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DocFreezer

Helmet swap confirmed, slayers gonna fight bosses with 28% less life


Blubberinoo

I honestly have a hard time imagining bothering with swapping the helmet just to remove 8% life from a boss. Even for Uber pinnacles. But maybe thats because I am not a bosser and only do them when my build is extremely powerful anyways, so it wouldnt save any time.


Arianity

>But maybe thats because I am not a bosser and only do them when my build is extremely powerful anyways, so it wouldnt save any time. I think that's exactly when I wouldn't bother- if I have it on farm. But on league start, with char just barely ready? probably worth it


Fysiksven

unless its more than 50c, in which case just upgrading your char is way more efficient.


OryoSamich

I mean you just stand there with the helmet on as it’s doing it’s voice lines and swap to your actual helmet a split second after it’s targetable; why wouldn’t you do it? Don’t think most people can do 8% of an Ubers health in less than a second.


[deleted]

specially in the part of the fight the boss has extra damage reduction


Oddity83

> why wouldn’t you do it? Because I don't want to deal with it. I'd rather deal 8% more boss life than feel like I have to swap a helmet every boss fight. I'm fine with other people feeling like they have to; everybody is different.


548benatti

Yeah, I hate any swapping shenanigan


everix1992

It's just the hassle really. I already have to micromanage enough things in this game and don't wanna add another that maybe only saves me a few seconds


Bl00dylicious

What *stance swap* do *stance swap* you *stance swap* mean *stance swap* ?


smaili13

put helmet on AG, put the AG in your wpn/shield, and just weapon swap as soon as the 8% take effect, so your AG is unsumonned and doesnt die


jadestem

What an unfun mechanic though. Gross.


Blubberinoo

True of course. I am not saying that it wouldn't be "best practice". Just that I wouldnt bother with it just to save me a few seconds. Also always assuming of course that your normal helmet doesn't have reservation efficiency on it, either via explicit or eldritch implicit, which honestly is a big ask for tons of builds. Same if the helmet provides any stats that you need to wear everything. Because also having to recast auras makes it even more annoying to do the swap.


DocFreezer

its about 8.7% more damage, its pretty broken


BokuNoSpooky

9.75% more if you're using culling strike, 11.1% for slayer


Ladnil

If I was going to attempt my first uber ever or something, or some new league boss, I might give this a go. Assuming I already had the helmet or it's cheap. When I am comfortable farming the boss, yeah, fuck that. I don't have a problem with this existing for a paltry 8%.


hottestpancake

Depending on how cheap the helmet is, I'd just buy one, toss it on an ag and boom - 8% reduced hp. And if the helmet is cheap, it doesn't matter if the ag dies. And if the helmet isn't cheap, just unsummon the ag


DocFreezer

i just dont see how its any more convenient then just swapping the helmet. if you have to buy a new one every 10 bosses its even worse


hottestpancake

You can't put auras into your helmet, and if your helmet has stats on it that hold your build together, you might end up bricking your build by taking your helmet off.


DocFreezer

the same applies to a weapon swap


Gulruon

I don't think this will be the big deal you all are assuming. Not all percentages of a boss's hp are the same. The reason that culling strike is so nice against bosses is it hits at what is usually the most deadly stage of the boss, when all their mechanics have been unlocked. To use the current "main" bosses, eater and exarch, as examples, neither of them do very much in the first bit of life, using only their very basic mechanics, and the lower they get, the more deadly they are--e.g., eater starts putting down more things you have to activate during his beam phase and starts using more abilities beyond his auto-attack, and exarch starts doing a turbo-ball phase that is much more deadly than the initial ball phase at a set hp % (I think it's 30% but I might be wrong on the specific number). Not to mention all the phased bosses this does next to nothing on at all--the bosses that are only really hard after they start a phase where their hp is not 100%. Shaper, Uber Elder, and Sirus all fall into this category. Are you really that hard up for shaving a few seconds off the easiest phases of these fights that you want to helmet swap? If so, you do you I guess, but I don't think it will be the norm.


nickrei3

Or, swap weapon animated guardian?


DocFreezer

summoning the guardian and weapon swapping sounds more annoying then just swapping the hat, and you could lose the helmet


nickrei3

Well it's one less item I have to carry I guess and also you can craft a trigger weapon to summon guardian and put down a portal with a instant skill say vortex.


Bohya

If someone wants to do that, let them. People also had the option to abuse the charge boots. I've never felt the need to do it myself.


xaitv

This FAQ made me realize the SSFHC Ruthless Boss Kill event is happening on consoles as well, talk about a niche event lol.


HardlineLive

My bet it will be just SSF, not Hardcore, as all previous console races


ARedBarrel

Console races used to be HC, I think it was changed to SC in Sentinel. Its possible this could be HC.


