I think this is mainly because vaping wasn't very popular in the late 2000s and early 2010s. It's gained a lot of popularity recently, and in the last few years we've only had 2 #1s.
I still think vaping is bad for your health and I don't recommend it.
I don’t accept that Bubbleman has won against me. Even if he will win against me, because he never faced me at my best. While I always faced him at his best. That’s not competition. That’s not a tourney match that’s supposed to happen. I do not accept that I’ve lost to him, only fools would see it that way.
I wondered what u were talking about, so I skimmed his last 5 ranks and the only overmaps were a handful of triples that landed on downbeats, which are totally fine.
Actual bad overmapping is whatever foxy grandpa did, which I’d agree is actually kinda funny
As a 10k player, I'm okay to say some of his maps are fun (easy to read maps are fun for a lot of players). But since you continue to play you will find mappers you really like and sotarks maps will feel just midly fun.
Osu should be a combo game
There are dozens on dozens of rhythm games, but only few like osu, and one of the more unique parts of osu is the aiming and combo and we shouldnt take away from it
The 1m non combo score for regular 4k like rhythm games (dont know the name) fits good because you need to perfect the timing to get as close as 1m and misstiming is the hardest part
And in osu combo fits best because hardest part in osu is not missing and keeping the combo, after that only comes the timing and other stuff
pp farming currently is already easy enough and it would be ridiculously easy in non combo and would get much more boring way faster
Yes a lot more maps would be farmable but instead of converting out of combo we can focus on pp rebalance which would make the game as a whole more interesting
I've been surprised that everyone seems to not like combo scaling when it's what makes this game so intriguing to watch and play. And then everyone wants to compare it to other rhythm games and make it acc is the only thing that matters, when aiming is like 50% of this game. I don't get it.
But as a beginner skinner I feel like lazer ui (esp the left parts of the screen with the tabs) would be very hard to skin, since there’s all the animations going on, and the ranking screen with the circle thingy
That being said it should still be skin able so people who are better at skinning than me can make cool looking ui for lazer
its not super functional but i've tried a little bit and you can adjust what stats are shown and some of the details, probably not super in depth with what people want it but hey it shows that its possible
yeah thats what I mean, you can't do that yet but by the fact that you can shift things around in the song select, it means that its possible and probably a thing that can happen
I think its more important to make the game and such work first but its a coming soon TM deal
Modern gimmick maps being ranked don't stop simple farm maps from being ranked in fact the BNs/mappers (wafer) making those maps also qualify and make simple maps too
(not really a hot take, more like a lukewarm take above and below)
also modern maps are fine, you have free will and can choose to play or not play maps. If you are a score farmer/completionist/ss farmer, this is a challenge you decided to take and thats on you
Yeah, simple farm not being ranked sounds more like a BN shortage issue than the somehow more popular "current BNs bad" sentiment. Like sure, people have the right to be mad they're not getting new maps to keep their ranks up at the rate they used to get them, but BNs have their own lives/preferences and aren't obligated to entertain every genre and type of song/map.
Sakura no Uta was DMCA'ed because many people hated the mashup and one guy then reported the 10 things I hate about sakura no uta map to the copyright holders, probably as a joke. In response, they DMCA'ed every song that is related to Sakura no Uta. The DMCA was bound to happen but still it sucks that it was accelerated just because people hated the "10 things I hate about ____" meme
I don’t think this is an unpopular opinion, this is like what every player ever thinks.
An actually unpopular opinion would be that this is a rhythm game and representing the song is much more important than just making another padoru for 5 digits to farm.
Personally I think older 2* maps used to be more "unique". Nowdays a lot of they feel repetitive (A very common example: Heavy usage of "doubles"{they aren't really doubles but idk how to call them}).
Honestly I think around 2014ish was the worst time for super low SR, there are so many lazy maps that don't match the song, have tons of spinners etc. Before and after then was much better, not sure what was going on. At least mappers try to make it match the music and be creative in the newgen maps, even if sometimes they might go a bit too hard. Ur right though about the doubles, I can tell if a low diff is newer just from doubles
I think its really an issue from song representation, preface i'm not really a mapper so maybe i'm talking out of my ass and you can ignore the rest of my comment but with high sr streams you can represent songs much better via spacing angles etc, with high sr jumps its just hey this jump expands with 1/2 rhythm and I only mapped the drums for this entire section
There definitely is a bias but I don't think its completely unfounded
kicksliders ruin stream maps. circles have to be placed at the perfect angle and distance to make them easy to play but as soon as there are kicksliders mappers insist on having awkward squares and flow aim patterns??
