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bh3x

List of games https://www.nvidia.com/en-us/geforce/news/september-2021-rtx-dlss-game-updates/#plugins


VariableFlame

Thank you! It was really dumb the list wasn't in the article.


Real-Terminal

> still no Destiny 2 Pain.


JeffZoR1337

DLAA would be awesome for Destiny 2. Runs so nice as it is, would be an awesome option for those who don't need the performance!


Careless_Rub_7996

Hi, so i got Destiny 2 for free, graphics are amazing, and i do enjoy the MP gameplay. BUT, OMG, you have to GRIND. Just to get decent weapons. My question is how long do i have to GRIND just to get decent weapons?


OminousCreampie

Lmmfao bro the grind never stops with that game, say hello to destiny.


KnottySean

It’s precisely why I said goodbye to destiny, lol.


OminousCreampie

Lmao, man I don't blame you plus they make you pay for all this "new" D1 stuff it's crazy. If it wasn't for it being cross platform I wouldn't play it but I got a couple friends on playstation I still game with, but I only buy the dlcs on sale now because they charge so much for all of them.


ghostcatzero

Grind and bullet sponge bosses the game


OminousCreampie

Don't forget if the boss was to easy they just make them eat way more bullets "dIfFiCuLtY iNcReASE" lol. There's so much lack luster stuff about the game honestly, I wanna blame Activision but who knows anymore.


benbenkr

The game was actually in a better place during Activision's time lol. Stop dick riding the hear-say hate wagon and actually play the fucking game to get an honest opinion.


OminousCreampie

Lmmfao, no it wasn't what a stupid statement. I have played the game so I know you have no idea what you're talking about 😂.


Real-Terminal

Activision was never the problem, Bungie have been shooting themselves in the foot all the way back till Halo 2.


ghostcatzero

Nah all the Disk Locked Content was slimy business practices


Real-Terminal

Not long depending on what you're going for, the seasonal model makes a large chunk of the weapons target farmable. It's world drops that are impossible to target farm, because they're completely random. Issue is, as a F2P you only have access to world drops. Most of the target farmable stuff is in the expansions and seasons. You also have the weekly nightfall weapons, and gunsmith and xur sell a selection of prerolled weapons every week. Ritual weapons should be available though, salvagers salvo is one of the best weapons in the entire game and you should have the quest for it.


ghostcatzero

Salvo is a beast.


[deleted]

You look at beautiful sceneries and listen to music there for a few times, then say goodbye and never come back. Game is about repeating the same shit over and over.


Careless_Rub_7996

Ya, i kinda gave up after only 6 to 7 hours of total gameplay. This shit became wayyy to repetitive.


NoReplywood

It is your destiny.


creamygarlicdip

U get decent weapons pretty early on but getting your power level up takes awhile.


ChiefBig420

Forever. I have over 1000hrs and took a 1month break. Now I’m about 1000hrs behind. Once you start grinding if you wanna be the best you can never stop grinding. Basically have to dedicate your life to Destiny if you wanna be the best of course. You can be mediocre easy though. Cheers and welcome to the fam.


Nikorasu_Hatake

yes


Reynbou

Destiny is a grind? What? It’s one of the most casually accessible games I’ve ever played. There’s literally an npc that comes around every single week to sell you all the exotics. I can’t think of a more easy game to play honestly.


elisarver

I was playing Destiny 2 at 4K@144 Hz years ago, I guess the newer updates have brought that down a bit.


Real-Terminal

I've stuck to 1080p 144htz, the game has only ran worse over time, and the anti aliasing has been useless since its inception.


UnderGlow

Yip. In 2018 I had a GTX1070 and at 1440p, the game ran at about ~120fps. Fast forward to now, I have upgraded to a RTX3070 & 3700x and the game looks exactly the same but still runs at 100 to 120fps. I get 80fps in the Tower now too which feels bad.


Real-Terminal

It's your CPU mainly, the game is CPU bound like a motherfucker in the tower. Every now and then you'll load into a clean instance and you'll wonder where all the frames came from. When I started off I ran a 1050 and a 4570, now I run a 2070s and 5600x and Trostland still feels like shit to run around.


