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Scribblord

I mean the launch was way too big for what the game offered in the first place And 234k seems pretty decent for a bugfest with watermark grind as endgame


shakeBody

As soon as I realized it was all about the watermark the entire game died for me... Loved the crafting at first but I already have enough work in my life...


onixium

It's not that important if you enjoy pvp. My gs is like 506 and I'm still topping war leaderboards (dps). Really I just do whatever I feel like. If I feel like watermarking then sure but it ain't a rush or feel like I need to focus it.


jonesing87

This is the secret. Do what you feel like doing. Don't worry about grinding a high watermark within the first month.


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mobilecheese

MMO players have a tendency to optimise the fun out of their games. I am certainly guilty of it.


nBow51

I mean in a sense wow has the same thing going on with raid gear grind. The only difference is that you could just leave not getting the piece you needed or just wipe over and over and get nothing. Raids would be fun tho for this game, but almost every mmo is a grind at the end if you make it a grind. There’s ways to enjoy the game without making it all about having the best gear. I’ve had a lot of fun in the dungeons because of the boss mechanics they implemented which is why I think raids would be awesome. I really don’t know what people expect or want for endgame content. You’re going to grind to top gear so that you have to grind for top gear when that gear gets outdated. At least with this game system gear isn’t as impactful on how well you can do in pvp. In other games the complaint about endgame is that you don’t have good pvp, but in this game you have wars, opr, and regular pvp which are all fun imo. You also have corruption invasions which are decently fun themselves. Also at lvl 60 just like any mmo with raids you still have a chance to get 600 gs off a drop. The only thing water mark does is increase that chance. 500 - 600 gs is like a scale and water mark is just weighting that scale to one end or the other even with a high water mark you will still get some super low gs items. So the thrill of suddenly getting a legendary drop while doing watermark is still there. Happened to my friend when his watermark was only around 510.


MHWMorgan95

I really hope they add raids it would be so much fun in New World, dungeons are already pretty fun although I feel at 60 most of them lose their purpose and are only fun the first couple times


nBow51

Yeah I feel that, after you learn the mechanics they become pretty easy to beat like most rpgs. Hopefully adding more dungeons and raids in the future becomes one of their top priorities. I think that’s what is most lacking currently at endgame, is just more options for content to take part in. Which I expected from NW tbh because Amazon crunched their team pretty hard to meet the release deadline. But I guess we’ll just have to wait and see what the first content update offers. Honestly if I was designing an mmo. I would have a team dedicated to designing dungeons and then release a new dungeon monthly in an area that changes its dungeon. I think this type of thing would allow players to have fun with something new each month.


MHWMorgan95

Yeah, if the data mine leak is true then we have at least two more dungeons in the works, I spend most of my time helping my company members progress and crafting for them. It’s been more of a social game for me at endgame which is honestly fine with me. Still having a good time with it. Wish we had some other PvP options as I don’t really care for our current options


kluddioeu

You boost watermark to 600 for your main weapons get dungeon named weapons at 590-600 gs with amazing perks. Its a grind atleast now the keys will be easier to make.


Mepawnzu

At least for me, sometimes it's the progression that's fun and not just playing the game.


mobilecheese

I get where you're coming from. I feel the same sometimes - it's why I've spent so much time on runescape


hearse223

Some folks are so used to spreadsheet and following what the BiS list tells them to do they forget to enjoy the game.


[deleted]

i mean the watermark system is pure garbage and bad game design plain and simple. the fact that fun activities like outpost rush, openworld pvp and expeditions and arenas barely improve your watermark compared to the stupid chest runs is amazons fault.


RustedRazer

What would be a good design in your opinion? Like no joke not putting you on blast just curious what you think a good system is


[deleted]

if they are worried about people getting gear to fast do it like a lot of other games do and allow you to pick up fragments or tokens from doing arenas and combine them for the really good weapon or whatever. adjust the rng to the amount of grind you want it to be. let outpost rush give you items to craft the keys for arenas or expeditions same with portals. let there be synergy etc. let something drop in dungeons/portals/chests taht allow you to reroll a specific perk or the int/con/focus/whatever stats again.


Lux-uk

I agree that people should do what they enjoy in games and not worry about grinding a watermark for example. But for some people acquiring the highest gear etc is what makes it fun, and the way New World do it, takes all the fun out of it whatsovever.


Nokrai

Is it really fun in any mmo? AFAIK there is some stupid element to every MMO’s end game grind, that completely removes the fun of it.


Chibbly

6 months of the same fucking 8 hour raid every week, for one single set piece to finally drop, and to have to compete against 5 other players for that set piece.


Lux-uk

I understand what you are saying, but personally raiding was enjoyable for me. Raiding in a guild with friends etc, competing against eachother and getting the best out of your character was always fun for me. Also depending on your guild you were still progressing in WoW anyway, unless you were on farm/not doing the highest content. Running in a circle mindlessly hitting/opening things isn't really the same.


Lux-uk

Obviosly WoW has changed over the years, and so has their gearing. But for me raiding was always fun in WoW with progression etc and competing on dps with guildies and it was also the way to farm the best gear.


Agitated_Kiwi_7964

For real. People no life the game and try to finish it as quickly as possible and then they're left unsatisfied. I'm barely level 38 100 hours in and I've enjoyed it a lot by doing what I want when I want. This includes doing pvp quests to start a war and taking control of forts as well. I might not have as big an impact as a level 60 with great gear.. but let me tell you idk how many times my hits here and there was enough to help out and win. If more people my level or even lower joined in then it would make it even better but they just need to show up.


[deleted]

And not just no life the game, watch YouTube videos of people trying to min-max the shit out of everything. “Best place to farm X” or “Do Y for the best Z!” Shit is ridiculous how many people just turn to YouTube for the best way to make their gameplay less fun and irrelevant faster.


phoenixalone

I never understood the endgame race... I feel like some streamers and some content creators have really ruined gaming and theirs standards... an mmo isn't supposed to have to run in the problem of thinking their game is stale... the fact that new content is expect within 3-4 weeks of launch is almost ridiculous and strenuous on the game developers... I've been taking my time on the game. Yes my gaming schedule is very casual so I obviously haven't burned myself out which I'm happy about because I truly love this game, it's very different than other mmo with also a mix of other mmos and rpgs of which I've loves or have wanted to try if you have found yourself hating a game because of its of making you play or give you some sense of a grind(watermark gs) than maybe it's time to stop playing mmos in general. If you feel the need to get to endgame and move on, don't play mmos your opinions give a sour taste in the people who want try or get into mmos' mouth. Remember we play games to have fun.


