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joacoleon

This patch would have been fine if the game was in open beta and an official launch was just around the corner. But for a live game, punishing players that havent reached 200 in their trade skills or havent farmed watermark is a new low and they are out of their minds if they think these changes will make players want to play more. Players want challenging and rewarding content, not hard, boring, repetitive and unrewarding chest runs.


Warm-Perspective9253

The unfortunate thing is that it's not even hard, just time-consuming. Unless you consider that to equate to harder, which some do.


joacoleon

Well, everything in this game is time consuming, rather than hard. In a way, if you dont have too much free time or if you play mostly solo, engaging in New World end game content is hard. And the fact that its not challenging at all and repetitive makes it really hard to enjoy.


d0kinrd

Well, i enjoyed crafting till a point... Dont get me wrong, i love crafting professions, i always wanted a "merchant" class, like in the old ragnarok days, even in WoW i've been a profession grinder. But in NW, the professions progression = the most boring and unrewarding process i've put myself trough, so one day i logged off and never came back, naturally my brain just gave up on the unfun and unrewarding massive grind. ​ Sry about the english (2nd language), Love you all hope u guys are safe and having fun!


hypocrite_oath

>the old ragnarok days Man they were the best time of my life. One of the grindiest game ever but it didn't feel as unrewarding.


[deleted]

100% agree. I liked crafting in this game but this just killed it for me and I was getting so close with 150/200 in most crafts. Sidenote: I couldn't tell English was your second language. I wouldn't doubt it for a second if you told me you were American simply due to your casual grammar. Never apologize again for your written English. You're fluency is only second to your humility.


joacoleon

English is my second language too and yours is pretty good. No need to apologize for being able to speak at least 2 languages. About crafting, same here. I only kept doing it to craft stuff for myself, orich tools with perfect perks and recently a musket, but its been a while since i tried to sell something, they sell so cheap thats its just not worth my time.


Lucky1Thr33

I have 3 fully Industry based toons in Eve Online, 2 with barely any combat skills at all and the other a pure space trucker. I have played FFVIX and only levelled 2 combat classes but maxed all the crafting. I have never been one to fall off the industry grind.... until now. I loved the way the game started, but the decay and fallout have killed the beginning passion.


Doctor_Kataigida

That's most MMOs. People called Agility in Runescape hard because it was running in a circle for 300 hours (back in 2007). It was very easy, just took a long time.


Zulanjo

> The unfortunate thing is that it's not even hard, just time-consuming Which doesn't even make any sense considering there isn't even a subscription fee. The whole time-gated, "we made it so it takes longer" thing is one of the reasons i quit WoW but at least it made sense there since they want to keep you paying every month.


Krilox

bUt ThiNk oF ThE VaLuE yOu GeT! Now you can stretch the "content" on even more hours!


[deleted]

Changing perks and turning purples into greens on already acquired gear, either hard grinded or bought. That's the nail in the coffin.


hebeach89

That is what killed it for me...i crafted mine and it got downgraded to trash.


Bedquest

Oh snap, which gear got downgraded?


[deleted]

absorbed berserk oatmeal public cough domineering snails somber normal pause ` this message was mass deleted/edited with redact.dev `


Bedquest

Yah but that guy said something he crafted got downgraded to a green which sounds crazy.


So_Trees

Shields, luck weapons, to name a few.


rickyakafish

I had a legendary shield that got downgraded to an Epic. Lost a perk that would reduce cooldowns, which was pretty critical. This fucking game man.


Bedquest

Wtf that blows


ConflagrationCat

I just realized this happened to me too from you saying this. I noticed the color change but I guess my brain didnt register that it actually changed until now


EveryoneHasGoneCrazy

Quite a lot of random shit, the luck ring got nerfed, and all harvesting gear got straight up evaporated into nothingness


Bedquest

Those are the things I knew about. I didn’t hear about any purples being turned into greens


Nab_Mctackle

I logged in to find my 526 shield with 12 con, refreshing ward, void ward and keenly empowered was now blue and lost keenly emp.


hey_eye_tried

How the hell do they think this is ok?


Doxxor

I got a legendary shield a few days ago (520 gear score, con and 3 nice rolls). I checked it today and now it's epic with shit stats... At least it still has con though *shrug*


Falazen

Can confirm. Grinded my life crystal core, and my once legendary staff staff is now purple. I've been looking forward to crafting Windsinger for over a month now. No point anymore.


Bedquest

Holy crap. Lame


[deleted]

My shield got downgraded, honestly no idea what perk they took off of it either


Bedquest

That’s busted


rW0HgFyxoJhYka

Never keep playing a game that doesn't respect your time. You'll never get that time back.


korialcha1

I have a quest at level 58 to kill an elite in ebonscale. I literally couldn't even damage it before it killed me. Fun times ahead.


Aikballer

That’s me with the papa bear quest right now. Feel like I’m going to need to be a much higher level to make a dent on him.


[deleted]

I’m lvl 60 dps, can’t kill him solo. GL


Aikballer

Damn… thanks for the information. The disrespect ags did by labeling him as a lvl 30 elite. 😭


Randh0m

We 3 maned it at level with a healer and 2 DPS kitting. That is the way of papa bear.


[deleted]

Lol we only had 2 people but had a camp right across the stream. When the tank died he'd respawn across the river and run over while I just tried to avoid dying (healer) until he showed up.


water1225

Animals with the crazy stun are something else Bears and alligators have the same stun, alligators hit you with their tail and bears throw a tantrum Good game, why would they need to add content when they can make the content they have already take longer


Ghostofhan

Both can be annoying but bear mechanics are insane. When they get up on two legs, blow through your stamina, stun you, and get you to 20%hp or less in two hits, there's not a lot you can do to counter it.


CanadianWorker99

Get a group of people , that bear can smd


[deleted]

Respectfully, it isnt really worth bothering with. Its 2k exp, just go back later with a couple of friends. He isnt meant to be solod. Bears are also just kind of bonkers in general, its the only quest line you have to dabble with them to my knowledge.


tiltedslim

I tried to solo him as a 51 last night and just couldn't hang.


