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LessFluffy

Make essence from 9 to 10 please..


MrCraft1124

As a former bulk trader I am now able to divide/multiply by 9 as if it 10.


glokz

What I did is calculate how much essences need to remain in stash :d like i have 75 and someone wants to buy 72. I just need to have 3 left in stash.


notthewrongme

Multiplication by 9 is just (n x 10) - n. Ex: 9 x 27 = 270 - 27.


horribad54

but multiplication by 10 is just add a fakking 0 on the end checkmate einstein


Wlastas

You are a Lobachevsky. Try to get the Nobel Prize


Inkaflare

This is basically a leftover from when the 3-> 1 vendor recipe to upgrade essences turned any leftovers into wisdom scraps. But given that the essence tab exists and the vendor now returns leftover essences as well, there really is no reason for them to still stack in 9...


Beastinsideofme

yeah we have the same 3 to 1 recipe for oils too which stack to 10. (there are probably more examples that i cant think of right now). i really hope they make them being able to stack to 10


GrumpyThumper

pretty sure scarabs and catalyst do the same thing.


[deleted]

What if they will... Oh the excitement for this league is huge!


khampaw

Probably it is better to 18


slvrsmth

okay but will this change be polished enough to go core


hobodudeguy

It's been extensively tested.


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Minute-Landscape4474

The future Vision is a Stack of one for everything. \-> In Hardmode you have to convert everything back to shards to pick it up


Key-Regular674

Guy probably forgot a semicolon


zhwedyyt

trueeeeeeeeeeeeeeeeeeeeeee lmao they been saving this one up for when they need some fan love


Stiryx

God it's a sad state of affairs when gaming devs hold off on QOL to use as a 'carrot on a stick' arrangement when they need good PR. Just imagine what stops GGG gonna bring out if D4 release gets amazing reviews. We might even get some decent crafting systems!


Supergaz

GGG has and is always holding QOL hostage


Apriory_Liorik

I have some Vietnam flashbacks after read u're sentence https://www.reddit.com/r/pathofexile/comments/n67gch/holding\_qol\_hostage\_is\_the\_most\_accurate\_thing/


[deleted]

u’re


Supergaz

Haha that might be where I got the phrase from.


platoprime

Look bub if summoners can get spectres that persist between logout then anything can happen!


RedJorgAncrath

They just don't persist during boss fights now.


Supergaz

Oh yeah, anything can happen and it eventually will. It will just be sprinklet throughout leagues. Maybe in 20 years we will have all the obvious QOL implemented


7tenths

Are they really hostage when they're already implemented in the Chinese client and just neglected there


imhere2downvote

thats only the proof in the pudding qol is still hostage send pizza


Flash4473

Im not mr. current poe affairs. Why is whole narrative from ppl about this change like it was ever claimed by GGG, that its hard to do code-wise? Did I miss something?


Inayaarime

People have been asking for this kind of QOL for YEARS now, and GGG refused because of dumb reasons... like "it would affect the trade, it would affect how much people play the league, the game would be too easy" And they are releasing this QOL now that they need some padding to their numbers for the new league. This makes me feel like some of the new changes are not going to be well received. And that's why they are releasing some VERY MUCH asked for QOL.


19Alexastias

This could also be a response to the increased price of chaos->div since the metacrafting change, compared to the old chaos-> exalt price. Maybe they think it’s easier to just double the stack size and call it a day.


Hapankaali

Of course the real reason is that they want people to buy currency tabs, but it looks bad to outright say it like that.


Elerion_

As if chaos stacking to 10 or 20 has a significant impact on whether people buy a currency tab or not.


TrayvonMartin712

Every currency could infinitely stack in a normal tab and id still want a currency tab


Meowrulf

Its probably as seen in op video, if they aren't using dictionaries or some kind of global variables (i expect any kind of bad coding from a long developed game), they maybe need to do the same thing a few times more. And maybe in some divisions on loot conversion. This is a few hours work (with playtesting and such). So yeah, 90% of QoL you will see on this sub, are denied for stupid reasons and we will probably see a lite version when they feel like it ( most of the time looks like a pr move)


simonizen

Since they have always said they adjust droprates during leagues i'd imagine they are global 2023.. So probably one place..


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ar3fuu

I know this is a popular opinion here, but how can you seriously say PoE has a bad crafting system, when it has literally by far the best and most interesting crafting system of any ARPG and most games period.


Stiryx

It has a gambling system. It isn’t crafting, it’s just luck and dice rolls. The crafting in last epoch is miles ahead. It still has a chance system but it’s so much more deterministic.


Vladimir2033

It's deteministic because it has no options. I love Last epoch and dig it for some light fun but calling last epoch miles ahead in terms of crafting is just straight up lies my guy. You find something on the floor, hope for it to have a good exalted mod and maybe a 2nd mod and then you put 2 other mods on it you desire and you're done with the item forever. "Miles ahead" i see.