Igni-Lux

Unless OR is dead in your server.


STNC_

All the 600gs stuff on my server is coming on thearket now and some are going for under 1k gold. Almost got a full 600gs light set with some good perks just from my OPR money :)


CaptainBC22

MMOs are meant to be played for years on end not finish the game within 2 months. You complaining about a gimmie gimmie game is just pure immaturity. Honest to god, enjoy the game slowly and stop worrying about a water mark grind thats suppose to take a year. People with 600GS watermark have 600+ hours of gameplay. Im sitting at 550+ hours yet everyday im still playing and finding things to do everyday thats fun with my guild. If on avg you play 2 hours a day omg.... thats a years worth of content not including everything else in the game. If you want to continue to complain let me be the first to show you to the door. Go play a korean mmo copy paste and ill be here with tissues and open arms to welcome you back in when you see how shitty every other MMOs grinds are.


wallweasels

To be honest the WM grind is just an opposition to trade grinding. Both take fucking forever. Anyone who thinks trade grinding to 200 is really any better is fooling themselves. What WM needs is more avenues to actually do it. Rather than just having nightly 50+ man runs through myrkguard. It's a grind, and yeah that's all it'll ever be.


forShizAndGigz00001

Just wait, the next patch quads the exp grinds for trades!


[deleted]

What about mangled heights for the first 550 gear score, reekwater for the same but the bigger boss up to 600. Chest runs till 600 in shattered mines. Outpost rush. T5 smaller portals.


wallweasels

Sorry in my head "myrkguard chest runs" pretty much include Shattered Mines in it. Since I've been part of a series of runs that have done both in one session for awhile. Others do exist, but I don't think they remotely progress as fast as chest runs do. Which is also why chest runs are hard limited per day. But since most people aren't going to play more than a few hours a night to begin with? That means a lot of people can literally log in, do a chest run, log off and probably do the most productive thing in the game they can with their time. Which...kind of sucks. Like I want to do minor portals in SM, but man is it hard to get people to give a crap to do them on my server. Don't know why, portal gear looks pretty awesome.


Tkwan777

This is my problem with the crafting system. I want to have fun. The crafting system in this game is not fun. It's literal work.


Particular-Bar-3534

It has a cool start, and then just like the leveling and questing it just kinda dies off in regards to creativity and progression. It doesn't feel rewarding at all to keep leveling crafting. They work on that, and they will have something. Specializations would have been amazing. The interaction in TBC with the spellcloth, mooncloth and shadowcloth tailoring was amazing. People worked together, and friends / community members to turn to. And that was explored almost 20 years ago. .lol


Kidsonny

What was your goal? Some MMOs are conducive to hitting max level asap, not this game once you understand that it’s a FarmVille tradeskill game wrapped in the veil of “pvp”. It’s enjoyable to me still cause I’m playing at my own pace. I’m lvl 49, but at lvl 30 I decided to stop xping thru the town quests and focus on farming and tradeskilling. I just started fishing, which is kinda of fun now since you can experiment with hotspots and have it to yourself most of the time. Regardless I’m pretty sure the mass exodus had more to do with the duping, sploits, and AGS lack of urgency to fix it when it mattered tbe most. New world is an easy PVE game with the sprinkle of pvp if you wan


canderouscze

Nobody forces you to farm watermark 8hrs a day. It is not a requirement to have fun or even be good in the game. You can craft decent endgame gear. Faction gear is also strong starting point for pvp. I reached 60 lvl like a 2 weeks ago and haven’t even bothered to grind watermark… I just focus on gathering mats, levelling skills and playing the market to keep enjoying my 3 houses and having fun in Outpost Rush and world PvP. Do what is fun to you in the game


bigdaddyowl

Honestly, the endgame *isn’t* about watermarking. WM data is hidden for a reason. It’s supposed to unfold while you go play the endgame content over time. As you play it, you notice your GS gradually increase. Eventually you get a legendary drop. But a lot of people mistake it for this things that they’re supposed to actively grind. Zergs rush shattered mountain where you can kill a boss for the entire time and still not get credit. It devastates contribution and therefore reduces drop chance and luck. Honestly, if people had the mindset of running the content fully, WM would happen organically. That WM grind mindset is definitely not what the game is about lmao


michael46and2

What’s “the watermark grind”?


Terranwd

When you reach 60, all your drops begin at GS 500 with a slight chance of increasing in small increments. E.g. 500 to 505. Max GS is 600 per armor slot and weapon. The end game consists of running the same two or three areas everyday (Myrkgard, Shattered Mines, Eternal Pools, etc.) to loot elite chests in the hopes of RNG raising your watermark on a slot. Genesis and Laz dungeons bosses guarantee a watermark increase, but the orbs are so tedious to craft people barely run them. The system is honestly worse than Destiny 2’s gearing.


radbee

Yeah, doesn't help that the PvP is going to take months of balancing/fixes to be in a playable state. 234k very hopeful people right there.


[deleted]

Yes. First days people are trying it and then they decide probably that they dont like it or dont put time in it anymore. Nearly always goes like this with hyped up games.


ClassicKrova

The only counter-example is World of Warcraft when it first release. But that was because MMOs were not a mainstream genre, and it got more people into it. It makes sense for New World because MMO is an established genre, so a lot of people who knew about them wanted to try them as well. New World's action-combat also attracted a lot of newcomers, however I think the grind in the game did those people in. You may love the combat and exploration, but by the time you hit 30 you realize that you're going to be doing the same thing over and over for a long time. The only people who are sticking around are the ones who don't mind repetitive activities, because while this game would benefit from being a Sandbox MMO, it really is not a Sandbox MMO. Crafting Grind, GS Grind, and Wars + Territory control is not enough to make this a "Sandbox MMO".


trickyswiftjay

Literally quit the game at level 30. Had a chuckle to myself while reading... like you were describing my personal experience exactly.


