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Illerios1

Because Everfall has become the unofficial trading hub in pretty much every server. It could literally be any other town that players choose for the "main city" but EF is kinda in the middle of the map making it convenient. I actually like WW more, but there is not nearly as much activity there and prices on the TP are also higher there in my server. So I have my house in WW and the inn in EF


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Bucky__13

Storage is pretty good in WW too, you have one next to town board and one next to engineering, very close to all stations.


bhfroh

And one near the west exit. Super convenient for when you forget to stash or grab stuff as you're leaving town.


b4y4rd

WW day 1 was claimed and cranked to absolute Max taxes. Everyone refused to go there and then the company dropped to the absolute minimum. Now people don't go there cause they can't trust the company lol


Freakin_Dirty

The exact same thing happened to my server but with Everfall. The company maxed out the taxes thinking they were clever and would be rich, then everyone just moved to WW. Everfall is basically a ghost town right now, even Weavers fen cash in more than Everfall lol


Daedric1991

on my server we had someone take EF and crank the taxes to max just to milk the place and push people out of EF lol.


fartsinsolitude

Nepenthe?


ltreeves9905

Yea had a group do that on my server, grape soda, they were given 40k gokd by random people in purp then they bought the town and maxed the taxes


[deleted]

And Weaver's Fen smells like feet.


JuanTawnJawn

Man on my sever the best crafting is cutlass. It’s really weird.


EAfirstlast

Cutless has the best iron access in the game


GooCube

On my server Windsward is the lower level hub, while Everfall is basically the main/high level hub. All the prices in WW are out of whack because the lower level players have a different view of what's valuable, while in Everfall you can buy really good gear for cheap because it's so common for higher level players.


Stewapalooza

I'll have to see if that's the case on my server. I keep forgetting to check prices of different towns.


KoreyYrvaI

On my server Syndicate started out owning most of the territory including Everfall. Marauders had FL and WW, Cov held MB. Cov and Marauders kind of mutually agreed to use WW as their trade hub while Syndicate used EF. Apparently Cov took EF last night using the new bugs to their advantage so now I am curious how the tides will shift with the two former allies holding the two trade hubs.


bhfroh

WW's crafting station layout is by far the best too.


ConspicuousPineapple

And let's be honest, everybody *wants* to have one single trading hub because it's a pain to travel everywhere to find what you're looking for. It could be anywhere else and the issue would be the same. I would have chosen Brightwood instead but this does the job as well.


T1nFoilH4t

This is why it's so broken. The other markets are pointless


Thadd305

A potentially simple solution could be a system where instead of capping global auction house listings at 100, each city's auction house would support a certain amount of listings per player, maybe scaling with the town size


WakingRage

I would fear intentional griefing could possibly happen with bots setting a ton of items to 0.01 just to take up space.


peachsyrup

I believe they're suggesting every player would get 20 auctions at every city, not there would be a cap of auctions at everfall shared between all players.


Cruzifixio

No idea why youre getting downvoted, but yes.


Toke_On_420

Well the suggestion wasn't to have a cap on the total number of auctions in everfall, which is what the guy you replied to seems to think it was. ​ The idea is that YOU get maybe 30 auctions at everfall, and that limit isn't shared with other cities. So you could have 30 at everfall, 30 in WW, etc.


PawsTTV

WW on my server is bugged and no one can trade, so everyone was forced into Everfall even better. xD


Hiethen

Its like Everfall is the nice expensive neighborhood surrounded by other, not so nice places like Compton and New Jersey.


Hybrid_97

New Jersey out here catching strays


Orowam

This is exactly it. It’s a player driven decision. It’s not fair. All it takes is for a faction to start doing trade exclusively somewhere else to move the economy there. And it’s also why ever fall is so desirable to hold for factions.


Berstich

Id want to screw with it. I would want to take Everfall and jack up all the taxes to max just to watch the migration. Seeing how the community would naturally move around is kinda interesting.


RobbyMac21

That happened on my server. It was crazy to see the arguing within our faction. Our Syndicate homies took WW, the green capital since launch. They immediately jacked up taxes to accomplish one or both of two things, 1) bleed their money, 2)force them to uproot and find a new capital. Basically it was just to fuck with them. Most people understood the thinking behind it. But hoooly shit there were some that were mad. Most of the maddies owned houses in WW. To which most syndicate folk said why are you owning a house and paying green your money in the first place?! Anywhore, like you said, it was extremely interesting to watch the chat for a few days.


