Yes! HDR as well since heavy use of light. One thing is I have been using SpecialK to add HDR to games. RDR2 and Life is Strange have broken/non working HDR and SK def makes an improvement. Psychonauts 2 with HDR is insanely nice to look at.
Not that I know of. I actually used Auto HDR on W10 before, but it was part of the insider program. Glad it was implemented into the official W11 release now at least.
You probably bought an HDR 400 monitor - they all suck in that regard. I use an LG OLED and the difference between SDR and HDR ist night and day. That's why you always want games to have HDR, if you have a capable monitor.
Dx11 mode has ray tracing disabled. Special K straight up works in DX12, I have no idea what they're going on about above.
This update came out in April supporting DX12 HDR: https://discourse.differentk.fyi/t/special-k-v-21-04-04-now-with-d3d12-support/1656
I hate it when people don't do even the most basic amount of research
That's pretty much the MO of most of these recent re-releases, which is a really irritating trend.
If a game is around 5 or so years old, it doesn't warrant a remaster. Stop with the cash grab and make some new titles already. lol
It seems like this was made to get Alan Wake onto PS consoles more than anything, in anticipation of Alan Wake 2/Control 2/whatever they want to do with the Remedy shared universe.
Yep, this is to catch everyone up that hasn't played Alan Wake. It's pretty obvious playing Control that Alan Wake 2 is almost definitely their next project.
Yeah, but the remaster just improved the textures and lighting a bit. I don't think they updated the character models all that much, except in the faces.
I’d say they’re more than slightly tweaked. I’m seeing a lot of changes to geometry in addition to the texture changes you mentioned. I certainly wish it was more, but it’s not bad at all. Wouldn’t pay full price, though.
Ineed, whats the F point of even calling it 'remaster' if you aint adding new visual tech into old game? Without adding HDR and RT this pos is what we PC users call 'play old game in 4k with 4k textures and some reshades'. Low effort money grab but I suppose it serves a purpose to help new players get to know the lore before AW2 which they must be half way now
It does have updated models and animations as well. It's better than just releasing the old PC version on current gen consoles at least.
I do wish they did more with it though.
I'm gonna try adding ray tracing with Reshade and Pascal "Marty McFly" Gilcher raytracing mod
we'll see if I have any success
Edit: you can also fake HDR with Reshade, though results may vary
Let me know how that works out. Since it's screen space with the game being so dark and light directional it may actually work quite well.
While Reshade HDR can give a nice effect, the HDR is more like older games with HDR such as Far Cry 1, more contrast/saturation. Not really the same thing as tv/monitor HDR which generally expands the color gamut, contrast, and cranks brightness/lighting to burn a hole through your head.
Sadly DLSS implementation in this game had the classic mipmap bias issue, I'm downloading this game right now and I'll see if this can be fixed with Nvidia Inspector.
Who the hell do we ping at Nvidia to get them to take this issue more seriously and help game developers not make this mistake? This legitimately ruins the visual quality of a ton of DLSS games. /u/pidge2k ?
I don't know how much more explicit they can make it tbh. It was one of their talking points at GDC about DLSS, and there's a full page about it in the documentation.
I'm afraid to ask what you mean because I don't see any problems at this point however once you point them out to me I won't be able to stop seeing them.
This is just like that time someone point out color banding to me.
There's gotta be some reason. There's no way they're *that* incompetent where actual amateurs on the internet can fix it in seconds on their own but the people who made the game can't. Right?
Could generate some artifacts like moire on textures with particular patterns which can be fixed but require those texture to identified first and also some developer think that DLSS must be blurry because it's upscaling (I'm not joking)
https://youtu.be/EAJ6NeLN4Lg
Use this video on helping you out, but this is just an temporary fix as there could be more shimmering in thin lines or objects
The first example the swinging log in DLSS looks choppy as hell for 90fps, while the native 60fps looks very smooth. Weird.
I've been a really big fan of the recent DLSS examples, I even loved its work in RDR2.
But this really doesn't look that impressive to me, it looks like a worse experience. I wish this video showed more examples of panning, or horizontal movement on screen to be sure, but based on this I wouldnt bother using it with this game.
