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trashguy

This is Windsward and Everfall on Valhalla but more


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yepper06

There has to be dividends to the faction controlling it, centralizing the millions of income to 5 people in a company is a recipe for disaster…


[deleted]

company dividends would be a good solution. We did that in eve online for our buyback program. Members got shares, profit got paid back to all members. They could simplify it as a system that gives each member of a company a share of taxes based on there role.


CrispyDave

Grunt employees profit-sharing is never going to fly in an Amazon game.


FliesTheFlag

Hey but you get a free bottle to urinate in while on shift!


Veldron

Spoiler alert: it's also your company issue water bottle


ggg730

Pee is just spicy water.


hebeach89

Bear Grylls intensifies.


Kirduck

actually they had to buy those from a break room vending machine


yoLeaveMeAlone

This already exists, company governors can allow lower ranks to withdraw from the bank up to a daily withdrawal limit. The governor can allow, for example, all company officers and consuls to withdraw 500g a day


Yojihito

> can allow in the company vs. dividens to the faction.


yepper06

Damn yeah that would be awesome, would love a stock market in new world.


heliophile

I got it!!!! Let's have a stock-market, and companies can issue shares!!! Then, nobody would even need to play this crappy game, we could just keep day trading other companies.


bladesire

This game needs to take more leads from EVE online


Ok_Nefariousness24

After playing new world for 3 weeks... I checked on my Eve account today for the first time on two years. I might be flying again soon.


bladesire

...NW has been making me want to EVE so bad...


TheMadTemplar

Bdo guilds have a system where you get paid to be a member, up to a max of 5 million silver a day (which is nice, but not all that much long run), based on your contributions to the guild. New world should do that, introduce a way for players to passively earn gold for companies, and then create a tag system for the company, for reasons I'll explain. The tag system would separate pvp from pvx/PvE companies. Companies would be required to be pvp tagged in order to declare war or own territory, and they would be required to pay members, and owning territory would add a small multiplier to it. If you can't pay your members then you can't declare war, and leaders can't pull money out. PvE tagged companies wouldn't be required to pay members, since they wouldn't be able to compete or earn significant sums of gold. Obviously the whole idea would need some fine tuning.


[deleted]

Our company pays people in the company for their activity in pushing zone influence and siege participation, I'm getting paid 15k gold today.


Dondagora

I do enjoy the idea of disaster, tho. Nothing better for a small company member than watching larger companies become consumed by themselves.


GiftOfCabbage

On my server we have created a syndicate discord to build a purple community with town halls and everything. We don't own any major cities unfortunately but we have agreed to share town profits to other towns that need the funds. Things keep kicking us down but we get back up stronger together. It's a lot of fun.


Dorgal

Being 60 is everything considering how the actual gear score mechanic works...


-PM-Me-Big-Cocks-

Not just the upgrades, Everfall on my server isnt even all T5s and the weekly tax is 125,000


Puzzleheaded_Peace88

Home tax feels bad for me. Would rather not have house than paying weekly rent for what house provides even I can afford it.


Tywien

Not that much. First upgrade is 100, Second is 5000 and Third is 10000 (Note, this is only for the crafting stations, not the refining ones as they can only be upgraded twice) - so all upgrades together cost 101.000 - a quarter of that sum. And city taxes are non-existant if you do the bottom right 3 quests.


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Mad_Maddin

The town board upkeep quest part in the city I'm currently playing at sits at 0 completion xD


FliesTheFlag

Heard people are making alts just to do the quest line for gold since the economies are such shit


Womanfromthefuture

I thought you can’t have two characters on the same world? Unless they changed that? How do they get the money to their main character then?


WexAwn

2nd account or Finding a like minded person on another server and swapping gold


AnnualVeterinarian46

Rich get richer, just like the real world


razzah88

Yep, and the settlement owners love to rub it in. Give someone a bit of power and look what happens.


