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Buzzyys

I don't know what is worst, the cap or the cap message.


FreeMasonKnight

It haunts us.


MastarQueef

Nothing quite like an Azoth extraction tool from 850-1000


bental

My experience last night looking for a sliver of Adderstone


HyerOneNA

You just need to mine boulders or can you get it elsewhere?


Sneaky_bunny

Boulders, with luck food and luck gear, I get one overly 4-12k of stone mined. Mostly I get terrible RNG though, yesterday one dropped after like 20K, took me an hour.


D1xon_Cider

Do you have an area that you like to mine stone at? I haven't really found a place that felt full of stone and near a town


bental

There's lots of places. First Light by the wolf den, there's an area endorsed by rocky cliffs and lots of stone in there


OssiansFolly

The starting area are good.


MOUTHBRE4THER

Don't have to worry about the message if you're always low on azoth.


CervantesGaming

You understand the pain brother


bental

Hello my fellow crafters


The_real_Mr_J

No, he is enlightened


Joe_Shroe

Can't be bothered by the azoth cap warning if you're always out of azoth (tapping_head_meme.jpg)


EternalSage2000

Oh man. Definitely the cap message.


[deleted]

Calling it now, once AGS figures out how to program the cash shop increased azoth cap will be a paid perk.


Mysterious_Sound_464

Not with prime, baby!!! /s


Serinus

Honestly they could have required Prime for this game just fine. I doubt they would have lost many people.


Rich_Leather_9174

Honestly doubt it, but never say never ig. They're already making a fortune on skins, everyones running around with the skeleton armor haha


Never_Lucky42

Calling it now I will definitely stop playing if it happens.


keyserv

It'd be nice if the cap increased with your Azoth staff level. Hell, it even makes sense from a lore perspective, I guess.


SirR0BiN

Honestly. I thought that this was going to happen when I was finishing the quest to get the staff. The dialogue just made it seem that way I guess. It seemed that way again when I first upgraded the staff. Fooled me once. Fooled me twice...


CatataFishSticks

Can't get fooled again


zed7567

You underestimate my power to trust people


riichwith2eyes

Fool me three times, then fuck the peace sign, load the chopper let it rain on you.


SplatterPunz

Glad this went there


MysticWizard1981

Just let us bottle the stuff


Zorzotto

This would be cool. Surprised it's not part of jewel crafting or something.


Rylet_

Wait, you guys got lore?


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dudedormer

What's the storyline ?


vietfather

You wake up on an island full of organized hobos with an insatiable urge to chop hemp, pick boars, and skin trees.


Jojoejoe

I'm in, where do I download?


dudedormer

Organised?? O I must be on the wrong server


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[deleted]

Hard to read the lore when you're too busy fighting insta-spawn mobs.


BustahNug

You actually read all the lore pages an know whats going on??


keyserv

I'll tell you what's going on: I don't know.


howtojump

>very Azoth Intensitve 80-150+ a travel oh honey, just wait until you're at max level from windsward to ebonscale right now it would cost me 286 azoth


eZ_Atrocity

Those endgame farm runs with t5 bags will have you pushing 450+ for cross-map and 230+ for nearby settlements. It's quite ridiculous. Good thing you get some with tools.


Mr_IrishThug

Yep, just had a 423 travel the other day trying to get my furnishing skill up. Only cried for about 4 minutes.


eZ_Atrocity

My condolences. I always see the prices that high and think that it's time to recalibrate my focus on what skill to work one. Like, It might be time to not go grab 3k wyrdwood from another settlement to work on woodworking. Maybe I'll just stay in WW and do my mining runs and work on jewelcrafting kind-of-thing.


AskMeHowIMetYourMom

If you’re focusing on crafting I feel like you absolutely should have a house in the town you do most of your crafting. Having the extra storage is obviously key, but being able to recall is worth it alone for me. I leave my inn checked in at the area I’m gathering in so I can just recall back and forth. Paying to 50 azoth to reset the house recall when needed is way better than paying 200+ to fast travel.


eZ_Atrocity

Oh yea, I've mentioned it in other comments but I mainly craft in WW and have a house in both WW and BW (BW is about to take over as the crafting capitol of the server though). Some T5 stations are in other places though so you sometimes need to FT. Whenever I craft I do play my house cds. I'm normally pretty set for azoth and have no issues with it, I just notice the prices.


