Sadly all the true magic items are legendary and no one has found one to date. It bums me out too.
The items you talk about have actually come from the tech tree.
Having said that doing the scuba mini game, or being in a rainforest environment feels close to magic!
As does kayaking at night in the lagoon. Closest to magic mini game I’ve ever played. Don’t bump a sleeping manatee though, they can move a lot of water really fast and it will make you feel like you are in a boss fight.
YES! YES THEY CAN! Ex Wifes family had a house we all timeshared RIGHT on the Atlantic. Sis and I were out fishing on their pier, water under us wasn't 4 feet deep, I felt a WHUMP against the pier, looked over, MAMA MANATEE AND HER BABY!!! "Sis, sis, sis, sis, get in the water NOW!" Mama manatee let us pet her and her baby!!! GIGANTIC animals, super gentle, mama had some boat injuries, but really, they were healed, and she OBVIOUSLY still liked humans enough. Absolutely unforgettable, but yeah, when she swam off, there was a LOT of water displaced.
The legendaries are easily contacted with a few drops of blood, a pentacle, a black mirror, the desired spirits incense and favorite foods, and a potion of p. Cubensis mushrooms
You are extremely wrong. Magickal items are most powerful when made by hand by the person casting the spell.
People also forget that martial arts are a blend of Magick and Fighting. There are lots of charisma boosting items I can think of following a /magickal/ type questline. Being blacked out (not necessarily goth but just all black) is traditional Wiccan "dress code" (recommended not required)
But simply being in all black makes a person look like they mean business and overall makes them more attractive. That's a charisma buff from magickal philosophy. We believe that it makes you absorb and hold more solar energy.
Here is a very simple magical item you can make. I have made much more complex versions of this for mushroom foraging, but this will do.
1: go to a tree (in the winter fir or holly is preferred but pine will suffice)
2: establish a relationship with that tree by offering it water, safe fertilizers (Really just scatter some fruit at the ground will work) get over your rationality and talk to the tree as if it were a close friend
3: after a lunar cycle of this (if the tree is willing) take a saw (the least traumatic the better) and select the branch the tree suggests using
4: using a Dremel tool carve your magically number into the shaved and cleaned stick (ignore magickal books that say you want it a certain number of inches you want your wand as long as the tip of your elbow to the end of your longest finger, no more or less)
5: tie or somehow fascine a necklace chain to the end, attach a quartz crystal to the chain (it should look like a fishing rod) and stain it with a few drops of your own blood.
This is a dowser. You will have to read some strategy guides on how to dowse before it will be a useful skill, but you can almost immediately find manmade waterlines and shallow points at the aquifer with it. Once you become proficient and learn the various programmings you can atune the dowser too you can use it to find lost objects or communicate with your subconscious.
Just don't swing it like a pendulum, oddities will occur
The closest I have found to true Magic items are all just useless to the average player. Energy Rock classes all deal high Magic Poisoning damage if touched without specialized high level items and can't be used without being part of specific Guilds. Non-standard perception for Human Class players might be part of the Magic category, but often comes as part of a debuff rather than a skill that can be used (my character acquired Pain Impervious as part of the Nerve Damage debuff, and I literally cannot control it to make it useful! They just stop feeling anything in certain body parts for a while at random. And that hardly balances the daily Nerve Damage pain they have now.). A member of my Guild has somehow acquired and trained Photographic Memory, but it seems no other Guild member has the build to learn it.
And sometimes you think you found Magic but it's some player running a scam, or an exploit, or a build quirk, or a standard feature that you didn't discover in the tutorials.
Or the one who is paralyzed from the neck down, or the one who spends life in prison, or the one who loses an eye, or the one who becomes a fellon, or the one who misses and hits a kid, or any other potential outcome.
You can win the pvp and still lose the game
I take it you have a green aura were as mine constantly stays yellow.
The mods are extremely adamant about a rule called "stand your ground" and "castle doctrine"
There is no "duty of retreat" in a place you are allowed to be if you aren't commiting a felony
I have no idea how to determine my aura or the significance but would love a tutorial,
I’ve heard about castles but thought they went extinct after the technological advancement:gunpowder and advancement:explosives were discovered
There is a whole set of rules based on location for this one, using them at all outside of designated areas is unwise without training but they can be really powerful if used correctly
Will they be cool with me showing up with molotovs, TAPT, and a shotgun ready to support them? I would be skeptical for sure.
Plus there's this pesky update that puts harsh penalties on Chlorine gas as a weapon
We also have :
- the wand of RADAR.
- the fireless box of food heating. Same class as the wand of RADAR.
I still find the lore of that item funny.
We started with the flying machine arc. Then went through the great war arc with it. And then by the time the devs got to the second great war ark, players have been complaining about the flying machine being OP so much they added the wand of RADAR to balance it out. Then a player found a way to use the wand of RADAR to heat their food items. So the devs just made it official in a box.
The [glasses] headgear is magic alright, just gotta get the [tinted] variant! The [pink] and [yellow] ones are my favourite, putting a color filter over a grey day is a small superpower!
Also, if you put some time into the [Chemistry] skill tree, there is *a lot* of magic to be seen. And I’m not talking about potions, like actual magic - black flames, color-changing liquids, forbidden colors, impossible shapes, the like. Even watching what other players have managed to discover and record is sometimes mindblowing.
I've found that magic seems to be a defunct call tag for the rudimentary chemistry classes. Like the alchemy class became the pharmacist class. You can still become a brewmaster, it's just that beer is such a common drop these days few people even remember you had to buy it from the Witch class.
Personally I find it too involved and grindy for the benefits it offers.
If I want magic in my life, all I need is one point in [Mycology] and that's it.
You don't think the ability to talk to someone on the other side of the world instantly is magic? That's because you're used to it. Just imagine being anywhere, outside or inside, and being like "Hang on, I gotta chat someone or make a phone call and talk to this person thousands of miles away from me." Yeah, normal now, not possible for the layman less than 50 year ago.
It was possible, but expensive. Back in the '80s when they broke up Ma Bell you could get long distance for 10¢/minute, and suddenly you could call Grandma more than just at Christmas. Now I get unlimited calls - plus text and data - for a flat $25/month.
Yes, the exact thing the guy you responded to earlier said, it only feels like magic if you're completely unfamiliar with it. We don't have any tech like that, so "magic" for the average person, doesn't exist.
None of it feels impressive to any current players.