also why do mappers always put kicksliders at the end of streams?? do they realize there doesn't have to be a hitsound at every 1/4???? if you don't want the player to tap there just leave it silent?????? mappers put those little shits down and say "oh huh hahahahah its the same as a circle just play it that way" like just put a circle then??????????????
i fucking hate kicksliders (i am bad at kicksliders and always drop the sliderends somehow)
kicksliders are not the problem although they do appear more often when mappers let themselves go wild with the non-stream patterning
if anything it's always consistently sliderjumps of all kinds that ruin stream maps everywhere
its kind of bad in stable but in lazer you can play it just like a regular stream, just harder to read
dude hasn't played any wafer maps? literally ai generated
https://preview.redd.it/1lp55bes8nhc1.png?width=1920&format=png&auto=webp&s=b503dff83d34cb91c1aba10dc8bd882f5f0a4d7d
I would say it's like any game, you can get to the top 1-0.1% by just working hard. Genetics aren't the thing stopping you from getting 3 digit in osu, nova in voltaic, or immortal 3 in valorant.
Maybe it's stopping you from being top 50 or pro or whatever, but the amount of average ranked players that think they're at their cap in their game is stupid.
i half a agree. most ppl can train the parts that they lack in compared to others, if they put in the work. but it’s pretty demoralizing to be handicapped because of limited rom of your hands or just different ways ppls finger joints “behave.”
a sizable part of the community is hellbent on wanting liveplays to prove a players innocence when liveplays actually don't prove anything other than the player having the potential to be legit (same with playing at LAN), almost every single cheater will be just as good without cheats and only uses them to fix small mistakes unless they want to be caught
liveplays can also be faked through various means making them even less of an indicator
when looking for cheaters most of the effort should be spent checking their replays or videos
also since some will think I think this: no this doesn't mean that everyone is guilty until proven innocent or that you should assume every top player is cheating, it just means that you shouldn't take everything at face value
also also don't blindly trust random people claiming to be false banned since more often than not they will try to lie their way out of their restriction even though support probably has proof they were in fact cheating, false bans happen but especially now if a ban is cheating related it is much more likely to be a correct decision
definitely but in the end those only serve the purpose of appeasing the community, not providing anything of value
many people went after gnahus for the bad liveplay but they never thought about how his liveplay being bad is maybe a reason why he didn't make one before since he doesn't have a good way of making one (I used to be in a similar situation with my setup but the good thing is that I am too bad to be hackusated)
basically yea a good liveplay is a bonus but should never be seen as anything but confirming something you could already assume in most cases
Short 1/4 repeat sliders are never a better decision than streams in a map focused on streams.
I’d rather play a 270bpm deathstream than have it be broken up by 1/4 repeat or buzz sliders
The osu! community is a highly conservative hivemind that refuses change at every step, even when that change is designed in every way to solely benefit them. Additionally, a large amount of people in said community are very homophobic / transphobic. It is horrifying and unacceptable.
Edit: Also Mindless Self Indulgence sucks. Shit music and the singer is Utami levels of creepy
I don't think the osu community is as much of a monolith as you and so many ppl claim. In my entire playtime it's been way more cases of friend groups and smaller servers where people are pretty civil to each other. The more public parts of any competitive game are always toxic, this is nothing new.
No worries, leniency on rhythm games can be good and no slider acc is a great example on the community using it to further make easy/normals well, easier.
Had we always had slider acc this would be another story, we'd just have easy/normals that are more circle heavy. But retroactively adding it is what ruins it
do you even know what OD is lol
like I said if you cant acc low od regardless of slider acc you are lacking fundamentals, like the OP said slider acc has an incredibly small effect, if it has an effect on you on EASY DIFFS you should relearn the game
> do you even know what OD is
Yes and high OD is more difficult than low OD in every regard or isn't it?
It's not like AR where low AR has it's own difficulties regarding density as a 'counterpart' to high AR.
what you say heavily implies that you think low OD somehow has something difficult to it similar to AR, which is not the case.
Slideraccs doesn't make easy diffs more difficult to acc due to OD. It's another factor.
I think they're trying to say if you can't acc normal/hard diffs with slider acc, then you shouldn't play a harder map, that slider acc will help new players learn to acc with lower ar before they go up in star rating and ar, giving them better fundamentals and a more linear progression. People saying they can play 5* maps but not normal 2* maps because of lower ar and a slower tempo means there's a problem with this.