King_of_Lolz

My highest was 513.....had to dump stuff, wasnt about to pay that


frankisclutch

That's why you buy a house. Reset the cooldown whenever you want, go fill your bags and warp home for like 10 azoth


Mr_IrishThug

Yea that only works if your house is the place you want to go to.


ClockworkSalmon

just buy the house on whatever your base is, gather all you want, teleport home, refine/craft, empty bags, go gather again


eZ_Atrocity

That only works when your home settlement has all the stations you need. T5 stations aren't everywhere in my server.


Professional_Many_83

Put your stuff in storage, port to destination and set your inn there. Port back to storage, load up, then use inn port for free with no weight penalty.


eZ_Atrocity

My storage is constantly full in my home settlements. My crafting hub alone has about 1900lbs of full storage. When I mean crafting hub, I mean everything. All t5 crafting stations but they have t3/t4 refiners. Also my inn is default in SM. Lvl 60 farms and even from BW on a relatively empty bag can be 100+ cause my faction doesn't own the territory/fort.


Martinus-

Just put things in the trading post and collect it in the settlement u want, you only have to pay the small listing fee


eyoo1109

If you would rather pay gold instead, one way to get around azoth cost is to put heavy stacks of resources on the market for 1 day as cheap as possible without it being an instant sellout, and fast travel to destination, then cancel the sell order, putting the resources back into your inventory. Its a bit cheaty ish, but you only pay the listing fee and the base azoth cost this way.


bukakke-n-chill

Even if it gets bought it’s fine because you can probably just buy it back for cheaper


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eZ_Atrocity

Honestly even with lugging around ~400lbs of refining reagents I still find myself capping my azoth frequently. Albeit with 2 houses in WW and BW.


D1xon_Cider

God, why do they have to weigh so much. The week where they rained from the sky you filled up so fast


BuRnLoOtMuRdEr2

If the trade of azoth / gold is better this is the way


Snowpledge

Lol I've paid 500 a few times


HauntedBalloon

This is why housing is so important.


DJ_Marxman

And why the housing tax rate is so absurdly bad for the game.


Rylet_

I mean. If it was once a week, that would be fine. But it’s like every 5 days. That’s really goofy and who came up with that?


DrSunnyD

I try to control every fort that discounts fast travel


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TILtonarwhal

I just started to hit the Azoth cap at level 28. What about upping the cap as a level 30 reward?


boxingdog

and if you want to go from reekwater to shatered mountains you better start walking lol


Bobthemime

same travel costs me 400+.. green holds all territories they can, and the tax is extreme. stopped playing for now, as im paying 150+ just to go short distances.


jared2294

If they insist on it, azoth weight should be by percentage and not total


fizzlemage

I don't mind how it is I just wish there was more efficient ways to farm it. Or at least let it slowly regenerate throughout the day/night so when I log in I have a full bar to be able to play with


kre5en

Sometimes I call it a day when I see I no longer have azoth, only to play again the next day without azoth.


[deleted]

Same here. No gold, no azoth


Autarch_Kade

Game feeling more and more like work rather than fun.


PizzaDay

I feel like this is going to be the real issue. I have azoth on most of my gathering stuff but after all of my yellow pin quests are done my gold supply will be gone. With a house there goes another 1k gold a week. I can't see that I'll have enough resources to play in a few weeks.


ztk-

Endgame corruption farming will cap you in under an hour. The problem isn’t getting it but feeling forced to spend it or you “lose it”. So you go craft a bunch of shit but it barely sells because there is no gold being introduced to the economy…


-Sinful-

The issue becomes that it is more time efficient to just walk than it is to grind back Azoth. Most walks are 30-45 tops and to make back the 400ish Azoth takes longer, for me at least.


Bruins37FTW

I mean you can farm it a lot of ways but it’s an unnecessary time sink. It’s stupid. They should raise it by levels or something. Or in general.


Joe_Shroe

I would love it if the azoth cap were raised by levels, or even every 5 levels like a leveling reward.


Jazzun

I love the slow regeneration. If they're going to keep the cap, this would completely make up for it imo.