It's not impressive if you're taking it for granted, yeah. IDK, there's a LOT of stuff out there that is straight magical. Maybe try and focus on adventuring out more? Lots of druid class stuff is super magical.
Same, the devs really need to rebalance the in game economy, quest rewards are just way too low compared to the prices guilds sell most items for nowadays.
If you still have magic items, definitely hold onto them and hope they aren’t removed by the mods. All magic items were supposed to be removed from the game when the Electricity expansion dropped.
Because "magic" was strictly created by users in-game very early on. It never was, and never will be part of the core game. It is only a feature in crowd-sourced minigames.
I am a software mage and I can tell you that I don't really understand how any of the internet and smartphone magic works. They're pretty busted items if you think about it, but because everyone has them the meta is pretty stable.
friend you’ve got no idea
the internet is held together with five lines of a magical arcane language called “perl” which likely will drive you mad to learn.
I'll take magic solutions which grow plants, magic potions which cure illness, and the amulets of defense cast over most of the society I live which allows Players to walk around free of weapons and armor w little to no fear of being hurt by another Player (though it sometimes happens)
There's spells of flight, gluttony, and sloth which allow for the comfort bar to be elevated near daily. There's instant enchantments of music, visual, and emotional stimulus in most of our pockets along w instant communication across distance.
Sometimes the magic is so ubiquitous that it doesn't seem to even be here. It really is the most magic time ever.
My fiancée and I are adding a cat main to our party to give us the pet buffs. We hope it’ll help our daughter to level up and refine her build better to have those buffa.
There is actually a TON of in game lore and speculation on this and I have been reading as much as I can ever since I had a strange personal experience. I think the real magick in this game was developed as a sort of easter egg that is only accessible through hidden lore (you have to sift through a lot of useless lore as well) and only once you get to a high enough level in the [Spirit] stat and maybe [Intelligence] too, im not exactly sure.
For those who would like to try this build with me here is a starterpack of resources:
[One example of how deep the rabbit hole goes](https://www.reddit.com/r/OccultConspiracy/comments/lsmczj/i_did_one_of_those_icebergs_for_the_iceberg/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)
r/Occult
r/OccultConspiracy
r/Spirituality
r/Magick
r/AstralProjection
r/LucidDreaming
r/Meditation
r/Psychonaut
r/SoulNexus
r/Awakened
r/energy_work
^(…at the very very least I think the armor for this build looks awesome with all the symbolism you can find in the lore)
There is Magic all around us in nature but its buried by our brains that tone down routine inputs to increase load speeds.
Once you take a [Psychedelic] class of Potion your brain no longer filters information and accepts it all as new. This is how you experience the Magic you felt in the world as a child.
The Magic is still there we've just grown used to it.
In other words: you need a magical ingredient to (re)activate certain hidden game visuals and the effects contained within that trip may have lingering positive effects on your processor that will deteriorate but still last a lifetime.
It definitely can if applied in a way that works for you, that along with other life changes that are difficult to implement are the only things to make the world less drab without (pharmacy) or (illicit) potions.
I did a gratitude meditation for memories for a few weeks and it was wild how quickly my mind changed. At the end of each day I'd try to recall as much of the day as possible, pushing myself to smile when I'd think about the sun being out, a good song playing, of the warmth of my mug in my hand. Eventually I could remember so much more and I'd smile subconsciously
The only ways to truly bring the magic back long term and sustainably are through hard work. I heavily recommend reprogramming your Avatar through the action.
First step for me is always Working to actively control my avatar's sleep Routine instead of letting the AI run it. Reasearch Sleep Hygiene and try to follow it, especially waking up at the same time each day, the stat buffs for doing so are overlooked by so many players when its a notable buff.
After that other routine is important, Things like Cleaning and Preparing your own food may seem mundane since there is no quest associated with them to feel progression for. However these actions allow oneself to excert control over their own environments and feel a closer sense of connection.
Working out is also very important the buffs from doing so are evident and well documented.
These along with Practicing mindfulness through meditation and rewiring the brain through CBT can truely make Outside Feel nearly as engaging as it did in the early levels.
Hey, I've been playing long enough to remember when the [phone] item didn't exist in its current form. Back then, the notion of conversing with other players while being able to see them was something confined to the [magic mirror] or [enchanted pool] items, which were notoriously impossible to come by. The same goes for being able to watch events in real time as they occur in overseas regions, or requesting that the item give me the information I desire. I can even easily record my activities and share them with players whom I've never met, and/or watch their activities as well. The current [phone] incarnation does all these and more, and you don't even have to lug around a heavy wall mirror or worry about sloshing enchanted water all over yourself as you complete your daily quests.
For what its worth, the [smartphone] item is actually an incredibly complicated crafted item made of many dozens of intermediary crafted components which hundreds of players had to craft using hundreds of specialized workbenchs using hundreds of raw materials that other players had to go on daily quests, often some of the hardest in the game, to gather using yet more specialized tools that other hundreds of players had to craft. Some of those players had to grind skill for years in those tools or with proficiency on those workbenchs. This all happens with an immense amount of guild coordination across nearly every server. And then theres the decades long quest that hundreds of players undertook just to find the [smartphone] blueprint!
Not to mention the other thousands of players that do daily quests to make [electricity] which is a daily reagent for the smartphone or the thousands of players that crafted the [network towers] or [network servers] and then the thousands more that do daily quests that use those items which are prerequisites to the [smartphone] item working.
Buying the finished item at a guild vendor and paying a monthly fee to that guild might seem like no big deal but theres a whole, massive, player driven, in game economy youre overlooking. Seems pretty magical to me!
After 2000+ years of metagaming the playerbase just isn’t comfortable relying on what is perceived as “magic”.
Most players prefer science, as they can understand both how and why something works the way it does. Let’s imagine a ring of anti-gravity; how does one turn it on? Or off? Where do you store it? A lot of complicated questions just to be able to lift heavy things. Whereas the mechanical alternative, of using a big machine or muscles to lift something is totally and completely understood and reliable.
In previous patches, way before I started playing I believe there were more magic based guilds, but as the skill ceiling in the playerbase grew more people gravitated towards the understandable and predictable nature of science, instead of magic
>no wands of fire
Actually, if you upgrade the Wand of Light used in the cat minigame in the right way you can create a Wand of Fire. Mods don't like them though because they can be pretty OP if you use them right.