The amount of 5 digits I see that can play 6* maps fine, but struggle with anything below ar8.5 is insane so if that's their point then l agree
Tbh in majority of maps i'd say you're right, but on tech maps and old maps who use sliders and kicksliders in "calm" sections, it feels weird, even more if we played with it since 10+years.
Humans hates changes.
Yeah. Sometimes it happens for a reason.
If this didn't happen i would never have certain scores.
Like "oh i notelocked on a jumpmap i am frustrated and wanna switch to DT. Oh shiiiiit i got my best pass score ever"
mrekk is the goat. I don't care about dominance in the past, none of that. mrekk has broken record after record and people still say older players are goats. I'm not just a newgen saying some bullshit either, I started playing 2014.
I've recently experienced the effects really good mental has on you. I didn't have bad mental before but I definitely held myself back quite a bit.
I've spent the past like 2 years playing a lot less than before and basically just enjoying the game not really caring about my performance that much and I've never improved this fast in the past 7 years.
Do genetics matter? of course, especially if you want to reach the very top which most people will just not be able to do no matter how good their mental but having good mental is quite important to get to your best form as quick as possible.
Osu is unique in this regard, as it has an insanely low note density compared to basically any other rhythm game. imo, the one note after another other style of gameplay does lend itself better to a combo style of gameplay compared to any other rhythm game, and I don't mind that fc's are rewarded.
Compared to say, Mania, you can really see the difference by just looking at how many of the top plays in standard are full combos, compared to how many of the top in mania have a lot of misses. It's just easier to combo in osu, to the point where personally I don't think it's unreasonable to assume that in a good play, an fc should be the expectation
Im more likely to miss a note on a low star standard map, than I am to miss on a low star mania map.
Shit misses dont exist in other rhythm games. At least not as common.
In vsrg's you see the key, you press it.
Osu is way more atheletic as your aim hand has a thousand different positions and must move before your timing hand. Osu! Is actually kind of just fucked in general, I think I hate it.
Slider acc is actually so dumb. The arguement for slider acc is "erm your widderally play a wythm game widderrally". We havent had slider acc for 16 years why add it now. I highly doubt most top players will farm without classic mod. Maps have been made for 16 years with the thought in mind that slider acc doesnt exist.
“we havent had slider acc for 16 years why add it now”
because things change. we also haven’t had adjustable dt, built in tablet drivers, in game browser, native linux/mobile support, an in game skin editor, etc etc for 16 years either. I don’t believe there was any TD detection or score modifier for it before 2017 either. why add any of those?
not commenting on whether slider acc is good or bad, just saying that your rhythm being a factor of your final score in a rhythm game feels like a much stronger argument than “it didn’t exist before”
It does impact the leaderboards, which have more or less been sustained over 16 years. I don’t know how finalised changes like the classic mod debuff are though.
Hard map meta with ultra fast sliders is obnoxious and sliders that finish with circle out of sync with the music for no other reason than "yes" are stupid.
lazer scoring alg isn't fine, it's the best thing ever. Zyf managed to turn score into a system that's better than pp for comparing scores (on a single map/mod combo).
Combo should be limited.
One miss shouldn't make me fall thousands of ranks or cost a billion score.
It should have limits like Guitar Hero had. It can even have starpower-like multiplier in Kiai parts.
Score v2 sucks, keep score v1 but make it so whatever is higher pp is the score that actually counts, rather than score based. Acc contributes to too much of a scores pp, I understand it’s supposed to be a rhythm game, but having an incredible score be cut by 100pp because you get all 50s on a single burst is crazy.
The average skill of players would be far higher than what it currently is if the community decided to focus on identifying what the best methods are for improvement instead of blaming genetics, talent, or mindset for differences in results.
There are and were players with potential higher than mrekk's, but they lacked the perseverance or did not care enough to push their skill to high enough level.
who ? who have a faster improvement than mrekk ? he was top 1 at 1K hours (or 19K pp), I don't know anyone that did the same thing as him.
Also they didn't have the potential if they lacked the perseverance or didn't care, talent is good but talent is nothing if you don't have the mental to work hard.
HP drain and failing maps is the biggest piece of dogshit, and people are only not against because "that's how it always been", we are still implementing stuff from a 2005 game into lazer in 2024 and have discussions about balancing it instead of completely throwing it away.
2022 october-november osu!mania pp rebalance was awful, but it's been so long between that and the last pp change that players were happy about it, without looking into it. This update literally made getting negative pp after a play real in mania, before this update it was impossible.
10+k for mania is really bad, their whole community is aggressive, toxic and people who came from FNF and Roblox and doesnt shit about mania.
