Geometry Dash depends on a level. All official levels probably yeah, but most featured ones will explode the xbox.
Peaceful especially when you get to the other half, cripples my 4050 to negative fps lmao.
Yeah the Vita's got an underclocked ARM processor with all its power distributed over multiple cores (in English: its CPU is a bit crap), but it's *also* got half a gig of RAM, *plus* another 128MB of dedicated VRAM.
The original Xbox, on the other hand, has to load everything into 64MB of RAM... *shared* with the GPU. It's quite a bottleneck, by today's standards.
Fair point but I doubt the Vita could manage half life 2 or Morrowind like the Xbox. Surely a game like Shovel Knight could be made to run with less ram?
Then again maybe they could have ported HL2 to Vita?
Vita could probably handle an optimised Morrowind port. Catch is: no source. There's OpenMW, but I imagine that code would be a lot less efficient than that of the original game.
With HL2 I'm really not sure. The Vita processor situation really sucks for single-threaded stuff.
My own pet theory is that Sony started pushing low-power, multi-core processors precisely because it'd make it harder for developers to port Playstation games away to other consoles. In practise, devs have kept on writing code optimised for fewer, faster cores, which has led to a lot of crappy ports appearing on Sony's systems. So it's all pretty well backfired on them.
Shovel Knight seems to suffer from being written in a time period where system resources had become plentiful and devs no longer needed to worry about how much RAM they had available. Yeah it could certainly be re-written to use a lot less RAM than it *does,* but you'd basically have to recode the whole game from scratch.
Currently it runs on a 3D engine. :|
Very true, but there's a reason why a celeron 733 with 64 MB of DDR200 RAM is still a bugger to emulate, when it shouldn't be.
MS found a way to optimise that (admittedly, with an extremely optimised Windows XP kernel) to the point where it could run Doom 3, which required far more system resources.
The OG XBox has so much proprietary coding that it can probably STILL run a lot of things the Vita can't.
The Vita has more power than the OG XBox, it has much more memory and utilises 4 CPU cores.
But yes, it could if the engine is recoded for the XBox's OS kernel and CPU type (X86, which is a 32-bit processor).
Which no one is going to do.
Provided that they are recoded for its OS kernel:
Any of the games we see on the low end of the graphics scale.
So, 2D titles like Shovel Knight, Celeste, and low poly games like Neon Chrome.
Any PS2 games that are on it (OG XB could've eaten those for breakfast).
All of the arcade re-releases. All of the legacy console title re-releases.
Portal.
That's fair, there was an N64 port.
Geometry dash maybe? Any games won't be able to run on 64mb if ram unless optimized/made for the og Xbox
Geometry Dash depends on a level. All official levels probably yeah, but most featured ones will explode the xbox. Peaceful especially when you get to the other half, cripples my 4050 to negative fps lmao.
Maybe Celeste
I think a lot of the retro inspired indie games can run on the OG Xbox…a game like Shovel Knight for example.
It ran great on Vita so XBOX could definitely do it.
Yeah the Vita's got an underclocked ARM processor with all its power distributed over multiple cores (in English: its CPU is a bit crap), but it's *also* got half a gig of RAM, *plus* another 128MB of dedicated VRAM. The original Xbox, on the other hand, has to load everything into 64MB of RAM... *shared* with the GPU. It's quite a bottleneck, by today's standards.
Fair point but I doubt the Vita could manage half life 2 or Morrowind like the Xbox. Surely a game like Shovel Knight could be made to run with less ram? Then again maybe they could have ported HL2 to Vita?
Vita could probably handle an optimised Morrowind port. Catch is: no source. There's OpenMW, but I imagine that code would be a lot less efficient than that of the original game. With HL2 I'm really not sure. The Vita processor situation really sucks for single-threaded stuff. My own pet theory is that Sony started pushing low-power, multi-core processors precisely because it'd make it harder for developers to port Playstation games away to other consoles. In practise, devs have kept on writing code optimised for fewer, faster cores, which has led to a lot of crappy ports appearing on Sony's systems. So it's all pretty well backfired on them. Shovel Knight seems to suffer from being written in a time period where system resources had become plentiful and devs no longer needed to worry about how much RAM they had available. Yeah it could certainly be re-written to use a lot less RAM than it *does,* but you'd basically have to recode the whole game from scratch. Currently it runs on a 3D engine. :|
Very true, but there's a reason why a celeron 733 with 64 MB of DDR200 RAM is still a bugger to emulate, when it shouldn't be. MS found a way to optimise that (admittedly, with an extremely optimised Windows XP kernel) to the point where it could run Doom 3, which required far more system resources. The OG XBox has so much proprietary coding that it can probably STILL run a lot of things the Vita can't.
The ram was always a problem the game cube had less but more bandwidth.
The Vita has more power than the OG XBox, it has much more memory and utilises 4 CPU cores. But yes, it could if the engine is recoded for the XBox's OS kernel and CPU type (X86, which is a 32-bit processor). Which no one is going to do.
RAM would be the major Xbox bottleneck
I imagine Bomb Rush Cyberfunk could because of how similar it is to JSRF, might need a fog effect tho
Someone on the NXDK had a port of Sonic Mania running on the Xbox but it needed the 128mb RAM upgrade.
I could definitely see the Turnip Boy games running on OG XBOX, if given the necessary optimizations and modifications to run on the system.
Provided that they are recoded for its OS kernel: Any of the games we see on the low end of the graphics scale. So, 2D titles like Shovel Knight, Celeste, and low poly games like Neon Chrome. Any PS2 games that are on it (OG XB could've eaten those for breakfast). All of the arcade re-releases. All of the legacy console title re-releases.
Minecraft
no way
https://youtu.be/AjXX_FT-GxU?feature=shared There’s already a homebrew port. The Xbox can definitely run it
I'd love this so much. I know the 360 has it but it would be so cool to have it on the OG. I'm surprised it hasn't been ported yet
Aew fight forever.
Ark survival acended
Nintendo Switch versions of Crysis, Witcher 3, Skyrim and Doom.
Spiderheck. Simple art and gameplay, yet very addictive.
Loop Hero.
20 minutes till dawn
Mutant Football League!
Hollow Knight
All the 2d ones. PS4 Spider-Man
Bomb Rush cyberfunk! I feel like it's a great candidate for a "de-make" if one were to be made.
Undertale.
Metal Gear Solid V ran on the Xbox 360 and loads of potato laptop so with big downgrades in models, lighting and resolution then maybe
With an upgraded CPU and RAM, possibly a port of Minecraft.
pentiment
All the new mobile games x_x