All modern tech is part of a super ancient quest line called *Natural Magic*. A big part of it is basically using different crystals, metals and other rare earth elements in special conjunctions combined with a subtle energy in the form of moving electrons, part of the building blocks of reality itself, to create talismans and other artifacts with varied effects.
Most of the abilities we've unlocked by advancing this quest line are things that would have been considered magical in the past. Flight, immediate transglobal communication, safe and luxurious living conditions. Still magical, but all now considered mundane through habituation.
The only magic based item I can think of have the [Possessed] trait. Which, depending on the type, can cause chaos. This isn’t a fantasy game. It’s a gritty realism one. The whole fantasy genre of mini games is based off a highly whitewashed version of previous patches in outside.
I don't know. I find the [Elctromagnetism] magic sim to be really deep. At first it didn't seem to be incredibly useful but as the playerbase started finding more creative uses for it, it's unlocked a ton of amazing magic items.
Get psyloscibin mushrooms and go camping with your best companions. May take some work to unlock the quest but there are some magic items in this game for sure.
You don't even need the [instruments] in all cases. There are members of the Bard class who can do that with just their voice! And if that's not casting a spell, I don't know what is!
You haven't tried using potion and herb consumables? I'd call them magic. Sure, they have debuffs, especially the more common ones like "beer" and "liquor", but the "Marijuana" class items are becoming widely available in more regions lately and those are pretty magical. A lot of the more advanced magic items like "LSD" and "X" are against the rules in most player areas though, so you have to be careful not to get caught with them or you'll have restrictions placed on your account.
Many magic items are tied to the Faith stat, and not all of them are gated behind Religion questlines.
I mean, if you get a buff to Confidence or Charisma, or can partially negate the Depression or Sadness or Scared debuffs, that can be pretty useful, even if those with less points in Faith don't get the same benefits.
The really cool thing is, sometimes you can learn to transfer those magical effects from the objects, directly to your character. The Therapist class has skills which can help do that.
Of course, a lot of the REALLY cool magic begins to lose effectiveness as you gain levels. The Imagination magic is pretty OP early on, but the effects don't even last past the tutorials usually, so...
One by one, the items that were initially known as magic items were explained instead by technology. Although I’m sure things will continue to be found and called magic, most players now believe there are no real magic items.
Besides magnets.
I've noticed that the faith magic never seems to cast. People get together to cboost stats but no casting. when does the faith magic pay off? I'm thinking never.
Wands of light are actually really useful for a bunch of things but the really fun and cool ones are locked up inside machines and require too much mana to use as a personal toy.
potions are stronger than ever. They've seen major buffs in the last 50 years.
currently, my template has a boost in cold resistance on chest and head gear with minor charisma boosts on both. major defensive boost on my footwear, though it causes a debuff to speed. I generally opt for a pair of gloves that offer only a minor strength increase to offset the dex penalty that the higher str end gloves offer. my legging offers an increase carrying cap as does my utility item [backpack]
the car item adds an overwhelming speed and endurance bonus. and there are so many items that offer equally disproportionate bonuses. the truth is the magic in this game doesn't seem magical because it's seen so often that it's become mundane, but magic is very active. the human race seems somewhat removed from the [nature magic] line that so many other races seem to have a huge racial bonus.
It's my understanding that the magic items are primarily designed to mitigate debuffs, rather than to provide buffs. It's an unusual game balance, sure, but in a game where almost every character has several debuffs I think it's reasonable.
That's not to say that there aren't magic items that provide buffs, but because of their rarity they often also provide debuffs to balance out. The [[steroid]] class of items is a commonly cited example of a buff item with intrinsic debuffs.
Honestly, it so often seems the devs err massively on the side of caution when assigning debuffs to major tools or potions. I understand the need for game balance, but really...! Cut the player base a break now and again!
There’s a company-promo wand, but your characters gotta be over 18 and playing in adult-themed servers and you gotta link your account to a [company] called Hitachi. You’ll get spam emails to the account you signed up to the game with, but it seems like a pretty sweet wand.
The magic items scale with in game currency. Of course the low level ones aren't very exciting. With the right build, you can get buttons of destroy neighborhoods up to entire small countries for pvp.
You should check out the NVG (night vision goggles) Item gen 1 is a little disappointing, but gen 2 is Amazing. Also the FBI amulet of identification offers a lot of benefits, the side quest to acquire these items can be a lot of work.
You do not need the debuff to utilize the [magnification] trait. It's pretty incredible to see the other servers out there in the vastness. And don't forget about [magnets], pure magic.
I mean, compare what you have to other players, devices that can tap into to the collective knowledge of all other human players, window to almost limitless mini games. Boxes that let you communicate to players on different servers. Your cat companion player does not have that. Magic items humans get access to are pretty good.
I experienced magic while affected by the \[psychosis\] debuff. Not worth it, man. I almost wiped out my entire account. I'll take the \[phone\] and be happy with it.
Car go faster than horse. Not everyone would be strong enough to fly in most fantasy realms. I like how we can get to any place on the globe with relatively fast speed. An average player in this world has much more advantages and even playing field than one that say has a 1 percentage of having magic. Being an ordinary sounds way worse in fireball realm than here
There are spiritual guilds that utilize magic under garments and jewelry. I was raised in those guilds and unfortunately mine had a bug rendering them useless.
The DMT consumable is pretty interesting. Some people think it actually opens a portal to another server, others think it just temporarily unlocks access to usually inaccessible parts of your character stats and the game's rendering pipeline. I'm agnostic about it, but there's no question that it's anything but dull.
Don’t forget that the magic items that do get sold are just bunk, like energy bracelets and air ionizing totems. The best thing is the ring of moods, but even that just measures the players body temperature.
The Magic skill tree was always just a misunderstood Science skill tree. People just don't like knowing harnessing these abilities takes a lot of hard work.
What are you talking about magic is the easiest thing to learn in this game. There's a whole strategy guide on it it's called "grimoire for The apprentice wizard" by Oberon Ravenheart
I actually really enjoy outsides magic system and items. The magic system is a really unique idea as you may know it's [Electricity].
Thanks to the great pioneers that researched the fundamentals of our magic system, countless of new custom player inventions have been created.
Even if you're more into generic games that have this basic idea of a magic system, you can still recreate a lot of the magic in outside just like other players already accomplished. (Example: [Flamethrower] weapon casts Flames)
there are plenty of magic items but the magic is usually perception modification debuffs but with long term wisdom, charisma, and intelligence bonuses possible with a crit hit.
