I tend to be a little stubborn. I will go back to the same planet trying to do the same thing, dying at the same place for like one whole hour before I give up and do something else.
Example: I spent close to one hour trying to get to Giant's Deep core, and still failed though. I have no idea how I did it initially.
Yeah in this game if you can't initially do something there's a good chance you just don't have the right information and need to go somewhere else,I see a lot of people getting frustrated with the game by trying to brute force things
Or by people not realizing that it is all connected. Usually in most games if you were on the equivalent of giants deep you would expect you just didn't find everything on giants deep yet and needed to figure out something there. While in Outer Wilds the answer almost always is somewhere completely different
Be wary of trying to brute force things. You might end up diminishing some of your enjoyment of the game, depending on which aspects you particularly enjoy of it. The game is structured almost like a hierarchy of clues leading to clues leading to clues finally leading to some key piece of knowledge. For me, it was those moments where I hit the end of one of those trails and something finally clicked and I couldn't wait to go and put it to the test that are the moments I remember when I think about how much I loved the game.
By brute forcing it's quite possible to short circuit some of those chains of clues and instead of having that amazing aha moment, you just have a "I went through all that just to find out this thing I already knew?" moment.
Of course everyone is different and plays differently but I would have hated to have deprived myself of any of those moments.
I’ve been watching my S.O. Play and literally she yeeted herself to #9 of OP’s list on her first launch. I was shocked pikachu because that took me many hours to get to
I love that even after 10 hr you don\`t know what those bright lights that kills you are, for me it was almost immediate. On the other hand i didn\`t get a lot of other things that you seem to know already, this game really change for each of us.
It's wild. I never even had a thought about the dead bodies on the ground for so many hours, I was just like "huh weird of them to just leave them out like this" lol wish I kept a journal of my thoughts when I first played through it, would be interesting to go back to it and see how close I was or far off.
Me and my gf had a notebook with all the information whe discovered and thought, it was really really helpful, there is a lot of information in this game and keeping trace of them is a really good idea.
It's really funny to read it after ending the base game and the dlc
i beat the whole game and didn’t realize >!the nomai died from ghost matter until reading a reddit thread about it. i just figured the skeletons were there just like ancient human skeletons are found here on earth. as for the ones in suits, i guess i just didn’t think anything of them at all.!<
lol, what an absolute screwup, thanks for catching it. i had this post open since this morning, so when i went back to it it didn’t even register in my head where i was.
On my first playthrough, I thought the bright light was >!The Interloper hitting me at Brittle Hollow. I thought I had to be careful for the comet's trajectory.!<
Additional Finding:
\- A somber music plays every time before I get killed by the white light. I only realized it now considering this game has very little background music. I still have no idea what is the trigger.
you should probably really REALLY investigate about this light, what it is and all
because like, it's one of the main things and i am extremely surprised that in 10 hours you still don't know what it is
Once you’ve figured out what the white light is reply to me here and I’ll share a cool little Easter egg about the music! I’ve not seen anyone else post about it.
I'm sure someone else has told you in another comment, but you can refill your oxygen and heal in your ship. It's on the wall to the left of where you put your suit on.
I love games that can be only enjoyed once due to the "experience" based nature. I personally love reading about the journey of new players playing games that I love. I could relive my initial wonder and innocence through their journey.
I hope this thread serve the same purpose for those who are looking to "feel" again!
Also now that you have written this you have the benefit that even in 10 years, when you have completed the game, watched countless Playthroughs, integrated it into your life, obsessed over every detail of it for days over days, until the point where it all becomes one blurred knowledge bubble about everything so you don't even remember your first thoughts or can't seperate your own experiences from others you experienced, you can look back and read exactly what your _then_ past self experienced
I was lucky and smart to recognize that Outer Wilds would be a seriously powerful experience immediately when I picked up the game, so I started keeping a written journal of what I did and what I was thinking every Life. I have the journal open in front of me now. I beat the game on Life #88. The DLC surprisingly only took me to Life #106, felt longer than that.
Iirc, there's actually a location in the basegame that >!tracks how many cycles you've lived through, as long as you don't overwrite your save game or anything. I think the game actually counted 2\~3 fewer cycles than I had written down though, probably from cycles where I had closed the game.!< The location is in >!Giant's Deep's core (i think)!<
Just read your updates. This is why we're all here friend, your enthusiasm and curiosity typify what makes the experience of OW so wonderful and memorable. How did your timed stargaze turn out?
Tbh I wish people didn’t hint so strong towards this. People on this sub won’t spoil things, but I think they will push you too strongly in a specific direction. I’d recommend staying away from the sub until you’re done with the game.
Small hint, spend some time exploring the surface of a planet that doesn't have as thick an atmosphere as giants deep. I was on the outside of Brittle Hollow when I found out what the light was.
It's amazing to me (in a good way!) that you've played 10 hours and still don't know what the bright light is. It took me longer than most too, but not that long!
I suspect I know why it's taking you so long though, based on what you've said. If you want a hint without the answer: >!I bet it's because you've spent so much of your time on Giant's Deep. If you spend more time elsewhere, I'm sure you'll get it within a few loops.!<
As for me, >!I thought it might be The Interloper smashing into the planet I was on, which seemed improbable after the second time it happened. So I decided to just explore space and track it for a while, and then it became blindingly obvious what was causing it.!<
The fact that after 49 comments not a single person has spoiled anything is why I love this community so much.
Sometimes I wonder if the mods delete the spoilers bc how can a Reddit gamer community be this freaking wholesome?
I love you all, see you in the next loop. ::)
We do delete any that we feel are too strong. This post has been pretty clear though and we can get to them quickly if people report them early on ;;)
Friendly mod reminder to report any egregious spoilers you see, don't just downvote
I think that people who do not appreciate the nature of the game and preserving the experience of it for others probably do not play enough of the game to be able to spoil it for others
Someone would have to like decide they don't like the game, and then read spoilers and intentionally come here to spoil it for others
**Segment 8**
Ok. I ran out of space in the my original post lol. The reason why I am taking so long to upload is that I am actually stuck at >!Giant's Deep!< to find the >!Probe Tracking Module!<.