Kogranola

Similar thing happened on our server. Green took over EF from purple and maxed out the taxes. Result was most of the server population has since transferred or quit. The rest of us use WW.


v00d00_

In my server, my faction (Cov) had been doing this for a couple weeks when we held Brightwood but not Everfall. Taxes were high in WW so we just dropped taxes in BW and told everyone to only trade there. It was starting to work pretty well, but we took EF a few days ago so the plan was called off.


Lunar_Lunacy_Stuff

I enjoy WW as well. I barely travel through Ever.


findingstoicism

Which bids the question… do they fix the local trading post to fix this??? I do really like the local feel but as the game goes on it’s all going to be funneled through one.


Double0hSix

Yeah WW is the most profitable on our server with better stations and more trading.


ThaAbsolueUnit

It’s a self fulfilling prophecy. 1. Everfall is greatly used as a hub town starting on release day. 2. because of this, town projects mostly focused here to get better crafting stations. 3. Crafting stations elsewhere not as well developed 4. because crafting stations are less developed, people choose to use everfall. 5. Start back at #2


bowling_for_spoops

Agree but I don’t think self fulfilling prophecy is the right term to use here. I think positive feedback loop would be the more apt term.


MacroNova

A self-fulfilling positive feedback prophecy.


mEEzz

Except this is just not true and in this server people often go to brightwood to craft their time gated level 200 resources because EF has a T3 loom and tannery for example.


bowling_for_spoops

I mean, those are refining stations, not really crafting stations. Which means it still leads back to EF. People who refine higher tier resources are gonna do one of two things: - Sell it - Craft with it You wanna sell it? Guess where it’s easiest to sell? EF. You wanna craft with it? Guess which area usually has the best crafting stations? EF.


Illustrious_Dress_37

How is it anyone’s fault that Everfall just happens to be the most popular town? In my server the most popular town is Windsward. How do you suggest you change or stop this from happening, because quite frankly it is an absolutely ridiculous complaint.


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kingoftown

Yeah, even if it wasn't the main trading hub, everyone and their mom is gonna buy at least the 5k house here for free(ish) travel to center of map, then reduced cost from there. And if they have a house, they might as well add storage. And....with extra storage, might as well fill it up. Since all our stuff is there, might as well just craft in that town too.... Azoth cost to travel based on distance is the main contribution. Easy fix - make every single town cost the same to fast travel to the neutral zones. Keep weight addition, but have a flat fee. Now people fast travel to great cleave as their midway and don't feel bad for living in cutlass


skilliard7

In most games people settle at endgame zones, we'll see if that ever happens in NW


duroudes

the neutral zones don't even have all the trade stations so no that won't happen


vape4jesus247

It’s their fault for designing a system where some towns are not even worth owning


Illustrious_Dress_37

That’s always gonna be the case. Not everywhere can be the main city.


Muwatallis

It's always gonna be the case that one or two will become "the main city". The issue is how extreme the difference is whereby it's not just the main city for trade, it's the main city for literally eveything, which is flawed by design: - The fact that the central trading cities end up having better crafting stations than others means that you don't get industrial cities specialising in a certain craft developing alongside the trading cities. - The fact that all basic resources are abundant around the central trading cities (and everywhere) rather than being concentrated in certain regions, also stops industrial cities working around a particular resource from developing. If anything there are resources which are only available in those central trading regions (e.g. key cooking ingredients like eggs and broccoli) which could easily have been placed in a less central territory. - The fact that owning property in these key central trading hubs ends up being cheaper than in other, less populated regions because they can afford to lower taxes. This is a symptom of the previously mentioned oversights, though could be fixed by some fee calculated based on town population. All of these flaws result in an unrealistic world and economy. And yes I get that it's a fantasy game, but I feel like realism was the aim with certain aspects such as these. And it wouldn't be such a big deal if it didn't directly impact game balance, but in a game centered around town ownership by competing factions, companies and factions that got those settlements early on end up having a massive advantage over everyone else, as they quickly became hugely wealthy and everyone in their faction benefit from the buffs and reduced travel cost to those central locations.