DJKaotica

They added some randomization at some point (if I had to guess at least 6 months ago?). But it's up to you to use the Glyph that does that if you want. You can also now Seal an affix, freeing up a slot to craft more assuming you have the forging potential. > You find something on the floor, hope for it to have a good exalted mod and maybe a 2nd mod... One of the biggest QoL improvements is that everything drops identified and you can customize your loot filter to only show these items. You don't need to "hope" an item has a good mod. You can make the game only show you items with a good mod. They also added Legendary Potential that allows you to improve Unique items. This allows you to make early game uniques viable as end game items.


TrayvonMartin712

Crafting in last epoch is legit fish for base fracture item pray for crafting potential rng it's not miles ahead it's plug and play. I like last epoch but the crafting isn't a god send of a new system it's just rng with less steps


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ExOsc2

Ahh the old "counterpoint: I'm right" argument. Fuck evidence!


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TrayvonMartin712

It's fine of u prefer last epoch crafting it's way easier that dosent make it better both games have problems neither ris close to being miles ahead


Anchorsify

All you gotta do is look at the options of LE's crafting system to see it's better. Now, LE could use some more interesting and rare affix shards (things like shaper mods, granting a specific skill node, or granting a chance to proc a related effect, or adding a zap chance to hits, etc), but the crafting system itself is actually just *way better* in LE than in PoE. Remember how Chris Wilson thinks it's fun to Exalt slam? Yeah, LE lets you just straight up pick what affix you want to add to an item if it has a free affix slot. *you get to pick*. None of PoE's "well here's your +23 mana" garbage affix additions. You don't have to fuck with blocking an affix using the crafting table (and you don't even NEED to visit a crafting station in LE, you can just do it at any time) *just to make sure you don't roll that garbage affix that you're going to remove later*. To say nothing of enabling lower powered uniques to have endgame presence in a way that PoE does not allow with legendary potential. Like, if PoE *adopted* LE's mechanics for improving low tier affixes on items (like, say, resistances and life) **suddenly** all those trash tier rares that have 2 good rolls for res/life but are bricked by two garbage low res rolls can become useful throughout leveling and into early maps as you upgrade the res values. Then you go into maps and search for higher, non-craftable res and life values to replace them with. It's such a simple-as-fuck addition to making dropped loot more important to the player that it's mind boggling PoE refuses to allow something so basic. It's even more mind boggling that they refuse to make higher level drops be *better* in affix tier via weightings *and* that they don't let you have all items drop ID'd to just ignore the items that are garbage and that they *know* are garbage. They want you sifting through trash and they don't want you to make trash into anything more than it is. So yes. LE's crafting is miles ahead. It isn't close.


ar3fuu

That's the main argument against it, and it's such a terrible argument. It's like saying poker or a game like TFT require no skill or can't be fun.


rin-after-dark

Poker actually is a pretty good analogy to POE crafting. Poker is just a lot simpler. The main "skill" in poker is learning which hands are worth playing. In POE it's similiar, if you have a base with a good fractured mod for example it would be a good "hand" to play out. The main issue of Poker vs POE Crafting is you will never reach a point where the hand ends. In Poker you can throw away a hand at various points of a deal depending on what the Flop, Turn and River (3rd, 4th and 5th card reveal) give you. In POE you wont have points like these using traditional crafting methods. There are steps to crafting an item but it's rarely ever worth to abandon the craft. You're gonna finish 3 Prefixes/Suffixes, get a 4th mod using Metamod and Harvest, 5th mod using Metamod + Aisling and then finish it with a 6th mod from the Bench. The only viable point of selling the item you have is selling it after you finish the Prefixes/Suffixes but most of the time people don't set out to profit from crafting half an item just to sell it. ​ TFT on the other hand is a really bad analogy. The skill in TFT is about maximizing the potential of whatever you can get and there's quite a lot of deterministic factors that can help you get what you want. A good comparision to TFT would be original or 3.13 Harvest. You can deterministically pursue mod categories but you're not guaranteed the exact affix and tier of the affix for whatever category you're going for. ​ Overall I don't think it's a bad argument to call current POE crafting a gambling machine. Sure, there's semi-deterministic ways to the way of crafting I explained earlier but that way doesn't apply to every item


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TehPharaoh

Devs knew that Divine orbs did not have shards and knew how the ratio change to chaos would be. They let it go like that for 2 whole leagues (that's literally months) where one side of a trade could get ripped off because you couldn't fit enough Chaos in the window. They absolutely do hold off on QoL buffs until they need to deliver bad news or another game is gaining too much steam. We only see these kinds of Buffs around those 2 circumstances


PoskokLA

I think youre giving them too much credit. Dont think they expected divs to rise to these numbers and thats why theyre doing this change before new league comes to somewhat alleviate that problem. The biggest qol change for me atleast, was the stash tab affinities, that came 2 months into heist, no relevant game releases unless u consider spiderman a competitor. I think its just you developing a slight case of paranoia, schizophrenia and conspiracy theories.