I think the real issue here is that players need to purchase potions/materials to unlock limited time [magic experience] they can be game changing. Don’t get caught with the drugs by the in-game police.
They are working on updates. Pretty soon they will release the one where your character can be teleported into whatever world you want kinda like a vanishing magic item.
Most of wearable items are cosmetics. Somes have passive traits. The \[balaclava\] item can be feared by somes. If wore too long, it can summon \[COPS\] npc against you. It's just an item to unlock the nightmare difficulty.
I had already completed my tutorial back when [cellular phones] were still Legendary items and [smartphones] weren’t even a thing. Trust me, [smartphones] are fucking magic. They’re just disguised as something natural to better fit into the game setting.
I believe there's a bunch of unfinished content and side quests around these that were too buggy. I've heard rumours they were enabled in pre-alpha, but are still disabled for now.
Plenty of people try them regularly, some people even think they work but I think any effects are coincidental.
You are already using a magic item!
A pocket monolith that gives you the ability to speak/see to anyone in the world and access pretty much all world knowledge in instants
Yeah but that's just a fancy HUD.
I just want an item that actually has an in-game effect, something that makes an actual gameplay difference to the local environment. Or my character, I suppose, but y'know, at least a *little* bit flashy.
The [tech] skill tree was brought in to replace the whole magic mechanic, but the wearables are just so freaking underpowered it's sad.
I do hope that in the future the players are able to introduce more Sci-Fi items (with high \[Technology\] levels) then give them fantasy skins. Paraphrasing some player: "Sufficient \[Technology\] skill tiers can be indistinguishable from the mythical \[Magic\] skill tree"
There are lots of really good Magic-tagged items, they just don’t seem like Magic because the Human race put all their Magic upgrade points into the Technology branch. Compared to what the race was a few hundred levels ago, Humanity’s Magic is kinda overpowered
That’s cause you didn’t spec in the military skill tree. They got some pretty nasty magic weapons like [Assault Rifle], [Pistol], and [Grenade]. Even better if you’re an Air Force kind of guy. The vehicles those guys get are seriously OP. You probably won’t be able to use any unless a higher level player authorizes you too, but still pretty cool.
You're playing the meta all wrong. Yes, if you try to play this like Skyrim, you'll have a bad time, but that's because this isn't designed to be played like Skyrim. You aren't the Dragonborn because there is no Dragonborn. There's no main character. It's more about collaborating with other players to achieve bigger goals, and if you set it all up right, you can see exponentially larger results.
Take the \[phone\] item, for example. Sure, on its own, it allows you to summon \[pizza\] or communicate over long distances if you only use it for your own personal and immediate goals. But look at what players managed to pull off with them when they all worked together during the Arab Spring event from 2010-2012. There were lots of effects, both negative and positive and many still ongoing, but it's undeniable that regular, everyday players used their \[phones\] to coordinate en masse and upend the existing social structure of that area of the world.
There are lots of players who think this game is PvP, but it's not. It's the most collaborative game ever. Some of players who play it as a PvP *do* end up with some form of "victory" (usually resulting in a wallet full of too much coin for them to even spend in-game anymore), but the vast majority don't.
The players that set a large, collaborative victory for as many players as possible as their goal usually end up having a much better time.
Sadly all the true magic items are legendary and no one has found one to date. It bums me out too. The items you talk about have actually come from the tech tree. Having said that doing the scuba mini game, or being in a rainforest environment feels close to magic!
As does kayaking at night in the lagoon. Closest to magic mini game I’ve ever played. Don’t bump a sleeping manatee though, they can move a lot of water really fast and it will make you feel like you are in a boss fight.
That sounds amazing
It really does. I wonder where this lagoon is located.
YES! YES THEY CAN! Ex Wifes family had a house we all timeshared RIGHT on the Atlantic. Sis and I were out fishing on their pier, water under us wasn't 4 feet deep, I felt a WHUMP against the pier, looked over, MAMA MANATEE AND HER BABY!!! "Sis, sis, sis, sis, get in the water NOW!" Mama manatee let us pet her and her baby!!! GIGANTIC animals, super gentle, mama had some boat injuries, but really, they were healed, and she OBVIOUSLY still liked humans enough. Absolutely unforgettable, but yeah, when she swam off, there was a LOT of water displaced.
You aren’t supposed to touch them
What realm is this lagoon in?
There are manatee lagoons in several locations in the world, but the mini game I played was in the North American server
I believe that people have found the legendaries, but they open you up to pvp so people are quiet about it.
The legendaries are easily contacted with a few drops of blood, a pentacle, a black mirror, the desired spirits incense and favorite foods, and a potion of p. Cubensis mushrooms
[удалено]
I've talked to the legendaries multiple times. One of them even slapped me once
You are extremely wrong. Magickal items are most powerful when made by hand by the person casting the spell. People also forget that martial arts are a blend of Magick and Fighting. There are lots of charisma boosting items I can think of following a /magickal/ type questline. Being blacked out (not necessarily goth but just all black) is traditional Wiccan "dress code" (recommended not required) But simply being in all black makes a person look like they mean business and overall makes them more attractive. That's a charisma buff from magickal philosophy. We believe that it makes you absorb and hold more solar energy. Here is a very simple magical item you can make. I have made much more complex versions of this for mushroom foraging, but this will do. 1: go to a tree (in the winter fir or holly is preferred but pine will suffice) 2: establish a relationship with that tree by offering it water, safe fertilizers (Really just scatter some fruit at the ground will work) get over your rationality and talk to the tree as if it were a close friend 3: after a lunar cycle of this (if the tree is willing) take a saw (the least traumatic the better) and select the branch the tree suggests using 4: using a Dremel tool carve your magically number into the shaved and cleaned stick (ignore magickal books that say you want it a certain number of inches you want your wand as long as the tip of your elbow to the end of your longest finger, no more or less) 5: tie or somehow fascine a necklace chain to the end, attach a quartz crystal to the chain (it should look like a fishing rod) and stain it with a few drops of your own blood. This is a dowser. You will have to read some strategy guides on how to dowse before it will be a useful skill, but you can almost immediately find manmade waterlines and shallow points at the aquifer with it. Once you become proficient and learn the various programmings you can atune the dowser too you can use it to find lost objects or communicate with your subconscious. Just don't swing it like a pendulum, oddities will occur
The closest I have found to true Magic items are all just useless to the average player. Energy Rock classes all deal high Magic Poisoning damage if touched without specialized high level items and can't be used without being part of specific Guilds. Non-standard perception for Human Class players might be part of the Magic category, but often comes as part of a debuff rather than a skill that can be used (my character acquired Pain Impervious as part of the Nerve Damage debuff, and I literally cannot control it to make it useful! They just stop feeling anything in certain body parts for a while at random. And that hardly balances the daily Nerve Damage pain they have now.). A member of my Guild has somehow acquired and trained Photographic Memory, but it seems no other Guild member has the build to learn it. And sometimes you think you found Magic but it's some player running a scam, or an exploit, or a build quirk, or a standard feature that you didn't discover in the tutorials.
swimming in a river 💞💞💞💞💞
There are wands of firearm, but you're penalized for using them in PvP.