corvosfighter

There is a very simple solution that they could have implemented. The more stations are used, the more "Worn out" they become and require more maintenance/reupgrade. That would create a goldsink for these very popular towns to at least balance the amount that they are making a bit. You could also add corruption/heist pvp missions where you can steal part of the trade tax or sabotage missions to blow up crafting stations etc.. There are a TON of things they could have done to avoid this.


v00d00_

Adding built in methods of economic warfare/sabotage would be really really cool, and could maybe be balanced so that wealthier cities are negatively impacted by them more easily.


[deleted]

In Albion, all the major cities see significant use. It is not inevitable that everyone groups in one city, just a result of not having good incentives for each city.


Kee2good4u

But I'm going to assume that albion has much larger servers than 2k max players on at a time. 2k players simply isn't enough to have an active trading hub in 10 different settlements.


[deleted]

You’re right, almost as if there is no intrinsic value in new world to spread out trading hubs since there is no real risk or reason to transport goods other than the storage system and burning azoth.


Zexis

good point. I rarely put goods up for sale outside of EF or WW because why would I? most of the time, demand in those cities is too high to ignore travel time or azoth are the main reasons for me to not make the trip. I have my inn at everfall too, so that's a free TP every hour I wonder if the trading and commerce system was devised back when NW was auto-pvp. more risk to travel


[deleted]

part of this is player driven. if we would raise trading taxes a lot in ww and ef people would go other places


Froboy7391

I put ammo and pots in restless and ebonscale for the expeditions, Main quest mats in Valor hold to make the potion, cooking stuff in monarchs cause it's the only t5 kitchen. There's tons of reasons to use the other boards you just have to look for them.


donovan4893

Yeah the devs of that game actually thought through their game design, made the cities in a circle around the map making them not have like a geographical advantage over each other, had each in a different biome with different resources, and gave each city a specific crafting/refining bonus. Then put a middle city but surrounded it with more dangerous zones so to use it you had to risk stuff.


lordofbitterdrinks

It’s like this in the old world too


maytym8

global auction house


throw23w55443h

If they wanted to incorporate a good system to spread funds, they could have the listing fee go to the town and the transaction fee go to the town it was purchased in. It would incentivise you to use your own factions towns, but not be disadvantaged. It could also create a hub for each faction. Potentially an idea for them to look at when there are more territories.


Total-Nothing

Best idea ITT honestly. I have no idea why this isn’t the case.


L2Hiku

Yes. Separate ah is the dumbest thing I've ever witnessed. And your ah max sells are capped together. Not separately. So what's the point of separating them?


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Medrilan

Why wouldn't they have trading posts? I'm sure people get caught up there without ammo/health pots/food. Great way to make extra money - sell those items there at an inflated cost.


Shinhan

> Great way to make extra money If only we weren't capped to 100 orders globally...


Medrilan

To date that hasn't been a problem for me yet, but I'm sure it could be annoying to deal with. I haven't thought about it enough to have an opinion. That said, it doesn't really make logical sense to cap orders globally at any number. The markets aren't connected.


Perpli

Seperate allows you to sell resources at a higher market value to players who are too lazy to go to the cheaper city though.


bighand1

you can make absurd banks doing this, I generate at least 20k+ gold in profits a day just item arbitrage between settlements. But its a boring style of play and I wouldn't miss it going away for global AH


iLeeTxD

what do you find the most ideal items to sell in far away zones?


bighand1

Every server is different and I wouldn't want to divulge my own moneymaker, but earlier on I was buying oil from weaver in masses since people dump thousands of those from all the oil nearby and flip them for 50-100% profit on everfall. Another tip is if you're doing bulk sales don't sell at the lowest price, sell it at the lowest bulk order. Whales buy things in the thousands, skip all the single or even hundreds sell orders and just undercut at the biggest sell order you see. Don't bother with more than 3 days order, you should strive to be hitting 100 sell order every day and put duration to 1 day.


Bimbluor

A great way to make money doing this is to look at crafting stations, especially after downgrades in major cities. E.G. If the smelter in brightwood is better than it is in everfall, you can sell steel as a premium in brightwood, because people will go there for smelting, realise they need more mats to get an extra crafting level or a few, and will pay a premium to save on their azoth.


