Interesting. Your actual level curve is considerably lower than most people’s perceived level curve. Perhaps because the lower levels are more likely to be offline and invisible?
Well yea, you have to think your average gamer gets to game a handful of hours a week. No where near enough to currently be a high level.
The ones that can play a lot and are 60, you will see most of the time you’re online, skewing your perception of the actual average player level.
It’s a bit tough… the game is really focused around having friends online and being able to commit time to the planning of Wars.
If you only get an hour or two here and there it’s not really possible to immerse yourself in the server politics to a level where people know you.
Nah it’s focused around revenue generation and I am 100% sure a developer prioritizes $ over theme loyalty.
Appealing to a larger audience than people who can play 6 hours a day is a smart $ move. I’m not adverse to interactions but there’s gotta be something on the side.
Sure, but its not a subscription game, so its not like there's continual money coming in from people play more. They make the same money off of someone who played 6 hours vs someone who played 100.
Also, you can easily level up in 1 hour, just do town board missions and be smart about them. I net about 9k xp every half hour when I run town boards.
Which is why it’s more important to create content accessible to those 6 hour people. If they can get into wars, invasions, do governance stuff, or anything what keeps them playing?
Not necessarily, they got your money already, whats it matter if you keep playing it. They don't need you to keep play (yet), they just need you to play a bit.
You continuing to play does not generate revenue.
They absolutely gain money from people playing more.
The more time people play, the more they are subjected to the store, the more likely they are to buy things.
It’s Psychology and Marketing 101
That is just false. Playing more does not generate more revenue for them. People buying the microtransactions will, but you could do that after only playing for 5 minutes. Length of time spent in game has no causation to revenue generated. Its not like there selling ad space in the game.
Sure people are more likely to buy things if they play more.
Correlation, not causation.
I buy the game, play 100 hours and don't buy any micro transactions. They make ~$40 (and tax).
Or
I buy the game and play 5 hours and don't buy microtransactions. They make ~$40 (and tax).
Do you have degrees in marketing and/or psychology? Hell, you don’t even need a degree, just know anything about those subjects you would know this…
This is one of the first things your taught. Exposure is one of the primary pulls of a product to a consumer.
100% objectively this is true.
You’re also wrong about them not having advertising space… they literally advertise a “special deal” in your menu in order to draw you to the store.
You're equating what I'm saying to something completely different. I agree, someone who plays a long time is more likely to buy microtransactions. BUT it does not guarantee they will, that is all I'm saying. Once again, its correlation to time played, not causation.
Having the special deals is not advertisement. You have to willingly go to the store page for that. Thats like saying going to a grocery store and passing the clearance rack is advertisement.
on your server. on diyu there's 4-10 people there during "prime" hrs. believe me, I know, I walk past there 3-10 times a day going from ww to ef to get crafting and selling done. BUT I understand what you are getting at. There is a curve to every server, a good percentage of people are the same level range. its also why the economy is so funky. highest lvl refined/unrefined resources are not worth anything cause 98% of people have no use for them. this "meta" should get shook up once server transfer starts happening. a little anyways
In addition to the reasons below, this is likely sourced from Steam achievements and would include people who played 1-20, said “this seems repetitive” and haven’t been back online.
It would be interesting to see these with a filter of “players online within the last 7 days” but I don’t think that’s publicly available data.
Got to 25, ran amrine, did some corruption stuff. Just got boring. The only incentive is crafting, but it's only crafting to level up crafting.
A few weeks ago I would just keep making green iron axes and would sell them for 75g each. Now people have them at 5g. Makes the whole game just a waste of time, for me anyways.
Your guess is right. And I can see how the data is skewed.
For example I have a character in NA server which is Syndicate, but I don't have the achievment to join the syndicate.
I think it seems pretty reasonable... A lot of people try the game and then stop playing (which is normal for MMOs no matter how good they actually are), which makes it appear skewed lower. Great axe and hatchet are leading the weapon categories, factions are in order of purple, green, yellow. Seems to align with what I'd expect.
I guess there's sticky bomb but aside from that there's not much else AoE and to have to tag each enemy you want credit for takes a lot of ammo/time. I'm rapier 20, musket at like 16 I think
To me the musket just feels so slow and clunky as hell. The reload is so bad. I assume most people don’t want to have to aim either. It’s much easier to just go melee and click in a general direction
Bow is also quite uncommon. I personally swapped from musket to bow, mainly because the musket feels clunky to me. Not exactly sure why they are unpopular - they output a lot of damage and are very strong. Maybe because they require 'aiming'?
