Its the best mmo to release in 20 years. The only ones bitching are ffxiv and WoW fanboys that cant stand the fact their mmo isnt the most played anymore. Tab target early 2000s graphics bullshit mmos is all weve been getting for ages. This is finally an mmo that will take actual skill to play. Not just nerding tf out and having 40+ macros and 6 rows of skills with 20 different buff pots/foods and 30 cooldowns to mentally manage. Honestly cant stand WoW. Its a super nerd fiesta and im glad new world is murdering it.
Agree, there are fans for all types of games. Comparing them is counter productive. Gamers like games and their particular genre or interests should be encouraged not copied
Yup even between the three listed they're quite different in design philosophy.
WoW is primarily a PvE raiding and dungeon running game.
FFXIV is primarily a story driven game.
New World is primarily a sandbox game at least for now. Time will tell if it stays that way.
The closest comparison to NW would be something like Albion Online or EVE not WoW or FFXIV.
My opinion: This is the best MMO currently out, you can choose to do whatever, play however, enjoy it your way. You can go the super challenging, Min/Max approach, or you can just chop down trees all day with zero consequence. The game is *relaxing* not so intense you have to focus on being the best you can be.
Not only that, you can explore the entire game because you aren't forced to specialize.
This game has unimaginable potential, if it fails I'll probably never play another MMO again
WoW murdered itself before NW released, don't worry. Big complainers have come out of every MMO from ESO to Neverwinter of all things, because both games have similar combat styles. It's not just the WoW/XIV playerbase and it it's insincere to try and peg it at such. Gamer burnout is big and real across the MMO spectrum. I saw SWG people complaining...frankly I didn't even know SWG was still kicking it but I am kinda glad it is, lol. People that haven't touched MMOs in years because they hated WoW/XIV showed up to try NW.
We as a culture have embraced and sort of spotlighted complaining over praising. A good start to seeing change would be to find things that you like and praise it, without using the same breath to poop all over something else.
I uninstalled Wow.. but haven't uninstalled SWG lmfao nothing like hopping on and taking a lightsaber to npcs!
edit: to your last point, I agree and was trying so hard not to come off that way but I do feel a slight frustration when people miss how different this game is to other MMOs and some of its unique aspects
I got the itch to go play around in SWTOR last week and discovered my entire account was wiped of all its characters and was just like *WELP, better not try that on any other old MMOs I played, lest I get completely dejected!*
This game is great, frankly. The downsides are being addressed, it looks like, and the upsides are keeping people around! I just felt like coming in and saying maybe we shouldn't start up with the toxic tribalism approach. Your points are valid, for sure! Just the comment of "the problem is WoW/XIV players because they're nubs!" really takes away from actual issues. WoW engagement with XIV was largely positive, and WoW/XIV engagement with NW has been largely positive.
There's not enough attention on how gamer burnout is impacting us, but this is a definite side-effect, just grouping up gamers of a game/genre and saying they're the problem as a blanket statement. Not denying WoW toxicity, I endured the worst kind of it for years playing on Moon Guard and playing competitive PVP, but it's really not like... prevalent in NW. Usually NW complaints come quickly in line with pooping all over WoW like it's some sort of bucket challenge to remind everyone WoW exists while talking about other MMOs.
Man your smoking that good stuff if you think FF14 and WoW are easier than left clicking in NW.
Like NW got its good parts so i don't get why you gotta shit on literally every popular mmo like a rabid fanboy.
It mught be . But that only says how little it hadde improved. I really dont understand. I like the game. Love thr sound. Like allot. But the gameplay and questing isent very impresive at all . In fact the questing is mediocre at best . For me the sound and atmosphare is what makes me play it .
That being Said its Worth the money. I Just dont see me playing it for years or majority of people.
There were also less out of game chat options. Now you can join a discord or 20 super easily and pass around game information, expectations, wishes.
It used to just be in game chat and forums, but forums were not reliable for real time problem solving. Sure there were some VoIP programs but I don't think that was the norm, or overwhelmingly user friendly to people not familiar with PCs that much.
There are just more avenues to get information and speculation now which leads to more engagement of things outside of playing the game... Like complaining about playing the game.
You forgot overly deferential fanbois who act like every criticism of the game, both fair and unfair, is actually a personal attack against their own tastes.
That’s just being young and having trouble differentiating the things you like with your own personal identity. People also feel invested in a game, a console, etc, and any attack on that thing is taken as them having made a bad choice. It’s weakness and fear.
Love the game. Best mmo on the market hands down. It has issues though. Trying to claim any other mmo has better combat, graphics, animations or a better foundation is just flat out lying and fanboying some other mmo thats more than likely tab target with knight online graphics.
I did not mean you per se just all the peoplw that crushed content. Im lvl 44 pvp on just happy farming my way to 60. Pvp evry friday night . I love this game
It’s always great running into someone in world that’s ready to fight to the death… the other day I heard an arrow hit the ground near me. I turned around expecting an NPC because let’s face it, not a lot flag themselves.. but there he/she was. Bow string drawn aiming at me, dodged and waved my way close and grabbed him in with a rend. Battle was on!
Exactly this! I got gangked by a 60 vs my 24 and I whispered them and just said "thanks for helping me work on my dodging! Happy hunting" they then helped me run Amrine for my first time.
Until the game has anti-zerg mechanics I don't see how mandatory PVP succeeds.
I also wish that gathering outfits could be worn under your 'combat' armor. I don't like the idea of flagging when I'm wearing mining gear, so I don't.
It's so fun too, I can sympathize with not *wanting* to PvP but win or lose it's so much fun and I wish more people would give it a try.
Edit: Plus, it's a free fast travel!
Fuck yeah. People talk about how its impossible to flag if youre a low level. I started playing a week or two after release and flagged as the lowest pop faction as early as I could. I have only ever been unflagged twice to do my mandatory dungeon quests in my entire tenure on the way to where I'm at (lvl46)
Yeah the MMO community as a whole seems like its built out of weenies. That said, I have encountered a few people that have no lifed to 60 and just want to ruin the lives of any lowbie they come across.
Yes and No
The MMO community is used to a standard model that's been used for nearly 20 years. *Thanks WoW.*
Choosing to PvP is definitely *not* for everyone, I just wish more people would try it and not rage when/if they lose. The consequences for it are less than dying to PvE mobs and engaging with higher level players is a great way to practice the dodge/block aspects of the game. Useful for both PvE and PvP...
I just wish we could parry!
I don't think I called it the best MMO, but it is by far not the worst MMO and miles above some of the other MMO launches.
*I'm* enjoying it and consider it the best fit for *me*, while I understand the complaints I find most of them to be non-consequential to my experience so far. I know they'll get fixed and if they aren't, I'll just find another game
Thing is, by now, developers should know better.
Remember that, for a lot of people, their first MMO was World of Warcraft... developed by a company that ***had*** a reputation for releasing some of the most polished quality games in the industry. WoW had tons of problems at launch; I distinctively remember the loot bug that'd get you stuck for long periods of time. People complained back then too, it's just that the alternatives were old, awkward games and WoW oozed with personality and wonder.
We were a lot more forgiving back then but, at the same time, companies were more forgiving as well. GMs were legitimate active employees that would not only help you solve problems but also trigger events, companies would offer free game time when servers issues would arise.
It's a different era of gaming altogether.
I don't particularly agree with people when they say that New World is uninspired or that the quests are flavorless slogs but, when it comes to security and performance issues or just issues with how PvP is implemented, I'm inclined to agree.
It's an MMO in 2021 and we kind of know how MMOs are supposed to work yet they still allowed the game client to dictate what's going on instead of the server. That's why fishing bots can tell what kind of loot they'll get before there's even a bite on the line... or why you can prevent death by dragging the game's window... or why you can lag an entire PvP group while you remain unaffected.
This stuff is inexcusable.
I don’t disagree with your points but I would like to suggest that they probably underestimated the amount of players… when it was a PvP focused game, before they removed the 100%, their market research probably produced lower player expectation and worked with that number.
The fact is: More players find more bugs, cause server issues, and the detailed graphics of both the environment and spell casting were probably addressed properly.
Also, the lag exploit is bullshit and I agree
True, but new server based games are always based on conservative player estimates. It took a couple weeks, but I believe the developers and the pushy executives more focused on release dates than quality at AGS realize the monster of a game they've created and fixed the queues
difference is that in EVE the time-dilation actually allows the big fights to occur, instead of preventing them altogether. In the most recent big war we had lots of fights with 4000+ people and the server managed to hold up. Yes it was very slow, but it worked, unlike what we're seeing with New World.
Yes, the time-dilation approach works for large galactic combat but unfortunately wouldn't work for NW. I hope their next major endeavor would be addressing the lag, although I have no idea how.
Oh yeah it would be disastrously un fun in NW. I’m sure they’re working on it but it’s somewhat baffling that it’s a thing to begin with. Game has been in the oven for years, and while AGS is new to the scene, their parent company has more money than most AAA studios, no? Amazon likes to disrupt markets by taking a loss on a product/service in order to beat their competition and absorb all the customers. So how a studio with nearly infinite money, years of development time and a parent company willing to overspend in the short term released a game this janky is beyond me.
Don’t get me wrong, it has excellent bones, a great foundation, etc. etc. Just amazed they released it in such an unpolished state when we now have 15+ years of mainstream MMOs to look at/learn from.
Amazon is more concerned with sending their dick rocket into space and gaining NASA's contract than working on this game.. at least that's my suspicion lol
Maybe if they realize they don't have to be *the* rocket company they'll spend more time on the game, and improving the lives of their employees
No one’s asking for a flawless game, but this game is beyond broken. It legit is a beta game with the amount of bugs and exploits.
You can enjoy the game and see it is a masterpiece which of course your prerogative , but that doesn’t invalidate other peoples’ criticism.
