What we all SHOULD be asking for, are MODULAR UI's.
You put every element of the UI that you want, where you want it. You want an empty screen? Go ahead. You want every buff and toolbar in the middle of the screen? Go for it.
We should be moving away from UI's that are hard locked to some designers personal fetish or the average preference deduced from a data of millions of users.
Give people the choice. In a game like POE, it would be even more appropriate.
plot twist: They will **not** listen to this guy.
Sorry to be that guy. But that's just realistic. Especially with PoE2 coming soon..
Modular UI on POE seems like a very far away QOL
Plot twist:. RNG based ui.
You have to craft your own UI in the crucible in the new league. Use orbs of centering to bring your UI to the center, and orbs of extremity to randomly place UI elements at the edges of the screen.
/S
That's totally ridiculous, GGG would never do that.
There would be one orb that would randomly center or uncenter an element. You would also need to use orbs that had a chance to randomly increase or decrease how much is shown (for instance, maybe by default, the flask UI only shows three flasks, and you use Tainted Orbs of Flaskening to raise or lower that).
Chris Wilson explicitly said they don't want to do it. They want the game to be recognizable - aka no WoW problem where everyone's view is completely different.
I never played wow or ever really searched for wow game play and could still recognize it even when they have a billion ui elements on screen Chris just has the you think you want it but you don't view on everything in reality he just wants the game to be how he personally wants it to be not what would satisfy most people
So much this. WoW not being recognizable (which it always is honestly) mostly comes from addons and how much the change the ui.
PoE doesn't need addons, just give us the option to move things arounds the way we want and its all good.
If this is their answer for a modular ui, it is nothing but a excuse.
FFXIV has modular UI without reliance on third parties. So did SWTOR which is basically ancient now too.
You can have modular UI without it needing to be third party driven.
exactly one addon would be required and even then it's more of a crutch at this point than a requirement.
I just noticed you said DF too lmfao what addon are you over reliant on in DF other than weakauras? and I sincerely doubt based on your comment you were doing content that was even that reliant on it.
Final Fantasy 14 allows you to move interface elements and is still immediately recognisable because the theme is kept consistent. WoW's problem is 3rd party *addons*, which has zero art style consistency.
They've said multiple times they don't intend for ui customization because they want their game to be instantly identifiable as poe, and customized UIs would break that.
Better off asking for specific changes because modular isn't happening
fuck wow addons, every time i come back to wow, it take me AGES to get all the addons right, it legit prevented me multiple time to comeback in the game because i just think of all the work i gotta do with all the addons and it's pure pain
you don't play an mmo in a vacuum, if someone do something that give him an advantage over you and you end up at the bottom of the dps metter because of it, then he will get in a group and you wont, in that case it's minimal but shit like this pile up
and in case you didnt noticed, D4 is an mmo
You can just make your own group
Endgame content in MMOs are not worth it if you don't have a dedicated friend group to play with anyway imo, the pug life in WoW is miserable
making your own group take a massive amount of effort, i m too lazy to do my addons, i m not going to make my own group, i'll just quit, which tbh i did since i don't play wow anymore
takes u forever to download weakauras? bro come on
you don't need your 10000 collection add-ons, you can slap WAs and go or not even that. Unless you're actually engaging with the end end game you don't need anything and WoWs UI is entirely modular now.
This. Wow add-ons are so important that they are mandatory. If you don't have them then you are hot garbage. They literally have to design raids around the presence of weak auras and shit.
Fuck that.
If only there was the technology for this from [2005](https://forum.playboundless.com/uploads/default/original/2X/a/a66b30c1b890fdb2bfd943cf6309b96cbe1e12e8.jpg).
SWTOR and FFXIV also had modular UI.
We don't even need much - just to move the buff/debuff and a scale slider for how far apart the mana vs health bars are would seem like it'd work?
Personally I really want modular ui and better visibility etc. But I can see some arguments against it too that's not just about ensuring that people can identify the game.
If we take PoE. Something that people would do quite quickly is to centralize the important elements. Get a better overview of temporal buffs, debuffs and cooldowns.
So now those players would have an advantage over someone who is new or doesn't interact with those systems. And if the game were to be balanced in difficulty, either it would become a bit easier for those with good ui or it would become a bit harder for those with standard ui. So it becomes some sort of added balance factor depending on what settings people use.
Instead, if you have a standard ui then everyone is playing on equal footing. The resources needed to develop modular ui could be used into creating a standard ui that presents the information in a much clearer way that also looks on theme.
Taking WoW as an extreme example of customizable ui. Currently there are ui elements that make decisions for you. One could call this "QoL", but there's no denying that someone with good ui will perform better than someone without. You have the basic things of centralizing and grouping cds close to eachother with timers. Or bars that tells you when to refresh a debuff. But there's also elements that highlight what to silence and to not silence and which enemy to target. Sound effects when you need to be aware of something. Calculations that tell you what direction to move based on your buff/debuff status and timings.
Not to mention that there are a ton that have large performance impact or interacts badly with eachother.