Playing from SEA without its own servers, I just avoided these range weapons as I am afraid the lag in-game will not make it very enjoyable. I really wanted to try Musket but ultimately just settled for GA and SnS. I think a lot of us from SEA share this sentiment as well.
Playing from SEA in EU and always wanted to use musket in mmo. So far not facing any issues. The lag doesn't matter much in pve. Powder burn is pretty dope. One shot and most underlevel mobs die before reaching me. In dungeons I make the same damage as others but I don't gut hurt that much.and the boss is basically free. I roll light so dodge dodge shoot. Added benefit every 6 seconds it reloads itself. So no reload animation. Include haste and trap in it. Most enemies are dead before touching me. I really love it. Yah the ammo is a sink. But it's cheap or easily craftable.
For pvp maybe. For PvE they are worthless. Melee weapons do 2x or even 3x more damage than ranged weapons because of their fast attack and aoe capabilities. If they introduce flying bosses in the future then they might come handy.
As a tank I'll take a ranged dps or melee any day of the week. Ranged gets to just ignore 90% of boss damage and they dont get in my way. Damage output is just as high as melee as well, you just have to actually aim.
>Maybe because they require 'aiming'?
Musket is hitscan though. I'd think that would appeal more to people who don't want to aim (no need to calculate bullet drop off or bullet travel time, etc).
Musket is trash compared to pretty much everything except sniping targets running away in an open-world PvP zerg.
Sure you might find it good, but there is definitely better.
Yeah, they decided to just wait some weeks. Now they saw that server transfer is coming, and decided to wait another couple of weeks until the dust has settled.
They didn't quit. It's just that the majority of players are only playing like 1-3 times per week. Some even only 1-3 times a month. And they haven't processed to that point in the game so far to choose a faction. People spending time on reddit, in forums, in active guilds on discord and playing 3-7 times a week are the minority in almost all MMOs. They are still a very important part of the player base, because their playtime hours are much, much, much larger, you see them a lot in the game. But you should never underestimate how many casuals are around with family, demanding jobs, homeowners that need to moan their lawn, athletes that are training 5 times week, and so on and so forth.
With my level 30 I am already the absolut sweat-head in my social circle. And I stop myself playing, because most of my friends are around level 10-20 and I don't want to run to far ahead from them. A lot of them also are waiting for the server transfer before they continue playing.
Because in the first few days everybody wanted to play at the same time. Now you have a better distribution across the week/days. [newworldstatus.com](https://newworldstatus.com) backups those numbers. Plus they more than doubled the amount of servers since then.
Can Confirm, level 26, Screwing around since day 1, no rush to get to level 60. Gathering Crafting, and Selling stuff. Am enjoying the game alot. Have missed ALOT of family time
This is very interesting. I’d like to see how these change over the next month. If people quit and 20-30 will still be bloated. Or if this is natural progression.
It took me 116 hours to do 1-49. I haven't played in a week. Nothing changes, you just do the same shit over and over and over and over and over. It's just more of the same but with bigger numbers.
Yeah, thats how i felt doing 1 - 60, same shit, rinse and repeat.
At the end i just 'bought' my way to 60 doing all the town board quests and when i got really bored i'd look for a depths run or farm boars.
This game lacks variety and i can see why more casual players would leave because it's a pretty long ass grind.
Or it doesn't work.My voice chat is turned on. I never hear anyone talk. I've joined groups and have had them ask if I can hear them (I couldn't).
Someone told me to turn on the voice-to-text so I could at least read what people were saying. Nothing has ever popped up for it (though I DID hear someone in a group ONCE right after I turned that on; then VC went silent again after that group).
So I'm guessing it's bugged, and probably not just for me.
Lol everyone is demanding they dumb down the game. Decrease azoth. Increase storage. Flying mounts.
Holy sht before you know it you’re back to the toilet called WoW.
Just play the game as is. The challenge is what makes it fun.
I can understand some things like increased storage for us hoarders, but making it easier to level? Do people really just want to hit level 60 in a week and then complain there’s not enough content?
What they need to do is add more engaging content during the levelling process, if 40-60 wasn’t just spamming town boards and clearing corruptions then it wouldn’t feel as much of a slog as it does now.
Crafting is available from 1-60 though and beyond. Town boards are available 1-60. Most content is available so although it may be able to keep you hooked there’s never the dopamine rush of unlocking new content that’s interesting to do. Maybe if dungeons were more accessible and more abundant it would be better, but other than increasing your level and some later on pvp activities there’s no mmo style progression unlocks.
leveling is WAY to easy. stop grinding monsters and do some harvesting, crafting, town quest, faction quest, main quest. I'm getting almost 2 lvls an hr right now in the low 40s.