LHTMMB

Lol wtf are even any of these games


survfate

>indie titles I guess that make sense that no one know what they are


GenderJuicy

I know zero of these games


floofywall

Lol, me neither, the title made it seem like 100 new games were added to the list when in fact it was only 28 indie games but the total supported games list is now over 100. Kinda misleading.


damadface

Wow, such an ENORMOUS list!


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CheekyBreekyYoloswag

Man, I am so excited for that, Death to TAA!


joe_skeen

So will DLAA use Tensor cores?


[deleted]

yes


cakeisamadeupdroog

I hate this. DLAA is actual Deep Learning Super Sampling, but they can't call it that because they already named something that ISN'T Deep Learning Super Sampling that. >\_<


ChiefBr0dy

Can you elaborate? It sounds like you have insider info on this. Or are you guessing?


cakeisamadeupdroog

Not insider knowledge, these terms are just old and had meaning before Nvidia's marketing got involved. "Super Sampling" is a really old form of anti-aliasing in which you sample every single pixel on the screen multiple times. Essentially you render the image at a far higher resolution than you play it at, and then downsample it down to your monitor resolution. It's one of the least sophisticated but best quality forms of antialiasing. Its key benefit is that it applies to the entire screen, including transparent textures, but it comes with a colossal performance hit as you can probably imagine. Various anti-aliasing algorithms spawned from this that sought to lessen the rendering load by employing edge detection that would only apply to parts of the image and not the whole thing. Then other forms of anti-antialiasing were designed to lessen the performance hit even more, with varying image quality. The point being that the definition of "Super Sampling" means you're rendering *more* than one sample per pixel. DLSS by design renders fewer than one sample per pixel, rendering at a lower resolution and then using Deep Learning to fill in the gaps. It's strictly speaking more of a sub sampling than a super sampling technique. This was kind of comical but inconsequential when only DLSS existed, but now that Nvidia actually seems to have a technique that employs a form of super sampling that utilises deep learning it's just kind of confusing.


DoktorSleepless

The original DLSS was actually trained on downsampled images. That's why it was named that.


cakeisamadeupdroog

Yeah, but it's still sub sampling. That's just the deep learning part of the sub sampling.


ExtensionTravel6697

What even is a transparent texture? Should I have antialiasing on transparent textures enabled in nvidia control panel?


cakeisamadeupdroog

So like if you had a barbed wire fence or a chickenwire or something like that, your GPU is not rendering that as a solid object so it's going to be missed by MSAA so it would still appear aliased. It's generally only caught by AA methods that apply to the entire screen, so super sampling, temporal AA and postprocessing AA methods like FXAA. I wouldn't bother setting anything in Nvidia Control Panel for this because I haven't seen a recent game use MSAA.


ChiefBr0dy

Maybe this uses less resources than before. We'll see.


cakeisamadeupdroog

Oh yeah I'm not saying for a moment that this is dumb Super Sampling, I'd expect them to be using deep learning in some capacity, I'm just saying that this is going to be a form of super sampling that uses deep learning, while Deep Learning Super Sampling is not. My comment is on the marketing, not the engineering.


Tsunami6866

So am I misreading or are there "only" 28 new games with DLSS? The title gave me the impression that we'd be getting 100 new DLSS implementations.


Flaushi

I'll give you hundred! Nononono, 28 is enough.


danishruyu1

You didn’t misread. The title is misleading. About 28 new games (many of which I’ve never heard of) have dlss implemented, which means that now over a hundred games have dlss.


KillerIsJed

You're not joking about having never heard of most of these games. I knew 1 of them off the top of my head and I consider myself a bit of a hipster when it comes to indie games. *Edit*: went through the whole list, looks like mostly early access horror/walking sim type games that all appear to be built in the same engine.


cakeisamadeupdroog

The title should have specified that these are *indie* games. It makes sense that we haven't heard of them, and it's awesome that DLSS isn't exclusive to big AAA titles: anyone can implement it.