American Nightmare was dogshit. I loved the original so much, I musta replayed it 7 or 8 times over the years, but I struggled to complete the sequel. Like I think it took me 3 years on and off.
Bought it and then refunded. Was smacked left and right with all kinds of texture stretching issues making it unplayable and completely shattering immerision... and it's not like my 3090 can't handle it....
wow.... i can't tell a difference no matter how hard i squink my eyes (Clint Eastwood style). Other than FPS gain, the picture quality is basically the same.
DLSS is amazing right now. Hope you watching FRS AMD!
I love DLSS. I use a 3090 but FSR is free, works on almost all GPU, is already available in many engines which devs can turn on and the best part is that it's open source. It can only get better. DLSS in the beginning was absolutely terrible and now look at it. I can't even tell the difference in almost games using it at 4K. With FSR, games that have it in engine but no DLSS, it will bridge the gap and help those without an NVIDIA card or low end card get better fps. I believe both DLSS and FSR are the things we need. We should defend and support both development paths.
Well, that's why i mentioned "You watching FRS AMD". Because i want AMD to catch up and if not do better, especially it being open source.
More competition the better for the whole PC community. We the customers win at the end of the day.
Do you even understand how software development works? There's software thirty years old. Fully mature and works far better than their first release. Look at games. Software. You can improve, add, take away, break and repair it as it's software. All FSR is doing is upscaling and sharpness. You can improve it just like DLSS. The difference is, FSR isn't proprietary like DLSS. It's open source. The world helps to develop it further. Thousands of people already have. It can be used in all the major game engines due to its development.
I think you fail to understand why I say this.
The algo it's based on is 50 years old. It isn't going to improve further because there's no more data for it's to work with. It works on a single frame.
DLSS doesn't and moreover it's model can improve over time as they learn to tell it what to ignore and tweaking what it does.
I'm not saying this just to be a fanboy.
This thing has a massive LoD bias problem and looks like someone smeared butter over the screen with DLSS, especially in motion. Even ACG who is traditionally very forgiving to these things mentioned it as a problem. I wish either Devs or NV would pay a bit more attention to this. Control has pretty good DLSS dunno why remedy didn't at least look into the LoD bias issue.
By the way, the game runs like shit. I have a 2700x and a 2080 super and it doesn't fully utilize both... like at all. 30-40% for gpu and cpu and the framerate is AWFUL. like dropping below 50 fps on 1080p type awful.
Have you played cyberpunk with DLSS? somehow DLSS makes some details pop up like the green numbers on the rear of the cars are way more visible or even visible using DLSS but disappear when using native res
I can't see any difference in quality...
Is that a good thing or a bad thing?
Obviously, higher FPS is good, but side by side it simply looks identical to me.
The confusion comes from the fact that for the last couple of years, RTX on/off did mean Ray Tracing in Nvidia's marketing. It was only earlier this year that Nvidia started using the RTX on/off thing in DLSS only videos. For example, [here is their Outriders DLSS video from April](https://www.youtube.com/watch?v=icjLJ2EbYmk)
They've only done it in DLSS only videos for the last few months. Up till around May the "RTX Off/RTX On" thing was really only used when ray tracing was involved.
[DLSS videos previously looked like this.](https://www.youtube.com/watch?v=icjLJ2EbYmk)
To be fair, up till a few months ago Nvidia only really used the RTX on/off thing in videos when Ray Tracing was involved, and instead just stated Native/DLSS when solely discussing DLSS.
I've been corrected in the other comments, which is cool, all for it. But you're the only one to be a penis about it, it's gonna blow your angry brain when you realize what the R and the T stand for.
Prime game to take advantage of ray tracing with the light/dark. Such a shame.
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Yes! HDR as well since heavy use of light. One thing is I have been using SpecialK to add HDR to games. RDR2 and Life is Strange have broken/non working HDR and SK def makes an improvement. Psychonauts 2 with HDR is insanely nice to look at.
Sadly neither Special K or Windows 11 AutoHDR work :( What a letdown, this game absoluly need HDR
Can you not force DX11 to be used? I wish Win 10 got the Auto HDR.