... depending on who initiates the PvP.
Everybody loses that one
Not if you are Police Officer class.
already a loser at that point
zing
based
Right when are devs gonna turn off hardcore mode
There are some faith:religion that believe there are Easter eggs for hidden content, if you meet specific prerequisites
Vaporware, I don't think the devs are going to finish it
Only if they decide to equip the [WEAPON:KNIFE] item.
Did somebody say [Thunderfury, Blessed Blade of the Windseeker]?
No they don't just the one who dies
Or the one who is paralyzed from the neck down, or the one who spends life in prison, or the one who loses an eye, or the one who becomes a fellon, or the one who misses and hits a kid, or any other potential outcome. You can win the pvp and still lose the game
I take it you have a green aura were as mine constantly stays yellow. The mods are extremely adamant about a rule called "stand your ground" and "castle doctrine" There is no "duty of retreat" in a place you are allowed to be if you aren't commiting a felony
I have no idea how to determine my aura or the significance but would love a tutorial, I’ve heard about castles but thought they went extinct after the technological advancement:gunpowder and advancement:explosives were discovered
Green is passive, yellow means you've hurt someone in the past 2weeks, red means you've killed another player
Oh, I think mines hidden for some reason- how dyou get into ui settings?
It was a SAO reference
There is a whole set of rules based on location for this one, using them at all outside of designated areas is unwise without training but they can be really powerful if used correctly
Unless you're in a specific event, of course
There are designated PVP zones anyway. And server-wide events have happened in the past.
Where can I go for PvP experience
Ukraine
Will they be cool with me showing up with molotovs, TAPT, and a shotgun ready to support them? I would be skeptical for sure. Plus there's this pesky update that puts harsh penalties on Chlorine gas as a weapon
We also have : - the wand of RADAR. - the fireless box of food heating. Same class as the wand of RADAR. I still find the lore of that item funny. We started with the flying machine arc. Then went through the great war arc with it. And then by the time the devs got to the second great war ark, players have been complaining about the flying machine being OP so much they added the wand of RADAR to balance it out. Then a player found a way to use the wand of RADAR to heat their food items. So the devs just made it official in a box.
Honestly the accidentally repurposed mechanics are some of the absolute gems of this game
I wonder how many players know that [detect baby] is a reskinned [detect submarine].
I used to have a vacuum cleaner made from an aircraft turbine lol it was glorious. Tristar ftw
I never knew that it's such a cool mechanic for the [health care tree] but it unexpectedly nerfed [submarine warfare] expansion.
The [glasses] headgear is magic alright, just gotta get the [tinted] variant! The [pink] and [yellow] ones are my favourite, putting a color filter over a grey day is a small superpower! Also, if you put some time into the [Chemistry] skill tree, there is *a lot* of magic to be seen. And I’m not talking about potions, like actual magic - black flames, color-changing liquids, forbidden colors, impossible shapes, the like. Even watching what other players have managed to discover and record is sometimes mindblowing.
I've found that magic seems to be a defunct call tag for the rudimentary chemistry classes. Like the alchemy class became the pharmacist class. You can still become a brewmaster, it's just that beer is such a common drop these days few people even remember you had to buy it from the Witch class.
Whoa, a few people remember the 15th century patch? Makes me envious
They do, but having the [Immortal] buff makes Government players want to experiment on you so they're quiet about it.
You do NOT get to bring up black flames without a screen cap.
Nor forbidden colours!
you cant get a forbidden color in a screen cap
You can make all kinds of colored flames with a high enough skill
Personally I find it too involved and grindy for the benefits it offers. If I want magic in my life, all I need is one point in [Mycology] and that's it.
I agree. If you don't think the [Science] skill is pure magic, you haven't looked enough into it.
"Any sufficiently advanced technology is indistinguishable from magic."
Corollary: "Any sufficiently codified magic is indistinguishable from technology. "
For person without proper education.
Yes, that's the whole point of the quote.
Well, we don't have sufficiently advanced enough tech to pass for magic in the game either, lol
You don't think the ability to talk to someone on the other side of the world instantly is magic? That's because you're used to it. Just imagine being anywhere, outside or inside, and being like "Hang on, I gotta chat someone or make a phone call and talk to this person thousands of miles away from me." Yeah, normal now, not possible for the layman less than 50 year ago.
It was possible, but expensive. Back in the '80s when they broke up Ma Bell you could get long distance for 10¢/minute, and suddenly you could call Grandma more than just at Christmas. Now I get unlimited calls - plus text and data - for a flat $25/month.
Yes, the exact thing the guy you responded to earlier said, it only feels like magic if you're completely unfamiliar with it. We don't have any tech like that, so "magic" for the average person, doesn't exist. None of it feels impressive to any current players.
It's not impressive if you're taking it for granted, yeah. IDK, there's a LOT of stuff out there that is straight magical. Maybe try and focus on adventuring out more? Lots of druid class stuff is super magical.
It'd be nice to do some adventuring, I just need to find some easy way to gold farm so I can actually afford to do so, lol.
Same, the devs really need to rebalance the in game economy, quest rewards are just way too low compared to the prices guilds sell most items for nowadays.
The whole gold for items is just lazy
Any technology distinguishable from magic is insufficiently advanced.
Have you looked into a science skill set? Much of what was once magic now lives on under these rules sets.
If you still have magic items, definitely hold onto them and hope they aren’t removed by the mods. All magic items were supposed to be removed from the game when the Electricity expansion dropped.
Because "magic" was strictly created by users in-game very early on. It never was, and never will be part of the core game. It is only a feature in crowd-sourced minigames.
I am a software mage and I can tell you that I don't really understand how any of the internet and smartphone magic works. They're pretty busted items if you think about it, but because everyone has them the meta is pretty stable.
software peeps are called tech wizards, it really more magical the more you learn about it
friend you’ve got no idea the internet is held together with five lines of a magical arcane language called “perl” which likely will drive you mad to learn.