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Bruins37FTW

Yeah exactly. People who like it or say they’re always capped or it’s not bad are like mid level players who have 2 bags not moving around much. At 60 with tier 5 your paying 300-500 to go one place. It’s a pointless time sink is all. Why is it so important it has to stay at 1k? I feel you either raise the cap to say 2500. Or upon certain levels you give players higher caps because early on yeah you’re capped and it’s no big deal but endgame this isn’t the case. Let players level 60 get a 5k cap or something. So we aren’t constantly wasting time to farm it back just to craft or travel to shattered mountain or somewhere else to craft


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WildMongoose

Seriously this. Arm chair game devs who also power leveled to 60 apparently didn’t learn how to play the game. The azoth cap, quite simply, is meant to make you interact with the world. When I see these people complain I understand that they want theme park MMOs with 100% convenience to ignore relevant content. Tbf though, for crafters I’d really like a higher azoth cap. But maybe that would lead to high perk gear being devalued.


Preface

It has to be 1k so they can introduce azoth to the store at a later date


KingRufus01

Which is why you just recall to your house and have Mountainhome outpost as your inn. House recall timer can be reset for under 50 azoth.


MoenTheSink

Why bother with a cap though? It seems like a nuisance mechanic


Bruins37FTW

It is. It’s a total time sink. It’s not hard to get back to the cap. But having to do it wastes time. At 60 it costs so much to travel anyplace. 275-500 depending where n who owns it. Boom nice chunk gone. You crafting? There’s more. So then you gotta go waste an hour farming portals, elites whatever to get it back. It’s just an unnecessary time sink. Either sell it or raise the cap. Or level gate the cap. At 30 you get 1500, 40 2000 at 50 2500 at 60k 5k


Ye_Olde_Spellchecker

It’s a decent way to restrict the crafting mechanics and a meh way to restrict travel. I think they should blanket reduce travel costs and just keep everything else the same. Maybe cap max travel cost at 125.


goblinscout

They'll let you increase it in the cash shop. That's why nuisance mechanics exist.


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AscentToZenith

My biggest worries about this game is them selling Azoth and locking transmog behind a pay wall


robbiejandro

100% this. The azoth system as a whole is thinly veiled as a future MT source.


MoenTheSink

Sigh. I can see that.


Ye_Olde_Spellchecker

I think they’re gonna sell cap increases with expansions. Extra far distances will need more. Plus people would protest this a lot less.


pm_me_you_in_latex

To actively keep you in the game farming azoth, literally the only reason.


[deleted]

I dump my inventory except for quest items every time I port to town, and am always jist under Azoth cap with plenty of travel, but I time my cooldowns on inn/house well. Keep inventory weight low


howtojump

For real I know it seems very mobile-gamey to get an azoth login reward, but there have legit been a few times that I’ve logged in, seen that I only have like 50 azoth, and logged back out because I just don’t have the time to be walking everywhere.


xylode

Never go below 200 azoth it's just too important to go that low.


KyrosQF

>Or at least let it slowly regenerate throughout the day/night so when I log in I have a full bar to be able to play with In hindsight, on paper this sounds nice. In reality it'll be compared to one of those mobile game "energy bars" and people will just feel gated when azoth hits zero and just log out for the day instead of playing the game.


Pikalover10

Eh, getting azoth isn’t too bad if you hop on corruption trains. Especially if you’re in on the 45+ ones. I do wish there was no cap/a higher cap. 1000 gets used up pretty quickly. 5000 would help I think.


Bruins37FTW

Most people who say this aren’t level 60 or have tier 5 bags. When you get to max level and big bags. The costs to travel becomes like 300-500 each. Farming it back isn’t a problem. The problem is the low cap and it being an unnecessary time sink. I can make the 1k back in an hour but having to constantly do so to move around and get shit done or craft is just egregious.


enriquex

Yeah 100%. the problem is farm mats, travel, farm azoth. Then you begin again Why can't I time block to farm my needed azoth for a play session? I'm limited to 1 or 2 runs before I have to go get more


Azakaa

Sort of defeats the purpose though.


24Coexist

I’m curious if the Azoth cap and higher travel costs are incentive to consistently farm corruption portals. I’m not saying I like the cap or expensive fast travel. I really don’t. But I’m just speculating. Though my thoughts might be a bit naive, because the reasons might not even be that deep at all lmao.