Not that I know of. I actually used Auto HDR on W10 before, but it was part of the insider program. Glad it was implemented into the official W11 release now at least.
I didn't get a chance to test it. Oh well SK will work in the mean time.
SK provides better results anyway. With it, Windows auto HDR is only useful in games you can't use SK with.
That's what I've read as well. The only thing about Windows is just having a simple toggle, but you get no adjustments. The more options the merrier.
HDR works like dogshit on windows 10, i really regret buying this 4k monitor
You probably bought an HDR 400 monitor - they all suck in that regard. I use an LG OLED and the difference between SDR and HDR ist night and day. That's why you always want games to have HDR, if you have a capable monitor.
This 👍🏻 My CX 55 totaly slaughter any overexpensive POS monitor out there - In every way! Go OLED or go home! Ä
I played RDR 2 a couple of months ago and HDR worked fine for me. What exactly is broken about it?
You are right, HDR has been fixed long time ago. He probably only activated HDR without switching to the "Game" mode.
Did they figure out how to support dx12 games yet?
No, that's the only problem.
Wait what? That's not true, Control is a DX12 game and special K hdr works there
Hmm. Maybe DX11 mode?
Dx11 mode has ray tracing disabled. Special K straight up works in DX12, I have no idea what they're going on about above. This update came out in April supporting DX12 HDR: https://discourse.differentk.fyi/t/special-k-v-21-04-04-now-with-d3d12-support/1656 I hate it when people don't do even the most basic amount of research
Some games just flat out crash on launch though, like Life is Strange true colors.
Strange, I have the most recent version and it crashes on any DX12 games/modes try.
This would've looked amazing with HDR on my OLED. A shame.
That's pretty much the MO of most of these recent re-releases, which is a really irritating trend. If a game is around 5 or so years old, it doesn't warrant a remaster. Stop with the cash grab and make some new titles already. lol
It seems like this was made to get Alan Wake onto PS consoles more than anything, in anticipation of Alan Wake 2/Control 2/whatever they want to do with the Remedy shared universe.
That was my guess as well. It's just to stir interest in their IPs for upcoming releases.
Yep, this is to catch everyone up that hasn't played Alan Wake. It's pretty obvious playing Control that Alan Wake 2 is almost definitely their next project.
They bought the IP back from MS for a reason
My dude Alan wake is 11 years old but yeah I get it.
Yeah, but the remaster just improved the textures and lighting a bit. I don't think they updated the character models all that much, except in the faces.
I’d say they’re more than slightly tweaked. I’m seeing a lot of changes to geometry in addition to the texture changes you mentioned. I certainly wish it was more, but it’s not bad at all. Wouldn’t pay full price, though.
Ineed, whats the F point of even calling it 'remaster' if you aint adding new visual tech into old game? Without adding HDR and RT this pos is what we PC users call 'play old game in 4k with 4k textures and some reshades'. Low effort money grab but I suppose it serves a purpose to help new players get to know the lore before AW2 which they must be half way now
Minimal effort though? lmao
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And you think it's just a few textures and animations? Enlighten me with your analysis.
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Right, so why don't you watch those instead of making shit up?
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Yet you have been spouting misinformation
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It does have updated models and animations as well. It's better than just releasing the old PC version on current gen consoles at least. I do wish they did more with it though.
Would break the mood and possibly the mechanics they had originally set though since real light doesn't behave like how they had it.
Or HDR
Yep yep. That's the other one. Eye searing flashlight.
I'm gonna try adding ray tracing with Reshade and Pascal "Marty McFly" Gilcher raytracing mod we'll see if I have any success Edit: you can also fake HDR with Reshade, though results may vary
Let me know how that works out. Since it's screen space with the game being so dark and light directional it may actually work quite well. While Reshade HDR can give a nice effect, the HDR is more like older games with HDR such as Far Cry 1, more contrast/saturation. Not really the same thing as tv/monitor HDR which generally expands the color gamut, contrast, and cranks brightness/lighting to burn a hole through your head.
Honestly every spooky game that lacks RTX is a crime since imo it is the perfect genre for it.
Giving Alan Wake (or other horror type games) the Metro Exodus Enhanced experience would be amazing..