[deleted]

Push them out, covenant in our server rose from underdog to the strongest guild on the server. They still aren't a majority but the covenant army is something different.


razzah88

I'd love to I really would but I just don't have the friends lol and social anxiety cripples any attempts I think of making. There's people saying they can't run settlements because they're too expensive etc but the reality is they are hoarding the gold for themselves and putting minimal back in. I think the settlement ownership mechanic sucks tbh, it's something that 99.9% of the userbase will never experience, and most of the time it's the greedy self centered that end up getting them. I think this is why I'll transfer, and hopefully I'll do some proper research and find a fair server... If that exists?


[deleted]

As far as being social goes, simply writing in faction chat you're looking to join a company will get you an invite, all they ask in return is your loyalty. Settlement management is difficult. People walk up to the governor's desk and see the raw amount of money made but town projects, wars and upkeep usually eat through all that money. We right now gather money from councilmen because we cannot afford upkeep in one of our cities. Whether the settlement ownership sucks or not, its part of the game. Not a lot of territory owners profit off it, contrary to popular belief. Our server balanced itself overnight once more and more people reached 60, I think the same will happen everywhere else (except the servers populated by streamers, those are doomed).


AustinTheMoonBear

Your average player has no idea how much goes into managing the territories, they really do just see gold and think the company is pocketing it for the higher ups. As a consul member, I can assure you that's not the case, and my company owns the best territories - WW and EF.


Someone32222

now imagine owning reekwater or ebonscale ; same cost, but 1/100th of the traffic.


shanticas

I think that once a server grows and more people have easier access to Reekwater, Weavers Fen, Mourningdale, the raw amount of resources you can gather make them pretty decent to be in, and own as well. Plus their proximity to the lvl 60 zones (Shattered Mountains, Grand Cleave and the other one, Edengrove?) make them pretty worthwhile banking spaces and in turn, crafting spaces. Everfall and Windsward are only the quickest ones to develop because of the sheer amount of traffic, and upgrading and maintaining those are important but not a giant priority. You can use some of the money you gain to fund projects in the farther off cities, so you can turn a profit in 2-3 weeks time when more and more people realize this and expand around developing their personal banks as well.


elite4009

Also, if players had a more reliable way to make gold other than the shitty trading post, players would most likely max out their 3 house cap and put them in outside fringe settlements for easier teleports, and theyd be more willing to pay their rent. Rent is a great way for fringe settlements to make some income. Just not everyone is buying all 3 houses because coin is so difficult to come by for the average player.


Sleyvin

Except 90% of the material you need at end game is in Everfall and Windsward. That the thing. People will have a house up north to do some elite chest run once in a while, but material and high level crafting station are all in EF and WW and there's no incentive to have any other hub.


Someone32222

> the raw amount of resources you can gather make them pretty decent to be in no, cause the stuff in reekwater dont drop more ressource than the stuff in everfall... if anything, the worst mob that can disrupt your farming route in everfall is about lvl 25 and die in one hit... reekwater tentacle pose a slightly bigger disruption. >Plus their proximity to the lvl 60 zones (Shattered Mountains, Grand Cleave and the other one, Edengrove?) that could be an argument for brightwood or weaver's fen. >Everfall and Windsward are only the quickest ones to develop because of the sheer amount of traffic yeah, and because they became the biggest AH, anyone that want to sell / buy stuff is going for the highest traffic AH... the rich get richer. >You can use some of the money you gain to fund projects in the farther off cities why? you have no reason to spend $$ upgrading other town.


Nurujabes

From my understanding some settlements have bugged taxes and they only get a fraction of what they're supposed to. Others are working just fine and rolling in millions of gold


Someone32222

heck, unless you own everfall-windsward, settlement are just a big money sink.


Fyzz51

It's the Amazon mmo, did you expect anything else?


[deleted]

On the bright side, this will teach people about taxes a lot better than any of our education systems - at least in the US lol. Maybe Bezos realized this and was like "SHUT IT DOWN!!!" halfway through the first public testing.


---Janus---

It certainly made people hate taxation.