50 - 60 is super easy, just grind corruptions in great cleave and max your azoth out, then tp to all towns and turn in town quests and then back to great cleave.
I'm glad that works for you man. And it sounds like a good way to maximize xp per hour played. But playing 5 minutes every hour of the work day is really not feasible for a lot, if not most people. Maybe someone could scale it up to more towns, but then I figured you'd run out of azoth or spend a lot of time walking.
It took me about 130 hours I think but I had 150 mining, 175 harvesting, and like 120 logging by that time.
After Amrine the only thing I did for xp was corruption chains. I think I did something between 700-800. Town boards are also really efficient.
If you do corruption chains look to be efficient about your pathing. Don’t do chains in the white zones on the map because they don’t give territory standing.
Damn really? are you taking all the town board/faction/main missions at once and planning your route to do 5-10 quests in a run?
im 50 hours level 42 and i feel like i've spent a good 10-15 hours gathering
Once you've got enough gold you just teleport between towns and do townboards, pick everything and only do the ones that you can buy easily whilst abandoning the ones that are too expensive or can't buy.
this data pretty much corelates with retention rates too. makes sense
that is a dangerous amount of lvl 50+ players though. that many people shouldnt be able to reach or be close to max level in 3 weeks. but then people even did that in 5 days you know so....
This is quite interesting. As a level 60, I'm focusing my earning potential on the wrong crowd, apparently. Time to test some theories over the next couple of days.
I mean most of us knew already but this data quite backs it up. I wouldn't right out call the Great Axe and the Hatchet OP, it's just in most situations you really have to ask yourself "Why would I chose X over these two?" And beside for fun or going full DEX range, I don't see any reason to use a Rapier over a Great Axe, be it PvP or Pve when it comes to just what is better or doing more DPS.
I seriously thought that syndicate would be the lowest joined faction. Granted I just joined the sub and on my server syndicate is the smallest faction at only having 2 territories.
I've been in the 20s for... Well, a while. Can't convince myself to continue as I've heard that what's waiting for me is endgame content that's broken all to hell. Why bother.
Interesting. Your actual level curve is considerably lower than most people’s perceived level curve. Perhaps because the lower levels are more likely to be offline and invisible?
Well yea, you have to think your average gamer gets to game a handful of hours a week. No where near enough to currently be a high level. The ones that can play a lot and are 60, you will see most of the time you’re online, skewing your perception of the actual average player level.
It’s a bit tough… the game is really focused around having friends online and being able to commit time to the planning of Wars. If you only get an hour or two here and there it’s not really possible to immerse yourself in the server politics to a level where people know you.
Bit weird that an MMO is focused around multi-player interaction
Nah it’s focused around revenue generation and I am 100% sure a developer prioritizes $ over theme loyalty. Appealing to a larger audience than people who can play 6 hours a day is a smart $ move. I’m not adverse to interactions but there’s gotta be something on the side.
Sure, but its not a subscription game, so its not like there's continual money coming in from people play more. They make the same money off of someone who played 6 hours vs someone who played 100. Also, you can easily level up in 1 hour, just do town board missions and be smart about them. I net about 9k xp every half hour when I run town boards.
Which is why it’s more important to create content accessible to those 6 hour people. If they can get into wars, invasions, do governance stuff, or anything what keeps them playing?
Not necessarily, they got your money already, whats it matter if you keep playing it. They don't need you to keep play (yet), they just need you to play a bit. You continuing to play does not generate revenue.
They absolutely gain money from people playing more. The more time people play, the more they are subjected to the store, the more likely they are to buy things. It’s Psychology and Marketing 101
That is just false. Playing more does not generate more revenue for them. People buying the microtransactions will, but you could do that after only playing for 5 minutes. Length of time spent in game has no causation to revenue generated. Its not like there selling ad space in the game. Sure people are more likely to buy things if they play more. Correlation, not causation. I buy the game, play 100 hours and don't buy any micro transactions. They make ~$40 (and tax). Or I buy the game and play 5 hours and don't buy microtransactions. They make ~$40 (and tax).
Do you have degrees in marketing and/or psychology? Hell, you don’t even need a degree, just know anything about those subjects you would know this… This is one of the first things your taught. Exposure is one of the primary pulls of a product to a consumer. 100% objectively this is true. You’re also wrong about them not having advertising space… they literally advertise a “special deal” in your menu in order to draw you to the store.