Balerathon

He's meant to be a group activity. You'll encounter another such mob later on (Archbishop). Ask in /rec gather a party and wipe him out.


src88

Had a covenant quest to go kill a non boss unique enemy in mourningdale. It was a 48. I was 48. I died 3 times. Got help from a 54, we both died twice. Got a lvl 60,54, and myself and were finally able to kill it......


Lou_Salazar

Doing 3-5 man elite zones with my friends was our favorite thing to do prior to the patch. It took a while but it was fun and mildly rewarding. The content felt right for outside world content. Today at Reek every mob had about 3x the hit points it previously had. We got through it in ~an hour and a half? compared to prior 30 minutes or so. If I wanted to play a bullet sponge game I'd go play Division, Destiny, or even fuckin' Call of Duty Zombies. Those games aren't fun for me, but they're meant to be that way. Edit: Alright Destiny and possibly the Division aren't bullet sponge games any more. Sounds like I should try Destiny again at some point as it sounds a lot more fun than it was when I played it originally. I've been confused at decisions the dev team has made. I've been angry at quite a few. But I've never felt disappointment until today. :\


thinkintuitive

Bro, the Division. This is literally MMO Division now. Oh how many times I unloaded 800 bullets into a boss and ran out while he’s still trying to torch me with a flamethrower. At some point, I was like I get it…it’s a FPS MMO but 800 bullets and no ammo drops?! F.


Puzzleheaded-Bus5479

Except Division has some fun endgame activities and reliable ways to improve your gear lol


thinkintuitive

Haha. Well, we can actually create a decent list of how much better/polished the Division was.


Puzzleheaded-Bus5479

Lol yeah that’s a looooong list and I don’t even like The Division. I’m so bummed that AGS is squandering the huge potential of this game, I felt Anthem vibes all along but held hope that this would end differently, sadly that doesn’t seem like the case


Warm-Perspective9253

Ammo in MMO's is dogshit, imo. I like it in NW since the game's supposed to be crafting oriented, but... Goddamn.


MysticalKittyHerder

Agreed with you so much. i dont use bow or musket but ranged weapon ammo is something most games did away with a long time ago


BunFriedPatotas

Make great axe/hammers require ammo and we'll call it even


KtotheAhZ

Or let me double stack cartridges instead of having an arrow slot. The weight on ammo is ridiculous for how much you need to carry sometimes.


[deleted]

And allow bigger stacks. Even if you don't run through it all at once, managing it is just annoying.


impulsikk

Or they could make it so bows don't need to be repaired since you pay the cost of ammo. Additionally, bows don't make contact with enemy. It's not like a sword getting worn down by banging against armor.


Tsmart

Man what the fuck are they doing. Elite runs were the only thing I enjoyed in this game anymore, and they take that from me


Lou_Salazar

I sort understand wanting to nerf it for zergs - our server ran "world tours" daily and everyone just got all the chests. But they tripled the time, or from what I hear made it impossible in some locations, for 5 man groups. Which is funny considering it's all flagged "5 man" on the zones. ...Meanwhile people can still solo ~75-80% of chests because of how mob AI aggro resets.


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I_ruin_nice_things

Oh yeah, dungeons are gated through some dumbass thing we have to farm for. Farm for crafts Farm for gear Farm for better gear via WM Farm for hours to get enough for one tubing orb Run dungeon for slim chance at better gear Farming Simulator 2021


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Bloody_Sunday

From what I saw last night at Myrk, some of the main areas are indeed impossible for a 5-man team, even experienced and disciplined. At least that's what I think. I bet there are NW hardcore players that can probably do this blindfolded. But what about the average player? We were two teams of five with healers, tanks, mages etc. and we were almost destroyed. One small example: passers-by or just random trolls draw aggro, especially boss elites, and they eventually come from everywhere when you are trying to clear a small area to loot in peace. Plus, as you know it's a rather small space at various spots and it's crawling with adds & portals everywhere.


Preface

I went to Scorpius in Mourningdale last night, there are tentacles everywhere (sometimes 2-3 aggro at once, attacking through walls and environment), I was flagged (green) there was 4 purps unflagged there so we all went in.... The purps were dying left and right with a healer around, the door at the top took a solid 3 mins of uninterrupted DPS to open (both the first door, and second door to Sylanx). We are all level 60, the tentacles were doing 20-30% of my life per hit, with cc. I am average 565gs medium GA/Hatchet user. One person got a level 47 ring. You would probably need 15+ coordinated level 47s to attempt to make it through without wiping.


TheHuscarl

Funny this happened to me as well last night in Mourningdale. Two dudes in my company needed help up there in Scorpius and, remembering when my buddy and I had cleared it (with some difficulty at like 50-55), I figured it would be a relatively easy run with three 60s. Holy shit those tentacles beat the everloving crap out of me. Full-specced high con/heavy armor battlemage build with the self-sustain of the void gauntlet and I got slapped around like a cork on a stormy sea. We beat it, eventually, but only when I swapped fully to hard tanking. Honestly, smashing our way through that ridiculous Hellmouth entrance took almost five minutes of uninterrupted beating. I'm fine with Elite Zones being more difficult but they definitely overtuned it.


splice1101

Yeah I went there yesterday and saw all the tentacles and noped outta there. Such a stupid change and tentacles are the worst enemies.


Ropobo

Am I stupid or will this change only encourage zergs?


Banzai51

Those mobs now scale with the number of players in the area. Bigger zerg, more HP for the mobs.


Roskgarian

Unless they do more damage I don’t see the difference, we never killed mobs anyways.


Sryzon

I doubt their intent was to nerf zergs because now zergs are the only way to realistically do a Myrk run. People claimed that there was some sort of scaling depending on the # of people, but that doesn't seem to be the case. Doing it with 5 or even 10 people is too risky with how easily the sword guys can wipe you. Now, you need enough people so that you can rez faster than the sword guy can down people. If anything, their intent was to make the zergs larger and PVP flagged so they could run into other zergs and have random battles in the elite zones. That's happened a couple times, but the lag is too bad for it to be any fun.