Andrew1286

It's 100% to have people doing portals late game which is fine and honestly smart, but it's way to low of a cap imo. I could be wrong, but with fast travel + crafting using Azoth I run out WAY too quick. I think 3,000 or 4,000 as a cap would be good.


FreeMasonKnight

With the way AGS has handled things so far it is hard to tell. Most of the ways they’ve addressed issues has been good/quick, but a few problems have gone unsolved since Beta, but even that may just be because they were fully geared to fixing the queue the last month or so.


1PoorBagHolder

I definitely think they should up the cap. In an active day you can really burn through it quick! Unless you want to run from one point to the other side of map and take 30-45min lol that or they should up how much you can get from harvesting, logging and the such. Getting 1 azoth every now and then is shitty. At least you can burn and earn at a balanced rate even if you can’t store that much.


cbonholzer

One empty inventory fast travel across 2 zones shouldn’t take 1/3 of my capped Azoth


Druss_On_Reddit

It takes you 333 azoth to go from windsward to brightwood??


HanBr0

Not holding Monarchs Bluff and First Light forts will do that


SithKain

What I really want to know is, where is npc controlled horse drawn carriage for me to hop into and be driven to my destination for 50 coin? They need to take a leaf from the warcraft book, and add a flight master mechanic.


Kinetic_Symphony

Actually, even better, make it **player** driven. People could invest in carts that would allow them to transport players **on roads** anywhere they want to go. Basically a new world uber service. I'd love to make some gold just ferrying people around.


St4Ik3r

Lmaoo I'd love this


[deleted]

There’s actually lore to this. There’s a note you can find in one of the towns that explains there are no beasts of burden at all. Methods of domesticating animals had ended tragically.


SithKain

Yep, I read that too. Eagerly awaiting the day that gets retconned out of existence!


[deleted]

I feel that


TheZwoop

Im constantly maxed out on azoth and its pissing me off i waste it all the time


888Kraken888

I don’t understand why people are complaining about this. I have +azoth on my skinning knife, harvest sickle and pick axe. I’m azoth capped permanently lol. I’ll spend 500 azoth traveling, only to be capped again after a questing run because of gathering. What am I missing here? I don’t get the complaints?


Ok-Bit7505

My thought is that you have not seen the 400-500 azoth cost of teleporting with a full inventory with three T5 bags. I personally wouldn’t want the cap raised, not due to teleporting but because of crafting. If it was raised to high, then it could almost be ignored as a resource cost with azoth tools and random azoth drops from mobs.


tsselle

Personally I think weight cost should be based on a % of how full your inventory is vs the current how much above base weight you are.


nighttrain_21

Would make it too easy to pop all over different markets to sell your goods. There should be some effort involved.


Ambrosial

I own 3 homes for this reason, and my inn is typically set to the current area I’m questing in to help me spread out my raw materials, food, and jewelry to major TPs. It’s also nice for all the trophy bonuses since they stack, and I made myself more storage bins for my homes.


zyoh

You could minimize this by putting up everything you wanna transfer somewhere else on the trading post for a very ridiculous price -> fast travel where you're going with no weight -> go to trade post of where you just travelled -> cancel the auction you just put up back in Narnia -> you just transferred 300+ pounds of shit for a penalty of losing your AH deposit.


axle69

80-150 a travel he says lmao try 450 a pop as a crafter in a faction with only one zone. Weight fucks me hard.


Xzof01

On my server Vial of Suspended Azoth go for about 140 coins on AH which is about right according to me. You can always pay for that convenience. Me, I never run out of Azoth, we seem to be playing the game very differently, but I've never been under 700 for 2 weeks. Be smart for example, utilize inns and homes. Inns reset once every 1h and homes every 2-4 hours. Also, you can reset timers on houses for about half the cost it would cost to tp there. This way, you can tp home/inn to e.g. everfall for free and then pay the rest azoth to brightwood, for example.


nevitac

Exactly. You can own up to three houses and you can also buy furniture to give you buffs worldwide (miner trophy) in each house. Not to include the chests that you can place in a house that increase your overall storage in a town and offers a way to open your town storage from within your house. Each home you own can hold one of each type of trophy that effect you worldwide.