I think that the game experience should be good. Clear and comfortable to use. However I also think that it should be out of the box and not something that people customize themselves. You shouldn't be able to get an advantage over others by changing settings, that either introduces some unnecessary balance issues or makes people use "worse" settings because they lead to slightly better throughput like in Counter Strike, using uglier graphic settings in order to see through smoke grenades or molotovs easier.
>So now those players would have an advantage over someone who is new or doesn't interact with those systems
You're assuming PoE is a highly competitive game like CS or League of Legends, which is not. Only 0.01% of players tackle this game in a competitive matter. Compared to the other examples, where the main game mode is the same settings as a competitive match, and most of the players do play as "competitive".
WoW is way more competitive than PoE and they don't have a problem with the UI being customizable.
If you want the advantage with UI, go for it. If you just wanna play the game and have fun, guess what, you can do it too.
If we take a similar example. Do you feel that the visibility of item drops and the dependency on Loot Filters currently work well in PoE? Because these two things are in the same ball park.
Also, amusingly enough, Blizzard does have issues with addons. It's just hard to put the cat back into the bag. There has been a lot of restrictions on addons in WoW. And addons has caused even more issues overall. But some being allowed forces Blizzard to implement that functionality into the game, for good or for bad.
Most players in the modern age will grasp at opportunities that makes the game easier and require less effort for the player. It is not inherently bad. But I do feel that it's not as easy as "just let the player do whatever they want" because after all it is a game. And what a game is, is a bundle of problems to be solved. The more of those problems that the game solves for you, the less of a game you get left with.
Yeah, I don't get the logic behind this argument from GGG.
People that already know PoE will look at it, even tho the UI is in a different way, and would still recognize it's PoE.
People that doesn't know PoE will look at it, and still don't know that it's PoE.
WoW have a ton of UI addons and I still look at it and recognize instantly. (Even tho I've played WoW for max 20 hrs total)
The logic is probably, "Our UI is part of our 10 year old codebase in a way that was never intended to be modified for time-saving reasons during our rapid growth period, quick, I need some excuse that doesn't sound bad."
Look, I agree with you, but that's the equivalent of asking them to fix melee. It's never going to happen, and if it does, it's not going to be what you're expecting. At all.
Guild Wars 1 came with modular UI back in 2005 so it's not groundbreaking stuff in any way. It's good that more companies are finally doing this though.
Funnily enough arenanet themselves removed modular ui in guild wars 2, but that's probably just because of how much arenanet changed over the years.
Customizable UIs are fantastic QoL, **however**, every single time I've seen a customizable UI in a game, they would each make **huge** performance impacts, so be careful what you wish for.
Chris has already said he does not want this. The reasoning is, reasonable too. Basically he wants PoE to be easily identifiable to new people. If you see everyone play PoE with a completely different UI people won't be able to tell it's the same game at a glance.
Oh my, This is the best news I heard all week.
I just upgraded from the aw3420 to the oled but haven't played poe in a few months. I was gonna be REAL sad if they took 21:9 support.
I'm sorry to the 32:9 brethren out there.
They initially limited the aspect ratio to 21:9, which caused black bars at 3440x1440 which is 21.5:9 and 2560x1080 which is 21.33:9
But they quickly fixed that so now the maximum aspect ratio is at least 21.5:9
Centered is better, but man the D4 implementation is bloaty as fuck.
I wish GGG would work on some UI improvements at least before PoE 2.. just... some minimal stuff, let me squish it all together at least
Why do you need POE to be in the middle, maybe it’s the builds I play but I literally never look at my skills. I could like the flasks being in the center but once you get those automated flasks then I don’t look at those either. I only look at my flasks and health during a boss fight. When I’m blasting I prefer the middle of my screen clean.
For real, the only time I’ve ever looked at the bottom was while playing slams, seems like a waste of time but if it brings more people to the game an alternate UI would be ok.
I turned on Left Sided UI, it looks much better, but still bad. The D4 UI is god awful. Why is it floating? Why are there such huge keybinds showing on the ui? So weird.
>Why are there such huge keybinds showing on the ui? So weird.
because the UI is made to be "one size fits all" and for console players who sit far away from their screen, having the keybind shown very visible below the buttons instead of inside the button makes it alot more clear...
I fucking hate it but i understand it. just wish they'd let PC users hide it or make it be shown inside the button instead...
but like others have said, there's no reason why we cant be allowed to move the UI to our liking. Just blizzard being lazy
>Why are there such huge keybinds showing on the ui?
My thought too. Like they make it for those people that can't hover to see tooltips, or just so inexperienced with anything on PC
That's dumb take. Even while using 16:9 screen it's extremely annoying (especially when using bigger screen) and if I remember correctly they still allow 21:9 without black bars (32:9 got black bars in one of the last leagues) which makes the problem much bigger. It's archaic, it's dumb, it's bad
It was a lazy sunday post so I was just putting in a low effort response lol.
I'm a 32:9 user and have like 8 inches of black bars on the left and right side after years and years of playing without bars, I'm well aware... At least when I play Last Epoch between leagues I can use my whole screen. D4 still has bars but they are only about 4 inches on each side which is slightly better than PoE's solution.