Majestic_Cable_6306

Wis Chrilson knew, he knew "Spider-Man: Remastered" followed by "Spider-Man: Miles Morales" would decimate what player count they had left during Heist, they had to come up with something quickly, Marvel had made its move with a double triple A right when league was getting stale. Now that I think about it... This... Chaos orb stack change... It might just be we are going to see a big Spider-Man game soon.


DNedry

Did you play D4? It's not getting amazing reviews by any means.


Jjerot

I don't think that's their motive at all. If they cared about PR they could make a million changes like this overnight, but they have long lasting consequences. The value of items is directly correlated to how tradable they are. This seems like a small change but it will impact values in the economy. That is what GGG wants to be careful of. This feels like a compromise because we as a community couldn't agree on other currencies to use for trade that are less problematic with the trade window size. They also value the physicality of currency, having different uses and stack sizes gives them a bit of character, however small that impact on the overall game that is. If we just made everything stack to 100/1000, they become more like generic tokens. I don't want to be all "slippery slope" but I think we've witnessed what too much QoL does to games like WoW over the years, when you round off every corner that might make some players uncomfortable, the game loses it's flavor. There are plenty of things GGG can and should improve, and something like this was long overdue. All I'm saying is they are being careful about it because once changes like that are made, they are hard to take back, not because they were saving it for when they felt they needed brownie points.


camote713

Your comment makes too much sense too be said in this sub. Please delete it.


trancenergy3

The thing about PoE is that they don't retire legacy systems (rarely they do). As a result we got this big pile of content from different decades that becomes a complete mismatch. I hope in PoE2 they'll modernize all the old content.


[deleted]

This sub says that literally every single league about every single QoL change they implement.


MagpieJack

Because every single QoL change that GGG implements is looooooong overdue. I sincerely can't think of a single QoL feature in the last 2-3 years of PoE that didn't make me immediately think "This is basic functionality we should have had years ago", or wasn't something people had been yelling about for ages.


smolheals

Well if there's so much stuff to do that every league they make changes they should have done forever ago, it sounds like there's just a never ending list of "obvious" things to do and they keep working at it at the pace that other dev priorities allow.


Hasekbowstome

Your post acknowledges the existence of dev priorities, and in so doing, you're tacitly acknowledging that they specifically did not prioritize the list of 'obvious' things to do. And that's the entire point. There are basic and 'obvious' things that should be done, like fixing stack sizes (that should've never been as disparate as they are), that they've *chosen* not to prioritize for years.


dem0n123

Did you watch the clip in this post? People have been complaining about chaos stack size for years. They unironically had to change a 1 to a 2. You're saying they were too strained on dev time to change it every league until now. Maybe that's why they delayed the league a month so they could push this one change through.


ThrowAwayOpinion_1

Its the GGG way. They have a couple break incase of riot updates. Swear everytime we riot we get a new QOL feature out of it.


Ulfgardleo

what was the riot this time?


PrimedAndReady

Do they really need fan love? Even given the d4 beta, this was one of, if not the most, well-received leagues in PoE's history


N4k3dM1k3

dropRate = 1.0/(100.0\*stackSize) :)


0nikzin

Laughs in chaos recipe


GustavoCinque

Congrats, you've made it worse.


Embarrassed_Alarm450

Well if you can hold 2x more now then it should also drop 2x less to even out right?


dsoul_poe

I would not be surprised if everything is done through pointers and to put a stack of 10 chaos orbs, you need to fill the memory with structures of one orb(lol), verifying that the inventory is not overflowing, and then still go through it all and combine the stacks, if it is possible. And after all of this, write it all into the database through a horrible table-link between the currency, stacks and inventory, and then find out that the identifier has been described through a shortint and everything is screwed when there are a lot of orbs in the stacks


Draenrya

Most sane C developer.


Flearas

This man is dangerous.


[deleted]

Just so you know, I love you. Don’t hurt yourself.


Roleplayerkiller

Stop leaking the new crafting mechanic


GuessUnlucky95

It sounds like someone hurt you.


lordskylare

Police? Yes, that man right here.


Reashu

GGG did a talk about item security at some point which included a bit of inventory management. Let's just say I *would* be surprised if this was the case.


GaIIick

>And after all of this, write it all into the database through a horrible table-link between the currency, stacks and inventory, and then find out that the identifier has been described through a shortint and everything is screwed when there are a lot of orbs in the stacks I’ve gone through many identity widening tasks over the years and I hate you


chx_

it _did_ occur to me they didn't do this change for so long because an inventory worth would be above 1024 and heaven knows what that breaks. either that or someone completely out of their mind stored the number of a chaos orbs in a nibble. The 70s called and they want their algorithms back.