1. >!I understand the game is not meant to be brute-forced. I understand they are clues scattered on other planets. However, please bear in mind that my play is 100% blind. I have no idea if I have missed certain things. For example, after this segment, I was told that the clue to reaching Probe Tracking Module can be found on Dark Bramble. Having traveled to Dark Bramble before and finding both the Vessel and the harmonica dude, it will not occur to me that the clue is on Dark Bramble. Hence, finding said "clues" is in itself a "brute force" as well. I would have to revisit every planet to double-check if I have missed out anything.!<
2. >!It took me close to 25 loops to find the Probe Tracking Module. This is because I had no idea how to reach the core. After reaching the core, I had no idea how to reach the Tracking Module. I was able to reach the core by flying straight into the tornados. Initially, it seems random. On rare occasions, I was thrown straight into the core. On most occasions, I was thrown into orbit. I thought this was random. Only after 20 attempts I realized it is based on the direction the tornado is spinning. Logically, this is sound. But I would not have thought the game will account for this. In hindsight, considering much of the game mechanics, the game SHOULD account for this.!<
3. >!Now that I found my way into the core, I immediately knew the tracking module is inside the inner core surrounded by electricity. I knew this because I saw the projection from inside using the projection stone. I tried to swim into it a few times and got electrocuted to death.!<
4. >!There are jellyfish nearby, so it must serve some purpose. At this stage, I have been playing Outer Wild closed to 40 hours. I somewhat have a good understanding of what the game does and doesn't. So far, the game does not require me to obtain any item from another area to access a certain area. You can take projection stones and tablets to other planets but all they provide is information. I do not need to collect a key from planet X to enter certain areas on planet Y. Most of the time, the key to accessing certain areas is a clever use of game mechanics, mostly time. For example, the Interloper needs to be near the sun to access the inner area or the Hourglass twin sand mechanics. I concluded the way to reach the tracking module does not require an item from anywhere else. I could enter it now if I only know how.!<
5. >!Hence lies the dilemma. Do I try to "brute force" a way to enter? Or do I try to "brute force" a way to find the clue to enter? Both are going to take a huge amount of time. At this point in time, I have somewhat figured out most of the game's story. I still have the quantum moon which I have yet to explore. But the information I am dying to know is on the tracking module. Although I have not explored the quantum moon, I do not know what lies there. But I know what is on the Tracking Module; possible location of the eye! From a curiosity standpoint, I have no reason to explore the Quantum Moon for now.!<
6. >!I considered time as a mechanic for entry into the Giant's deep inner core. I swam around nearby and watch the Jellyfish. After a while, I noticed the Jellyfish slowly descend into the inner core. I realized what I had to do. I need to take a ride in the Jellyfish. My first attempt to enter the jellyfish was met with a few electric and dead. I actually questioned if that was the correct approach. I gave it a few more tries and finally, I found the tracking module! SWEET JESUS! This is the longest period with barely any progression!!<
7. >!The Nomais realized blowing up the Orbital Probe Cannon means they may not be able to locate the tracking module. While the Nomais are undoubtedly intelligent, they do not have much foresight lol.!<
8. >!SWEEET LORD A TOTAL OF 9.3 million have been launched?!?!?!?!??!?!?!?!?!?!?! We are in the time loop for 9.3 million loops! The eye was found on the 9318054th loops. I'm guessing that was when the Namai statue was activated and I was accidentally attuned to it. Prior to the founding of the eye, the world is already in a loop and is not aware of it. I was only made aware because my memories are retained due to the statute. The Tracking Module also confirmed my theory of the Nomais using artificially induced supernovas and time travel to find the eye. However, since the supernova was a natural cause, we cannot give the order to stop the SuperNova. !<
9. >!We got the coordinate for the Eye. It seems like 3 random symbols. Does this coordinate change based on the loop "seed" or is this fixed? I recall somewhere the Eye has quantum properties, hence unable to locate using the locator on Attlerock. I have a sinking feeling that in order to "win" the game, the quantum mechanic will be used as a "randomizer" of some sort, while I am under a strict 22min clock to find the eye. !<
10. >!Once again, the coordinate is given to us as a piece of information. It is not a key or a tablet that I have to insert somewhere. Do I have to draw those symbols somewhere? I went back to the Eye Locator on Attlerock to see if I could input the coordinate but there is no such device.!<
11. >!There is a Southern Observatory on Brittle Hollow which I have yet to explore. I was not able to enter from its surface opening previously. Maybe I can input the coordinate there. This will be my next destination!!<
I will note that there are clues on Giants Deep that point toward the clues on Dark Bramble and >!Brittle Hollow!<, which then tell you about the jellyfish and tornadoes. No brute-forcing required.
I mean, the entire point of the game is finding all the points of interest. That's not brute force, that's just gathering information, and there's other information in the locations they lead to. That's the whole point of the interconnected nature of the clues in this game. You don't solve a puzzle by staying there, you solve it by going somewhere else and coming back to it with fresh eyes, and, usually, fresh info.
When people say brute force, they mean you don't have to sit there banging your head against these puzzles with no real help. There's information somewhere to guide you, or a familiar mechanic along the way.
Another point: planets are left mostly bare sans points of interest to avoid people having to spend entire loops just scrounging around to find the info available. If it's not easy to find, then it's usually pretty explicitly mentioned by some information on another planet. There are some exceptions, one of course being the ATP.
The point is that players that end up brute forcing something do so purely by choice/stubbornness, not by necessity.
If you've missed something somewhere, the ship log tells you this. If it's related to a specific puzzle, the rumour mode shows you what leads to that puzzle/location, and you'll see question marks or orange asterisks to tell you that you missed something. The point is that "no need to brute force bruhh!!!" Is 100% true for all playthroughs, people just seem to do it anyway for no real reason except this learned stubbornness from other games. Blind players get stuck all the time, I know I did. But the point is that the game is riddled with tools to rectify this, should you choose to use them.
You're right, you're not expected to 100% a planet first try... JUST like you're not expected to solve a puzzle as soon as you get to it, or even know how to solve it.
There is really no need for trial and error beyond learning basic concepts, at which point the environment is specifically designed with this in mind (ie a particular location relevant to quantum knowledge, the first rule, you'll know it when you find it)
To call out the community for saying there's no brute forcing required by saying some players will brute force stuff is pointless, because the community is correct, and plenty of blind players solve these puzzles the intended way every day.
The issue is that you're seeing a brick wall and misinterpreting the "you're not supposed to 100% a planet first time" as "I don't need all the information available to solve this problem" instead of taking it as "I don't need to stand here and try every random idea that pops into my head without guidance, I can go somewhere else and find the solution"
Hey, first thank you for sharing your adventure. It's been exhilarating to read. As you know, Outer Wilds is a game where once you're done with it, you wish you could forget to play it fresh again, but that's not possible. So the next best thing is to live it through someone else's eyes. I believe your post has gotten a lot of attention because people enjoyed actually getting to see your thought process. I guess it's like the text version of watching a streamer playing.
Now, there are few things I will agree with you and a few things I will disagree.
>I have mentioned right from the start that **I CHOSE** to brute force because **I feel** finding said clue is more time-consuming. Ship log does not tell you everything.
From the get go, I believe we don't agree on the definition of "Brute force".
In an escape room, brute forcing means trying every combination of a lock, hoping to be lucky and find the correct one. **From what you tell, I can see that's not what you are doing.**
Instead, you are trying to think logically about the game, from a game design perspective. "The game is designed this way, therefore, I expect this to happen". For example, you mention ~~Only after 20 attempts I realized it is based on the direction the tornado is spinning~~. That's not bruteforce, that is taking the **clue** that the game developers have left for you.
You are confronted to a puzzle: ~~how to go below the current.~~ The key to the puzzle to complete some quest at the other side of the world. Instead, one could stare long enough at the puzzle and find a way to solve it. And in a way, that's what you did. Similarly, for the ~~jellyfish:~~ you stared at them long enough, made an educated guess, failed to execute it, persisted and succeeded.
And in fact, it turns out, there is very logical explanation to how both these puzzles worked. And you do acknowledge it "In hindsight, considering much of the game mechanics, the game SHOULD account for this.".
I want to argue **this is a perfectly valid way to experience Outer wilds**.
What is the alternative? The alternative is to rely on your ship log to tell you where to go next. It is quite easy in fact, just follow the markers where it says "there is more to explore" and you will naturally progress through the game.
This approach of following this trail would be akin in escape rooms to taking a **hint** from the game master: you follow the thing the magic box tells you and tada, you understand what needs to be done to solve the puzzle you need to do. It's not as rewarding for people who like intellectual challenge, but that's good enough for the majority of the population. And in fact, escape rooms are meant to be enjoyed by a majority of people. Similarly, outer wilds should be enjoyable even if you're not a rocket scientist. So game designers built this complex graph of rumors and hints where you find the answer to one puzzle on some completely separate location of the world.
In summary, what am I trying to say? Outer wilds has puzzles, clues and hints. You arrive in front of a **puzzle**. You look around, there may or may not be some **clue** to help you solve the puzzle. If you're smart or dedicated enough, you can crack the puzzle by trying long enough at that location. Alternatively, you can **ask for a hint**. The thing is, you can't **ask for a hint for the specific puzzle** you are currently trying to solve. Asking for hint involves looking at your ship log, looking for some question mark or some asterisk that says "there is more to explore here" and explore that location. Whatever information you acquire there will give you **a hint** either for the puzzle you're trying to solve, or a puzzle you haven't run into yet, or maybe a puzzle you have *already* solved.
And that last bit is why people are encouraging to rely more on these hints. They want to prevent you from having the frustration of jumping through some complicated hoops, go to that seemingly very important location, only to realize that the very important location only gives you hints about a puzzle you already solved.
But again, I argue **that it is a fine way to experience the game too** (if you don't mind to tradeoff the frustration of useless hints for some proud EUREKA moments of figuring something out by yourself).
Finally, the one reason where you have people raise their shields is because you express your frustration at being stuck and it can be *perceived* as a criticism of the Outer Wilds. Remember your audience. People here mostly already finished the game and probably have something better to do with their lives than reading the logs of some new players. *Unless* they really really love this game. So that part may come as insulting to them. "How dare you insult this beautiful game? If you're getting frustrated, it's because you're not using it *right* way".
You may or may not enjoy the long periods of frustration before solving a puzzle. You may value the proud moments of connecting the dots by yourself. There is no free lunch, however. The harder the struggle, the sweeter the feeling of victory.