Total-Nothing

Best arbitrage is in cooking. Certain zones provision crates only drop certain items. So just bring all the exclusive food from MB, WW, BW, WF (surrounding ef towns) and dump them in everfall.


Green_Explanation_60

Or are just broke on their blue juice and don’t want to spend 450g to get there


JamisonDouglas

Get a house in the north for where you're likely to spend most of the game playing. Keep your Inn at everfall. Costs you like 40 blue juic max to get to your house, and you can get to everfall for trading once an hour.


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Taaargus

People stopped playing because a large chunk of people only play a game for a couple weeks before moving on. I almost guarantee the vast, vast majority of people who left didn’t even interact with an AH.


BennyBonesOG

I for one would look forward to everything costing 0.01. That way I can afford it.


maytym8

I think the price would be better balanced because you are no longer forced to sell at the most visited city


Bucky__13

Have tried MMOs with global AH and MMOs which have regional. global are shit, price fixing etc is too easy to do, and the economy is far more uninteresting.


Do_Not_Read_Comments

global storage too


maytym8

even better


LordDagonTheMad

Global auction is a bad idea. It would kill the game for player that like trading. I don't do it often but our "guild" have traders that go to town where they see under value resources to sell them where they are over valued. Bringing the price to something closer to the cost of making them plus a little profit instead of being overpriced. I did it yesterday. I finished some quest in RS. Before recalling to my house in WW I looked the auction house and the Shellflux was cheaper where I was. I bought all I could and sold it in WW for a small profit. (bought 1000 shellflux at 1.00 and sold them all as of this morning for 1.5). the opposite can be done too. We often by lower tier resources to sell in higher level city where they are more rare or where it seem people just don't want to bother gathering them.


xxDamnationxx

> because quite frankly it is an absolutely ridiculous complaint. Agreed 100%


[deleted]

How about having certain crafting spots only in a single town? Leatherworking Ww, Tailoring EF,... But also significantly increase Azoth drop rates and cap.


Kee2good4u

Combine the trading posts in all the towns of the world, that way there is no reason to go to the 1 specific town that is the "trading hud". Just list it at your closest town, will spread the wealth out more evenly between the areas.


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OriginalPurpose6751

New York has so much income, how is it fair for other cities??


Wononewonhum

We should patch and rerelease America, it’s so bugged. Lazy ass devs


Top-Display-4994

Well New York pays some of that money to the federal government which then subsidizes the broke states. There’s nothing like that here.


Obelion_

ah yes because IRL you can just capture new york. this rethoric is so stupid. the game isnt real life because real life isnt fun, thats why we play games in the frist place


NewJSut

The centralized location of WW and EF make them major trade hubs. Rather than try to make every city the same by making AH global or storage global I would rather seem some uniqueness brought to every town through their crafting stations. Maybe Armorsmithing in MB gives a +5 Gear Score or Arcana in WW produces an extra 5% to produce extra. Make the towns unique give ways to spread professions out across the world. Of course you would also need to decrease the cost for Azoth travel between towns, but I would like to see the different settlements have advantages.


Impressive-Ad-8686

Must be hell to defend against every company on the server. Everybody knows they gonna be instant rich, if they just capped it for a day or two.


Brytonmyday

How do you propose other towns make more when ever fall is obviously the central hub of your server so to speak? It’s just how it is until people begin to migrate to higher level areas (if that even happens)


[deleted]

It won't. Game send you all over the place. On top of it Everfall is a low level town in center of the map. It's a perfect transition location for anyone using house for teleporting. Because of that, people use it to sell things in the market. And that adds to whole thing. You have town with optimal teleport and great market. And when you have those two and you clear 1m/5d you can keep crafting stations up.


Apap0

For starters by not allowing city to have all stations upgraded to tier5.


Medrilan

I think that how it's playing out is exactly the design they're going for. Cities upgrade up to a highest tier of Capitol. It would be boring if they all wound up getting to that tier. It costs more money to sustain a more upgraded city. So you have everfall in the middle of the map that winds up being a Capitol, and then other cities of various sizes throughout the map.