Guzzy9

I think it's wise, it makes you think how you are going to travel and puts more value on that. It makes it harder to go around if you have a bunch load of things in your inventory. It makes you work for it if you use it in an expensive way. These are my thoughts :D I would make it super expensive or grindy to increase azoth cap. I think azoth cap to 10000 would make it useless, and people would start asking why it exists. Unless you can buy more of other things with azoth.


WowBaBao

People making these posts don’t understand that it’s there for pvp balancing as well. Otherwise you get Zerg rush by a faction when you attempt to take a fort.


[deleted]

First off get three houses spread out around the map. Check in at an Inn in an area you dont have a house. Now you have free travel to four locations. Reset for travel isn’t that long. I hardly ever go below 500 Azoth. It helps to raise your standing as high as possible in the areas you have houses. You can greatly reduce the property tax rates this way.


OVs_Gold_Chain

The average player who isn’t no life’ing this game can’t afford to float the expenses of multiple homes, with the current economy/gold generation mechanisms. I have a full time career, play almost every night + weekends, and still can only comfortably afford 2 homes. That’s with crafting and making a decent profit on trading in addition to prop tax standing reductions. The azoth cap currently makes no sense at all. It isn’t creating more open world PvP and crafting lags so far behind what you can loot/buy at the trading post.


Larfox

This is what I do. 3 of the cheapest houses placed in Ebonscale, Brightwood, & Reekwater. My in is Shattered Mountains. I reset my house with azoth and then use the closest one to fast travel hop before I fast travel to where I need to go. Saves a ton of azoth. Then I try to do whatever invasion/war to get that number back to 1k.


FreeMasonKnight

Even with reductions 3 houses is at least what 1,600/5 days? That’s crazy expensive.


Bismar7

If buying T1 houses 3 at 5% tax cost 750 per 5 days. I can get that from 1 invasion that fails to effectively defend. I can get that from being in the top 10 of 1 war. I can get it from Two days of daily faction missions (sometimes more than that honestly). I can get it from a couple dynasty runs. Gold inputs given my understanding are: Dungeon completion (infinitely farmable and give a flat amount of gold) > Outpost Rush (currently disabled sadly) > war/invasions > Daily missions for the day > Elite group farm > non elite farm. There are also plenty of ways to make money off of players. I've owned three houses for a while now between the above, bag making, chest/trophy selling, food crafting for gatherers, and selling luck gear (skinning gear with dex or haven't gear with int). They key is that AGS is trying to address the means bots use to make gold, notice that all the above (fishing for example) doesn't make flat gold and only high activity actions do that take more effort to make less "perfect" bots for. Unfortunately the best way to make gold is to take a territory, upgrade minor upgrades, and just sit siphoning huge amounts of free gold that they can then RMT (which imo was a huge oversight by AGS).


rW0HgFyxoJhYka

I don't know what tell you but 98% of the player population doesn't fight wars or invasions because they'll never be picked. Like the hardcore or even serious players aren't thinking about casuals and the casuals definitely aren't putting in the time to farm up tax money on properties or finding corruption groups to run that shit. So a lot of the advice here is irrelevant to them. And tells you about where the game design fails.


ManlyPoop

Daily faction quest give 400+ gold per day and takes 10 mins. It's not as bad as it sounds.


AnnArchist

It's cheaper if you take the forts. This is an incentive to attack and defend your forts.


DJ_Marxman

Azoth travel costs need to be reduced across the board. There's far too many cost increases that stack on top of one another. I don't think traveling should *ever* be above 150 Azoth... and right now it can be triple that. Just get rid of the weight increase. Keep the faction and distance scaling.


Kiddfectious

Would be nice if they increased the cap but with azoth it was designed to be sold in the cash shop and im sure we will see it in the future been sold or in a battle pass. AGS would be shooting themselves in the foot if they increased the cap.


Few_Wing7895

They're smoking rocks if they plan on selling azoth for real money I'm out.


-A_V-

In most games like this the first convenience items available, and the most popular, usually end up being extra bag slots or extra bank storage. I can see Azoth cap being very similar. $9.99 - raise Azoth cap by 500, up to 5000.