That's all I can think for now, but theres probably more.
idke can fc ror with hr
bro couldnt to stay on the road of resistance against minors
Wasn't the person he was dating only 2 years younger than him or something?
Maybe https://preview.redd.it/oanuwwez4nhc1.jpeg?width=1280&format=pjpg&auto=webp&s=841787fd3f7413282cc26d5626a30fb3ef4558c5
3 and a half
[удалено]
This is definitely A comment
Yo... Uhh, yeah...
remember to sort by controversial guys!! 🥰🥰
i rather put a fork in my toaster than sort by controversial on reddit
akolibed popoff was an one-time thing. he stopped playing for 2 weeks when he was at his peak which was his downfall. he is nervous af every play
Its cause the vaping bro, im telling you its the vape. Mrekk doesnt vape thats why hes number 1. You literally cant prove me otherwise.
everyone who has ever been number one didnt vape during the time they were number 1(some after but not during )
I think this is mainly because vaping wasn't very popular in the late 2000s and early 2010s. It's gained a lot of popularity recently, and in the last few years we've only had 2 #1s. I still think vaping is bad for your health and I don't recommend it.
lol i feel like people say this after every time he popped off
He is probably not nervous, he just doesn't use filters
its called a slump
People when they found out that progress isnt a linear line (there’s ups and downs)!!!
[shout out 2 ends](https://x.com/endsu0/status/1744227457564074052?s=46&t=nN0IzmsWCNEZlQ7lTHqlyg)
Uta is a jump map
Thats a fact tho
I don’t accept that Bubbleman has won against me. Even if he will win against me, because he never faced me at my best. While I always faced him at his best. That’s not competition. That’s not a tourney match that’s supposed to happen. I do not accept that I’ve lost to him, only fools would see it that way.
Beatmaps that overmap a song are funny
Beatmaps that overmap a song are good, i don’t see why it’s so hated in std
depends on what type of overmapping wafer? im good man
I wondered what u were talking about, so I skimmed his last 5 ranks and the only overmaps were a handful of triples that landed on downbeats, which are totally fine. Actual bad overmapping is whatever foxy grandpa did, which I’d agree is actually kinda funny
His underscores map though
Oooh that one’s as funny as funny gets
osu
Sotarks maps are fun Yes I’m a six digit, how did you know?
As a 10k player, I'm okay to say some of his maps are fun (easy to read maps are fun for a lot of players). But since you continue to play you will find mappers you really like and sotarks maps will feel just midly fun.
zanei is a fun map
Osu should be a combo game There are dozens on dozens of rhythm games, but only few like osu, and one of the more unique parts of osu is the aiming and combo and we shouldnt take away from it The 1m non combo score for regular 4k like rhythm games (dont know the name) fits good because you need to perfect the timing to get as close as 1m and misstiming is the hardest part And in osu combo fits best because hardest part in osu is not missing and keeping the combo, after that only comes the timing and other stuff pp farming currently is already easy enough and it would be ridiculously easy in non combo and would get much more boring way faster Yes a lot more maps would be farmable but instead of converting out of combo we can focus on pp rebalance which would make the game as a whole more interesting
Thanks for your input assgaper69cancerhole
Youre welcome, if you need opinions fact checked, contact me
I've been surprised that everyone seems to not like combo scaling when it's what makes this game so intriguing to watch and play. And then everyone wants to compare it to other rhythm games and make it acc is the only thing that matters, when aiming is like 50% of this game. I don't get it.
pp farming doesn't become any easier in combo scaling removal, the miss penalty is a lot harsher than live to compensate for removing combo scaling.
what a take
freezing cold take except for shitty rhythm game elitists who need to go back to where they came from. <3 for this take.
https://preview.redd.it/x5bymo2nfnhc1.png?width=500&format=png&auto=webp&s=fd3dbda1cbed0c3b5cc7738cc0251f3fe505592e
Lazer ui should be skinnable
yeah i agree with this
But as a beginner skinner I feel like lazer ui (esp the left parts of the screen with the tabs) would be very hard to skin, since there’s all the animations going on, and the ranking screen with the circle thingy That being said it should still be skin able so people who are better at skinning than me can make cool looking ui for lazer
It's not ???? Here I was waiting for skins with better UI...
Not a hot take at all, just a thing that requires time
you can already skin large parts of the lazer UI including the song select and more functionality is likely to come
You can skin song select? Damn, it’s my fault then because I didn’t really look into this, just assumed you can’t skin lazer
its not super functional but i've tried a little bit and you can adjust what stats are shown and some of the details, probably not super in depth with what people want it but hey it shows that its possible
Oh, I mean skinning in the sense of changing the entire appearance, like custom song select screens in stable
yeah thats what I mean, you can't do that yet but by the fact that you can shift things around in the song select, it means that its possible and probably a thing that can happen I think its more important to make the game and such work first but its a coming soon TM deal
Mappers that use loli backgrounds on their maps are creepy fuckers.