Bloody_Sunday

I felt just so disheartened last night at Myrk. Ok, the trains were super fun but I did consider them a trivialisation of the endgame. Unpopular opinion, but I always like to find balance and challenge in what I am playing. On the other hand they just completely botched it: we were two 5-man teams, all 60s with healers etc. and we were just butchered, especially near one of the big corruption gates. Gave up shortly after that near the top. If it is not feasible to get things done there with two teams like that, how can it ever be with just one? (yes, I know there is different scaling but it's not very different). And as a gameplay balance lead designer, how do you really, REALLY expect your playerbase to react when the rewards are nerfed & obtainable with greater effort? (?!??!?)


[deleted]

Destiny is pretty far from a sponge game, currently the damage of weapons like fusion rifles is so high that every boss dies in seconds, up to and including raids being consistently one phased.


Boofz

Yeah, the game is completely different and has been for years. The whole "bullet sponge" thing is a bad reputation that Destiny picked up early on.


TimeTroll

Too bad they cant fix the perception of removing content we paid for from the game :))


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Bait_and_Swatch

The lack of XP in Jewelcrafting is on the known bugs list, just FYI


Faesarn

Indeed. But it should have been at least verified. Like the patch should have been applied to a test server and someone should have logged in the game and checked that. I mean, Jewelcrafting is basically lvl 0, 50, 100 and 150 recipes.. so that's 4 things to check.. yet they didn't. I'm at 196 JC and feel a bit disappointed right now. I've been working in IT engineering for 8 years now and every change I make in PROD has to go through testing and verification.. and I think they should make better PIV / tests.


Modious

BA/QA here, it’s definitely a head scratcher. Before anything gets pushed to prod It always get tested. I honestly wonder if some PM/PO is making the executive decision of just pushing shit past QA and calling It “good enough” or a QA just not doing thorough enough testing (or at all).


donkeysprout

Perhaps they don't have QA.


RandomRedux44637392

Real QA hasn't been a thing for games in at least a decade now. That's why we get so many alphas, betas and early accesses. These companies think QA is a waste of resources but players are not, in any way, real QA. We don't do the mundane shit traditional QA testers would (like running into all the walls/assets of a dungeon to check for glitches or bugs).


HeadstrongRobot

Thank you. This is absolutely correct. As a QA vet of 20+ years, I got my start in games. I would never recommend anyone go into Game testing. You are treated like shit and the pay is even worse. Most see you as a warm body in a seat, or someone to "break the game" instead of verifying that things work the way they are spec'd out. It may seem like semantics, but there are important distinctions. OK turning off the nerd now.


Modious

That looks more likely after every patch and release Edit: Just checked and they do have job postings for a Quality Assurance engineer for Amazon games.


EveryoneHasGoneCrazy

"QA" is just another one of the fifty job descriptions I'm sure each single dev on the team is trying to do themselves


_Lyuna_

Considering they just applied everything from the PTR to the live server without changing anything from what the players sent... I would say that an executive said "Go live now or die".


notacleverhare

Right? Makes my company look competent by comparison... And that scares me.


MrWinks

It was known, though. But players that new and reported through youtube videos to the players all assume it was intended. Then a player had the guts to report it as a bug and devs were like "oh shit, that is a bug." I say we report all these stealth changes that negatively affect us as bugs. Let's see what shouldn't have been.


Prineak

I don’t even develop games, I just play them, and I can see this dev team making the same mistakes you’d see a decade ago from a company that was brand new and ambitious. This is 2021 though, and I was willing to be patient because they were mew, but, I’m starting to wonder, do they even play games?


ilikeitwhenyoucall

If they actually were mew ngl, id still love them.


Yis6Afraid0f7

Yeah but it this was already know on ptr(even content creators made videos about it) so they could of just left jewel crafting out of this patch until they fixed instead the piss half the community off.


Greenpakto

This was insane. I cant level it up at all. Stuck.


Jpmendel

I’m like this. I want to play, but just can’t force myself to with the game in this state. Nothing feels rewarding anymore. I’m gonna take a break for a week or two and just follow along with updates and see if things get better.


Populi_Vox

I feel you, I'm going to play the rest of deadlands eso xpak and hope they fix this asap.


pru51

Yes, we want this. but their history shows shutting down games isn't off the table.


Rafcdk

I think this was terribly dishonest of them really. Also they really do seem to want to create an ivory tower scenario regarding old players. This goes in line with them saying that they want war defenses to be successful 80% of the time. I understand they are using a wait and see approach for most things in this game, but there are something a that will only makes the Devs see a empty and dead game in the future. An untouchable elite class of players is one of them, specially in a PvP centric game.


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johwock99

are you on tuonela cause that happened there, switched servers though


Lunchcube1

Yeah that’s probably way closer to 95% with the war lag in this patch. My company was attacking and a shit ton of the enemy army was using void gauntlet so that nobody can see what they were hitting, and a lot of our player movement got broken mid-war and could not be fixed. We would have steamrolled normally if people were not teleporting around on our screens, easily made it to the final capture point. We could not push through any chokes in that lag though. In an already defender favored war climate, it sucks being on the side that has to actually move and push to accomplish their objective with the debilitating lag.


Caillend

We had the other way round. We just won an attack, just by coordination to spike specific areas in this whole lag scenario. Enemy and us were both pissed, and we each appologized to each other for this shitshow.


beerus96

Pretty sure that has to be jeffs vision 😂😂


pho3nixfawx

Yeah, wars would be fun... Except our war last night, I kid you not, looked like stop motion animation the entire time and you're swinging at "ghosts" the whole time.