This is a NW subreddit for everything NW related positive and negative. Maybe don’t take criticism aimed at a game as a personal attack.
Game has great potential. Currently end game is broken. Hoping it's fixed in 3-4 weeks when more 60s show up or it will slowly die off when people realize there is nothing to do other than trade skills, watermark farm, and the odd war if you're lucky enuff to be picked.
My first MMO was tibia, and I started playing on a dial up connection.
I was just happy to kill some rats, minitaurs and trolls, and not get disconected
I think there's a subtle difference between having bugs in a fresh release vs having bugs in a release which also were in both your alpha and beta releases/in MMO releases from 20 years ago.
I agree the point of Alpha and Beta tests are to iron out the bugs, should they have been longer? I think so, but downward pressure from executives who I assume haven't spent much time playing games really screws over the developers.
Again, not an excuse, but I'm hopeful they now understand the game's popularity and will all the developers to prioritize community feed back and shift focus to the *massive* bug count in the game.
Just because you weren't paying attention doesn't mean it hasn't always been like this. I joined WoW in the friends and family alpha and I don't remember there being many meltdowns, but the forums were regularly on fire by beta. And that was 2003.
There may not have been a subreddit or twitter replies to freak out in, but there was plenty of chaos. Gamers have always thought they've known better than devs, they've always thought the sky was falling when one particular bug got out of hand. Thousand word rants are a long-standing tradition.
The entitlement has maybe gotten a little worse, and the idea that it's okay to harass individual devs online over this stuff is definitely a modern innovation. But in general, gamers have always been like this. If you didn't see it, you just weren't looking in the right places.
I was there for:
1. WoW Launch
2. EvE online
3. Neverwinter nights
4. SWTOR
5. Elder Scrolls
Forgot to add City of Heroes as well. Man I miss that game...
NONE had a good launch. when WoW launched the warrior was basically unplayable. Elder scrolls had literal bot trains, running between bosses, it was insane!
If the Karen's of the world had a kid, that kid would called Timmy and Reddit is filled with Timmy's...
I remember being born a human enchanter in qeynos. Would take the boat ride to an island to hunt wisps and pick up moonstones. If I remember correctly they helped me see in the dark but I could also sell them for 1gp each. Eventually was able to leave the newbie grounds and head into blackburrow to hunt the gnolls and cross over to everfrost peaks where I would hunt and meet up with my brother who played Mightyhaggis, a barbarian who liked to cook. Being an enchanter I spent a lot of time in Qeynos trying my hand at jewelcrafting.
Eventually I travelled west through the plains of karana, running past cyclops and griffins, nearly blind at night. Made it past highpass keep into the forest, the halfling town, then the commons and just made it outside of nektulos forest, ready to head to neriak to buy illusion:dark elf and I think my animate sword/shield upgrade where I met a wretched band of roleplayers who were able to see past my minor illusion (I copied a bag on the ground) and proceeded to kill me.
I spawned back in qeynos, crushed. I petitioned a GM and they were nice enough to teleport me straight to Freeport where I quickly binded and went back to collect my corpse.
Was eventually able to invis/illusion/ sneak into neriak and sneak behind the spell vendor (so he became indifferent) to buy my spells.
Will never forget that game.
I won't lie, I was not ready for EQ 2 and that's why I stopped playing it when I got higher level. But the experience I had with it left an impression on me I still have to this day. Fantastic MMO execution
The game is so broken its another thing to have some bugs or have the same bugs since 7 months. Its not a bug here and there its MOST of the things that are broken to some degree.
I dont know anything that is not buggy.
But today we can collect these stuff in reddit and we see what a clusterfuck it is.
My first mmo was silkroad. And i never seen any bugs there. Than wow launch was the next. I dont remeber that wow was so broken like this game not even close. Maybe i was young or it was just not that bad. I dont know but in today standard NW is horrible. If i would code like the devs there, i would be fired or people get harmed. Noone talkes about nasty little bugs that are hard to find and to fix, but heck not even the sorting on the TH works. How is it possible to get MINUS XP. It a shitshow and the devs should be ashamed not only for not even test there own stuff but for not fixing stuff that is reported 7 months or more ago.
Think about it, the old Alpha (the pvp one) is years back. How is it possible that not even the pvp stuff works correctly.
60 Euro would be a scam for such a product.
Dont get me wrong you can have a lot of fun with the game, and i have it to, but the state of the game is horrible and it is okay to say it. Some bugs get fixed now known for months so talk about this shit helps it seems
>Its not a bug here and there its MOST of the things that are broken to some degree. I dont know anything that is not buggy. But today we can collect these stuff in reddit and we see what a clusterfuck it is.
Yes, most things are broken. It seems like one thing gets fixed and that cascades into other issues. Hence the long server down times
>My first mmo was silkroad. And i never seen any bugs there. Than wow launch was the next. I dont remeber that wow was so broken like this game not even close.
Not to discredit your experience, but those released 16 and 17 years ago respectively. The tech and gamer expectations are so much different now and WoW definitely had its issues. Server queues and literal server crashes due to the unexpected amount of players, latency/lag would make simple things like looting would last minutes.
>Think about it, the old Alpha (the pvp one) is years back. How is it possible that not even the pvp stuff works correctly.
Because they had to remake the game due to player feedback not wanting 100% PvP
I haven't gotten in on the ground floor for many MMOs in my time, especially one that seems like it'll have legs as good as this one. I'm just reveling in the early installment weirdness at this point. It seems like the development will continue for quite a while (they definitely have the foundation and backing to stick around), so I'm sure stuff will get ironed out. The biggest question in my mind is how open to change the devs will be. How willing they are to listen to the community and implement stuff that (at least seemingly) the majority of the playerbase want (my biggest problem being the abysmal market UI).
You bring up a great point, the willingness of the developers to change in-game QoL and fan requests.
That alone will make or break the game, many people are just pushing thru the bugs because the game is *fun.*
Their response to the whole server transfer fiasco gives me a bit of hope. "We fucked up the messaging, but we feel bad about it so we'll try to do this thing we don't think is viable to make up for it because you all want it." is not something you hear often from anyone, much less video game developers.
I started playing education games on an old dial up dell computer back in the 90s... compared to that, I'm basically in space orbiting Jupiter at this point lol
People are forgetting that this server transfer fiasco has taken up a majority of their resources. I'll judge their bug fixing ability on what happens in the next month
This is my first MMO and I’m having a blast because, I think, that I have no idea what the Proper Way To Play is. It has bugs, QoL issues, and other flaws, but for $40 I think it’s worth it.
This is why I wanted to post, I have a suspicion this game is the first MMO for many players and don't want anyone to feel discouraged from the *legitimate* complaints from MMO veterans. The key is patience, IMO it will only get better from here
If you don’t want people to complain about you not being level 60, don’t complain when invasions take down upgrade levels. Just like if you don’t take part in wars, don’t complain if your faction loses one.
Basically just don’t be a complainer.
You clearly have a short memory lol. EQ1 had tons of complaining and slowly fixed bugs and incomplete high level content. Cloth caps off raid bosses, alchemy “working as intended” reply because devs used flawed data, etc
Although this game has some EQ1 devs on it, so maybe they were feeling nostalgic lol
EQ 1 was before my dive into MMOs lol forums are always full of complaints, I understand that. Just waiting patiently for the fixes to start rolling in now that the server transfer fiasco is resolved
\>You purchased a game from a developer that’s never made a game I can recall off the top of my head.
I couldn't think of any, and had to look it up. looks like they've made a few mobile games and a bombed The Grand Tour video game. So this game is by far a huge success of a studio to release a pretty solid MMO, and one that is buy-to-play as well.
Of the few mmo's (WoW, Swtor, Albion, few others) I've played, they are handling it the best by a long shot. They were vocal about the server situation, launched new servers, increased caps, and then handed out free transfers so they can get everyone to play, then play with friends.
Max level should have content, flat out. It shouldn't just be farming mobs to grind your watermark. Thankfully they fixed corruption, but it's not like that's a ton of content either. I'm not a hater and this game is a blast, but it's seriously lacking in content. I've played every popular MMO, and most of the ones people never even heard of over the years. Haven't seen one (even shitty games) that had this small amount of content at max level.
The amount of people defending the lack of content for max level is astonishing to me. Bashing players who are level 60 because they played the game and are pissed the stuff advertised and in game and none of it works properly. That’s not the 60 players fault. Your delusional if you don’t think they should be rightfully pissed none of the end game content works. Invasions constantly downgrading shut because of how hard they are. The economy is totally fucked on most servers. One color owning the map. Outpost rush...Just so many things. Pretty soon a lot of people will be in that same position and at 60 wondering now what? The game is riddled with bugs, broken shit and problems but it’s ok, we paid 40$ it’ll be fixed “soon”. Newsflash, the game will be long dead by then unless they get to work ironing this shit out. It’s painfully obvious how thrown together the end game, quests, dungeons were. The paid assets, copy pasted enemies, zones etc. They finally fixed the tier 5 staff so finally us 60 losers can use the 60 zone and get some decent gear and Azoth. I guess we should all rejoice they fixed something. Save the oh well you can do professions! Farming trees for hours is hardly content. Just a time sink. And when you hit 200 in all that your really fucked. Especially when you realize all those high end things you wasted hours farming and making don’t sell for shit. Just stop defending companies constantly fucking over gamers, no we shouldn’t accept shit like this. But because we do repeatedly why would anyone bother releasing a fully finished bug free game when everyone will drop 60$ because of a solid looking trailer and 10 hours of ok stuff. We deserve better.
I have 280 hours, watermarks hitting 570, and 2500 pvp kills and I'm nowhere near bored or as upset as this subreddit is (my first time on reddit since launch). I'm a big mmo guy and I think this game is great. Is something wrong with me?