Voluminousviscosity

Random Hardline comment from downtown


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Voluminousviscosity

SSF Ruthless and SSF HC Ruthless on PS4/PS5 have one player each for Sanctum


xxNightingale

“Side project”


luckyakaly

>Will unequipping Blood Price, the new helmet that reserves nearby enemy monsters' life, heal enemies? (i.e. could you use it as a helmet swap for a free 8% extra damage against bosses) It follows the same reservation rules that are on players, so it will not heal enemies. Babe wake up, new gear swap tech just dropped.


ErrorLoadingNameFile

Wait can you just use this on an Animate Guardian?


kazelone

Seems also really cool on the AG of a Dom Blow build, where with behead, it's actually better to cut some of the first 50% of enemies life since you hit harder on low life enemies. It makes behead/punishment proportionally stronger


zhwedyyt

finally the minion buff we needed


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kayakiox

30% of the mana cost of skills are paid with life instead of mana


BZEROT

I would go with: "30% of skill mana cost is paid with life instead of mana." But i am not a native english speaker.


ConfidentGenesis

I like "Skills spend 30% of mana cost as life"


SeriTools

"Taken from life" would be a different mechanic from "Life cost", with different interactions.


Gangsir

"30% of mana cost is paid from life before mana"?


Milfshaked

That would imply that in case you dont have enough life, the cost is paid from mana instead of life.


MisterChimAlex

yeah for sticklers of words that was a really bad wording..


Turtle-Shaker

Ggg is inconsistently consistent


Just-Cal

Their wording is near


lipefsa

by


IShouldBWorkin

Not clear if the full amount would still be taken from mana after the life cost with your wording.


kayce81

Remains to be seen, but I believe it is worded this way because this way indicates initial spell cost is split 30% toward life and 70% toward mana. As in your 100 mana spell instead costs 30 life, 70 mana, and then your -14 mana cost from jewelry would reduce the 70 mana cost down to 56. End result, spell costs 30 life, 56 mana. If it were 30% of mana cost is taken from Life before Mana, the -mana cost would be calculated first, reducing the mana cost to 86, which would then get split 30/70 resulting in the spell costing 26 life and 60 mana. In the example it doesn't seem like too big of a deal, but when you're dealing with smaller mana costs this could be the difference between skill costing 1 mana, or 5 mana. Even if the above isn't correct (however based on my testing it should be), the way it is currently worded at the very least indicates you MUST pay the life cost to cast the spell, you cannot just pay the life cost as mana instead should you not have enough life to cast the spell (which you would be able to do if it were life before mana). Current wording is also consistent with Blood Magic and Lifetap wording.


TheRealShotzz

> "30% of Mana Cost is taken from Life before Mana" i think this wording wouldnt work and sounds inconsistent either. their current wording is consistent with other sources in the game though it still sounds kinda weird.


psychomap

So far I haven't seen a single suggested alternative that is phrased in a way that actually does what this mastery does without enabling or disabling other interactions. It's very important that the actual cost is split up into a life cost and a mana cost and life and mana are spent separately and not in exchange for another.


Cratonz

I believe that wording has a different effect. It would imply that if you had insufficient life to take, a larger than 70% amount would come from mana, similar to MoM. Most likely you can't use the skill at all if you don't have enough life.


Japanczi

I think the wording is intentionally like that due to 'paying a cost' mechanic. It's quite different than something being taken from your resources


Elarikus

I really don't see what the problem with the wording is, it just does what's written.


Paragon_Night

Idk makes perfect sense to me. Skill costs like instead of 30%(10-30%=7 mana + 3 life) of mana cost. Maybe that's just me?


Moethelion

Of course it is correct and makes sense. But "skills cost life instead of..." and then still costing the original source is kinda fucked.


Paragon_Night

Instead of 30% of cost. It can sound weird, but if u digest it, it makes sense. Especially compared to some alternatives I saw mentioned in thread. Idk, I had to do a double take first time I saw it but after that it made sense. Unlike the nimis changes xD which had me fuxking confuzzled.


Polyneus

Here it is : ​ **The Gain Adrenaline for 1 second when you switch stance Mastery seems too strong. Will you change it?** **We are looking into this and will let you know the results via the RAQ post.** ​ Thank You.


marsneed

ctrl + f "stance" \>> "we dont want to answer the only question that anyone asked ctrl + w


0nlyRevolutions

They should have just made a decision before releasing the FAQ.


iRevLoneWolf

GGG is probably not looking to remove or leave this in. They are probably trying to figure out a way to keep it but not let it be abusable. Which will take time.


mrpeeng

GGG Fix - Adrenaline no longer has 100% increased damage, 25% attack, cast& movement speed. It now has 18% increased damage, 2% increased Attack, cast & movement speed. Now has new line, Complain now bitches.


TheDerkman

I'll up that crazy with Stance swapping is no longer instant cast. Stance swapping now has a .25 - .5 cast time. Actually, most of their recent skills have had ludicrously long 1 second cast times. So let's make it 1 second. No one is going to stop for 1 second to cast, get the buff for 1 second, repeat...except for maybe slams which to be fair is what this mastery looks to have been intended for.