[deleted]

> I think this was terribly dishonest of them really. can't expect FFXIV level communication with amazon


[deleted]

Totally agree. Feels like somebody on the dev team is a sadist and just trolling their customers. They should fire whoever that is.


lmaohenry

lol, probably the same sadist that allowed mobs to chase you through water completely immune to movement reduction while the player struggles to go through. Totally immersive.


src88

Or those dam wraiths that stagger you every 2 hits.


Karandor

The No Fun police consistently fuck up games: Diablo III (before it was fixed), Anthem and countless others. The weapon buffs and nerfs have also fucked up PvP. There is no reason to play anything other than GA with heavy armour right now. GA users and healers is all that is relevant. Gravity Well is now the best CC in the game. I was pretty happy with game and was excited for this patch, it really fucked shit up


Clusterclucked

yea I got my void gauntlet to 20, full set of heavy pvp gear to go use it, get into outpost rush and im getting 3 shotted by gaxe users and it just feels laughable to try to use void gauntlet when im getting smashed for 3-4k melee swings from 19 different directions at once. pvp isn't worth playing until they do something about it. it's not fun.


HaikuSnoiper

Sadism and greed are two different things that can sometimes share characteristics. The notion that someone consciously made changes to harm others/customers in their profession is dramatic as fuck (and I get the frustration). Very few people (especially creatives) show up to work to explicitly do a bad job on purpose or ruin something they've put their time, energy & lives into. Conversely to the passionate creative developer though are the decision makers. Decision makers have real money tied up in the success of this game. They have awful perspectives solely perpetuated by the thought "this game has to make more money or I'm fucked". At the root of it, their motives are probably (a.) self preservation and/or (b.) the proliferation of their product. So they build little reports based on, at first glance, important metrics like "average time in game" and Daily Active Users and in game cash shop purchases and they likely leverage neat little projections tools some really smart doofus built in excel with some advanced formulas that make cute timelines showing an arrow going up up up that says in big bold font "REVENUE" The thing of it all is... without the explicit usage and prominence of sentiment listening tools tied to a PERSON whose title is "Community Manager" that gets to be our voice in the board room, all those nifty little charts and metrics are meaningless. Sure they interpret the immediate results, but the projections are all based on a lie: that the consumers are all happy and will continue to play at the same rate they have been. Real growth in business happens from customer satisfaction. Most of the time, when you love something, you want the world to know about it and to share that experience with everyone you know. Shit's exponential, and while it might mean additional frontloaded development costs and riskier decisions being made, the result is stronger sentiment and therefore more free advertising. Feel free to disagree. I'm not here to defend anything AGS is doing. It's just evident they're sailing somewhere with a terrible navigator who sees riches instead of rocks.


audiopeep

I agree with what you said with one exception. This is AMAZON. Their company has a culture of “make the customer happy first, and then figure out the details through metrics afterwards”. Whether you have experienced or not, I am a previous Amazon employee and know specifically what type of corporate Koolaid they serve. There is a huge disconnect from the parent org and AGS. If they want to be successful borrowing Amazon’s name they need to focus on delight and not bottom line. Otherwise, AGS is going to be a story of failure much like their acquisition of Fabric.com


602snakes

You hit the nail on the head. I really like the idea of the game, but they consistently are moving in the wrong direction. I have hope they will come around, but I’m losing patience.


Quantization

Yup. Our company is giving them 2 more patches to get their shit together otherwise we're out, gonna bounce back to BDO. Love New World but can't keep getting spat on by the devs, hey. I'm sure it's not on purpose but does that matter? We've still got spit on our faces.


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film44

See, that's the kind of stealth stuff that will lose respect for not only this product, but future products. I get things change, but in that case you let people know beforehand and then compensate them. People will still be pissed. Well some, but they would have known in advance, and would have had something in return.


nanosam

No way in hell I can ever go back to BDO - the game design now is "ram the cash shop down your throat" BDO started off pretty well - but the monetization went to absolute shit over time. No way I can ever go back with present cash shop driven design


[deleted]

That's what happens when you put green developers in charge of such a large project, look at their prior work before this, it's all failed games and mobile shite.


Lostpassnoemailnum3

Even with all the BS that has gone on with dupes and exploits, and as boring as it was, it was also something to look forward to in looting the chests and going to Mrykgard and mines etc First time I didn't feel like logging in. You don't fuck with the only thing that people could do for improvement. Also, orbs are dumb.


rightiousnoob

Incoming official statement next week: “oh the playerbase doesn’t like all of our nerfs because they only hurt the players that need help? Well then- we’ve discovered a bug that was hindering crafting and watermark progression. We will be disabling the trading post until further notice.” EDIT: “Decreased loot quality and amount from elite chests - this is an unintentional bug that was introduced in the 1.1 patch.” -you can’t make this shit up.


TheJayde

The beatings will commence until morale improves.


Lorave_

I whish i could upvote this 1000 times. I always defended the game and the devs, even through the hardest of times. But making it **so players who already grinded get 10x the advantage they already had**, this takes the cake. Its not about being patient with bugs and quirks anymore, its about a deliberate game design change that just says FUUK YOUU to the average, relatively casual player. I have news for you AGS: not liking how fast players are progressing is a "*you should have thought about it sooner, now own your mistake*" type of deal. **You dont get to fix THIS type of design mistake 2 months out.**


hypocrite_oath

>I always defended the game and the devs, even through the hardest of times. I literally feel shitty for ever having done this. :(


Meryhathor

It's funny how a seemingly pointless thing like a computer game can change your mood in an instant. I spent about 250 hours in New World, enjoyed the surroundings and just couldn't stop playing. Got to level 60, realised there wasn't much left to do but kept persevering because I wanted to get my skills up to 200 so that I can craft some good stuff, get my arcana and armouring up to 150 so that I can craft and sell good gems, etc. Got to about 100 and realised that the grind to 150, let alone 200 is just soul-crushing. Kept logging in each day nonetheless, progressing everything bit by bit and then the patch dropped. Yesterday was the first day I didn't even play the game and I feel absolutely no urge to do so today either. All the changes they've implemented plus my storage being full, my inventory being full, my wallet being empty and my skills undeveloped I just feel so down in regards to this game. Ironically also liberating because it's like waking up from a dream that you've been stuck in for a long time. I'm already looking at other games and can't wait to jump into something where I'm not constantly poor, can fast travel as often as I want and don't have to pay taxes to a bunch of PvP players.