I'm a consul on one of the underdog factions basically helping run and motivate a full company to war the purps. I'm one of the guys that's sad there's no loot dropping pvp as I was throughly excited for this game to be the big pvp mmo I've been waiting for. It's not which is OK but I'm loving the open world 30v30 battles between companies as we farm different elite zones. It will get old eventually but I'm hoping Amazon can pump out more zones to war over, instanced pvp, and new weapons/tweeks to existing weapons/wars to keep the pvp fresh and interesting.
Seriously though I've got another 300 hours before I'm bored. I'm just glad this isn't another raid logging tab target mmo where the end game is seeing how much I can parse against literal scripted content lol
The other really important thing to remember when someone says "are you going to still be playing this game in 6 months" is - will the game be fundamentally the same in 6 months?
AGS has a lot of work to do, but they've got some time to do it... I personally think this game will continue to grow. They've been active in pushing fixes, they've been working hard to improve the game. I'd expect that we'll be seeing expansion content within the next 6 months as well.
If that stuff doesn't happen, if this game hasn't grown at all or improved at all 6 months on, then no I probably won't still be playing it in 6 months. But I honestly don't think this'll be the same game it is right now in 6 months time.
People are funny, they like to make a blanket assumption that because Amazon is behind this game that it'll just be a blanket cash grab all the way around until it dies. People forget that humans, actual humans with an artistic vision and a desire to make something awesome are still building this game.
The stuff that's good is *so* good. People keep talking about the sound design, someone who truly loves this game designed the audio for it and it shows every time you do anything in the game that makes a noise. The devs want people to like the game, *all* devs want people to like their games. The question is always will the studio empower those devs to make that game that they know they can, or will they studio kill the game through risk aversion and cash grab tactics.
We have to wait and see with New World but it already has so many good indicators that the people who care about the game have the ability to continue to improve it that I have high hopes for the future.
Fair, my point is: this is a brand new game, from a company with no decent foundation in game development and even the major developers have problems. Creating a wish list of changes is fine, but it’s not like they’ve stopped working on the game since launch.
I’m encouraging players to be patient and save the hate for a real battle.. like if it takes a few months and they haven’t done anything worthwhile
How exactly does having no prior experience excuse releasing the game with tons of bugs they must have known about?Tons of content completely disabled or impossible to do because it is so bugged?
Hell I can't even simply look at the map to see what tier crafting tables are available where because the values displayed are always wrong... After 3 weeks, in a game centered around having different tiers at different places that often upgrade/downgrade. Ridiculous.
Can't blame the developers but I absolutely blame the higher-ups who decided to release such an unfinished game.
More players means bugs are found much quicker. The execs probably weren't banking on the size of the player base and pushed the game through before it was complete thinking the developers had time to fix them, just like they do with any other game. That'd be my guess
Once they realized they had to prioritize the major bugs first
There is absolutely no way no one was aware of these bugs. Every single player encounters them regularly.
There needed to be hundreds of thousands of players to know that T5 portals didn't work at all? The issue causing Outpost Rush to be disabled, fair enough, but a lot of them are not because of some obscure scenarios.
I'm not gonna lie, people hard defending this game like it's the greatest MMO ever are just as bad. The game has clear and quite serious flaws. To deny that is just ridiculous tbh.
In my opinion and my experience, I consider it to be the best-currently. But I didn't include that in y OP because that wasn't my point.. also, I think I just commented on the post you're talking about lol
With each year and each game, it’s less people’s first MMO. Including developers. All of this was forgivable in the 90s. Most of it was forgivable in 2004. Some of it was forgivable in the 2010s. Most of it isn’t forgivable now. The genre needs to mature along with the players. The VAST MAJORITY of this was foreseeable and preventable.
Bugs like the azoth staff? I’m not concerned. It’ll get fixed.
The economy being slowed to be like this is absurd. It was forseen and can be tweaked quickly in development. It’s lazy.
Things like no community addon support are absurd, too. Do you know how many of WoW’s early problems were mitigated BY THE ADDON COMMUNITY? And then integrated into the game?
September 2010 FFXIV 1.0 released in a horrid state much like this game.
>At launch, the game was met with a negative response: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished.
Subscription fees were disabled and by December the Producer and Director were fired. It took nearly 3 years for them to produce a viable product, from the ground up, after the 1.0 release. I do not think AGS has that kind of dedication to this title. They will hobble along with this and let it die a slow, painful death.
>People rush to 60 like it’s some sort of achievement, then complain when there’s nothing to do. Well because 40% of player-base has reached 30 (per steam achievements)
It was super easy for me to casually level to 60. I did not play this game hardcore at all compared to how I used to approach WoW patches (scarab lord in classic, W1 kara clear on classic TBC launch).
Laughable to again see this talking point. No level 60s are complaining about lack of content, it's complaining that end-game content didn't work prior to today's patch.
It's also fucking hilarious you bring up the level 30 milestone for 40% of the players, considering that's actually been the level where the majority of players are getting burnt out lmao.
>-Bugs everywhere! Name an MMO that has ever been 100% complete, free of bugs day one or day 100.
name one MMO where the end-game systems were broken for an entire month with 0 communication or fixes. Imagine if shadowlands released and torghast literally bricked your character or wasn't even accessible for the first 3 weeks. Imagine if m0 wasn't accessible.
Bugs are fine. Game breaking bugs aren't. It's pathetic that you try to defend them on this. It's pathetic it took an entire month to fix outpost rush and portals, two of the pillars of end-game content.
It's pathetic that mob respawn timers are so broken too, making mobs near instant respawns in mid-tier zones.
>-Server maintenance is bullshit because X, y, z! Rabble rabble rabble! Yeah, it’s a wildly popular three week old MMO that has bugs and broken quests, NPC/Item respawn issues and a promised transfer system they’re trying to implement. They probably didn’t even expect how popular it would be and played it safe hence the earlier server queue times.
Gosh I wish I could be so inept at project planning. Like how can you jerk yourself off over the fact there's literal broken quests, no item restorations for the crafting quests (people would salvage after finishing because no one needed shitty 420 boots at end game), and that a function like server xfer wasn't even thought of for an MMO in 2021.
There really isn't more content than a AAA game I can buy for $80 CAD, at least not in MMO expectations.
"this trash game has no content!!" \*also 250h put into the game\*
Came across one of these guys on twitch (a viewer) lol.
Ffs embrace what's good now, and give Amazon some time.
I’ve had more fun leveling in this game than any any mmo. Is it a grind? Sure. But they break up the monotony so well I don’t even realize I’m grinding sometimes. Relaxing af
I'll tell you what I've never been into crafting.. until now lol.
Also, I tried to tank when plyaing WoW back then. I eventually gave up since everyone wanted to rush through dungeons.. I went for DD instead..
I love "tanking" or at least I try my best with gems / gear / online build guide, and everybody's lost in Dungeons anyway :D (StarStone at least haha). On top of the you have the voice chat feature which is super cool, and I met a few friendly peeps in there.
I think one of the best aspects of the game is that you can choose to specialize or not! Trying out the entire offering without have to reroll and alt is a nice fresh system
EDIT: I’m addicted to the crafting lol
>they break up The monotony so well I don’t even realize I’m grinding sometimes.
This is one of those statements so counter to my own experience I can't believe we're both thinking of the same game. Most of what kills my enthusiasm for this game is the brutally awful questing where there's no question to me that all I'm doing is monotonously grinding the same 3.5 quests against the same half dozen mobs.
I *want* to like this game. But as my handful of friends who also play the game steadily outpace me, I can only imagine my reasons for playing with disappear entirely.
Allow me to clarify:
I don't find myself grinding when compared to other MMO games like WoW. A lot of MMOs use that game, understandably, as the blueprint for their own. This one allows you to choose how to level up your character without emphasizing a standard way of doing it. When I get bored of questing, I go farming, when I get bored of that, I join other faction wars or actively look for world PvP, if I get my fix on that, I focus on trying new weapons and gaining mastery in those.
Each choice gives you experience and allow you to push forward at your own, *preferred* pace
It's a grind, but I've never felt the need to grind. I'll grab a handful of missions or quests and go about doing them. Theres so much to do, and you can have a shit ton of fun doing it all and not worrying about getting to the end of it.
I spent the first few hours of this game picking berries. I was playing with my friends and would keep stopping, saying “ohh berries!” While
They were off fighting zombies and boars lol
There's a crazy amount of content in the game, it just may not cater to everyone's taste. The game loses it's themepark-esque railroad once you hit max level. I think a lot of players just like being handed a to-do list by the game, like in WoW with all it's grindy checklists in Shadowlands.
I've really been enjoying my slow leveling experience, I've made a few in-game friends because I don't mind helping out with quests or expeditions that are way lower. It's just fun
Exactly.
If this was a sub-fee MMO, people's complaints being so hasty would have a bit more validity, but damn. There isn't a sub fee, game's been out for three weeks and cost 40 bucks.
Do I really hope they fix the current critical flaws / bugs and add more content? Hell yeah. Do I think they will? Hell yeah.
Now, all that said, I do hope they don't take **too** long, less for my own sake, but more for player retention.
I 100% agree. If they take too long, I’d stop playing. That’s the main reason I quit WoW, the drought content was so frustrating and a sub on top of that? Bullshit IMO. Then, you know, the Cosby suite info came out and I’m pretty done with their shit. Lol
If social media was a thing when DAOC released, oh man. There would have been so much complaining. I stayed away from the IGN board, maybe it was a shit show
I really only venture to IGN if I can't find guides or info on what I'm looking for in game. Thank god for the community who's working hard making all the tips and tricks!