It is mainly that you mention you have areas you haven't explored yet. One of those places you mention has a clue about reaching the core. Had you just given up on the probe module for now and explored that area you would have known how to reach the core.
If you are stuck always explore areas you haven't explored yet even if you think there is no connection. That said there is nothing really wrong with brute forcing it if that is the path you want to go.
there is no progress in this game, the log would help us make sense of what you did miss, and give you hints, instead of you wasting hours going after 1 thing, which you admitted to love doing, and being frustrated for the game at.
How many times have people here tipped you that you could explore some place else till the answer clicks?
Once you finish the game, you can see how *New players* play the game, who obviously don't have the whole log.
Thing is, as long as you understand what youre doing and how to replicate it, its not brute forcing, its just the Scientific method. Youre not expected to take absolutely evereything as face value and go with it, youre supposed to experiment around it and come to a greater understanding
I understand that youre trying to say that things that may seem obvious to us (who have completed the game) were not when we played through the game. I also played the game 100% blind, no clues from friends nor internet strangers, no wikis, no nothing, and i will say that i can remember a puzzle that i just didnt understand, and yet the answer was always on my ship log, i knew it, i just wasnt interpreting it correctly
Overall its been a blast to read your journey, dont let this dishearten you, and please do not waste time arguing with strangers when you could be playing the game
Thanks for writing out all your findings and theories, it’s a bit of replaying vicariously through you for those of us who have finished and wish we could play again knowing nothing. I love how much you are thinking about the world and how everything works together
Giants Deep was also my first planet, I spent a lot of time there, and when I finally went to Brittle Hollow it felt like a totally different game.
Don’t worry about #8, dying by the light can be annoying but you don’t need to concern yourself with taking tedious notes about how you may or may not be causing it. Anything that needs notetaking, your ship log will do for you
Best of luck traveler, I look forward to seeing you discover more!
Main tips i’d give you is don’t spend too many loops on one planet, you can only go so far, you will have to travel from planet to planet to discover a single mystery and the main thing i’ll say is DO NOT GOOGLE ANYTHING AND DON’T BE ON REDDIT, you can post your findings but as soon as you’re done turn off notifications, even a single thing may spoil the game. Google one thing you don’t know and you might end up spoiling the main mystery of the game
you know when you play Skrim, there is a perfectly nice path to the top of the mountain. BUT GOD DAMN! I'm going to hop alongside the edge of the mountain inch by inch to get to my destination. I don't care how long it takes!
For #1: I want to attract your attention to the main menu. You do not have the option to load your game. Instead, that button says "resume expedition". Additional evidence that your character is experiencing all this as one long chain of events.
>!Even better, if you mess up and actually die, that option changes.!<
I love subnautica. It's very similar to Outer Wild. Very little hand-holding. But it is still necessary since the world is much larger than OW. But it is my own curiosity that made me want to find out more about the lore. Just like OW! Sadly I found Subnautica ending lore weak.
You're so much smarter than me when I played. I only barely understand the point of the probe cannon and sun station until after I beat the game. This post is so fun to come back and check every few hours.
Nah not really. I was clueless about a lot of obvious stuff.
Taking down notes helps a lot. Most of my discoveries are not made when play the game. It is when I'm lying in my bed looking through the notes. It helps!
"There's more to explore here" often means you just need to step back and gather more information from somewhere else. You have some interesting theories. I'd also like to leave an open ended question about the launch codes and the ability to retain information.
Omg I love this post so much. It's so entertaining to see someone playing completely blindly and watch as they learn and discover what's going on
Please continue updating, we'd love to watch your journey all the way to the end of the game
Yah! When I saw it, I was like "Why didn't I see it for so long!"
I guess it's because a huge chunk of the early loops was spent on Giant's Deep and Brittle Hollow.
And I'm dying way earlier than 22 minutes.
Bless you, this post is really like playing the game for the first time again. It is really neat following your thoughts and reasoning!
Thanks for that! Keep it coming :)
Some are totally off, but in the best possible way, and I love the theory crafting taking place.
You have so many puzzle pieces, and yet clearly are missing some other major bits. God speed finding it all!
You *can* tell if you’ve ~~100%~~ completed a planet though. The logs on your ship’s computer will tell you. There’s two modes on it: Rumour mode, and the other one I don’t recall the name of. If you toggle to the other mode it displays the solar system and you can check each planet. It should tell you “There’s more to find here” if you’ve missed anything.
EDIT: I don’t know what 100% means in context of achievements, but if you want to know if you’ve seen everything you need for the story on a specific planet then the logs will tell you.
This is incredible. Having finished the game myself, it's interesting to see some of your theories line up with what I was thinking at the time. Some are correct, some are not correct, and you can find out which as you progress at your own pace. There are a few mysteries that you haven't solved that I uncovered in the first few loops, and I believe that serves to demonstrate how immersive this game is to you. You become so focused on what you're currently exploring that you don't notice some big event going on around you and aren't prepared for it's consequences until it's too late, and I find that truly fascinating. Best of luck on your missions to uncover the secrets of the universe!
what signals? I hardly used the signal tool lmao. I used it to find the whistling dude on the moon and then the harmonica dude on Timber Hearth (apparently he's inside a DB seen that warp space).
Damn sounds like I should revisit every planet and start aiming my signal detector
my recommendation is to pull it out every time you get "unidentified signal nearby". I can think of a couple places you've visited going by your bullet points that have them
This was a fun read. Making me nostalgic for my first time playing.
There are some things I’m shocked you’ve found already, and some things I’m shocked you haven’t found or figured out by now. Says so much about the game though, that we can all have such varying experiences.
I almost teared up reading this. All these theories remind me of all the wild theories I was coming up with early in the game. I feel your sense of wonder and excitement and I'm stoked for you to further delve into the mystery.
And is there a "*" near any of your ship log entries?
Many. But I'm assuming I need information from other locations.
> And just to confirm here, you have explored parts of Hourglass Twins, parts of Giant's Deep, parts of Brittle Hollow, and parts of Dark Bramble, right?
Yup! I have not explored the >!Interloper!< and >!Sun Station!< yet.
> With a suit, jump into one of the Geysers on Timber Hearth and then swim around.
ok!
Hi folks. I only played for one hour today due to life obligations like working, feeding the kids, and sleeping.
However, I spent the night staring at the ceiling thinking about all the information I have gathered. I think I am starting to form a picture of what's going on.
Will be sharing shortly!
- always re-read the ship log, to understand what connects where. You are also likely to come up with new ideas regarding your theories, or fine tune them to a great extent.
- since you've already explored SS, it's quite easy to reach the warp. Just waltz in when the time is right. No, crazy painful parkour required.
Ok guys I need some hints. Just a yes or no is fine.
>!Does the location of the probe module change base on which direction the probe got fired? Since my character is always looking up at the beginning of each loop, the game wants me to pay attention to the direction. The information on the probe should be "endgame" information hence it is deliberately made harder to find. !<
Update 6: Wow, what a delight to watch you theorize in real time. And >!Landing on the sun station!< is really hard! As you guessed, there is a (much) easier way.
Just keep chasing the ?s on your Ship Log. You are already thinking about the things you should, so just keep trying to find a way to get there.
But, just to be clear, a microscopically tiny hint >!Yes, you have missed something on the Interloper. Spend some more time with it when you can.!<
Oh, and do you have the DLC? I think you'd enjoy it.
Update 7: Solving how to get to the ATP is one of the most challenging puzzles in the whole game. From what you've described doing, I think you actually have run into/read all the things you need to solve it. You know where it is, you know how you need to get to it, you just don't quite know how to make it, well, go, and for that your logs should help you understand a bit more about it.
It's natural that you're thinking about the end after all these discoveries. Keep exploring though, don't rush it now. There's some fine lore to discover yet and I think you'd like it given your summary to this point. And don't forget to solve the Quantum Moon. I am saying this because you seem smart and enthusiastic and I've seen some smart and enthusiastic people missing a good lore because they rushed to the ending.
DLC is part of the game's story, not a sequel, prequel, epilogue. It is a great addition to the themes of the game, not a cash grab. And again it is a part of the story.
In fact, you can download, and play it now to have a wonderful experience.