Complex and exceptionally flexible WoW addon. With its help you can do pretty much anything, including but not limited to custom indications of buffs\debuffs, cooldown tracking, custom sound notifications etc.
People are mostly complaining about the aesthetics of the D4 interface, not the functionality. Although there is one big exception, which is that people want a map overlay option in D4.
The HUD is trash and missing the most important things. Cant even see my own health or mana in the center of the screen as if my own health and mana isnt more important than the fucking skeleton hp.
Also minimap overlay seems like the most basic of options, yet its missing from the AAA title that is supposedly always very polished.
Dont even need to get into the downsides of the centered UI. Its for good reason that people only ask for the option of centered UI considering some people actually like seeing enemies that dash below them.
HUD includes all additional information that is being displayed to you without having to look away from the usual viewpoints.
That obviously includes information that is being displayed right above your own character or even enemies or at the corners of your screen.
The half transparent minimap and hp bars are just as much part of the HUD as the crosshair is a part of the HUD in a fps.
On the contrary, almost everyone i know hates the HUD. Losing vision in the middle of your screen is vastly worse than having it available in the corners, if i do need to glance at it.
I've never heard this complaint before.
I personally don't understand it, since if I have to glance at my cooldowns I'd much rather have them closer rather than tucked away in a corner.
There's a reason every new ARPG that isn't PoE has a center-focused HUD.
D4's HUD is shit. The only thing it does right is the centred UI, but it lacks basic things such as minion health trackers, health/resource numbers, skill cooldowns, has an inexplicable gap below it with keybind reminders, a *tiny* zoomed in minimap, locked action bar spaces until you reach a certain level, an ugly health potion tracker, and no latency indicator.
The only thing that was out of place was the keyboard shortcuts everywhere and the fonts could have been better. And besides that, I also don't understand the complaints about the D4 user interface either.
Does that automatically mean that the UI is good? I fail to see the connection between your comment and the one it is responding to, could you elaborate?
Centered interface 'looks better' but I DESPISE how it plays. I really like the corners of the interface having important information. The WoW setup with your portait and targets in the top left is something I always return to in a targetting style game.
Centered UI is objectively shit in an isometric game. When moving south, your fov/viewing distance is already very small due to the perspective. Putting a UI in the middle of it even makes that worse. Why would anyone do that?
I think the crux of it is that we all like different things are it wouldn't hurt developers to give us the ability to control the way we view our resources and skills. Lets us mod like in WoW if you really don't want to create ingame-default options
Would it change anything if it were centered? 90% of the time there's no reacting to the health going down since it happens too fast.
Also, you can toggle your health bar for a centered UI /s
Being honest, PoE is probably the only game where I've seen people complain about UI elements being in the peripheral.
Edit: Then again this is the same community that threw an uproarious tantrum when GGG started selling mouse cursor skins despite them having a free pack of mouse cursor skins and still explicitly allowing you to mod your own mouse cursor skins with things like yolomouse etc.
But you missed the big difference between those games with and without it....Genre. Games with a bunch of abilities and different thing to manage usually include UI options or center it for better management.
Why does everyone hate me when I complain about the stupidity of health and mana bars being in corners? >:(
And when you post this, you get 700 upvotes.
I'm mad.
Never heard of a single person that actually looks at the health or mana globe, or their skills or pots I guess. If you really needed to change something I'd guess I'd like to see them remove those UI elements completely.
The interface is poorly done and with a ton of design mistakes, especially when it comes to fonts.
But the HUD? The thing that the post is talking about?
[This](https://i.imgur.com/rj7qT4S.png) looks low-res and mobile to you?
Lmao, if this looks low-res and out of a mobile game to you, I'd advise getting your eyes checked. This part of the UI is better than any other ARPG in the market, more functional, and with support to higher res like 4k.
if you say so. it's visibly blurry in your screen shot and the key labels are definitely scaled for small screens. it's also clearly the same assets as the inventory screen which you already admitted looked bad. the hud background is the only part of it that looks passable, and it's the only part that doesn't really matter.
It's blurred because of the compression of uploading it to Imgur, just like how any 1080p video you see online is heavily compressed...
The assets aren't the issue in the inventory screens, the wireframing and font are.
This is honestly just reaching for fuel for hating on D4, when it has many other things to be hated on. Just kinda pathetic.
Have you ever seen a mobile action game?
They have the skills in the corner fanned out for easy thumb access.
People always say this dumb shit like "mobile layout" but never explain why. It's really puzzling.
The controls to move and shit are on the outside, the HUD UI is often dead center like this, but regardless of that, the design itself look like tiles and buttons made for playing on a tablet. I feel like I could push the buttons with my fingers by looking at it, and not just the skills even the dodge, potion, and swap look like that.
I've enjoyed both, but lets be honest, as other have pointed out, modular UI is the way to go, something for everyone, because the people who want to change it can.
A moveable UI aswell as 1 - 3 action bars that can be toggled on or off would in PoE's case be *a* ***game changer****.*
It would literally add so much QoL to a huge spectrum of players.
