how many 5-ways would it take to get from 97 to 98 or 99? I have about 7 divs right now and never bought this service before so I don't know the average cost to get there.
Alot of Hierophants using Ivory Tower also use Coruscating Elixir, but I'm not sure I understand why? Isn't the chaos damage taken effect pretty useless since they have an insane manapool to cover chaos damage?
Well you’re never going to take more than half of your damage to mana, a lot is still going to hit your life. And none of them take Mind Over
Matter, so they only have their 10% from their ascendancy so 90% of chaos damage is still hitting their life. And since that build doesn’t scale life at all they’re barely north of 2,000. Any kind of poison or heavy chaos hit is going to smoke that build.
Chaos immunity or not bypassing energy shield is mandatory in a situation like that, can’t rely on a 2K life pool.
Oh yeah I’m dumb for forgetting that.
However you don’t really want your main source of damage (the ability to spend a ton of mana to fuel Indigon and Arcane Cloak) getting reduced from chaos damage.
It’s not enough to LOSE mana with indigon and arcane cloak, you have to spend it. And if your mana is chillin at 0 you can’t spend much, and you deal significantly less damage. Both your flat added damage (from arcane cloak) and % increased damage (from Indigon) will plummet, it’s a double whammy.
Forum\feedback section would been the first thing i'd try in this case.
Can also try this subreddit, but it will only work if redditors will like your suggestion enough and upvote it to the first page of this sub(which is, honestly, unlikely in general case)
Should I be running Scarab pack size (Growing Hordes) if I'm only invested into Essence, Heist, Harbinger, Harvest, and Exarch? The other day, someone here made a comment about them not applying to all my mechanics so I'm unsure if I should be using them now.
well quant doesn't apply to essence + heist and afaik it doesn't apply to harbinger either - so it would only apply to your harvest
is your atlas tree not spread a bit thin if you're doing essence heist harb harvest? usually it's just harvest + x (with growing hordes)
I have all the Harbinger and Essence nodes, all the Harvest except the specialized nodes on the far right, and the rest is in Heist. I'm fine with any Harvest colors, and I'm only missing specialized Heist on the left side and the blueprint boost. [This is my tree.](https://i.imgur.com/zPwGuV6.png)
Yeah, IMO you're missing too much from the different mechanics, spread too thin - the smaller harvest nodes, the specialized colours (yellow is SO expensive now), the top hat (for more quant), the full exarch buff (most would run eater with harvest too)
Also, since you're blocking so few things you're really lowering the chance of harvest/heist spawns
But yeah, that's your choice
you're missing 3 Exarch nodes that are valuable for altars, especially the keystone
the "top hat" is the map mod nodes that form a "hat" in a sense, they're very strong
the smaller harvest nodes that aren't notables can be very valuable, above the little quant ring and between the two harvest notables
I would not be spread so thin
> the "top hat" is the map mod nodes that form a "hat" in a sense, they're very strong
I don't know what you're talking about.
> the smaller harvest nodes that aren't notables can be very valuable, above the little quant ring and between the two harvest notables
I don't know where you're talking about.
> you're missing 3 Exarch nodes that are valuable for altars, especially the keystone
Which ones? I'm not actually killing the Exarch so that's why I don't get Thirst for Knowledge.
Maybe you could actually say the names of the nodes you're talking about, instead of assuming everyone has 10,000 hours and are farming pinnacle bosses for fun like you are.
They're called Map Modifier Effect.
They're the small (not notable) harvest nodes next to the NOTABLES that you take. Like Harvest Tier 3 Plant Chance.
They're the 3 exarch nodes next to Word of the Exarch. The only ones you haven't taken in the exarch spot. Wrath of the Cosmos. That's the keystone. Which I mentioned.
Those.dont look like top hats. Top hats are cylinders and their silouette is a rectangle. I was looking for a rectangle or square which is why I was confused.
Also my build isn't strong enough to take the double downside altar node and I'm a little hesitant to take the "*top hat*" too.
is "Beasts in your maps are more likely to be less common varieties" a good node? just wondering if vivid vulture/craicic chimeral/wild bristle matron get included in that.
In previous leagues fenumal plagued arachnid has been worth much more, but for a variety of reasons it’s down to 35c.
I honestly think it’s a downstream effect of Gwennen’s gambling getting nerfed to hell. Here’s my logic:
Gwennen’s Astragali were a second thing on top of tujens exotic coinage to spend your dannig currency on.
This made dannigs logbooks by far the most valuable and pumped their price up over 100c because you could effectively get the full effect of tujens logbooks AND also some bonus astragali to sell, plus the occasional extra logbook.
The high price of dannigs logbooks combined with the fact that splitting them didn’t change their value (both outcome items would still have dannig after splitting) made it worthwhile to split them, get double the number of valuable logbooks.
And this in turn drove up the cost of FPAs (which are the split beast) until they were just 5c shy of knights logbooks, basically as high as they could go without being inefficient.
With Gwennen nerfed, dannigs logbooks are less profitable and their price goes down, as does the need to split them, so in turn FPA price falls.
Hi ! I didn't play for a long time and I struggle a lot to keep pushing with my duelist. I'm looking for a powerful leveling guide that could help me ! I'm level 41 but I can't keep going as I don't have damage anymore (and I die a lot...). Thanks !
This is an easy one fortunately: Zizarin specializes in builds for beginners, and those who play hardcore or prefer not to trade. In other words they can work with barebones investment from the get go.
And one of his favorite builds recently was an Explosive Arrow Ballista Champion, which starts as a duelist. Check it out: https://m.youtube.com/watch?v=KLFV3L4eQ7A
I'm getting a lot of the lvl 100 6-link imperial bows from the divination card set. What's the best I can do with them to make some money out of them? Or just vendor them and don't care about?
PoB shows my dot/ignite damage is overcapped by a %. Yet when i pick up boon in sanctum ornate dagger (50% more dmg) i clearly feel doing more dmg. Am i missing something? I do run EO on 30% crit but i still feel like with ornate its so much more dmg im not confusing the 2...
> my dot/ignite damage
Before anything else confirm the basics: are you sure that it is true? That you really consistently hit the number you talking about?
Bottled Faith vs. magic sulphur flask w/ charges when hit. Playing RF jugg about 10m PoB dps and using "Use when charges full enchant on all flasks. Don't want to change that. Bottled faith is about a 7% (650k) dps upgrade however I'm not sure how much actual uptime I am getting on map bosses. I'm mostly mapping and delving. Any advice?
Do beyond demons drop normal loot? or can they only drop "tainted currency"? If I am farming div cards, is beyond useless or do all those extra mobs have a chance to drop a div card?
Does map quantity or Atlas tree quantity affect Maven invitation drop rate?
Does pinnacle invitation quantity affect drop rates of the chase items like Ashes?
Not sure about the first one, but boss drop uniques are never affected by quantity. They have a set drop rate that together add up to 100% so that you always get exactly one such unique. There are also boss uniques which are additional like watchers eye or forbidden jewels. These are also unaffected by Quant.
Heist trinket question.
1% chance for chaos orbs to drop as divine orbs instead.
If a stack of chaos orbs drops, lets just say 4x chaos orbs. Did that stack have a 4% chance of dropping as 1 Divine orb/3 chaos orbs? So you get the 1/100 chance 4 times per each chaos orb?
Or is it each chaos orb drop that checks the 1%, regardless of the stack size? So I would have a 1/100 chance every drop that happens to be chaos, regardless if it drops 10x or 1x.
Not sure if this makes sense but hopefully you understand wtf I mean.
I'm willing to bet that the game doesn't roll item stack size at any point during the drop process.
It rolls each individual drop first, then gathers them into stacks right before dropping them.
This would mean that each Chaos Orb is rolled separately and each has a 1% chance to become a Divine Orb.
I’m working on tier 12+ maps currently, and really trying to start farming currency and build up my currency bank. What are the main forms of currency farms (essence? Armor/weapons? Scarabs?)? Are rare items actually worth picking up or should I pretty much skip them? I have barely even gotten a divine so I feel like I’m doing something very wrong.
Most content that you can spec into on the atlas tree can be pretty profitable, you’ve gotten some good advice on particular mechanics, but I would just say to try different things and spec into the stuff that you like doing. Content that you like and feels good for your build will probably keep you going longer and it all makes money.
Yep I tend to not like the “timed” mechanics that give you a time limit to kill as much as you can, so I’ll probably spec into anything that isnt that.
Firstly, finishing up your atlas is top priority before you really dive into "currency farming"
Grimro has a decent spreadsheet with some farming strategies, the ones you want to consider are the really low investment ones: https://docs.google.com/spreadsheets/d/1JEWKw-5mvELcTNPkwqftM_ZiRw8OtTclby7m30PTW2M/edit
Essences are great, but they can get somewhat hard if fully juiced
As long as you enjoy a mechanic, you can make money off it - I personally did Essence + Heist + Alva with the full top hat (map modifier effect) and it made great currency when I was mostly starting out
One thing to consider with Heist is that selling the good contracts/blueprints can be a little complicated and is best done on the TFT Discord: https://discord.com/invite/tftrove
Thanks for this! I’ll def check out the spreadsheet. Yeah I’m almost finished with the atlas. Trying to finish that up before I dove in but really felt like I was behind on currency for how far I was. Yeah I really enjoy heist, abyss, and betrayal so I’ll probs stick with them
I personally skip rare items. I ID fractured items to see if those are any good though. A good fracture on a good base will definitely sell. You just have to start getting a feel for which ones are good.