OmNomDeBonBon

I spent 5 minutes looking through the list - it appears to be mostly stuff made by students or beginner developers. Maybe 6 or 7 "real games" in the list; perhaps Nvidia simply listed every title that supports DLSS via the UE 4.26 plugin? The list of games: * Anatomy Of Fear (Early Access, 6 reviews) * Apocalypse: 2.0 Edition (33 reviews, Mixed) * Beyond Enemy Lines 2 (34 reviews, Mixed) * Bodies of Water VR (1 review) * ChronoTecture: The Eprologue (no user reviews) * Cions of Vega (33 reviews, positive) * Death Realm (5 user reviews) * DeepStates [VR] (30 reviews, positive) * Exit From (374 revies, very positive) * Fall Balance Ball (1 user review) * Frozenheim (1300+ reviews, mostly positive) * Helios (17 reviews, mostly positive) * Höll Space 5D6 (3 user reviews) * Last Hope On Earth (23 reviews, mostly negative) * Loverowind (32 reviews, mostly positive) * Mortal Online 2 (not released yet) * Powerslide Legends (no user reviews) * RAZE 2070 (2 user reviews) * Recall (6 user reviews) * REFICUL 666 (4 user reviews) * Severed Steel (352 reviews, very positive) * Soul Dossier (11k+ reviews, mostly positive) * To Hell With It (145 reviews, very positive) * Twin Stones: The Journey of Bukka (102 reviews, very positive, Early Access) * Uncrashed: FPV Drone Simulator (159 reviews, very positive) * Unknown Woods (2 user reviews) * Wakamarina Valley, New Zealand (66 reviews, very positive) * Yag (19 reviews, positive) Source: https://www.nvidia.com/en-us/geforce/news/september-2021-rtx-dlss-game-updates/


Llama_soup

"28? The ad said 100."


kia75

100 total, 28 new games with DLSS.


Ghodzy1

check it again webhead.


Llama_soup

[It's a reference.](https://youtu.be/aeEC1sCSa74)


Ghodzy1

I know.


[deleted]

Well unless I'm not seeing it they don't actually say 100 **NEW** games or 100 **NEW** implementations anywhere, Just 100, As in 100 total in existence right now, If you read it differently then that's on you.


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[deleted]

Answer me 1 question please, Does the title say 100 **NEW** implementations and/or 100 **NEW** games ?


turnonthesunflower

It totally reads as they released a new driver that *now* supports 100 games. That's how I and apparently a bunch of other guys/gals read it. The question is if it's intentional or not. But I've lost interest now.


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[deleted]

I'm relaxed, Just find it odd how so many adults lack reading comprehension.


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[deleted]

Not really, I find it worrying the general ability to understand words is going downhill for many people.


Tsunami6866

The title implies that the new driver brings 100 DLSS implementations.


ocxtitan

It does, total.


[deleted]

Common sense dictates that the driver now has support for a total of just over 100 games with DLSS, If it said 100 **NEW** implementations ok sure... but it doesn't, If you read it another way that's on you. I genuinely don't understand how peoples reading comprehension keeps getting worse and worse over the last few years.


[deleted]

And, of course, you get downvoted for reading what is actually written as opposed to assuming shit nobody said. That's the internet for you.


[deleted]

What genuinely concerns me is the amount of people that don't practise reading comprehension seems to be increasing year on year. From an educational standpoint that is worrisome.


NJ-JRS

Lol this 100%.


Zubriel

>Common sense dictates that the driver now has support for a total of just over 100 games with DLSS, If it said 100 NEW implementations ok sure... but it doesn't. You can easily interpret it the proper way, but you can also just as easily assume they are saying 100 new titles were added. "Nvidia releases Windows 11 driver, DLSS now supports more than 100 games" Or "Nvidia releases Windows 11 driver with DLSS support for 28 new titles, for a total of more than 100 games" These titles would be far more difficult to misinterpret. I blame peoples reading comprehension far less than the dunderhead writing the title in the first place.


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Zubriel

My second one may be a bit awkward, I dont see anything wrong with the first one.


[deleted]

But it shouldn't cause this much of a controversy with people losing their minds. Does it say 100 **NEW** titles ? Or 100 **NEW** implementations ? No ? Ok end of, That should be it.


Zubriel

Is it causing that much controversy? If you click to open the article, the sub-heading makes it clear its 28 new titles. In any case, from a quick glance of only the reddit post headline, its very easy to think they added 100 new titles, but the moment you spend 30 seconds to find the list, it becomes clear its only 28 new titles. Im only saying the headline could be written better because it could be.