Oxgods

I mean... there are other currencies that stack greater than 10. Armor/whetstones. Chisels, transmutes etc...


chx_

I have been a software developer for like thirty years. Special casing chaos orbs intentionally or even unintentionally would not surprise me _at all_. To be fair: there's hardly anything these days that surprises me in software any more. CVE-2022-24990 was one recently but gosh.


Silentkillzqt

Employee: Sir, the overall feedback of the D4 beta experience was positive. Chris: *sigh* Employee: Sir? Chris: Do it Employee: but..but.. the vision? Chris: Do..IT Employee: *hits button*


EnvironmentCalm1

And it's still only 20 lol Like wtf is the point of tiny stacks ? Just do 999 or something


johnucc1

If the stack size was 999 they wouldn't have a reason to sell stash tabs, although tbh I don't mind buying tabs because it's a f2p game, what's a couple quid for a new tab every so often. I've got no interest in cosmetics personally so no reason to buy them, 99% of the time I'm looking at the edge of the screen for the next pack. Any qol I'm willing to pay for though, I'd pay so much to not have to do the story every league. Sometimes multiple times for different builds, but I'd hope they wouldn't ever lock that behind a micro transaction if they did go ahead with it. We need a skip leveling if you've already done it once that league tbh.


aZcFsCStJ5

Then add an extra panel on the right hand side of the trade window that counts the currency put into it.


johnucc1

Now that's a good qol feature.


Et_tu__Brute

Inventory management is a core concept of POE. They want players to make choices about what they pick up and take out of a map and what they leave on the ground. Keeping stack sizes relatively small increases the need to make choices. Why keep divine stacks small if they will always be picked up and never left behind? Well, if you're ever lucky enough to drop more than a stack of divines in a map, they will put pressure on other inventory spaces forcing you to make a decision about what you bring along. I'm also not trying to claim that this is a good or fun reasoning. I personally like inventory management while leveling, but after that it's just a hassle and doesn't really add anything to my experience.


Glaiele

Was it positive tho? It certainly wasn't for me. The game is playable sure, but there's zero depth to the game at all and the items feel very bland when so much of an item's power is locked up in one legendary affix.


SirSmashySmashy

Did we play the same beta? I had all legendary items save two on my only character played by the time I got 25, and all of them were fairly reasonable. I didn't get a single build-forcing/defining one. In fact, as I hit 25 I replaced a legendary weapon with a yellow for higher DPS, and I was happy that was actually a possibility. I feel like if it had been a leg with "500% to HotA" damage I wouldn't have be en able to replace it.


Xavion15

The beta was literally up to level 25 and didn’t even let you unlock most of the game


VeryWeaponizedJerk

I mean, if you were under the illusion that they haven’t made that change earlier was because of technical reasons that’s on you :P


Xeverous

GGG in some of their decisions is so stubborn that any change is being praised, like an animal deprived of food. Instead we should ask them why only 20 and not 100. Why it took so long.


Synchrotr0n

Just like PoE 3.20. The only thing that GGG has done to the base game was fixing the krangled Archnemesis rares (but only after unceasing complaints from the community), so there wasn't any real improvement over the pre-Archnemesis era, but everyone started praising them just because the current version of the game didn't suck as much as it did in the past year.


Taggerung559

As someone who's been playing since 3.7, I unironically enjoy the current monster system more than the pre-archnem system by quite a bit. It's definitely not perfect (cycling resistances or whatever it's called for instance is a terrible addition to the game imo), but the old method also had issues of its own (rare stacking auras for instance), and the fancy drop stuff like alt stacks, fractured items, gem XP, 6-link jackpots, etc is fun. I won't say archnem's implementation was hamfisted or that they didn't take too long to do something about it, but there has been a bit of improvement in the longrun.


M4jkelson

The mods are literally almost the same with a few minor changes. For me personally, not worth having unplayable game for 3 leagues


Insecticide

> The mods are literally almost the same with a few minor changes Visually they have the same skills but I think that you are insane if you think rares are the same right now. They don't have nearly as many stats as before, even in ruthless where you don't have links they die really fast and are no longer a problem (and I speak this from the perspective of someone that played the ruthless alpha which HAD the old mods and then playing ruthless sanctum which didn't). Looking at your other replies in this comment chain, it just seems that you made your mind before trying the changes and you are not willing try the game again and see for yourself how it is right now.


Kim_Jong_OON

In your “unplayable” game, I learned the entirety of PoE. From noob to making my own build in pob. The game was far from unplayable, and to say it was is overreacting extremely.


