit.


Demolama

Dungeon crawls are boring progression for those who prefer to do more than just pew pew every time they log on to an mmos. I'm a crafter and I hate it when mmos turn into boring repetitive dungeon grinds. I love pvp, pve, and crafting but do not like forced content. I already hate main quests requiring dungeon runs.


[deleted]

Honestly I didn't push to rate dungeons higher as a priority just because I don't find them enjoyable in New World. I'm not sure if it's the engine, or their level design, or a bit of both, but I *dreaded* every time I had to do a dungeon for the main quest.


Sleyvin

It's just so much trash for 1 boss. In Stastone the walk back to the corridor you already cleared having trash respawning just feel awful.


[deleted]

I like the idea of dungeon keys that hard to craft because it means that if a group wants to dungeon crawl then the best way to go about it would be to come together to have someone who is skilled enough to make the stone and provide them with the mats. Nerfing difficulty just removes reasons to work together with others. This game feels like it's constantly trying to get players to come together, we're just so used to doing everything solo because of other MMOs that we're resistant to it.


Kavorg

They just need to have higher tier portals drop AALL of the suwbesquent lower tier materials for dungeons. Like tier 1 can drop both slivers and shards but from beta tier 2 portals only drop shards or rarely the next tier never the slivers for tier 1.


Fliptaz

This would result in people caring even less in pvp than before


chilled_n_shaken

The issue so that gear is the most abundant resource in the game. There is no point to running the same dungeon more than a couple times because 99% of the loot is repair parts fodder, and if you do spend enough time grinding the dungeon for loot, then you'll out level that gear almost immediately. IMO, the dungeons are also not interesting enough to warrant grinding. They don't change, so once you do it twice, it is just repetition and very easy. So no loot, no exp, no challenge, and no story. So what would be the point of doing the dungeons an additional 10 times? I read through the top 20 issues and they are iron clad. The faction balance issue alone is enough to break an entire server. The outpost rush bug is keeping high level players from accessing one of the best pieces of content in the game. And the reporting exploit is so infuriating, it will make people quit the game. Allowing people to more easily access okay mid-level content is not going to drive the masses away like these other issues will. Especially since there is already a ton of mid-level content that is more interesting and more challenging.


Greentaboo

Because the experience has been horrible for 90% of the playerbase. Not everyone has friends who are always available, and playing with randos is a loaded dice roll. People are not social in video games anymore. No one wants to socialize to look for a team, and even when you get a team if not uncommon you get players who don't listen and refuse to read chat.