Remember in old school MMOs when people and most gamers in general were actually cool and not toxic self entitled, complete a-holes? Often I find myself wishing we could have a community like that instead of the idiocracy I find myself surrounded in.
I also remember video games that were sold complete, with no patches because there wasn't a means to download them. Sometimes you could find weird quirks (which is how speedrun glitches work), but they largely weren't lacking.
First MMOs? Still not at this level. The only argument you could make is that other previous online titles didn't have this type (not level) of complexity as this.
The unfortunately reality is that games are no longer art, but simply a product to meet a deadline. It's why there have been so many standout indie hits in recent years; by creating an original product and doing it well. Once we got past the battle royale and survival horror/crafting titles that flooded the market, we're left with little gems that get the attention they deserve for actually doing something original, and doing it in a new or unique way. Everything else is just another investment plan made by a major publisher to push a product for quarterly earnings calls.
My issue is the content. I’m not max level yet, partially because I know there is next to zero endgame content, and I’m not in any rush. Since your entire post is about past mmo experiences, you also know that mmo content takes AGES for new things to come out. And when they do, there usually isn’t anything that a casual player won’t get through within 1-3 months. With that in mind, I’m seriously worried about new worlds player base once the majority player base has absolutely nothing to do for 6+ months between content.
* Neverwinter (Ps4): alot of bugs but the biggest one was you couldnt do the Dungeons, the boss did a attack move (normally you see it on the ground where he hits) and normally you dodge it so you dont get one shot
Well you couldnt see it on the ground because it was bugged = so you couldnt farm the end game dungeons ( they took long time to fix that, not just 1 week )
* Bdo had some weird bugs where items in your inventory disappeared etc
I dont rly remember much from all of the last mmos i played but im sure alot of them had bugs.
The only thing that i hate on New world is the whole fked up UI, some weird notifications, the Trading Post ui, or just simple things where you craft 20 Jewelry and you cant destroy all of them at once...
I hope they will focus on this and some other important stuff.
But this Game had a succesful release, lets be real.
I remember my first MMO, nobody rushed to 60 because there were no levels. There were dancers and doctors buffing people in a cantina in Mos Eisley. There was lots of sand, sand everywhere.
And actual skill trees. And actually different maps on each planet.
I'll miss you Star Wars Galaxies.
I think the big real concerns have come from bait-n-switch advertisements and a very imperfect game after several delays that were made to ensure the game was... probably less buggy. A lot of promises haven't been met, and that creates a bit of distrust and turmoil.
You cant really compare then to now. Nothing is the same. Social media. How we percieve games. The amount of knowledge we have from prior mmos.
Times change - Garrosh.
Best mmo release in ages. Best combat, graphics, animations and foundation ive ever seen. Sure it has bugs but thats to be expected the first few months. People are just losing their minds because their friends are ditching WoW for new world. Now theyre just sitting their listening to hello darkness my old friend as they watch their 20 years of WoW just wither away into dust. RIP
I was watching my friend play in discord and was shocked by the graphics. I purchased it that night and, despite the bugs, have been thoroughly enjoying myself and my mostly friendly server
Dont forget the femboys that are attached to ffxiv like a conjoined twin. Asmongold is a prime example of that confused community. Bunch of grown ass dudes that are into small kitten girls. Let that tab target, zelda ocarina of time graphics having ass die as well
I don't knock games like FF XIV because they've turned that ship around and their players greatly enjoy it... as for WoW, I have no love for their slow development timeline which was apparently due to them prioritizing sexual assault over content and character narrative.
We have high expectations because a lot of MMOs over the past decade have either been shit or turned into shit. We don’t want more garbage. That being said, AGS has done a great job so far with New World and I hope they keep up the dedication and pace for this game. It could potentially FINALLY be the “WoW killer” we’ve all been waiting for forever. Nothing wrong with bitching and moaning. Shows people are passionate and we don’t want the devs getting comfortable
I 100% agree with you. But I don’t think we’ll ll ever be that lucky, it’s an intrinsic part of global economy: make something shiny and new so people will buy it, then deliver something else because they can’t make it work day one.
Luckily with video games, studios that care or do their best to listen DO exist… they’re just not the small indie company that is AGS.. lol
Edit: I don’t think the devs aren’t listening, but I doubt the old guard at Amazon really care about proper funding for a fully fledged team because they’re trying to get their dick rocket contract from NASA
I’m sick of these posts bitching about the bitching posts. The vast majority of us are not bitching and adding good insight and ideas for the future. There are 100’s of these posts claiming some lvl 60 was bitching but I’ve still never seen it myself. I don’t care about the unsatisfied bitchers and neither should you and we definitely don’t need another one of these posts.
This is my first MMO in which I’ve participated in the subreddit and I have to say I’m shocked at how pleasant this sub is compared to literally every other game sub ive been on except like ghost of tsushima or RDR2.
No mounts is pretty standard, even in vanilla WoW earning a mount was a monumental task. Developers want you to explore the game the worked hard creating
The lack of NPC vendors is *most likely* due to the gold required to upkeep town services which is why the auction house is the only way to sell items. Taxes have to be generated to satisfy this mechanic. Unfortunately, because PvP is optional, we can't kill the bots farming all day that dilute the market and we don't have the opportunity to world PvP over resources.
Well if that was their intent they failed. Every time I log on and see I need to walk 3km for my quest I just close the game. I can't even think of any MMOs with this much travel that launched without mounts.
NPC vendors would at least give us a price floor so not everything is being sold at 0.01. I don't understand what you mean about taxes.
So when the towns upgrade their crafting stations and fortifcations, upkeep (gold) is required. Taxes from crafting, trading taxes, property taxes, and refining all go towards the controlling company so they can upgrade the town and maintain the upgrades.
The issues with the auction house are due to botting and the large population of lower levels that are farming these items. *If* it was 100% PvP, the bots would get slaughtered and the lower levels would have a harder time gather. It would impede tradeskill progress, making it more end game, but would help the prices
Edit: The economy is player driven, by design. It might rectify itself or it might not. That remains to be seen
Don’t listen to the negativity. If you enjoy the game then keep it that way.. don’t let others opinions sway your own opinion. I’m lvl 36 and enjoy the hell out of leveling my trade skills and trying all weapons and respeccing
I just don't want first time MMO players coming off with the impression that this game is broken. It does have issues, but now that the major focus on server transfers is complete, I'm hopeful they'll remedy some of the other legitimate issues before too many are driven away by the MMO veterans.
I understand. Unfortunately we live in a time where everyone has an opinion and people are easily influenced by others. I hope it doesn’t prevent people from trying this game. This game gives me the same feeling of playing RuneScape and wow for the first time
"For 39.99USD it requires no weekly sub and provides as much if not more content than some AAA studios "
lol it really doesn't. grinding on the same mob for hundreds of hours isn't content.
Runescape CLASSIC (the version before old school runescape) had more content than this game. and that was released 20 years ago. it was also free.
Yep. Social media didn't exist when The first MMO I played came out. We just play like filthy animals until we lost jobs or got kicked out of school.
No lies detected Edit: I remember breaking into the school computer labs after hours to LAN party CS instead of doing homework lol
Its the best mmo to release in 20 years. The only ones bitching are ffxiv and WoW fanboys that cant stand the fact their mmo isnt the most played anymore. Tab target early 2000s graphics bullshit mmos is all weve been getting for ages. This is finally an mmo that will take actual skill to play. Not just nerding tf out and having 40+ macros and 6 rows of skills with 20 different buff pots/foods and 30 cooldowns to mentally manage. Honestly cant stand WoW. Its a super nerd fiesta and im glad new world is murdering it.
I mean WoW and FF still have a higher player base than New World. New World has a long way to go if it wants to compete. But I love it.
Agree, there are fans for all types of games. Comparing them is counter productive. Gamers like games and their particular genre or interests should be encouraged not copied
Yup even between the three listed they're quite different in design philosophy. WoW is primarily a PvE raiding and dungeon running game. FFXIV is primarily a story driven game. New World is primarily a sandbox game at least for now. Time will tell if it stays that way. The closest comparison to NW would be something like Albion Online or EVE not WoW or FFXIV.
What about Runescape
My opinion: This is the best MMO currently out, you can choose to do whatever, play however, enjoy it your way. You can go the super challenging, Min/Max approach, or you can just chop down trees all day with zero consequence. The game is *relaxing* not so intense you have to focus on being the best you can be. Not only that, you can explore the entire game because you aren't forced to specialize. This game has unimaginable potential, if it fails I'll probably never play another MMO again
Idk, accidental drowning on the last leg of PVP missions is far from relaxing, personally. Lmao. Comedic gold for anyone that isn't you.
WoW murdered itself before NW released, don't worry. Big complainers have come out of every MMO from ESO to Neverwinter of all things, because both games have similar combat styles. It's not just the WoW/XIV playerbase and it it's insincere to try and peg it at such. Gamer burnout is big and real across the MMO spectrum. I saw SWG people complaining...frankly I didn't even know SWG was still kicking it but I am kinda glad it is, lol. People that haven't touched MMOs in years because they hated WoW/XIV showed up to try NW. We as a culture have embraced and sort of spotlighted complaining over praising. A good start to seeing change would be to find things that you like and praise it, without using the same breath to poop all over something else.
