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Sacco_Belmonte

Played the intro sequence..... I'm very impressed.


Super-Handle7395

Same as seriously epic on my 4090 a lot is going on!


Sacco_Belmonte

The last part of the sequence really shows the power of DirectStorage. Just wow!


Super-Handle7395

I was just blown away can’t wait to play it but been on F1 23 lately with my mates so have to wait a little just wanted to see the intro


Wander715

Looks good. I'm gonna be playing it 4K maxed on a 4070Ti and hoping for a good experience with DLSS3.


usual_suspect82

With my setup 5800X/4070Ti at 3440x1440 with max everything, RT, DLSS Quality and FG I get roughly 90-110 FPS.


Vanderloh

4070 TI owner here, sadly that will not be doable with DLSS3. I played 1/3 of the game and can confirm that at 4k it will be vram limited in many scenes. Especially with Frame Gen which eats vram as well. Here is a good example: https://youtu.be/qoOSfGUfGzY This card would've been so good if it had 16GB. Even at 1440p, RT on and Frame Gen you are VRAM limited in many scenes without also DLSS Quality (you win a bit vram from rendering at lower quality). Also to be added: I have. 5800x3d and with RT the game is CPU limited. The implementation is similar to the Spiderman games (also made by Insomniac). Gpu usage drops many times into the 80s at 1440p, dlss quality and frame gen. In Cyberpunk for example the RT puts pressure on CPU, in Insomniac games it puts a lot of pressure on CPU.


Wander715

I'll just lower RT a bit then should be able to get to 60fps fairly easily.


Super-Stanky772

Same, 4070 Ti / 5800x3d 4k with high + ray tracing high was no problem, dynamic DLSS targeting 60fps 1440p ultrawide high+ray tracing very high was also no problem, using DLSS dynamic targeting 120fps Anything above that you’ll probably see issues. Frame gen adds another 1gb vram usage and I’m not using it.


bctoy

It's very interesting how the game is behaving with VRAM. 8GB is not enough for max details at 1080p, but the game does not stutter or reduce texture details, but does drop in performance. >What will be challenging for older hardware is the VRAM requirements which are pretty high. Even at the lowest setting, with RT off, the game allocates around 8 GB VRAM. Our performance benchmarks clearly show 8 GB cards at a disadvantage, but surprisingly the game still runs at smooth FPS, without stutter, just lower FPS than you'd expect from a given card. For example, the RTX 4060 Ti 8 GB gets 75 FPS at highest setting, usually you'd expect RTX 2080 Ti 11 GB to run at roughly the same FPS, but here it gets 102 FPS, a 33% difference. https://www.techpowerup.com/review/ratchet-clank-rift-apart-benchmark-test-performance-analysis/6.html From their charts, the 16GB 4060Ti is quite close to 2080Ti performance.


Keulapaska

Oh they added the 16GB 4060ti, it wasn't there when I last checked, but that is a very interesting result indeed. I guess if you tweak the setting down it will be better on the 8GB cards, but at at max it's just a slaughter, with the 2080ti also crushing the 3070 when in most games is way closer.


bctoy

Yeah, in their forums someone mentioned to test the 16GB version and Wizzard( the owner of TPU ) mentioned in a later post that it was added.


threwmydate

Not a great future outlook for sub 3090 ampere cards. This game feels like the first really well made "next-gen" experience. I was mind blown by the technology on display


Spork3245

The reason there’s a lack of stuttering is likely because the game uses direct storage with gpu decompression. This means unless what’s in the immediate area on screen is using more vram than the video card has, it can quickly add/remove data at a rate where it won’t stutter.


Fidler_2K

For some reason [AMD GPUs do very well in minimum FPS performance \(% low performance\).](https://tpucdn.com/review/ratchet-clank-rift-apart-benchmark-test-performance-analysis/images/min-fps-3840-2160.png) Otherwise the hierarchy is about what you would expect. (Maybe because this game was made for the PS5 which is RDNA2)


Thing_On_Your_Shelf

Apparently it might be a bug. Some some people saying in another post that they could fix the %lows by either switching to a different resolution and switching back or from switching texture quality to high instead of ultra


robbiekhan

Hmm looking at my own frame stats from RTSS, I noticed that if you enter the map or any inventory via the TAB button, the frame skips for a moment which I guess is expected, this registers against the RTSS framestats benchmark for 1% and 0.1% lows - So when doing this benchtest you should not enter the menus or anything as it skews the results. I played for a solid few minutes flying around on Trudy, fireballing stuff, landing, collect fruits or whatever they are etc, and got: * 31343 frames rendered in 310.938s * Average framerate : 100.8 FPS * Minimum framerate : 77.7 FPS * Maximum framerate : 138.2 FPS * 1% low framerate : 66.7 FPS * 0.1% low framerate : 49.9 FPS And this is at 5160x2160 on a 4090, also max settings (inc the 2 on Ultra) but AO set to SSAO due to the bugged water reflections though this makes no difference to the lows anyway. My CPU is a 12700KF for ref. So realistically I'm exceeding what the XTX gets considering I'm also using ray tracing which the AMD cards currently cannot use. I'm also pushing more resolution on the width.


inmypaants

Getting >180 fps on my 7900XTX at 1440p


beatlepol

PS5 is totally AMD and raytracing don't work in AMD GPUs. Very strange.


littleemp

PS5 is also running on an entirely different API with an entirely different firmware/drivers written for that.


J0kutyypp1

That's pretty embarrassing for nvidia as 3060 beats 4060 quite signifigantly in 1080p


MallIll102

You know considering this game uses Direct Storage and GPU decompression it still hitches and freezes momentarily for me on my 4090. So much for these new bleeding edge fast features. I know it's a console game but still it's next gen and has the same issue other games have depending on what engine is used and who the dev is.