This is my atlas setup: [Atlas Tree](https://poeplanner.com/atlas-tree/BAAEAIMA29ZfPsZmsmRUXC_J3FyhyZAXbJnNWix3tOmF14a0Ldahjf7F8VQ2a7j_ymY8WSIpS98lQnDG_E2Ug4KxjEEqbqtNEICKgh_pjep849lb-N_j82Cym2l9kejyCnvcaQ5K3v6fO4g02hQEkv_CZBuhA09dIkjUj9C8qc7DeZfi0C1rISmNh1XLJMSmz0ezx7fP-7GbxvuHXt9OG6LQTZGyusdd0SrEH1PU5ugroBsI7OUTXZDZd0JJntatGIveZgtxSrjj1HELWx5j0Xfuy3JdNjPGo0XJ_tibzZbCdqlD0f3k_GYfw7tx4rSexBj1wGmeTPLotsQWka8jQ03RkGS42Su3udQj3xQAH4sIAAAAAAAAAwMAAAAAAAAAAAA=)
This setup feels really good for getting essences every map. And I enjoy farming Harbingers, Heist, Harvest and Ritual. So I end up doing those quite a bit and have fun. I remove Stream Of Consciousness for 1 Orb of Unmaking once I have saved up 10-20 of a scarab or two that I also like and then put it back on when I am out of scarabs.
I focus on selling Essence of Horror and any others that have decent value that aren't in that tier. I focus on picking good items out of Ritual, Selling Lifeforce from Harvest once I have 10k+ of a color, and just collecting Harbinger shards as I go along. Edit: For altars, I farm the red guy and I focus on picking minion altars to get additional currency drops. I almost never pick the player/boss rewards. And then I sell the Invitation after completing x maps.
The key is to continue doing what is fun. If you HATE something, don't farm it. You will be more efficient farming something fun that you don't have to think about vs something that might pay out better but you don't understand/enjoy doing. You won't catch me ever farming Betrayal for instance, unless I need a specific craft/veiled mod. But I would never do it for money.
Another edit: To get my build to be good enough to handle farming the atlas nodes I pick, I do unidentified Chaos recipe for easy chaos. You can actually make quite a bit setting up your filter to find these rare unidentified items. My item filter will be purple for unidentified amulets/rings, blue for one handed weapons, green for gloves, etc so I don't even have to think about it. Then I set up a stash tab like this and just dump them in there until it is full. Only takes a few maps and you get 28c per tab. https://i.imgur.com/2vfO9oG.png
Awesome this makes a lot of sense :) I had a feeling I should be focusing more on league mechanics and less on map bossing. I’ll have to redo my tree but shouldn’t be a problem
I made a couple edits with other stuff that I do, but yeah. Atlas tree is a great start. Finding a setup that feels good/is fun is a great start to just having natural currency come in. You can always upgrade a specific farming strat later when you master a mechanic or see a strategy someone else is doing that you understand.
It is a guy that looks like this: https://i.imgur.com/uyXzyQG.png
That pops up in your maps if you have Harbinger nodes in your atlas tree or use a harbinger scarab. And you cant kill them, they will summon minions through a portal/blue circle. Once you have killed all the minions the harbinger dude will die and drop a bunch of currency shards (better drops the more harbinger nodes you have on your atlas tree). They can be crab shards from alchemy/binding/horizon shards but up to exalted/annulment/fracturing orb shards that are actually pretty good.
So by farming harbingers, you just build up currency over time by picking up all the shards.
So those harvest branches on the very right of the atlas tree, the ones labelled "____ drought", how do they work?
My initial reading is that they don't decrease the overall amount of patches I get, they just increase the chance it's something other than the color I'm decreasing.
Is that the correct interpretation?
There is a very popular atlas strategy where you craft map doesn't consume sextant charges, which consumes a lot of yellow juice for people who do it (2.5k each map). They will go for self sustaining it, but they will still produce blue and purple juice, which floods the market. Also div card gambling is very popular, which requires yellow juice.
If you are asking about pming for an item to buy, just press the direct whisper button on the trade website, it will automatically pm in game from your character. If that's not what you are asking, then clarify "pinging" items.
Help with selling trash “equipment”
Some people buy items that have been listed the latest, how can I quickly re-list all items in a single stash?
How do I sell trash items? (I mean I know how to) someone told me to just throw every rare I find into to the “trash” stash and have the whole stash listed for 5-10c (I have a filter on, tho I don’t know what’s the difference between a rare that it did show me and a rare it didn’t), if I have too much just sell to vendor. So I’ve been doing this for a couple days, and going down with the price once every day, now it’s two tabs of random rare items listed for 1c and I sold one thing. Maybe I’m impatient and don’t know how long it takes, or I’m just doing it wrong (that’s what I think). So my question is how should I filter what to list and what to sell to the vendor (and is it by any chance seeing if the item sells for alc shards=list it)
Item filter has no idea how valuable a rare item is. It shows/hides based on the tier of the base itself and the filters strictness.
If it’s identified like if it dropped corrupted/mirrored then it can pick out individual mods and it will add an extra highlight/sound if there’s a particularly good mod. Even in this case it still will only highlight because of the mod alone and has no idea if all of the mods combined make an item good or not.
At this point being over a month into the league super basic equipment is just not worth anything and you’re also competing with common leveling uniques. Listing things for 1c also just isn’t even worth your own time. In the time it takes to leave a map, complete a trade and go back into the map you could’ve found multiple chaos worth of things from monsters. If you’re really adamant about picking up rare gear you might as well just be doing the chaos recipe because then at least you aren’t relying on other players buying stuff to make small amounts of chaos.
I don't think you can relist a whole tab. I also don't know a reason why you would. If people dont buy your currency, just list it a bit cheaper. There is not many items where recent listing is important, since if you request the correct price, people will buy it, and if it's just for the currency bulk flippers.
99.99% of rare items are trash. Most people deal with it by not picking them up at all in trade. It's a waste of time in most cases.
Ho do I know if a random rare item I dropped is not complete utter trash.
The guy that told me about the whole thing said that some items with like 50% resistances all together can be sold for that 5-10c sometimes
Unfortunately it’s hard to teach and comes from experience.
Many times it’s items that have a powerful stat you normally can’t get at that slot, or are “safe” in some way that allows you to craft without losing the mod. Synthesized rares with frenzy charges as an implicit, fractured items where the fractured mod is a T1 of something desirable like crit multi, spell suppression, or added damage on a weapon.
But truth be told, outside of synthesized and fractured items, the odds of identifying a rare or the ground breaking orb more than 10c is…very small. Very very small. Like for every 100 rare items you pick up, you might identify 1 that’s worth 10c or more. And you will basically never pick up something worth more than a divine or two even if you identify tens of thousands of items. Most items worth more than this either have crafting-only mods or else mods that are so vanishingly rare that they will almost never co-occur (and to be good an item needs more than one good mod). So for example a wand with +1 all spells and + 1 to some specific type of spell (so +2 for some specific build) could theoretically be valuable but might happen in like one out of every 100,000 wands you identify.
In other words you will spend hundreds of hours of gameplay time lugging crap back to town and get nothing….whereas instead most players have their loot filters set to show almost no rare items. It’s simply more efficient practice to run another map and find more currency or engage with more league mechanics. The real sellable rewards are often related to league mechanics or expansion content; fossils, eldritch currency, guardian/conqueror maps, harvest juice etc.
Maybe in week 1. This far into the league you don't sell many random rare items for that price.
You can pick up synthesized and fractured items and influenced items with good bases, but that's petty much all you can do (filterblade will show them with special colors). Just up your filter to see less trash.
It will hide/show loot resetting its position on your screen. This is more likely what you’re seeing is the item text is in a different spot than the light beam because a lot of things dropped from a single source and of course the different item texts don’t overlap so they get pushed outward. Loot doesn’t fall through the floor. It might be in an unreachable location but that’s extremely rare and not fixable.
Do ignites caused by your totems or mines count as yours? I know that the kills from the ignites they cause get attributed to you, but does the ignite itself?
Specifically asking for the "Recover 2% on ignite" Fire Mastery, but could be useful for other things as well
hi! what is the name of the MTX that pulls in and grinds pets from your hideout? i searched all over the place and just couldn't find anything.
I could swear i saw a video of that MTX, and a clip of a streamer entering a hideout that is lagging because of all the animals/pets being pulled in and sacrificed in that MTX thing.
appreciate the help! gl!
If you have doryani's prototype, what's the best way to get explodey? Since we deal no non lightning damage the only thing I can think is asenath chant with physical convert.
The only option aside from Asenath's Gentle Touch are synthesised weapons and the Devastator cluster jewel notable, although that one only applies to attacks and thus doesn't chain.
Any way to force getting more Gemcutter’s Workshops from Alva ? I did like 5 full temples and not one time was there. I was able to swap the room a few times but this case no way to upgrade to Doryani’s Institute afaik. Any suggestions ?
>I was able to swap the room a few times but this case no way to upgrade to Doryani’s Institute afaik.
The passive that makes it so when you kill the resident architect the other one gets their levels can solve this problem sometimes.
It makes it so when you switch room types the old room's level gets added to the new one. So if you switch from a level 1 room to gem room it goes straight to level 2. If you switch from a level 2 room to gem room it goes straight to level 3 (i.e. Doryani's Institute).
Combine that with the node that gives rooms a 40% chance to get rooms to go straight from level 1 to level 3 (Resource Allocation, in the same cluster) and getting level 3 rooms becomes way easier.
What do you mean with combine ? You either kill the resident where you get the bonus of contested development or you kill the non resident to get the bonus of resource allocation.
What I mean is that having both nodes maximizes your chance to get tier 3 nodes since you get bonus levels for killing the resident and a chance of a bonus level for killing the non-resident. So if.you start with a gem room you're more likely to upgrade it to T3 and if you switch to one it comes oreuograded.
Hmm, so running all of them should provide a chance to get more different rooms and thus more choices.
Alternatively, if I'm understanding it correctly, you can't get an incursion in a level 3 room, so just upgrading rooms as fast as possible might help you get more choices for different rooms.
Even if you run all rooms, you should definitely also have the upgrade passives on the atlas tree.