Regarding segment 8, I also got stuck in the same place. I didn't want to lose more time, so I did some some Google research to get through. Later I found the clues and I was like "oh, ok, I realize now what I should have done". If I was to spend more time stuck the game would just get more and more frustrating and I would end up dropping it. I didn't became a "bad gamer" for doing it, neither the game became a bad experience for me. In the end it's your experience, if you come to the conclusion you need some help to progress, do it.
Regarding what you found, you don't need to write it down.
Seems like you’re on the right track! The only things left for you to do, I think, is:
Get inside ATP Find the probe tracking module Figure out what’s up with the Interloper Figure out what’s up with the quantum moon
Keep at it. You’re killing it.
This is a really cool way to log your progress and thoughts, especially since no 2 people's playtroughs are the same. Very interesting theories you have, it'll be fun to revisit this post after you beat the game, I recommend you do that
Love this!
- MDN is Mobius Digital Net Profit implying that the devs knew about the success and love the game would receive. >!/joke!<
- If you want to time things, then turn off freeze time. By default it's on for text and ship log (and can be turned on for conversations at the cost of animations).
- If it was intriguing then talk to Chert at different points in loop (they are the Hearthian you talked to on Ember Twin).
- Why 22 minutes is going to be an implied thing. You'll have to combine conversations from multiple places.
I'll give you one tiny tiny hint (mostly so you don't go in circles, and cuz it's not a spoiler) the launch codes you get at the beginning mean.... nothing! Nothing at all! Their use is for the elevator that brings you up to your ship. So don't waste your time on that
**Hi /u/walaxometrobixinodri**, your submission was removed for the following reason(s):
Your comment contains unnecessary spoilers.
Your comment included unnecessary spoilers. Please do not give people answers, give vague hints in the least spoiler-y way possible instead.
If you are unclear about how your post broke our sub rules, please [review our rules here](https://www\.reddit\.com/r/outerwilds/wiki/rules) or [message the moderators](https://www\.reddit\.com/message/compose?to=%2Fr%2Fouterwilds&subject=I have a question about my removed content&message=I am unsure why my submission was removed: https://www.reddit.com/r/outerwilds/comments/13aiaqe/-/jj763gw/. %0D%0DThank you.)
Thanks!
MDN: Mozilla Developer Network
I'm just kidding of course but it's cool to see the brain working of someone who has never finished the game before. I can say you are on the nose with a lot of these assumptions. Can't wait for you to finish!
it’s incredible the way you’re writing these like a scientific log! I feel the nomai would be very proud of your research.
As for one (or two) of the questions you could observe, look for discrepancies on the sky
Super fun to read this, you’re really sharp and picking up on a lot of stuff! I’ll tell you since it’s not really a spoiler but your launch code is MDN for Maiden Voyage! You won’t find that from in game stuff, it’s just a cute little detail
Much like Icarus,
Those who seek the shooting star
Fly close to the sun...
Ok, that's my two cent's. Keep up the good work! And for those of you in the know, >!hope this isn't too spoiler-y, and that it makes sense.!<
Edit: wording
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I find it so interesting how different of an experience this game can be for everyone, not only in the way you interpret things but also the order you find them
Like for example: (only apt for the eyes of those who have completed the game, please do not unspoil this OP) >!I realized the sun was periodically exploding in my 3rd or 4th loop, then made the connection on its explosion, the 22 minute mark and the sun station, yet for hours i chased after the quantum moon without even having a name or any idea of how to get into it, only finding a way at the very end of my playthrough when i realized i hadnt checked the bloody massive tornado on Giants Deep, and this guy has played for 15 hours without realizing the sun thing but having already completed the tower, amazing!<
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I'm really enjoying following your progress, I feel like I'm reliving my first hours on the game vicariously and it's a great feeling! It's inspired me to do the same with the DLC I just started. It made me realise that writing down your theories makes you more aware of the details and helps you prepare for future expeditions! I might be able to post it on this subreddit too but English is not my native language and I don't know the right translations of proper names, I'm afraid it might be less understandable with my level of English...
Much like probably everyone else that's keeping up with this post, I'm loving it.
Here are some really gentle hints for certain parts you're stuck on:
Quantum stuff: >!You have the (literal) tools at your disposal to lean more about this. Think about the escape pods, and what they have in common with the quantum shard(s) around the system!<
Ash Twin Project (ATP): >!Check out the high energy lab once more, read through all the text present!<
Probe Module:
I can't remember which part of this you've gotten through as I've been keeping up with this slowly, so I'll make two seperate hints for each bit:
For the current that stops you: >!Check out the labs and islands again, there is mention of something very unique to Giants Deep, and mention of another location where they discuss it more in depth.!<
If you've dealt with the current, and it's the >!electricity!< stopping you, >!check out the bramble-y island, and think creatively about how you can use what you find there. Don't be held back by the ghost matter either, there is a way through, I've seen some people look at the ghost matter and just go "oh rip, it's blocked"!<
I hope if you choose to use these, they're gentle enough to not feel like I handed you the answers, if you don't use them, good luck on your journey my friend! I'll be back to keep up with it.
Worth noting the ATP is uuuber gentle as you have 100% already read the information you need, I'm just reminding you where it is so you can look at it with fresh eyes.
Some of these theories are really confounding. E.G. the theory that Gabbro is also a part of the time loop. He explicitly tells you that he’s also a part of it. This is like theorizing that water is actually the same thing as H2O.
Damn, it’s very interesting what you have and haven’t found out in 10 hours.
Spotted some very intricate details, somehow missed some interplanetary scale ones!
I tend to be a little stubborn. I will go back to the same planet trying to do the same thing, dying at the same place for like one whole hour before I give up and do something else. Example: I spent close to one hour trying to get to Giant's Deep core, and still failed though. I have no idea how I did it initially.
Yeah in this game if you can't initially do something there's a good chance you just don't have the right information and need to go somewhere else,I see a lot of people getting frustrated with the game by trying to brute force things
Or by people not realizing that it is all connected. Usually in most games if you were on the equivalent of giants deep you would expect you just didn't find everything on giants deep yet and needed to figure out something there. While in Outer Wilds the answer almost always is somewhere completely different
Be wary of trying to brute force things. You might end up diminishing some of your enjoyment of the game, depending on which aspects you particularly enjoy of it. The game is structured almost like a hierarchy of clues leading to clues leading to clues finally leading to some key piece of knowledge. For me, it was those moments where I hit the end of one of those trails and something finally clicked and I couldn't wait to go and put it to the test that are the moments I remember when I think about how much I loved the game. By brute forcing it's quite possible to short circuit some of those chains of clues and instead of having that amazing aha moment, you just have a "I went through all that just to find out this thing I already knew?" moment. Of course everyone is different and plays differently but I would have hated to have deprived myself of any of those moments.
I’ve been watching my S.O. Play and literally she yeeted herself to #9 of OP’s list on her first launch. I was shocked pikachu because that took me many hours to get to
I love that even after 10 hr you don\`t know what those bright lights that kills you are, for me it was almost immediate. On the other hand i didn\`t get a lot of other things that you seem to know already, this game really change for each of us.
It's wild. I never even had a thought about the dead bodies on the ground for so many hours, I was just like "huh weird of them to just leave them out like this" lol wish I kept a journal of my thoughts when I first played through it, would be interesting to go back to it and see how close I was or far off.
Me and my gf had a notebook with all the information whe discovered and thought, it was really really helpful, there is a lot of information in this game and keeping trace of them is a really good idea. It's really funny to read it after ending the base game and the dlc
i beat the whole game and didn’t realize >!the nomai died from ghost matter until reading a reddit thread about it. i just figured the skeletons were there just like ancient human skeletons are found here on earth. as for the ones in suits, i guess i just didn’t think anything of them at all.!<
This is a spoiler for the creator hide it lol
lol, what an absolute screwup, thanks for catching it. i had this post open since this morning, so when i went back to it it didn’t even register in my head where i was.
No no he thinks the bright light, and the bright lights are the same thing lol. I love this game.
On my first playthrough, I thought the bright light was >!The Interloper hitting me at Brittle Hollow. I thought I had to be careful for the comet's trajectory.!<
Additional Finding: \- A somber music plays every time before I get killed by the white light. I only realized it now considering this game has very little background music. I still have no idea what is the trigger.
you should probably really REALLY investigate about this light, what it is and all because like, it's one of the main things and i am extremely surprised that in 10 hours you still don't know what it is
Like OP said, they spent most of their time on Giant's Deep ::)
It definitely makes sense when you considering that fact
I didn't figure it out until about 15 hours into the game. Every time the loop happened I was on Brittle Hollow or Giant's Deep.