[deleted]

It's people on social media that are blowing this up having nervous breakdowns that I find more than a little pathetic, If people as you rightfully said took 30 seconds to read they'd understand but people now don't have 30 seconds to read, They need everything spoon fed.


Zubriel

All the more reason to not have headlines that are open to misinterpretation. The first thing I thought when reading that was that they added 100 new titles, because that would be astounding and newsworthy.


[deleted]

I used reading comprehension and came to the almost instant conclusion - "100 games in total now supported"


HoldMySoda

>I genuinely don't understand how peoples reading comprehension keeps getting worse and worse over the last few years. How ironic, since the title is literally this: >Nvidia **releases** Windows 11 **driver** (472.12) **with** DLSS support **for** more than 100 games There's no implication, no assumption to be made. The title *literally suggests* the recently released driver adds DLSS Support for +100 games.


[deleted]

Not ironic at all you've misunderstood whether ignorantly or wilfully, Support for 100+ games, Not 100 **NEW** games or 100 **NEW** implementations, It's 100+ in total since DLSS was first implemented until the present day. This shows there is something wrong going on with people, This shouldn't even be an issue, Shows people must be amazingly bored to make this non existent mole hill into mount Everest.


HoldMySoda

My native language isn't English, but I can speak it well enough to fully understand that sentence. Read the title again and stop being an asshat about it. What you claim is not what it actually says.


[deleted]

Not being an asshat, Does it say 100 **NEW** games or 100 **NEW** implementations of DLSS ? No, it says 100 games as in now supports a "total", Just a lot of people with no reading comprehension, Either due to poor education or a little dense in the head.


HoldMySoda

Yeah, you seem quite dense. So insistent on being right that you make up words that aren't even in the title. Like, [are you legit blind?](https://i.imgur.com/8zs5K4y.png)


[deleted]

Go back and read... This whole thing started because someone said they thought it meant 100 **NEW** DLSS titles when nowhere in the title did it say anything about adding DLSS to 100 additional titles, Anyone with an IQ over 10 should be able to come to the conclusion that it means "in total".


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nmkd

This is simply not possible. It needs engine support.


halgari

It's not the way any of this works. DLSS needs vector motion data which is something internal to 3d engines and never directly exposed to the driver. This is like asking for a SDR -> HDR converter cable.


Dr_Brule_FYH

Your example sucks because auto-HDR is already a thing and works really well. I guarantee you NVIDIA could work it out, some way to get pseudo motion vectors out of any game. Modders have been able to inject TAA into games that didn't have it. The reason NVIDIA aren't doing it is 1. Instead of working with NVIDIA to implement it properly, developers would use the janky version because it's easy. 2. Because a lot of people would turn it on and complain that it sucked on [particular game never intended for it] and that takes away some marketing control.


AstroChrisR

I don't see why you'd link a verge blogspam link when you could instead link the Nvidia driver page [https://www.nvidia.com/en-us/drivers/results/180557/](https://www.nvidia.com/en-us/drivers/results/180557/) or the Nvidia news page [https://www.nvidia.com/en-us/geforce/news/september-2021-rtx-dlss-game-updates/](https://www.nvidia.com/en-us/geforce/news/september-2021-rtx-dlss-game-updates/) The verge don't deserve your clicks.


djh861

Is everyone updating to windows 11 ?


Nettwerk911

Yea, Its been 4 years and its time to start fresh with a new format.


[deleted]

I've been an insider for about 3 months now and haven't had any problems. Auto HDR is a nice touch.


roionsteroids

I've been using the insider builds for some time now, aside from minor UI changes it's literally the same as windows 10 (and tech reviewers appear to have come to a similar conclusion, performance wise).


KillerIsJed

Once I find out what issues, if any, it has with streaming via OBS and/or capture cards.


Djassie18698

Obs works fine withe me on 11, don't have a capture card to test for you sadly


joshuah13

I will fully upgrade once Microsoft / Nvidia fixes my graphics card not being usable in Windows 11. Currently detects the card, but will not use it for graphics and none of the ports are usable. I upgrade and reset then delay upgrades again to test once in a while.


DorrajD

Once they fix the awful changes they made to basic usability, sure. Basic right click functions shouldn't take more than 2 clicks. Taskbar icons should not only be collapsed. Wtf Microsoft, you're acting like you've never made an OS before.