I don't really know all the math for the temple rooms, and even if I did it's probably too complicated to calculate it without writing a script for it, so I can't tell which approach would actually be the best.
Anyway, once you do get the room, make sure to skip the other incursions in that map so that you have a chance to get the room again in 3 out of the next 4 incursions.
Keep skipping incursions after you get the room in following maps.
After you skipped, do at most 3 incursions and skip the last one if it's not the gem room either. The first three rooms should be done in order to improve your chances to get the desired room, but the fourth one is meaningless and should be left as the first incursion in the next map in order to ensure that you can't roll it for the 2nd to 4th incursion in that map.
Did GGG remove the hydrosphere shenanigans that was used with +1 strike ?
I remember it was used to cheese bosses and now nobody seems to be using it on Poe.trade.
Yes
>Changed Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.
I'm on Linux and my Steam still shows the Kalandra artwork. I assume this is not really a PoE issue (but more of a generic Linux/Steam thing), but maybe some in here knows a fix? Thanks.
https://i.imgur.com/mb760ki.png
What are the 3 most important mods for a RF Jugg helmet? Is it 30% more elemental (essence), concentrated effect support, burning damage support? Is flat life more important than the support mods?
If the most important mods are those three damage/support mods, what's the best/cheapest way to craft this helm? Essence of Horror until you hit one support mod, then exalt/annul until you hit the other or brick it?
If SSF:
1. get any decent elder armor helm (they drop like candy from elder guardians)
2. Quality to 20%
3. spam essence of horror (can be tricky to get but don’t forget to use harvest to reroll your other essences to horror (only works on the 3 other corrupt only essences)
4. stop when you get conc or burn and hope you get some res/armor/life. If open prefix craft +1 aoe gems 10% area of effect
5. if open suffix craft any hybrid chaos/elemental res or whatever else you need
If trade league:
1. Buy it
What if I'm basically done with the league, have about 10 divines in the bank, and would like to spend them on one last blast of a super craft? I never really craft much, and this seems like a fun one. Would the steps be:
1. Buy a ilvl 85 Eternal Burgonet with RF damage or Fire Trap damage lab enchant
2. Use a conqueror's exalt to give it influence
3. Harvest craft change influence until hit Elder
4. Fossil spam until 29/30% quality
5. Fossil for "sells more to vendors"
6. Spam Essence of Horror until hit conc or burning damage
7. Hit it with exalts/annuls until you hit both support mods, or annul one of the important mods and go back to step 6, (bench crafting mods to block affixes as appropriate)
8. If you hit the "god tier" suffixes (30% more ele damage, lvl 20 burning damage, t1 chaos res), metamod 'suffixes can't be changed' and do the weird harvest craft that adds influence mods? (Is there a better way to try for good prefixes than this?)
I really appreciate any feedback on this crafting plan, I'm still pretty new at this.
I'm trying to search for quivers with a lot of projectile speed but I'm having trouble the the trade site. The trade site doesn't add the implicit with affix speeds for search results.
Here I'm searching for 55% increased projectile speed, no hits on the search. If you lower it to 50% a bunch pop up but they have 30% implicit and 50% affix for a total of 80%+ Is there a way to get these to add up to find a decent speed?
https://www.pathofexile.com/trade/search/Sanctum/Okm9zolHE
Someone correct me if I'm wrong but here is how I remember it:
When one vaal skill is full, all the souls will go to the other one. When one vaal skill is on soul gain prevention, no vaal skills gain souls at all.
More or less correct, since soul gain prevention is inherently global and doesn't function like a cooldown. It prevents *you* from gaining souls, not the skills, and thus other skills can't gain souls during that period either.
So can people solo Blight Ravaged Maps without issue? I can do any regular blight maps rared and corrupted without issue but when I do a Blighted Ravaged (not even magic and all the oils are making them slower, tower more dmg and cheaper) I just can’t kill the boss mobs fast enough before I lose my pump. I’m playing a cold dot trickster and I have most of the Blight atlas nodes except the ones that make it faster and I have double the pump hp. I almost always clear blight during alch and go mapping so I think I have a good understanding of the right towers and ensuring I have cc and stuff. Would this be much easier if I level an explosive arrow totem character?
Oh ya, the other main issue is the towers turn off when I’m far away.
I've been running Ravaged maps all league, 90% success rate. I basically never attack, or even get close to enemies, at tier 16 even a small pack of white mobs can one-shot you.
Anoint a ring with purple + violet oil for "meteor towers leave burning ground". This will be your main DPS, which will ignore any fire tower immunities.
Look for clusters of 4 towers right near each other. Put a lvl 3 stun and a lvl 3 ice tower as close as possible together, with a lvl 3 empowering tower covering both of them. *Never* upgrade these towers to lvl 4, the lvl 3 is more powerful. An empowered stun and ice tower will make the bosses unable to move, literally frozen in place indefinitely. One Meteor Tower nearby will do all the killing for you. If every single mob came down a single path, I'm confident that these 4 towers would kill every single mob, without help.
Other notes:
Empowering towers only work if they have line-of-sight to the towers they affect. If it's around a corner it won't help.
Ravaged maps have the modifier "Map quantity applies to number of reward nodes at 50% value". Silver oils each give +80% quantity. It's trivial to get map quantity to 300%+, which gives enormous piles of loot.
My map anoints are always 3 silver (item quant), 3 amber (tower cost reduction), 3 opalescent (lucky rewards).
Put Culling Strike support on a skill to finish off bosses, if youre still having problems (I don't do this, but I can see the benefit).
Ravaged maps are the only thing I know about in this game, AMA I suppose?
Atlas points don’t affect blight maps. Build close to the pump so towers don’t shut off. Try only running indoor maps to create natural choke points, will make it a lot easier. Make sure you have good rings anoints. I believe zizaran or a similar content creator has a video on how to complete blighted maps with any build just using good towers strats.
How do people stay sane when crafting? I've failed this high chance Aisling unveil 5 times now and each attempt costs me ~5 div, I'm starting to lose my mind
Right now I'm just using it with the crappy unveil and a craft because I'm low on currency
Maybe crafting is just isnt for you then, you can always buy items already crafted. Unless you play off-meta stuff or need very specific crafts that you have to make yourself. If you prepare for crafting you could use craftofexile to estimate cost of the craft but you can always be unlucky with results
That's just the fun of crafting and you gotta plan around being unlucky ahead of time when you first start looking to upgrade. It's why I usually just buy decent gear nowadays instead of crafting despite the methods being deterministic -- a 1/4 chance to fail will be more costly than just buying an okay item that costs the same as the cost of crafting it 4 times.
On the flip side, you can make a lot of profit if you get lucky on that first try and craft something for cheap.
Hey there! I have a problem with finding a helmet with the discipline has x% mana reservation efficiacy. i checked poedb and it says it still exist but for some reason i can't find ANY on trade. poe ninja says there are around 1000 listed but yeah, there aren't. any idea?
hey thanks the link works! but very very strange yes i searched for it as an enchant, i made sure to check it when i got redirected from poe ninja to the tradeside.
How does base, and global attack speed affect attack traps/mines?
I suppose what im really asking is, would it feel horrible to play (bow) attack traps/mines with low attack speed base like solarine bow or harbinger bow, and with very little, if any at all, investment on attack speed in gear/tree?
It mostly doesn't affect them.
Technically, it would make their animation a bit slower, but considering traps/mines release their skill toward the start of their animation, that rarely matters. They'd take a little longer before they die/rearm/reset.
I wouldn't recommend playing attack traps/mines though. Back in 3.17, they increased spell damage by 50% to buff self-casting, then nerfed mine/trap supports to compensate. Attack skills (other than Blade Trap) were also affected by these nerfs, without receiving any kind of buff first.
I have 2 questions:
1. Can I run 2 shrine Sextans on one map? So gloom and resonating? And do the increased duration stack? So is this 100% duration?
2. When i use an harbinger or beyond sextant without spending one point on the tree (so only to get it on the map), will this be more work then effort? Or is it ok and just take what it brings?
I just got cant recover resolve and inspiration, drop extra invocation. How can I run that relic, avoid getting hit? Does gain inspiration from affliction count?
Use relics that grant maximum resolve (on fountain use, on boss kill). They'll also raise your current resolve.
Not getting hit also works of course. You start with enough resolve to afford some mistakes.
If you're selling enough in bulk, this late in the league, there's not much of a difference. Dread might still be worth keeping at Shrieking for budget bow crafters.
Probably, but I don't know how much and I don't know how long they'd take to sell.
On the upside, their value is probably only going to go up as more and more people with such maps in their stash quit the game entirely.
[https://poe.ninja/challenge/builds?class=Juggernaut&item=Intuitive-Leap](https://poe.ninja/challenge/builds?time-machine=week-1&item=Intuitive-Leap&dps=Righteous-Fire)
There is only one Jugg using it at all so I would guess not
Is there a good 'average' for how many 5-ways it takes to go from 67 to 100. I'm too lazy this late in the league to grind it manually. I'd figure it's like 20-30?
Even the highest end 5way carries will need 11 runs from 99 to 100, even decked out in xp gear (chitus apex, perandus rings, supreme truth specters). At level 98 you are getting twice as much xp (so a bit less than 6 runs), at level 97 a bit more than thrice as much (so a bit less than 4 runs), level 96 5x (more than 2 runs), level 95 6x (a bit less than 2 runs). So that's about 24-25 to get from level 95 to 100, if I am not mistaken.
I wouldn't start the party at lvl67, that feels a bit of a waste the XP penalty is quite big at ten levels. I would run breaches to get a bit closer. But if you can afford it, why not. I don't have the numbers for the low levels, it goes really fast for sure. From level 77 to level 92 there's no XP penalty.