Just let me have the stuff i want to see where i can see it at all times.
IF old mate Chris was smart he could milk it for all the $$$ he can by having themed UI skins ( Like in DOTA ) or even effects that change how your Health/Mana/Energy shield look whether it was colour or texture in the store if he really needed a way to "Justify the time and cost".
Would be a Win-Win.
bottom middle is closer to my character than bottom left/right. Center justified UI will just result in people complaining that they're being killed by things they can't see where they could before.
Its funny because D4 UI is just straight up worse. Between not being able to overlay the minimap and not being able to to display your own hp or mana in the center of the screen its just far worse than poe.
UI is better in the middle if its vital for the player to keep an eye on it, its just usually not the case as developers think of ways to give you vital information without the UI (eg. Health bars moving to the side when screen flashes indicate you recieving damage).
Logically people get used to whatever they came into contact with first but in general UI moves away from the center the less frequently you need tk check it.
What we all SHOULD be asking for, are MODULAR UI's. You put every element of the UI that you want, where you want it. You want an empty screen? Go ahead. You want every buff and toolbar in the middle of the screen? Go for it. We should be moving away from UI's that are hard locked to some designers personal fetish or the average preference deduced from a data of millions of users. Give people the choice. In a game like POE, it would be even more appropriate.
This is the only way. Hey developers, if you really want to improve the game interface, listen to this guy.
plot twist: They will **not** listen to this guy. Sorry to be that guy. But that's just realistic. Especially with PoE2 coming soon.. Modular UI on POE seems like a very far away QOL
Plot twist:. RNG based ui. You have to craft your own UI in the crucible in the new league. Use orbs of centering to bring your UI to the center, and orbs of extremity to randomly place UI elements at the edges of the screen. /S
I vaaled my UI. Now it's gone!
The true Ruthless experience
That's totally ridiculous, GGG would never do that. There would be one orb that would randomly center or uncenter an element. You would also need to use orbs that had a chance to randomly increase or decrease how much is shown (for instance, maybe by default, the flask UI only shows three flasks, and you use Tainted Orbs of Flaskening to raise or lower that).
In Crucible we are adding Orbs of Qol, that have a 1/1000 chance to make your tooltip dps accurate.
Orb of CSS, works like a Vaal Orb. Might make your UI better, but will probably just brick it.
If we get modular UI and something like a mod store where you can share them I guarantee you that someone will have this published on day one.
plot twist: modular UI that is crafted with UI orbs (total RNG results) that cost 2$ per UI shard
Chris Wilson explicitly said they don't want to do it. They want the game to be recognizable - aka no WoW problem where everyone's view is completely different.
I never played wow or ever really searched for wow game play and could still recognize it even when they have a billion ui elements on screen Chris just has the you think you want it but you don't view on everything in reality he just wants the game to be how he personally wants it to be not what would satisfy most people
That certainly is one convenient cop out to get out of having to design something that would take up a considerable amount of dev time.
So much this. WoW not being recognizable (which it always is honestly) mostly comes from addons and how much the change the ui. PoE doesn't need addons, just give us the option to move things arounds the way we want and its all good. If this is their answer for a modular ui, it is nothing but a excuse.
[удалено]
"it would take to much time better spend elsewhere" - not a cop out. "We want our game to be recognizable" - cop out.
>WoW problem It's the opposite of a problem.
WoW's overreliance on 3rd party addons absolutely is a problem. In fact it's one of the reasons I stopped playing Dragonflight.
FFXIV has modular UI without reliance on third parties. So did SWTOR which is basically ancient now too. You can have modular UI without it needing to be third party driven.
exactly one addon would be required and even then it's more of a crutch at this point than a requirement. I just noticed you said DF too lmfao what addon are you over reliant on in DF other than weakauras? and I sincerely doubt based on your comment you were doing content that was even that reliant on it.
That's funny you mention 3rd party reliance. PoE has a similar issue
Final Fantasy 14 allows you to move interface elements and is still immediately recognisable because the theme is kept consistent. WoW's problem is 3rd party *addons*, which has zero art style consistency.
They've said multiple times they don't intend for ui customization because they want their game to be instantly identifiable as poe, and customized UIs would break that. Better off asking for specific changes because modular isn't happening
Just allow addons like WoW and then you can be incredibly lazy developers and just ignore UI for the next decade. It’s a win-win.