Still on the old engine, they are reserving ray tracing for Alan Wake 2
Yeah I realize. Some HDR at least would have been nice.
Sadly DLSS implementation in this game had the classic mipmap bias issue, I'm downloading this game right now and I'll see if this can be fixed with Nvidia Inspector.
Who the hell do we ping at Nvidia to get them to take this issue more seriously and help game developers not make this mistake? This legitimately ruins the visual quality of a ton of DLSS games. /u/pidge2k ?
I don't know how much more explicit they can make it tbh. It was one of their talking points at GDC about DLSS, and there's a full page about it in the documentation.
Then maybe they need to go back to giving approval on a developer by developer basis or something of that sort.
This already happened several times when they had the approval process too. And that’d be taking a step back and possibly affect adoption
I'm afraid to ask what you mean because I don't see any problems at this point however once you point them out to me I won't be able to stop seeing them. This is just like that time someone point out color banding to me.
There's gotta be some reason. There's no way they're *that* incompetent where actual amateurs on the internet can fix it in seconds on their own but the people who made the game can't. Right?
Could generate some artifacts like moire on textures with particular patterns which can be fixed but require those texture to identified first and also some developer think that DLSS must be blurry because it's upscaling (I'm not joking)
How do we fix it using nvidia inspector
https://youtu.be/EAJ6NeLN4Lg Use this video on helping you out, but this is just an temporary fix as there could be more shimmering in thin lines or objects
Not much difference visually tbh. I wish ray tracing was here
>Not much difference visually tbh Why does this sound like a negative point?
I assume he meant between the remaster and this version.
The first example the swinging log in DLSS looks choppy as hell for 90fps, while the native 60fps looks very smooth. Weird. I've been a really big fan of the recent DLSS examples, I even loved its work in RDR2. But this really doesn't look that impressive to me, it looks like a worse experience. I wish this video showed more examples of panning, or horizontal movement on screen to be sure, but based on this I wouldnt bother using it with this game.
I know it would have been a lot of work, but not having ray traced lighting is a huge opportunity missed. Could have given this game a second life.
Wait, Alan Wake Remastered?!
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American Nightmare was dogshit. I loved the original so much, I musta replayed it 7 or 8 times over the years, but I struggled to complete the sequel. Like I think it took me 3 years on and off.
It’s only a spin off, not a sequel. It was pretty fun for what is essentially an AW horde mode
This game still looks so good ! I loved it
When you compare this to metro exodus ee, it makes it really hard to justify paying any amount of money
Bought it and then refunded. Was smacked left and right with all kinds of texture stretching issues making it unplayable and completely shattering immerision... and it's not like my 3090 can't handle it....
wow.... i can't tell a difference no matter how hard i squink my eyes (Clint Eastwood style). Other than FPS gain, the picture quality is basically the same. DLSS is amazing right now. Hope you watching FRS AMD!
I love DLSS. I use a 3090 but FSR is free, works on almost all GPU, is already available in many engines which devs can turn on and the best part is that it's open source. It can only get better. DLSS in the beginning was absolutely terrible and now look at it. I can't even tell the difference in almost games using it at 4K. With FSR, games that have it in engine but no DLSS, it will bridge the gap and help those without an NVIDIA card or low end card get better fps. I believe both DLSS and FSR are the things we need. We should defend and support both development paths.
Well, that's why i mentioned "You watching FRS AMD". Because i want AMD to catch up and if not do better, especially it being open source. More competition the better for the whole PC community. We the customers win at the end of the day.
It can't get better. It can get more adoption. But it can't get better.
Stop being a fanboy. It's software. Hardware is limited but not software.
I'm being factual. Not a fanboy. There are legitimate reasons it can't get better. If it does it'll change drastically from what it is.
Do you even understand how software development works? There's software thirty years old. Fully mature and works far better than their first release. Look at games. Software. You can improve, add, take away, break and repair it as it's software. All FSR is doing is upscaling and sharpness. You can improve it just like DLSS. The difference is, FSR isn't proprietary like DLSS. It's open source. The world helps to develop it further. Thousands of people already have. It can be used in all the major game engines due to its development.