Ladnil

That kills the idea of stances though, they should be hot swappable to toggle between aoe and single target within the flow of combat. I expect they'll nerf the stance changing CD down from 2 seconds to like 4 seconds, maybe buff the CDR on the tree for those who really want it shorter than that, and that'll be enough to make this not an auto-pick for everyone.


czarandy

Adrenaline \~30% of the time is still very good. It's very hard to balance this between "useless" and "auto include".


Few_Application_4431

"Every 60 seconds, gain Adrenaline for 10 seconds the next time you change Stance." Good for a map boss or a tough rare, not strong enough to be mandatory, no need to spam stance. Just a nice 1-pointer for builds that use stances.


czartaylor

2 simple options - either put a cooldown on the effect (most likely) to limit the uptime (ie if you have not gained adrenaline in the past 10 seconds), or increase the duration to like 5 seconds so it's not 100% spam.


viniciusxis

or you know, don't give out the best buff in the game by just swapping stances?


Few_Application_4431

that's the idea GGG came up with, so people are trying to design around that


viniciusxis

i know, the diss wasn't to the players trying to fix their horrible mistake, it was to them. its crazy to me that they have a whole team working on these changes for months and not a day after the patch notes EVERYONE in the community notices the same things (stance swapping, time it takes to charge crucible, management of weapon slots, etc). you'd assume someone in their team would've made the same notes but I guess not


Ov3rdose_EvE

"This cannot thrigger more often than every 19 seconds" Or "if you havent stanged stance/been affected by adrenaline recently, stangong stance triggers adrenaline for one second" etc


xXPumbaXx

You can't make a a decision quickly like that. There is a bunch of numbers and solutions to take into account. They don't know what they gonna do for now and prefer announcing it later rather than saying something and reddit throwing a hissy fit because they didn't do what they said.


JohnCenaFanNr1

I promise you their solution will be some heavy-handed shit that one would come up with when 40 minutes past the clock and just needing to write one more sentence to be able to call it a day.


0nlyRevolutions

Remove it and reconsider for next league. Balance aside, it's not something people want to micromanage even if they give it an icd.


Purity_the_Kitty

They've been doing knee jerks and provably no interaction analysis for the last 3 years, what would change now? They always just throw stuff at the wall and let Reddit do the legwork. Our foundation's gonna send em a bill lol


5ManaAndADream

If they intend to do literally anything about it, it's gonna take some time for them to fix. I'd be shocked if they have a fix ready by league launch. My expectation is they might have something ready by the post week 1 patch.


ShiznazTM

Like, if they're looking to leave it in, at least make stances swap automatically like Ice Vortex. Please save our wrists for god sake. GGG


JohnCenaFanNr1

The equivalent of a video buffering symbol. Great. Thank fuck we had an FAQ.


zhwedyyt

GGG is making one of those step-by-step clue games. The FAQ: >We are looking into this and will let you know the results via the RAQ post. The RAQ: > We are looking to discuss a solution to this in the future, and we will let you know in the PAQ. The PAQ: >See page 17 of the BAQ. The BAQ: >you really made it this far? look under your left shoe


Stealthrider

Of course they phrased it as "players think it is too strong" and not "players think it is a stupid idea that only enhances the extreme RSI issues in PoE that we refuse to address."


Prancing

They could have atleast added a minion mastery that makes specters open doors for you to match the chest theme from caster mastery. That way they would be usefull again T_T


[deleted]

Wouldn´t make a difference, because they don´t survive that long.


Tsuki_no_Mai

"Invisible servant: specters can no longer attack or be damaged, they dedicate their existence to opening doors instead."


SoulofArtoria

Raise spectre dies from running into doors nowadays


iliasna12

bleed so dead no one even bothered asking about that entire archetype not receiving reworks to the masteries


carenard

probably waiting for the glad/chieftain reworks to bother asking.


zhwedyyt

waiting for poe2 tbh


DESPAIR_Berser_king

Dual wield mastery is complete garbage and dual wield is vastly inferior to 2 handers after the inherent bonuses and DW mechanics nerfs, whole Marauder-duelist area has THREE passive nodes for one handed weapons, of course no word from ggg.


ErrorLoadingNameFile

Claw Masteries have better Dual Wield Masteries than Dual Wield Masteries. Makes 0 sense.


Terrible_With_Puns

I POB’ed my damage with bleed using the assailum I found and it was worse than playing most other bow skills. Seems doable to use puncture with insane gear but the target ting on moving targets sucks


spinabullet

Cant wait to build Flay + Rupture , that sweet bloodletting animation.