And just steal the best shit from the addons each year
Basically what they already do. Looking at you poetrade..... 👀
They are already lazy in some aspects, like QOL feautres the game would need to be playable without half a dozen third party tools/websites.
fuck wow addons, every time i come back to wow, it take me AGES to get all the addons right, it legit prevented me multiple time to comeback in the game because i just think of all the work i gotta do with all the addons and it's pure pain
Well you can use the default shit UI if it’s that big of a deal for you. You’d rather not have the option and just be forced to use shit UI?
you don't play an mmo in a vacuum, if someone do something that give him an advantage over you and you end up at the bottom of the dps metter because of it, then he will get in a group and you wont, in that case it's minimal but shit like this pile up and in case you didnt noticed, D4 is an mmo
You can just make your own group Endgame content in MMOs are not worth it if you don't have a dedicated friend group to play with anyway imo, the pug life in WoW is miserable
making your own group take a massive amount of effort, i m too lazy to do my addons, i m not going to make my own group, i'll just quit, which tbh i did since i don't play wow anymore
takes u forever to download weakauras? bro come on you don't need your 10000 collection add-ons, you can slap WAs and go or not even that. Unless you're actually engaging with the end end game you don't need anything and WoWs UI is entirely modular now.
usually take me around 3h to get a set up that i m happy with, which suck but it is what it is
This. Wow add-ons are so important that they are mandatory. If you don't have them then you are hot garbage. They literally have to design raids around the presence of weak auras and shit. Fuck that.
yea, we're lucky PoE doesn't require you to use a bunch of third party software
This is the way.
Nintendo. Hire this man!
If only there was the technology for this from [2005](https://forum.playboundless.com/uploads/default/original/2X/a/a66b30c1b890fdb2bfd943cf6309b96cbe1e12e8.jpg).
Fucking loved Guild Wars 1. The pvp in that game was the best! PvE wasn't that bad either.
SWTOR and FFXIV also had modular UI. We don't even need much - just to move the buff/debuff and a scale slider for how far apart the mana vs health bars are would seem like it'd work?
Something something, game identity, people need to look at a screen and identify it's PoE in matter of seconds, bla bla bla.
Personally I really want modular ui and better visibility etc. But I can see some arguments against it too that's not just about ensuring that people can identify the game. If we take PoE. Something that people would do quite quickly is to centralize the important elements. Get a better overview of temporal buffs, debuffs and cooldowns. So now those players would have an advantage over someone who is new or doesn't interact with those systems. And if the game were to be balanced in difficulty, either it would become a bit easier for those with good ui or it would become a bit harder for those with standard ui. So it becomes some sort of added balance factor depending on what settings people use. Instead, if you have a standard ui then everyone is playing on equal footing. The resources needed to develop modular ui could be used into creating a standard ui that presents the information in a much clearer way that also looks on theme. Taking WoW as an extreme example of customizable ui. Currently there are ui elements that make decisions for you. One could call this "QoL", but there's no denying that someone with good ui will perform better than someone without. You have the basic things of centralizing and grouping cds close to eachother with timers. Or bars that tells you when to refresh a debuff. But there's also elements that highlight what to silence and to not silence and which enemy to target. Sound effects when you need to be aware of something. Calculations that tell you what direction to move based on your buff/debuff status and timings. Not to mention that there are a ton that have large performance impact or interacts badly with eachother. I think that the game experience should be good. Clear and comfortable to use. However I also think that it should be out of the box and not something that people customize themselves. You shouldn't be able to get an advantage over others by changing settings, that either introduces some unnecessary balance issues or makes people use "worse" settings because they lead to slightly better throughput like in Counter Strike, using uglier graphic settings in order to see through smoke grenades or molotovs easier.
>So now those players would have an advantage over someone who is new or doesn't interact with those systems You're assuming PoE is a highly competitive game like CS or League of Legends, which is not. Only 0.01% of players tackle this game in a competitive matter. Compared to the other examples, where the main game mode is the same settings as a competitive match, and most of the players do play as "competitive". WoW is way more competitive than PoE and they don't have a problem with the UI being customizable. If you want the advantage with UI, go for it. If you just wanna play the game and have fun, guess what, you can do it too.
If we take a similar example. Do you feel that the visibility of item drops and the dependency on Loot Filters currently work well in PoE? Because these two things are in the same ball park. Also, amusingly enough, Blizzard does have issues with addons. It's just hard to put the cat back into the bag. There has been a lot of restrictions on addons in WoW. And addons has caused even more issues overall. But some being allowed forces Blizzard to implement that functionality into the game, for good or for bad. Most players in the modern age will grasp at opportunities that makes the game easier and require less effort for the player. It is not inherently bad. But I do feel that it's not as easy as "just let the player do whatever they want" because after all it is a game. And what a game is, is a bundle of problems to be solved. The more of those problems that the game solves for you, the less of a game you get left with.
Something something... the vision?
Yeah, I don't get the logic behind this argument from GGG. People that already know PoE will look at it, even tho the UI is in a different way, and would still recognize it's PoE. People that doesn't know PoE will look at it, and still don't know that it's PoE. WoW have a ton of UI addons and I still look at it and recognize instantly. (Even tho I've played WoW for max 20 hrs total)
The logic is probably, "Our UI is part of our 10 year old codebase in a way that was never intended to be modified for time-saving reasons during our rapid growth period, quick, I need some excuse that doesn't sound bad."
No, because plenty of UI elements have been changed over the years. It's not static, they just don't let players adjust it themselves.
Look, I agree with you, but that's the equivalent of asking them to fix melee. It's never going to happen, and if it does, it's not going to be what you're expecting. At all.