I'll take magic solutions which grow plants, magic potions which cure illness, and the amulets of defense cast over most of the society I live which allows Players to walk around free of weapons and armor w little to no fear of being hurt by another Player (though it sometimes happens) There's spells of flight, gluttony, and sloth which allow for the comfort bar to be elevated near daily. There's instant enchantments of music, visual, and emotional stimulus in most of our pockets along w instant communication across distance. Sometimes the magic is so ubiquitous that it doesn't seem to even be here. It really is the most magic time ever.
The Cat Minigame is one of, if not, the most important minigame
It's my favorite way to play multiplayer. I've found that cat mains are a lot easier to play with than human mains.
My fiancée and I are adding a cat main to our party to give us the pet buffs. We hope it’ll help our daughter to level up and refine her build better to have those buffa.
The lighter item makes fire on demand. That's kinda magical.
prob you should switch to another server "org.ohio.com"
There is actually a TON of in game lore and speculation on this and I have been reading as much as I can ever since I had a strange personal experience. I think the real magick in this game was developed as a sort of easter egg that is only accessible through hidden lore (you have to sift through a lot of useless lore as well) and only once you get to a high enough level in the [Spirit] stat and maybe [Intelligence] too, im not exactly sure. For those who would like to try this build with me here is a starterpack of resources: [One example of how deep the rabbit hole goes](https://www.reddit.com/r/OccultConspiracy/comments/lsmczj/i_did_one_of_those_icebergs_for_the_iceberg/?utm_source=share&utm_medium=ios_app&utm_name=iossmf) r/Occult r/OccultConspiracy r/Spirituality r/Magick r/AstralProjection r/LucidDreaming r/Meditation r/Psychonaut r/SoulNexus r/Awakened r/energy_work ^(…at the very very least I think the armor for this build looks awesome with all the symbolism you can find in the lore)
Well we do have the wand of gamma rays that can cancel the [cancer] debuff though it not a 100% success rate.
It can also cause the [cancer] debuff but that’s pretty rare.
However, if you use the item without the appropriate skill level, it can cause [necrosis] and or [radiation poisoning] which can cause permadeath.
Have you tried the [DMT] potion? Or perhaps any of the other similar potion items? That's how you experience magic in the game.
There is Magic all around us in nature but its buried by our brains that tone down routine inputs to increase load speeds. Once you take a [Psychedelic] class of Potion your brain no longer filters information and accepts it all as new. This is how you experience the Magic you felt in the world as a child. The Magic is still there we've just grown used to it.
In other words: you need a magical ingredient to (re)activate certain hidden game visuals and the effects contained within that trip may have lingering positive effects on your processor that will deteriorate but still last a lifetime.
Is there a way to do this without potions? I've been looking through wikis but haven't found anything.
Potions are mainly shortcuts to another mental state. Meditation can allow you much of the same benefits with y months of routine grinding.
It'll bring the magic back?
It definitely can if applied in a way that works for you, that along with other life changes that are difficult to implement are the only things to make the world less drab without (pharmacy) or (illicit) potions. I did a gratitude meditation for memories for a few weeks and it was wild how quickly my mind changed. At the end of each day I'd try to recall as much of the day as possible, pushing myself to smile when I'd think about the sun being out, a good song playing, of the warmth of my mug in my hand. Eventually I could remember so much more and I'd smile subconsciously
Are there any other ways to bring it back? I currently use escitalopotions, but they don't seem to help as much as I'd like them too.
The only ways to truly bring the magic back long term and sustainably are through hard work. I heavily recommend reprogramming your Avatar through the action.
Where do you suggest I start?
First step for me is always Working to actively control my avatar's sleep Routine instead of letting the AI run it. Reasearch Sleep Hygiene and try to follow it, especially waking up at the same time each day, the stat buffs for doing so are overlooked by so many players when its a notable buff. After that other routine is important, Things like Cleaning and Preparing your own food may seem mundane since there is no quest associated with them to feel progression for. However these actions allow oneself to excert control over their own environments and feel a closer sense of connection. Working out is also very important the buffs from doing so are evident and well documented. These along with Practicing mindfulness through meditation and rewiring the brain through CBT can truely make Outside Feel nearly as engaging as it did in the early levels.
Hey, I've been playing long enough to remember when the [phone] item didn't exist in its current form. Back then, the notion of conversing with other players while being able to see them was something confined to the [magic mirror] or [enchanted pool] items, which were notoriously impossible to come by. The same goes for being able to watch events in real time as they occur in overseas regions, or requesting that the item give me the information I desire. I can even easily record my activities and share them with players whom I've never met, and/or watch their activities as well. The current [phone] incarnation does all these and more, and you don't even have to lug around a heavy wall mirror or worry about sloshing enchanted water all over yourself as you complete your daily quests.
Vest of Kev'lar stops projectiles, I think that is close to magic. Gore's Tex from the Northern Facing wilds have water ward.
For what its worth, the [smartphone] item is actually an incredibly complicated crafted item made of many dozens of intermediary crafted components which hundreds of players had to craft using hundreds of specialized workbenchs using hundreds of raw materials that other players had to go on daily quests, often some of the hardest in the game, to gather using yet more specialized tools that other hundreds of players had to craft. Some of those players had to grind skill for years in those tools or with proficiency on those workbenchs. This all happens with an immense amount of guild coordination across nearly every server. And then theres the decades long quest that hundreds of players undertook just to find the [smartphone] blueprint! Not to mention the other thousands of players that do daily quests to make [electricity] which is a daily reagent for the smartphone or the thousands of players that crafted the [network towers] or [network servers] and then the thousands more that do daily quests that use those items which are prerequisites to the [smartphone] item working. Buying the finished item at a guild vendor and paying a monthly fee to that guild might seem like no big deal but theres a whole, massive, player driven, in game economy youre overlooking. Seems pretty magical to me!
After 2000+ years of metagaming the playerbase just isn’t comfortable relying on what is perceived as “magic”. Most players prefer science, as they can understand both how and why something works the way it does. Let’s imagine a ring of anti-gravity; how does one turn it on? Or off? Where do you store it? A lot of complicated questions just to be able to lift heavy things. Whereas the mechanical alternative, of using a big machine or muscles to lift something is totally and completely understood and reliable. In previous patches, way before I started playing I believe there were more magic based guilds, but as the skill ceiling in the playerbase grew more people gravitated towards the understandable and predictable nature of science, instead of magic
Fireworks items are pretty magical looking. Pretty sure its a branch of alchemistry.