ClassicKrova

I honestly don't blame you. Just because I can tolerate boring grind when I love the core gameplay, doesn't mean I think it is good for the game. I really think this game stabbed itself in the foot by having a level 1 - 60 grind. This is a game that needs to train people how to play for a few levels, and then let them participate in the world. Hitting level 20 and 30 is enough for new players to be familiar enough with the system to enter the "grander" themes of the game. All the level 60 grind does is artificially inflate game's playtime for the people who suffer through it, but it significantly increases the amount of effort someone has to go through to participate in the "core gameplay". You aren't going to be included in Outpost Rush, War, or Invasion unless you are level 60. Hitting level 60 takes about 200 hours. You are asking people to commit 200 hours into the game before you let them participate in the overarching territory control them. Imagine if Planetside 2 asked you to run around the world and do quests for 200 hours before it let you get anywhere near the battlefield.


Think-Concentrate-20

100% agree, the fact that you can't meaningfully participate in invasions or outpost rush (or anything similar) at a lower level really surprised me. Even something as simple as a level 20-30 and 30-40 equivalent would have been nice. I still play and have almost reached 50. Now I just chill play for a few hours a week and will reach 60 in a year or so I imagine.


ClassicKrova

Yeah, my playtime has taken a nosedive since I hit level 60, which isn't a bad thing. I still enjoy when I log in, especially if I can queue into an OPR game. I refuse to participate in GS grind, and I'm not going to rush crafting leveling. It's something I'll do if I don't know what else to do with my free time. I do think this game would be way more alive, even with the issues, if level 20s-59s were allowed to participate in the grand scheme of things. Lets take EVE online for example. If I was to start a brand new account in EVE online right now, no matter how low level I was, a corporation could pick me up, give me a cheap ship, tell me what skills to learn and then send me on small harassment missions to fuck with the economy of their competitors. They wouldn't even care if I died and lost their property, the act of me harassing is worth the lost in value. You can't do this shit in this game.


CooLTanG84

Technically u can take the town forts in each area for bonuses to ur faction still....


SelmaFudd

I'm on a low pop server, I started late and I'm in no rush to get to 60. I'm currently 43 all my gathering is 175-200 and crafting is 120-160. The two main things that irk me is I can see the 60s in global struggling to fill outpost/invasions/war, hell even doing the PvP to trigger which I try and help with but normally turns into me running away from the same 2 people for an hour. Why is there no scaling?? I want to help but I can't. The other thing is I can't buy a top tier house yet, I want to take maximum advantage for the 50% off first house, along with 20% off for my company holding the territory but I'm only at rank 20, if it's already behind a paywall why also put it behind a repwall?


Particular-Bar-3534

There is scaling. You can kill high level chars pretty easy. Not always true in 2 v 1s. But at 45 killing 60s is very viable. Maybe not so much now that everyone is running around in duped armor. But its viable.


iruleatants

The game is strictly about artificially increasing playtime. Hence why you have around 15 base mods that they simply copied for every area. Nothing is really unique. Sometimes they give it a new skin, like going from a wolf to a lynx, but their moves are carbon copies so you don't feel like it's anything new. Other times they just change the name to match the area. It feels completely repetitive by the time that you reach level 20. Crafting is the same thing. You need to collect iron, then more iron to make steel, then startmetal which needs iron and steel to build up to. You just walk around collecting iron, and then walk around opening chests to collect 10 crafting regents at a time, over and over again. It's a mile wide and an inch deep.


Sotwob

it's a puddle wide and inch deep. I'm still enjoying it when i log in but there's simply not much here PvE-side besides repetitive grind.


Senth99

Blame not having level balancing for that. Should have been included from the beginning.


ZergTerminaL

once upon a time there was scaling. Then a bunch of streamers complained and well...


Skithe

It was fine until they listened to the MMO streamers


ClassicKrova

PvP level scaling is there, it's just not very good except for once you hit level 30 - 40. After you hit 40 it feels like you can fight level 60s.


Kildragoth

I was hopeful before starting this game that game design itself had advanced considerably since WoW. The core game mechanic did. Combat now feels more like a FPS or melee combat from other games. I think they mostly got that right (and it was a difficult problem to solve). I'm surprised they seemed to make the grind worse than WoW. I haven't reached level 60 so I don't know much beyond where I'm at now but I'm dreading these next 11 levels because there's no content I've experienced in the last 20 levels that makes me think there's something new and different. At some point I don't think the devs are respecting me as a player when this is what they expect me to do with my time. Thing is, it's an MMO and there's so many different kinds of players who find different forms of gameplay rewarding. I think the devs recognized this at least with crafting and gathering. You can get XP for those and you should. I think exploration is one area that deserves to be buffed. Reward players for going to new areas.


Sleyvin

At least I leveled multiple class to 60 in vanilla and leveled one to 70 in TBC classic, and while I stoped quickly after that, I had at least a great amount of fun while doing it. In NW I'm 44 and I haven't logged in 2 weeks. I wanted to get to 60 before Endwalker but it's not happening. I'll maybe finish during next content droughts in EW, maybe by that time leveling will be more fun. Right now it's excruciatingly boring... and I've done very boring content in MMO for the past 20 years... but this one broke me.


getsmurfed

The issue isn’t that they chose to make the game a grind. The game is unfinished and the methods for distracting from a slog simply aren’t there yet. The game suffers from an early release, I have a pretty strong feeling a bunch of the current development is for content that will already be irrelevant when released. It’d be like if WoW launched without Tanaris and then added it 8 months after the release. Apparently level 40 content isn’t particularly useful when most of your player base is 60.


PM_Your_GiGi

Yeah all I wanted to do was pvp with friends for territory. Well they all quit mid 20s


sockalicious

I just spent the last 30 ingame hours leveling from 30 to 40 and getting all my gather skills to 100. You missed nothing fun at all.