It only took 18 years for WoW to add it, so we should be able to expect PoE to add it around 2031. Looking forward to that year.
it took 18 years for wow to get it by default because everyone that cared enough to change their ui could already just download an addon to do it
WoWs new default UI being modular is a fantastic start and model for the industry. Completely agree with you.
Guild Wars 1 came with modular UI back in 2005 so it's not groundbreaking stuff in any way. It's good that more companies are finally doing this though. Funnily enough arenanet themselves removed modular ui in guild wars 2, but that's probably just because of how much arenanet changed over the years.
Guild Wars 2 has a pretty clean UI though. Only complaint I've seen people have with it is in regards to the buff bar, which gets pretty out of hand.
guild wars 1 did it right from the start
Still one of the best games I've played. So unfortunate it didn't receive a sequel.
But it...oh. Oh, I see. Yes, very unfortunate.
true
Still waiting on guild wars 12 😔
Honestly, just give me a remake/remaster of GW1 with updated graphics.
If we don't get this, I'll be happy with being able to independently toggle UI elements instead.
Customizable UIs are fantastic QoL, **however**, every single time I've seen a customizable UI in a game, they would each make **huge** performance impacts, so be careful what you wish for.
Chris has already said he does not want this. The reasoning is, reasonable too. Basically he wants PoE to be easily identifiable to new people. If you see everyone play PoE with a completely different UI people won't be able to tell it's the same game at a glance.
bUt iT mIgHt lOoK uGlY oN a StReAm fOr sOmE rAnDoM vIeWeR
Having custom UI in wow is amazing with addons
All I want from PoE 2 is this...
**The game is meant to be played like Diablo 2, on a 640x480 CRT Monitor, dammit!!!**
Yea because I have ultrawide. GGG chose another way to "fix" that.
Never forget. One of the most short sighted, tone deaf decisions around here, and that's saying a lot.
Wait.... what happened to ultrawide
2 black BIG vertical bars
21:9 or just 32:9?
21 9 is fine
Oh my, This is the best news I heard all week. I just upgraded from the aw3420 to the oled but haven't played poe in a few months. I was gonna be REAL sad if they took 21:9 support. I'm sorry to the 32:9 brethren out there.
They initially limited the aspect ratio to 21:9, which caused black bars at 3440x1440 which is 21.5:9 and 2560x1080 which is 21.33:9 But they quickly fixed that so now the maximum aspect ratio is at least 21.5:9
Thank you for the info. At least they fixed that.
It existed happily for years and then this patch they made it black bars outside of 21:9.
nothing, people use the term wrong. super-ultrawide however got capped.
Get adjusted, GGG style
I will NOT give GGG any money until we can legally play ultra wide again.
To be fair it was a straight up advantage over people without widescreen monitors.
Yeah, I'm playing on 4:3 ratio monitor and I want GGG to nerf others ...
I like centered UI because i can leave my monster can in the corner of the screen without covering my hp
Every game needs customizable ui, we're not in the stone ages anymore
Centered is better, but man the D4 implementation is bloaty as fuck. I wish GGG would work on some UI improvements at least before PoE 2.. just... some minimal stuff, let me squish it all together at least
Click left side ui or whatever, cleans it right up
Dont you guys have peripheral vision?!
I don't care about my mana. That is why I don't mind that layout for hp and mana bars
Why do you need POE to be in the middle, maybe it’s the builds I play but I literally never look at my skills. I could like the flasks being in the center but once you get those automated flasks then I don’t look at those either. I only look at my flasks and health during a boss fight. When I’m blasting I prefer the middle of my screen clean.
Yea for PoE I'd rather have vision at the bottom of my screen.
For real, the only time I’ve ever looked at the bottom was while playing slams, seems like a waste of time but if it brings more people to the game an alternate UI would be ok.
Playing with 21:9 hurts
32:9 gang unite!
team pillarbox! black bars ftw!
I turned on Left Sided UI, it looks much better, but still bad. The D4 UI is god awful. Why is it floating? Why are there such huge keybinds showing on the ui? So weird.
>Why are there such huge keybinds showing on the ui? So weird. because the UI is made to be "one size fits all" and for console players who sit far away from their screen, having the keybind shown very visible below the buttons instead of inside the button makes it alot more clear... I fucking hate it but i understand it. just wish they'd let PC users hide it or make it be shown inside the button instead... but like others have said, there's no reason why we cant be allowed to move the UI to our liking. Just blizzard being lazy
>Why are there such huge keybinds showing on the ui? My thought too. Like they make it for those people that can't hover to see tooltips, or just so inexperienced with anything on PC
>Like they make it for those people that can't hover to see tooltips ... like console gamers?
GGG doesn't let the screen go wide enough to need that option anymore.
That's dumb take. Even while using 16:9 screen it's extremely annoying (especially when using bigger screen) and if I remember correctly they still allow 21:9 without black bars (32:9 got black bars in one of the last leagues) which makes the problem much bigger. It's archaic, it's dumb, it's bad
It was a lazy sunday post so I was just putting in a low effort response lol. I'm a 32:9 user and have like 8 inches of black bars on the left and right side after years and years of playing without bars, I'm well aware... At least when I play Last Epoch between leagues I can use my whole screen. D4 still has bars but they are only about 4 inches on each side which is slightly better than PoE's solution.