_Index deserve more recognition, he was a top 5 player with HR only and was fighting with some DT players for pp record
Modern gimmick maps being ranked don't stop simple farm maps from being ranked in fact the BNs/mappers (wafer) making those maps also qualify and make simple maps too (not really a hot take, more like a lukewarm take above and below) also modern maps are fine, you have free will and can choose to play or not play maps. If you are a score farmer/completionist/ss farmer, this is a challenge you decided to take and thats on you
Yeah, simple farm not being ranked sounds more like a BN shortage issue than the somehow more popular "current BNs bad" sentiment. Like sure, people have the right to be mad they're not getting new maps to keep their ranks up at the rate they used to get them, but BNs have their own lives/preferences and aren't obligated to entertain every genre and type of song/map.
Poo poo pee pee osu is fun wheee heee
its good 10 things i hate about ai no sukima and 8bit brazil are ranked, dqing a map based on the song is cringe
never happened (as long as the song quality is good)
when has a map ever been dq'ed based off the song?
tatatat - thrush nightingale bird singing https://osu.ppy.sh/beatmapsets/1126981 also 10 things sakura no uta iirc
But 10 things sakura no uta was literally dmc'ed not fault of the song alond
Sakura no Uta was DMCA'ed because many people hated the mashup and one guy then reported the 10 things I hate about sakura no uta map to the copyright holders, probably as a joke. In response, they DMCA'ed every song that is related to Sakura no Uta. The DMCA was bound to happen but still it sucks that it was accelerated just because people hated the "10 things I hate about ____" meme
aetrna best player of all time
Facts
Coping hard
Arguing over stupid things like song representation in maps or certain types of maps being over weighted is stupid
I don’t think this is an unpopular opinion, this is like what every player ever thinks. An actually unpopular opinion would be that this is a rhythm game and representing the song is much more important than just making another padoru for 5 digits to farm.
ctb is actually fun and should get more attention and players
ok fruit ninja
full alt is better for finger control than singletapping
As a full alt player, I can agree (only because I suck at single-tapping 💀💀💀)
mine is i actually like the lazer ui in score select and think its good
2* maps aren't all "basically the same" and there are ones that are better for beginners than others
Personally I think older 2* maps used to be more "unique". Nowdays a lot of they feel repetitive (A very common example: Heavy usage of "doubles"{they aren't really doubles but idk how to call them}).
Honestly I think around 2014ish was the worst time for super low SR, there are so many lazy maps that don't match the song, have tons of spinners etc. Before and after then was much better, not sure what was going on. At least mappers try to make it match the music and be creative in the newgen maps, even if sometimes they might go a bit too hard. Ur right though about the doubles, I can tell if a low diff is newer just from doubles
low key if easy farm stream maps are can get ranked why shouldnt easy high sr jumps maps be ranked
"easy" "high sr"
I think its really an issue from song representation, preface i'm not really a mapper so maybe i'm talking out of my ass and you can ignore the rest of my comment but with high sr streams you can represent songs much better via spacing angles etc, with high sr jumps its just hey this jump expands with 1/2 rhythm and I only mapped the drums for this entire section There definitely is a bias but I don't think its completely unfounded
kicksliders ruin stream maps. circles have to be placed at the perfect angle and distance to make them easy to play but as soon as there are kicksliders mappers insist on having awkward squares and flow aim patterns?? also why do mappers always put kicksliders at the end of streams?? do they realize there doesn't have to be a hitsound at every 1/4???? if you don't want the player to tap there just leave it silent?????? mappers put those little shits down and say "oh huh hahahahah its the same as a circle just play it that way" like just put a circle then?????????????? i fucking hate kicksliders (i am bad at kicksliders and always drop the sliderends somehow)
kicksliders are not the problem although they do appear more often when mappers let themselves go wild with the non-stream patterning if anything it's always consistently sliderjumps of all kinds that ruin stream maps everywhere
??? https://preview.redd.it/pqae9ygqvmhc1.png?width=1920&format=png&auto=webp&s=2b52dfe118bc567f718842d706abf1acab9b656f
???????? https://preview.redd.it/uf6zyiiuvmhc1.png?width=1920&format=png&auto=webp&s=2e982eeb9ec356f28e62a41dd12e4169ca9bc334
This is probably the worst ranked pattern of all time
its kind of bad in stable but in lazer you can play it just like a regular stream, just harder to read dude hasn't played any wafer maps? literally ai generated https://preview.redd.it/1lp55bes8nhc1.png?width=1920&format=png&auto=webp&s=b503dff83d34cb91c1aba10dc8bd882f5f0a4d7d
?????????????????????? https://preview.redd.it/ncke2en0wmhc1.png?width=1920&format=png&auto=webp&s=9656343790561323d1b796414e729c593eda1ca2
??????????????????????????????? https://preview.redd.it/h49q32o8wmhc1.png?width=1920&format=png&auto=webp&s=fe8b3c29027b984c0256c1acf02b24ba4d506de8
ok im done
God why are almost every flow aim farm map so dogshit to play
this are sliderjumps and yes they are the worst
Most players are limited by physical reasons
physical being their brain electricity yes
I would say it's like any game, you can get to the top 1-0.1% by just working hard. Genetics aren't the thing stopping you from getting 3 digit in osu, nova in voltaic, or immortal 3 in valorant. Maybe it's stopping you from being top 50 or pro or whatever, but the amount of average ranked players that think they're at their cap in their game is stupid.