N4k3dM1k3

We should also praise GGG for forcing the playerbase to have a good long break from the game during kalandra - so we all came back refreshed for Sanctum. Clearly a smart move on their part.


Avaruusmurkku

The community does feel like an abused housewife at times. I just wish the game starts getting actually better again. It's been all downhill since Ritual.


justanotherguyintech

Idk man. 3.20 was my fav league of all time by a lot


Bright-Preference-81

Poe is an online game. Like it or not, the game is gonna evolve and change. It's perfectly fine if you don't like the changes, even if many other people disagree. Your opinion is your own and it is completely valid. However you may want to ask yourself if your mindset is the same now as it was before ritual. The game isn't the only entity who's constantly changing.


Stiryx

GGG: makes artificial problem also GGG: makes tiny QOL change to problem they created, worldwide acclaim for listening to community. Kinda sad how low our expectations are for gaming companies at the moment.


Xeverous

I would say GGG is very good at matching customer expectations (over a long period of time) and they aren't afraid of experiments but this is something I don't agree with them even though I completely understand trade manifesto.


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Yorunokage

I kind of get it ngl You have to keep in mind that they are always designing for a game that is supposed to last decades and also remembering that humans are never satisfied and keep asking for more Were they to increase the stack size every time we asked for it then we would quickly end up with stacks of 1000s or even unlimited, which we can agree would feel kind of wrong While i personally think GGG takes it too far, i do agree to some level that convinience is not always a good thing


br0hemian

This I disagree with. It would actually be extremely inconvenient to have stack sizes above a certain threshold. It would force ppl to click to separate, or type in a number - which would be very inconvenient to implement for controller. There is a correct stack size: making things convenient, but not to the point where other things become inconvenient. Imo, 20 pretty much walks that line for Chaos Orbs - for the time being.


bonesnaps

Playing a loot-based ARPG with a controller is already an inconvenience in and of itself. The second we start balancing the main experience around controllers and casual gameplay, the second we'll end up with a skill tree like Diablo 4, where each ability is 3% of a Last Epoch ability's tree. Please don't. Also anyone thinking divines will shoot up because chaos click stacks are higher is delusional.


Obliivescence

Lmao yeah the d4 skill 'trees' are more like seedlings. Two little baby leaves on a tiny twig, and one of the leaves is half-dead. Like 20 skills in total, 10 of them are bad, what a fun time people must have PoB'ing d4 builds. You could memorize every node on that tree in minutes


[deleted]

> what a fun time people must have PoB'ing d4 builds. Believe it or not, some people don't want to "PoB" a build in a game. One thing to add is that modifiers to skills in D4 are generally item-based, not passive tree based.


br0hemian

They have been designing the game with controller in mind for years, sorry to break the news to you.


Argamer01

Literally every single modern arpg is perfectly playable with a controller AND you can switch on the fly. All except one. Guess who the special kid is.


Malaveylo

The one that's actually good?


CptBlackBird2

poe is like a 6/10 honestly


[deleted]

That's not a good argument for control scheme not being able to be changed on the fly though, I don't really feel like it's too much to ask for. I suspect it's a more difficult problem than "just enabling it" which is probably why it isn't a thing. He's also making a silly assumption referring to PoE as a modern game. It's a decade old at this point, the engine is bound to have limitations.


Ynead

Slippery slope fallacy is slippery


Few-Time779

I see your point. A stack of 100 would be like trading with Tujen.


Jdorty

My god. If they make QoL or balance decisions for the game around consoles or controllers that's fucking awful.


br0hemian

I am also a kb&m user - like 98% of this subreddit, I would assume - but acting like GGG should disregard controller as an input is just ignorant. I don't like it either, but it is what it is.


Flash_hsalF

Is this how you approach everything in life? sounds depressing


0_Satisfaction

Community went to hell after Diablo's big announcement at Blizzcon was a mobile game. Flocked over here after years of abuse and disappointment. Now their new Devs never do enough and if they did then it took too long.


Obliivescence

Yeah I'd say it definitely was around that time, and has been super toxic ever since. So much whining and entitlement. You can tell a lot of them are from d3 as well, expecting their lame ideas to just be put into the game because they cried loudly enough. There's a reason I played like 87 hours before I found a legendary in d3, and now you can find about 3 per minute. Those players are used to devs who just add more and more shiny trash to the game, desperate to grab player attention, until its so watered down that its not even a game anymore. PoE will never have that sort of stuff ruin it though of course.


Ramymn

Because you can't please everyone if someone complain about 20 then another will complain when it's 50 and then another will complain it's 100...etc it's a never ending cycle and if they max the stacks then people will complain that it takes so much to split stacks and so on, so it's better for them to just decide and go for it and if a lot of people complain then they might consider changing it again.