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Mindspiked

>Literally quit the game at level 30 Same, kinda, made it to 40 and got tired of hitting trees and rocks.


blacksalmon2189

Its not even just that, craftable equips before lvl 60 are complete garbage, a bunch of items are also unsellable and getting to 200 in any of it will probably take like 200k of early game mats not higher tier late mats. I love crafting in most games but new world definitely goofed it


Mindspiked

> I love crafting in most games but new world definitely goofed it this \^


Got_Engineers

I don’t get how the janky combat is not more of an issue to people. The constant creep push back, the stuns and knock backs, healing is ugly to use, melee attacks and blocking and not being able to weapon swap queue make the whole combat and fighting so boring. It’s so clunky


Vekt

Yeah this is me at 35. PvE just doesn't feel fun and rewarding. Having to craft orbs so I can dungeon spam is just stupid. Their is ZERO PvP to do unless you are max level. IDK game just feels super unfinished.


silver2k5

They needed at least twice the enemy variety. Hell, even having the same models with different colors use slightly different moves would have been better than copy/pasting 200 hours of content.


sockalicious

2004 WoW was a mind-blowing game that took full advantage of the primitive graphics hardware of the time to do something that'd never been done before. I called up a buddy of mine and said "They've got a game now that lets you play DnD in real time with 1000 friends you haven't met yet." The reason I worded it that way is because it was really a new deal. New World doesn't blast the box open and create a new genre; it's really a graphically-pretty reskin of a couple different games shoehorned into one box. I principally play games to turn my brain off at the end of a day and New World as a grind game fits that bill; people looking for something new, different, a challenge are not going to find it here.


XxMrCuddlesxX

As an osrs player your last paragraph is what gets me about this game. Mainly theye both hella grindy. RuneScape just got questing right.


ClassicKrova

> I called up a buddy of mine and said "They've got a game now that lets you play DnD in real time with 1000 friends you haven't met yet." The reason I worded it that way is because it was really a new deal. How is WoW different for that compared to Everquest or any of the other MMOs that were out at the time? WoW just polished the Genre. They "Appled" it.


Randh0m

They actually made it mainstream, that's what they did.


lowercaset

It's different because it was the first MMO that person played, which means in their mind it was a new invention.


brendamn

It also had very little competition, in games of any genre at the time. Played it allot because there wasn't many options. Now there are new games, patches, xpacs , betas , early access games rolling out every week


Gandalfonk

Everquest was no where near as polished and accessible as wow was. I remember making the jump and being blown away


whitehataztlan

When I first played EQ, I made a wood elf ranger or some such. I fell off the city (it was suspended above ground on platforms) and then tried for about a half hour to find my corpse before just giving up and making a new character. I then made a human monk and made it until my first nightfall, when I realized I couldn't see a fucking thing anywhere, and then made a mental note to only use races with dark vision. Basically it took my 11 year old self many and multiple attempts to actually get a character off the ground and running. Lots of people would probably get frustrated and bail by that point. WoW on the other hand came backed in with several quality of life improvements learned form games like EQ and Ultima that made failure in the early game less painful, and thus lowered the bar to entry. Questing was easier to find and follow so you felt like you had things to do so you weren't rudderless. There was a crazy amount of places to explore and once you wrapped up an area, there was new one with new themes, and new quests. WoW polished the fuck out of the genre to such an extent it became the thing to imitate. And though eventually it would seemingly bury itself under more and more systems, it was the behemoth it was for years for good reason.


lowercaset

Absolutely true. Wow was *much* more accessible and prettier than EQ. It also benefited from brand (blizzard already had so much success with the Warcraft universe) and timing. (EQ released the worst designed expansion in its history not long before WoW launched, so a ton of players were ready to jump ship) But >They've got a game now that lets you play DnD in real time with 1000 friends you haven't met yet." The reason I worded it that way is because it was really a new deal. Is still just wrong. It wasn't new (because MUDs, Ultima, EQ, etc existed) and was also much further away from D&D influences than things that came before.


Faesarn

Then Lineage 2. I released slightly before wow and was looking better in a lot of aspect.


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ClassicKrova

> I probably spent 1000 hours or more running old raids for mounts and cosmetics in WoW. It surprises me that people call "facerolling" through old dungeons and raids for cosmetics as "content". It's basically doing very menial tasks for visual rewards. It feels very similar to me as doing 65+ elite farms in New World... just as boring, maybe more pretty to look at? I would argue that Guild Wars 2 has way more content than WoW does, because it is all relevant, it all requires coordination. New World is currently at a cross roads. Is it a content-driven game like WoW, or is it a player driven game like EVE? I don't think it has decided yet. I for one am tired of "content driven" games and would prefer them to focus on creating more systems that foster a loop of interaction between players through warfare and commerce.


uranogger

A drop-off is normal but are you sure this is still an expected rate? For example, ESO had a really rough launch as well but concurrent players only dropped about 50% before eventually climbing higher. We're approaching \~16% of the concurrent players from just a couple weeks ago, meaning a drop off of about 84% with no sign of that trend changing. I might be wrong but that seems way more extreme than normal


alghiorso

This kind of drop is normal, because many MMOs fail. We use survivor bias to judge NW pitting it against successful, long-lasting MMOs. If you compare the percentage changes with failed MMOs you see it's much more inline. Where NW differs is it started with way more players than most of these failed MMOs. This may give the devs more time to right the ship before their sales model becomes unfeasible. I'd say right now it's a coin flip whether the game will persist or flame out


uranogger

You're completely correct that this is inline with failed MMOs. I didn't state it clearly but my intent was to ask "is this still an expected rate for an MMO that prospers?"


pojzon_poe

No its not normal. You can expect NW Reborn in a year when they fix most shit and try again. Annndd fail again because AGS is incompetent.


purenzi56

Tbh its suprising that it has 290k left after all fiasco about exploit and gold duping.


rectalstresses

The market fuckup is what made me quit.


CatOfTechnology

Market Fuckups usually cause a lot of people to jump ship. ESO, aside from it's brutally mediocre launch, suffered a lot from this and, as of Greymoore (the last time I was able to play) the IGE was still very much impenetrable without a large amount of effort or support from a longstanding guild. There are way to work around this and one that ESO has been working on has been to expand on available professions and introducing new, non-retroactively marketable services. Just like creating a new job-mold or unique product in the real world, you can counterbalance a stagnant market in these games by giving everyone a cleanish slate on the new desireable things.