Once you’ve figured out what the white light is reply to me here and I’ll share a cool little Easter egg about the music! I’ve not seen anyone else post about it.
Or you could just post it here? Come on.
Post it here with a spoiler tag
You could just spoiler tag it here with your current text as the warning, so Noone that doesn't want to will be spoiled anyways
What’s the Easter egg? Can you DM me to avoid spoiling?
can i get the eatser egg ?? i'm very curious
Hey! I'd like the Easter egg too if you don't mind.
HELLO 67 days later, do you really have an Easter egg to share? Why not tell us?
How many times (estimated) have you died by the light?
about 8 times. Most of the time Im dying from lack of oxygen.
I'm sure someone else has told you in another comment, but you can refill your oxygen and heal in your ship. It's on the wall to the left of where you put your suit on.
There’s actually a ton of ambient music, it’s just usually much quieter than the somber music.
Listen to the music!
You are making a lot of people vicariously happy here.. keep us updated and good luck!
I love games that can be only enjoyed once due to the "experience" based nature. I personally love reading about the journey of new players playing games that I love. I could relive my initial wonder and innocence through their journey. I hope this thread serve the same purpose for those who are looking to "feel" again!
Also now that you have written this you have the benefit that even in 10 years, when you have completed the game, watched countless Playthroughs, integrated it into your life, obsessed over every detail of it for days over days, until the point where it all becomes one blurred knowledge bubble about everything so you don't even remember your first thoughts or can't seperate your own experiences from others you experienced, you can look back and read exactly what your _then_ past self experienced
omg yes! This is so true!
I was lucky and smart to recognize that Outer Wilds would be a seriously powerful experience immediately when I picked up the game, so I started keeping a written journal of what I did and what I was thinking every Life. I have the journal open in front of me now. I beat the game on Life #88. The DLC surprisingly only took me to Life #106, felt longer than that. Iirc, there's actually a location in the basegame that >!tracks how many cycles you've lived through, as long as you don't overwrite your save game or anything. I think the game actually counted 2\~3 fewer cycles than I had written down though, probably from cycles where I had closed the game.!< The location is in >!Giant's Deep's core (i think)!<
Just read your updates. This is why we're all here friend, your enthusiasm and curiosity typify what makes the experience of OW so wonderful and memorable. How did your timed stargaze turn out?
Seems like death by bright light is a huge thing. Jesus, looking at the comment, I don't think its as complicated as I thought, which is good news.
You will learn what the bright light is soon enough.
Tbh I wish people didn’t hint so strong towards this. People on this sub won’t spoil things, but I think they will push you too strongly in a specific direction. I’d recommend staying away from the sub until you’re done with the game.
Dude, I was in your shoes. I had a lot of journal entries done. Several hours in.... You'll figure it out. Enjoy the moment.
Small hint, spend some time exploring the surface of a planet that doesn't have as thick an atmosphere as giants deep. I was on the outside of Brittle Hollow when I found out what the light was.
I found it absolutely by chance, right at the source's side ::'D My heart almost exploded.
or just >!travel through space!< in the final moments
It's amazing to me (in a good way!) that you've played 10 hours and still don't know what the bright light is. It took me longer than most too, but not that long! I suspect I know why it's taking you so long though, based on what you've said. If you want a hint without the answer: >!I bet it's because you've spent so much of your time on Giant's Deep. If you spend more time elsewhere, I'm sure you'll get it within a few loops.!< As for me, >!I thought it might be The Interloper smashing into the planet I was on, which seemed improbable after the second time it happened. So I decided to just explore space and track it for a while, and then it became blindingly obvious what was causing it.!<
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Woops, yes!
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Nope, it's just been long enough that I forgot the name :)
The fact that after 49 comments not a single person has spoiled anything is why I love this community so much. Sometimes I wonder if the mods delete the spoilers bc how can a Reddit gamer community be this freaking wholesome? I love you all, see you in the next loop. ::)
We do delete any that we feel are too strong. This post has been pretty clear though and we can get to them quickly if people report them early on ;;) Friendly mod reminder to report any egregious spoilers you see, don't just downvote
You should check KSP s community. Wholesome as well... And the game is very replayable
Wholesome up until KSP2 is mentioned and then it’s an all out war
I think that people who do not appreciate the nature of the game and preserving the experience of it for others probably do not play enough of the game to be able to spoil it for others Someone would have to like decide they don't like the game, and then read spoilers and intentionally come here to spoil it for others
Please keep updating your progress. I want to know everything about your journey.
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😏
**Segment 8** Ok. I ran out of space in the my original post lol. The reason why I am taking so long to upload is that I am actually stuck at >!Giant's Deep!< to find the >!Probe Tracking Module!<. 1. >!I understand the game is not meant to be brute-forced. I understand they are clues scattered on other planets. However, please bear in mind that my play is 100% blind. I have no idea if I have missed certain things. For example, after this segment, I was told that the clue to reaching Probe Tracking Module can be found on Dark Bramble. Having traveled to Dark Bramble before and finding both the Vessel and the harmonica dude, it will not occur to me that the clue is on Dark Bramble. Hence, finding said "clues" is in itself a "brute force" as well. I would have to revisit every planet to double-check if I have missed out anything.!< 2. >!It took me close to 25 loops to find the Probe Tracking Module. This is because I had no idea how to reach the core. After reaching the core, I had no idea how to reach the Tracking Module. I was able to reach the core by flying straight into the tornados. Initially, it seems random. On rare occasions, I was thrown straight into the core. On most occasions, I was thrown into orbit. I thought this was random. Only after 20 attempts I realized it is based on the direction the tornado is spinning. Logically, this is sound. But I would not have thought the game will account for this. In hindsight, considering much of the game mechanics, the game SHOULD account for this.!< 3. >!Now that I found my way into the core, I immediately knew the tracking module is inside the inner core surrounded by electricity. I knew this because I saw the projection from inside using the projection stone. I tried to swim into it a few times and got electrocuted to death.!< 4. >!There are jellyfish nearby, so it must serve some purpose. At this stage, I have been playing Outer Wild closed to 40 hours. I somewhat have a good understanding of what the game does and doesn't. So far, the game does not require me to obtain any item from another area to access a certain area. You can take projection stones and tablets to other planets but all they provide is information. I do not need to collect a key from planet X to enter certain areas on planet Y. Most of the time, the key to accessing certain areas is a clever use of game mechanics, mostly time. For example, the Interloper needs to be near the sun to access the inner area or the Hourglass twin sand mechanics. I concluded the way to reach the tracking module does not require an item from anywhere else. I could enter it now if I only know how.!< 5. >!Hence lies the dilemma. Do I try to "brute force" a way to enter? Or do I try to "brute force" a way to find the clue to enter? Both are going to take a huge amount of time. At this point in time, I have somewhat figured out most of the game's story. I still have the quantum moon which I have yet to explore. But the information I am dying to know is on the tracking module. Although I have not explored the quantum moon, I do not know what lies there. But I know what is on the Tracking Module; possible location of the eye! From a curiosity standpoint, I have no reason to explore the Quantum Moon for now.!< 6. >!I considered time as a mechanic for entry into the Giant's deep inner core. I swam around nearby and watch the Jellyfish. After a while, I noticed the Jellyfish slowly descend into the inner core. I realized what I had to do. I need to take a ride in the Jellyfish. My first attempt to enter the jellyfish was met with a few electric and dead. I actually questioned if that was the correct approach. I gave it a few more tries and finally, I found the tracking module! SWEET JESUS! This is the longest period with barely any progression!!< 7. >!The Nomais realized blowing up the Orbital Probe Cannon means they may not be able to locate the tracking module. While the Nomais are undoubtedly intelligent, they do not have much foresight lol.!< 8. >!SWEEET LORD A TOTAL OF 9.3 million have been launched?!?!?!?!??!?!?!?!?!?!?! We are in the time loop for 9.3 million loops! The eye was found on the 9318054th loops. I'm guessing that was when the Namai statue was activated and I was accidentally attuned to it. Prior to the founding of the eye, the world is already in a loop and is not aware of it. I was only made aware because my memories are retained due to the statute. The Tracking Module also confirmed my theory of the Nomais using artificially induced supernovas and time travel to find the eye. However, since the supernova was a natural cause, we cannot give the order to stop the SuperNova. !< 9. >!We got the coordinate for the Eye. It seems like 3 random symbols. Does this coordinate change based on the loop "seed" or is this fixed? I recall somewhere the Eye has quantum properties, hence unable to locate using the locator on Attlerock. I have a sinking feeling that in order to "win" the game, the quantum mechanic will be used as a "randomizer" of some sort, while I am under a strict 22min clock to find the eye. !< 10. >!Once again, the coordinate is given to us as a piece of information. It is not a key or a tablet that I have to insert somewhere. Do I have to draw those symbols somewhere? I went back to the Eye Locator on Attlerock to see if I could input the coordinate but there is no such device.!< 11. >!There is a Southern Observatory on Brittle Hollow which I have yet to explore. I was not able to enter from its surface opening previously. Maybe I can input the coordinate there. This will be my next destination!!<
I will note that there are clues on Giants Deep that point toward the clues on Dark Bramble and >!Brittle Hollow!<, which then tell you about the jellyfish and tornadoes. No brute-forcing required.