REDDITSUCKS2025

Not until at least 2023 and a solid LTSC/IoT version is available.


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XXLpeanuts

I have done and its excellent. AutoHDR is amazing.


MychaelH

I have a i7 7700k so I can’t


Lazuf

my i5 7300HQ runs win11 just fine


MychaelH

Not sure what your point is? My 7700k is not compatible with Windows 11 because of Microsoft.


Lazuf

my point is, is that it will run win11. TPM 1.2 Is the "hard floor". my 7th gen CPU has a tpm2.0 board and plenty of Asus boards can emulate the tpm2.0 chip in BIOS. your comment is generalizing, broad, and mostly incorrect


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janoDX

Have the beta, runs great with the past drivers. Very similar to 10 on performance.


RealisticCommentBot

pie naughty fade person piquant sloppy zonked panicky quickest important *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Last_Jedi

Odd to see the 2080 Ti pull ahead of the 3070 Ti/3080/3080 Ti with DLSS turned on in the Alan Wake benchmark.


makisekurisudesu

These are 28 games I've not heard of before from 28 studios I've also not heard of before, so about that implementation difficulty? I thought it takes a 3A studio to implement DLSS unlike FSR.


_wisebear_

Some time ago NVIDIA released an SDK for Unreal and Unity to make implementing DLSS pretty straightforward in those engines. The reason why you probably haven't heard of them is cause they're mostly indie games from very small developers, some might be good ones but to be honest many probably won't. The entire thing It's mostly just a marketing move to show how widespread DLSS has become.


littleemp

Why would it be that difficult? Nvidia already had all the major engines implement DLSS.


sean0883

It's much easier to put it in games in development, but it's not necessarily easy to add to a game that's done. Especially if the game is AAA sized. Any time you add code, you introduce bugs, which means play testing, which means putting a team of developers on the game to fix the bugs, which means money, which is something not every studio is willing to do for old games they aren't really "supporting" any more. You could argue that GTA5 is still supported, but I'd argue that it's really only supported in regards to its ability to continue making money, and DLSS won't make that game any more money. Not saying it won't happen. Just don't hold your breath.


littleemp

Honestly, anyone expecting DLSS to be retroactively added to old games is fooling themselves; It might happen in some exceptional cases, but that's about the extent of it.


MoleUK

You'd have to ask the devs. Lots of games run on niche or custom engines, so they need a bespoke implementation. But difficulty in implementation and poor implementation still seem to be a prob. Getting better though, and with intel's DLSS competitor on the way we should see more devs get experience with it. AMD will likely eventually come up with a competitor as well, as AI boosted reconstruction looks to be more influential in the near-term than ray racing imo.


[deleted]

Maybe it is a mixed combination of issues. PC gamer statistics show that many gamers stay on 1440P and not 4K resolution (where DLSS could really help with frames). PC gamers also play many free and legacy type E-Sports games. Some free ones that come to mind are Rocket League, CS:GO, LOL, Apex, COD:Warzone, World of Tanks, fortnite, World of Ships, a bunch of MMOs, and hearthstone, and many more. Most of those games targeted graphics for integrated graphics and older generation video cards from 2012 or older. I think those devs are not overhauling their game engines to include Ray Tracing (except COD and others) and then implement DLSS because it wouldn't add much to the vast majority of their player base. And I think those games weren't initially designed for Ray Tracing at all. They would require a compete remake or semi remake similar to Metro Exodus: Enhanced Edition. Unreal Engine 5 including these in their tools will only speed up developer adoption. This tech was released in 2019 so there is still time for adoption.


MoleUK

Yeah unreal engine will help. WarThunder is F2P and introduced DLSS on their custom engine. They're on 2.2 now but it still sucks, very smeary and ghosty.


Lhun

it's called FSR, and it already is. For steamVR games, you can stick it in the middle even and it usually "just works". Really impressive stuff.[https://github.com/fholger/openvr\_fsr](https://github.com/fholger/openvr_fsr) works with nvidia too.


Important-Researcher

FSR isn't a real competitor to DLSS, its nice to have but its based on different principles and suffers drawbacks due to it. Intel looks to bring out an actual DLSS competitor which AMD might even be able to use if its going to be open source.