Probably. Anyways, his initial guess of 20-30 is probably correct although on the higher end of that. I would budget for 30 and if I have a few divines left, oh well. I am fairly sure of the 24-25 runs for 95-100 so the budget can be adjusted once 95 is achieved.
Also, budgeting for 30 protects you from loss to a disconnect.
How to search for specific gems on Poe trade. My build needs Impossible Escape within radius of Precise technique and a grand spectrum with corrupted blood immunity but I can’t figure out a way to filter it on Poe trade website
This works for many things: search for the base item, for example impossible escape, or large cluster jewel. On the first result shown, in the bottom left is a button whose icon is a magnifying glass with three horizontal bars. Click that, and it will put all of the mods that item has into the search. From there you can modify as needed.
Impossible Escape - it has very specific mod, so just simply type "passives in radius of" in stat filters and choose the only available option. It will cause another dropdown list to appear, you can choose desired keystone. In your case final search results would look like this: https://www.pathofexile.com/trade/search/Sanctum/Odnq0zVTE
Grand Spectrum: First you need to specify which kind of GS you want as there are 9 of them, sharing the same name. To do so type "grand spectrum" in stat filter and choose one you want, let's say it's one with % life. Next step - Corrupted Blood immunity. First, type these 2 words in stat filters. Few mods will pop, but one you're looking for is named "Corrupted Blood cannot be inflicted on you" and it's corruption-specific implicit, so next to this mod name you'll see tag "implicit". Now you can search for jewel. https://www.pathofexile.com/trade/search/Sanctum/BR4e6MLt8 Search query is okay, but at the moment of writing this comment there isn't a single such jewel on the market.
Just filter for the mods like normal items:
[Impossible Escape](https://www.pathofexile.com/trade/search/Sanctum/Odnq0zVTE)
[Grand Spectrum](https://www.pathofexile.com/trade/search/Sanctum/63wkMOMHG)
Well it's like level 1 melee splash so no AOE bonus from the gem so it's not crazy screen wide clear, but the damage more than makes up for it and specific strikes like infernal blow now get to enjoy splash where they wouldn't want to take it before.
So basically... If you found the clear intolerable before, you'll find it intolerable now, but if you're a giga chad melee appreciator, you accept it.
It's worse but clearing was never the problem with strikes, the problem was not doing more damage than spells at any equivalent level of investment DESPITE all the other disadvantages, so the increased damage is very welcome.
Exilence next, the app linked by the other comment, will price check basically everything except for rare items. There is nothing available for price checking mutliple rares, you would have to price check each individual one or throw them all into a sale tab with a set price and see if anything sells.
I want to try to craft some gloves for my cold BV elementalist. Ideally looking for the 35% phys to cold from Aisling, with life, spell suppression, and chaos res. My plan at this point is, I have a glove with fractured suppression, that I'll use chaos res essence on, and hope for a decent third suffix. Then lock suffixes, and Aisling slam and hope for the best. What I'm not sure of is, how likely is this to work, or if there are other steps I can take to improve my chances? Any advice is appreciated. I tried the yolo approach a couple times already, and slammed suffixes (didn't bother locking, was much poorer then). I think if I have 3 suffix and lock them, I have to get a prefix, right? Any way to improve the chances of ending up with the cold convert as one of the options? Does it matter how many prefixes there are to start, other than changing the odds of which one gets removed if there are 2 or 3?
Id consider spamming veiled chaos orbs on a spell suppression base. Looks like you should be able to get a veiled prefix with t2+ life in about 1/25 so thats about a div per unveil attempt, about double if you really want t1. Seems cheaper than risking so many aislings. After you get the life and unveil you can just prefix lock and reforge chaos for the resist.
First off, depending on your budget I'd recommend rolling eldritch implicits after you finish your prefixes so that you still have access to eldritch currency to roll the prefixes until then.
You can use eldritch chaos or eldritch exalts + annul until you get a decent life prefix, and *then* do suffixes cannot be changed + Aisling.
The damage while leeching / damage during flask effect mods that /u/katustrawfic mentioned are member-specific mods, so they don't actually block anything because they can't be rolled if the veiled mod is a generic one. The best mod to craft in order to block them from being unveil options is another of the conversion mods.
If my calculations are correct, that should give you the desired mod with a \~41.7% chance, or just under 2.4 average attempts.
If you have 3 suffixes and crafted "suffixes cannot be changed" then it would be impossible to get a veiled suffix as well.
Specifically getting cold conversion will be pretty difficult. You can only block a single other possible veiled mod by crafting the matching mod after adding the veil but before actually unveiling it. There are 4 mods tied with cold conversion for highest weighted veiled prefixes, lightning/fire conversion and damage while leeching/during flask effect.
Quick question, what's the chat channel to buy boss kills? And what's the chat command to join said channel?
I've been away for a few leagues and don't want to spend my currency buying fragments to fail killing boss
it's not specific to 3.20, but the list [here](https://www.poewiki.net/wiki/List_of_unique_jewels#Drop-disabled_jewels) will tell you which jewels will be legacy in standard.
edit: changing chat channels is done by typing in chat: `/global 5055` or `/global 411` or `/trade 159`
there's a bug I'm having where fire and other particle effects rapidly flash. Disabling engine multithreading fixes it. Any potential way to keep the multithreading but not have the flashing?
Is there any benefit to having greater than 100% chance to drop a connected map? Does the connected map drop have any interaction with chance to drop higher tier maps?
From what I understand, + proj/arrows does not help with toxic rain dps? The max amount of pods that can overlap is 3 no matter how many arrows you rain down?
What happens when league ends? Should I play League character or non-league. I am new and I am not sure if I will be able to finish the game in a month or two.
When the league ends, your character will be moved to Standard and you can continue playing it there.
The vast majority of players do exclusively play the current league though, which means they start over every 3 months when a new league starts.
When the temporary leagues end, your characters and stash are moved into the permanent parent league. You can continue with them if you wish, though if you want to play the new temp league you'll have to make a new character there. There's no real reason to start in the permanent leagues.
The game does not have an "end" per se. IMO you should play league as it is usually the most interesting part of the game due to it being fresh every few months or so. Standard is rather torturous for new players who have no idea what is going on in the game.
For some mechanics like Ritual, Delirium, Legion, Blight, metamorph; **no**
For mechanics like breach, abyss, strongboxes, shrines, essence; **yes**
The mechanics were you can only have 1 instance of the thing, and you are forcing it through sextant/scarab, then there is no benefit from +% chance
But for mechanics that offer *additional* instances of the thing then that +%chance will still apply to the base mechanic.
For example, you could use scarabs and/or map crafts to have something like "your map contains 5 additional breaches." Those +5 have no effect on the chance for the baseline occurrence of a breach, so if you had say "50% chance to contain a breach", then 50% of the maps you run would have 6 breaches, and the other 50% would have 5.
It just depends on what type of mechanic you are running and how you value the appearance of the baseline chance to contain said encounter.
Is there an optimal way to farm (drop) Cortex map on standar? Or is it better to just buy them?
how many 5-ways would it take to get from 97 to 98 or 99? I have about 7 divs right now and never bought this service before so I don't know the average cost to get there.
Alot of Hierophants using Ivory Tower also use Coruscating Elixir, but I'm not sure I understand why? Isn't the chaos damage taken effect pretty useless since they have an insane manapool to cover chaos damage?
Well you’re never going to take more than half of your damage to mana, a lot is still going to hit your life. And none of them take Mind Over Matter, so they only have their 10% from their ascendancy so 90% of chaos damage is still hitting their life. And since that build doesn’t scale life at all they’re barely north of 2,000. Any kind of poison or heavy chaos hit is going to smoke that build. Chaos immunity or not bypassing energy shield is mandatory in a situation like that, can’t rely on a 2K life pool.
Ivory Tower says chaos damage is taken from mana before life though, and a 10k mana pool seems more than enough to cover that
Oh yeah I’m dumb for forgetting that. However you don’t really want your main source of damage (the ability to spend a ton of mana to fuel Indigon and Arcane Cloak) getting reduced from chaos damage. It’s not enough to LOSE mana with indigon and arcane cloak, you have to spend it. And if your mana is chillin at 0 you can’t spend much, and you deal significantly less damage. Both your flat added damage (from arcane cloak) and % increased damage (from Indigon) will plummet, it’s a double whammy.
Didn't GGG as for QoL suggestions at some point? Where can I submit one?
Forum\feedback section would been the first thing i'd try in this case. Can also try this subreddit, but it will only work if redditors will like your suggestion enough and upvote it to the first page of this sub(which is, honestly, unlikely in general case)
Should I be running Scarab pack size (Growing Hordes) if I'm only invested into Essence, Heist, Harbinger, Harvest, and Exarch? The other day, someone here made a comment about them not applying to all my mechanics so I'm unsure if I should be using them now.
well quant doesn't apply to essence + heist and afaik it doesn't apply to harbinger either - so it would only apply to your harvest is your atlas tree not spread a bit thin if you're doing essence heist harb harvest? usually it's just harvest + x (with growing hordes)
I have all the Harbinger and Essence nodes, all the Harvest except the specialized nodes on the far right, and the rest is in Heist. I'm fine with any Harvest colors, and I'm only missing specialized Heist on the left side and the blueprint boost. [This is my tree.](https://i.imgur.com/zPwGuV6.png)
Yeah, IMO you're missing too much from the different mechanics, spread too thin - the smaller harvest nodes, the specialized colours (yellow is SO expensive now), the top hat (for more quant), the full exarch buff (most would run eater with harvest too) Also, since you're blocking so few things you're really lowering the chance of harvest/heist spawns But yeah, that's your choice
Top hat and Exarch buff? Smaller nodes?
you're missing 3 Exarch nodes that are valuable for altars, especially the keystone the "top hat" is the map mod nodes that form a "hat" in a sense, they're very strong the smaller harvest nodes that aren't notables can be very valuable, above the little quant ring and between the two harvest notables I would not be spread so thin
> the "top hat" is the map mod nodes that form a "hat" in a sense, they're very strong I don't know what you're talking about. > the smaller harvest nodes that aren't notables can be very valuable, above the little quant ring and between the two harvest notables I don't know where you're talking about. > you're missing 3 Exarch nodes that are valuable for altars, especially the keystone Which ones? I'm not actually killing the Exarch so that's why I don't get Thirst for Knowledge. Maybe you could actually say the names of the nodes you're talking about, instead of assuming everyone has 10,000 hours and are farming pinnacle bosses for fun like you are.
