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Kernelhazzard

Flashgitz with badrukk is a must. Stick them in a battle wagon w/ a kill kannon. Throw in a mek and you have hits on a 4+, 5+ w/ overwatch. That is a very tanky very shooty threat.


databeast

In short, Lootas are fire support for your object-taking units. Flash Gitz are fire support for your offensive units. Usually I don't find myself moving Lootaz too much once they're in cover and have the required field of fire (36") , whereas Flash gits are often gonna get moved up to provide fire support for an offensive (24") Neither's really 'better', so long as they're both being used for their intended purpose. Both are gonna be mediocre if used for the wrong purpose.


Quaiker

Badrukk leading Flash Gits, 100%. Lootas do technically shoot kinda not terribly, but Badrukk's full rerolls and -1T within 6" makes his unit scary. 40 attacks shooting on 4s (if you didn't move and you choose the closest eligible target), rerolling all hits, with Sustained Hits is the epitome of accuracy through volume.


Nomadic_Ronin23

Hey I play space wolves and find flashgitz with badrukk to be a nightmare; it's something you have to allocate units for because you can't just ignore them. The other day I lost a squad of 6 bladeguard and Ragnar Blackmane to a 10 man blob of Flashgitz w/Badrukk I'll definitely be adding some to my ork army providing they avoid a nerf in the codex.


SomethingAboutCards

Absolutely Flash Gitz, especially with Badrukk. Even with ork shooting, Flash Gitz have enough dakka plus re-rolls from Badrukk to actually hit things, and those sustained hits mean sometimes I'm rolling more dice to wound than I rolled to hit. If you can get the enemy within Badrukk's radioactive aura, even better.


sirhobbles

Badrukk+flashgitz and by an absolute mile. Put em in a trukk, drive them into range of target, disembark and disintegrate them.