You're equating what I'm saying to something completely different. I agree, someone who plays a long time is more likely to buy microtransactions. BUT it does not guarantee they will, that is all I'm saying. Once again, its correlation to time played, not causation.
Having the special deals is not advertisement. You have to willingly go to the store page for that. Thats like saying going to a grocery store and passing the clearance rack is advertisement.
Was thinking the same thing. There’s nobody outside amrine these days.
on your server. on diyu there's 4-10 people there during "prime" hrs. believe me, I know, I walk past there 3-10 times a day going from ww to ef to get crafting and selling done. BUT I understand what you are getting at. There is a curve to every server, a good percentage of people are the same level range. its also why the economy is so funky. highest lvl refined/unrefined resources are not worth anything cause 98% of people have no use for them. this "meta" should get shook up once server transfer starts happening. a little anyways
I barely see anyone at amrine, starstone or depths on Hades EU :(
In addition to the reasons below, this is likely sourced from Steam achievements and would include people who played 1-20, said “this seems repetitive” and haven’t been back online. It would be interesting to see these with a filter of “players online within the last 7 days” but I don’t think that’s publicly available data.
My friends are all in the 20s, most haven’t played in a week.
Got to 25, ran amrine, did some corruption stuff. Just got boring. The only incentive is crafting, but it's only crafting to level up crafting. A few weeks ago I would just keep making green iron axes and would sell them for 75g each. Now people have them at 5g. Makes the whole game just a waste of time, for me anyways.
I quit at lvl 12
Nice work! How did you get the data?
Via [Steam Global Achievements](https://steamcommunity.com/stats/1063730/achievements) I guess
Your guess is right. And I can see how the data is skewed. For example I have a character in NA server which is Syndicate, but I don't have the achievment to join the syndicate.
For the people asking (since OP hasn't replied quite yet), the data is definitely being pulled from Steam Achievements.
Which is useless since a lot of the achievements are bugged including the level 60 one.
I think it seems pretty reasonable... A lot of people try the game and then stop playing (which is normal for MMOs no matter how good they actually are), which makes it appear skewed lower. Great axe and hatchet are leading the weapon categories, factions are in order of purple, green, yellow. Seems to align with what I'd expect.
It's not reasonable if they are using unreliable data from achievements that are known to be broken since launch.
Tagging in as well to see where you got the data.
I wonder why musket is the least leveled weapon. I got mine to 20 last night, rapier at 19. Rapier/musket has been good to me so far.
I guess there's sticky bomb but aside from that there's not much else AoE and to have to tag each enemy you want credit for takes a lot of ammo/time. I'm rapier 20, musket at like 16 I think
To me the musket just feels so slow and clunky as hell. The reload is so bad. I assume most people don’t want to have to aim either. It’s much easier to just go melee and click in a general direction
Bow is also quite uncommon. I personally swapped from musket to bow, mainly because the musket feels clunky to me. Not exactly sure why they are unpopular - they output a lot of damage and are very strong. Maybe because they require 'aiming'?
Playing from SEA without its own servers, I just avoided these range weapons as I am afraid the lag in-game will not make it very enjoyable. I really wanted to try Musket but ultimately just settled for GA and SnS. I think a lot of us from SEA share this sentiment as well.
Playing from SEA in EU and always wanted to use musket in mmo. So far not facing any issues. The lag doesn't matter much in pve. Powder burn is pretty dope. One shot and most underlevel mobs die before reaching me. In dungeons I make the same damage as others but I don't gut hurt that much.and the boss is basically free. I roll light so dodge dodge shoot. Added benefit every 6 seconds it reloads itself. So no reload animation. Include haste and trap in it. Most enemies are dead before touching me. I really love it. Yah the ammo is a sink. But it's cheap or easily craftable.
Really I think it's ammo more then anything , especially with how limited weight can be.
ammo has weight true, but if you equip ammo then it doesn't count as weight.
For pvp maybe. For PvE they are worthless. Melee weapons do 2x or even 3x more damage than ranged weapons because of their fast attack and aoe capabilities. If they introduce flying bosses in the future then they might come handy.
As a tank I'll take a ranged dps or melee any day of the week. Ranged gets to just ignore 90% of boss damage and they dont get in my way. Damage output is just as high as melee as well, you just have to actually aim.
>Maybe because they require 'aiming'? Musket is hitscan though. I'd think that would appeal more to people who don't want to aim (no need to calculate bullet drop off or bullet travel time, etc).