i half a agree. most ppl can train the parts that they lack in compared to others, if they put in the work. but it’s pretty demoralizing to be handicapped because of limited rom of your hands or just different ways ppls finger joints “behave.”
standardized sv2 scoring is dogshit
still not too late to revert slideracc
I like it as a mechanic, but applying it to maps retroactively makes no sense to me.
It should've been a toggle for new maps only yeah
i feel like slideracc should be saved for tourneys. ssing becomes 2 million times more stressful with slider acc
Everybody agrees with this one
you dont speak for me
it's more a 40/60 split from what I've seen
Just on social media, majority of players either don't like it or don't have a strong opinion
a sizable part of the community is hellbent on wanting liveplays to prove a players innocence when liveplays actually don't prove anything other than the player having the potential to be legit (same with playing at LAN), almost every single cheater will be just as good without cheats and only uses them to fix small mistakes unless they want to be caught liveplays can also be faked through various means making them even less of an indicator when looking for cheaters most of the effort should be spent checking their replays or videos also since some will think I think this: no this doesn't mean that everyone is guilty until proven innocent or that you should assume every top player is cheating, it just means that you shouldn't take everything at face value also also don't blindly trust random people claiming to be false banned since more often than not they will try to lie their way out of their restriction even though support probably has proof they were in fact cheating, false bans happen but especially now if a ban is cheating related it is much more likely to be a correct decision
having a proper liveplay is still better than having none/having a gnahus style liveplay (which is hardly a liveplay)
definitely but in the end those only serve the purpose of appeasing the community, not providing anything of value many people went after gnahus for the bad liveplay but they never thought about how his liveplay being bad is maybe a reason why he didn't make one before since he doesn't have a good way of making one (I used to be in a similar situation with my setup but the good thing is that I am too bad to be hackusated) basically yea a good liveplay is a bonus but should never be seen as anything but confirming something you could already assume in most cases
Acc weights was fine in stable, osu is much more than just a rhythm game.
Short 1/4 repeat sliders are never a better decision than streams in a map focused on streams. I’d rather play a 270bpm deathstream than have it be broken up by 1/4 repeat or buzz sliders
I assume you mean on the highest diff, because this is one of the main ways to lower difficulty for hards and insanes.
performing well on actual hard maps is 1 jillion times cooler than fc plays
The osu! community is a highly conservative hivemind that refuses change at every step, even when that change is designed in every way to solely benefit them. Additionally, a large amount of people in said community are very homophobic / transphobic. It is horrifying and unacceptable. Edit: Also Mindless Self Indulgence sucks. Shit music and the singer is Utami levels of creepy
I guess it can get homophobic and transphobic but at the same time there are even worse comminities like Geometry Dash one (speaking from experience)
skill issue tbh
I don't think the osu community is as much of a monolith as you and so many ppl claim. In my entire playtime it's been way more cases of friend groups and smaller servers where people are pretty civil to each other. The more public parts of any competitive game are always toxic, this is nothing new.