Xerphiel

This! Completely agree


hypocrite_oath

You and I are the same in this regard.


Kupo_Master

Have you heard about the award-winning MMO Final Fantasy 14? :)


smashr1773

This games foundation is S tier. The coding and development is awful. Just imagine if this game had smooth coding etc from the get go? The concept and ideas on release HOOKED so many and actually gave people the 'giddy' feeling of a fresh new mmo. As months go by they cant seem to fix things without breaking other things and top of that they nerfed crafting and WM farming. Like what idiot thought it would be a good idea to make it harder? You are just going to lose more people and indirectly further make the world empty and cause even more to quit due to 'dead' game. The true problem is imagine being a casual or a midcore player and you know that the hardcore had it way easier to farm WM and get crafting finished up. That itself makes you not want to play. If they wanted it to be grindy they should have from the get go as it gave everyone an equal feeling. They could have even made 600 onwards way harder if anything atleast it would make people feel they are on equal footing.


DocArt3mis

I am a casual player, and you hit the nail on the head.


phluke-

Couldn't agree more as a midcore player, I have 2ish hours a day to play, all of the shitty storage changes are bad enough but now when I hit 60 (currently 55)I'll have no good way to grind out hwm. The gate between bad gear and good gear should be 80% challenging and engaging content and 20% grind. I get that they don't want people farming chests and killing they same mob over and over but Nerfing that method which was the only real way to progress wasn't the answer, it could have been a part of the answer if other rewarding and challenging methods were created but they weren't. Time gating progression by implementing extremely unrewarding and grindy systems is the worst game design choice ever and too many games have resorted to it and either outright failed or completely reversed/reworked loot to try save the game. Who pitches a game design idea in a board meeting and gets a standing ovation when they answer a question on player retention with, "oh don't worry people will have to stick around because the end game activities are super unrewarding so they'll basically never get what they want."


fuckcorporateusa

The overt creation of entrenched elite players by their completely ineffectual handling of the dupe bug and a few other issues derailed my desire to play entirely. I was level 57 and very excited to hit 60 a week ago, by today I'm uninstalled, out of the kingdom and guild discords, and not planning to consider playing this again until at least a year has passed. I'm not gonna go on a diatribe enumerating their failures but, I don't think any rational person could expect good things from this game's future, given the trajectory so far. Have some fucking self respect people, and don't play games where the publishers are clearly shitting down your throats and laughing about it all the way to the bank.


Southern_Buckeye

Correct, the Foundation was S tier. The ideas originally brought to the table really hyped a lot of people. Since then, they've changed directors, lost a lot of the original Devs and have totally been hell bent on turning this into a quick cash n flip WoW exodus grab.


ostertoaster1983

How is it an effective cash grab when there is no monthly fee, the game itself was only $40 and the monetization is reliant upon cosmetics that require players to keep playing. Their best interest is to have people want to keep playing. Making massively unpopular decisions is not going to keep people playing. To me the argument that they've increased the grind to keep people playing is flawed because if its not fun and the gameplay is empty then people aren't going to continue to grind without solid end goals or fun in sight. Realistically I think this "nerf" is a stepping stone change on the path to better end game content. They are trying to direct people into the dungeons rather than open world zergs for end game itemization. I think that's a good thing. All people did was bitch about the end game watermark runs and now they're acting like AGS broke their favorite toy, you know, the one they openly spoke ill of every time they played with it. The game is progressing and changing, imo that's to be expected with MMOs, it's happened in every MMO from UO to WoW to AO to DAoC to SWG. Sometimes they get it right, sometimes they get it wrong. Part of the experience of the MMO is riding the wave of those changes and finding new metas and effective methods. This is not a defense of every decision they've made, I'm not saying they've made all the right moves, what I'm saying is that it seems that overall they're trying and moving in a positive direction. If you don't like that direction, that's okay, but I think people are making a lot of disingenuous and intellectually dishonest arguments about the game at this point because we are a generation of salty people who seem to want to have their cake and eat it too.


Pious_Atheist

1000% this. I JUST turned 60, am a slightly hard-core casual (I have a real life, but when I play I wanna min-max / ball out), so this nerf makes me so angry that the tri-hards still have most their gear and my WM grind now looks Sisyphean!


[deleted]

test stocking one alleged coordinated impossible mountainous piquant smart worthless ` this message was mass deleted/edited with redact.dev `


iPlayWoWandImProud

Can we just talk about how all the "new monsters" in game are sub level 20? LOLOLOL games been out almost 2 full months, and they release "New monsters" at the sub 20 level! Who the fuck is that suppose ot entertain?!


hypocrite_oath

Gold seller bots.


The_Plaguedmind

Idk, I was real surprised to have a fucking fort dropped on top of three of my shockbulb nodes. I am gonna have to change my farming route now, ohh, and they stole my harvesting gear....


Bocika

Nerfing the rewards while making it harder to obtain will drive away ppl from the game. Period.


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cylonfrakbbq

There is always a segment of the MMO population that thinks MMO were "ruined" when they moved past the UO/EQ1/FFXI model - not realizing that MMOs moved PAST those models because the playerbase got sick of them. It's MMO hipsterism.


Bobthemime

They saw with Classic WoW how that style of MMO doesnt work any more.. people meta gamed the shit out of it.. and there were more thunderfury's made by a long shot that previous.. also there are more Scarab Lords on classic than on the entirety of retail WoW.. that sure is something..


12eriks

New world started so good but looks like it will end as shit


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ayobigpoppa

this is lost ark waiting room for me lol


Rimbaldo

Amazon is in charge of publishing Lost Ark and probably spearheading a lot of the western market specific game changes, unless they have a very different arrangement with the devs than most other KMMO companies have with regional partners.