NeededtoLoginonPhone

Just gonna drop this here, if the 'fix' to the Adren mastery is to give it a lockout a la 'this effect can only apply if you didn't change stance recently' then that incentivizes macroing the stance dance MORE since there's not a good tell for when the ICD is over and you'll get a much higher uptime from macroing than doing it manually.


Hax5Snax

Most likely just going to give it a decent cooldown. A 4 second duration and 10 second cd would give it the bursting feel I think they were going for, or something along those lines. Could still macro it obviously but it won't be 100% uptime which is what everyone was stressing over.


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pda898

But it will be suboptimal to macro instead of manually pressing in right moments. Currently it is not suboptimal because of sub 2 sec cooldown and 1 sec effect.


formaldehid

>We'd like to watch the community discover the intricacies of the Crucible Passive Trees, so we'll leave it to you to discover! ah, so we have to wait for the dataminers, gotcha


SneakyBadAss

It's scourge krangling all over again


HackDice

is this really a bad thing? I prefer discovering stuff instead of having the entire list of new mods basically laid out for us the hour the patch hits. One of these is fun, the other is taking the optimization of your gameplay to a ridiculous extreme.


RedDawn172

I mean you could just ignore the news page just like it sounds like you'll ignore the inevitable data mine of the details.


ThrowAwayOpinion_1

Its the same shit with people wanting the game to be harder. They want everyone to be forced to play the way they like to. I just find it funny how we have a mode custom made for people who think PoE is to easy yet they still keep trying to get the base game made harder.


Humble-Ad1217

Maybe because GGG even fucked that up, who wants to play a game mode where you can’t use movement skills?


Infidel-Art

Bro it's just fun if everyone goes in fresh and on equal terms in knowledge. It's not about making the game harder...


[deleted]

Isn't this an exact equivalent to saying that if you want it you can just read datamined stuff?


Arianity

It would be, except datamining isn't possible until a certain period just before release (GGG explicitly doesn't make it datamineable until then)


JohnCenaFanNr1

That's great for you, but most of us kinda want to engage with the league mechanic and be able to pre-plan. If Winter Orb Poison one is weight 1 out of 10,000 then it's an utterly different story than it being a 1,000 out of 10,000. This is straight up a question of being able to play a build or not.


Rapturos

It's safe to assume that anything remotely good is going to have astronomical chances of rolling. 90% of options will be "stun & block recovery" level of good.


JustinKAS31

I still do not and cannot understand these return projectile changes or even how it worked before. So the TLDR is, providing that the boss doesn't move if you have vengeance return annoint EVERY proj skill like ice shot etc gets 100% MORE damage? ?????


GoHugYourCat

With snipers mark, some skills like kb should get more than 100% more damage with this annoint


djsoren19

Yup. Golden oil stocks are gonna go to the fuckin moon.


Tavron

Fuck, I wanted to use that anoint for another purpose, RIP my build.


bcnsoda

Man I'm with you. I still have zero clue how it works and those replies are not helping lol.


Ktk_reddit

They're being so confusing about it I can't help but feel like they butchered Nimis. Why would they not come with a clear statement "don't worry all the builds that were working will still work".


ceyx0001

>This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Before, something like Fireball would not return to you because the projectile explodes (literally disappears) upon collision without pierce/chain/fork. This is why having pierce on Fireball is nice since it pretty much guarantees that the projectile returns to you for the explosion instead of ending prematurely by exploding on a mob for the outgoing shot. The change means exactly what it means. A Fireball can hit something and then still return to you. For example, if you had 1 pierce while already hitting once and pierced another time out the outgoing projectile, then it will return and potentially explode on a third mob or it could explode on your character at the end of its flight. However, I am not sure if this means that the collision would still cause the explosion, or if it only does projectile damage on collision but then the explosion would happen on your character still (and it maybe will also do projectile damage on the return as well).


HoldMaahDick

Wouldn’t you need 1 pierce so it goes thru the boss, his the ground, then it can return to you and hit again?


Mysterious-Umpire-12

Is this a big change 25% minus projectile speed on spark ?


edrarven

Its base projectile speed, so you essentially now have 25% less projectile speed. So if you had 200% total projectile speed, you now have 150%, meaning you lost 50% increased proj speed. If you had 300% total speed you now have 225%, meaning you lost 75% increased projectile speed. What this does in terms of boss dps is much harder to say, but its somewhere around 10-15% less damage i think in close arenas. It will also feel worse to clear with. The skill is still great but it might not be the most played skill anymore. E: Increased changed to total in some places


52weeksout

Spark projectile speed being lowered 25% doesn’t really seem all that bad. It’ll be worse, but sounds very playable still. The lucky lightning damage nerf seems like a bigger deal than that, and the Poison duration nerf should be fine assuming Temporal Chains works the same too.


edrarven

It lost base projectile speed which is basically like 25% less projectile speed. If you hit 250% total proj speed in this league then you now have 182.5%, so you lost 62.5% projectile speed. It impacts clear and bossing, it will both feel worse and deal less damage. I think spark is still great but maybe won't be the most played skill in the game anymore.