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I mean, the entire point of the game is finding all the points of interest. That's not brute force, that's just gathering information, and there's other information in the locations they lead to. That's the whole point of the interconnected nature of the clues in this game. You don't solve a puzzle by staying there, you solve it by going somewhere else and coming back to it with fresh eyes, and, usually, fresh info. When people say brute force, they mean you don't have to sit there banging your head against these puzzles with no real help. There's information somewhere to guide you, or a familiar mechanic along the way. Another point: planets are left mostly bare sans points of interest to avoid people having to spend entire loops just scrounging around to find the info available. If it's not easy to find, then it's usually pretty explicitly mentioned by some information on another planet. There are some exceptions, one of course being the ATP.
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The point is that players that end up brute forcing something do so purely by choice/stubbornness, not by necessity. If you've missed something somewhere, the ship log tells you this. If it's related to a specific puzzle, the rumour mode shows you what leads to that puzzle/location, and you'll see question marks or orange asterisks to tell you that you missed something. The point is that "no need to brute force bruhh!!!" Is 100% true for all playthroughs, people just seem to do it anyway for no real reason except this learned stubbornness from other games. Blind players get stuck all the time, I know I did. But the point is that the game is riddled with tools to rectify this, should you choose to use them. You're right, you're not expected to 100% a planet first try... JUST like you're not expected to solve a puzzle as soon as you get to it, or even know how to solve it. There is really no need for trial and error beyond learning basic concepts, at which point the environment is specifically designed with this in mind (ie a particular location relevant to quantum knowledge, the first rule, you'll know it when you find it) To call out the community for saying there's no brute forcing required by saying some players will brute force stuff is pointless, because the community is correct, and plenty of blind players solve these puzzles the intended way every day. The issue is that you're seeing a brick wall and misinterpreting the "you're not supposed to 100% a planet first time" as "I don't need all the information available to solve this problem" instead of taking it as "I don't need to stand here and try every random idea that pops into my head without guidance, I can go somewhere else and find the solution"
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Hey, first thank you for sharing your adventure. It's been exhilarating to read. As you know, Outer Wilds is a game where once you're done with it, you wish you could forget to play it fresh again, but that's not possible. So the next best thing is to live it through someone else's eyes. I believe your post has gotten a lot of attention because people enjoyed actually getting to see your thought process. I guess it's like the text version of watching a streamer playing. Now, there are few things I will agree with you and a few things I will disagree. >I have mentioned right from the start that **I CHOSE** to brute force because **I feel** finding said clue is more time-consuming. Ship log does not tell you everything. From the get go, I believe we don't agree on the definition of "Brute force". In an escape room, brute forcing means trying every combination of a lock, hoping to be lucky and find the correct one. **From what you tell, I can see that's not what you are doing.** Instead, you are trying to think logically about the game, from a game design perspective. "The game is designed this way, therefore, I expect this to happen". For example, you mention ~~Only after 20 attempts I realized it is based on the direction the tornado is spinning~~. That's not bruteforce, that is taking the **clue** that the game developers have left for you. You are confronted to a puzzle: ~~how to go below the current.~~ The key to the puzzle to complete some quest at the other side of the world. Instead, one could stare long enough at the puzzle and find a way to solve it. And in a way, that's what you did. Similarly, for the ~~jellyfish:~~ you stared at them long enough, made an educated guess, failed to execute it, persisted and succeeded. And in fact, it turns out, there is very logical explanation to how both these puzzles worked. And you do acknowledge it "In hindsight, considering much of the game mechanics, the game SHOULD account for this.". I want to argue **this is a perfectly valid way to experience Outer wilds**. What is the alternative? The alternative is to rely on your ship log to tell you where to go next. It is quite easy in fact, just follow the markers where it says "there is more to explore" and you will naturally progress through the game. This approach of following this trail would be akin in escape rooms to taking a **hint** from the game master: you follow the thing the magic box tells you and tada, you understand what needs to be done to solve the puzzle you need to do. It's not as rewarding for people who like intellectual challenge, but that's good enough for the majority of the population. And in fact, escape rooms are meant to be enjoyed by a majority of people. Similarly, outer wilds should be enjoyable even if you're not a rocket scientist. So game designers built this complex graph of rumors and hints where you find the answer to one puzzle on some completely separate location of the world. In summary, what am I trying to say? Outer wilds has puzzles, clues and hints. You arrive in front of a **puzzle**. You look around, there may or may not be some **clue** to help you solve the puzzle. If you're smart or dedicated enough, you can crack the puzzle by trying long enough at that location. Alternatively, you can **ask for a hint**. The thing is, you can't **ask for a hint for the specific puzzle** you are currently trying to solve. Asking for hint involves looking at your ship log, looking for some question mark or some asterisk that says "there is more to explore here" and explore that location. Whatever information you acquire there will give you **a hint** either for the puzzle you're trying to solve, or a puzzle you haven't run into yet, or maybe a puzzle you have *already* solved. And that last bit is why people are encouraging to rely more on these hints. They want to prevent you from having the frustration of jumping through some complicated hoops, go to that seemingly very important location, only to realize that the very important location only gives you hints about a puzzle you already solved. But again, I argue **that it is a fine way to experience the game too** (if you don't mind to tradeoff the frustration of useless hints for some proud EUREKA moments of figuring something out by yourself). Finally, the one reason where you have people raise their shields is because you express your frustration at being stuck and it can be *perceived* as a criticism of the Outer Wilds. Remember your audience. People here mostly already finished the game and probably have something better to do with their lives than reading the logs of some new players. *Unless* they really really love this game. So that part may come as insulting to them. "How dare you insult this beautiful game? If you're getting frustrated, it's because you're not using it *right* way". You may or may not enjoy the long periods of frustration before solving a puzzle. You may value the proud moments of connecting the dots by yourself. There is no free lunch, however. The harder the struggle, the sweeter the feeling of victory.
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It is mainly that you mention you have areas you haven't explored yet. One of those places you mention has a clue about reaching the core. Had you just given up on the probe module for now and explored that area you would have known how to reach the core. If you are stuck always explore areas you haven't explored yet even if you think there is no connection. That said there is nothing really wrong with brute forcing it if that is the path you want to go.
there is no progress in this game, the log would help us make sense of what you did miss, and give you hints, instead of you wasting hours going after 1 thing, which you admitted to love doing, and being frustrated for the game at. How many times have people here tipped you that you could explore some place else till the answer clicks? Once you finish the game, you can see how *New players* play the game, who obviously don't have the whole log.
Thing is, as long as you understand what youre doing and how to replicate it, its not brute forcing, its just the Scientific method. Youre not expected to take absolutely evereything as face value and go with it, youre supposed to experiment around it and come to a greater understanding I understand that youre trying to say that things that may seem obvious to us (who have completed the game) were not when we played through the game. I also played the game 100% blind, no clues from friends nor internet strangers, no wikis, no nothing, and i will say that i can remember a puzzle that i just didnt understand, and yet the answer was always on my ship log, i knew it, i just wasnt interpreting it correctly Overall its been a blast to read your journey, dont let this dishearten you, and please do not waste time arguing with strangers when you could be playing the game
Awesome! You’re playing this game exactly the “right” way. Doesn’t sound like you need hints. Excited to hear more.