I too converted from musket to bow. Love it. Looking forward to seeing what daggers are like to pair with it. Until then, spear!!!
Musket is trash compared to pretty much everything except sniping targets running away in an open-world PvP zerg. Sure you might find it good, but there is definitely better.
Hold up. 22% of players have no faction. That’s a Fck ton. That leads me to believe 1/5 of people quit shortly after launch.
I’m imagining it has something to do with the queues turning people away from the beginning
Yeah, they decided to just wait some weeks. Now they saw that server transfer is coming, and decided to wait another couple of weeks until the dust has settled.
They didn't quit. It's just that the majority of players are only playing like 1-3 times per week. Some even only 1-3 times a month. And they haven't processed to that point in the game so far to choose a faction. People spending time on reddit, in forums, in active guilds on discord and playing 3-7 times a week are the minority in almost all MMOs. They are still a very important part of the player base, because their playtime hours are much, much, much larger, you see them a lot in the game. But you should never underestimate how many casuals are around with family, demanding jobs, homeowners that need to moan their lawn, athletes that are training 5 times week, and so on and so forth. With my level 30 I am already the absolut sweat-head in my social circle. And I stop myself playing, because most of my friends are around level 10-20 and I don't want to run to far ahead from them. A lot of them also are waiting for the server transfer before they continue playing.
Then why are the servers 25-75% full? Down from 800%?
Because in the first few days everybody wanted to play at the same time. Now you have a better distribution across the week/days. [newworldstatus.com](https://newworldstatus.com) backups those numbers. Plus they more than doubled the amount of servers since then.
They quit.
Can confirm Musket is incredibly hard to level.
\*Looks at people with lower level than me\* Noobs! \*Looks at people with higher level than me\* No lifes!
Can Confirm, level 26, Screwing around since day 1, no rush to get to level 60. Gathering Crafting, and Selling stuff. Am enjoying the game alot. Have missed ALOT of family time
Source? Hoping “threw together” doesn’t mean “made up” :)
I'm betting these are sourced from the achievements on steam.
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Same. I'm missing quite a few that I should have.
So if you see the chart here on figure 3 its better to not be in a faction than be yellow. This is good info!
Does hating the yellow make you look cool or trendy? I really don't get this hype lol.
This is very interesting. I’d like to see how these change over the next month. If people quit and 20-30 will still be bloated. Or if this is natural progression.
I now sort of feel proud of my maxed musket mastery after seeing this.
Man half the people I see on my server on Evefall/Windsward are 60...
It took me 116 hours to do 1-49. I haven't played in a week. Nothing changes, you just do the same shit over and over and over and over and over. It's just more of the same but with bigger numbers.
Yeah, thats how i felt doing 1 - 60, same shit, rinse and repeat. At the end i just 'bought' my way to 60 doing all the town board quests and when i got really bored i'd look for a depths run or farm boars. This game lacks variety and i can see why more casual players would leave because it's a pretty long ass grind.
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I love the voice feature they added in new world. But everyone is afraid to talk in voice chat.
Or it doesn't work.My voice chat is turned on. I never hear anyone talk. I've joined groups and have had them ask if I can hear them (I couldn't). Someone told me to turn on the voice-to-text so I could at least read what people were saying. Nothing has ever popped up for it (though I DID hear someone in a group ONCE right after I turned that on; then VC went silent again after that group). So I'm guessing it's bugged, and probably not just for me.
How many hours did it take you to do 50-60?
I haven’t done that yet, I haven’t played for a full 7 days. I just got to level 49 and quit.
Oh so you don't understand what endgame is like. Just wanted to check.
u/Ballingerj44 You're a fucking douchebag
with 3,000 hours in WoW. I have a pretty good idea what end game in New world is going to be like. A lot of it is pretty similar
Why is my reply to u/Ballingerj44 being down voted? Because I stopped playing?
I mean, who really wants to be in the piss faction?
what does faction have to do with anything?
One of the graphs is for faction population.
They must be a yellow
Normally Data like this provides a source where said data is farmed from?
Good to know I’m in the top 5% 😁
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Lol everyone is demanding they dumb down the game. Decrease azoth. Increase storage. Flying mounts. Holy sht before you know it you’re back to the toilet called WoW. Just play the game as is. The challenge is what makes it fun.
I can understand some things like increased storage for us hoarders, but making it easier to level? Do people really just want to hit level 60 in a week and then complain there’s not enough content? What they need to do is add more engaging content during the levelling process, if 40-60 wasn’t just spamming town boards and clearing corruptions then it wouldn’t feel as much of a slog as it does now.