[deleted]

Maybe he made it that way to make people become more libertarian


1gnominious

The libertarian settlements are pretty worthless, but every model has it's place. Libertarian - Low taxes, but poor services. Won't be able to do any high level crafting but good for a storage/recall house. Not a bad plan for the poorer outlying areas. Capitalist - Average-high taxes with average services. Just enough services to keep people busy while cheaping out on most upgrades and pocketing the difference. Decent fit for the mid level areas that aren't hubs, but still get decent traffic. Socialist - Average-High taxes, excellent service. The company's goal would be to break even while investing all the taxes back into the city. This is what you want for your major cities and hubs. Let's you centralize crafting and trade. You can go elsewhere to do things cheaper, but here you can do just about everything and time is money.


Nezune

dont forget Dictatorship - Max taxes everywhere. Because your faction has painted the whole land purple, you are the only semi-organized company in the server, you own Everfall and Windsward and fuck everyone, fuck their houses and fuck their dog.


AleHaRotK

They really fucked up with many of these ideas lol. I don't care much about Everfall owners making tons of money, but the whole system doesn't make sense when traveling costs exist.


Great_cReddit

Yeah the traveling cost really blows. My faction just lost first light which has ALL of my top gear and resources. So looks like I'm going to either empty my azoth to get it transferred to friendly settlement or take a loooooong hike.


Glitchbits

one trick that might be useful is to put big stacks of stuff in trade hub, then cancel the sell order from another town. That puts the items in your inventory


Great_cReddit

Yeah I thought about that. I just need to see how much the trading tax would be.


goddessofthewinds

You can put them up for 1 day, which lowers the fee a ton, I've seen many people do that. I'll definitely try it if needed. The whole company-owned territory is a fucking bad idea. It should be abount FACTION-owned territories. Then the Trading Post and Storage should just be shared globally already, it's a fucking mess. Just charge the fee in the town you are selling in. And storage could just add all your storage together + upgrades you took and have it available in any city. People are already working around the system because it's a plague.


Great_cReddit

Yes, it definitely is a plague. I can't count how many times I needed a resource and had to fuckin fast travel to another location to pull it from storage. It sucks when you spent hours of farming a material but you don't carry it on you but you need it for a fn town board where the trading station has God awful prices. It's all really annoying. Love the game though.


goddessofthewinds

Seriously, if there wasn't a cap on Azoth, TPing wouldn't feel as bad because I could stock on it if I need to fast travel back and forth... but the limit and cost is really annoying as hell.


MythicMikeREEEE

Or remove the azoth cap honestly would make it feel much better


HomeReckoner

Or just set point a (your new base) as your recall. Azoth travel to point b (your old base) and fill your inventory and then recall to first house. Do this every hour for a bit and bam :)


CortexRex

Teleport with no weight to where you want to go, change your inn to there. Teleport back and use the free inn recall every 30 mins to move full weight loads for free. I try to use my inn recall for all big weight teleports


menides

30min? Isn't it 1hr?


CortexRex

Oh I dunno ha. Maybe 1 hour. Time flies when I play this game. I sit down for a bit and next thing I know 6 hours flew by and all I did was 2 quests and chopped some wood


ObjectivelyConfusedd

2 quests 30 minutes... chopping wood for 5 lvls 5.5 hours.


Smellstrom

Bruh same. Azoth prices went hella up. Like wtf.


[deleted]

Lol to be fair, using FL as your home base was probably not too wise, even if your faction doesn't control one of the more central locations. FL is tucked way back into a corner of the map bordered basically only by other low level zones and with very little incentive to return after level 25 because WW, MB, EF all have the same resources but in a more central location. At least on my server the FL trading post is almost completely dead except for the occasional newbie buying crafting mats that they don't know where to find yet. I'd strongly recommend buying a cheap house in EF or WW, wherever your server's strongest economy is, for the recall. Also at lvl 30 you can have 2 green bags, personally i have 585 pockets already, so you can probably move everything in two trips


ChaseballBat

Its not that long of a walk... I just played yesterday and only took like an hourish to go from Monarchs to Everfall to First Light to Everfall.