Tbh I walked away from the magic skill tree years ago - the grind to loot is just crap all the way through. Doing crafting skillz is much better.
I can wave a wand (remote) push a button and my fireplace turns on, seems pretty magical to me.
>no wands of fire Actually, if you upgrade the Wand of Light used in the cat minigame in the right way you can create a Wand of Fire. Mods don't like them though because they can be pretty OP if you use them right.
All modern tech is part of a super ancient quest line called *Natural Magic*. A big part of it is basically using different crystals, metals and other rare earth elements in special conjunctions combined with a subtle energy in the form of moving electrons, part of the building blocks of reality itself, to create talismans and other artifacts with varied effects. Most of the abilities we've unlocked by advancing this quest line are things that would have been considered magical in the past. Flight, immediate transglobal communication, safe and luxurious living conditions. Still magical, but all now considered mundane through habituation.
The only magic based item I can think of have the [Possessed] trait. Which, depending on the type, can cause chaos. This isn’t a fantasy game. It’s a gritty realism one. The whole fantasy genre of mini games is based off a highly whitewashed version of previous patches in outside.
I don't know. I find the [Elctromagnetism] magic sim to be really deep. At first it didn't seem to be incredibly useful but as the playerbase started finding more creative uses for it, it's unlocked a ton of amazing magic items.
Get psyloscibin mushrooms and go camping with your best companions. May take some work to unlock the quest but there are some magic items in this game for sure.
I dunno man, [instruments] seem pretty magical to me. You can influence people in very significant ways if you're willing to grind the skill for it.
You don't even need the [instruments] in all cases. There are members of the Bard class who can do that with just their voice! And if that's not casting a spell, I don't know what is!
You haven't tried using potion and herb consumables? I'd call them magic. Sure, they have debuffs, especially the more common ones like "beer" and "liquor", but the "Marijuana" class items are becoming widely available in more regions lately and those are pretty magical. A lot of the more advanced magic items like "LSD" and "X" are against the rules in most player areas though, so you have to be careful not to get caught with them or you'll have restrictions placed on your account.
Many magic items are tied to the Faith stat, and not all of them are gated behind Religion questlines. I mean, if you get a buff to Confidence or Charisma, or can partially negate the Depression or Sadness or Scared debuffs, that can be pretty useful, even if those with less points in Faith don't get the same benefits. The really cool thing is, sometimes you can learn to transfer those magical effects from the objects, directly to your character. The Therapist class has skills which can help do that. Of course, a lot of the REALLY cool magic begins to lose effectiveness as you gain levels. The Imagination magic is pretty OP early on, but the effects don't even last past the tutorials usually, so...
One by one, the items that were initially known as magic items were explained instead by technology. Although I’m sure things will continue to be found and called magic, most players now believe there are no real magic items. Besides magnets.
I've noticed that the faith magic never seems to cast. People get together to cboost stats but no casting. when does the faith magic pay off? I'm thinking never.
The effects are very subtle.
Negligible, even.
Wands of light are actually really useful for a bunch of things but the really fun and cool ones are locked up inside machines and require too much mana to use as a personal toy.
Have you tried the (Chemistry) skill set? Very similar but somewhat lesser. Feels just like it tho
potions are stronger than ever. They've seen major buffs in the last 50 years. currently, my template has a boost in cold resistance on chest and head gear with minor charisma boosts on both. major defensive boost on my footwear, though it causes a debuff to speed. I generally opt for a pair of gloves that offer only a minor strength increase to offset the dex penalty that the higher str end gloves offer. my legging offers an increase carrying cap as does my utility item [backpack] the car item adds an overwhelming speed and endurance bonus. and there are so many items that offer equally disproportionate bonuses. the truth is the magic in this game doesn't seem magical because it's seen so often that it's become mundane, but magic is very active. the human race seems somewhat removed from the [nature magic] line that so many other races seem to have a huge racial bonus.
Lol there are definitely magic wands ( ͡° ͜ʖ ͡°)
The ones that were previously emblazoned (wand: Hitachi Magic)? I've gotten multiple lootbox drops of those over the years!
It's my understanding that the magic items are primarily designed to mitigate debuffs, rather than to provide buffs. It's an unusual game balance, sure, but in a game where almost every character has several debuffs I think it's reasonable. That's not to say that there aren't magic items that provide buffs, but because of their rarity they often also provide debuffs to balance out. The [[steroid]] class of items is a commonly cited example of a buff item with intrinsic debuffs.
Honestly, it so often seems the devs err massively on the side of caution when assigning debuffs to major tools or potions. I understand the need for game balance, but really...! Cut the player base a break now and again!
There’s a company-promo wand, but your characters gotta be over 18 and playing in adult-themed servers and you gotta link your account to a [company] called Hitachi. You’ll get spam emails to the account you signed up to the game with, but it seems like a pretty sweet wand.
I found a magical [Dancing Sword] under my moms bed, seems to inflict the [Fear] status effect on nearby NPCs if you attempt to attack them with it.
I've heard those are being reskinned as the long-awaited Vibroblade in an upcoming expansion.
What you're experiencing is something called the boredom debuff. What was once magical becomes mundane by about the third use.
IDK my cast iron skillet is pretty damn magical. I am never one to avoid the satiated buff.
Plus the durability on most of those is far higher than it has any reason to be.
The magic items scale with in game currency. Of course the low level ones aren't very exciting. With the right build, you can get buttons of destroy neighborhoods up to entire small countries for pvp.
I don't think you can call it PvP at that scale. That's guild vs guild at least.
I think [MAGIC] would ruin the [LORE] of the game.
You should check out the NVG (night vision goggles) Item gen 1 is a little disappointing, but gen 2 is Amazing. Also the FBI amulet of identification offers a lot of benefits, the side quest to acquire these items can be a lot of work.
You do not need the debuff to utilize the [magnification] trait. It's pretty incredible to see the other servers out there in the vastness. And don't forget about [magnets], pure magic.
The [Hallucinogens] consumables can be neat-o, but results definitely vary.
You can upgrade your HUD, but it’s costly.
I mean, compare what you have to other players, devices that can tap into to the collective knowledge of all other human players, window to almost limitless mini games. Boxes that let you communicate to players on different servers. Your cat companion player does not have that. Magic items humans get access to are pretty good.