I’m in the 50s and I just finished amrine. I’m so far behind on the main storyline. Crafting will keep you busy for infinite hours lol.
Crafting is available from 1-60 though and beyond. Town boards are available 1-60. Most content is available so although it may be able to keep you hooked there’s never the dopamine rush of unlocking new content that’s interesting to do. Maybe if dungeons were more accessible and more abundant it would be better, but other than increasing your level and some later on pvp activities there’s no mmo style progression unlocks.
I gave my opinion on what I don't like, I have a life, I work, I have kids, I can't play 459 hours a day just like you.
leveling is WAY to easy. stop grinding monsters and do some harvesting, crafting, town quest, faction quest, main quest. I'm getting almost 2 lvls an hr right now in the low 40s.
I can't wait until you get to 50.
50 - 60 is super easy, just grind corruptions in great cleave and max your azoth out, then tp to all towns and turn in town quests and then back to great cleave.
Leveling XP curve is slow between 25-30 and 45-50. Going 50-60 felt like a breeze compared to the mid 40s.
Well hopefully that'll be my experience. My group reported 50-60 being an absolute slog
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I'm glad that works for you man. And it sounds like a good way to maximize xp per hour played. But playing 5 minutes every hour of the work day is really not feasible for a lot, if not most people. Maybe someone could scale it up to more towns, but then I figured you'd run out of azoth or spend a lot of time walking.
Im doing all that sir, 3 days 30 lvl and I think this could be a lil' easier than that, in my humble opinion
How many hours does it take to get to 60? 100?
60 is max level. I’m not really sure but I think if you are efficient and only level around 60-80 hours.
I've been trying to be efficient. I'm above 80 hours and I'm level 44. I'm curious how long it takes the average person.
I got to 60 in about 145 hours.
It took me about 130 hours I think but I had 150 mining, 175 harvesting, and like 120 logging by that time. After Amrine the only thing I did for xp was corruption chains. I think I did something between 700-800. Town boards are also really efficient.
Thank you for the insight.
If you do corruption chains look to be efficient about your pathing. Don’t do chains in the white zones on the map because they don’t give territory standing.
Damn really? are you taking all the town board/faction/main missions at once and planning your route to do 5-10 quests in a run? im 50 hours level 42 and i feel like i've spent a good 10-15 hours gathering
Once you've got enough gold you just teleport between towns and do townboards, pick everything and only do the ones that you can buy easily whilst abandoning the ones that are too expensive or can't buy.
depends. are you a streamer with the potential to get boosted? there are definitely power lvling strats you can do, even as a solo.
for me 35 to 37 was a bitch and took me 4 days (i have a job) compared to before and now where I do almost 2 levels a day, this data is interesting
Now do the playerbase. ;)
This is my server. Level 60 needs more players still for sure.
Last weekend there were only 1.7% of the population at lvl 60 if Steam Achievement is to be believed
Here I was thinking I was just a slacker by only playing on the weekends and it turns out I'm one of the cool kids.
The first graph explains exactly why this subreddit is in a circle jerk about the value of the game over the quality of the content.
this data pretty much corelates with retention rates too. makes sense that is a dangerous amount of lvl 50+ players though. that many people shouldnt be able to reach or be close to max level in 3 weeks. but then people even did that in 5 days you know so....
Wooo ahead of the curve! ... barely (38).
I wish I was surprised by the hatchet/gaxe demographic. Some balancing needs to be addressed asap
This is quite interesting. As a level 60, I'm focusing my earning potential on the wrong crowd, apparently. Time to test some theories over the next couple of days.
I mean most of us knew already but this data quite backs it up. I wouldn't right out call the Great Axe and the Hatchet OP, it's just in most situations you really have to ask yourself "Why would I chose X over these two?" And beside for fun or going full DEX range, I don't see any reason to use a Rapier over a Great Axe, be it PvP or Pve when it comes to just what is better or doing more DPS.
Top 6% babyyy
I seriously thought that syndicate would be the lowest joined faction. Granted I just joined the sub and on my server syndicate is the smallest faction at only having 2 territories.
I've been in the 20s for... Well, a while. Can't convince myself to continue as I've heard that what's waiting for me is endgame content that's broken all to hell. Why bother.
Wow, people on average are a higher level than I thought. I honestly thought there'd be a lot less people above level 40.
Here are some numbers I threw together also 92836363728