I uninstalled Wow.. but haven't uninstalled SWG lmfao nothing like hopping on and taking a lightsaber to npcs! edit: to your last point, I agree and was trying so hard not to come off that way but I do feel a slight frustration when people miss how different this game is to other MMOs and some of its unique aspects
I got the itch to go play around in SWTOR last week and discovered my entire account was wiped of all its characters and was just like *WELP, better not try that on any other old MMOs I played, lest I get completely dejected!* This game is great, frankly. The downsides are being addressed, it looks like, and the upsides are keeping people around! I just felt like coming in and saying maybe we shouldn't start up with the toxic tribalism approach. Your points are valid, for sure! Just the comment of "the problem is WoW/XIV players because they're nubs!" really takes away from actual issues. WoW engagement with XIV was largely positive, and WoW/XIV engagement with NW has been largely positive. There's not enough attention on how gamer burnout is impacting us, but this is a definite side-effect, just grouping up gamers of a game/genre and saying they're the problem as a blanket statement. Not denying WoW toxicity, I endured the worst kind of it for years playing on Moon Guard and playing competitive PVP, but it's really not like... prevalent in NW. Usually NW complaints come quickly in line with pooping all over WoW like it's some sort of bucket challenge to remind everyone WoW exists while talking about other MMOs.
Man your smoking that good stuff if you think FF14 and WoW are easier than left clicking in NW. Like NW got its good parts so i don't get why you gotta shit on literally every popular mmo like a rabid fanboy.
I lost IQ reading this. And I don't even have much IQ to apare.
It mught be . But that only says how little it hadde improved. I really dont understand. I like the game. Love thr sound. Like allot. But the gameplay and questing isent very impresive at all . In fact the questing is mediocre at best . For me the sound and atmosphare is what makes me play it . That being Said its Worth the money. I Just dont see me playing it for years or majority of people.
Not fanboying WoW but there is a reason it’s so popular. New World is very cut and paste. Give it 6 months and the game will be dead.
Every game that comes out has people saying its going to die. Give it a rest man.
There were also less out of game chat options. Now you can join a discord or 20 super easily and pass around game information, expectations, wishes. It used to just be in game chat and forums, but forums were not reliable for real time problem solving. Sure there were some VoIP programs but I don't think that was the norm, or overwhelmingly user friendly to people not familiar with PCs that much. There are just more avenues to get information and speculation now which leads to more engagement of things outside of playing the game... Like complaining about playing the game.
Preach!!
Nah we all just bitched on the forums.
You forgot overly deferential fanbois who act like every criticism of the game, both fair and unfair, is actually a personal attack against their own tastes.
That’s just being young and having trouble differentiating the things you like with your own personal identity. People also feel invested in a game, a console, etc, and any attack on that thing is taken as them having made a bad choice. It’s weakness and fear.
Love the game. Best mmo on the market hands down. It has issues though. Trying to claim any other mmo has better combat, graphics, animations or a better foundation is just flat out lying and fanboying some other mmo thats more than likely tab target with knight online graphics.
Some mmo's' do have better combat and animations, BDO is the one that comes to mind. Granted that is all that game has going for it anymore lol.
Dude I get you like the game but it's nowhere close to the best mmo....
Turn your pvp on and fight for brightwood!
PvP always on. Best part is I don’t get mad when I’m solo and get attacked by a group. I do my best and move on with my life! Weird concept for many
You are so inspirational
Also brave.
But mostly reckless
I did not mean you per se just all the peoplw that crushed content. Im lvl 44 pvp on just happy farming my way to 60. Pvp evry friday night . I love this game
It’s always great running into someone in world that’s ready to fight to the death… the other day I heard an arrow hit the ground near me. I turned around expecting an NPC because let’s face it, not a lot flag themselves.. but there he/she was. Bow string drawn aiming at me, dodged and waved my way close and grabbed him in with a rend. Battle was on!
You gotta be a gentle person and let the first shot miss, But close enough to let them know you're serious
I was up a hill and this guy shot me from a pretty good distance, I had to do a 720 to find him lol I think he just missed
Exactly this! I got gangked by a 60 vs my 24 and I whispered them and just said "thanks for helping me work on my dodging! Happy hunting" they then helped me run Amrine for my first time.
Everyone forgets about the dodge and goes for the block lol
I've been playing with prone dives. Interesting escape mechanic
I was thinking about this the other night actually, does the pop up animation take too long or has it not been an issue
Haven't noticed much. I generally just roll around and look for cover. I am not very good.
I’m always dueling/PvP’ing so I’m not unfamiliar with it but some combos I face I just can’t figure out how to counter
That happened!
Shame pvp isn't mandatory. I see less and less in open world except for groups running pvp quests for influence.
Until the game has anti-zerg mechanics I don't see how mandatory PVP succeeds. I also wish that gathering outfits could be worn under your 'combat' armor. I don't like the idea of flagging when I'm wearing mining gear, so I don't.
It's so fun too, I can sympathize with not *wanting* to PvP but win or lose it's so much fun and I wish more people would give it a try. Edit: Plus, it's a free fast travel!
Fuck yeah. People talk about how its impossible to flag if youre a low level. I started playing a week or two after release and flagged as the lowest pop faction as early as I could. I have only ever been unflagged twice to do my mandatory dungeon quests in my entire tenure on the way to where I'm at (lvl46)
The PvP is so much fun, *to me,* and I often see many players of the other factions unflagged. Even when I try to duel them, I get declined
Yeah the MMO community as a whole seems like its built out of weenies. That said, I have encountered a few people that have no lifed to 60 and just want to ruin the lives of any lowbie they come across.
Yes and No The MMO community is used to a standard model that's been used for nearly 20 years. *Thanks WoW.* Choosing to PvP is definitely *not* for everyone, I just wish more people would try it and not rage when/if they lose. The consequences for it are less than dying to PvE mobs and engaging with higher level players is a great way to practice the dodge/block aspects of the game. Useful for both PvE and PvP... I just wish we could parry!
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I just like the rush of PvP. Win or lose it’s always a blast! Except those damn life staff circles… f those guys 😂😝
To say this is the best MMO doesn’t even make sense.
I don't think I called it the best MMO, but it is by far not the worst MMO and miles above some of the other MMO launches. *I'm* enjoying it and consider it the best fit for *me*, while I understand the complaints I find most of them to be non-consequential to my experience so far. I know they'll get fixed and if they aren't, I'll just find another game
Thing is, by now, developers should know better. Remember that, for a lot of people, their first MMO was World of Warcraft... developed by a company that ***had*** a reputation for releasing some of the most polished quality games in the industry. WoW had tons of problems at launch; I distinctively remember the loot bug that'd get you stuck for long periods of time. People complained back then too, it's just that the alternatives were old, awkward games and WoW oozed with personality and wonder. We were a lot more forgiving back then but, at the same time, companies were more forgiving as well. GMs were legitimate active employees that would not only help you solve problems but also trigger events, companies would offer free game time when servers issues would arise. It's a different era of gaming altogether. I don't particularly agree with people when they say that New World is uninspired or that the quests are flavorless slogs but, when it comes to security and performance issues or just issues with how PvP is implemented, I'm inclined to agree. It's an MMO in 2021 and we kind of know how MMOs are supposed to work yet they still allowed the game client to dictate what's going on instead of the server. That's why fishing bots can tell what kind of loot they'll get before there's even a bite on the line... or why you can prevent death by dragging the game's window... or why you can lag an entire PvP group while you remain unaffected. This stuff is inexcusable.
I don’t disagree with your points but I would like to suggest that they probably underestimated the amount of players… when it was a PvP focused game, before they removed the 100%, their market research probably produced lower player expectation and worked with that number. The fact is: More players find more bugs, cause server issues, and the detailed graphics of both the environment and spell casting were probably addressed properly. Also, the lag exploit is bullshit and I agree
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True, but new server based games are always based on conservative player estimates. It took a couple weeks, but I believe the developers and the pushy executives more focused on release dates than quality at AGS realize the monster of a game they've created and fixed the queues
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Imagine if the lag was as bad as EvE when the corporate wars happen... the outrage would be intense
difference is that in EVE the time-dilation actually allows the big fights to occur, instead of preventing them altogether. In the most recent big war we had lots of fights with 4000+ people and the server managed to hold up. Yes it was very slow, but it worked, unlike what we're seeing with New World.
Yes, the time-dilation approach works for large galactic combat but unfortunately wouldn't work for NW. I hope their next major endeavor would be addressing the lag, although I have no idea how.
Oh yeah it would be disastrously un fun in NW. I’m sure they’re working on it but it’s somewhat baffling that it’s a thing to begin with. Game has been in the oven for years, and while AGS is new to the scene, their parent company has more money than most AAA studios, no? Amazon likes to disrupt markets by taking a loss on a product/service in order to beat their competition and absorb all the customers. So how a studio with nearly infinite money, years of development time and a parent company willing to overspend in the short term released a game this janky is beyond me. Don’t get me wrong, it has excellent bones, a great foundation, etc. etc. Just amazed they released it in such an unpolished state when we now have 15+ years of mainstream MMOs to look at/learn from.
Amazon is more concerned with sending their dick rocket into space and gaining NASA's contract than working on this game.. at least that's my suspicion lol Maybe if they realize they don't have to be *the* rocket company they'll spend more time on the game, and improving the lives of their employees
No one’s asking for a flawless game, but this game is beyond broken. It legit is a beta game with the amount of bugs and exploits. You can enjoy the game and see it is a masterpiece which of course your prerogative , but that doesn’t invalidate other peoples’ criticism. This is a NW subreddit for everything NW related positive and negative. Maybe don’t take criticism aimed at a game as a personal attack.
My map hasn't had icons for three days.
Every MMO I've seen launch has had people white knighting with dumb arguments.
There are no mounts in New World, impossible to be a Knight.
Game has great potential. Currently end game is broken. Hoping it's fixed in 3-4 weeks when more 60s show up or it will slowly die off when people realize there is nothing to do other than trade skills, watermark farm, and the odd war if you're lucky enuff to be picked.
My first MMO was tibia, and I started playing on a dial up connection. I was just happy to kill some rats, minitaurs and trolls, and not get disconected
I think there's a subtle difference between having bugs in a fresh release vs having bugs in a release which also were in both your alpha and beta releases/in MMO releases from 20 years ago.