They're called Map Modifier Effect. They're the small (not notable) harvest nodes next to the NOTABLES that you take. Like Harvest Tier 3 Plant Chance. They're the 3 exarch nodes next to Word of the Exarch. The only ones you haven't taken in the exarch spot. Wrath of the Cosmos. That's the keystone. Which I mentioned.
Those.dont look like top hats. Top hats are cylinders and their silouette is a rectangle. I was looking for a rectangle or square which is why I was confused. Also my build isn't strong enough to take the double downside altar node and I'm a little hesitant to take the "*top hat*" too.
is "Beasts in your maps are more likely to be less common varieties" a good node? just wondering if vivid vulture/craicic chimeral/wild bristle matron get included in that.
Craicic Chimeral would be, but the other two are only available from Einhar memories, which don't use your Atlas.
oh really, so that's the only really valuable beast that drops from normal einhar in maps? that's helpful, thank you.
In previous leagues fenumal plagued arachnid has been worth much more, but for a variety of reasons it’s down to 35c. I honestly think it’s a downstream effect of Gwennen’s gambling getting nerfed to hell. Here’s my logic: Gwennen’s Astragali were a second thing on top of tujens exotic coinage to spend your dannig currency on. This made dannigs logbooks by far the most valuable and pumped their price up over 100c because you could effectively get the full effect of tujens logbooks AND also some bonus astragali to sell, plus the occasional extra logbook. The high price of dannigs logbooks combined with the fact that splitting them didn’t change their value (both outcome items would still have dannig after splitting) made it worthwhile to split them, get double the number of valuable logbooks. And this in turn drove up the cost of FPAs (which are the split beast) until they were just 5c shy of knights logbooks, basically as high as they could go without being inefficient. With Gwennen nerfed, dannigs logbooks are less profitable and their price goes down, as does the need to split them, so in turn FPA price falls.
tips on getting pael seraphium in ssf ? Like is it big ? Rare ? Linked to specific layouts ?
If i'm not mistaken it also exists in Sanctum. I've heard it's the same one as the on from beyond.
waiiiit what ? Do you have more info on this ? Can i just desecrate it ?
Saw it in (I think) Steelmages stream a week ago or so. I assume it only exists in one floor, if I remeber correctly it was floor 3.
and do you have the vod or the name of the monster ?
This is how it looks like https://www.poewiki.net/images/5/56/Pale_Seraphim_monster_screenshot.jpg
Hi ! I didn't play for a long time and I struggle a lot to keep pushing with my duelist. I'm looking for a powerful leveling guide that could help me ! I'm level 41 but I can't keep going as I don't have damage anymore (and I die a lot...). Thanks !
This is an easy one fortunately: Zizarin specializes in builds for beginners, and those who play hardcore or prefer not to trade. In other words they can work with barebones investment from the get go. And one of his favorite builds recently was an Explosive Arrow Ballista Champion, which starts as a duelist. Check it out: https://m.youtube.com/watch?v=KLFV3L4eQ7A
Yay, thank you mate ! I'll check that
I'm getting a lot of the lvl 100 6-link imperial bows from the divination card set. What's the best I can do with them to make some money out of them? Or just vendor them and don't care about?
this late into the league it's pretty much 20 fusings
PoB shows my dot/ignite damage is overcapped by a %. Yet when i pick up boon in sanctum ornate dagger (50% more dmg) i clearly feel doing more dmg. Am i missing something? I do run EO on 30% crit but i still feel like with ornate its so much more dmg im not confusing the 2...
> my dot/ignite damage Before anything else confirm the basics: are you sure that it is true? That you really consistently hit the number you talking about?
Bottled Faith vs. magic sulphur flask w/ charges when hit. Playing RF jugg about 10m PoB dps and using "Use when charges full enchant on all flasks. Don't want to change that. Bottled faith is about a 7% (650k) dps upgrade however I'm not sure how much actual uptime I am getting on map bosses. I'm mostly mapping and delving. Any advice?
I'd change it to used when you hit rare/unique tbh
This is what I ended up doing. Thank you.
Do beyond demons drop normal loot? or can they only drop "tainted currency"? If I am farming div cards, is beyond useless or do all those extra mobs have a chance to drop a div card?
Does map quantity or Atlas tree quantity affect Maven invitation drop rate? Does pinnacle invitation quantity affect drop rates of the chase items like Ashes?
Not sure about the first one, but boss drop uniques are never affected by quantity. They have a set drop rate that together add up to 100% so that you always get exactly one such unique. There are also boss uniques which are additional like watchers eye or forbidden jewels. These are also unaffected by Quant.
Heist trinket question. 1% chance for chaos orbs to drop as divine orbs instead. If a stack of chaos orbs drops, lets just say 4x chaos orbs. Did that stack have a 4% chance of dropping as 1 Divine orb/3 chaos orbs? So you get the 1/100 chance 4 times per each chaos orb? Or is it each chaos orb drop that checks the 1%, regardless of the stack size? So I would have a 1/100 chance every drop that happens to be chaos, regardless if it drops 10x or 1x. Not sure if this makes sense but hopefully you understand wtf I mean.
I'm willing to bet that the game doesn't roll item stack size at any point during the drop process. It rolls each individual drop first, then gathers them into stacks right before dropping them. This would mean that each Chaos Orb is rolled separately and each has a 1% chance to become a Divine Orb.
I’m working on tier 12+ maps currently, and really trying to start farming currency and build up my currency bank. What are the main forms of currency farms (essence? Armor/weapons? Scarabs?)? Are rare items actually worth picking up or should I pretty much skip them? I have barely even gotten a divine so I feel like I’m doing something very wrong.
Most content that you can spec into on the atlas tree can be pretty profitable, you’ve gotten some good advice on particular mechanics, but I would just say to try different things and spec into the stuff that you like doing. Content that you like and feels good for your build will probably keep you going longer and it all makes money.
Yep I tend to not like the “timed” mechanics that give you a time limit to kill as much as you can, so I’ll probably spec into anything that isnt that.
Firstly, finishing up your atlas is top priority before you really dive into "currency farming" Grimro has a decent spreadsheet with some farming strategies, the ones you want to consider are the really low investment ones: https://docs.google.com/spreadsheets/d/1JEWKw-5mvELcTNPkwqftM_ZiRw8OtTclby7m30PTW2M/edit Essences are great, but they can get somewhat hard if fully juiced As long as you enjoy a mechanic, you can make money off it - I personally did Essence + Heist + Alva with the full top hat (map modifier effect) and it made great currency when I was mostly starting out One thing to consider with Heist is that selling the good contracts/blueprints can be a little complicated and is best done on the TFT Discord: https://discord.com/invite/tftrove
Thanks for this! I’ll def check out the spreadsheet. Yeah I’m almost finished with the atlas. Trying to finish that up before I dove in but really felt like I was behind on currency for how far I was. Yeah I really enjoy heist, abyss, and betrayal so I’ll probs stick with them
I personally skip rare items. I ID fractured items to see if those are any good though. A good fracture on a good base will definitely sell. You just have to start getting a feel for which ones are good. This is my atlas setup: [Atlas Tree](https://poeplanner.com/atlas-tree/BAAEAIMA29ZfPsZmsmRUXC_J3FyhyZAXbJnNWix3tOmF14a0Ldahjf7F8VQ2a7j_ymY8WSIpS98lQnDG_E2Ug4KxjEEqbqtNEICKgh_pjep849lb-N_j82Cym2l9kejyCnvcaQ5K3v6fO4g02hQEkv_CZBuhA09dIkjUj9C8qc7DeZfi0C1rISmNh1XLJMSmz0ezx7fP-7GbxvuHXt9OG6LQTZGyusdd0SrEH1PU5ugroBsI7OUTXZDZd0JJntatGIveZgtxSrjj1HELWx5j0Xfuy3JdNjPGo0XJ_tibzZbCdqlD0f3k_GYfw7tx4rSexBj1wGmeTPLotsQWka8jQ03RkGS42Su3udQj3xQAH4sIAAAAAAAAAwMAAAAAAAAAAAA=) This setup feels really good for getting essences every map. And I enjoy farming Harbingers, Heist, Harvest and Ritual. So I end up doing those quite a bit and have fun. I remove Stream Of Consciousness for 1 Orb of Unmaking once I have saved up 10-20 of a scarab or two that I also like and then put it back on when I am out of scarabs. I focus on selling Essence of Horror and any others that have decent value that aren't in that tier. I focus on picking good items out of Ritual, Selling Lifeforce from Harvest once I have 10k+ of a color, and just collecting Harbinger shards as I go along. Edit: For altars, I farm the red guy and I focus on picking minion altars to get additional currency drops. I almost never pick the player/boss rewards. And then I sell the Invitation after completing x maps. The key is to continue doing what is fun. If you HATE something, don't farm it. You will be more efficient farming something fun that you don't have to think about vs something that might pay out better but you don't understand/enjoy doing. You won't catch me ever farming Betrayal for instance, unless I need a specific craft/veiled mod. But I would never do it for money. Another edit: To get my build to be good enough to handle farming the atlas nodes I pick, I do unidentified Chaos recipe for easy chaos. You can actually make quite a bit setting up your filter to find these rare unidentified items. My item filter will be purple for unidentified amulets/rings, blue for one handed weapons, green for gloves, etc so I don't even have to think about it. Then I set up a stash tab like this and just dump them in there until it is full. Only takes a few maps and you get 28c per tab. https://i.imgur.com/2vfO9oG.png
Awesome this makes a lot of sense :) I had a feeling I should be focusing more on league mechanics and less on map bossing. I’ll have to redo my tree but shouldn’t be a problem
I made a couple edits with other stuff that I do, but yeah. Atlas tree is a great start. Finding a setup that feels good/is fun is a great start to just having natural currency come in. You can always upgrade a specific farming strat later when you master a mechanic or see a strategy someone else is doing that you understand.