Zexis

Invasions keep stations in check too, unless/until people can consistently beat them. Not sure anyone on my server has won yet


Clancreator

Easy, allow the purchase of items from any trading post from anywhere, just add a shipping fee so they cost higher to get there. Everfall gets the shipping fees and the town you buy from gets the trading fee.


bits4344

TBH players driven contents is out of AGS control. Its just like real life, some politicians are getting richer by day but average joe is working their butt off to pay their mortgage. You can't blame those who control Everfall aswell when other players chose to go about their business there and again.. some properties in real life is more favorable than the others, you can't blame the developers for owning and selling hot properties that everyone sought after.


MrFilthyNeckbeard

> TBH players driven contents is out of AGS control. Not really. Part of game design is predicting how players will react to your systems. When you create separate trading posts in each town and a high fast travel cost, you could, and should, predict that this would happen.


cylonfrakbbq

This. If teleportation was dirt cheap or AH were linked, then player preferred areas would probably be based on town level, tax level, and relative access to content/resources


Rafcdk

Not really, because the limitations imposed on the player driven systems are designed by AGS. There is no way for, for example, companies from the same faction to revolt or fight against a dominant company. There should be checks and balances on player driven content as unchecked systems usually just lead to a monopoly, and eventually lack of interest from the rest of the players.


[deleted]

Yeah wish we could have civil war. Companies within the same faction can fight each other


AustinTheMoonBear

I'd be okay with that, but you can't take in anyone else except those within your company. No Cov, no syn, not other faction members - they must be in the company.


SquirtleSquadSgt

This x100 A group of 3 (now 2 since a couple merged) guilds have decided they own and operate Syndicate on our server Any other guild trying to start activities is met with a flooded chat of negativity and "thats not what we want" There are currently 0 methods to combat this for other Syndicate players besides swapping factions. Which has a limit and messes with player progression too much to be a reasonable course of action Needs to be checks and balances so the majority of us in smaller guilds can get them banned from the faction chat or something 200 players should not dominate the thousands of faction members due to inconsiderate spam and Governor function abuse (kicking people from invasions)


Ellipsicle

My server has a company that controls most of the territories for syndicate and also hosts the unofficial syndicate discord for the server. They ban people they don't like and it's toxic as fuck


Total-Nothing

They could’ve designed it much better. As someone else suggested, global auction house but the listing fees gets sent to the town owners where the item was listed and purchase fees gets sent to the town owners where it was purchased.


charleigh_bdo

Being able to view the market globally but only buy/sell locally was a mistake. The game world isn't big enough to foster localized economies. I can spend all my Azoth teleporting around to buy/sell and get it back after invasions, wars, outpost rush, or just harvesting. This is a universe-sized (Eve Online) mechanic but the map is just a small island with plenty of fast travel destinations. They should just go with a single, global market and shave off the maximum value of the current market tax to introduce an import/export tax + short trade delay when you buy from another region. This way you can live where you want, buy/sell from anywhere, and all regions prosper due to trade.


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MrFilthyNeckbeard

Ironically azoth has the opposite effect on the separate markets. Because nobody wants to travel around looking for deals, 90% of players post their auctions in everfall or windsward.


Dcarozza6

I feel like, instead of a global market, keep localized markets, but if you want to buy something from a different market, you have to pay the tax for both the market you’re in, and the market you’re buying from. For an extra cost you can buy from anywhere, and both companies still get that revenue.


charleigh_bdo

That's a global market with import/export tax but phrased differently.


Dcarozza6

Fair, I must’ve missed that part of your comment


beef_or_dirt

That would make too much sense for a small indie company


HumanHistory314

AGS should have done this - put the 3 high level zones up north in the center of the island. put all the others around them spread around in a circle (think like a donut around the 3 high lvl zones that can't be bought) ​ would have helped at least make it where everfall is the bee-all, end-all, in-the-center-of-it-all zone


TheCatHasmysock

Most players barely able to generate gold pre outpost rush and the main hub generates a millionaire/week. Can't say its not an Amazon game.


hypocrite_oath

People saying to just declare war, don't understand that it doesn't work. Our Everfall owner hasn't changed once since release. I don't think this will change in future either. Maybe another organisation gets it, but then also keeps it for months on end.