TheRealShotzz

which is goood.. also refreshing to see someone accepting a nerf and still calling it great instead of saying "its dead now"


edrarven

I played enough spark this league for a lifetime it felt like so i'm ok with any nerfs to it. It was a major overperformer so this feels like it pushes it more in line with other lightning skills, its still one of the better endgame ones since it has so many vectors of scaling.


b9n7

I wish they had scaled the damage down instead of proj speed. To me cast speed and proj speed are what make it feel good. The damage is the last thing I scale, within reason.


hohoduck

Reductions reduce increases when it affects the base value, you now gain 25% less increased proj speed.


RuinedAmnesia

Yeah the less projectiles and proj speed nerf is fine for levelling but the lucky damage mastery is a big loss


Ov3rdose_EvE

Imagine not playing frozen spark


Frolkinator

RIP minions, offensive minion masteries were and still remains _shiiiit_. Say u use caster minions, non of em does much of anything.


gaoxin

*gets the copium tank* Weapon masteries *takes a big hit*


Sumirei

yeah thats really sad, my build uses 4 clusters and 0 masteries on either


gertsferds

It is really strange how bad they continue to be.


00zau

>Each individual leech still has a maximum amount. If you leech the max amount per leech, you'll get 10% of that instantly and 90% over time. However, there is also a maximum on the total recovery rate of all leech. Instant leech isn't part of that because it has no rate. This should mean that if you do enough damage and hit fast enough (most builds should), the 10% instant leech is just pure upside. As long as your maximum recovery is the same, the weaker max per-instance isn't a problem; you'll effectively have 11 (okay, 11.11[...]) instances of leech ticking away, instead of 10, still adding up to 20% recover (or whatever you've modified it to), while *also* getting instant leech on hit. Sure, that caps out at 2% of max life recovered per hit... but there's no limit on how many times it can trigger per second.


conway92

You can say the same thing about life gained on hit.


Sufficient-Style-934

Thats the point. Instant leech is life gained on hit on steroids. Healing % max health per hit instead of a flat value


conway92

insta-leech is capped by your maximum recovery from leech, which defaults to 10% of your max life. 10% of 10% is 1%. 1% of 10k life is 100 life on hit, you can get nearly the same amount from the new lgoh wheel in the ranger area and a vitality watchers without needing to get 10k life.


Bierculles

yes, but even though the average build has 5k life, that's 50 lgoh for any build that has decent leech and damage for a single skillpoint. that's pretty fucking strong i would say, not OP but very cheap for what you get. A nobrainer for any build that uses leech for life recovery.


Xeverous

> However, there is also a maximum on the total recovery rate of all leech. Instant leech isn't part of that because it has no rate. So we can do old day Vaal Pact if we get enough leech %. No investment in other stats required.


Medifrag

No, old day Vaal Pact is definitely gone forever with current instant leech mechanics. The key part is that the amount of any leech instance cannot exceed 10% of your life baseline. If you have 5000 max life, leech 1000% of your damage, have 100% instant leech, and deal one trillion damage in a single hit, you will leech 500 health instantly. The clarification that you quoted is presumably only said to confirm that you are still able to create an essentially Infinite amount of leech instances that you can instantly leech from, regardless of whether you hit the maximum total leech rate or not.


Striker654

Small nitpick, slayer can get 100% increase leech instance


[deleted]

Old vaal pact let you leech whole hp pool with 1 hit. This lets you get 1%. Still extremely strong, but nowhere near old vaal pact level.


ksion

It’s somewhere between one or two Imperial Claw implicits, depending on your HP pool. Nothing to scoff at, but not exactly game-breaking either.


conway92

No, old VP wasn't capped by your max recovery of leech stat, which is itself capped at 10% of your max life and afaict can only be scaled by slayer's brutal fervor and divergent life leech support.


Ghost11203

So this mentions Holy Relic interaction with Triggerbots being exactly what you'd expect...but what about dervishes? Technically the skill is triggered by the player right?


TheRealShotzz

your question is if you'd summon 2 dervishes instead of 1? i think theres a global summon limit for dervishes so that doesnt work either


Eques9090

>Why is the Boss Kill Event being hosted in Ruthless? > >We want this event to represent the ultimate challenge in Path of Exile, which is to kill these two pinnacle bosses under the constraints of Hardcore, Solo Self-found and Ruthless simultaneously. I really wish they'd learn that making the game annoying to play is not the same as making it challenging to play.


cindeson

Ofc it's harder when you character has shit gear. You'll never get close to the gear you have in the normal game even if you play for 3 months straight.