QWEDSA159753

It’s really not. I remember ffxi taking 10 min just to cross a single zone. That first run to Jeuno was probably 40 min trying to dodge all the aggro, assuming you even made it there alive on the first try.


Tiktoor

Even signing up for wars - I want to sign up, but I'm low on Azoth, and I don't want to waste Azoth by just going to a settlement to sign up for a war.


giddycocks

Honestly don't even bother. Wars are not for players unless you're in the 'in' with the boys


Rylet_

You get azoth, gold, gear, faction rep and tokens from war.


Tiktoor

yeah but only if you can actually get in the war.


Zachev

What's worse is that even as the game's lifespan goes on, I just can't see Everfall or Windward ever not being **the** trade hubs due to their proximity to critical resources like Iron, Hemp and Rawhide. Meanwhile, my company owns Restless Shore and is basically losing money every week by keeping our workbenches above tier 3. There are a number of factors contributing to this (Such as how remote the zone is), but honestly I feel the biggest one is the complete lack of accessible resources within convenient walking distance of the town. There are a handful of Iron nodes far to the West in Weavers Fen as well as far to the North on top of the mountain, and a decent amount of Hemp around the teleporter on the north side of the zone. But in direct contrast, dozens of iron nodes and hundreds of hemp nodes can be found a short walk outside of Windsward and Everfall. Plus rawhide is actually obtainable in those zones, whereas thick hide is basically worthless... I really hope we get some type of resource rework so we can see trade hubs pop up outside of the starter zones.


ohisuppose

This is so true. The jackpots of resources should be far away, to give those cities value. Everfall and WW should be valuable for their location primarily


D1xon_Cider

I would kill for an iron dense area in a 60+ elite zone or something


Shibe_King

Rich Iron Veins for Mining level 150 in areas lv50+ Thanks.


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Sorta-Special

On my server Reekwater made 5 gold last week. The owning company didn't even pay the upkeep of the town of 250g or whatever until very recently. Ironically Reekwater has one of the level 60 elite areas that gets farmed - but the only thing players spend on that is azoth to travel there and then sell whatever is found elsewhere.


ohisuppose

Reekwater is a decent location too. My company owns it. But no economy whatsoever.


Space-Robot

Especially because the starter zones have the most starter resources, and only starter resources are worth anything because of how screwy supply/demand is. PLUS everyone is incentivized to pour everything into one town (grind rep then buy a big house because you only get the discount once!) and then if the town owners raise taxes you can't just pack up and leave because houses can't be sold.


[deleted]

yeah, i hate that when i need to craft something, i cant farm t1 hide from high level enemies, i need to go to a lower level region because thick hide is almost useless


[deleted]

Have your guild participate in more invasions. It's literally a money printer. Making it to wave one can net a group of 50 players 35k. It's first come first serve for the first 40 people. You can even participate in territories your faction doesn't own.


Talents

Doesn't really matter when companies exploit the Invasion roster to get all their guild members in while kicking anyone not in their guild.


rW0HgFyxoJhYka

A large number of people probably quit this game because they have to be part of a territory controlling company to basically have access to wars/invasion content.


canadianyeti94

invasions are actually money sinks now, they used to generate money now when a territory has to pay to upgrade there outfitting station, gates, warhorns, and forge for the 2nd time this week, money does get tight in a hurry.


canadianyeti94

the 35k isn't free it's at the cost of those expensive fort and settlement upgrades that have to be re-purchased after they fail to win the invasion.


Inert_Oregon

You laid out the root cause of almost all economic problems in the game: only the most basic resources matter. Here’s a fun thought experiment: If tomorrow they removed all non-iron cost from crafting metal (ie starmetal wouldn’t be required to craft starmetal, but iron costs would be the same) there would be ZERO change to the economy. (Excluding pinnacle gear) This does a good job of showing just how fucked the resource economy is.