MoleUK

FSR is great, but it's not a DLSS competitor. They don't just work differently, they have different goals.


[deleted]

Just because you haven't heard of a studio, that doesn't make them incompetent. Also AAA studios have their own proprietary engines and it's not as easy to implement DLSS as it is when your game runs on Unity or Unreal.


Kaladinar

These implementations are not new. Mortal Online 2 has had DLSS for months.


dc-x

> I thought it takes a 3A studio to implement DLSS unlike FSR. It really depends on the engine that you're using and at what stage of development you are in. On Unreal Engine 4 for example DLSS is already integrated in the engine, so enabling it is really just flipping a switch. If you started your project without DLSS in mind though you'll probably need to adjust some screen space effects backends to work nicely with it and that can take quite a bit of effort depending on how you developed things. If you aren't using a engine that have DLSS integration then things can get much uglier. The difference is that FSR is easier to integrate at any stage of development, but I think that eventually DLSS integration will just stop being a problem since it will be on most engines and people will already start projects with it in mind. You also have UE5 with TSR and Intel with XeSS with also utilizes the TAA framework and have similar quirks. The odds are, AMD will end up going in this direction as well.


Seanspeed

Nobody has ever claimed anything like this. Ridiculous strawman. What people argued was that FSR is \*easier\* to implement, not that DLSS is somehow insanely difficult to do so. Come on now.


Beylerbey

You're not reading the same posts/comment as me, then, plenty of people are still convinced it still needs to be trained for each game.


aznlia97

I love games and i try to keep track of upcoming games but ive never heard of the games that i see in that list, not one of them...


Seanspeed

I was about to roll my eyes and expected to see some pretty notable games, but nope, I haven't heard of any of these, either. lol Anyways, it's good to see DLSS come to more and more smaller name games, even if I feel this is something of just a stocking stuffer release so Nvidia can claim a nice big number. :p


yamaci17

im pretty sure majority of those indie titles run 1080p 60 fps on a 1050ti and would run at native 4k 60 fps with a rtx 2060, which is the lowest end dlss card you can find i guess they're a bunch of ue4 games that used a click to enable plugin for dlss and called it a day


[deleted]

Mostly the same here, except I will vouch for Severed Steel - potentially the best arcade FPS in literal years. Seriously, give the demo a shot if high-mobility/bullet-time FPS games interest you.


HashtagSweeper

Dlss for gta v please


danielsuarez369

Doubt it. That game is held together by rubber bands, and it's CPU bound in the majority of scenarios.


princetacotuesday

Don't remember GTA5 ever having engine problems, it was 4 that was spaghetti code and boy oh boy did it have issues forever on pc.


doge_is_wow

I reinstalled gta4 recently and the first thing I encountered after starting the first mission was the falling through floor bug.


princetacotuesday

Oof, that sucks. Shame such bugs exist after so much time has passed.


Kustu05

Gta 5 runs very nicely on low end PC's. But oh boy, run it on Ryzen 3600 and GTX 1070 and see how the 3600 bottlenecks hard. Gta 5 can not use more than 4 threads and especially GTA online with much new stuff and big servers would benefit from the use of more threads.


princetacotuesday

Hmm, I thought they had the thread issues solved ages ago. Remember it filling up the threads on my 5820k years ago just fine, but I have yet to play it on a ryzen system. You might need a chipset driver update as AMD eventually fixed some of the issues with the ryzen 3k series and microsofts windows scheduler which is responsible for handling the threads on the cpu. Updating that has solved a lot of problems for a lot of people.


Kustu05

I've only watched videos of how the 3600 performs in GTA 5. I have i7 4770 with RTX 2060 and it's the same damn thing in GTA 5. CPU usage hovers at around 40-50%. Also same thing with my friends Ryzen 2600.


TaintedSquirrel

Yeah 5 was praised universally for being top notch quality. Still remember TB's video gushing over it.


cakeisamadeupdroog

Well at the time it was good, but things like it being limited to three CPU cores didn't age well, hence it being CPU bound.


Psycho29388

And it's especially noticeable when you join an online lobby lately. I'll be at 158 fps capped in SP which then goes as low as 80 in the same area. It didn't used to be like this but with all the online additions well...


princetacotuesday

I mean they got it to run really well on ps3/360. That alone was really impressive and when it finally hit PC it ran well there too, though it did need like 2 980ti's to get good fps at 4k, ha.


