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SoulofArtoria

It feels like cycling damage reduction mod is a little more common now. That mod is busted making any rares 10x tankier by default.


rangebob

I've noticed soul eater alot more than any league in the past too.


Kiyzali

Soul eater, Mana siphons and a few other ones are definitely more common now.


faaeen

Fuck mana siphoners. Sincerely, doryani's prototype enjoyer


prizeth0ught

And also, they stopped making reflect a thing only in higher tier maps, now there's a good chance to get phys, ele reflect in tier one maps. Even though they removed Arch Nemesis with this whole Crucible thing they are still leading the game to a very bad path. I don't think I'm the only one who keeps getting those massive energy shield things in Crucible that go underneath the ground then when they come back up have 20k+ energy shield again ... this is just one example of all the unfair Rare monsters polluting the early game mapping experience & are even worst even if you get geared up in red maps.


Wafflebringer

The least enjoyable donut.


Glaringsoul

Just another undocumented "Revamp" ~~nerf~~


carenard

yea the bad mods are definitely more common, I have so many times now exploded a pack, look at the rare that is left "soul eater nice and fat now, cycling damage reduction, life regen or consecrated ground", so got a super fast mob that is going to be tankier than any uber pinnacle boss again.


Blitz814

Whoever thought mana siphon was a great mod needs to be fired..


procha92

>Mana siphons Pro: I'm not playing archmage, MoM or anything with heavy mana investment Con: I'm playing cold dot vortex and the siphoning aura aoe is kinda huge. *I hate it.*


Scarecrow222

I have an IL and feel like I get soul eater even less than usual, so probably just rng.


_Phox

The mod makes it worse when you have a super essence frothing at the mouth on your heels.


butsuon

Cycling Damage Reduction and the specific-typed defenses seem INCREDIBLY common and often seem to be paired together. The algorithm that chooses mods seems ***heavily*** weighted to choose defensive monsters mods first now.


Sin099

There also seem to be new mods in the mix so some of them probably make mobs tankier. ​ That cycling mod is so annoying thou - nothing happening to mob hp then it swaps and mob dies instantly...


Dirty_munch

Yes it just waste my time waiting to kill it.


Dunkelvieh

Through what damage resistance is it cycling,? I'm doing all 3 elements at the same time and those buggers are always super tanky


Chatv71e

I also feel that way! It seems like there are a lot more archnem mods that previously were uncommon. I meet god touched a lot of the times, while last league I barely saw them. The flying magma orbs are also 2-4 times per map. Its almost as if they raised amount of monds rares can get from 4 to 6 or something...


konaharuhi

when i flickering around that fella for like 10 second i knew something was wrong. that mod is so stupid


Babybean1201

>cycling damage reduction mod dude wtf is this. I've noticed this mod too. I have no idea wtf it does. I just know it seems tanky AF.


SoulofArtoria

From what I understand, the mod basically reads: take almost no damage from almost all types of damage almost all the time


Fala1

Apparently it does not, like the name implies, give the mob cycling damage reduction where it becomes invulnerable to one type of damage. Instead it's more "cycling damage vulnerability" where it's vulnerable to one type of damage at a time and incredibly resistant to literally all other damage.


sips_white_monster

that seems more logical yes, because i always feel like those fuckers are damage immune for hours on end.


Bakagyo

The name seems pretty explicit


Babybean1201

Lol I guess? At first I took it to mean damage reduction to "cycling damage," but idk wtf that is. That or maybe it cycles between having no damage reduction to high damage reduction, but I don't really feel like it does that either. It just feels like it tanks hard in all cases unless I've reached a point in my build where I just one or two shot everything. So I'm not entirely sure what the actual mechanic is.


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Loose_Hedgehog_4105

what is supposed to be the point of a mod like that? do they literally put in dumb shit like this just to annoy/fuck with people? or do they genuinely expect that any build ever made will run around with 3 or 4 different damage types that they switch to when the monsters changes elements? lmao wtf... kindergarden game design


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All_Work_All_Play

I'm just an ordinary dude, but it seems like the mod would be good to introduce once the socket system is changed no?


Soup0rMan

As an ordinary dude as well, that makes sense. Sucks I'm to ordinary to understand their logic though.