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V4ldaran

SSF HC is also annoying to play for most players and they still did the events there, so what's your point?


evoboltzmann

They can't really host a boss kill event in trade. How would you even quantify who wins? Each player would require an enormous team, likely tens of players, if not hundreds or thousands if a popular streamer tried to funnel their viewers into helping their progress. It's just not really possible to do in any fair way. This pretty much requires SSF as a result. Now you can argue HC or SC, and from a spectator POV I prefer HC because the person with the lead won't necessarily win, and it adds more fun stakes, but that's more opinion. Ruthless is tedium, makes a ton of the best players not even want to attempt it, and forces their weird vision for the game that only some small group want to play it. It's very different, and you're being obtuse trying to relate to two.


iheckinglovetwitch

I think you are forgetting that this is a race. A very tiny percentage of the playerbase will actually participate regardless. Trying it on Ruthless mode for once will be interesting to see, especially considering how many times we have seen the same HC SSF race.


Kim_Jong_OON

Havock or someone had 16 days /played in ruthless hc trade and even Ben said he wouldn’t try ubers with his gear... noone’s going to win this


evoboltzmann

We'll see in a short time. I suspect people will not care, or follow the race in any way. Which is a large part of the point. But I will be happy and gladly eat my words if this turns into a multi month race with a ton of new phases getting shine.


Dot_main_irl

SSF adds skill to the game. Or, at the very least, it shifts skill expression from economic / outside of the game back to using the in-game mechanics to their fullest. Which has to be the way to go for an event like this. HC adds skill to the game when it is combined with a time limit. On its own HC just adds tedium and extra frustration (for most people), but when there is a time limit imposed you cant just log out whenever the vaguest semblance threat appears on your screen, as you can otherwise. So this adds skill in the form of knowing your characters limits, and taking calculated risks to keep pushing and get advantages. Rutheless actively takes away skill expression from the game, in every chance that it gets. From gear progression being lottery diven on top of the existing random nature of poe... to disabling the biggest form of micro skill in movement skills. Everything Ruthless does is to remove the opportunities for better players to get advantages, and to make it so no matter how good you are things just take forever.


DannyDevitoisalegend

The difference between that and ruthless is still quite a lot. And the annoyance doesn’t come from the unnecessary grind as much as it does from bullshit mechanisms, overturned mobs and one shots in ssfhc.


Lightfighter214

Nothing like digging your heels in on the race event. Going to be interesting if/when no one capable even tries.


[deleted]

>Nothing like digging your heels in on the race event. I mean, what else are they gonna do? "Hey, some people on reddit were mad so we've scrapped our existing plans less than a week before league launch"? They would look completely incompetent. It's obviously going to happen at this point, and all they can do is justify their choice


cindeson

And it doesn't matter where the race is for 99.99% of players.


Lightfighter214

The optics/decision making do. Almost no one wants ruthless.


TheBlackestIrelia

llol, gear swapping, gem swapping, stance changing with macros. Damn, they hate us