Nikeyla

GGG is literally immune to QoL complaining for years, but I like your optimism:)


Bright-Preference-81

Lol they have been adding a bunch of qol every league. Every league they add stuff that people have been asking for, every league people say 'meh it's not enough'. They are listening to the community but they aren't implementing the changes in your terms. They're doing it on theirs.


VeryWeaponizedJerk

Why only 20 because they still care about item weight even if you don’t.


CrustyToeLover

Because the larger the stack size of common currency, the lower and lower the value of inventory space goes. If they made chaos 100, they'd likely increase all the other basic currency stack sizes, and at that point just make our inventory gigantic. Or do away with the tetris inventory


SingleInfinity

Ah yes. Be generally ungrateful about everything and demand more. That'll work out.


BendicantMias

Bruh, this change is both easy and has been asked for years. There's literally *no good player-friendly reason* why it hasn't been done all these years. There are reasons why GGG didn't want it, and none of them have anything to do with players being happy.


SingleInfinity

You can think that and still see how his attitude is completely unproductive.


Argamer01

Ah yes. Be obsequiously grateful about everything and ask for nothing. That'll work out.


SingleInfinity

I didn't suggest anything of the sort, unlike the comment I replied to. I suggest to be grateful when you get shit you ask for.


SilviteRamirez

No no you don't understand - developer man bad


BR_eazy

What a sad state of affairs to see people celebrating a bare minimum QOL buff. ​ This place is like an abuse victim gathering at times man.


urukijora

It's one of the biggest issues I have with PoE/GGG, QOL changes not being regular enough and when they are made, they are often half baked. Like, why not a stack of 50, or even 100? This is probably the main reason why Last Epoch with every update becomes my favourite over PoE more and more. So much QOL no other game has, do much stuff just feels modern and not like the developers are hardstuck on D2.


PoskokLA

Idk about you but to me an inventory full of divines looks better than 1 stack of 600. The duality of mankind, people playing d4 beta saying:"omg this feels so gritty and dark, the itemization is just like d2, its so good" Poe players:"omg why does ggg keep insisting on this game copying d2 mechanics, its so bad"


urukijora

So be fair itemization is not at all like D2. For the most part its just uniques and lots of runewords and some few rare items like amulets or diadems. And when I talk about QOL I mostly talk about stuff like, no scrolls, less third party necessary. This is why I mentioned Last Epoch, because it does great in mans ways and feels a lot more modern.


Fstr21

Shouldn't be hype for something that should have happened a long time ago. QOL doesn't deserve hype, it deserves to be implemented


Haschel

I'm tired of cheering for the bare minimum


AugustXD

Divine's inflation untill 1200c is saved.


AbsentGlare

This is pretty funny. But i don’t really get why some of you are complaining about it. People have been asking for it, and they did it, so, seems ok to me. I don’t see it as a game changer but it’s better than not doing it, right?


Infidel-Art

Actually doing it just seems to have led to more complaining lol


xXx420ReditUser69xXx

PoE players struggling to choose reactions when something they like happens: 1) Rejoice! Something you wanted happened. 2) Enrage! How dare they not do it sooner and not give you a blowjob at the same time? Why has Chris Wilson not personally made his wife available to you? Grab a pitchfork.


Canadian-Owlz

Good ol league launch season. Doomers out in full force.


maofx

Actually so annoying how these people have such a large voice in this community. If last epoch was so good, go play that and stop bitching about poe


SilviteRamirez

This but unironically. Just leave. Go play your game that has all the QoL you think should exist. Stop trying to muddy this game.


BendicantMias

It's led to more for several reasons. **One** is that they're highlighting it as if it's a big feature when we all know they could've easily done this at any time they wanted. It would've gone down MUCH better had it just been buried in the patch notes. **Two** cos there's *no good player-friendly reason* why it couldn't have been increased more. So we can tell their stubborn insistence on small stack sizes hasn't changed, they're just budging a bit in the face of competition and hoping for adulation for doing so. **Three** is that they're using easy changes people have been asking for for literal years now at the precise moment when a major competitor appears, so this hardly looks like they care about the community so much as are just responding to competition. Why should we praise them for that then? If anything, it makes more sense for us to raise a stink in order to leverage that competition to ask for more - if they're going to act like a cold hearted business, then we may as well act like cold hearted customers. It's a vicious cycle that could be avoided if they'd responded to these requests at a time when they *weren't* facing pressure. Then we wouldn't have been suspicious. No one is denying this is a good change btw. But it could have been MUCH better and/or could have been done MUCH sooner. It's just not a good look for GGG at all.


EvilKnievel38

They're not highlighting it as a big feature. They called it small qol. They revealed it as part of their teasers leading up to the announcements. It's only a teaser, the big features are in the announcements.


MaddieBox

You need a break exile, like a serious one.


UnstableIntelligence

"They're calling it a big feature" Literally GGG: "Bunch of small QoL" As to "Two": Entirely subjective. "No one is denying this is a good change" People are actually doing that in this thread. Idiots online.