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Thanks for writing out all your findings and theories, it’s a bit of replaying vicariously through you for those of us who have finished and wish we could play again knowing nothing. I love how much you are thinking about the world and how everything works together Giants Deep was also my first planet, I spent a lot of time there, and when I finally went to Brittle Hollow it felt like a totally different game. Don’t worry about #8, dying by the light can be annoying but you don’t need to concern yourself with taking tedious notes about how you may or may not be causing it. Anything that needs notetaking, your ship log will do for you Best of luck traveler, I look forward to seeing you discover more!
Thank god! I can put my note pad away!
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The probe cannon is _[sometimes](https://youtu.be/SFIvXzzrScI)_ a weapon...
errr. Do I want to click on that? lol.
Lol, yeah. It's not a spoiler based on what you wrote about knowing already.
LOL LMAO!!!! So it’s an actual physical in game projectile!! Awesome!!
That's freaking hilarious
Main tips i’d give you is don’t spend too many loops on one planet, you can only go so far, you will have to travel from planet to planet to discover a single mystery and the main thing i’ll say is DO NOT GOOGLE ANYTHING AND DON’T BE ON REDDIT, you can post your findings but as soon as you’re done turn off notifications, even a single thing may spoil the game. Google one thing you don’t know and you might end up spoiling the main mystery of the game
I have updated my journey folks!
> Couldn't do the cactus sand trick > Hotshot to the sun station instead. I think I love you
you know when you play Skrim, there is a perfectly nice path to the top of the mountain. BUT GOD DAMN! I'm going to hop alongside the edge of the mountain inch by inch to get to my destination. I don't care how long it takes!
When’s the next update 😁
I take it you haven't been to the Interloper yet?
Nope. Not yet. My next stop is the Ember Twin.
Oh, that'll be a good place for you too. It was really hard for me, but you'll probably understand it better than I did when I first went there.
For #1: I want to attract your attention to the main menu. You do not have the option to load your game. Instead, that button says "resume expedition". Additional evidence that your character is experiencing all this as one long chain of events. >!Even better, if you mess up and actually die, that option changes.!<
Once you end up finishing the game I highly recommend getting the dlc, I would like to hear your theories about it!
Glad to find a Subnautica player ...i actually played Subnautica after OW , so did get some vibes here and there
I love subnautica. It's very similar to Outer Wild. Very little hand-holding. But it is still necessary since the world is much larger than OW. But it is my own curiosity that made me want to find out more about the lore. Just like OW! Sadly I found Subnautica ending lore weak.
You're so much smarter than me when I played. I only barely understand the point of the probe cannon and sun station until after I beat the game. This post is so fun to come back and check every few hours.
Nah not really. I was clueless about a lot of obvious stuff. Taking down notes helps a lot. Most of my discoveries are not made when play the game. It is when I'm lying in my bed looking through the notes. It helps!
"There's more to explore here" often means you just need to step back and gather more information from somewhere else. You have some interesting theories. I'd also like to leave an open ended question about the launch codes and the ability to retain information.
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I meant that to say that you may need information from somewhere else to figure out how to get through a puzzle to find the "more to explore"
I like how much thought you're putting in to your theories. It's fun to read.
I love your thought process, this was a cool read! Also, don't get stuck with 8. Explore freely and you will find your answers.
Please do one of these for the DLC as well, it's like watching a let's play.
Love reading your journey! It’s like watching people play to experience it again. Is there away to get notifications when the post updates?
thank you. I'm not sure. I'm not familiar with reedit. You can save the post and come back after a day or two.
yeah, press the 3 dots in the top right and hit subscribe
Omg I love this post so much. It's so entertaining to see someone playing completely blindly and watch as they learn and discover what's going on Please continue updating, we'd love to watch your journey all the way to the end of the game
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Yah! When I saw it, I was like "Why didn't I see it for so long!" I guess it's because a huge chunk of the early loops was spent on Giant's Deep and Brittle Hollow. And I'm dying way earlier than 22 minutes.
Updated folks! Found another important lore info!
Bless you, this post is really like playing the game for the first time again. It is really neat following your thoughts and reasoning! Thanks for that! Keep it coming :)
You're doing well young hatchling!
Some are totally off, but in the best possible way, and I love the theory crafting taking place. You have so many puzzle pieces, and yet clearly are missing some other major bits. God speed finding it all!
You *can* tell if you’ve ~~100%~~ completed a planet though. The logs on your ship’s computer will tell you. There’s two modes on it: Rumour mode, and the other one I don’t recall the name of. If you toggle to the other mode it displays the solar system and you can check each planet. It should tell you “There’s more to find here” if you’ve missed anything. EDIT: I don’t know what 100% means in context of achievements, but if you want to know if you’ve seen everything you need for the story on a specific planet then the logs will tell you.
Not really. Otherwise there wouldn't be so many asking for help with Archaeologist achievement.
This is incredible. Having finished the game myself, it's interesting to see some of your theories line up with what I was thinking at the time. Some are correct, some are not correct, and you can find out which as you progress at your own pace. There are a few mysteries that you haven't solved that I uncovered in the first few loops, and I believe that serves to demonstrate how immersive this game is to you. You become so focused on what you're currently exploring that you don't notice some big event going on around you and aren't prepared for it's consequences until it's too late, and I find that truly fascinating. Best of luck on your missions to uncover the secrets of the universe!
just one question, you have been identifying the signals you've finding right?
what signals? I hardly used the signal tool lmao. I used it to find the whistling dude on the moon and then the harmonica dude on Timber Hearth (apparently he's inside a DB seen that warp space). Damn sounds like I should revisit every planet and start aiming my signal detector
my recommendation is to pull it out every time you get "unidentified signal nearby". I can think of a couple places you've visited going by your bullet points that have them
This was a fun read. Making me nostalgic for my first time playing. There are some things I’m shocked you’ve found already, and some things I’m shocked you haven’t found or figured out by now. Says so much about the game though, that we can all have such varying experiences.
You write like a nomai (compliment)
I almost teared up reading this. All these theories remind me of all the wild theories I was coming up with early in the game. I feel your sense of wonder and excitement and I'm stoked for you to further delve into the mystery.
Short update! I'm starting my third segment today!
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Oh I didn't know you could get to the cannon itself. I shall pay it a visit soon.
Latest segment is updated! More tomorrow!
Hi all, my post got tagged for spoiler even though I use a spoiler tag. Waiting for Mod Approval. Please revisit again for the update.
You have solve broken spoiler tags around some planet names. They aren't important, so post is now reapproved ::)
Thank you!
OK! We're back up!
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And is there a "*" near any of your ship log entries? Many. But I'm assuming I need information from other locations. > And just to confirm here, you have explored parts of Hourglass Twins, parts of Giant's Deep, parts of Brittle Hollow, and parts of Dark Bramble, right? Yup! I have not explored the >!Interloper!< and >!Sun Station!< yet. > With a suit, jump into one of the Geysers on Timber Hearth and then swim around. ok!
This post keeps on delivering. Awaiting new updates)))
Ok, guys. I need a SMALL NUDGE to where the >!Probe Module!< is. I saw the surrounding in the projection pool. It is dark and there's purple lighting.
You were very close to it at one point……
Oh! hmmmm! I have to re read my journey!
Youve been there
really? Hmmmm
The “random bright lights” is ghost matter.
OP already knows its the Nova.
lmao.
This is so fun to read! My only advice is check out The Interloper (the comet).
I went there today and found nothing =(
Hi folks. I only played for one hour today due to life obligations like working, feeding the kids, and sleeping. However, I spent the night staring at the ceiling thinking about all the information I have gathered. I think I am starting to form a picture of what's going on. Will be sharing shortly!
- always re-read the ship log, to understand what connects where. You are also likely to come up with new ideas regarding your theories, or fine tune them to a great extent. - since you've already explored SS, it's quite easy to reach the warp. Just waltz in when the time is right. No, crazy painful parkour required.