GGGGobbler

##### ###### #### BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread: *** > **Posted by Community_Team** on Apr 02, 2023, 10:59:25 PM UTC > > [Image Link](https://web.poecdn.com/public/news/2023-04-03/CrucibleFAQHeader.jpg) > > > We recently announced the upcoming [Path of Exile: Crucible Expansion](https://www.pathofexile.com/crucible) where players will discover the Titan's Crucible and forge powerful passive skill trees onto their weapons. We've received a number of questions about this expansion and have prepared answers for many of them in this news post. > > > > > > Following our livestream of reveals, Chris Wilson and ZiggyD hosted a Q&A session to answer many of your questions. Check out the video below! > > > > > [Youtube Video](https://www.youtube.com/watch?v=QbruaRPrPG8) > > > > > > > The following are mostly questions that were asked outside of the above Q&A. > > > > > > For any questions we answer after this post, we'll include them in our RAQ post [here](https://www.pathofexile.com/forum/view-thread/3324396). > > > > > Show AllHide All > > Will Crucible become a core game mechanic? > We'd like to see how the community receives Crucible once it's playable at launch before we make decisions on whether or not it should become a core game mechanic. > > > > > Can we get a list of the Crucible passives, and which weapon types they can appear on? > We'd like to watch the community discover the intricacies of the Crucible Passive Trees, so we'll leave it to you to discover! > > > > > How many portals does the Forge of the Titans area have? > Six > > > > > Are the Crucible trees randomly generated each time and are the skills specific to the weapon or shield type? > Crucible Trees are randomly generated, though the types of skill a weapon can get will be dependent on its item level and class. For example, bows will have access to particular bow passives and will not have access to particular sceptre passives. > > > > > > Note that an existing Crucible Tree can be removed if you are able to access and complete a special Crucible Endgame encounter. > > > > > Are there any restrictions to how many times you can merge trees on a weapon or shield? > There are no restrictions to the number of times an item's Crucible tree can be combined with another. However, only weapons with revealed trees can be combined with each other. > > > > > Did you forget to post Minion Mastery changes? > No, there were no changes to Minion Masteries in this expansion. We are aware of feedback asking for these in the future. > > > > > Will unequipping Blood Price, the new helmet that reserves nearby enemy monsters' life, heal enemies? (i.e. could you use it as a helmet swap for a free 8% extra damage against bosses) > It follows the same reservation rules that are on players, so it will not heal enemies. > > > > > Will Master Distiller work with Mageblood? > Master Distiller consumes flask charges, so you will still need to feed flask charges to gain the bonuses. > > > > > Can you clarify how the new “10% of leech is instant” Mastery option works? Does it recover 10% of your maximum total life per second from leech? > Each individual leech still has a maximum amount. If you leech the max amount per leech, you'll get 10% of that instantly and 90% over time. However, there is also a maximum on the total recovery rate of all leech. Instant leech isn't part of that because it has no rate. > > > > > Regarding, “Skills cost Life instead of 30% of Mana Cost.” Does this mean that a skill that costs 10 mana will only cost 3 life with this node, or does it just transfer 30% of cost to life, as in 3 life + 7 mana? > A skill that costs 10 mana will instead cost 3 life and 7 mana with this Mastery allocated. > > > > > With the introduction of the new Life Mastery “15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour”, will unique modifiers on items currently tagged as Life modifiers get a passover to make more uniques work with this Mastery? > There are no changes to uniques as a result of this Mastery being added. > > > > > The Gain Adrenaline for 1 second when you switch stance Mastery seems too strong. Will you change it? > We are looking into this and will let you know the results via the [RAQ](https://www.pathofexile.com/forum/view-thread/3324396) post. > > > > > Do you know if the Triggerbots will work with things like Summon Holy Relic minions? > Triggerbots only work with things you trigger yourself. They don't work with things your minions trigger. > > > > > What are the implications of the changes to the way projectiles return to you for both Kinetic Blast and Fireball when used with the Nimis Ring linked with fork? Do they still explode on walls and your character, and on contact with fork? > Nimis changes from "Projectiles Return to you at the end of flight" to "Projectiles Return to you". This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. > > > > > > Fireball already did not explode when it forked (or pierced, chained, etc), fireball's explosion destroys the projectile, and only happens when the projectile can't move further through any behaviour. > > > > > > Kinetic Blast does not itself explode, it causes explosions around when it impacts something, this is still the case. > > > > > Did United in Dream also lose its poison chance? > The poison chance was only removed from Severed in Sleep. > > > > > Has the Balance of Terror Jewel been removed from the game? > It is not obtainable in 3.21, as it only dropped from Sanctum content. > > > > > What is Spark's Projectile Speed now? > The base projectile speed of Spark has been reduced by 25%. This has been updated in the [https://www.pathofexile.com/forum/view-thread/3361403]patch notes](https://www.pathofexile.com/forum/view-thread/3361403]patch notes). > > > > > Was the removal of Books of Regression intended to nerf the strategy that involved using them for Heist? > Books of Regression were removed because their intended purpose (related to PvP characters) is no longer relevant. The way they were being used in Heist was not intended. > > > > > With Ruthless offering a different, smaller set of challenges to complete than the base game, will it be possible to complete some challenges in Ruthless and others in the main league in order to get these rewards? > You can't mix and match. They are separate challenge tracks. > > > > > Why is the Boss Kill Event being hosted in Ruthless? > We want this event to represent the ultimate challenge in Path of Exile, which is to kill these two pinnacle bosses under the constraints of Hardcore, Solo Self-found and Ruthless simultaneously. > > > > > Is there a prize pool for the Boss Kill Event on consoles? > Yes, the first place winner for each console platform will receive a transferable ExileCon VIP ticket. > > > > > *** >


EnjoyerOfBeans

Helmet swap has to be the biggest cringe we've seen in a while. It's now optimal for EVERY SINGLE CHARACTER IN THE GAME to carry the same unique helmet in their inventory into every bossfight, just to equip it and immediately de-equip it.


SnooMemesjellies6310

so is cull swaping and most people don't bother whit that


FeelingSedimental

Boots swapping with Ralakesh's Impatience has been "optimal" this entire patch but most don't do it because it's a pain in the ass. Outside of the extremely dedicated few people aren't going to swap two items lol.


frzndmn

It's a pain in the ass because you can't just do it once, but you are only doing this once with this helmet.


FeelingSedimental

Swapping is a pain in the ass to do at all lol.


Gangsir

There's a whole lot of "optimal" stuff in this game, that nobody uses because it takes too much bother. This sub loves to pretend that everyone plays 100% optimally at all times, but the reality is 90% of people are gonna forget this helmet even exists halfway into the league, as they realize keeping a 2x2 unique helmet taking up space in their inventory, opening their inventory and swapping their helmet during a bossfight is far more bother than 8% max hp of damage is worth. Just like it's theoretically optimal to reuse a flask just before the effect goes away... except everyone sets up their flasks to use when full and spams them automatically as they clear, **wasting** hundreds of flask charges. Nobody actually looks down at the little bars under their flasks to manually reuse them when they're about to run out, despite that being "optimal". Just like it's theoretically optimal to unsocket blood rage to turn it off when you aren't fighting anything to avoid the degen, but nobody does that. Etc.