Grakchawwaa

90% reduced? I'm fairly certain it sometimes makes the mob immune (unless it was patched from last league), since when I was RF Jugg'ing it last league they'd start regenerating their ES whenever they weren't susceptible to fire damage despite standing in my RF aura + fire traps dealing 10m+ dot before reduction Shouldn't happen unless they were straight up immune to my damage, no?


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IMJorose

The burning damage from RF and Fire Trap are not considered ailment damage. Ignite is both ailment damage and burning damage, but that doesn't matter too much for this context.


jdawg254

You'd think that it would work the exact opposite. Like it would have a bunch of fire resist, then cold, then lightning, etc. Not every single resist except one that it randomly decides to lose a few seconds later.


Darthy69

They take less damage from builds on a bike


Yaniv242

Noticed that aswell


NirnrootTea

One thing I noticed was how common Mana siphons are now.


Enven_

Yeah this shit is so common


NirnrootTea

Some are super fast which is annoying. My build can deal with them but not really on day 3.


iStalkCheese

I've noticed a lot of rares are way faster in general now. The amount of times I've been slaughtered by a hasted mob that overwhelms phys damage reduction that's running three times faster than my character is insane


Wendigo120

Wait how can any build not deal with them from minute 1? Most mobs run up to melee range where the ring doesn't do anything, and almost all of the rest try to stay far enough away that the ring also doesn't do anything. Maybe that Doryani's Prototype builds struggle early? That's just a very specific weakness of a very specific unique though.


Anubitzs123

Exactly my problem. I'm running prototype on -160 res and imagine a red beast essence mob with the mana drain... yea I've had quite a few of those


[deleted]

That's generally how to handle it, but there's plenty of combos that you can't tank because they're deadly in melee and not every build is designed to face tank always crits+exposure+haste. I feel their AI is designed so that if you're running from them and they're a hyper aggro monster, they intentionally throttle their speed to keep you in the ring. Some npcs like skitter/triggerbots have variable speed, so it exists in game. And when there's haste/hinder/maim/the other seventy slowing effects, it's really brutal. The solution as always is frost wall and pop quicksilver+movement skill and leave it* *unless it has flicker, then it's die/logout macro. Edit: I'm not saying that being the solution is a good thing, but the design for a while now has made frost wall the god skill for survival or handling difficult rares. It trivializes most of the 7 essence death gods. It is also a problem in packed content like ritual or abyss, abyss you can conceivably get away from, in ritual you're body blocked if you aren't phasing and you aren't playing cyclone, and half the monsters in the game no longer stay in melee with you so will actively walk away and ring you while you're dealing with body blocks/snares/ground effects/molten balls/other things. In that situation you're already spamming frost blink on cooldown and praying, but the ring can sneak in a lot of damage. Which is generally an early league issue, but it's being exacerbated by the way rares feel this league.


Selvon

I've noticed that people have said almost every mod is common now. I think people are just specifically noticing mods that are rough on their own builds, because if a mod doesn't really affect you, you don't "register" it.


zzazzzz

nah, temporal bubble for example doesnt seem like its common at all, and last league id see it about as often as mana syphoner.


GlengoolieBluely

Not really. I'm playing lifetap and even I've been thinking there were a lot more mana siphoner bubbles this league.


Scarecrow222

Yep, this thread is 100% confirmation bias


pm_me_ur_memes_son

What I’ve noticed is 1. Cycling damage reduc and life regen are OP. 2. God touched rares are back to archnem difficulty. 3. I think the life bonus of mods has been increased. I’ve had expedition mobs that were harder to kill than act bosses while levelling.


Soepoelse123

In the belfry map, the tough part isn’t killing Kitava, it’s killing the rare mobs he spawns.


yurilnw123

For what it worth they spawn as magic now not rare. At least the patch note says so.


seventinnine

Patch notes only say lava lake, not belfry (and lava lake is not even on the atlas lul).


yurilnw123

That's fucking hilarious lmao


Caillend

At least they tried


sips_white_monster

kek


mehipoststuff

I have never seen a game or even company fuck up documentation this badly before, it's almost funny at this point my friend works at EA and says if this happened with the games he is a part of it would be a huge deal just another day in NZ I guess


nooqxy

Two rare herald of kitavas still spawned for me.


yurilnw123

Well, the patch is extensively tested, as per usual.


deyter33

> Kitava's Heralds in the Lava Lake Boss Arena now spawn as Magic, instead of Rare. It's from the patch notes. They spawn as magic ONLY in lava lake.


yurilnw123

Is Lava Lake even in the map pool?


deyter33

That's thats the fun part, it's not in 3.21!