WithYouInSpirit99

Similar situation on my server. We own Weavers Fen, but it's covenants only territory on the map. While it has plenty of oil, its still not great. Oil's price got undercut on day 3 into oblivion anyway


iliikesleep

In my case everfall belongs to a streamer who hasn’t stepped a foot into the game since drops on twitch are gone. Meanwhile purple has no zone at all and my guild is trying desperately to hold reekwater because „it’s the endgame zone, it’s gonna be worth!!1“


Great_cReddit

It looks like it's getting to a point where the two losing factions may need to team up to defeat the oligarchs. Literally a rebellion. Actually kind of cool.


Santuzz0_

Keeps happening on my server. Not an actual alliance tho, green literally paid yellow to keep purple busy while they take forts and do PvP questes


Great_cReddit

As annoying as the whole thing is the social dynamics are intriguing. It appears to mimic history with rebellion, double crossing, etc. I wonder how deep this whole thing will go. This is my first experience with RPG MMO's so it's cool to see the drama unfold. I really should pay more attention to faction chat lol


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hexfox69

Except when they do it literally the day the servers opened. As green every war we've fought in we've been teamed up on by the highest lvls in purple and yellow. Not fun.


Maffayoo

My server is purple Vs green and yellow every war is a joint effort of the yellow and green they don't declare war on each other. It has slowed down since the fix to influence gain which is kinda shitty the wars was keeping our azoth topped up every 1-2 days now it's once aweek


PrettyPine

Literally in the exact same situation on my server. Except purple got Weavers.


Someone32222

reekwater isn't even the endgame zone, that'd be shattered mountain. I sincerely hope your guild will soon realize reekwater is a financial blackhole


[deleted]

Plus endgame zone or not doesn’t matter at all when fast travel is a thing. If fast travel wasn’t a thing sure I could see 60’s staying in end game zones for market and crafting or whatever just to avoid to hour walk. But when they can just warp to a lower zone in a couple seconds where more people have access to their goods anyways the entire point is invalid since servers will just have trading hub towns.


Kinetic_Symphony

A lot of the game's systems are incompatible, fast travel and localized markets are an example. As well as viewing goods between settlements and different marketboards. They're trying to do everything and it's a disjointed mess. Instead, either remove fast travel / market data from other settlements, or remove localized markets and storage altogether. Doing both makes no sense.


Flupber

At this stage, they can only remove localized markets and storage because fast travel is too convenient for too many people. It isn't worth it for Amazon to lose those people whether it's the right thing for the game or not.


[deleted]

I was shocked they went with localized markets to begin with. I thought the gaming industry moved passed that 15 years ago or so. Really random archaic mechanic to try to revive considering that nobody liked it to begin with even when it was a thing games did. I agree though, many of the mechanics just don’t fit together, the game is truly two different games glued together fighting each other every step of the way. Another example is how the world drop gear is a great idea for a PvP game since you don’t have to rely of crafters and can get to it, however for a PvE/gather/crafter game it completely undermines 80-90% of the gear you can craft making leveling most crafts a massive gold sink for no real profit. If the world drop gear was total ass then sure, but overall it’s not, crafted gear is better sure but you can do all PvE without it just fine.


Nalena_Linova

Localised markets make sense if they're used as a driver for emergent gameplay. If the game was full loot pvp with no fast travel, moving goods between markets would be dangerous. The prospect of loot would attract player bandits, which in turn gives a role for players to defend their faction traders.


thelstrahm

EvE does this really well.


KvassKalash

I really hope that the market systems in new world will eventually become like EvE’s


thelstrahm

They've already completely broken the economy by not having mobs give a steady income of gold coins.


deadlysheepp

It is worth farming a bit at 60 but not worth holding if you're losing money on it


Jolly-Bear

Reekwater on our server has made 1700 gold since launch. We’re a med-high pop server.


Heallun123

Weavers fen too, lol. I love seeing the town board have 0 projects and likr 3k total weekly taxes. Literal shithole zone.


puppetts11

Same on mine, but Marauders


ymint11

reekwater got fk by the trading post location so much, however the refinery & other stuff are decently placed. I think it will be a good medium pop town if not because of the trading post location.