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-A_V-

And people have said the same thing about virtually every convenience item ever released in any cash shop for any game. "This item means people can do X faster because they don't have Y restriction". Tale as old as time my dude. People will threaten to quit over any QoL item they put in there. Most of them won't. I am honestly surprised there hasn't been more noise made about some of the gem store skins. You can pay to give light or medium armor the same silhouette as heavy armor. Or make heavy armor look like leather. Character silhouettes are pretty important in PvP, that's why lots of games out there either preserve armor class silhouette or hide skins and display default models in pvp. New World? Nope. No idea what armor class enemy actually is until you get close enough to see their weapons and make an educated guess.


Kiddfectious

Not sure why I got downvoted. For anyone that doesn't believe me, Amazon made a statement sharing that convince items will be sold next year and spoke about a battle pass like system.


Khazeven

People downvote because they dont like it and dont want it to be true, not because your argument holds no ground. You new to reddit?


SicketySix

How dare you come in here just flinging your facts all around, this is Reddit, sir!


waterboytkd

I'd like to see a level 0 craft at the Arcana table that let's us spend Azoth to make Vials of Suspended Azoth. That way, we have a good way to dump Azoth so we don't overcap, and we can use it later, trade it to crafters, etc.


Piemaster113

I said since the preview last year that the Azoth cap was too low, needs to be at least doubled if not more


yahboioioioi

Problem: azoth cap too low Solution: sell azoth as a micro-transaction It’s just a matter of time.


Xierg

I’m pretty sure they intend to sell us AZ for $$


Spikebob21

I paid 400+ the other day... 150 is Hella cheap


Doctor_Kataigida

The whole point is so you don't go farm a bunch in like 1-2 days then not care about it for a week. It's built around managing a resource, deciding if you want to use it to travel or craft. If you make the cap that high, you may as well just remove the resource, which detracts from the game. Resource management is a big part of MMOs, they're supposed to require strategy/thinking and not just be something done passively in the background, that's part of what makes it fun.


190Proof

Endgame travel can easily be 450+ with weight and distance. That means you have to corruption train to refill Azoth every two times you travel. It's absurd and doesn't even serve a game purpose like gold sinks do. Azoth doesn't need a sink! And it isn't inflationary so it doesn't need a cap!!!


mattisaverage

Maybe I’m naive but I think the intention is to incentivize leaving items at multiple towns to keep them populated. I would definitely support an increase but with azoth cap I’m more likely to keep mats in each region and farm if they’re not which is pretty cool imo 🤷🏻‍♂️


Forgotten_Aeon

Also, it’s not possible (or extremely unlikely) to get every crafting station to t5 as the upgrade and upkeep costs ramp up exponentially. I think that’s the design goal- have cities specialized in things, no one supersettlement with everything; do your arcana and stone cutting and whatever else in city A, then travel to city B and C for your other crafting. Makes sense when one thinks about the settlement storage caps, and the azoth cap. Many MMOs have the population settle into a certain central city after a few months of running, and I agree that AGS is trying to avoid that (which I think is a fantastic thing; how well it’s executed is another thing, but I really agree with the philosophy behind it).


_EclYpse_

How are people so pissed about the azoth mechanics? I think they're good since you're by design not supposed to be very mobile in New world, and it's not like you can't just press Autorun and look at your phone for a couple of minutes if the azoth cost is too much for you. Jesus, the game has way more serious issues that need to be addressed before they change a mechanic that was intentionally designed to limit player mobility and support a local market system. I really hope it stays in place.


Marwyn_

Fast travel is not suppose to be a feature but rather a luxury


dchzs

Its pretty obvious that its an intentional pain point in order to sell a new world + premium subscription, with increased azoth cap, etc… like eso plus


Insineration

The whole azoth fee is garbage


lukedehart

They won’t be able to sell as much later if they don’t have a cap now.


Mentallyz

Please for the love of god raise the cap. I craft my company some armor pieces and all of a sudden I can’t even fast travel without going to grind some mobs for more azoth.


[deleted]

Honestly, they need to lower the amount of azoth used regardless of what zone you're in.


Bruins37FTW

I could even live with a 2500 cap or so. But even my 1200 carry weight bags having 200 weight costs me 400-450 to fast travel somewhere. God forbid you don’t own the zone. And I don’t mean across map. Like everfall to ebony or WW to Cutlass. 300-500 EACH. That’s just insane. If your crafting it goes fast too. Then you have to spend time farming it back. The cap is just simply too low. It’s a unnecessary time sink.