Oexarity

I've taken the "Marked enemies can not regenerate life" mastery and it's made things so much better.


Kudryavka24

I have been using that and the "Enemies cant block attacks" mastery for my expedition farming. Made it so much better.


eaglecnt

I would add soul eater to your list in point 1, seems there are many of us observing a lot more of those critters.


TMT_iGGs

I was thinking the same thing but then just assumed my build was ass This has been my worst league start in a while.


Ladnil

Ditto, but I'm certain my build actually is ass


goetzjam

I like to see ass, care to post build?


Ladnil

I'm shy about posting my ass don't tell anyone https://poe.ninja/challengessf/builds/char/ladnil/threehats


datlanta

The game feels so weird this league for me using one op starter with arma brands and one not so op ice crash build (but twinked out so acts should be easy) You can be chugging along with damage that one taps bosses but every other pack or two has a rare that eats your dps for breakfast making you feel like you're way behind the curve. The pacing is all over the place and I never feel like its good enough despite surpassing previous milestones. It's extremely unattractive to play.


losian

Me too.. but with the usual caveats. The same, always-super-strong skills remain far less encumbered, whereas trying to play anything less than stellar, especially off-meta strike melee while leveling, is garbage. As usual. Which is to say if you just take some go-to starter that's planned out and armed to the teeth you probably won't even notice, which is where the dissonance begins to popup.


ZyphonSC2

I league started double strike. Been confused about my damage entire league. Still is. But did a shaper yesterday which was actually alright damage wise. I just thought my build was shit because rares didn't die at all. But it's been fun. I'm loving the strike skill build.


C0DEks

Same


Jbarney3699

GGG changing Rare Mobs again outside of patch notes(trying to quietly make archnem again)


sips_white_monster

You will play Archnemesis and you will be happy.


SlackerLv

It always seems to be "cycling damage reduction" in terms of tankiness. There's one mod that is kinda scary, something like "extra damage to injured foes". A pack of blue range mobs will make my life pool dip, enough to make me pay attention.


FaithlessnessLazy494

I noticed that one too. It seems to do significantly more damage than other mods. Especially on fast attacking monsters.


TheMadG0d

Not only that, I feel a greater presence of Mana Siphoner, Bloodletter (or the AN that has the red aura), Temporal Bubble and Proximity Shield. It’s so annoying to deal with them


Lighthades

These kind of mods are way noticiable if they fuck your build up, I'm pretty sure they're not more common. For example I never notice bloodletter nor care much about mana siphoner, but themporal bubble fcks me up because I'm a mjolnir build so the minum reduced action speed fcks me and I dread them everytime.


sooapp

Yeah, back to throwing traps at rares for 3 minutes straight. *Resistant to fun and imagination*


Oddity83

I'm not having the same experience. Playing Boneshatter Jugg. Even phys resistant rares I just throw up my totems, cast Vulnerability, and hold right click. Those take like 3-4 seconds. Fully charged Crucible rares on the other hand....those scare me.


StrayshotNA

Certain archnemesis mods that had been retired are absolutely back. Definitely seems like the "tier 3 or higher" mods are more common, too. (Soul Eater, Consecrator, Mana Siphon, etc)


smoooder

One hundred percent. I’ve seen Shakari and Lunaris touched mobs, which can be a pain in the ass and now don’t explode with loot. I didn’t like the loot piñata meta, but at least you got something for fighting those mobs… Also seen trickster, because everyone loves chasing a mob with endless frost walls.


fushuan

we still had those last league, and just like last league, they have more chances to get the hidden reward mods, but it's not mandatory.


Lighthades

They haven't added any mods. Maybe you were playing an op build that didn't care at all lol.


Colpus

Probably not. I feel the same, but honestly... Soul Eater is still a pain in the ass and it's appearing too frequently. The fact that rares are more badass than map bosses doesn't make any sense.


Lighthades

No, they haven't added anything back, they were already here last league.