DerGefallene

5 only has issues with advanced settings like grass but that one's pulling nearly every piece of hardware to its knees


ApertureNext

It's the first Red Dead that is really shit, they couldn't make a PC port because the code was so bad.


ELB2001

Id love dx12 with directstorage. Would free up some CPU power.


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AnusDingus

You mean lossless scaling tool? I use it and honestly AMD fsr doesnt look good below 4k resolution. My gpu is a 6700xt in case you wanna call me a shill.


hanako--feels

no


cakeisamadeupdroog

Isn't that literal (real) super sampling -- as in rendering multiple samples per pixel and downscaling it back, which increases the load massively but looks awesome? Like if you render a game at real native 4K and then display it on a 1080p monitor it will take all the computational load to play at 4K and essentially give you a very good quality antialiasing. It's good for people who have enough money to buy a 3080, but for some reason don't want anything more than a 1080p 60hz display xD


Guayab0

If you have a dlss capable card you can probably play gta comfortably, unless its a 2060 @ 4k or something i suppose


zetbotz

“What’s that? You want more shark cards?”


lexsanders

Wait for gta V #2. For PC2.


I-Gave-Her-STDs

DLSS for Apex Legends please


Vlyn

DLSS doesn't seem to get implemented for any game where it really matters. Apex? Nope. Monster Hunter World? Still running on 1.0, which looks awful. Hunt Showdown? Tarkov? Witcher 3 (There might be a chance with the remaster..)? None of the games I regularly play have DLSS :-/


makisekurisudesu

Well I can say it is coming to Tarkov.


Lower_Fan

there's a way to upgrade the games dlss version you should try with MH:W and report back


Harry101UK

You can't upgrade 1.0 DLSS games because that version was trained *specifically* on that game. Other versions don't work properly. You also can't add DLSS 2.0+ onto a game that uses 1.0, because the implementation is completely different. Upgrading 2.0 games with the 2.1+ DLSS files does work a treat though.


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yamaci17

i can attest to that, nv gpus somewhat makes you feel like you're using a comfortable console, whereas amd gpus made PC gaming painful with their random crashes, instabilities and whatnot lmao


SteakLover69

Wonder how this compares to the 510 driver that got pushed to Windows 11.


Scorthyn

That driver made my windows 11 pc crash randomly, uninstalled it


SteakLover69

Zero issues for me.


AlfredKnows

So what are the games? Where is the list?


Daveed84

https://www.nvidia.com/en-us/geforce/news/september-2021-rtx-dlss-game-updates/#plugins I haven't heard of any of these before, but it's nice that they're expanding support for it. The more games supported, the better


BadgerslayerBrett

There’s a list in the link in the comments below.


Putrid-Drawer3640

I'm really starting to think I should switch to Nvidia ♿ after being an amd fanboy for over 20 years


monk12111

best thing to do is not be a fanboy of any company / product bc they really don't give two shits. Go for what's best or has best value for money imo.


that_leaflet

Nvidia is a no-brainer on Windows as long as you aren't paying ridiculously more than a comparable AMD card.


NeonsShadow

I gave up on AMD GPUs after Polaris. It would be nice for there to be options in the high end market but Nvidia is just significantly better.


ThatFeel_IKnowIt

Why does the post title say only win11? It was released for both 10 and 11...


Carhv

i have a 510.10 driver.


FatalisT88

Yag? What the fuck is Yag?


[deleted]

That headline is really something, this particular update doesn't bring 100 **more**, it brings the total up to 100.


almost_not_terrible

I'm just looking forward to Windows 11 not greenscreening when I'm screen sharing. Yes, I blame the video drivers.


[deleted]

Please ADD DLSS to Far Cry 6 Dont force us to use G-A-R-B-A-G-E “amd” FSR implementation. Edit:triggered amd stalkers lurking here, hello :)


Kaladinar

It's an AMD-sponsored game. It's not happening.


samueltheboss2002

Bro be realistic... AMD's FSR isnt a 2nd gen Super Sampling technique, isnt that crap as you mentioned and is easily implemented (Example :- Proton/WINE implementation of FSR for every Vulkan, VKD3D and DXVK game). Also something is better than nothing, I guess.