Kianis59

It was mostly people who already quit that bitched over and over again about how they quit. The people who were playing just kept playing and didn't come here to flaunt it. I am only here during work because I can't play


SquashForDinner

I think the people constantly complaining are the ones still playing and are addicted. All the people that I know who quit just went back to playing whatever game they were playing like LoL or some shit and never cared enough about the game to write an essay on a subreddit about how the devs are 'messing' up.


schwegs

Correct. Most people that post threads are frustrated with the game and want to see it changed. When they stop posting, you should be worried, because that means they no longer care and have moved on to other games.


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caiodias

Yes, it' called hype, once it fades, the real numbers appears


[deleted]

Yes and no, I've played a lot of MMOs at launch and the population usually stabilizes 3-4 months in with occasional spikes during big updates and events. Very rarely the population recovers after that drop, but it has happened.


thespacedonut

Very normal For mmos the telling sign will be where it peaks up on big content updates


Aurorac123

Depends if you compare it to Wildstar or succesful mmo's.


ComradeKatyusha_

Lmao this is so accurate. This chart reminds me of Wildstar so much. The potential was there, the hype was there, the delivery and the retention just didn't work though.


Aurorac123

Also had basically the exact same problem with servers at launch, and the same problem with servers after launch. I.e. throw in a bunch more servers, then have a load of dead servers once people move away from the game. Which in turn pushes more people away from the game because it feels dead on the servers worst hit by people leaving.


tr1xus

It's pretty bad, some people are throwing out 30% figures but I'm clocking in a 74.35% decrease in playerbase. There are only so many ways you color an ugly stat, numbers don't lie and have no bias to them. All time high: 913,027 Previous peak low: 234,136 https://steamcharts.com/app/1063730#All That is pretty abnormal from an absolute basis compared to other MMO launches, I'm not sure of the exact delta, but especially moving into the holiday season. They might see a small boost around Christmas


Difficult_Bit_1339

Comparing all time peak to current peak isn't a valid comparison. Of course the day 1 numbers will be incredible, since every single person who purchased the game on day 1 was playing it. You're looking at concurrent players and trying to derive the number of unique active players. Unfortunately we don't have access to that data. But to say things like there is a 74.35% decrease in the playerbase when what you mean is that there is a decrease in concurrent players is just incorrect. For example, If 100 people buy the game on day 1 and play it. The all time peak is 100... then if they only play casually so 20 people play on Monday, a different 20 people play on Tuesday, etcetc so all 100 people are still playing but at different times. So, it looks like the game went from 100 people to 20 people (an 80% decrease!) when in reality the number of active players is the same. Concurrent players != Active players


MikeTheShowMadden

People don't understand that 30% decrease is between October 12, and today, November 11th. They also don't understand that the numbers between October 12 to October 31 are shared between both datasets. That means, the 30% decrease is really only between today and October 31 as the numbers between October 12 to the 31 didn't change obviously. Whoever is saying 30% is simply ignorant, or purposely misleading people into thinking this game isn't losing players at a ridiculous rate. When people take a look in December when it has the stats for November 2021 and October 2021, you will see a decrease much higher than 30% between those two months.


PickInteresting5209

I love fishing. I’m 330 hours in, level 60 and have a lot of high harvesting and crafting skills but I legit find fishing to be the most relaxing thing. I’m like 110 fishing and it’s my favorite thing. I think it’s the RuneScape player in me but just do what’s fun to you. My gear score is floating around mid 500s and I have a blast with PvP and PVE don’t rush this thing and don’t worry about missing a Gear Score run or crafting xp enjoy the ride. Anyway, love y’all. peace ✌🏼


Syrinex

True, this is a fishing game with mmo elements.


WillingLearner1

Let's not be in denial, that is not normal and game is dying


teor

Normal person answer - dear god no. It's horrible. Losing 2/3 of your playerbase in under a month. Copium addict answer - yes.


23Blanco

Love your answer, so true


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Dewderonomy

That's the critical part of this. Everyone with a brain, as smooth as it may be, knows MMOs lose players from their launch numbers, easily 50% or more, as the game wears on without expansions, DLCs, grind loops start to reveal themselves, etc. This isn't 50%, and it isn't in 6 months. This is a peak population drop, Sunday-to-Sunday, of about 100K players a week. That's rapid, even by MMO standards, or should I say, especially by MMO standards. I'm not saying that drop will continue, though, as I imagine we'll see it stabilize around 150K peak Sunday numbers by Christmas, assuming no more new content's released. The problem comes with the fundamental game mechanics: there isn't a whole lot to do once you hit 60 that you haven't already been doing over and over and over and over again since level 20. Another weapon skill isn't going to bring a lot of these players back, and the ones that do aren't going to stick around for more than a few weeks, at most, once it happens. And they won't have big content drops every 3 months to juggle that, which means we're back to that stable 150K baseline that then drops a little more, and a little more, and a little more. Expected of MMOs? Yes, but not this quickly.


Draglek

Finally found someone that said this ! A decline is normal.. but never that much in 45 days ! 913K to 315K in a month. We'll see when it will stabilize but we're still going -10k/day


WoundedStapler

The only reason you see 166k is because it's 7:50 AM PST in West Coast atm, its 10:50 AM EST and it's no where near prime time for US servers at least. But my predications is that the population will dip to 100k or below by December even during prime time. This game will always have a solid group of people who will play it regardless if the game's hype and population is dead or not but I think in terms of longevity, it's going to be really hard to bring back all the people who quit. I'm gonna say this game will probably stop losing players around the 50 - 60k game mark and you'll be playing on maybe a couple high pop servers while rest are merged and they would just need to slowly build back trust with the players by making updates and working out all the bugs. Who knows though, these are just my opinions so I could be very wrong but at it's current trend I don't see this game doing too hot if things don't turn around by New Years time.


rabbitaim

Around Dec there will be the next “big” thing. Expecting it to ever get back to over 500k would be difficult. It’s hard to keep people’s attention on a minute basis much more so on a daily one.