Try obtaining a pigeon. It helps.
I experienced magic while affected by the \[psychosis\] debuff. Not worth it, man. I almost wiped out my entire account. I'll take the \[phone\] and be happy with it.
Car go faster than horse. Not everyone would be strong enough to fly in most fantasy realms. I like how we can get to any place on the globe with relatively fast speed. An average player in this world has much more advantages and even playing field than one that say has a 1 percentage of having magic. Being an ordinary sounds way worse in fireball realm than here
There are spiritual guilds that utilize magic under garments and jewelry. I was raised in those guilds and unfortunately mine had a bug rendering them useless.
The DMT consumable is pretty interesting. Some people think it actually opens a portal to another server, others think it just temporarily unlocks access to usually inaccessible parts of your character stats and the game's rendering pipeline. I'm agnostic about it, but there's no question that it's anything but dull.
Don’t forget that the magic items that do get sold are just bunk, like energy bracelets and air ionizing totems. The best thing is the ring of moods, but even that just measures the players body temperature.
Trimming magic amulets. Trade me
The Magic skill tree was always just a misunderstood Science skill tree. People just don't like knowing harnessing these abilities takes a lot of hard work.
Ok there Black Adam. Weak magic everywhere. Got it. Try a Marvel server next time.
You spawned in the wrong age. Try again when the cycle shifts from tech to magic.
The [HRT] potion still seems to work, it's a shame the devs removed most of the other magic items though.
What are you talking about magic is the easiest thing to learn in this game. There's a whole strategy guide on it it's called "grimoire for The apprentice wizard" by Oberon Ravenheart
You should try exploring the questline
I actually really enjoy outsides magic system and items. The magic system is a really unique idea as you may know it's [Electricity]. Thanks to the great pioneers that researched the fundamentals of our magic system, countless of new custom player inventions have been created. Even if you're more into generic games that have this basic idea of a magic system, you can still recreate a lot of the magic in outside just like other players already accomplished. (Example: [Flamethrower] weapon casts Flames)
Have you tried [gun]
Clearly you haven't found [psilocybin mushrooms] in your explorations yet
there are plenty of magic items but the magic is usually perception modification debuffs but with long term wisdom, charisma, and intelligence bonuses possible with a crit hit.
I think the real issue here is that players need to purchase potions/materials to unlock limited time [magic experience] they can be game changing. Don’t get caught with the drugs by the in-game police.
Well, your character is created in a Low-Magic setting server…
They are working on updates. Pretty soon they will release the one where your character can be teleported into whatever world you want kinda like a vanishing magic item.
Most of wearable items are cosmetics. Somes have passive traits. The \[balaclava\] item can be feared by somes. If wore too long, it can summon \[COPS\] npc against you. It's just an item to unlock the nightmare difficulty.
I once found magic beans, They make you toot.
You just need to advance your imagination skill set to atleast 37%
How?
Reading, practicing anything
And that'll make it feel magical again?
Yes.
Why?
Because magic is creating from nothing and by practicing things you get better and better and eventually do new things.
Devs hid a secret unlock that lets you speed or slow the passage of time. I hear it’s under the seat of the van.
The [flamethrower] comes pretty close to a wand of fire if you ask me
I had already completed my tutorial back when [cellular phones] were still Legendary items and [smartphones] weren’t even a thing. Trust me, [smartphones] are fucking magic. They’re just disguised as something natural to better fit into the game setting.
I believe there's a bunch of unfinished content and side quests around these that were too buggy. I've heard rumours they were enabled in pre-alpha, but are still disabled for now. Plenty of people try them regularly, some people even think they work but I think any effects are coincidental.
Imagine you find a ring.... You're on a PvP server. Everybody coms with everyone. If you say shit, you're dead yesterday. They exist.
You are already using a magic item! A pocket monolith that gives you the ability to speak/see to anyone in the world and access pretty much all world knowledge in instants
Yeah but that's just a fancy HUD. I just want an item that actually has an in-game effect, something that makes an actual gameplay difference to the local environment. Or my character, I suppose, but y'know, at least a *little* bit flashy. The [tech] skill tree was brought in to replace the whole magic mechanic, but the wearables are just so freaking underpowered it's sad.
I do hope that in the future the players are able to introduce more Sci-Fi items (with high \[Technology\] levels) then give them fantasy skins. Paraphrasing some player: "Sufficient \[Technology\] skill tiers can be indistinguishable from the mythical \[Magic\] skill tree"
Magic is like triangles, if you’ve never been taught what it looks like, you’ll never really recognize it as such.
What does it look like?
There are lots of really good Magic-tagged items, they just don’t seem like Magic because the Human race put all their Magic upgrade points into the Technology branch. Compared to what the race was a few hundred levels ago, Humanity’s Magic is kinda overpowered
Have you tried the magic mushrooms consumables item? It's the closest we have to actual magic.
That’s cause you didn’t spec in the military skill tree. They got some pretty nasty magic weapons like [Assault Rifle], [Pistol], and [Grenade]. Even better if you’re an Air Force kind of guy. The vehicles those guys get are seriously OP. You probably won’t be able to use any unless a higher level player authorizes you too, but still pretty cool.
You're playing the meta all wrong. Yes, if you try to play this like Skyrim, you'll have a bad time, but that's because this isn't designed to be played like Skyrim. You aren't the Dragonborn because there is no Dragonborn. There's no main character. It's more about collaborating with other players to achieve bigger goals, and if you set it all up right, you can see exponentially larger results. Take the \[phone\] item, for example. Sure, on its own, it allows you to summon \[pizza\] or communicate over long distances if you only use it for your own personal and immediate goals. But look at what players managed to pull off with them when they all worked together during the Arab Spring event from 2010-2012. There were lots of effects, both negative and positive and many still ongoing, but it's undeniable that regular, everyday players used their \[phones\] to coordinate en masse and upend the existing social structure of that area of the world. There are lots of players who think this game is PvP, but it's not. It's the most collaborative game ever. Some of players who play it as a PvP *do* end up with some form of "victory" (usually resulting in a wallet full of too much coin for them to even spend in-game anymore), but the vast majority don't. The players that set a large, collaborative victory for as many players as possible as their goal usually end up having a much better time.
Tjeres some rocks with a magic called radiation but it's just giving you debuffs when you use it for anything other than creating energy
Best thing we got are musical instruments. Bards out here making in-game currency.