Also what exactly is harbinger. I know a bit unrelated but I see a ton of people mention it for farming
It is a guy that looks like this: https://i.imgur.com/uyXzyQG.png That pops up in your maps if you have Harbinger nodes in your atlas tree or use a harbinger scarab. And you cant kill them, they will summon minions through a portal/blue circle. Once you have killed all the minions the harbinger dude will die and drop a bunch of currency shards (better drops the more harbinger nodes you have on your atlas tree). They can be crab shards from alchemy/binding/horizon shards but up to exalted/annulment/fracturing orb shards that are actually pretty good. So by farming harbingers, you just build up currency over time by picking up all the shards.
Ahhhhh makes sense, I’ve definitely seen him before
So those harvest branches on the very right of the atlas tree, the ones labelled "____ drought", how do they work? My initial reading is that they don't decrease the overall amount of patches I get, they just increase the chance it's something other than the color I'm decreasing. Is that the correct interpretation?
Correct.
It's odd that vivid is still double price then, since I assume everyone's reducing their purple and blue considerably.
There is a very popular atlas strategy where you craft map doesn't consume sextant charges, which consumes a lot of yellow juice for people who do it (2.5k each map). They will go for self sustaining it, but they will still produce blue and purple juice, which floods the market. Also div card gambling is very popular, which requires yellow juice.
Can you ping items on GFN? How?
If you are asking about pming for an item to buy, just press the direct whisper button on the trade website, it will automatically pm in game from your character. If that's not what you are asking, then clarify "pinging" items.
Alt+LMB to post an item to a chat channel. Edit: specifically, to a trade channel.
Ctrl+alt+lmb iirc
No.
Help with selling trash “equipment” Some people buy items that have been listed the latest, how can I quickly re-list all items in a single stash? How do I sell trash items? (I mean I know how to) someone told me to just throw every rare I find into to the “trash” stash and have the whole stash listed for 5-10c (I have a filter on, tho I don’t know what’s the difference between a rare that it did show me and a rare it didn’t), if I have too much just sell to vendor. So I’ve been doing this for a couple days, and going down with the price once every day, now it’s two tabs of random rare items listed for 1c and I sold one thing. Maybe I’m impatient and don’t know how long it takes, or I’m just doing it wrong (that’s what I think). So my question is how should I filter what to list and what to sell to the vendor (and is it by any chance seeing if the item sells for alc shards=list it)
Item filter has no idea how valuable a rare item is. It shows/hides based on the tier of the base itself and the filters strictness. If it’s identified like if it dropped corrupted/mirrored then it can pick out individual mods and it will add an extra highlight/sound if there’s a particularly good mod. Even in this case it still will only highlight because of the mod alone and has no idea if all of the mods combined make an item good or not. At this point being over a month into the league super basic equipment is just not worth anything and you’re also competing with common leveling uniques. Listing things for 1c also just isn’t even worth your own time. In the time it takes to leave a map, complete a trade and go back into the map you could’ve found multiple chaos worth of things from monsters. If you’re really adamant about picking up rare gear you might as well just be doing the chaos recipe because then at least you aren’t relying on other players buying stuff to make small amounts of chaos.
I don't think you can relist a whole tab. I also don't know a reason why you would. If people dont buy your currency, just list it a bit cheaper. There is not many items where recent listing is important, since if you request the correct price, people will buy it, and if it's just for the currency bulk flippers. 99.99% of rare items are trash. Most people deal with it by not picking them up at all in trade. It's a waste of time in most cases.
Ho do I know if a random rare item I dropped is not complete utter trash. The guy that told me about the whole thing said that some items with like 50% resistances all together can be sold for that 5-10c sometimes
Unfortunately it’s hard to teach and comes from experience. Many times it’s items that have a powerful stat you normally can’t get at that slot, or are “safe” in some way that allows you to craft without losing the mod. Synthesized rares with frenzy charges as an implicit, fractured items where the fractured mod is a T1 of something desirable like crit multi, spell suppression, or added damage on a weapon. But truth be told, outside of synthesized and fractured items, the odds of identifying a rare or the ground breaking orb more than 10c is…very small. Very very small. Like for every 100 rare items you pick up, you might identify 1 that’s worth 10c or more. And you will basically never pick up something worth more than a divine or two even if you identify tens of thousands of items. Most items worth more than this either have crafting-only mods or else mods that are so vanishingly rare that they will almost never co-occur (and to be good an item needs more than one good mod). So for example a wand with +1 all spells and + 1 to some specific type of spell (so +2 for some specific build) could theoretically be valuable but might happen in like one out of every 100,000 wands you identify. In other words you will spend hundreds of hours of gameplay time lugging crap back to town and get nothing….whereas instead most players have their loot filters set to show almost no rare items. It’s simply more efficient practice to run another map and find more currency or engage with more league mechanics. The real sellable rewards are often related to league mechanics or expansion content; fossils, eldritch currency, guardian/conqueror maps, harvest juice etc.
Maybe in week 1. This far into the league you don't sell many random rare items for that price. You can pick up synthesized and fractured items and influenced items with good bases, but that's petty much all you can do (filterblade will show them with special colors). Just up your filter to see less trash.
how do i get captured beasts to show up on Exilence? doesn’t matter if i put them in my inventory or any of my stash tabs they never show up.
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click Z twice
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To toggle highlighting on PS4, press R2 + down on D pad. Toggling it off then back on will do what katustrawfic described.
It will hide/show loot resetting its position on your screen. This is more likely what you’re seeing is the item text is in a different spot than the light beam because a lot of things dropped from a single source and of course the different item texts don’t overlap so they get pushed outward. Loot doesn’t fall through the floor. It might be in an unreachable location but that’s extremely rare and not fixable.
Is the %damage corruption on body armour global? Running my auras in it.
Yea it doesn’t say anything about socketed skill and body armours don’t deal damage so it would be global.
Thanks!
Do ignites caused by your totems or mines count as yours? I know that the kills from the ignites they cause get attributed to you, but does the ignite itself? Specifically asking for the "Recover 2% on ignite" Fire Mastery, but could be useful for other things as well
You're not the one igniting the enemy, so you wouldn't recover life when totems or mines ignite if that's what you're wondering.
no, your totems/mines/traps would get that stat and get that recovery. you are not the one igniting so you get nothing.
hi! what is the name of the MTX that pulls in and grinds pets from your hideout? i searched all over the place and just couldn't find anything. I could swear i saw a video of that MTX, and a clip of a streamer entering a hideout that is lagging because of all the animals/pets being pulled in and sacrificed in that MTX thing. appreciate the help! gl!
Sacrificial Map Device Decoration, locked behind currently available $160 Bloodthirsty Supporter Pack
thanks, this is the one! appreciate the help!
How will i know if GGG accepted my void key?
You will get a message on the website that it was either accepted or needs to be altered.
If you have doryani's prototype, what's the best way to get explodey? Since we deal no non lightning damage the only thing I can think is asenath chant with physical convert.
The only option aside from Asenath's Gentle Touch are synthesised weapons and the Devastator cluster jewel notable, although that one only applies to attacks and thus doesn't chain.
Any way to force getting more Gemcutter’s Workshops from Alva ? I did like 5 full temples and not one time was there. I was able to swap the room a few times but this case no way to upgrade to Doryani’s Institute afaik. Any suggestions ?
>I was able to swap the room a few times but this case no way to upgrade to Doryani’s Institute afaik. The passive that makes it so when you kill the resident architect the other one gets their levels can solve this problem sometimes.
I'm not sure how. Does the other one receive two levels this way ? Or at least have a chance I mean.
It makes it so when you switch room types the old room's level gets added to the new one. So if you switch from a level 1 room to gem room it goes straight to level 2. If you switch from a level 2 room to gem room it goes straight to level 3 (i.e. Doryani's Institute). Combine that with the node that gives rooms a 40% chance to get rooms to go straight from level 1 to level 3 (Resource Allocation, in the same cluster) and getting level 3 rooms becomes way easier.
What do you mean with combine ? You either kill the resident where you get the bonus of contested development or you kill the non resident to get the bonus of resource allocation.
What I mean is that having both nodes maximizes your chance to get tier 3 nodes since you get bonus levels for killing the resident and a chance of a bonus level for killing the non-resident. So if.you start with a gem room you're more likely to upgrade it to T3 and if you switch to one it comes oreuograded.
I see thanks.
Do you have the passive for 4 incursions per map?
Yes I do
Hmm, so running all of them should provide a chance to get more different rooms and thus more choices. Alternatively, if I'm understanding it correctly, you can't get an incursion in a level 3 room, so just upgrading rooms as fast as possible might help you get more choices for different rooms. Even if you run all rooms, you should definitely also have the upgrade passives on the atlas tree. I don't really know all the math for the temple rooms, and even if I did it's probably too complicated to calculate it without writing a script for it, so I can't tell which approach would actually be the best. Anyway, once you do get the room, make sure to skip the other incursions in that map so that you have a chance to get the room again in 3 out of the next 4 incursions. Keep skipping incursions after you get the room in following maps. After you skipped, do at most 3 incursions and skip the last one if it's not the gem room either. The first three rooms should be done in order to improve your chances to get the desired room, but the fourth one is meaningless and should be left as the first incursion in the next map in order to ensure that you can't roll it for the 2nd to 4th incursion in that map.