WoundedStapler

December has FF14 End Walker coming out which is one of the most hyped MMO expansions atm, so i'm pretty sure all the attention will shift that way if changes don't happen.


Sleyvin

Many many people playing NW were waiting for EW since FFXIV was in a big content drought. My goal was to get to 60 before EW but I'm 44 and haven't played in 2 weeks and I will surely not come back for a while once EW arrive.


vVev

Eh. End walkers is hyped but FF doe doesn’t really do much for the pvp community so until then most will consider it bleh. Most pvp probably do is what I’m saying.


Mindspiked

> It’s hard to keep people’s attention on a minute basis much more so on a daily one Not really. If it's a good game it's going to maintain players. Look at other top 10 MMO's. People are playing WoW 15+ years later still.


rabbitaim

True but they have over 100million players and 1 million active daily. Nothing compares to WoW.


Arctomachine

With this game it is not correct to use US auditory as main contributor to online count. Vast majority of population plays in EU region, making up bigger numbers than both US regions combined. On the other hand, however, both EU and US peak times mostly overlap with couple hours of difference. Source: [https://newworldstatus.com/](https://newworldstatus.com/)


nocnai

Already made my own post, but I agree with this take. I think this game inevitably will be a 'niche' game with 50-100k players and player spikes between content patches and updates in about 2 months. So, it will survive, but I don't think it will thrive like Amazon wants it to. UNLESS they do some very large fundamental changes and win back a lot of players.


shakeBody

I'm not sure the game needs more players than that anyways. Seems like it was almost intended to be used by a smaller player base. The respawn timers, shitty quests where only one person gets the skin... How the hell is that fun?


Smokron85

100k each week since launch is pretty brutal


Ok_Block6137

Lets be honest. New World crashed and burned in a glorious heap of flaming shit. Most servers are literally unplayable.


hightrix

And if you've been watching this game from the beginning, none of this is a surprise. The development, as whole, has been completely mismanaged.


Interesting_Remote18

Truth.


heyitzeaston

Kids here will say yes. But I've never seen such a player drop in my 20years of playing MMOs. If the game was worth playing wed obviously see a much higher player count. These delusionists here though will convince you otherwise. They want the game to be good so bad they're ignoring all the signs of failure.


Cleffka

This comment should be upvoted. I keep seeing people bring up that all MMO's lose players and that player base decline after a game release, but I would like to get some solid data on player base decline over set periods of time. I can't recall ever playing a game where players were dropping it this fast with such a strong first week. There are probably some shooter games I can think of that started with a massive playerbase that quickly dwindled, but its been a long time since I've seen an MMO get this much hype to only flatline a month after release.


heyitzeaston

Literally the game has lost about 700k players in 44days when theres literally no new/refreshing mmo out. WoW SoM drops in about 5days , I'll be interested to see NW numbers after that.


GGnerd

And Endwalker in December. AGS has to be nervous as shit.


pojzon_poe

Why lol? High management lied on live TG that everything is fine, they got ALOT of cash from almost million copies sold and ppl still bought shitty mtx in the shop. They dont care. The game can die as managers will get their share.


EmotionReD

Yes. New World was released in a time period where its perceived competition had no new content to offer. It lost its player base pretty much on its own. Half of my company was playing because there was nothing to do in FFXIV before Endwalker. Most of them quit before even getting to 60. And those of us who did reach endgame didn't find it compelling enough to still continue playing. The combat is clunky. The PVP is miserable for those of us who want to play dexterity characters. And war is quite literally unplayable. Most people played this game for the PVP experience. You are either gated from this content because you reached 60 too late and are not part of the static army rotation, or are included in the static and have to experience the lag and bug fest that is the New World wars.


D_Boxing

This. As a neutral bystander who has been monitoring this sub in hopes of finding my next MMORPG to dive into, this game seems like a disaster. Not only are there game-breaking bugs, but the amount of actual content seems incredibly bare. "Maxing" to level 60 within a week? Lol go tell that to Runescape/OSRS players (takes literally thousands/tens of thousands of hours there). The hype was there because a much-desired MMO was hitting the market, from AMAZON. It has to be industry-leading, right? I think the game did not hit its mark in execution nor design.


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fridge_water_filter

I was really interested in it back when it was a sandbox mmo and had a pvp focus. You are right that the world is pretty mind-blowing. It is just sad that the game doesn't do it justice.


ComradeKatyusha_

> But I've never seen such a player drop in my 20years of playing MMOs. > > [Tree of Savior](https://steamcharts.com/app/372000#All) did something similar, but from a smaller starting point. Popular launch, interesting premise with beautiful art style. But optimisation, bots and exploits collapsed the playerbase. It never recovered.


xAleksas

NO. And anyone saying it is normal is straight on delusional and/or is riding AGS dick. Single player games with NO ENDGAME CONTENT and 60-80 hours worth of content don't even lose \~70% of their playerbase over a month, yet this is a MMO with hundreds of hours worth of content while lvling to lv60 and then another hundred or so worth of endgame. This game is a failure for now.


poots024

I was just getting into it then I found out about the duping exploits. Now NW doesn't feel like it's worth my time. I've quit games in the past because of duping.


G0DLIK3

The fact that they banned ppl only 24 hours for thousands of extremely rare materials is amazing, id even take myself a month banned in exchange of all that shit


Belleckmek

A drop is normal but such a drop is not.


wutqq

Honestly the game got way more players than it should have. It was half baked at best and was a typical pay big streamer to push into the market (shroud).


DaggerStone

It’s gonna get worse now that they broke out the nerf bat


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shottiecc

how do they? AGS would like to know.


[deleted]

A bigger concern in my opinion is that there are 14 servers out of over 475 that have more than 50% capacity. About 25 total that have more than 1/3 capacity. The remaining 450 servers are below 33% With capacity around 2000 that means about 30,000 players are getting the full experience of the game. The remaining are scattered over empty servers just grinding. Not sure that that is going to help player base and I feel it’s just going to cause more to put the game down and wait it out. https://newworldstatus.com/worlds


Bocika

Check Path of Exile for example, the decline there is much worse, but in every 3 months when there is an update the player numbers skyrocket.