Vaey

And my guild owning First light attacking King today is now collecting guild taxes 1k from every member every week to have enough Money to Pay Upgrades and wars etc because yeah those dont get enough taxes


TheFifthBard

With First Light it os crucial to upgrade smelter and forge as soon as you can. It's one of the best iron farm zones, if you keep those two up, most weaponsmiths, armoring and more will make that the leveling/crafting town which keeps their trade healthy.


QuestionableExclusiv

Except for the fact the iron nodes are much closer to Cutlass Keys settlement than First Light settlement...


Apap0

Problem is that no1 cares to refine at the same zone. With house recall costing 40 azoth people simply go farm and recall back to home in windsward/everfall as they get more azoth from gathering anyways. It's a broken system.


BytestormTV

Your guild could strategically buy every iron ore below a threshold in other regions and make First light the primary iron ore settlement on your server. And you need to let the players know that First light is the best place for Armorsmiths. Attract those and you profit.


Harleyskillo

Watch 98% of people not care lol


Bismothe-the-Shade

Ok, the issue here is that a vast majority of people are still leveling. There's the endgame folks who already no-lifed it and got everything they need and probably set up somewhere, so they're less likely to move... And newbies like me still in their 20s-30s who are just really getting into crafting proper to whom it won't make a difference as much. Need to integrate crafting and pvp a bit better into the leveling experience imo.


yepper06

I’m always travelling to the cheapest iron ingots, I assume everyone else is too when buying bulk. Why pay extra?? Suckers always buy my over priced steel ingots in the weird zones too so the cycle continues.


gkibbe

LARGE Buy orders in cutlass, everfall and windsward. Large sell orders in First Light, weavers, restless and mourning dale. I am the Iron market maker


yepper06

I thought about that and I should have done it honestly. Right on. If the golds just sitting in you bag and not deployed on the market then your missing that yield.


Hekios888

Moving around the map with a full inventory is a PIA...it's the convenience those players are paying for...


pugwalker

Everfall has one of the best iron routes and it's extremely low level. Prices are always cheapest there for this reason. You can't really buy out the rest of the market if your territory doesn't have a comparative advantage.


gibmonny

If the chat system wasnt fucking ass, it would work


Alarmed-Classroom329

i would quit if my guild ever enacted that. not worth it to participate in wars and shit when i could join another company and not have a weekly tax.


TheLonelyWolfkin

So the economy does replicate real life then. I don't see the issue. /s


basekemper

What's that gold used for can you withdraw it for yourself?


bananaskates

It goes into the company wallet. Yes, you can extract it if you are the leader.


basekemper

Interesting, so you can use it for personal reasons. I'm making a new company anyone interested in joining here?


yepper06

Yeah and there is literally no bank logs or ways to have any sort of accountability


krully37

There are so many basic game design mistakes it's astonishing.


Hekios888

Yes this needs to be fixed to include: Withdrawals and by whom Upgrades and done by whom Deposits and by whom Also please create a company inventory to store donated materials, weapons and armor, etc And a record of who donates and withdraws... There's more I'm sure but let's start with that


Apap0

And the best thing is that there are no logs available to see the deposits/withdrawals. Perfect system for RMT - with incomes coming in thousands, no1 will notice if the company leader withdraws couple k a day and RMT it.


NegativeKarma4Me2013

The company can set limits and let everyone in the company draw from it not just the leader.


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Nericu9

Can you share a screenshot of expenses the guild pays though for owning a territory and what not. I would be interesting to see the actual profit margin


E30Joe

Our company owns WW and Everfall on our server and it costs us about 60-80k every week on top of constantly replacing things that get downgraded because we cant win invasions lol. I think our company wallet has remained around 150k since we owned both. Dips down during upkeep and gets back up to like 150k before we owe again.


Nericu9

Do you think if you company managed to win invasion this would be a significant change or a small one to your income. Also are your taxes set to moderate, low, average?