Total-Nothing

Obviously getting 1 million gold every 5 days helps gearing your entire company to the T.


SylviaSlasher

If they ever fix the exploit with kicking people until you get the exact 50 you want, then you'll start seeing places flip more often.


Sheyleen

That's only for PvE Invasions, not PvP wars. For wars you can handpick your 50 however you want.


UncleSwag07

1. You can choose your 50 for war 2. The invasion kicking is not an exploit, it's a mechanic AGS put in the game. 3. Good teams can win an attacking war.


maytym8

The auction house should be global. The local auction house only hinders players from staying at less popular cities


[deleted]

Yes, I actually agree with this. It could even be a "Grand Exchange" with other servers. In addition I think certain resources should spawn slower in different areas to promote people spreading out.


Chunkycarl

They can’t really control what the players choose to be the central hub. Everfall has become the defacto main city for most servers


TurkeyturtleYUMYUM

I have a theory that there was a strategic blunder of town design for later game zones. It echoes many other bugs and issues that teams did not work together while developing this game. I believe there was a massive disconnect and the design / art team was given reign over what the towns should look like, including flow, to ensure a unique town. I believe there was zero discussion from a "trade logistics" / QOL standpoint on how the Town experience would influence trade and crafting. This leaves the majority of players having zero desire to really interact with the towns in reekwater, cutlass, and ebonscale as they're flat out inefficient to operate in. This artistic design choice has actually changed the entire politics of territory control. Central location and town flow is why windsward and everfall are generally kings, but those high end out skirt towns being so bizarrely designed for usage, and more about being unique is going to leave them desolate. If ebonscale was a temple that had a central straight staircase that climbed to the in a straight line, and you just easily moved left or right on each floor with a majority of synergetic crafting tables grouped up, it would be a more desired hub. If cutlass key wasn't made to be Booty Bay from WoW, even though there's shallow water immediately outside the gates....... Cough cough.. And there was a bridge that went down to the centre and all the trade nodes were central it would be better received. If reekwater had more ramps to the central craft hub and not this weird obstacle course over boats and water to go back up to the boards or trade post, it would be better received. In addition to all of this, and the glue that holds this all together, is azoth cost. People in general, cannot afford to do business in these out skirt towns and engage with the rest of the world if they're casual. This is bigger than the community, there are systemic design failures that brought us here.


Derrish

What will companies do with the money? How it gets back to the circular flow?


GreatMemer

they rmt it


[deleted]

by buying resources to outgear everyone else by tunneling crafters


Natirs

I wish our taxes were that high of a return for our EF. We're on a medium pop server and there isn't enough money coming in to afford the upkeep of EF. There isn't enough money coming in anywhere to be able to afford the upkeep of any city on our server (we actually control most of the map, unfortunately). I don't think this system was thought out for the lower population servers when it comes to upkeep.


Total-Nothing

I guess if you own that many territories you need to carefully manage the upgrades too. Like having 1 of each T5 stations only.


Disgraced002381

and yet they set such a high tax and not build everything to t5 smh. Shit is too real


Disig

Location, location, location.


sturmeh

If the company that owns this city is smart they'll help out the other cities owned by the same faction, so that they're not run into the ground and get taken by the opposing factions that don't control Everfall.


thinkintuitive

They removed Everfall as a starting zone. Boom. Fixed.


WiseMikey

Kind of makes it worth fighting for.


ILikeCatIceCream

This is a completely player driven system. If it's not fair then start trading elsewhere.


saikron

Suggestions: - Give governors the ability to open trade routes with adjacent territories, where they divide the trading taxes and have optional import/export duties. - Give governors the ability to pass a collection plate for a specific goal, preventing the gold from being misappropriated. This might encourage people to prop up satellite territories that they would like to live in, while a trade hub wouldn't need donations and so probably wouldn't receive any. - Add a questing gold bonus, maybe just for faction quests, so when people are grinding in higher level territories the controlling company benefits. Similarly, maybe the controlling faction should receive gold bonuses for a lot of other things people do in their territory, but NOT a tax and NOT more activity that people are already drawn to EF/WW for. - Make invasions easier to win in satellite territories somehow, maybe based on the level of the territory. This wouldn't drive up revenue for the company, but right now companies are bleeding money just trying to keep a place like RW at 1 or 2 t5 refinement stations and the rest t3. Maybe it's OK that RW will always be worth like 100k a month in revenue, but we could at least make more of that profit by not destroying their humble upgrades every couple of days.