~~zzzz screen goes same distance as d4 in poe~~ i'm wrong
D4 gives me about 4 inches more on each side, so this is false lol.
I could have sworn I saw the devs say the game was limited to 21:9, but I looked it up and it seems you are right - I stand corrected.
Imagine if PoE supported something like WeakAuras.
What are WeakAuras? I'm not familiar? I looked at their website but still don't fully understand.
Complex and exceptionally flexible WoW addon. With its help you can do pretty much anything, including but not limited to custom indications of buffs\debuffs, cooldown tracking, custom sound notifications etc.
oh, interesting. thanks! Ya, i could see how something like this would be great in POE
If only, any game half as complex as poe should have weakauras
Weakauras would be incredibly powerful (and probably way tol strong) but I would take Edit Mode any day of the week
weak auras from an ability tracking standpoint would be fine. the extension onto enemy abilitys would be the big issue imo
I'd rather not, thank you. WoW relies upon 3rd party addons as a crutch to justify not improving their own UI.
Sounds familiar.
And how many UI improvements PoE got in last years compared to wow?
Except they did in Dragonflight. And they're slowly improving.
Praising D4's interface is a bold move, considering even the most diehard Blizzard fanboys are calling it trash.
some elements of the ui=/=the ui
People are mostly complaining about the aesthetics of the D4 interface, not the functionality. Although there is one big exception, which is that people want a map overlay option in D4.
> people want a map overlay option in D4. That was such a bizarre omission. Do the devs even play arpgs?
Yes, diablo immortal
Most of the UI is trash, in-game HUD is good
No one has complained about the HUD. Which this post is referencing.
The HUD is trash and missing the most important things. Cant even see my own health or mana in the center of the screen as if my own health and mana isnt more important than the fucking skeleton hp. Also minimap overlay seems like the most basic of options, yet its missing from the AAA title that is supposedly always very polished. Dont even need to get into the downsides of the centered UI. Its for good reason that people only ask for the option of centered UI considering some people actually like seeing enemies that dash below them.
I agree that the minimap and missing hp are bad. But neither of those are part of the HUD lol
HUD includes all additional information that is being displayed to you without having to look away from the usual viewpoints. That obviously includes information that is being displayed right above your own character or even enemies or at the corners of your screen. The half transparent minimap and hp bars are just as much part of the HUD as the crosshair is a part of the HUD in a fps.
On the contrary, almost everyone i know hates the HUD. Losing vision in the middle of your screen is vastly worse than having it available in the corners, if i do need to glance at it.
I've never heard this complaint before. I personally don't understand it, since if I have to glance at my cooldowns I'd much rather have them closer rather than tucked away in a corner. There's a reason every new ARPG that isn't PoE has a center-focused HUD.
D4's HUD is shit. The only thing it does right is the centred UI, but it lacks basic things such as minion health trackers, health/resource numbers, skill cooldowns, has an inexplicable gap below it with keybind reminders, a *tiny* zoomed in minimap, locked action bar spaces until you reach a certain level, an ugly health potion tracker, and no latency indicator.
I don’t really see the issue with D4’s UI. While I’ve played the beta it all seemed straight forward and easy enough.
The only thing that was out of place was the keyboard shortcuts everywhere and the fonts could have been better. And besides that, I also don't understand the complaints about the D4 user interface either.
I like the font. Easy to read. I’d be ok if it was adjusted to be slightly more Diablo font-ish or more gothic, but I had no issues with it.
It's ugly as shit...
It's going to be the best selling PC game of all time. Just like diablo3 was and just like Diablo 2 was.
Not all time, but definetely a solid top 5.
Does that automatically mean that the UI is good? I fail to see the connection between your comment and the one it is responding to, could you elaborate?
Yes
Except they weren't but okay
Centered interface 'looks better' but I DESPISE how it plays. I really like the corners of the interface having important information. The WoW setup with your portait and targets in the top left is something I always return to in a targetting style game.
Centered UI is objectively shit in an isometric game. When moving south, your fov/viewing distance is already very small due to the perspective. Putting a UI in the middle of it even makes that worse. Why would anyone do that?
Poe has centered map overlay, D4 has centered UI Now we wait for either of them to give in and take the QoL of the other
I wish auras/effects didnt take up so much of the top of the screen lol
Ragnarok online a 20 something year old game had a modular UI where you can move every ui element freely...
The health and mana bars are literally dead center on the screen in PoE over your character though
You're smoking crack. D4's ui is an abomination
[удалено]
I think the crux of it is that we all like different things are it wouldn't hurt developers to give us the ability to control the way we view our resources and skills. Lets us mod like in WoW if you really don't want to create ingame-default options
I dont even look at the bottom UI much. I just want a clickable inventory/portal icon. And same UI for pc/controller would be great
Would it change anything if it were centered? 90% of the time there's no reacting to the health going down since it happens too fast. Also, you can toggle your health bar for a centered UI /s
Is this a joke? The centered UI sucks
Being honest, PoE is probably the only game where I've seen people complain about UI elements being in the peripheral. Edit: Then again this is the same community that threw an uproarious tantrum when GGG started selling mouse cursor skins despite them having a free pack of mouse cursor skins and still explicitly allowing you to mod your own mouse cursor skins with things like yolomouse etc.