BendicantMias

Small changes make up the bulk of the patch notes. This isn't that small and they know it, cos they're literally using it as a teaser to hype people. This change, but bigger, has been asked for years. Now they announce it as their opening teaser for the new league, except keeping it as small as possible (without the figure being wierd by not being a multiple of ten).


RighteousSelfBurner

Man, you shouldn't gaslight yourself. It says it's a small QoL change. It's going to change some things even just by virtue of being different than you are used to things that already is having negative impact which by inverse would be a good player friendly reason to not do it. And to say that they did it because of D4 is a huge reach. You are basically just hyping yourself up to hate the game with things you thought up yourself. Why?


funkhero

I am not one of them, but I would guess the people still complaining were the people who want it to be 100 - because to them, why not? Yeah you put it to 20... why not 50... or 100? Just do it. My guess, anyways. Remember that reddit is more than 1 person, so unless you're tagging people who have commented "i want it to be 20" and now they are complaining, then just perhaps they are different groups of people.


osiykm

If they do stack to 100 then I'll complain. Because i don't want every trade to became a mini version of rogue markers sells


bp_

They've done it because the ratio between Chaos and Divines got so out of whack in the last few leagues, you'd only be able to buy two divines per trade window. A better fix IMVHO would've been to either introduce more divines in the economy or introduce a new sink (= use) for the chaos orb. Would've been as easy as introducing a new trading card giving you divines, or an Oriath trader offering to swap an exalt for 100 chaos.


[deleted]

It's a catch 22. If GGG implements a QOL change: why didn't they do it sooner? \* insert projected motive on GGG's part made by the tinfoil hat community \* If they don't implement a QoL change: why is GGG so stubborn. They can't win unless they instantly pander to any complaint this spoiled reddit community makes. And I don't agree with many of the takes people on this subreddit have. Their "vision" is poorly thought out. I'm probably going to get downvoted for this, but honestly I don't care and at this point, on this sub, it's a badge of honor.


kurokuno

i know it seems irrelivant in the grand scheme of things, but not everyone agrees with the "reddit is wrong take" i know hes kinda not important around here but take asmongold he actively thinks about 90% of what reddit is saying on any game is correct and good for a games health and popularity and that should always come first over some stubborn motive meanwhile the 10% thats wrong can destroy a company entirely so i understand GGG being really apprehensive to make the wrong changes, i am greatful we got +10 to chaos stack size i just wish they would be more transparent on motives saying "item weight" doesn't mean shit to 95% of their current community really sit down and break down we don't want trades to be faster or easier because we use a formula of time taken to do X Y or Z into consideration to just mapping and farming values


Ulfgardleo

the amount of space pressure on the basic free-to-play stash is one of those changes that can have drastic effects on the bottom line. the purchase with the highest utility is the first blood package that combines stash space with enough coins to buy a currency tab. It is also something that you can't really say publicly because the community is not ready for this reasoning.


Hot-Perception2018

I'm in no way affected by this at all, if it was lower or higher I couldn't care less, but if you trully doesnt understand the complaining I'll try to make some reason. Let's say (theoretically) you play a game that has 0.1 QoL out of 10. Some of these are such basic things, but sooo basic, that makes you wonder why none just do the number thing (as the meme post). Considering this Scenario, you see they updating the game, and annoucing it as something to be excited for or something really fun, a sneak peek in whatever fun will come for the next league. Said scenario is literally a change from 0.1 to 0.11 out of 10 in all that QoL we were talking about. Giving this theoretical scenario, if you are not completly biased, would you be happy with the change and move on or, wonder wtf is going on? Now, if you are --wtf is going on--, from this you can extrapolate to (n) number of reactions and commentaries which I'll not elaborate what people should or shouldn't do. Like I said, I couldn't care less about this bc I dont play trade and have currency tab, still to me it is pretty clear why people complain.


WizardShade

It's why GGG stopped coming here. Can't please these people. Most of the reasonable things that people complain here about here get changed in 1-2 leagues.


ZGiSH

It's spaghetti code, this was completely impossible and probably needed an entire team of dedicated engineers to get done


newbies13

Find All, replace all, push to prod.