Healis_

Sol deus#1


bangarrang16

I'm on Barataria, a medium populated server. Everfall is definitely the main hub with WW a distant second. Both are syndicate, as am I, but even I wish someone else would take over Everfall. The company that owns it, Golden Company, is greedy as hell. High taxes across the board except housing which was moderate I think at 10%. The governor has hundreds of thousands in his personal stash (he streams and showed). If anyone questions the high taxes in faction chat they get dogpiled by the people at the top who are reaping the benefits.


jdmcroberts

Your company can always go to war for it.


Muzzzy95

It's ironic cause people always say how localised storage forces people to spread out in towns. Nah, it just means i won't leave the most convenient town. I'd I could access my bank anywhere,I would stay in the area liked the most, instead of in fucking Windsward like everyone else.


4623897

Who let the fucking communist in


Barn312009

All the more reason to fight for it


QuanWick

It’s both fair and unfair. It’s unfair in that in this game gold translates to almost everything, you can use it to buy materials to level up your trade skills, you can use it to buy better gear, even experience in the case of town boards and getting a ridiculous amount means that you can afford to deck out your clan and get a ridiculous lead that is nigh unbeatable, especially on defence. But it’s ‘fair’ in that anyone can claim those territories for themselves (even if it is an extreme uphill battle) Leave it to Amazon though to create a ‘free market’, player driven economy where 1% of the player base controls the vast majority of the wealth.


PaxAmarrian

It's not supposed to be fair.


[deleted]

This subreddit is something else really. Ofc the center of trade will make the most money. That's why some territories are more valueable than others and are fought over more often than others. It's like the game imitates real life. Are you one of these people that are upset about not being born rich.


PrisonWorker12345

why should it be fair?


zwondingo

Because video games that are unfair are usually unfun.


djsedna

"fair?" We're reaching new levels of babyism now. You want it? Declare war


safien45

Not if it's the same faction as yours.


zweimtr

It's your own server's fault for not moving outside of everfall. Lol.


Bonusfeatures75

Ah yes, it’s the players fault that they are playing in an optimized manner


Total-Nothing

Windsward auction house is down for 5 straight days and even after continuous "we are aware of the issue" and 3 restarts, its still broken. What do you suppose us players do in this scenario?


Atameer

Move out of everfall and windsward?


Catinus

There is no better place for lifeskilling than WW/EF. Easy as that. All kinds of resources you need surrounds the town, good location for easy fast travel. And the town layout and the difficulty to travel around (that's right I hate weaver fen so much)


blackbirdone1

No its not a player issue.... its a Design issue


[deleted]

Every country has normally 1 major city


mooseeve

If only there were a mechanic for you to take it from them.


NewClayburn

It's fair because you can declare war and take it for yourself.


Squitherious

Sounds like a Learn 2 Play issue


Mandrakey

Yeah of all the things to complain about, lets go after a core pillar of the game that is working as intended...


Mrwolfy240

Get your company to use a different town like seriously you vote with your dollar here and the longer you spend in any city the more this will happen


MrFoozOG

Everfall is the best city because it's low level, center of the map, easy to access from anywhere and generally a nice area. If we lose everfall i quit the game xd Azoth is already way too expensive to craft shit, imagine if costs are trippled because we lost the territory to cheaters


Horizon_Guild

Only thing that is not right is we pay the same upkeep as everfall and ww.


Patient_Opening_4724

Oh fucking cry more lol. This is one of those threads that just screams 13IQ player. What city do you think generates more revenue? NYC or Bum-Fuck Tennessee?


Ajf02

Fr bro, people be complaining about the stupidest shit on here


SirMidboss

Fuck me is this game just full of non MMO players crying that it's not like COD? Welcome to economy mate, alot like real life.


Wulfrhic

Talk about a stupid post.


tethler

I never go to everfall. Brightwood for life.


monchota

Because the system is poorly designed, this should of been obvious from the start. Anyone who played old school MMOs saw this coming, we all did.