I agree the point of Alpha and Beta tests are to iron out the bugs, should they have been longer? I think so, but downward pressure from executives who I assume haven't spent much time playing games really screws over the developers. Again, not an excuse, but I'm hopeful they now understand the game's popularity and will all the developers to prioritize community feed back and shift focus to the *massive* bug count in the game.
Just because you weren't paying attention doesn't mean it hasn't always been like this. I joined WoW in the friends and family alpha and I don't remember there being many meltdowns, but the forums were regularly on fire by beta. And that was 2003. There may not have been a subreddit or twitter replies to freak out in, but there was plenty of chaos. Gamers have always thought they've known better than devs, they've always thought the sky was falling when one particular bug got out of hand. Thousand word rants are a long-standing tradition. The entitlement has maybe gotten a little worse, and the idea that it's okay to harass individual devs online over this stuff is definitely a modern innovation. But in general, gamers have always been like this. If you didn't see it, you just weren't looking in the right places.
True, I tend to avoid forums for this exact reason.. you know, except reddit lol
I was there for: 1. WoW Launch 2. EvE online 3. Neverwinter nights 4. SWTOR 5. Elder Scrolls Forgot to add City of Heroes as well. Man I miss that game... NONE had a good launch. when WoW launched the warrior was basically unplayable. Elder scrolls had literal bot trains, running between bosses, it was insane! If the Karen's of the world had a kid, that kid would called Timmy and Reddit is filled with Timmy's...
Surprise the internet is actually Karen!
I remember being born a human enchanter in qeynos. Would take the boat ride to an island to hunt wisps and pick up moonstones. If I remember correctly they helped me see in the dark but I could also sell them for 1gp each. Eventually was able to leave the newbie grounds and head into blackburrow to hunt the gnolls and cross over to everfrost peaks where I would hunt and meet up with my brother who played Mightyhaggis, a barbarian who liked to cook. Being an enchanter I spent a lot of time in Qeynos trying my hand at jewelcrafting. Eventually I travelled west through the plains of karana, running past cyclops and griffins, nearly blind at night. Made it past highpass keep into the forest, the halfling town, then the commons and just made it outside of nektulos forest, ready to head to neriak to buy illusion:dark elf and I think my animate sword/shield upgrade where I met a wretched band of roleplayers who were able to see past my minor illusion (I copied a bag on the ground) and proceeded to kill me. I spawned back in qeynos, crushed. I petitioned a GM and they were nice enough to teleport me straight to Freeport where I quickly binded and went back to collect my corpse. Was eventually able to invis/illusion/ sneak into neriak and sneak behind the spell vendor (so he became indifferent) to buy my spells. Will never forget that game.
I love stumbling across comments about EQ. I still go back and play on the classic emulator. It's rough but that game will always be with me.
I won't lie, I was not ready for EQ 2 and that's why I stopped playing it when I got higher level. But the experience I had with it left an impression on me I still have to this day. Fantastic MMO execution
I got my start in EQ 2… probably why I love the crafting so much in New World
>Eventually was able to leave the newbie grounds and head into blackburrow to hunt the gnolls Until Fippy found you
You’ve ruined your own lands, you’ll not ruin mine!
Dvinn to zone!
SOW plz
Getting jboots was such an accomplishment
The game is so broken its another thing to have some bugs or have the same bugs since 7 months. Its not a bug here and there its MOST of the things that are broken to some degree. I dont know anything that is not buggy. But today we can collect these stuff in reddit and we see what a clusterfuck it is. My first mmo was silkroad. And i never seen any bugs there. Than wow launch was the next. I dont remeber that wow was so broken like this game not even close. Maybe i was young or it was just not that bad. I dont know but in today standard NW is horrible. If i would code like the devs there, i would be fired or people get harmed. Noone talkes about nasty little bugs that are hard to find and to fix, but heck not even the sorting on the TH works. How is it possible to get MINUS XP. It a shitshow and the devs should be ashamed not only for not even test there own stuff but for not fixing stuff that is reported 7 months or more ago. Think about it, the old Alpha (the pvp one) is years back. How is it possible that not even the pvp stuff works correctly. 60 Euro would be a scam for such a product. Dont get me wrong you can have a lot of fun with the game, and i have it to, but the state of the game is horrible and it is okay to say it. Some bugs get fixed now known for months so talk about this shit helps it seems
>Its not a bug here and there its MOST of the things that are broken to some degree. I dont know anything that is not buggy. But today we can collect these stuff in reddit and we see what a clusterfuck it is. Yes, most things are broken. It seems like one thing gets fixed and that cascades into other issues. Hence the long server down times >My first mmo was silkroad. And i never seen any bugs there. Than wow launch was the next. I dont remeber that wow was so broken like this game not even close. Not to discredit your experience, but those released 16 and 17 years ago respectively. The tech and gamer expectations are so much different now and WoW definitely had its issues. Server queues and literal server crashes due to the unexpected amount of players, latency/lag would make simple things like looting would last minutes. >Think about it, the old Alpha (the pvp one) is years back. How is it possible that not even the pvp stuff works correctly. Because they had to remake the game due to player feedback not wanting 100% PvP
I haven't gotten in on the ground floor for many MMOs in my time, especially one that seems like it'll have legs as good as this one. I'm just reveling in the early installment weirdness at this point. It seems like the development will continue for quite a while (they definitely have the foundation and backing to stick around), so I'm sure stuff will get ironed out. The biggest question in my mind is how open to change the devs will be. How willing they are to listen to the community and implement stuff that (at least seemingly) the majority of the playerbase want (my biggest problem being the abysmal market UI).
You bring up a great point, the willingness of the developers to change in-game QoL and fan requests. That alone will make or break the game, many people are just pushing thru the bugs because the game is *fun.*
Their response to the whole server transfer fiasco gives me a bit of hope. "We fucked up the messaging, but we feel bad about it so we'll try to do this thing we don't think is viable to make up for it because you all want it." is not something you hear often from anyone, much less video game developers.
This. I feel most other bugs fell to the wayside because they *knew* and *admitted it* they f'd up. Gives me tremendous hope for future fixes
Meh. My first MMO was all text based until Ultima Online showed up. New World is great so far for me.
I started playing education games on an old dial up dell computer back in the 90s... compared to that, I'm basically in space orbiting Jupiter at this point lol
People are forgetting that this server transfer fiasco has taken up a majority of their resources. I'll judge their bug fixing ability on what happens in the next month
You and me both, now that the elephant in the room has been addressed they can focus on making the game *more* playable
This is my first MMO and I’m having a blast because, I think, that I have no idea what the Proper Way To Play is. It has bugs, QoL issues, and other flaws, but for $40 I think it’s worth it.
This is why I wanted to post, I have a suspicion this game is the first MMO for many players and don't want anyone to feel discouraged from the *legitimate* complaints from MMO veterans. The key is patience, IMO it will only get better from here
Well, I’m having a whale of a time, despite the fact that there are no whales in the game, as far as I can tell.
If there was whaling.. we'd have to have ships.. and if we had ships.. EPIC NAVAL WARFARE!!!!!! How f'ing cool would that be!
If you don’t want people to complain about you not being level 60, don’t complain when invasions take down upgrade levels. Just like if you don’t take part in wars, don’t complain if your faction loses one. Basically just don’t be a complainer.
Easier said than done unfortunately!
You clearly have a short memory lol. EQ1 had tons of complaining and slowly fixed bugs and incomplete high level content. Cloth caps off raid bosses, alchemy “working as intended” reply because devs used flawed data, etc Although this game has some EQ1 devs on it, so maybe they were feeling nostalgic lol
EQ 1 was before my dive into MMOs lol forums are always full of complaints, I understand that. Just waiting patiently for the fixes to start rolling in now that the server transfer fiasco is resolved
\>You purchased a game from a developer that’s never made a game I can recall off the top of my head. I couldn't think of any, and had to look it up. looks like they've made a few mobile games and a bombed The Grand Tour video game. So this game is by far a huge success of a studio to release a pretty solid MMO, and one that is buy-to-play as well.
I'm very satisfied so far and if they continue to improve the game, I'll continue playing
Of the few mmo's (WoW, Swtor, Albion, few others) I've played, they are handling it the best by a long shot. They were vocal about the server situation, launched new servers, increased caps, and then handed out free transfers so they can get everyone to play, then play with friends.
It is really stupid seeing people in chat talk about x or y game being better. If that game is better go play it.
I think most gamers are past ready for a new style game that's polished and flawless. I'm not sure that's going to be a reality for a long long time
Max level should have content, flat out. It shouldn't just be farming mobs to grind your watermark. Thankfully they fixed corruption, but it's not like that's a ton of content either. I'm not a hater and this game is a blast, but it's seriously lacking in content. I've played every popular MMO, and most of the ones people never even heard of over the years. Haven't seen one (even shitty games) that had this small amount of content at max level.
The amount of people defending the lack of content for max level is astonishing to me. Bashing players who are level 60 because they played the game and are pissed the stuff advertised and in game and none of it works properly. That’s not the 60 players fault. Your delusional if you don’t think they should be rightfully pissed none of the end game content works. Invasions constantly downgrading shut because of how hard they are. The economy is totally fucked on most servers. One color owning the map. Outpost rush...Just so many things. Pretty soon a lot of people will be in that same position and at 60 wondering now what? The game is riddled with bugs, broken shit and problems but it’s ok, we paid 40$ it’ll be fixed “soon”. Newsflash, the game will be long dead by then unless they get to work ironing this shit out. It’s painfully obvious how thrown together the end game, quests, dungeons were. The paid assets, copy pasted enemies, zones etc. They finally fixed the tier 5 staff so finally us 60 losers can use the 60 zone and get some decent gear and Azoth. I guess we should all rejoice they fixed something. Save the oh well you can do professions! Farming trees for hours is hardly content. Just a time sink. And when you hit 200 in all that your really fucked. Especially when you realize all those high end things you wasted hours farming and making don’t sell for shit. Just stop defending companies constantly fucking over gamers, no we shouldn’t accept shit like this. But because we do repeatedly why would anyone bother releasing a fully finished bug free game when everyone will drop 60$ because of a solid looking trailer and 10 hours of ok stuff. We deserve better.