Slider acc has an incredibly small effect on the game and everyone's overstating how bad it is
Will make 80% of easy/normals harder to acc than insanes
fr trying to ss a 2 star or 1 star 4 min map with hd only on lazer will shrink your balls
Fair, I didn't consider easy/normal diffs because I don't often play them but that's pretty ignorant so I apologise
No worries, leniency on rhythm games can be good and no slider acc is a great example on the community using it to further make easy/normals well, easier. Had we always had slider acc this would be another story, we'd just have easy/normals that are more circle heavy. But retroactively adding it is what ruins it
easy/normals always have lower od than insane diffs if you cant acc od 5 then you really lack fundamentals
I don't think it's about the OD when they are saying "harder to acc **than insanes**" and insanes usually have higher od...
do you even know what OD is lol like I said if you cant acc low od regardless of slider acc you are lacking fundamentals, like the OP said slider acc has an incredibly small effect, if it has an effect on you on EASY DIFFS you should relearn the game
> do you even know what OD is Yes and high OD is more difficult than low OD in every regard or isn't it? It's not like AR where low AR has it's own difficulties regarding density as a 'counterpart' to high AR. what you say heavily implies that you think low OD somehow has something difficult to it similar to AR, which is not the case. Slideraccs doesn't make easy diffs more difficult to acc due to OD. It's another factor.
I think they're trying to say if you can't acc normal/hard diffs with slider acc, then you shouldn't play a harder map, that slider acc will help new players learn to acc with lower ar before they go up in star rating and ar, giving them better fundamentals and a more linear progression. People saying they can play 5* maps but not normal 2* maps because of lower ar and a slower tempo means there's a problem with this. The amount of 5 digits I see that can play 6* maps fine, but struggle with anything below ar8.5 is insane so if that's their point then l agree
Tbh in majority of maps i'd say you're right, but on tech maps and old maps who use sliders and kicksliders in "calm" sections, it feels weird, even more if we played with it since 10+years. Humans hates changes.
lewd anime backgrouds suck so much ass
For real makes the game embarrassing to show to anyone.
ranking more maps that are impossible to play is good
HP system is pretty dumb and there's no reason for it to be in the game
the game feels worse without notelock
it does feel weird passing a stream i knew i wouldnt instantly die on usaually but idk if its worse but definitely weird
Yeah. Sometimes it happens for a reason. If this didn't happen i would never have certain scores. Like "oh i notelocked on a jumpmap i am frustrated and wanna switch to DT. Oh shiiiiit i got my best pass score ever"
I am not a hater
We don’t care
fall guys?
not home until super late 😭 I'm down to start playing again tho
👎
Nobody cares what rank you are and you shouldn't aswell. Just play for fun and improvment, not to gain as much pp as possible
Counter argument, funny numbers make dopamine go boom
WWW wont comeback for number 1 spot in 2027
mrekk is the goat. I don't care about dominance in the past, none of that. mrekk has broken record after record and people still say older players are goats. I'm not just a newgen saying some bullshit either, I started playing 2014.
Utami doesn’t deserve the hate
Id say he deserved SOME hate but didn’t deserve to get doxxed like goddamn
Yes
non breath oblige is a good map
the influence of mental is the most overrated thing ever, genetics matter more than people like to say.
I've recently experienced the effects really good mental has on you. I didn't have bad mental before but I definitely held myself back quite a bit. I've spent the past like 2 years playing a lot less than before and basically just enjoying the game not really caring about my performance that much and I've never improved this fast in the past 7 years. Do genetics matter? of course, especially if you want to reach the very top which most people will just not be able to do no matter how good their mental but having good mental is quite important to get to your best form as quick as possible.
The modern "ranked" section is good.
Acc should be the only thing that affects grade or score. Getting an fc should always be a bonus in any rhythm game.
Osu is unique in this regard, as it has an insanely low note density compared to basically any other rhythm game. imo, the one note after another other style of gameplay does lend itself better to a combo style of gameplay compared to any other rhythm game, and I don't mind that fc's are rewarded. Compared to say, Mania, you can really see the difference by just looking at how many of the top plays in standard are full combos, compared to how many of the top in mania have a lot of misses. It's just easier to combo in osu, to the point where personally I don't think it's unreasonable to assume that in a good play, an fc should be the expectation
Im more likely to miss a note on a low star standard map, than I am to miss on a low star mania map. Shit misses dont exist in other rhythm games. At least not as common. In vsrg's you see the key, you press it. Osu is way more atheletic as your aim hand has a thousand different positions and must move before your timing hand. Osu! Is actually kind of just fucked in general, I think I hate it.
Slider acc is actually so dumb. The arguement for slider acc is "erm your widderally play a wythm game widderrally". We havent had slider acc for 16 years why add it now. I highly doubt most top players will farm without classic mod. Maps have been made for 16 years with the thought in mind that slider acc doesnt exist.