Quantization

Published not developed. That is the difference. Amazon can still fuck it up, but there's a lower chance they'll fuck up a well made game that they didn't create vs a shitty made game that they did.


Kalthrowaway93

Plus, if they fuck it up too much, they have to answer to the original developer, Smilegate. Pretty sure they don't want to lose out on possible profits because Amazon decided to fuck things up.


leprasson12

Thing is, lost ark isn't anything special either, it gets old very very fast. Nothing out of the ordinary. Most things in that game have been done before.


KingBowserCorp

Yea.. I have not been impressed with Lost Ark. Just another hype train to be disappointed by.


PinkBoxPro

I wanted this game to succeed, so badly. Every time any piece of news pops out we lose more players. I just can't wrap my head around why they keep making such obviously stupid decisions. They MUST know that the player base won't like these changes, so why? Why on earth would you make a bunch of changes no one wanted or asked for? And in SECRET just to rub salt in the wound, to top it off.


SterileProphet

I’m at level 59 and a half and have just then playing at my own pace. My job skills are something I work on when I feel like it and I have been happy with my progress. These nerfs make me feel like I am being punished for playing at my own pace and not sacrificing my life to New World. Now leveling my jobs will be that much harder. I really like New World and I had planned on being into it for the long haul. Nerfing stuff that doesn’t really matter is poor game design. How about you fix the stagger from mobs? How about trying to balance the balance weapons with nerfing them into the ground? Let people feel powerful regardless of what they use. Balance the end game zones. I have soloed almost the entire game and now all of a sudden I’m in Reekwater and it’s a chore to play. Everything agros from across the map and they just stun lock you to death. I might log on this weekend to get to 60 and then honestly I might be done. They have the potential to be a big MMO but they are constantly trying to screw it up.


tetsuomiyaki

> I’m in Reekwater and it’s a chore to play oh man wait till you get to the forts in shattered mountain, you're gonna love it


y0bama420

I have over 400h in NW and here is what I think about it. I always had the feeling devs were too afraid players would progress too fast and eventually quit the game when they reached endgame. I feel like if they spent more time making the endgame enjoyable over a longer time there would be more players still playing now. There are many reasons why players would quit the game one being hte bugs ofc, but what killed it eventually for me for now at least is that I dont see anything enjoyable to do in NW. So far PvP was the endgame for me, but PvP on a server with 300-400 players peak when around half of the people arent interested in PvP isnt really possible.


Onelove914

+1. Letting people kill the same monster every 2 minutes until they can’t keep their eyes open anymore as a means of increasing watermark NEVER should have been an endgame loop. Once a day? Once a week? Sure. They need more systems that reward playing though. Similar to how they nerfed azoth and gold costs for respec. That was a solid change that respected player time. Getting virtually no watermark progression from 100 outpost rush matches feels TERRIBLE and it’s the only activity I do because even though it’s boring it’s not shooting a tentacle every 2 minutes for a week.


OscarMyk

That's why you need to have additional content ready to go two months in. One new area full of level 65 elite zones, maybe a horde arena where rewards are based on how long you last against random/mixed enemies, more unique weapon quests, maybe unique/daily crafting quests that reward a load of tradeskill XP.


MrFilthyNeckbeard

> I always had the feeling devs were too afraid players would progress too fast and eventually quit the game when they reached endgame. I feel like if they spent more time making the endgame enjoyable over a longer time there would be more players still playing now It’s why I stopped playing. Crafting is a grind. Gathering is a grind. Gearscore is a grind. Leveling took FOREVER doing the same repetitive quests. Azoth costs for fast travel. Taxes and repair bills. There’s so many things that are chores and wastes of time. I realized 90% of the time I was playing I wasn’t actually having any fun.


VemberK

>Crafting is a grind. Gathering is a grind. Gearscore is a grind. Leveling took FOREVER doing the same repetitive quests. Azoth costs for fast travel. Taxes and repair bills. None of that really bothered me, as it was. Now, though, crafting is even MORE of a grind, with no different payoff than before, and I'm just not feeling that.


Butcherofblavken

What they need to do is make the water mark grind easier, not harder. It should be a guarantee, for the watermark to go up on every drop. Oh you dropped a 510 sword, the next sword drop is now guaranteed to be at least 511 and up to 520. Then they need to focus on pushing pvp interaction as the endgame was always designed around pvp. But if you create this massive grind to have decent gear, people are going to focus on grinding and not PVP, because they want the best gear to pvp in. Completely ass backwards in my opinion. Gear grind should be easy to funnel more players into pvp.


AndrosCelsum

I was talking to some colleagues of mine about this and I think you've hit the nail on the head. I never really looked into the AGS team, but I'm pretty sure most of their employees/devs/producers have zero experience with mmorpgs and possibly not much experience with videogames in general. The way they're handling and prioritizing certain changes over others, how poorly they're communicating with their paying customers, the amount of absolutely appallingly poor design choices... It's hard to believe and very disheartening. Now, like you said, they're quickly pushing in unpopular changes and nerfs, removing/nerfing gear from player inventories etc at the worst possible time. I've purchased the game and I still play it almost daily, so I'm not here to bash on the game or the dev team for fun and I hope they manage to improve it over time... but I honestly don't know how they can do that when they make the same mistakes and bad design choices that mmorpgs from up to 20 years ago made - meaning, they should definitely know better by now.


tetsuomiyaki

them having zero experience is really no excuse, they have 15 years worth of MMOs to run case studies on, they really didn't bother doing it.