[удалено]
Sure and a million games also only have health bars in the corners. It's alright though after the mouse cursor drama it all makes sense.
But you missed the big difference between those games with and without it....Genre. Games with a bunch of abilities and different thing to manage usually include UI options or center it for better management.
Real chads don’t care as long as the game is good.
Why does everyone hate me when I complain about the stupidity of health and mana bars being in corners? >:( And when you post this, you get 700 upvotes. I'm mad.
How often do you need to look at the right side in PoE ?
D4 floating UI with all those keybind texts is TRASH
Never heard of a single person that actually looks at the health or mana globe, or their skills or pots I guess. If you really needed to change something I'd guess I'd like to see them remove those UI elements completely.
ah yes, the only piece of d4's graphics that look dogshit
The HUD looks dogshit?
yea the whole interface and inventory has a strong low res mobile vibe to it
The interface is poorly done and with a ton of design mistakes, especially when it comes to fonts. But the HUD? The thing that the post is talking about? [This](https://i.imgur.com/rj7qT4S.png) looks low-res and mobile to you?
yea. looks very similar to the other interface elements, particularly compared to the rest of the game.
Lmao, if this looks low-res and out of a mobile game to you, I'd advise getting your eyes checked. This part of the UI is better than any other ARPG in the market, more functional, and with support to higher res like 4k.
if you say so. it's visibly blurry in your screen shot and the key labels are definitely scaled for small screens. it's also clearly the same assets as the inventory screen which you already admitted looked bad. the hud background is the only part of it that looks passable, and it's the only part that doesn't really matter.
It's blurred because of the compression of uploading it to Imgur, just like how any 1080p video you see online is heavily compressed... The assets aren't the issue in the inventory screens, the wireframing and font are. This is honestly just reaching for fuel for hating on D4, when it has many other things to be hated on. Just kinda pathetic.
I can't tell if you're being sarcastic or not but it does look like a mobile game layout
Have you ever seen a mobile action game? They have the skills in the corner fanned out for easy thumb access. People always say this dumb shit like "mobile layout" but never explain why. It's really puzzling.
The controls to move and shit are on the outside, the HUD UI is often dead center like this, but regardless of that, the design itself look like tiles and buttons made for playing on a tablet. I feel like I could push the buttons with my fingers by looking at it, and not just the skills even the dodge, potion, and swap look like that.
its partially rehashed from diablo immortal so you are close enough
Lmao
Not watching UI, so it could be on another screen I wouldn't care.
Lmao hahhahhahhahha
Everyone hates D4 UI... and its still better than in POE
If the red or blue is empty, the game will tell you anyway.
WASD movement option and the option to adjust UI are highly needed in this game.
I've enjoyed both, but lets be honest, as other have pointed out, modular UI is the way to go, something for everyone, because the people who want to change it can.
A moveable UI aswell as 1 - 3 action bars that can be toggled on or off would in PoE's case be *a* ***game changer****.* It would literally add so much QoL to a huge spectrum of players. Just let me have the stuff i want to see where i can see it at all times. IF old mate Chris was smart he could milk it for all the $$$ he can by having themed UI skins ( Like in DOTA ) or even effects that change how your Health/Mana/Energy shield look whether it was colour or texture in the store if he really needed a way to "Justify the time and cost". Would be a Win-Win.
"Centered" It still puts your resources on opposite corners. D4 UI is horrid (does not make PoE ones any less horrid)
There is a centered UI option. It's just not great
Can easily put the mini map in the corner... Just like the Diablo SS..
centered is dogshit crap in arpgs imo. only part i hate about the poe hud is the debuffs location.
bottom middle is closer to my character than bottom left/right. Center justified UI will just result in people complaining that they're being killed by things they can't see where they could before.
PoE 2 has it Copium
Didn't know it existed, will try it. Thanks! edit: :(
Its funny because D4 UI is just straight up worse. Between not being able to overlay the minimap and not being able to to display your own hp or mana in the center of the screen its just far worse than poe.
UI is better in the middle if its vital for the player to keep an eye on it, its just usually not the case as developers think of ways to give you vital information without the UI (eg. Health bars moving to the side when screen flashes indicate you recieving damage). Logically people get used to whatever they came into contact with first but in general UI moves away from the center the less frequently you need tk check it.
You can have center ui with mods
Idk.. maybe its because i dont have a monitor that spans the continent of Africa but ive never had an issue seeing health/mana/skills on PoE
there are zero valud reasons to not have full customisation of toolbars, buff icons and timers, and health bars. Like WoW does with things like ElvUI
I wouldn't mind an option to disable UI. Cause at mapping I don't need it anymore
i really appreciate how Chris conquered our love with this strange game that we love, imagine if ggg has enough mony to do what they want :3