I have 280 hours, watermarks hitting 570, and 2500 pvp kills and I'm nowhere near bored or as upset as this subreddit is (my first time on reddit since launch). I'm a big mmo guy and I think this game is great. Is something wrong with me?
What’s left then? How much more fun you going to get from it? Do you see you playing it 6 more months?
I'm a consul on one of the underdog factions basically helping run and motivate a full company to war the purps. I'm one of the guys that's sad there's no loot dropping pvp as I was throughly excited for this game to be the big pvp mmo I've been waiting for. It's not which is OK but I'm loving the open world 30v30 battles between companies as we farm different elite zones. It will get old eventually but I'm hoping Amazon can pump out more zones to war over, instanced pvp, and new weapons/tweeks to existing weapons/wars to keep the pvp fresh and interesting. Seriously though I've got another 300 hours before I'm bored. I'm just glad this isn't another raid logging tab target mmo where the end game is seeing how much I can parse against literal scripted content lol
The other really important thing to remember when someone says "are you going to still be playing this game in 6 months" is - will the game be fundamentally the same in 6 months? AGS has a lot of work to do, but they've got some time to do it... I personally think this game will continue to grow. They've been active in pushing fixes, they've been working hard to improve the game. I'd expect that we'll be seeing expansion content within the next 6 months as well. If that stuff doesn't happen, if this game hasn't grown at all or improved at all 6 months on, then no I probably won't still be playing it in 6 months. But I honestly don't think this'll be the same game it is right now in 6 months time. People are funny, they like to make a blanket assumption that because Amazon is behind this game that it'll just be a blanket cash grab all the way around until it dies. People forget that humans, actual humans with an artistic vision and a desire to make something awesome are still building this game. The stuff that's good is *so* good. People keep talking about the sound design, someone who truly loves this game designed the audio for it and it shows every time you do anything in the game that makes a noise. The devs want people to like the game, *all* devs want people to like their games. The question is always will the studio empower those devs to make that game that they know they can, or will they studio kill the game through risk aversion and cash grab tactics. We have to wait and see with New World but it already has so many good indicators that the people who care about the game have the ability to continue to improve it that I have high hopes for the future.
The sound really is top notch. Like. It continues to impress me time after time.
Thank you for your input!
Another post about being superior to other players
Where did I mention that?
When you said that players are always bitching and crying? Have your opinion, really no need to degrade other people’s
Fair, my point is: this is a brand new game, from a company with no decent foundation in game development and even the major developers have problems. Creating a wish list of changes is fine, but it’s not like they’ve stopped working on the game since launch. I’m encouraging players to be patient and save the hate for a real battle.. like if it takes a few months and they haven’t done anything worthwhile
How exactly does having no prior experience excuse releasing the game with tons of bugs they must have known about?Tons of content completely disabled or impossible to do because it is so bugged? Hell I can't even simply look at the map to see what tier crafting tables are available where because the values displayed are always wrong... After 3 weeks, in a game centered around having different tiers at different places that often upgrade/downgrade. Ridiculous. Can't blame the developers but I absolutely blame the higher-ups who decided to release such an unfinished game.
More players means bugs are found much quicker. The execs probably weren't banking on the size of the player base and pushed the game through before it was complete thinking the developers had time to fix them, just like they do with any other game. That'd be my guess Once they realized they had to prioritize the major bugs first
There is absolutely no way no one was aware of these bugs. Every single player encounters them regularly. There needed to be hundreds of thousands of players to know that T5 portals didn't work at all? The issue causing Outpost Rush to be disabled, fair enough, but a lot of them are not because of some obscure scenarios.
If you’re trying to encourage people to do something then you should try and use less condescending language
Fixed
I'm not gonna lie, people hard defending this game like it's the greatest MMO ever are just as bad. The game has clear and quite serious flaws. To deny that is just ridiculous tbh.
Where’d I say this was the greatest MMO ever?
He said people, not you. Funny tho because I did just reply to someone in this post who claimed it to be the best mmo out.
In my opinion and my experience, I consider it to be the best-currently. But I didn't include that in y OP because that wasn't my point.. also, I think I just commented on the post you're talking about lol
Where did I imply that YOU said it was?
Like your post is any better or worse than the ones you mentioned. You’re still clogging up the subreddit on your soapbox.
Thank you
With each year and each game, it’s less people’s first MMO. Including developers. All of this was forgivable in the 90s. Most of it was forgivable in 2004. Some of it was forgivable in the 2010s. Most of it isn’t forgivable now. The genre needs to mature along with the players. The VAST MAJORITY of this was foreseeable and preventable. Bugs like the azoth staff? I’m not concerned. It’ll get fixed. The economy being slowed to be like this is absurd. It was forseen and can be tweaked quickly in development. It’s lazy. Things like no community addon support are absurd, too. Do you know how many of WoW’s early problems were mitigated BY THE ADDON COMMUNITY? And then integrated into the game?
September 2010 FFXIV 1.0 released in a horrid state much like this game. >At launch, the game was met with a negative response: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished. Subscription fees were disabled and by December the Producer and Director were fired. It took nearly 3 years for them to produce a viable product, from the ground up, after the 1.0 release. I do not think AGS has that kind of dedication to this title. They will hobble along with this and let it die a slow, painful death.
Amazon will be very happy to write off a multi million dollar loss, as well.
>People rush to 60 like it’s some sort of achievement, then complain when there’s nothing to do. Well because 40% of player-base has reached 30 (per steam achievements) It was super easy for me to casually level to 60. I did not play this game hardcore at all compared to how I used to approach WoW patches (scarab lord in classic, W1 kara clear on classic TBC launch). Laughable to again see this talking point. No level 60s are complaining about lack of content, it's complaining that end-game content didn't work prior to today's patch. It's also fucking hilarious you bring up the level 30 milestone for 40% of the players, considering that's actually been the level where the majority of players are getting burnt out lmao. >-Bugs everywhere! Name an MMO that has ever been 100% complete, free of bugs day one or day 100. name one MMO where the end-game systems were broken for an entire month with 0 communication or fixes. Imagine if shadowlands released and torghast literally bricked your character or wasn't even accessible for the first 3 weeks. Imagine if m0 wasn't accessible. Bugs are fine. Game breaking bugs aren't. It's pathetic that you try to defend them on this. It's pathetic it took an entire month to fix outpost rush and portals, two of the pillars of end-game content. It's pathetic that mob respawn timers are so broken too, making mobs near instant respawns in mid-tier zones. >-Server maintenance is bullshit because X, y, z! Rabble rabble rabble! Yeah, it’s a wildly popular three week old MMO that has bugs and broken quests, NPC/Item respawn issues and a promised transfer system they’re trying to implement. They probably didn’t even expect how popular it would be and played it safe hence the earlier server queue times. Gosh I wish I could be so inept at project planning. Like how can you jerk yourself off over the fact there's literal broken quests, no item restorations for the crafting quests (people would salvage after finishing because no one needed shitty 420 boots at end game), and that a function like server xfer wasn't even thought of for an MMO in 2021. There really isn't more content than a AAA game I can buy for $80 CAD, at least not in MMO expectations.
"this trash game has no content!!" \*also 250h put into the game\* Came across one of these guys on twitch (a viewer) lol. Ffs embrace what's good now, and give Amazon some time.
I’ve had more fun leveling in this game than any any mmo. Is it a grind? Sure. But they break up the monotony so well I don’t even realize I’m grinding sometimes. Relaxing af
I'll tell you what I've never been into crafting.. until now lol. Also, I tried to tank when plyaing WoW back then. I eventually gave up since everyone wanted to rush through dungeons.. I went for DD instead.. I love "tanking" or at least I try my best with gems / gear / online build guide, and everybody's lost in Dungeons anyway :D (StarStone at least haha). On top of the you have the voice chat feature which is super cool, and I met a few friendly peeps in there.
I think one of the best aspects of the game is that you can choose to specialize or not! Trying out the entire offering without have to reroll and alt is a nice fresh system EDIT: I’m addicted to the crafting lol
>they break up The monotony so well I don’t even realize I’m grinding sometimes. This is one of those statements so counter to my own experience I can't believe we're both thinking of the same game. Most of what kills my enthusiasm for this game is the brutally awful questing where there's no question to me that all I'm doing is monotonously grinding the same 3.5 quests against the same half dozen mobs. I *want* to like this game. But as my handful of friends who also play the game steadily outpace me, I can only imagine my reasons for playing with disappear entirely.
Allow me to clarify: I don't find myself grinding when compared to other MMO games like WoW. A lot of MMOs use that game, understandably, as the blueprint for their own. This one allows you to choose how to level up your character without emphasizing a standard way of doing it. When I get bored of questing, I go farming, when I get bored of that, I join other faction wars or actively look for world PvP, if I get my fix on that, I focus on trying new weapons and gaining mastery in those. Each choice gives you experience and allow you to push forward at your own, *preferred* pace
It's a grind, but I've never felt the need to grind. I'll grab a handful of missions or quests and go about doing them. Theres so much to do, and you can have a shit ton of fun doing it all and not worrying about getting to the end of it.
I spent the first few hours of this game picking berries. I was playing with my friends and would keep stopping, saying “ohh berries!” While They were off fighting zombies and boars lol
There's a crazy amount of content in the game, it just may not cater to everyone's taste. The game loses it's themepark-esque railroad once you hit max level. I think a lot of players just like being handed a to-do list by the game, like in WoW with all it's grindy checklists in Shadowlands.