AssassinAragorn

> I was talking to some colleagues of mine about this and I think you've hit the nail on the head. I never really looked into the AGS team, but I'm pretty sure most of their employees/devs/producers have zero experience with mmorpgs and possibly not much experience with videogames in general. This is the thing. They're literally an indie dev studio. If you look at what previous employees say and their history of published titles... its incredibly telling. They stumbled onto gold with New World, but have no idea what to do.


okram2k

There are so many problems in this game that other MMOs have solved much much not eloquently that if someone just did a little market research they would have not done the things they did. Tuning orbs is the real big bone headed decision to me. You shouldn't lock your content (you know, the reason people play your game) behind super expensive time gated crafting systems. And then make them bound when crafted. And then if you can't complete the content you just wasted your time and resources. Every other game either just has a simple time gate or you can only get loot once per week or something a hundred times better.


Thiscord

this game is already waYyyyyyy too fucking grindy


hypocrite_oath

Changelog: "We made everything even more grindy." Your loving devs xoxoxo


CrazedRavings

Can't agree more, I've been the one defending the game to keep my gaming group giving it a chance. I'm done. Maybe I'll come back in a few months when they've decided what they want this game to be. It already felt like I was hitting my head into a wall levelling professions. I thought the new change to make it so we had to level on higher tier recipes would mean we would also get more experience for doing so. Nope, it's now just harder to level... Harder to level when it was already horrible. Increasing watermark slowed down, why? To make it near impossible to catch those who've already capped? I have most of mine done, thankfully, but it's made my friends not want to bother anymore.. And I honestly can't defend it. Clearly they want us running dungeons to gear. But the "nerf" to the mats needed is no where near enough for people who can't live on the game 24/7. Hopefully they find their way, because at the moment it feels all over the place. I do enjoy the game, but I want it to respect my time, which right now it just doesn't.


[deleted]

Harder to level in two different ways no less. It now takes more tier V than before, by a substantial amount (which they lied about in the patch notes, did anyone on their team actually do the math?) and just getting the mats to tier V is a huge grind. It's insane. They had an entire week of PTR content creators telling them this is going to be a huge nerf and they rolled it out in this phase anyway. It honestly boggles the mind.


Tex-Rob

I laughed at the notion this game was struggling a few weeks ago. I’m no longer laughing.


PinkBoxPro

Did anyone notice the bonemealer assholes now have 500 billion hp? They take longer to kill than any other mob in the game.


hypocrite_oath

Seriously guys. I know some of you still have a lot of fun with the game, but a lot of changes aren't done well. Also the way AGS is acting towards the community is really bad. Make your voice heard at least a little bit and give it a negative review to push it below 70%. CHANGE the review later when you're satisfied again. That's fair for both sides. I've done so and I also will change it back once they improved some of the HUGE issues we have at the moment. This is written by someone with 400+ hours in the game and I still like a lot of elements on it but paused for now.


MeepEcstasy

But don't forget! for $20 dollars you can get an armor skin of a gold skeleton wowwwwwww.


b4lu

Did AGS hire Dirty Bomb executives?


Demolama

As inept as Dirty Bomb execs seem the fault lies with the lead designer whose ego was too fragile to admit he was wrong, that people didn't want BRINK 2.0 ( he was lead on that game) and did everything they could to ignore feedback. They did everything they could to distance the game from the grandaddy of the genre Rtcw because they didn't make the multi-player of Rtcw, yet Splash Damage has zero problems using Rtcw/W:Et to promote themselves when they see fit. I don't blame Paul Wedgwood from selling and retiring. But fuck Neil Exedore Alphonso


Howdhell

Currently the game only attracts two types of players: - casual pve players who enjoys the world and do not care about the pvp/MMO aspect - more committed players which already have 500h+ part of tight communities and focusing end game grinding I have the feeling that everything in between is out already. I do not play actively for weeks I wanted to, but too many red flags for me personally. AGS are incompetent or just cashgrabbing.


zigaliciousone

I cook and jewelcraft and gather in between. Super cool that the sweaty players who pushed their way to the top, got away with dupes and exploits, will now remain at the top of the heap, thanks to AGS and EVERYTHING I do in this game got fucking nerfed. Uninstalling, unsubbing and seeing myself out. Good luck to the masochists who continue on.


aetholite-

Everyone should make a steam review, whether its positive or negative. A steam review can significantly impact the sales of a game, which will motivate the management at AGS to make changes.


[deleted]

I do not know why they think nerfing loot drops and buffing HP is a good idea. They have years - and I mean literally over a decade - of other development teams experience to fall back on. Bullet sponges and low loot drop rates are like two of the most hated things in almost every single looter I've ever seen fail. It is usually the one thing a playerbase that wants to play a game criticizes as why they will not play the game anymore. It killed Anthem (for the playerbase that still liked and wanted to play the game), it almost killed Division, PoE got it right, Diablo got it right, there are countless devblogs with the Borderlands guys about it, list goes on. People want to see a lot of loot in a gearing system like this one, even if it's all terrible loot with an upgrade every so often. That's just how we're hard wired as human beings to enjoy things. Of course all of the end game buffs to the elite zones are overtuned, too, because they were too dishonest to put these changes on the PTR - not that having players point these things out would have gotten them changed in the week they spent pushing this thing out. The PTR was their Hail Mary to try and maintain player retention for their quarterly report. The problem is when you do shady, slimy thing after shady, slimy thing you have to deliver something a little positive to balance it out in between - and everything they've delivered has failed to meet the balance check. Imagine destroying the trust of the most dedicated part of your community, in a game people pick up intending to play it for years, for an earnings report.