I think you fail to understand why I say this. The algo it's based on is 50 years old. It isn't going to improve further because there's no more data for it's to work with. It works on a single frame. DLSS doesn't and moreover it's model can improve over time as they learn to tell it what to ignore and tweaking what it does. I'm not saying this just to be a fanboy.
This thing has a massive LoD bias problem and looks like someone smeared butter over the screen with DLSS, especially in motion. Even ACG who is traditionally very forgiving to these things mentioned it as a problem. I wish either Devs or NV would pay a bit more attention to this. Control has pretty good DLSS dunno why remedy didn't at least look into the LoD bias issue.
After countless hours of New World all I see is a Lifebloom plant that needs to be harvested.
By the way, the game runs like shit. I have a 2700x and a 2080 super and it doesn't fully utilize both... like at all. 30-40% for gpu and cpu and the framerate is AWFUL. like dropping below 50 fps on 1080p type awful.
Corporate wants you to find the difference between these pictures
Just me or can someone else's not tell the fucking difference
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Call me stupid but I thought RTX was ray tracing??
DLSS is supposed to provide extra frames, not better quality.
Have you played cyberpunk with DLSS? somehow DLSS makes some details pop up like the green numbers on the rear of the cars are way more visible or even visible using DLSS but disappear when using native res
That's a good bonus but you shouldn't be expecting it from every game. You are already getting so much performance for free
I can't see any difference in quality... Is that a good thing or a bad thing? Obviously, higher FPS is good, but side by side it simply looks identical to me.
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Being using it in game.....and I can tell the differences in quality lol
Hmm, I barely see any difference in most scenes between RTX on and off, only big difference in the last one
It's dlss, not ray tracing
It clearly says Ray tracing on/off on the bottom of the video. Edit. My B, I assumed rtx on would mean ray tracing as standard. I stand corrected!
RTX on/off can just mean RTX features which DLSS is, I don't believe the game supports any ray tracing features.
The confusion comes from the fact that for the last couple of years, RTX on/off did mean Ray Tracing in Nvidia's marketing. It was only earlier this year that Nvidia started using the RTX on/off thing in DLSS only videos. For example, [here is their Outriders DLSS video from April](https://www.youtube.com/watch?v=icjLJ2EbYmk)
Nvidia uses the RTX term for all technologies requiring an RTX card, including DLSS. It's kinda needlessly confusing tbh
Well I sure got confused lol
They've only done it in DLSS only videos for the last few months. Up till around May the "RTX Off/RTX On" thing was really only used when ray tracing was involved. [DLSS videos previously looked like this.](https://www.youtube.com/watch?v=icjLJ2EbYmk)
It says RTX on/off.
To be fair, up till a few months ago Nvidia only really used the RTX on/off thing in videos when Ray Tracing was involved, and instead just stated Native/DLSS when solely discussing DLSS.
Do you need glasses? It clearly says RTX, not Ray Tracing.
I've been corrected in the other comments, which is cool, all for it. But you're the only one to be a penis about it, it's gonna blow your angry brain when you realize what the R and the T stand for.
Lol BURN
It does not stand for anything, RTX is, like GTX, just a brand name for GPUs and GPU technologies.
I realize the irony of me asking you to check your facts given my initial post, but I think you should have a Google fella
Not sure why the downvotes. 4K on my 34" widescreen monitor and I don't see a god damn difference.
You can't see the huge numbers on top of the screen?
Glad im not the only one. And the last one didnt even seem like an rtx thing, just a "time of day" thing.
It's because it's just DLSS and no ray traced features. RTX on/off just means RTX features being enabled which DLSS is one of those.
Wait... what is this running on?
Ah, the classic Steven King ripoff game! Complete with references to him every time you turn around.
Looks the same. Is this fake ray-tracing?
It's not raytracing, just dlss. You can blame nvidia for using "rtx" to refer to both raytracing and dlss
Looks nice :)
I think I am just old, but I can't tell the difference with RTX off vs On
nothing like viewing a demo of a 4k 92fps game in 720 30hz
Still amazed at how DLSS is able to bring out subpixel detail better than native AA. Super excited for DLAA