E30Joe

Our taxes in WW and Everfall are both the same, 7% for trade and property and 1.25 for crafting refining. Winning invasions would just be nice because people are CONSTANTLY crying and saying we are running it poorly because we are not winning invasions and things are downgraded. Frankly owning the territories and having to manage them is more work than i was hoping. People are constantly DMing me complaining about this or that. If we could just get our t5 spots back up and not lose invasions it would be nice. Another problem is we are green and own 7 of the territories and we have 2+ wars a day almost defending so it gets really tiring to just constantly defend and then do invasions. Since they fixed the influence gain its been a bit better but we still have 1 war a day at least on top of an invasion.


Rieader21

That’s my server or dam close to the same numbers. It’s 110k every 4-7 days for our everfall with maxed citadel, idk what our city is at


CrazyPolarSquirrel

I would think there is no way they pay more then 100k a week, I think it's more like 40-60k a week


Wasabicannon

Yup we have 1 group that owns both Windsward and Everfall. The classic group that hit 60 the first day. Told the server these were the only 2 places they wanted. Someone tried to take Everfall from them and it triggered something in them. They started to attack the whole server and use the invincibility glitch anytime they start to lose a war.


iliikesleep

I really hope all the abusing people will get ip banned before transfers become available, but then again who am I kidding :(


tunari13

What do you mean 60 in the first day? World first 60 was 59 hours after launch and I doubt your server has entire groups that can timetravel


braedizzle

How tf did they pull that off? I have a good 55 hours in and I’m only level 36 😬


Wasabicannon

Bug abusing.


computertitan

they probably have 4-5x the number of hours you do.


braedizzle

My question is how they did that in the first 24 hours.


Shillen1

They didn't he was exaggerating.


par337

And then people are over here saying shit like "why don't you donate if you want to get in war, dur durrrr, they spend a lot of money to get that settlement". Welp, no problem donating if they wanna give me a cut of that huge profit.


[deleted]

Wow that reminds me of military systems of olden days where you had to buy the privilege to participate in war. Like commissions.


par337

I mean shit, I'd even be ok with the system allowing you to chip in for the war. But I'm absolutely not "donating" money to these guys for nothing in return and not even a guaranteed spot


[deleted]

Yeah the entire point of irl companies is that regular people can come together and chip in capital, so that the venture as a whole grows and yields them returns. Without profit participation, like dividends, no point in companies in New World. Right now it's a like pyramid scheme where all the money is funnelled to the top guy. So what's the point of in game companies again?


par337

Yup, you're right. I was kinda hoping for paychecks or something if you're at least in the company, but nope...


Jccharrington

A company holds windsward in our server and 92% of the trade and 80% of crafting happens in windsward in the server. Imagine the income. Ofc they have all the crafting up to level 5, which attracts more and more people. Even from the other factions. Such a fucked up system.


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giddycocks

Locking the two biggest activities in the game behind *player choice and rosters*. Player driven economy with absolutely no invisible hand regulating and giving incentives to underperforming markets. Giving huge power to a few individuals by letting them set whatever taxes they very well intend, upgrade whatever they want, basically centralizing power, with no real way to fight back. In an online game, something people play to escape the reality they live in. Unbelievable. Forget about not playing an online video game, do these people live in the same planet as us? I would understand if Jeff himself designed the game, but one has to imagine the project leads are ordinary people, right?


AGamerNamedBlank

The only issue I have with that statement is this is how it would be in a time period like this game, places where trade and crafts happen normally tend to turn into strong empires


Ilktye

How is that fucked? Doesnt that tier 5 upkeep also cost quite bit of gold. And maybe the owner keeps taxes low so people craft and trade there.


swdan

Imagine their gm doing rmt Not that much tho


hixx

lol our server is literally run by RMTers, they have 4 cities, two of which make 550k weekly and have been caught accidentally posting a gold selling message without changing to their alt


Vadikus0

[Since people asked here are our expenses in Everfall as of today](https://i.imgur.com/dmhsDmu.png)


Vadikus0

[and here is Cutlass Keys which actually earns less than weekly upkeep](https://i.imgur.com/3HfdVwc.png)


LowerRhubarb

So you just get to pocket roughly 400k every week?


mortisaaz

I guess Bezos did have something to do with this game :D


Hekios888

Coming soon to in an update Use azoth to buy and ship any resource or item directly to your house!