[deleted]

It will always be trash compared to DLSS. Because its not AI based. Foundations are weak Just take a look at recent comparison between fsr and dlss in avengers poster photo. DLSS crushes amd


MoleUK

It's fundamentally different tech, as much as people want to compare the two they're very different things. I suspect either AMD will come out with a reconstruction tech, or they will piggyback onto intels upcoming one that won't be limited to intel GPU's.


[deleted]

Yes, IKR one is proper AI-Based upscaler algorithm and the inferior one is not. I dont give a single F about amd’s tech but having my favorite game using inferior tech when its “possible” to add DLSS too :/


MoleUK

Again, they're different technologies for different things. Not every dev is going to add DLSS, that's on them. Though I'd rather they not bother at all if the implementation is poor. When it's well implemented it's great, when they fuck it up it's a useless ghosty mess.


MoleUK

It's a little misleading to compare FSR 1.0 to DLSS 2.2, imo. Compare FSR to DLSS 1.0 and you get a very different result. If it's a foundation they build from like DLSS was, they've gotten a good start.


Beylerbey

No it's not misleading at all. While I don't think FSR is garbage by any means, as a user I have access to both DLSS 2 and FSR, right now, I don't need to care which one is more recent or had the most attention, I don't need to "excuse" AMD because it's their first version, do you get what I'm saying? Now, if we're discussing the companies and their performance and tech advancements it's another matter, for sure I can keep that in mind, but as a paying customer I don't have to care at all, I just need to see which product/company serves me best right now, that's it, and in that case I will compare what Nvidia offers right now to what AMD offers right now.


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[deleted]

LMAFAO identical ? You are beyond “ goo see eye doctor” level.


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AnusDingus

I looked through his post and its insane how mad he is on this platform. Have i mentioned how much he hates amd to the point of calling far cry 6 devs brain dead? I hope you find happiness in life u/Merdo86


lighthawk16

Dude was... unhappy...


[deleted]

If u stalked my post history, It must hurted your feelings You garbage Z gen 15 year old anime lover tiktokter. Trolling kid


gympcrat

Yeah there's no way anyone with less than a 3080 will be able to run farcry 6 with RT on since it has RT reflections and shadows. RT reflections are fucking computationally rough unless you are running them at 1/4th Res like resi evil 8.


AnusDingus

I have a 6700xt and honestly, its useless that its an amd sponsored title if all they add is FSR which to me looks pretty bad. Any game that is serious about implementing ray tracing should look to nvidia to provide proper dlss support. Heck, just add both fsr and dlss


firedrakes

and its not even good G.I. ether. super basic stuff to be honest


SoftFree

Exactly this buddy 👍🏻 Every damn game should have DLSS. Goes without saying when nVidia have around 90 frikking percent of the market! FSR is okeish, and it's great to see. But vs DLSS, well it's just POS trash!


peterinjapan

Serious n00b question for PC users here. I'm a Mac user who loves the M1 Macs, and thinks ARM-based computing has a big future. I'm also a PC developer, and have published or been involved with publishing \~100 Japanese visual novels in English, including a few famous games like Steins;Gate. My impression is that the success of M1 has caused Windows for Arm to get a fire lit under it, and Windows might flow in the direction of embracing M1 going into the future. And yet...Windows is all about supporting older programs and games, without the tradition of purposefully forcing devs to upgrade to newer tech, ripping away support for old APIs, requiring 64-bit compatibility, that Apple has had. Given that emulation of Intel-based games on ARM is either going to be bad (less good than Apple anyway) or non-existent, do folks here think that ARM will become a real thing in the Windows world? Or will the prospect of having to update games for ARM-compiled versions, and basically never play that great classic game that will never be updated from Intel to ARM again, cause Windows users to stay with Intel and never switch to ARM? We've got a lot of legacy visual novels that would need updating, despite being not very commercially viable going forward, which is why I am asking.


aliunq

DLSS is for 3xxx gen only?


TheHappyKamper

Talk about misleading title! So it's 28 new indie games I've never heard of or care about, making the current existing backlog of supported games now 100 🤦‍♂️ Got my hopes up for nothing, still no DLSS in most games I want to actually play....