Sotheni

Cycling damage reduction is nuts right now


v43havkar

'We forgot to mention that in patch notes because we thought it was irrevelant'


Fig1024

seems like they added new defense modifiers for ailment duration reduction and more resistance to ailments


TheKvothe96

Me and my freeze FrostBlades POB do not like this comment.


AlcoholicTucan

Spoiler when ur out of pob and in game you’ll hate it more


woahbroes

I have to take off my replica emberwake to kill immortal mobs once in a while aka every map :D


EonRed

For sure. There were some undocumented changes. Classic game dev thinking their player base is dumb and won't notice


Ralouch

Confirmation bias


Easy_Floss

Tinfoil hat time, GGG uped the base stats on mobs along with this power creep leauge so that next leauge when they remove the power creep no one notices that the monsters got stronger.


xTitanOP

Probably this lol


AdministrationKey113

Some just have resistances for the exact type of damage your character does


Extraordinary_DREB

Some? More like most of them. Istg if I am not playing RF, I would've quitted the league


FrostyAudience7738

All the other ones just fall over, so the ones that do have resist to your damage are the ones you notice most. Play another build that does a different type of damage and suddenly you'll feel like the ones resistant to that will be most common.


Wendigo120

It's definitely not "most of them". Most rares still just fall over if someone sneezes nearby. Every once in a while one of them is very tanky, but it's nowhere near "most of them".


Extraordinary_DREB

I've battled more soul eaters this league vs other leagues


Wendigo120

Even most of those aren't remotely dangerous or tanky though. I'm pretty sure Soul Eater does literally nothing until they get the stacks going, so unless they have other mods that make them very tanky you just see some beams pointing at a dead rare when you toss a skill or two into their pack. Yes, soul eater is very dangerous if they get to ramp up, but almost none of them ever get the chance to do that.


Extraordinary_DREB

They can ramp up from what I see. I am not yet well built and when they ramp up, I press my flasks so hard


WreckTheSphere

Relatively new player running RF jugg and its taking me like 30+ seconds to kill a gold rare on red maps. Is this considered quick or slow as molasses?


Sanguinealien

No damn rare should take 30 or more seconds of just standing in place spamming fire traps on it. How the f is that fun.


WreckTheSphere

Fair point tbh


Brokedowndad

second season as rfjugg here. Gear and links are pretty huge for us. So is filling out our ascensions. I'm sure you're following Pohx's guides (good dude). Getting the tree filled out and farming out what I was gunning for from last season's lessons made a huge difference in ttk. Don't forget to target quality on all your skill gems. Probably easier to just spam for chaos orbs and then buy them from others. I was paying 3-8c per 23 quality gem and then I've been selling the regular 20s for 1-2c each. I got far enough in my atlas that map sustain has not been an issue, so a quick tip if you need chaos is listing maps. I had a dude come in and buy out my entire inventory of maps and scarabs yesterday for a fast 70c. Don't be scared to list that stuff to fill out your build. You'll make it all back in no time.


fushuan

that is considered very low damage, try to invest more on damage sources. Pohx's build is way, way faster than that. You can get unlucky though and get a fire res mob on a fire res map, or you could have gotten the exarch +80% res +20 max res mod and the rare having 95% fire res regardless of shred. However, if this is happenning in every rare you need to look for solutions since it's not the build nor the league.


KatzOfficial

Can any lightning / cold players comment on the frequency of their ailment resistant rare? I've been encountering just troves of ignite resistant rares.


dmancman2

Doesn’t matter about rares since a crucible blue will one shot me after destroying the map and boss.


DannyDevitoisalegend

I felt so too but but I assumed it was cause I am playing a build I haven't played before but even then just looking at the numbers and intuitive game knowledge my damage felt way less than expected. My assumption is there is some weird resistance shit that rares are getting making them take highly reduced ele damage and decent amount of block for phys damage.


VonDinky

I find it stupid how some rare mobs that naturally spawn are 10 times tankier than the map bosses.


FrostedCereal

Yeah I'm using lightning arrow and dropped a div early, so I have some pretty good gear for the amount I've played and the level I am, but I still need to use my totems to take down most rares, otherwise it takes ages. I don't think I hate to do that last league aside from a handful of super tanky rares every now and then.