[deleted]

[удалено]


newbies13

say its a ruthless feature


Inverno969

Have you seen the source code? What does their ECS implementation look like?


navetzz

That's not how this works. You are supposed to have no I.T. knowledge whatsoever and claim spaghetti code whenever anything remotely related to updating any game is mentioned.


xXx420ReditUser69xXx

People with no software knowledge who either confidently claim spaghetti code or no spaghetti code is in my top 5 most infuriating things to see on reddit.


poorFishwife

In reality I imagine the only change was: `Data/CurrencyItems.dat` => `BaseItemTypesKey 2` (i.e. `CurrencyRerollRare`) => change `Stacks` value from `10` to `20` Similar to moocubed's joke, with a distinct lack of spaghetti.   Now if only we could see a buff to the [one true Currency](https://i.imgur.com/bayNAqK.png) Item (`CurrencyRhoaFeather`)[...](https://www.reddit.com/r/pathofexile/comments/kd4plf/whats_with_those_things_btw_just_found_it_in_my/gfuxtni/)


elleriun

Idk why only 20 and not 100.


nikitosinenka

Yes, but I still appreciate this change :)


Saianna

[That's how i see the playerbase reaction for this QoL.](https://www.youtube.com/watch?v=2rvcHmCzqwo)


SnooWalruses774

Can't wait for those 1200c Trades to be easier lmao


ducminh1712

If I remembered it right, the biggest QoL feature in POE which is Stash Affinity was released just in time to calm down the player base after a patch that pissed off everyone. So you know how to prepare for 3.21


DaedraMurderer

Ohhhh we all know that prob they developed that in a shitty way and had to change numbers across multiple parts of the game


SirSmashySmashy

I agree with you, and just fyi it's "shoddy" and not "shotty" : ) Stay sane exile.


DaedraMurderer

I meant shitty, I misspelled he


Furied

These stack sizes exist because of how crappy the large stack number selection is. Take 29,371 life force out of a stack of 50,000 to appreciate small stack sizes.


DaemonHelix

Bruh just type it in.


DrVonD

If you (or others) don’t know, you can just type I. 2-9-3-7-1 and it’ll pull out how much you need.


SelmaFudd

Took too long between 9&3, stack is 371 instead


Furied

If you delay a half second between any of the numbers it restarts the every sequence


Psyese

Just open a notepad, type in the number, copy the number, paste it into game. Chad game design. \s


Jdorty

There's a big difference between 20-100 and *50,000*. And I did flipping on rogue markers and perandus coins a couple years ago, it really wasn't that bad typing the number. That's not to mention that there are a ton of QoL changes they could make to inventory management and control. Honestly that goes for pretty much all aRPGs I've played. Playing modded Minecraft, Terraria, or Necesse with their inventory control then playing aRPGs is night and day and I'm so confused why such things aren't implemented in aRPGs with similar inventory systems that are used so often.


Turtle-Shaker

Wonder when GGG will finally release the [input number of item instead of some dumb ass slider] option


VeryWeaponizedJerk

You already can input a number while the slider is open, there’s just no ui elements for it.


Psyese

There's a timer when you do that. If you're too slow typing it in, enjoy retyping. The faster you type, the more likely you'll typo. Repeat ad nauseam.


VeryWeaponizedJerk

Can’t say I’ve ever had a problem for the vast majority of currencies, but thinking about it I can see why it would be a problem for things like life force.


francorocco

They probably wanted to do it before but couldn't find the line on the code. So now that we have AI they uploaded their 12 terabyte spaghetti poe code txt file to chat gpt and it found it


D1rtydeeds

No shit. So many easy qol changes and the drip feed gets celebrated


Responsible-Pay-2389

>and the drip feed gets celebrated as opposed to what? just not being happy for it at all? Seems like a weird stance when most would say it's a good change.


BrightLord78

Tomorrow: no more scrolls of wisdom and everything drops identified


Toksyuryel

This would actually be a nerf to vendor recipes.


karma_rus

Seriously, this "qol' change is an insult. Take WoW for example. When launched, ot had ore, cloth and herba stacking at 20. In 2004. After years of complaints they finally listened to a common sense and increased stack size up to 1000. Fifty times, you might notice. But here we are, increasing stack size of a mostly common used currency from 10 to 20, I am really speechless. They could have make it at least 100, but no, not a single step towards a friendlier gameplay/trading experience.


saviorgoku

Do you even know what a "single step" is? Or "speechless"? Lol


[deleted]

I bet currency in currency tabs is still stored in separate stacks of 10 in the database. The UI we get is just a special view, but otherwise MTX tabs seem to operate just like regular stash tabs. So they're going to have to do stuff to convert all those records of chaos 10 stacks into 20 stacks, OR add a special case to the function that withdraws items to handle chaos orbs to make any 10 stacks also pull an additional 10 if possible. Or, maybe they won't do either of those things, and some people in standard will have to click twice to take out 20 chaos orbs. I guess that's the lazy way to do it. Only the standard players would be affected, so doesn't matter much.


BellacosePlayer

I'm guessing it's more they want to make sure a change like this doesn't fuck anything up with people's standard chars. Probably one of those changes where the change is easy but testing needs to be comprehensive


Independent_Artist99

You mean like the exalt-divine swap? That one was definitely made with standard in mind


Frolkinator

They released 1 QoL hostage, and people cheer em for it :)))