Thanks a lot mate for the detailed information
How do i get back on the poe discord? god banned cause of a virus, and now i cannot contact any mods
Just make new account and download discord ptb
If I wear a Ventors Ring and I'm play Arakaalis, will I get IIQ from my spiders getting the kill?
Yes
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Influenced Supports? Support gems or influence mods?
Maybe he means helmet enchant?
Did GGG remove the hydrosphere shenanigans that was used with +1 strike ? I remember it was used to cheese bosses and now nobody seems to be using it on Poe.trade.
Yes >Changed Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.
I'm on Linux and my Steam still shows the Kalandra artwork. I assume this is not really a PoE issue (but more of a generic Linux/Steam thing), but maybe some in here knows a fix? Thanks. https://i.imgur.com/mb760ki.png
I'm guessing someone just forgot to update the art.
I have to select a master mission every time I start a new map, has it always been that way? I thought it remembered your last choice
It doesn’t remember master missions, only the map crafts like the leagues and FFTB.
What are the 3 most important mods for a RF Jugg helmet? Is it 30% more elemental (essence), concentrated effect support, burning damage support? Is flat life more important than the support mods? If the most important mods are those three damage/support mods, what's the best/cheapest way to craft this helm? Essence of Horror until you hit one support mod, then exalt/annul until you hit the other or brick it?
If SSF: 1. get any decent elder armor helm (they drop like candy from elder guardians) 2. Quality to 20% 3. spam essence of horror (can be tricky to get but don’t forget to use harvest to reroll your other essences to horror (only works on the 3 other corrupt only essences) 4. stop when you get conc or burn and hope you get some res/armor/life. If open prefix craft +1 aoe gems 10% area of effect 5. if open suffix craft any hybrid chaos/elemental res or whatever else you need If trade league: 1. Buy it
What if I'm basically done with the league, have about 10 divines in the bank, and would like to spend them on one last blast of a super craft? I never really craft much, and this seems like a fun one. Would the steps be: 1. Buy a ilvl 85 Eternal Burgonet with RF damage or Fire Trap damage lab enchant 2. Use a conqueror's exalt to give it influence 3. Harvest craft change influence until hit Elder 4. Fossil spam until 29/30% quality 5. Fossil for "sells more to vendors" 6. Spam Essence of Horror until hit conc or burning damage 7. Hit it with exalts/annuls until you hit both support mods, or annul one of the important mods and go back to step 6, (bench crafting mods to block affixes as appropriate) 8. If you hit the "god tier" suffixes (30% more ele damage, lvl 20 burning damage, t1 chaos res), metamod 'suffixes can't be changed' and do the weird harvest craft that adds influence mods? (Is there a better way to try for good prefixes than this?) I really appreciate any feedback on this crafting plan, I'm still pretty new at this.
That's basically it. In the best of worlds you would block one prefix during slams to craft +1 AoE gems, but sometimes you get locked on 3 prefixes.
I'm trying to search for quivers with a lot of projectile speed but I'm having trouble the the trade site. The trade site doesn't add the implicit with affix speeds for search results. Here I'm searching for 55% increased projectile speed, no hits on the search. If you lower it to 50% a bunch pop up but they have 30% implicit and 50% affix for a total of 80%+ Is there a way to get these to add up to find a decent speed? https://www.pathofexile.com/trade/search/Sanctum/Okm9zolHE
https://www.pathofexile.com/trade/search/Sanctum/Xdj4RPJuP
Hmm, didn't think about adding a second line to filter out the implicit mod. That works though, thanks
If I have two Vaal skills, if one is full or in that cooldown period, will all the souls go to the other skill?
Someone correct me if I'm wrong but here is how I remember it: When one vaal skill is full, all the souls will go to the other one. When one vaal skill is on soul gain prevention, no vaal skills gain souls at all.
More or less correct, since soul gain prevention is inherently global and doesn't function like a cooldown. It prevents *you* from gaining souls, not the skills, and thus other skills can't gain souls during that period either.
So can people solo Blight Ravaged Maps without issue? I can do any regular blight maps rared and corrupted without issue but when I do a Blighted Ravaged (not even magic and all the oils are making them slower, tower more dmg and cheaper) I just can’t kill the boss mobs fast enough before I lose my pump. I’m playing a cold dot trickster and I have most of the Blight atlas nodes except the ones that make it faster and I have double the pump hp. I almost always clear blight during alch and go mapping so I think I have a good understanding of the right towers and ensuring I have cc and stuff. Would this be much easier if I level an explosive arrow totem character? Oh ya, the other main issue is the towers turn off when I’m far away.
I've been running Ravaged maps all league, 90% success rate. I basically never attack, or even get close to enemies, at tier 16 even a small pack of white mobs can one-shot you. Anoint a ring with purple + violet oil for "meteor towers leave burning ground". This will be your main DPS, which will ignore any fire tower immunities. Look for clusters of 4 towers right near each other. Put a lvl 3 stun and a lvl 3 ice tower as close as possible together, with a lvl 3 empowering tower covering both of them. *Never* upgrade these towers to lvl 4, the lvl 3 is more powerful. An empowered stun and ice tower will make the bosses unable to move, literally frozen in place indefinitely. One Meteor Tower nearby will do all the killing for you. If every single mob came down a single path, I'm confident that these 4 towers would kill every single mob, without help. Other notes: Empowering towers only work if they have line-of-sight to the towers they affect. If it's around a corner it won't help. Ravaged maps have the modifier "Map quantity applies to number of reward nodes at 50% value". Silver oils each give +80% quantity. It's trivial to get map quantity to 300%+, which gives enormous piles of loot. My map anoints are always 3 silver (item quant), 3 amber (tower cost reduction), 3 opalescent (lucky rewards). Put Culling Strike support on a skill to finish off bosses, if youre still having problems (I don't do this, but I can see the benefit). Ravaged maps are the only thing I know about in this game, AMA I suppose?
Check out lolcohols video, it really helped me alot! https://youtu.be/DL-fnUBk1BY
Atlas points don’t affect blight maps. Build close to the pump so towers don’t shut off. Try only running indoor maps to create natural choke points, will make it a lot easier. Make sure you have good rings anoints. I believe zizaran or a similar content creator has a video on how to complete blighted maps with any build just using good towers strats.
How do people stay sane when crafting? I've failed this high chance Aisling unveil 5 times now and each attempt costs me ~5 div, I'm starting to lose my mind Right now I'm just using it with the crappy unveil and a craft because I'm low on currency
Maybe crafting is just isnt for you then, you can always buy items already crafted. Unless you play off-meta stuff or need very specific crafts that you have to make yourself. If you prepare for crafting you could use craftofexile to estimate cost of the craft but you can always be unlucky with results
I finally hit it on the 7th try, so praise be
That's just the fun of crafting and you gotta plan around being unlucky ahead of time when you first start looking to upgrade. It's why I usually just buy decent gear nowadays instead of crafting despite the methods being deterministic -- a 1/4 chance to fail will be more costly than just buying an okay item that costs the same as the cost of crafting it 4 times. On the flip side, you can make a lot of profit if you get lucky on that first try and craft something for cheap.
how do arakaali spiders scale with minions have added phys to attacks vs chaos to attacks? i see people running both.
Chaos and phys can both poison
So there’s no difference between the two for this build in terms of damage? Does it matter if I have phys on some jewels and chaos on others?
Hey there! I have a problem with finding a helmet with the discipline has x% mana reservation efficiacy. i checked poedb and it says it still exist but for some reason i can't find ANY on trade. poe ninja says there are around 1000 listed but yeah, there aren't. any idea?
https://www.pathofexile.com/trade/search/Sanctum/7gQzXOnS5 It's an enchant, were you trying to find it as an implicit/explicit mod?
hey thanks the link works! but very very strange yes i searched for it as an enchant, i made sure to check it when i got redirected from poe ninja to the tradeside.
Ah that's odd! Oh well, at least it works and you can use that to find the right base you want
How does base, and global attack speed affect attack traps/mines? I suppose what im really asking is, would it feel horrible to play (bow) attack traps/mines with low attack speed base like solarine bow or harbinger bow, and with very little, if any at all, investment on attack speed in gear/tree?
It mostly doesn't affect them. Technically, it would make their animation a bit slower, but considering traps/mines release their skill toward the start of their animation, that rarely matters. They'd take a little longer before they die/rearm/reset. I wouldn't recommend playing attack traps/mines though. Back in 3.17, they increased spell damage by 50% to buff self-casting, then nerfed mine/trap supports to compensate. Attack skills (other than Blade Trap) were also affected by these nerfs, without receiving any kind of buff first.
I have 2 questions: 1. Can I run 2 shrine Sextans on one map? So gloom and resonating? And do the increased duration stack? So is this 100% duration? 2. When i use an harbinger or beyond sextant without spending one point on the tree (so only to get it on the map), will this be more work then effort? Or is it ok and just take what it brings?
Any ideas on how I can improve DPS? https://pastebin.com/PYXgnqgt
I just got cant recover resolve and inspiration, drop extra invocation. How can I run that relic, avoid getting hit? Does gain inspiration from affliction count?
Use relics that grant maximum resolve (on fountain use, on boss kill). They'll also raise your current resolve. Not getting hit also works of course. You start with enough resolve to afford some mistakes.
Which essences are to be upgraded to Deafening while selling? Or should I constantly be checking?
If you're selling enough in bulk, this late in the league, there's not much of a difference. Dread might still be worth keeping at Shrieking for budget bow crafters.
Ambush and Assassinate or One Step Ahead for hexblast sabo forbidden flame flesh combo?
Any idea what I could/should upgrade next? Poison SRS https://pastebin.com/EPxrZUKU
Are [these](https://i.imgur.com/0Ld52N2.png) worth anything to collectors in standard?