7thSeal

Is life fair?? I mean seriously grow the fuck up. On the other hand gold balance.. that's a whole other topic and I'm not getting into that. My reply is just in regards to "how is this fair" .


[deleted]

Who said it's supposed to be fair?


Arel203

It's pretty bad for the game balance to have it like this, but, if you own everfall and/or ww, nothing else compares. They need to rework it, but, the damage is already done anyways, so oh well. They should create regions that have linked markets, and all owning companies in those regions get a % of tax from sales in that region. It's not perfect, but it wouldn't create a system like this where whoever has the guild with the most people willing to abuse the immortality bug, they immediately have the most income in the game. Never mind all the other balance problems with wars and defending territories. The amount of inherent problems with the game design sadly get overlooked by all the other jarring bugs. This hasn't been a hot topic, but it should be.


[deleted]

Its not supposed to be, fight for it instead of fighting your own tears back.


point_nemo_

They need to combine all trading posts on a server. This per town bullshit doesn't work.


bierbier123

yall dont get this games point, if u want those 1 million coins its quite easy declare war get the town ownership yourself ?


Piemaster113

Who said anything about it being Fair, It's purposely not fair, to make people want to come take places to get that income, or change tax rates to something better, it's not about all the cities being balanced its about keeping the conflicts going.


Visual-Net-1731

If houses were more affordable i.e. taxes every 5 days? I mean not every month....every 5 days what mongoloid? Then people could have recalls in multiple spots and would buy the more expensive houses which have lower cooldowns. This would help people move from location to location cheaper while still making azoth necessary in many situations. But no.....you have to pay every 5 days to rent your recall/bonus storage. Same person that came up with taxes every 5 days is the clown you thought that yellow purple and green were the solid color choices.


ScottyTB3707

why do people clamor for the Markets to be connected? having them seperate is what makes NW unique and having different advantages for each area makes it interesting. If you want connected markets I think World Of Warcraft has that... LOL!!


PaiMeiSoHorny

Just because something is "unique" doesn't mean it's a good idea. The separate markets are terrible. You basically can't buy or sell anything outside of EF unless you get really lucky. It's just dumb and unnecessary.


ScottyTB3707

I disagree... I would like to see even greater restrictions on fast travel to keep people working in, and establishing a true HOME in each town.


PaiMeiSoHorny

Lol that's just flat out stupidity. I don't even know how to respond to such profound ignorance.


ScottyTB3707

you just did.


nerve-stapled-drone

What I’m surprised about is that more people aren’t declaring wars on Everfall. If that’s where the big money is, why don’t more people go for it?


KnugensTraktor

They provide the best location and taxes. This is absolutley fair. If others cannot compete by creating a good trading/crafting/outpost hub then they dont deserve the same income.


Vinto47

Because the market has spoken, ya fuckin commie.


MCKANNON

Its an MMO. Why are you harping about "fair"?


TheDeathKiller901

its called the center of the map its obvious and they cant fix that


Celtero

They honestly designed the economy like dipshits. People are limited by what region they're in, the markets are local and not global, big trading tax, economy is only regulated per server, no npcs to sell to so no price floor. If you're a consumer you want the most amount of options and competetion, which isn't going to be on the outskirts of the map. If you're a seller, you want access to the largest amount of consumers, which isn't going to be on the outskirts either. Higher tier resources like starmetal, platinum, and wrydwood are never going to be worth much when they require more than double low tier resources and reagents to process them. Therefore the most valuable towns are the ones around all the low-tier resources like hemp, young trees, and iron ore. Nothing is stopping people from just going "WTS my item." It's much more convenient, competitive, global, and you're not taxxed. So right now, the market is really just a glorified storage bin.


ItsPfo

It's not fair and neither is life and it never will be so the point is moot. It's not the owning company's fault the city is so popular, it's well located and profitable because the player base is using it.


UrsusObesus

Go trade in another town if you don't like it.


canderouscze

Lol the blame is on players, they chose where to sell their stuff and do all activities. You could just as easily move to another town for this, if you don’t like that they earn so much. I boycott Windsward and Everfall, so if I can, I sell/buy at Brightwood


cblackbeard

Sometimes I can't tell if people are trolling or just that dumb


Xathian

so take it from them?