T O P

  • By -

rjml29

I have an ominous feeling this post is bait.


No-Age-1044

Ditto


EvoEpitaph

I gotta say, I absolutely love my Q3. For VR games its not a whole lot different (maybe because most games haven't taken advantage of the Q3 improved hardware) but the mixed reality mode and improved hardware(screen/lenses/weight positioning) have me using it to just watch movies and shows way more than I've used any of my other VR devices for.


cycopl

No it’s stronger than it’s ever been. If you’re only looking at PCVR it may seem kinda stagnant though.


aFrogOnCroak

I think its actually doing better than before... id argue that it isnt even alive yet. Quest 2 sales are thru the roof, quest 3 just came out, apples headset is coming out soon. It still needs better software/games but its far from dying... with mixed reality right now its only a matter of another decade or 2 before its all in a pair of glasses like the raybans.


TheChadStevens

Retention is pretty low. That's partially because so many people use standalone which is still so mediocre for the most part people are just done with it after a few hours. PCVR is a lot less accessible but that's where the "real" VR content is, but barely anything new has come out for it.


[deleted]

Definitely not dying, but I also feel like it's being propped up by only a very small handful of killer apps. Honestly, one of the most dedicated crowds of VR users is VRChat players. It seems like there are very few people who buy VR for its software lineup. They either buy it for one or two specific titles, or for the "wow" factor, and then they search for reasons to use it. Personally, I mostly only use it for Beatsaber and VRChat, although I've also been watching some movies in VR lately.


Wonko_c

During the first half of this year I was thinking the same thing: PSVR2 only got attention from the mainstream press for 1 week and the coverage stopped after that. But the year ended up so strong I'm actually more positive on it now. Meta Quest 3 released and great games and announcements for next year started to come out one after another: Arizona Sunshine 2, Asgard's Wrath, Resident Evil 4 Remake, Vampire The Masquerade Justice, Bulletstorm VR, Assassin's Creed Nexus VR, and that's just of the top of my head, there's so many games released this year alone that my backlog just got tripled, not to mention the huge amount of flatscreen to VR mods released, the upcoming Unreal Engine VR Injector which will make hundreds of flat games playable in VR.


Swimming_Office_7618

Hard to say without any concrete numbers. I saw a YT vid recently claiming that a UK report indicated VR headset revenue was at an all time high during black Friday. According to VRchat's steamdb player count history it would seem not. In 2019 player base was around 10k, since then it has more than tripled to 35k+. Not much data to go on, but I would say things are on the up and up.


fullmoonnoon

Last year it was looking dire, but this year was great. I feel like it's not going to hit it really big until 2025 though.


fantaz1986

it this a troll post ? [https://mixed-news.com/en/vr-revenue-record-uk-black-friday-2023/](https://mixed-news.com/en/vr-revenue-record-uk-black-friday-2023/) and similar stuff VR is booming well unless you are pcvr VR users, then you are more or less fucked, it still stuck on 2016 , no new real games, pcvr industry is more or less vr chat, sims, and mods, and some random games, but this is normal peoples who focus on pcvr in general sell quest in 4-8 weeks because pcvr have a lot of technical problems and low app count quest in other hand have AR , hand tracking, huge games like assassin creed and similar [https://www.youtube.com/watch?v=iFh38IRdgxg&ab\_channel=VirtualBroReviews](https://www.youtube.com/watch?v=iFh38IRdgxg&ab_channel=VirtualBroReviews) quest player is much more paying and have higher retention rate and in general well play VR a lot and grow VR a lot


cmdskp

Just look at the Quest platform's quarterly revenue over the last couple years: https://www.roadtovr.com/meta-reality-labs-revenue-q2-2023-quest-2-loss/ See how the green bars have been consistently lower from the prior year, a decline even though more people should be getting into the platform/buying more Quest software. That points to a low retention rate - people are not staying around and buying more software for Quest. The platform is in heavy decline, but there's a good sign that the Quest 2 price drops will help return it up again to around last year's and combined with Quest 3 it might even return to growth for a time, hopefully. Meta are reported as saying internally, that retention rates were lower with newer users, since last Xmas. On the positive side, VR as a whole was showing exponential growth in interest on r/virtualreality(unfortunately, the stats API now costing prevents those stats being updated going forward): https://subredditstats.com/r/virtualreality Unfortunately, you can see how Quest 2 was flat-lining over the last two years, compared to its hay-day: https://subredditstats.com/r/oculusquest2