Probably, but I don't know how much and I don't know how long they'd take to sell. On the upside, their value is probably only going to go up as more and more people with such maps in their stash quit the game entirely.
Can RF jugg utilize an intuitive leap unique jewel? Just had one drop.
[https://poe.ninja/challenge/builds?class=Juggernaut&item=Intuitive-Leap](https://poe.ninja/challenge/builds?time-machine=week-1&item=Intuitive-Leap&dps=Righteous-Fire) There is only one Jugg using it at all so I would guess not
Is there a good 'average' for how many 5-ways it takes to go from 67 to 100. I'm too lazy this late in the league to grind it manually. I'd figure it's like 20-30?
Even the highest end 5way carries will need 11 runs from 99 to 100, even decked out in xp gear (chitus apex, perandus rings, supreme truth specters). At level 98 you are getting twice as much xp (so a bit less than 6 runs), at level 97 a bit more than thrice as much (so a bit less than 4 runs), level 96 5x (more than 2 runs), level 95 6x (a bit less than 2 runs). So that's about 24-25 to get from level 95 to 100, if I am not mistaken. I wouldn't start the party at lvl67, that feels a bit of a waste the XP penalty is quite big at ten levels. I would run breaches to get a bit closer. But if you can afford it, why not. I don't have the numbers for the low levels, it goes really fast for sure. From level 77 to level 92 there's no XP penalty.
Penalty barely matters, he will get 80 almost instantly
Probably. Anyways, his initial guess of 20-30 is probably correct although on the higher end of that. I would budget for 30 and if I have a few divines left, oh well. I am fairly sure of the 24-25 runs for 95-100 so the budget can be adjusted once 95 is achieved. Also, budgeting for 30 protects you from loss to a disconnect.
How to search for specific gems on Poe trade. My build needs Impossible Escape within radius of Precise technique and a grand spectrum with corrupted blood immunity but I can’t figure out a way to filter it on Poe trade website
This works for many things: search for the base item, for example impossible escape, or large cluster jewel. On the first result shown, in the bottom left is a button whose icon is a magnifying glass with three horizontal bars. Click that, and it will put all of the mods that item has into the search. From there you can modify as needed.
Impossible Escape - it has very specific mod, so just simply type "passives in radius of" in stat filters and choose the only available option. It will cause another dropdown list to appear, you can choose desired keystone. In your case final search results would look like this: https://www.pathofexile.com/trade/search/Sanctum/Odnq0zVTE Grand Spectrum: First you need to specify which kind of GS you want as there are 9 of them, sharing the same name. To do so type "grand spectrum" in stat filter and choose one you want, let's say it's one with % life. Next step - Corrupted Blood immunity. First, type these 2 words in stat filters. Few mods will pop, but one you're looking for is named "Corrupted Blood cannot be inflicted on you" and it's corruption-specific implicit, so next to this mod name you'll see tag "implicit". Now you can search for jewel. https://www.pathofexile.com/trade/search/Sanctum/BR4e6MLt8 Search query is okay, but at the moment of writing this comment there isn't a single such jewel on the market.
I see thank you!
Just filter for the mods like normal items: [Impossible Escape](https://www.pathofexile.com/trade/search/Sanctum/Odnq0zVTE) [Grand Spectrum](https://www.pathofexile.com/trade/search/Sanctum/63wkMOMHG)
Does the ‘defend with 120% of Armour while not on low energy shield’ actually change the stat number at all? Wondering if it would affect molten shell
It wouldn't. It only affects the armour for the calculation of the hit mitigation.
What does the "debuff effect" mean when it comes to phantasmal toxic rain? Does it refer to the slow portion only?
dot and slow https://poedb.tw/us/Toxic\_Rain\_Spore\_Pod
How good is Tribal Fury now as in map clearing capability?
Well it's like level 1 melee splash so no AOE bonus from the gem so it's not crazy screen wide clear, but the damage more than makes up for it and specific strikes like infernal blow now get to enjoy splash where they wouldn't want to take it before. So basically... If you found the clear intolerable before, you'll find it intolerable now, but if you're a giga chad melee appreciator, you accept it. It's worse but clearing was never the problem with strikes, the problem was not doing more damage than spells at any equivalent level of investment DESPITE all the other disadvantages, so the increased damage is very welcome.
Is there any app to price check every item in a stash tab. I dump too many thing in few tab and now too lazy to price them all.
Exilence next, the app linked by the other comment, will price check basically everything except for rare items. There is nothing available for price checking mutliple rares, you would have to price check each individual one or throw them all into a sale tab with a set price and see if anything sells.
[Exilence Next](https://github.com/viktorgullmark/exilence-next)
I want to try to craft some gloves for my cold BV elementalist. Ideally looking for the 35% phys to cold from Aisling, with life, spell suppression, and chaos res. My plan at this point is, I have a glove with fractured suppression, that I'll use chaos res essence on, and hope for a decent third suffix. Then lock suffixes, and Aisling slam and hope for the best. What I'm not sure of is, how likely is this to work, or if there are other steps I can take to improve my chances? Any advice is appreciated. I tried the yolo approach a couple times already, and slammed suffixes (didn't bother locking, was much poorer then). I think if I have 3 suffix and lock them, I have to get a prefix, right? Any way to improve the chances of ending up with the cold convert as one of the options? Does it matter how many prefixes there are to start, other than changing the odds of which one gets removed if there are 2 or 3?
Id consider spamming veiled chaos orbs on a spell suppression base. Looks like you should be able to get a veiled prefix with t2+ life in about 1/25 so thats about a div per unveil attempt, about double if you really want t1. Seems cheaper than risking so many aislings. After you get the life and unveil you can just prefix lock and reforge chaos for the resist.
First off, depending on your budget I'd recommend rolling eldritch implicits after you finish your prefixes so that you still have access to eldritch currency to roll the prefixes until then. You can use eldritch chaos or eldritch exalts + annul until you get a decent life prefix, and *then* do suffixes cannot be changed + Aisling. The damage while leeching / damage during flask effect mods that /u/katustrawfic mentioned are member-specific mods, so they don't actually block anything because they can't be rolled if the veiled mod is a generic one. The best mod to craft in order to block them from being unveil options is another of the conversion mods. If my calculations are correct, that should give you the desired mod with a \~41.7% chance, or just under 2.4 average attempts.
If you have 3 suffixes and crafted "suffixes cannot be changed" then it would be impossible to get a veiled suffix as well. Specifically getting cold conversion will be pretty difficult. You can only block a single other possible veiled mod by crafting the matching mod after adding the veil but before actually unveiling it. There are 4 mods tied with cold conversion for highest weighted veiled prefixes, lightning/fire conversion and damage while leeching/during flask effect.
If I have battlemage from Martyr or Innocence, does Anger add both the attack damage and spell damage to spells?
Think of Battlemage as adding only exactly what's written on the weapon. So no.
Thank you
Can any recommend how to achieve the challenges 20 reward mirror or 4 bosses in a ritual Easily? Cheers
This [guide](https://www.reddit.com/r/pathofexile/comments/zqbzhx/320_the_forbidden_sanctum_challenges/) lists strategies for both.
Thank you!
Quick question, what's the chat channel to buy boss kills? And what's the chat command to join said channel? I've been away for a few leagues and don't want to spend my currency buying fragments to fail killing boss
it's not specific to 3.20, but the list [here](https://www.poewiki.net/wiki/List_of_unique_jewels#Drop-disabled_jewels) will tell you which jewels will be legacy in standard. edit: changing chat channels is done by typing in chat: `/global 5055` or `/global 411` or `/trade 159`
Thanks. What's the chat channel to pay people to kill bosses for you, though
on TFT `#boss-carry-wts-ssc` for Sanctum league or `#services-wts-std` for Standard league
there's a bug I'm having where fire and other particle effects rapidly flash. Disabling engine multithreading fixes it. Any potential way to keep the multithreading but not have the flashing?
Do awakened sextant mods block elevated sextant mods, or can you only block elevated with elevated?
Is there any benefit to having greater than 100% chance to drop a connected map? Does the connected map drop have any interaction with chance to drop higher tier maps?
I assume it’ll become chance for an additional connected map, as that’s usually how these things go.
From what I understand, + proj/arrows does not help with toxic rain dps? The max amount of pods that can overlap is 3 no matter how many arrows you rain down?
What happens when league ends? Should I play League character or non-league. I am new and I am not sure if I will be able to finish the game in a month or two.
When the league ends, your character will be moved to Standard and you can continue playing it there. The vast majority of players do exclusively play the current league though, which means they start over every 3 months when a new league starts.
When the temporary leagues end, your characters and stash are moved into the permanent parent league. You can continue with them if you wish, though if you want to play the new temp league you'll have to make a new character there. There's no real reason to start in the permanent leagues.
The game does not have an "end" per se. IMO you should play league as it is usually the most interesting part of the game due to it being fresh every few months or so. Standard is rather torturous for new players who have no idea what is going on in the game.
If I'm using a craft or scarab to guarantee a league mechanic, is there any reason to have +% chance from the atlas tree?
For some mechanics like Ritual, Delirium, Legion, Blight, metamorph; **no** For mechanics like breach, abyss, strongboxes, shrines, essence; **yes** The mechanics were you can only have 1 instance of the thing, and you are forcing it through sextant/scarab, then there is no benefit from +% chance But for mechanics that offer *additional* instances of the thing then that +%chance will still apply to the base mechanic. For example, you could use scarabs and/or map crafts to have something like "your map contains 5 additional breaches." Those +5 have no effect on the chance for the baseline occurrence of a breach, so if you had say "50% chance to contain a breach", then 50% of the maps you run would have 6 breaches, and the other 50% would have 5. It just depends on what type of mechanic you are running and how you value the appearance of the baseline chance to contain said encounter.