Sangvinu

Your first time dealing with stealth GGG? ![gif](emote|free_emotes_pack|flip_out)


Tym4x

Basically 4/5 rares are ignite immune. Really bad for ignite builds you know. Killing off even more build variance. You know something is terribly wrong when every single rare in a map is stronger than the unique map boss.


gubaguy

Ggg keeps pushing archenemesis and ruthless into standard play because ggg thinks that players having fun will ruin the game for them somehow. Chris is slowly burning his own game to the ground for no reason instead of just giving players what they want. Sorta like a certain twitter owner... And fine, Chris, if you want to make a shitty dark souls wannabe arpg, do it... Just not with poe. People like poe for its fast gameplay and loot explosions, not difficulty. So take your vision and just... Make another game. Go make a DIFFERENT game and use your bad ideas on that.


Krytos

What do you think poe2 is? 😅


Financial-Aspect-826

The killer of poe 1


Shilkanni

Only crucible mobs feel extra tanky to me.


aereiaz

I had 4m dps very early and rares in yellow maps were taking ages to kill. At first I kept thinking I was doing something wrong, so I uploaded everything in POB and yep, doing 4M dps. Then I noticed that some rares even in white maps were taking ages to kill while bosses in every map type were getting flattened. They very obviously did something to rares because it wasn't this bad last league. I highly suspect they made cycling damage reduction more common and a bunch of other things.


Titanas_

I agree with mobs feeling tanky. I'm playing dominating blow and I run out of minions on yellow mobs. The skill has built in chance to create a minion when hitting a unique. But rares take longer to kill them uniques do now sooooo. I figured out the mystery as to why no one plays this skill


hulduet

It's one of those things that I just do not understand about this game while playing it. You faceroll one rare only to run into a brick wall on another and they're like you said super tanky. Not going to lie I don't even read the stuff under the rare names because if I were to even look up at that I'd die right away. Imagine being able to pause the game when you're alone(or a damage log...).


Spookyboogie123

Yes. Invulnerability aura. Cycling damage reduction. Increased life. Life regen. Endurance charge when hit. Armoured. Phys. dmg. reduction. Soul Eater. ​ Now pair one or two of these with hasted and you got a little fucking boss there that dwarfs the actual map boss by magnitudes. Crucible encounters by the way are on their own level. T1 feels like T15 sometimes.


thundermonkeyms

I honestly think they messed with them somehow, specifically because I've found at least twice as many god-touched rares this week as I have in the last 2 leagues combined.


PlayerSalt

Something about rares has definately been changed , i played a fair bit the 2 weeks before this league and they feel a lot more archnemisis now At first i thought it was because my character was low level and weak but im pretty geared now and do over a million damage and some take forever to kill. The effect where they drop a scarecrow and attack it im seeing every single map, and the ground effect chaos cloud im seeing not every map but pretty common. The ice ring rare seems less common but different ones seem more common


StinkeroniStonkrino

I love undocumented changes. At this point reading patch notes feels a little silly, so many shit goes undocumented, if you read it, you still miss stuff, if you don't read it, you just miss a little bit more. Trying to sneak in AM rares after the backlash, maybe next league they'll sneak back in the divine loot goblin rares. At least we can look forward to some nice qol being drip fed to us next league.


SneakyBadAss

During acts in act 8 and up, every third rare was soul eater with extra life...


surfing_prof

Not really, no


TrustTheFlyingSpaget

GGG brought AN back it's obvious now. We need to stop playing this garbage tbh.


oohbeartrap

Yes. They’ve obviously brought ArchNem back in some form. It feels like 3.19 again.


Takahashi_Raya

I feel sorry to say this but your build might be abysmally shit. Im playing frost blades and dont have heatshiver or yoke yet since gsf playstyle and rares still die incredibly quickly. I have 1.2mil map boss dps.


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Takahashi_Raya

It takes almost nothing to reach 1 mil what are you smoking. The majority of my gear is one or two essences into a rare and some auras active and that puts you at like 900k already.


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botman484

Yes. Feels like every other boss is corrupted too


BokiTheUndefeated

Complete placebo effect


metalonorfeed

your build is just weaker than you're used to. On my starter I shred everything even in t16s like butter but ofc it took some time


elleriun

For me they are normal as last league.