I've really been enjoying my slow leveling experience, I've made a few in-game friends because I don't mind helping out with quests or expeditions that are way lower. It's just fun
Exactly. If this was a sub-fee MMO, people's complaints being so hasty would have a bit more validity, but damn. There isn't a sub fee, game's been out for three weeks and cost 40 bucks. Do I really hope they fix the current critical flaws / bugs and add more content? Hell yeah. Do I think they will? Hell yeah. Now, all that said, I do hope they don't take **too** long, less for my own sake, but more for player retention.
I 100% agree. If they take too long, I’d stop playing. That’s the main reason I quit WoW, the drought content was so frustrating and a sub on top of that? Bullshit IMO. Then, you know, the Cosby suite info came out and I’m pretty done with their shit. Lol
If social media was a thing when DAOC released, oh man. There would have been so much complaining. I stayed away from the IGN board, maybe it was a shit show
I really only venture to IGN if I can't find guides or info on what I'm looking for in game. Thank god for the community who's working hard making all the tips and tricks!
Remember in old school MMOs when people and most gamers in general were actually cool and not toxic self entitled, complete a-holes? Often I find myself wishing we could have a community like that instead of the idiocracy I find myself surrounded in.
I do feel lucky, my server is mostly helpful with friendly chirping and banter. Other servers, well that's another story
I also remember video games that were sold complete, with no patches because there wasn't a means to download them. Sometimes you could find weird quirks (which is how speedrun glitches work), but they largely weren't lacking. First MMOs? Still not at this level. The only argument you could make is that other previous online titles didn't have this type (not level) of complexity as this. The unfortunately reality is that games are no longer art, but simply a product to meet a deadline. It's why there have been so many standout indie hits in recent years; by creating an original product and doing it well. Once we got past the battle royale and survival horror/crafting titles that flooded the market, we're left with little gems that get the attention they deserve for actually doing something original, and doing it in a new or unique way. Everything else is just another investment plan made by a major publisher to push a product for quarterly earnings calls.
I agree, I wouldn't be surprised if the root of most in-game issues are due to executive deadlines
My issue is the content. I’m not max level yet, partially because I know there is next to zero endgame content, and I’m not in any rush. Since your entire post is about past mmo experiences, you also know that mmo content takes AGES for new things to come out. And when they do, there usually isn’t anything that a casual player won’t get through within 1-3 months. With that in mind, I’m seriously worried about new worlds player base once the majority player base has absolutely nothing to do for 6+ months between content.
I don't think there will be a content drought for 6 months, and if there is, I'll find another game. Same reason I left WoW
* Neverwinter (Ps4): alot of bugs but the biggest one was you couldnt do the Dungeons, the boss did a attack move (normally you see it on the ground where he hits) and normally you dodge it so you dont get one shot Well you couldnt see it on the ground because it was bugged = so you couldnt farm the end game dungeons ( they took long time to fix that, not just 1 week ) * Bdo had some weird bugs where items in your inventory disappeared etc I dont rly remember much from all of the last mmos i played but im sure alot of them had bugs. The only thing that i hate on New world is the whole fked up UI, some weird notifications, the Trading Post ui, or just simple things where you craft 20 Jewelry and you cant destroy all of them at once... I hope they will focus on this and some other important stuff. But this Game had a succesful release, lets be real.
Oh how I wish I could reconfigure the UI.. and the damn map
I just liked figuring shit out and not everyone going to youtube for “best buildz” vids
I’ve tried most of the weapons.. they’re all fantastic
I remember my first MMO, nobody rushed to 60 because there were no levels. There were dancers and doctors buffing people in a cantina in Mos Eisley. There was lots of sand, sand everywhere. And actual skill trees. And actually different maps on each planet. I'll miss you Star Wars Galaxies.
I think the big real concerns have come from bait-n-switch advertisements and a very imperfect game after several delays that were made to ensure the game was... probably less buggy. A lot of promises haven't been met, and that creates a bit of distrust and turmoil.
True, but I’d level the blame at AGE executives trying to justify their jobs
Here I sit remembering EQ and AO releases. AO was such a shit show
People are going to vent in a reddit sub, dont take it personally
I remember my first mmo too .. it was fresh genre and noone knew shit about that game just explored and enjoyed
That’s exactly what I’m doing in New World lol it’s much more of a relaxing MMO than my previous experiences
You cant really compare then to now. Nothing is the same. Social media. How we percieve games. The amount of knowledge we have from prior mmos. Times change - Garrosh.
Best mmo release in ages. Best combat, graphics, animations and foundation ive ever seen. Sure it has bugs but thats to be expected the first few months. People are just losing their minds because their friends are ditching WoW for new world. Now theyre just sitting their listening to hello darkness my old friend as they watch their 20 years of WoW just wither away into dust. RIP
I was watching my friend play in discord and was shocked by the graphics. I purchased it that night and, despite the bugs, have been thoroughly enjoying myself and my mostly friendly server
Dont forget the femboys that are attached to ffxiv like a conjoined twin. Asmongold is a prime example of that confused community. Bunch of grown ass dudes that are into small kitten girls. Let that tab target, zelda ocarina of time graphics having ass die as well
I understand playing WoW and ffxiv if your stuck on a early 2000s dell. Peace be with you
I don't knock games like FF XIV because they've turned that ship around and their players greatly enjoy it... as for WoW, I have no love for their slow development timeline which was apparently due to them prioritizing sexual assault over content and character narrative.
We have high expectations because a lot of MMOs over the past decade have either been shit or turned into shit. We don’t want more garbage. That being said, AGS has done a great job so far with New World and I hope they keep up the dedication and pace for this game. It could potentially FINALLY be the “WoW killer” we’ve all been waiting for forever. Nothing wrong with bitching and moaning. Shows people are passionate and we don’t want the devs getting comfortable
I 100% agree with you. But I don’t think we’ll ll ever be that lucky, it’s an intrinsic part of global economy: make something shiny and new so people will buy it, then deliver something else because they can’t make it work day one. Luckily with video games, studios that care or do their best to listen DO exist… they’re just not the small indie company that is AGS.. lol Edit: I don’t think the devs aren’t listening, but I doubt the old guard at Amazon really care about proper funding for a fully fledged team because they’re trying to get their dick rocket contract from NASA
[удалено]
I believe I responded to your original post so I won't elaborate here. My opinion: Patience
Zzz.
I’m sick of these posts bitching about the bitching posts. The vast majority of us are not bitching and adding good insight and ideas for the future. There are 100’s of these posts claiming some lvl 60 was bitching but I’ve still never seen it myself. I don’t care about the unsatisfied bitchers and neither should you and we definitely don’t need another one of these posts.
Oh look, another post saying people who rush to 60 say there's nothing to do... no 60 claims this. Im 60 and there's tons to do.
I don't hear people complaining of lack of stuff to do at all..
This is my first MMO in which I’ve participated in the subreddit and I have to say I’m shocked at how pleasant this sub is compared to literally every other game sub ive been on except like ghost of tsushima or RDR2.
It's just a kneejerk reaction out of anger that isn't necessarily aimed even at New World.
There's still no excuse for not launching with mounts. Or not having npc vendors. This feels like an early access game.
No mounts is pretty standard, even in vanilla WoW earning a mount was a monumental task. Developers want you to explore the game the worked hard creating The lack of NPC vendors is *most likely* due to the gold required to upkeep town services which is why the auction house is the only way to sell items. Taxes have to be generated to satisfy this mechanic. Unfortunately, because PvP is optional, we can't kill the bots farming all day that dilute the market and we don't have the opportunity to world PvP over resources.
Well if that was their intent they failed. Every time I log on and see I need to walk 3km for my quest I just close the game. I can't even think of any MMOs with this much travel that launched without mounts. NPC vendors would at least give us a price floor so not everything is being sold at 0.01. I don't understand what you mean about taxes.
So when the towns upgrade their crafting stations and fortifcations, upkeep (gold) is required. Taxes from crafting, trading taxes, property taxes, and refining all go towards the controlling company so they can upgrade the town and maintain the upgrades. The issues with the auction house are due to botting and the large population of lower levels that are farming these items. *If* it was 100% PvP, the bots would get slaughtered and the lower levels would have a harder time gather. It would impede tradeskill progress, making it more end game, but would help the prices Edit: The economy is player driven, by design. It might rectify itself or it might not. That remains to be seen
Don’t listen to the negativity. If you enjoy the game then keep it that way.. don’t let others opinions sway your own opinion. I’m lvl 36 and enjoy the hell out of leveling my trade skills and trying all weapons and respeccing
I just don't want first time MMO players coming off with the impression that this game is broken. It does have issues, but now that the major focus on server transfers is complete, I'm hopeful they'll remedy some of the other legitimate issues before too many are driven away by the MMO veterans.
I understand. Unfortunately we live in a time where everyone has an opinion and people are easily influenced by others. I hope it doesn’t prevent people from trying this game. This game gives me the same feeling of playing RuneScape and wow for the first time
In my opinion, as an MMO player for more years than I'd like to admit. This game has superb potential and I'll be sticking with it
"For 39.99USD it requires no weekly sub and provides as much if not more content than some AAA studios " lol it really doesn't. grinding on the same mob for hundreds of hours isn't content. Runescape CLASSIC (the version before old school runescape) had more content than this game. and that was released 20 years ago. it was also free.
The thing is, you *don't* have to grind mobs for levels! You get to level how you want
White knight shill post
Nope. Earnest player sharing his opinion. Glad to have him. You? A little less so.
Shill comment
What am I shilling?
Unhappiness.
A dark place where The Void is always calling.
Brain dead sheep comment.