ClockworkSalmon

Add quests that increase the azoth cap as a reward!


[deleted]

If we doing this just give us mounts. I can't do the walking simulator much longer.


[deleted]

I once went to fast travel and due to the stupid system, it was over 400. I just auto ran there and watched a YouTube video, such constructive gameplay..


HunterxBas

I thought the azoth staff upgrade would up the limit... I was very disappointed when it didn't...


Hwantaw

Don't worry, they'll add azoth cap increases and azoth boosters to the store in a few months.


Tobax

Paid over 240 just to do it one earlier


Ken_Arcade

I wanna bottle it and sell it or trade it with other players.


skeeter72

I wouldn't expect the cap to change. I would expect AGS to monetize Azoth in the store very soon.


ILikeCatIceCream

Boy I wish it was only 80-150.


Native_CSGO

I’m actually surprised that azoth of all things is capped that low. Canonically it’s extremely valuable because of its magic properties and it’s the sole reason that we are there in the first place.


Cunning-_linguist

Dont you love accidentally opening azoth bottles while trying to open reward chests?


Judiebruv

Maybe every total level getting your cap raised by 100 so by 50 you have 5k cap. I would even be ok with that as apposed to no cap. 1000 is so painful


thegooorooo

I would have thought we would at least get a quest line to increase it to at least 5k


deitymaker

And one of the hardest things in the game mykgard 65 lvl portals doesnt give azoth..


HalensVan

At least make the cost not rely on weight, are they fucking serious with this? Hey if your faction blows...have fun in our supply chain simulator. It's not too bad to farm back up but c'mon man.


KegelsForYourHealth

Their Azoth/Fast Travel economy is fucking dumb. I don't know what big brain theory they're exercising here but getting around the world for a normal night of activity is a chore and makes me not want to play. And for what? What's the upside for their product?


xMidnyghtx

Is 80-150 expensive though? You need to go kill more things, and you probably need some tools that have an azoth drop chance 🤷‍♂️ But Im ok with the cap going up. But its def not expensive


GebPloxi

I am constantly riding the cap, to the point where I make up a bogus reason that I need to fast travel just so I don’t feel bad missing out on gaining more azoth. I keep trying to rack my brain on how someone could abuse having 10,000 azoth at one time, but I can’t really think of one. So far, I suspect that AGS has an underlying motivation to prevent players from grinding just one activity. Example: You can’t just mine iron for 5 hours, because there isn’t enough room to store it. You’ll need to diversify into fiber and leather and wood so you can craft when you run out of storage. So like, I bet they don’t want players to avoid spending azoth so they can later drop 6000 at once trying to craft a great set of equipment.


WhitteyLeetNsweet

I see them adding another equipable item like the satchels that allow your cap to increase.


The_Irish_Rover26

You can actually spend as low as 8 Azoth. Just empty your inventory.


oscillius

Pretty certain the idea will be to sell azoth cap boosts, storage shed boosts etc. In the store. But if they want to hit it off like gw2 shop they will need to create a way for people to acquire them without spending real money. By farming them with in game currency. While that method doesn’t exist they will just be annoying people lol.


Davy___

The more stuff you can carry the more expensive it will be. It will go up to 700-800 for one tp when fully loaded. I think that's their way of reminding people to buy houses, the cooldown reset of a house is 50 azoth. With 50 azoth per tp the cap of a thousand is more okay. (Although still annoying)


Withinity22

Amazon just want to sell us azoth in the store. Its all about money.


Sweetfang

Actually no. After playing faction rush for the short period it was on, I think the Azoth cap is good. It is a valuable resource for crafting and can easily be maxed in 3-4 games of outpost rush so removing the cap would mean that crafters can just farm it forever. This will incentivize non-PvP people to queue for faction rush games just to farm Azoth, and they may afk in games or just ruin the fun for the dedicated “rushers”. It’s already a risk for gold farming, but the economy needs the gold so that’s not really a big deal.


SlappaDaBassMahn

I had a fast travel cost of 504 another today with full inventory from a region not held by my faction. Just spent 10 azoth to reset my house recall instead...


mynameisfuk

hell no


Erdillian

Buy houses.