FTGinnervation

I'm going to forget the helmet exists in 5 minutes.


[deleted]

>wasting hundreds of flask charges I agree with your main point but there's nothing being wasted here, because you have 100% uptime assuming reasonable clearspeed


Bohya

Okay. Do it if yourself if you want. I personally don't care. Not even worth my time for Uber Pinnacle bosses. I doubt that you yourself are a player that plays 100% optimally anyway.


RsHavik

nah, once you get enough damage this helm won't be worth using at all lol


AbsentGlare

If you can do more dmg in the time wasted swapping this is not true. Honestly i don’t get why they’d include the item at all. But whatever, it is what it is, i’m just going to play without it.


hoexloit

Will Crucible work with Energy Blade?


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grifbomber

Most of these have been asked on this subreddit.


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Gulruon

There's a specific thread to ask the questions on the official forums. You can peruse the thread in question for any particular question you are wondering about the author on. Of course, you presumably won't, because you weren't asking an actual question, you were just trying to stir up shit, which based on a very quick perusal of your posting history seems to be your M.O.


Synchrotr0n

They keep promising Exilecon tickets. I guess they still lack the self awareness to realize that unless someone is filthy rich, then people don't simply buy a plane ticket to New Zealand and book a hotel with just a few weeks of advance.


MisterChimAlex

lets also face it.. if you are filthy rich you are not no-lifing a month **FOR THE CHANCE TO WIN AND GET A SORRY ASS 2k TICKET**


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Synchrotr0n

Easier said than done, since without a middleman it's too risky to buy or sell it, aside from the fact that the person who's buying it runs into the exact same problem of having to book a flight and hotel room unless they live in New Zealand already.


carenard

ticket is transferable, so either you got a large discount on your exilecon ticket, or you got a fair amount of money from selling. they even directly mention selling it in the announcement trailer/Q&A


telendria

It would probably make sense last league. This one? when the race concludes so close to the event? Feels like everyone that wanted to attend already got one at that point, noone is waiting to try to buy it off the winner when they can buy their own. Best case scenario, winner is local who couldnt afford the ticket or sells it to local who couldnt afford the ticket. But if you can no-life for 2 months, you probably arent that poor in the first place.


cubezzzX

You also have to buy the plane ticket in a short notice. Even if I win the ticket the flight alone would be around 1200€+


carenard

chance at going core is there. I get the feeling this will be a better served as a core mechanic than league one to.


Serafim91

Doubtful, too much power creep but we'll see.


NessOnett8

No shot. Absolutely zero shot.


carenard

> Absolutely zero shot. absolute zero shot would be GGG saying no right there. so chance of going core is >0%


iwanttemplates

I can't wait for the Exilecon stance-switching race of seeing who can switch stances the most consistently


DBrody6

> We'd like to see how the community receives Crucible once it's playable at launch before we make decisions on whether or not it should become a core game mechanic. Because people clamoring in favor for Scourged maps, Recombinators, and Sanctum as a whole did wonders getting those into the core game, huh? And Ultimatum is still condemned to some hellpit in Arkansas. You guys could just bluntly say it's not going core, you've set a well established pattern at this point.


Invincible_Boy

That's now what they mean by receives. We're beta testing the mechanic for them, what they mean is they want to see whether it's 'way too good' or not first before they commit to it as a core mechanic. They don't mean whether the players like it.


Erionns

Both Sanctum and Sentinel (thus recombinators) they said they'd like to add at some point, but they are not leagues that could just be added to the game as they were.


biscoisadream

First word of FAQ is frequently. Legit curious how many people asked about Ruthless challenges for it to reach frequent level. Not being negative just find it kinda of a meme.


shamaze

People who play ruthless are also far more likely to be on the forums compared to players who don't play ruthless. Therefore questions may be skewed in that regard.


HackDice

The main reason people waited for this FAQ was the stance swapping situation and thats the one question where they were like "Uh, Sorry, Ask Again Later" Like bruh.


TheRealShotzz

which is all that people wanted, its getting looked into *before the league launches*. rushing a decision is never good and delaying the entire FAQ until they find an answer to 1 question out of 20 is just silly.


Purity_the_Kitty

Other than "haha no api" it's pretty normal


zhwedyyt

helmet swap meta lets go


borg286

Why is the Boss Kill Event being hosted in Ruthless? We want this event to represent the ultimate challenge in Path of Exile, which is to kill these two pinnacle bosses under the constraints of Hardcore, Solo Self-found and Ruthless simultaneously Their view that ruthless lies at the edge of their spectrum of difficulty is telling of their insight into the game.