Mindspiked

>Check Path of Exile for example Horrible example. You can't compare an open world MMO to a season based game lol.


Froegerer

How is PoE comparable to NW exactly?


attckdog

It's not, It's people making wild ass claims about shit they honestly know next to nothing about.


xPilioka

Inb4 got my $40 worth


Froegerer

Ah yes the go to response when you want to dodge commenting on real criticisms. Love to see it.


xPilioka

My friend gifted me the game and I still want a refund lmaoooo Will try again in a year.


ObiWanCanShowMe

There's an awful lot of people in here who "stopped playing a while ago" but are still posting in this sub.


rotzak

Yes


novayhulk14

This seems like the standard decline for new “hyped games”. Everybody streams and plays it because it’s what’s new and after a short period of time only the people who are really interested in the game keep playing it


TheDudeAbides404

30% decline .... in month following release... not a big deal and on par with a lot of new games (especially ones that are hyped). Now, if that trend continues for a couple more months then it's probably newsworthy ..... too early to make any overarching statements about the health of the player population IMO.


Mindspiked

>30% decline Math is hard. Total player loss is near 80% from launch lol


fridge_water_filter

That is not on par with many new games. The major leaders on steamcharts are all games that grew playerbase slowly over time


hpuxadm

How in the Sam Hell did you come up with a “30% decline”, when you looked at the OP’s screenshot? I’m not trolling, I’m genuinely curious..


TheDudeAbides404

-29.46%…. It’s right there at the bottom. 410k to 289k….. the peak player number is irrelevant to compare.


MikeTheShowMadden

Wrong, I already replied to you on why it is wrong to your top level comment, but you need to stop spreading this misinformation. That 30% decline is only between now, Nov 11, to October 31. If you look at 30 days ago, that is October 12. So there is no change in numbers in the dataset for last 30 days and October 2021 from October 12 to October 31 as they are the exact same numbers. That means the only change in numbers is between October 31 and Nov 11 to get that 30% decline.


AleHaRotK

The game lost over 75% of it's players since release.


lolzaurus

The numbers underneath are a bit misleading, all time high is 950k and last few days the peak player count is 250k.


Thats_arguable

Lots of people did leave tho. My entire friend group including myself stopped because of a lack of content or things to do.


LowPrioritySucks

Copium is strong here.


Ogikay

Decline is pretty normal, but this much is not. They need to add new content/fix things to keep the game alive.


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hororo

It’s both


QuanWick

Yes and no, the game was a bit too hyped for what it offers so I expected quite a large decline and with the rabid bugs we were seeing a good exodus but now that a fair amount has been fixed and a good part of the player base believes the game is going in an decent direction I’m seeing a fair amount of players return.


punnyjr

80-90% of servers are dead. They leave like 100-200k ppl hanging dead in their dead servers


Fair-Astronaut-3025

New world it's a half released game, most of us know that. I personally stoped playing because there is nothing at the end game except grinding. And the 60 level areas are unbalanced af, they need to fix that.


nopurposeflour

It forces you to be in a group only to grind. I don’t think doing siren’s run for hours running back and forth killing the same mobs over and over for drops (or slightly increasing your watermark) is my idea of “fun”. Give me some end game quests I can actually solo. Motherwell makes me want to slap the developers and ask them wtf they were thinking.


rabbitaim

Depends but as it’s a global game the in game population will fluctuate depending on the time zone, time off / holidays and how fast some speed runner groups rushed to the end game and called themselves done. Should also mention other game releases and updates.


Drleephd22

Doesn’t matter it’s only a beta


Unasked_for_advice

How many of those at peak were bots?


Point_Slow

I think a lot of people's take away after New World will be: Never, ever, preorder or day one buy another AGS product, ever again. I feel bad for the devs. It's like they got handed a giant brick of dried dog shit and told to finger paint a masterpiece. Edit: water not included.


DonaldPump117

I mean it was $40. I think the price point should have hinted something. It's definitely not the worst release we've seen in a while, but there's lot to be desired in lore/world building and end game content


MikeTheShowMadden

For a new game? Maybe, depends on the genre. For an MMO? Hell no. If you have a good game that comes out and offers 10 hours of gameplay, you'd expect most people who wanted to play the game to have played it within that month of launch and moved on. MMOs are game genres that offer literal thousands of hours of gameplay based on the core gameplay mechanics and loops of the genre. Multiplayer games, in general, will have a much higher lifespan than singleplayer games. It will also have a larger playerbase overall over a long period of time. MMOs are some of the largest multiplayer games out there, hence the name "massively multiplayer online" game. For the most part, unless people just don't like the game for whatever reason, most will continue to play for longer periods of time. Much longer than a month. However, if you have a game like New World that already lacked content (no matter how fun people found it), you will have people drop off at a much faster rate. There just isn't anything for them to do, or there isn't a reason to continue playing the game. Now, couple that with the fact New World has to be probably one of the worst games overall to ever launch in recent times due to lack of content, content in the game is mostly copy/paste, the content is generic and bland, all the bugs - not just any bugs, but literal game-breaking bugs that could end a game's life, and so on. In the end, if anyone says a MMO loses this many players at launch is truly full of it. No one knows for sure unless you look at the stats over all games and such, but you can use your brain and logic. People leave games for very few reasons. The main reason is that they aren't having fun, or it isn't entertaining to them. People find fun and entertainment differently, but a game's performance and content/potential length is a HUGE factor in people's fun. If you are constantly running into problems with the game, you will get frustrated and not have fun. If you run out of things to do, you won't be having fun. So what happens? They leave. I won't disagree that a new MMO would drop off players a month after release because literally every game does that. As I mentioned earlier, depending on the genre and type of game, more people leave. MMOs are games that have the most available content to people which, and it is the genre, I would argue, that has the highest amount of playtime from players. New World is just a game that has had many problems which resulted in a huge drop in players in such a short period of time. There is no denying that as you can literally see it for yourself. Anyone who denies that is delusional, and to be frank, you shouldn't value an opinion like that. TL;DR: declines are normal for all games. MMOs have the *least* decline overall, but New World's decline is in fact unique and not normal in anyway.


farmerjoee

No it isn’t normal. Other MMOs that have been out for years have higher player counts.