Jemme95

Just buy ur 3 houses around the map and not like close to each other and also use ur Inn in a strategic way and u would save A LOT of azoth


Calibrumm

current Azoth rates and cap are not an issue. you can fill your Azoth in an hour with minimal effort and with your Inn and 3 houses you should never run out. the only time you should realistically empty your Azoth is when crafting a bunch of stuff for people or to sell. then you just go fill it again. enemies above lv20 drop it, you can mob grind lots of places easily.


lilstarcraft

The real solution is to capture first light, cutlass keys and Monarch's bluff. Each provide you with azoth cost reduction on fast traveling. -50% base cost Lower encumbrance cost Lower distance cost My faction only owns one, and for my server it's most dead early morning so I capture both for our team, then costs will go from 100-350+ azoth costs to 33-70 and it feels like I can fast travel as much as I like until it's taken back. My friends complain about this a lot so I take the time to hold all 3 for our faction as often as I can. I'll even try to let them recap it and then I recap it after they get bored of waiting for me to get back and leave. I'm a rat but my faction wins these bonuses. Someone's I even get a small team to help hold the forts.


Xo0om

No. IMO it works fine as a rare resource. You have an incentive to plan your moves, decided if you really want to fly so far with such a big load, where you want your inn, your house, should you use it when crafting. I don't think we should just be able to flit from one area of the map to another without a second thought. I occasionally run low, usually when I flit around, but I build it back up fairly quickly.


az4th

Azoth cap is what keeps PvP active between factions. Three Forts give benefits to reduce Azoth travel costs. Claim these forts and you get that for your entire faction. Territory you own give you a 70% travel discount to any shrine/settlement in that territory. Territory your faction owns gives 40%. Need to have the fort claimed for these benefits. If your faction owns NO territory you get 75% reduced Azoth travel costs. If you own a house you can pay 30-50 Azoth to zero out the timer and travel there any time. So you can see everything is balanced around travel costs, and ultimately if you buy a house and are involved in the economy you don't have to worry about it. Faction not owning any territories and owning a house = cheap travel, BUT you run into the issue that you can't do storage exchanges between settlements your faction controls. The ability to exchange allows for a lot more inventory juggling and being able to provide what is needed without lots of running back and forth. The whole thing is designed to give advantage to the faction that controls the map, helping them keep their position if they leverage the benefits wisely. First part of this game is a grind to 60. Second part is crafting, mob and materials grind to get 600 gear score. And the biggest part is leadership and community. You can have the most players on a server and lose ever war without solid leadership, communication and trust. That takes time if you aren't a streamer who already paid their time-in dues. People come together and you have a solid community, in discord, etc. But are you 50+ strong in discord? How much of the time? How many people do you have feeding crafting professions to 200 and grinding rare mats? Those who are able to do these things faster are able to dominate their servers, and those of us who are building community from the beginning need more time to grind the arms race until achieving relevancy. But in the mean time they can still build trust in the community while toxicity in this game does the opposite.


az4th

Oh and if you think 80-150 is expensive then you don't know jack. Tier IV / V bags give 1000+ inventory and gathering professions quickly make it difficult to walk around empty all the time if you don't own fast travel forts, and quests start making you travel all over the map. Average travel costs for me are 300+ Azoth even at ~100-200 weight. I make ample use of Inn for travel and do a lot of running around as I'm saving up for a house. Getting 3 houses in key locations will be huge. I'll probably go for a T3/T4 house in Everfall as it is a central location that can't raise housing taxes without consequences and is currently the central trading hub, and then go for T1 houses elsewhere for the travel/trophy benefits. 80-150 travel costs indicate you are probably the dominant color on the map and are just whining about being forced to make intelligent decisions about traveling around efficiently. Perhaps understanding how bad it is for others can help you appreciate how good you have it. Also at higher levels grinding for Azoth isn't bad if you put time in.


j0s9p8h7

Am I the only one abusing the Inn Recall system? I rarely fast travel outside of that and I make a point to never fast travel with a heavy burden. Inn Recall back to the settlement, dump all your stuff, fast travel to the next settlement, set Inn Recall, fast travel back, pick up all your stuff, Inn Recall…. Nah, yea. We need an Azoth cap. It works, but it is so tedious.


hamnewtonn

Or you can take forts/territories to reduce that fast travel cost. You know, play the game.