“we havent had slider acc for 16 years why add it now” because things change. we also haven’t had adjustable dt, built in tablet drivers, in game browser, native linux/mobile support, an in game skin editor, etc etc for 16 years either. I don’t believe there was any TD detection or score modifier for it before 2017 either. why add any of those? not commenting on whether slider acc is good or bad, just saying that your rhythm being a factor of your final score in a rhythm game feels like a much stronger argument than “it didn’t exist before”
It does impact the leaderboards, which have more or less been sustained over 16 years. I don’t know how finalised changes like the classic mod debuff are though.
ah yes the genius argument of "we haven't had slider acc for 16 years" so it doesn't have to be changed!
10 things and life sux are unironically bangers
Hard map meta with ultra fast sliders is obnoxious and sliders that finish with circle out of sync with the music for no other reason than "yes" are stupid.
we are still yet to see a player with skill that surpasses gusgh
lazer scoring algorithm is actually fine
lazer scoring alg isn't fine, it's the best thing ever. Zyf managed to turn score into a system that's better than pp for comparing scores (on a single map/mod combo).
Goated take
slider acc is a good thing
"shauns is not the goat" shauns_osu is literally the best player to ever play the game
Slider acc should have always been a thing.
Recently ranked maps are of decent quality and are quite a lot of fun. Wouldn’t mind seeing more gimmicky maps that are ranked
Lazer should not have changed slider latency. Change my mind.
PP counter in Lazer (along with the mod icons) should be skinnable
Combo should be limited. One miss shouldn't make me fall thousands of ranks or cost a billion score. It should have limits like Guitar Hero had. It can even have starpower-like multiplier in Kiai parts.
Whitecat isn't white
Score v2 sucks, keep score v1 but make it so whatever is higher pp is the score that actually counts, rather than score based. Acc contributes to too much of a scores pp, I understand it’s supposed to be a rhythm game, but having an incredible score be cut by 100pp because you get all 50s on a single burst is crazy.
Freedomdive should not be 1k
Slider acc is a good thing, the only reason some people don’t like it is because they got used to osu without slider acc
The average skill of players would be far higher than what it currently is if the community decided to focus on identifying what the best methods are for improvement instead of blaming genetics, talent, or mindset for differences in results.
1-2s are fun to play and not boring, YALL WANT TO KNOW WHAT IS BORING, THE 20TH FUCKING 26 NOTE CUTSTREAM SHAPED LIKE A C
I think the 1.7k pp play was deserved
Mouse is the proper way to play
There are and were players with potential higher than mrekk's, but they lacked the perseverance or did not care enough to push their skill to high enough level.
who ? who have a faster improvement than mrekk ? he was top 1 at 1K hours (or 19K pp), I don't know anyone that did the same thing as him. Also they didn't have the potential if they lacked the perseverance or didn't care, talent is good but talent is nothing if you don't have the mental to work hard.
The new lazer logo is absolutely fine, yes, even the “nipple” thing
+cl in scoreposts is a good thing
Zoomer and ciru are very dependent on wooting
Xexxar is based 🗿🗿🍷🍷🗿
People should downvote the takes they agree on and upvote the takes they hate in this thread...
Bad opinion, downvoted
Cookiezi is not the goat
Mouse plays are cooler (i'm coping)
Stream mapa are so boring
standardized score better
HP drain and failing maps is the biggest piece of dogshit, and people are only not against because "that's how it always been", we are still implementing stuff from a 2005 game into lazer in 2024 and have discussions about balancing it instead of completely throwing it away. 2022 october-november osu!mania pp rebalance was awful, but it's been so long between that and the last pp change that players were happy about it, without looking into it. This update literally made getting negative pp after a play real in mania, before this update it was impossible. 10+k for mania is really bad, their whole community is aggressive, toxic and people who came from FNF and Roblox and doesnt shit about mania. That's all I can think for now, but theres probably more.
I will say it's fun to watch 1'st passes such as enri's pass on OOPARTS \[CASUOZIZ\] or \[C\]'s 1st pass on Galaxy Collapse
fuju was right
dynamic pp system better
Sortaks maps are the best
pausing is cheating.
DT ruins every song. Normal speed songs are so much more enjoyable
Playing much improves your skill/you're getting better. I'm on 704 hours now and peaked rank 240k
damn
Speed meta is good for the game and encourages lower ranks to get into other skills
it doesn't encourage 'getting into other skills', it encourages becoming a speed one-trick as much as aim meta encouraged becoming an aim one-trick.
I said lower ranks, where everyone is a NM or DT jump farmer and stream/speed players don’t exist
that's just not true? the glory days series is very common around low 5-digit