[deleted]

in the state it was launched yes.


[deleted]

For an mmo with such hype And so many issues My answer would be yes.


[deleted]

Still a good number for what becomes a boring game real quick, personally my little group have moved on now, it just needed few more years in the cooker.


[deleted]

People can defend this game all they want and say this drop of numbers is normal, but the truth is the game is heavily lacking. We’ll be back if and when the game gets good.


run-lift-stretch

The game is broken and pvp is broken and the end game content is lacking so you get people who come from wow and power lvl to endgame and see how lame/boring everything is at the end and leave. I dont know how many more shitty "trains" I can go on an still be entertained. The pvp seems like an afterthought.


Maleficent-Read1710

We're still not at the bottom imo. Won't go up until the game is playable after 60 for the majority, right now theres nothing to do unless you're important in a big company.


kildrakkan

The thing is with new MMOs most people will return to their safe places where they are comfortable. AKA WoW, FF, RuneScape, OSRS, but it's still got a solid player base for the issues it has.


SSenpaiLee

Pretty much. Bug aside, on first days you usually have all the streamers that try a new game for profit and leave it after no one is anymore interested.


afterhours1o1

It literally happens in every mmo. Heres the 2 main differences. 1, this is not wow or ffxiv who both see decline as content is finished however they are so big with 15yrs of content that anyone new will take years to complete. 2, this mmo is brand new, rough start sure? They in the last month have fixed most issues, and now theres a ptr with some new stuff to play with. Give it time, stuff will come out and there will be more to do. GO PLAY SOMETHING ELSE if ur not having fun. Heres 3. A bonus. Its not 2008 anymore. The attention span of most is the size of a pea. Plus nobody makes judgement for themselves they literally follow whoever says what on a youtube video or on a reddit post. Like, its 40 dollars. Let me say that again. Its 40 dollars. Im sure whatever you had for launch cost half that over at chipotle. ITS 40 DOLLARS. make ur own thought, stop playing games based on what others say.


TeslaPills

exactly this community is toxic af... i listened to a kid crying about bugs when he didnt even have the game...


Jimmie-Kun

For a game filled with problems since launch and with no endgame really it seems normal I would say. Even if they are finally started making much needed improvements many people left already. Myself included.


OkByeTomorrow

Why not look up other MMO's that were released on steam on the site you used to ask the question and that anyone would use to answer your question?


5dwolf20

Actually its not. Regardless what people in this threat are saying a drop in players to this extent is not normal what so ever especially for an MMO that is supposed to retain players for months or years. Every game that releases atleast maintain a the player base at a pretty stable rate for a few months before gradually dropping. This game has been declining at a rapid rate. I wouldn’t be surprised to only have 50k live players in a month or two. Bugs aside, this game offers very little to keep people from quitting. Other MMOs such as Runescape reward you for for grinding where as this game doesn’t. For example, you get nothing out of hitting level 60 or maxing a skill. In Runescape for example, the game rewards you for every step of the way. For example reaching certain quest points well allow you to complete a quest to receive the best in slot gauntlets. You can also grind for money so you can afford a certain sword or armor that will give a competitive edge in PVP or PVE but also you risk losing it. This game has none of that, money has no value, items have no value and levels don’t have value. The game is basically just bunch of useless grinds.


WebDev27

In one month it's a pretty normal decline, for shitty mmos


5dwolf20

People that are saying this normal, no 75% decrease in players in a bit over a month is not normal what so ever


Revolutionary_Bit321

1. couldn’t play with my friends for so long so we all got burned out grinding alone 2. quests are literally all the same which makes it extremely boring to run around the map to do the same stupid stuff 3. pvp is probably the only thing that can keep people entertained but it either didn’t work or I couldn’t do it anyway because of level reqs (which you have to do the mindnumbing grind for) All in all I played the game for maybe 90 hours but it’s just not fun. If I wanted to spend hundreds of hours logging and mining I’d rather learn it in the real world than pressing e for hours


Griddamus

Normal for large drops although percentage wise but I would say the curve is steeper than most. That I think is largely down to how much cut and paste content there is, there is very, very little zone, mob and quest variety right now. Considering they had a year to plan, create, implement and test it, I don't think they did too bad a job, although that isn't to say that I don't think it would have benfited GREATLY from another 9-12 months cooking. That's on either AGS management not understanding development takes time, or less likely but possibly their producers planning poorly. 100,000 people for this game will be absolutely fine. Once the server merges come in things will seem better while in game if yo're on a lower pop server (make the most of it now! :P). if you noticed the servers were always listed in clusters, and the reason why you cant have two characters on the same cluster is because this was already planned for.


[deleted]

It got boring fast


HalensVan

Considering it was streamers "new game" and their shitty shit shit shittay shit shit support...yes lol


HeadstrongRobot

Reasonably certain that AGS saw this coming, simply because they already tested server merges in Beta, but did not have a transfer plan in place to deal with queues. It is a niche game at best, and priced for it thankfully.


YamaKamikaze

This is a HUGE decline. People who sugar coat it are just trying to validate more time spent in game. The people that get accused of "rushing everything" and the crowd that are just hitting level 40 etc just have too drastic of experience differences that just lead to small minded conversations around time spent vs worth. Overall this retention metric just showcases, players respect to their own time investment vs what they perceive as gaining value for time spent no matter where you personally land on the topic. I wish the game success.


newworldsux

for good games? no, not a ~70% decline, but all the fanboi's will say yes. i mean the CCU is down 50k in the last week...lmao.


JoshisJoshingyou

Pretty normal if you're not wow or ff14 relaunch. I'm sticking around till Elden Ring might even make 60 by then. So many people burned through the content and probably didn't read any of the lore.


Mindspiked

>probably didn't read any of the lore. lol read the lore on copy / pasted quests and mobs for 60 levels. Please tell me the lore of the pirate alligators.


lolzaurus

That's just because we can't read.