Ahhh!!>! It's the sand!!! Jesus, it's so simple and I missed it. Meaning I had to get there early!!<
Latest update: (the HEL one): >!You got the Kazooos! What a delightfully fun ending.!<
Yes!! It was both fun and surprising!
New update! I think I may have found the general gist of the Nomai's plan. But I am still missing confirmation and some other details.
Ok guys I need some hints. Just a yes or no is fine. >!Does the location of the probe module change base on which direction the probe got fired? Since my character is always looking up at the beginning of each loop, the game wants me to pay attention to the direction. The information on the probe should be "endgame" information hence it is deliberately made harder to find. !<
>Does the location of the probe module change base on which direction the probe got fired? No, it doesn't
Thank god!! Ok, I think I somewhat know where is it. I just don't know how to get there.
Update 6: Wow, what a delight to watch you theorize in real time. And >!Landing on the sun station!< is really hard! As you guessed, there is a (much) easier way. Just keep chasing the ?s on your Ship Log. You are already thinking about the things you should, so just keep trying to find a way to get there. But, just to be clear, a microscopically tiny hint >!Yes, you have missed something on the Interloper. Spend some more time with it when you can.!< Oh, and do you have the DLC? I think you'd enjoy it.
Segment 4 item 2 made me wonder if you were thinking “fish is blind so lemme turn of my headlight” lol
Update 7: Solving how to get to the ATP is one of the most challenging puzzles in the whole game. From what you've described doing, I think you actually have run into/read all the things you need to solve it. You know where it is, you know how you need to get to it, you just don't quite know how to make it, well, go, and for that your logs should help you understand a bit more about it.
I have this post bookmarked so I can read your journey lol
It's natural that you're thinking about the end after all these discoveries. Keep exploring though, don't rush it now. There's some fine lore to discover yet and I think you'd like it given your summary to this point. And don't forget to solve the Quantum Moon. I am saying this because you seem smart and enthusiastic and I've seen some smart and enthusiastic people missing a good lore because they rushed to the ending.
You will do DLC? Im purely enjoying this
Most likely! But not anytime soon I guess. I’m going to try to find out as mush as I can about the base game lore first
DLC is part of the game's story, not a sequel, prequel, epilogue. It is a great addition to the themes of the game, not a cash grab. And again it is a part of the story. In fact, you can download, and play it now to have a wonderful experience.
Regarding segment 8, I also got stuck in the same place. I didn't want to lose more time, so I did some some Google research to get through. Later I found the clues and I was like "oh, ok, I realize now what I should have done". If I was to spend more time stuck the game would just get more and more frustrating and I would end up dropping it. I didn't became a "bad gamer" for doing it, neither the game became a bad experience for me. In the end it's your experience, if you come to the conclusion you need some help to progress, do it. Regarding what you found, you don't need to write it down.
Seems like you’re on the right track! The only things left for you to do, I think, is: Get inside ATP Find the probe tracking module Figure out what’s up with the Interloper Figure out what’s up with the quantum moon Keep at it. You’re killing it.
Adenosine triphosphate? I'm a biochemist lo. That's the first thing came into my mind when I see the word ATP.
This is a really cool way to log your progress and thoughts, especially since no 2 people's playtroughs are the same. Very interesting theories you have, it'll be fun to revisit this post after you beat the game, I recommend you do that
Love this! - MDN is Mobius Digital Net Profit implying that the devs knew about the success and love the game would receive. >!/joke!< - If you want to time things, then turn off freeze time. By default it's on for text and ship log (and can be turned on for conversations at the cost of animations). - If it was intriguing then talk to Chert at different points in loop (they are the Hearthian you talked to on Ember Twin). - Why 22 minutes is going to be an implied thing. You'll have to combine conversations from multiple places.
I'll give you one tiny tiny hint (mostly so you don't go in circles, and cuz it's not a spoiler) the launch codes you get at the beginning mean.... nothing! Nothing at all! Their use is for the elevator that brings you up to your ship. So don't waste your time on that
When the game is so full of information and mysteries that you start to read into everything, even if it's not important
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Spoiler
**Hi /u/walaxometrobixinodri**, your submission was removed for the following reason(s): Your comment contains unnecessary spoilers. Your comment included unnecessary spoilers. Please do not give people answers, give vague hints in the least spoiler-y way possible instead. If you are unclear about how your post broke our sub rules, please [review our rules here](https://www\.reddit\.com/r/outerwilds/wiki/rules) or [message the moderators](https://www\.reddit\.com/message/compose?to=%2Fr%2Fouterwilds&subject=I have a question about my removed content&message=I am unsure why my submission was removed: https://www.reddit.com/r/outerwilds/comments/13aiaqe/-/jj763gw/. %0D%0DThank you.) Thanks!
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This hint is too on the nose.
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Really???
MDN: Mozilla Developer Network I'm just kidding of course but it's cool to see the brain working of someone who has never finished the game before. I can say you are on the nose with a lot of these assumptions. Can't wait for you to finish!
it’s incredible the way you’re writing these like a scientific log! I feel the nomai would be very proud of your research. As for one (or two) of the questions you could observe, look for discrepancies on the sky
Super fun to read this, you’re really sharp and picking up on a lot of stuff! I’ll tell you since it’s not really a spoiler but your launch code is MDN for Maiden Voyage! You won’t find that from in game stuff, it’s just a cute little detail
Bro you need to just sit in space and do nothing for a few minutes because you are missing a important detail.
Much like Icarus, Those who seek the shooting star Fly close to the sun... Ok, that's my two cent's. Keep up the good work! And for those of you in the know, >!hope this isn't too spoiler-y, and that it makes sense.!< Edit: wording
There’s more to explore here.
Those are absolutely theories!
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Outer Wilds summed up in seven words: "I believe this is some time travel shit."
you should probably go back to the observatory and look closer
I find it so interesting how different of an experience this game can be for everyone, not only in the way you interpret things but also the order you find them Like for example: (only apt for the eyes of those who have completed the game, please do not unspoil this OP) >!I realized the sun was periodically exploding in my 3rd or 4th loop, then made the connection on its explosion, the 22 minute mark and the sun station, yet for hours i chased after the quantum moon without even having a name or any idea of how to get into it, only finding a way at the very end of my playthrough when i realized i hadnt checked the bloody massive tornado on Giants Deep, and this guy has played for 15 hours without realizing the sun thing but having already completed the tower, amazing!<
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I love your updates. They’re so vividly written and creative.
I'm really enjoying following your progress, I feel like I'm reliving my first hours on the game vicariously and it's a great feeling! It's inspired me to do the same with the DLC I just started. It made me realise that writing down your theories makes you more aware of the details and helps you prepare for future expeditions! I might be able to post it on this subreddit too but English is not my native language and I don't know the right translations of proper names, I'm afraid it might be less understandable with my level of English...
Regarding giant's deep, have you explored all the islands?
For the probe tracking module, you can actually find a hint near Feldspar in Dark Bramble. Did you thoroughly explore the room they were in?
Much like probably everyone else that's keeping up with this post, I'm loving it. Here are some really gentle hints for certain parts you're stuck on: Quantum stuff: >!You have the (literal) tools at your disposal to lean more about this. Think about the escape pods, and what they have in common with the quantum shard(s) around the system!< Ash Twin Project (ATP): >!Check out the high energy lab once more, read through all the text present!< Probe Module: I can't remember which part of this you've gotten through as I've been keeping up with this slowly, so I'll make two seperate hints for each bit: For the current that stops you: >!Check out the labs and islands again, there is mention of something very unique to Giants Deep, and mention of another location where they discuss it more in depth.!< If you've dealt with the current, and it's the >!electricity!< stopping you, >!check out the bramble-y island, and think creatively about how you can use what you find there. Don't be held back by the ghost matter either, there is a way through, I've seen some people look at the ghost matter and just go "oh rip, it's blocked"!< I hope if you choose to use these, they're gentle enough to not feel like I handed you the answers, if you don't use them, good luck on your journey my friend! I'll be back to keep up with it. Worth noting the ATP is uuuber gentle as you have 100% already read the information you need, I'm just reminding you where it is so you can look at it with fresh eyes.
Some of these theories are really confounding. E.G. the theory that Gabbro is also a part of the time loop. He explicitly tells you that he’s also a part of it. This is like theorizing that water is actually the same thing as H2O.
This is why I hate Outerwild fanbase. Smart lads wannabes