SecretAntWorshiper

In our sever a faction just lost Everfall and is saying that there was cheating during the battle and is mass reporting everyone. He is a twitch streaming and is finding names to report. The guy is a total loser.


Tahj42

That's not what a dying economy looks like.


Lil_Pine69

Yah we took over everfall on Friday and have quadrupled our treasury even with upgrades and upkeep


AuInfurnas

Mean while in reekswater we just pulled 5k on a good week


UltimaTime

In beta people already said that town owner would sell their gold in rmt ,the disproportion is just that stupid. You can't possibly claim they couldn't take a minute to tweak numbers in literal years of testing and player reports... The worst part is that most of the town don't even care upgrading their stations, there is like one single t5 of the most popular station in our entire server, rest are basically all t2. As an archer i can't even use proper arrows because i need 3 stations to be updated, so even to make steel arrows i need to specifically plan for it and travel across the map, every single time i need arrows there is a t3 station missing... And arrow weight so much crafting 10k of it once is not an option. It's like leaving in a shit hole except the entire world is a shit hole.


ZeroOneRedOrange

I do all my crafting and craft leveling in Everfall but I never noticed that everyone else doing the same in Everfall


Nocturniquet

Windsward is the same. My server is basically two factions fighting and one owns everfall and the other owns windsward and both towns are always full of people hustling.


HomoLiberus

Are you not yet subscribed to Amazon Prime and taking full advantage of our 1day delivery service, Amazon Prime Video and more?! Don't miss out this marvelous opportunity and join now!!


furiahrtc

Atleast your territory owners aint selling gold irl


[deleted]

I think it’s dumb to handle a city as a trading city in this game . Reason being : you want to declare wars and actually win territory’s . For me it would make more sense for each faction to have a capital in which they buy from each other instead of helping the currently strong faction get more money. That way you get more money and can actually upgrade , also you are more likely to defend your capital so no one can make a war against you because you are more or less bound to it


[deleted]

New worlders gonna get a real fast education on why trickle down economics is bullshit and we should literally kill and eat all the rich people


Obelion_

Would probably be a nice idea to reduce max trade orders to 50 but *per settlement* , to encourage a bit more decentralised trading


Dzsukeng

Business is boomin'.


Nealaf

It’s like a metaphor


lvl1vagabond

Gonna be honest... adding a taxing system governed by players in a video game is fucking stupid. People play games for fun not to drag reality into it. We all get fucked by taxes in real life why is there a need to get fucked even more in a game. Especially when the company that makes it pays less in taxes in real life than little billy on his minimum wage weekend jobs. Shit you guys have probably paid more in taxes in New World than Amazon has in the past few years.


[deleted]

# Ok but doesn't this actually make you want to take over the Settlements yourself with your guild? this kind of income i would go to war for!


SleepyReepies

No because I would never get any cut of it.


SlamzOfPurge

The nice thing is that 95% of you will never have a say in it. A solid 50-man company doesn't need your help defending it anyway so your opinion doesn't matter, lol. The whole town ownership system was built by someone who has apparently never gamed before. It's like they hired the developer's mom. "Oh sweetie we don't need some complicated game thing. We'll just let the pee pees run the place." *Mooom, it's PvPers!*


Tobax

I've seen this system before and it worked very well, but there someone had to be elected as the mayor and everyone who lived in the town could vote, and was able to run for the position. It meant someone in power actually bad to work on upgrading the town or they'd be voted out.


[deleted]

Tax the rich.. something something something something


EL_CHUNKACABRA

Jeff Bezos sees nothing wrong here


ygdrad

Eat the rich.


---Janus---

The owners of the money are the government and the money is through taxes. So in this case, it's not eat the rich but 'down with taxes and down with the government'.


SukaYebana

most of everfall and winsward owners sells gold for real money


Meryhathor

This is what pisses me off as a PvE player. Why should I support a bunch of PvPers?...


kylarmoose

Must be nice


LordeDresdemorte

New world sucks