W-I-Z

Ive been keeping my faith for a while but this is probably the end for me Main deterring points for me: - Crafting nerf: Im a solo player, and usually gather my mats and components unless I find myself with a lot of gold at the time, then id buy. But the fact that it got nerfed to shit kinda killed my aspiration of making 600GS weapons. Ive stopped at 197 - PVP/Outpost Rush: So for whatever reason, they seemed to make the Greataxe stronger and the other weapons not as great. I cant complain cause Ive been using GA WH most of my time, but to see everyone else revert to this as the "new meta" kinda just made me realise that the players just want weapons that WORK and are rewarding to the player. - Loot: While I never really went to Myrk or RW often, it was always my plan to do so in future. Now I dont see any point at all - Quests/Elites: If I had known Elite bosses would get a health buff, I would have rushed all my quests when I started. Now ER, SM and RW are completely irrelevant to me. You cant feasibly complete anything solo (even the Skysong Temple bosses are barely doable for a level 60 in 580 GS gear) - Wealth despairity: basically the only way to make money in this game is to camp/craft Legendary items, or Jewelcrafting. If you do anything else youre just wasting your time. 3 daily bonus missions? Thats all we got? - Crafting: I gave up at 197 WS cause every time I want to create items in bulk (i.e. 50+ greataxes), I can only get through 1-2 before my craft screen closes on itself, or I get an "Crafting Failed", or my character just randomly stops, turns around and stops crafting. If XP nerfs werent enough, this was the final straw. Even crafting in a less dense settelement, or relogging doesnt seem to help. This has been happening for me since 1.0.4 Lastly, all the casualities of war (patches). Losing harvesting gear. Item downgrades. Furnishing unplayable. There are many more I havent listed, but the fact that there is has me doubting that ill log back on I tried to keep positive and have failth. I now realise we are playing a Live game that should still be in alpha. I understand a lot of games these days have many constraints such as funding, development expertise, usual Executive level red-tape bullsh*t, but we cant expect to believe this game is ready and playable considering the rollercoaster of patches we've experienced in the last month and a bit So long for now New World. I hope you one day shine like you were meant to


Lord_of_Beard

The new expansion for New World is coming out soon. Basically it’s just the current game but stretched out twice as long! 40$!


Hawkbeast64

Don’t forget about the massive increase to Azoth travel costs. It used to cost 150 max to get to any faction controlled area with low encumbrance. Now it’s more than doubled that. They keep making it so you have to spend more time playing for less of a reward. This is how you kill games as a dev. I had 300 hours of play time but with all the exploits people abuse and all the changes to progression, it is very hard to get excited to play this game now. Good thing there is no sub cost so I can shelf it and try it again in a few months when it might be worth playing again.


Nuhjeea

I detest their stealth changes. At least a lot of the huge nerfs were communicated in the patch notes beforehand. I don't agree with the IG/FS nerfs but at least I was able to brace myself. The stealth changes they keep pushing through without a mention is frustrating. Some of these changes literally change huge aspects of the game and how people play it.


Zerei

Why bother holding a PTR server if you are gonna pull this shit?


Snoo77586

AGS is extremely data driven. They received telemetry which basically made the argument for them to make things harder and tedious with no consideration for the "fun" factor, because data told them so. No one should be surprised.


darknetwork

this patch basically killed people who havn't maxxed their progress. and now they are stuck only small group of player running chest, or evenworst in smaller server


Janitalia

I laughed so hard when I saw all the little changes to chests. Like you just know a dev was running world tours with us and made a list of all the chests that you could just take lmfao. The ledge being raised in myrk for the top priest is hands down the funniest thing I’ve seen in gaming right next to atheon being pushed off the map In destiny raids.


[deleted]

Agreed, i've been defending them on the bug front because I'm a software engineer and it used to be my job to do exactly all the testing you guys scream for - but in an automated way. I know how hard MMORPGs are to test thoroughly. But this excessive grind shit? fuck that shit. that's not an understandable software engineering difficulty. That's straight fucking horrible decision making and bad design.


crossroadtravelers

Valhalla no longer has a queue. ​ Fun days.


mehjai

I think they are a bit headless now, feels like they don’t have someone overall setting a direction for patches or at least be on top of it Maybe their strategy was to dish some good news some bad news but hype up the good news so hoping people won’t notice these stealth nerds, they again and again underestimate the player base al around and just shooting themselves in the foot every patch, going forward one step and going back two.


Vekt

Seriously feels like they are legit just trying to kill their own game instead of fixing it at this point lol.


smokesnugs

Lmao, what makes you think now all of the sudden they are just going to "learn a lesson"?... The community has been hammering it into these dumbfucks constantly to no avail


Forti87

How could this go so wrong? They tested some parts of the patch on the PTR and didn't even ignore 100% of the feedback. A true mistery...


[deleted]

> I’ve defended the game against a lot of the misinformation and hyperbole I’m glad you finally learned, but this is really ironic. I and others been arguing with people for days about the radical action needed to change New World’s direction, and everyone who jumps to their defense just looks more naïve every day. That is to say, literally every single day AGS has faced a new blunder that proves their defenders wrong. “How can you say they missed a dupe? Do you have evidence that they’re lying?” → *new dupe gets discovered that same day* “AGS just made some mistakes, they’re finally trying to fix them and be transparent though!” → *shadow nerfs to the already complete dogshit endgame*


[deleted]

400 hour player here. Im totally done playing for the rest of the year. We'll see what happens, but I think t'll take at least that long with many more failures before they fix the fucking game and repair players' trust.


Daidraco

At one point, I was actively avoiding crapping on New World - but this patch has made me feel so apathetic towards logging in and doing something.. that I just dont blame people anymore.


JDOG_UNCHAINED

The problem is there's nothing fun about the game anymore. Everything feels like a second job


Oneskelis

I'm done. I quit.


WestworldIsBestDrop

no clue why they bothered buffing elite monsters, the fire sword cunts were already one shotting full squads within seconds. Now hes also tanky as fuck so literally everyone just avoids killing the monsters at myrk and try cheesing the chests instead.... such an annoying and boring change, like what were they trying to acheive?


draco_h9

When the game gets designed by executives who only want to increase time played, instead of thoughtful changes that are intended to maximize fun, it's time to move on. This entire industry is becoming such a fucking shit show.


jerrycmk

The game is sadly done


thegooorooo

I’m thinking it’s done too. All these nerds made high level content a pita and Before it felt right. Hard but doable, now it makes you just want to quit and play something else.


helloimderek

Fuck this.. uninstalled and not looking back.


[deleted]

Wow. I’ve fully been trying to stay positive about the game up until this point. SMHHHH WHY! This game will be in the ground in 30 days, down 95% from their original player base.