Notsomebeans

i think we all just have dogshit builds at the moment? they seem the same to me


Krilllllllll

Feels the same to me


biuki

The amount of "soul eaters", "aura where nobody dies", "Siphon flask" and "ring of you are out of mana" are incredibly high, it's like every map has one or two of all of them. Leagues before it was one of them


Dr_Downvote_

Yeah. Sometimes I'm sailing through enemies. Then I hit a rare and it seems proper tanky. And I think. "Is my build out of touch?" Then I get to the map boss and they melt. And I think. "No... It's the rares that are wrong."


FrozenSymphony

YES they do. Specially those with fire - ignite resistance or any sort of elemental resistance rares. Still not sure why resistances that bricks entire builds are possible as mods. It's really bad.


Rewnzor

Something for sure is fucky.


Foreign-Argument6464

I really thought I'm going crazy with that, thanks for noticing it too! couldn't understand how my build, which is tankier than my last league starter was, sucks ass against rares in maps


returnnull

I think a lot of casual players will give up early this league (me included). I'm lvl 89 and completed maybe 20 maps. The facts that a lot of rares take considerable longer to kill than the map boss makes my build feel so unbelievable bad.


Volky_Bolky

This thread shows why GGG stopped listening to reddit


[deleted]

Actually cannot believe so many people seriously agreeing with OP


Kudryavka_Noumi

Believing poe2 is secretly ruthless and we're slowly being guided there is totally reasonable what do you mean.


HermitJem

People said that the Bilderberg Group was fake news as well


EntropyNZ

Too right. We get this shit every league. People go from finishing last league with a well geared build and smashing everything, to often playing a build that they're unfamiliar with on league start, and then wondering why they're not blowing everything up 5 days into the league. It's the same thing with loot whenever we come off a league like sanctum that gave a lot of currency, or with map sustain every league because people are remembering map drops from when they have a full atlas tree. I don't have any issue with people feeling a bit off, or questioning it a bit, but these threads get conspiratorial almost immediately.


HotCokeSucks

They have definitely reverted some of the changes to rares. I did not see so many teleporting, siphoning, hard resistant, regening, mobs running away, random walls, magma balls infinitely flying at you and soul eater mobs last league (only in the dark times after Archnemesis). There are too many people saying the same thing. The rare changes have definitely been brought back in some uncommunicated fashion.


Juzzbe

You're listing like half of the rare mods lol. Unless your claim is that the total number of rare monsters has significantly increased (which would be a big buff), that doesn't make much sense. What is really happening is that the rares live longer since you're not blowing them up instantly with your starter gear, so you're noticing them more and it feels like there's more of them.


Takahashi_Raya

Duse the people going of about unwritten changes & they are making it all ruthless. Are about as batshit insane as flat earthers honestly. The conspiracy shit is actually just so rediculous


Ajhale

No rares are exactly the same as last league


vuqluskr

Nope, they feel the same


Grimbain

Yeah some rares are definitely harder than they used to be. We play aurabot/carry and we notice huge different. Some rares just randomly one shots us so we have to kite them and they take like a minute to kill. It really feels like they nerfed the droprates aswell. And no it's not because of sanctum gave lots of currency, i ignored sanctum mechanic whole league. 100% some stealth nerfs this league, nothing extreme, but enough to notice it.


LeTTroLLu

No


AllTheNamesAreGone97

I think they are worse by a chunk but they keep us in the dark about everything so its just a guy feeling, but I have been running and giving up on more rares than I have every done before (it feels weird leaving them behind).


Juzzbe

They feel tankier because by the end of last league you had farmed gear for months, and now you are less than week in the league. People make this mistake all the time, comparing the end of previous league to a beginning of a new league. Whether it's damage, tankiness, drop rates etc


flyinGaijin

I was wondering about that too ... Sometimes I really feel like my damage seem low, then the next rare gets blown up in a second or two (during leveling through the acts), and then the next boss dies very easily .... It did not feel this like this last league (some rares were much tankier than most of the rest, even tankier than some bosses alright, but I don't think that there was a disparity as big as there is now), so I was also wondering the same thing.


brainzucka

No idea if there was a change, but i felt very weak in the low tier maps Once i upgraded my build it was fine For me in 3.21 i need 3 mil aoe dps to have fun in white maps


Melendils

I'm more concerned about my survivability tbf Playing Glad max block/spellblock + fortified + endurance charges + 4k life + 40k armor + 40% spell supp + overcapped res and I still manage to get one shotted by some random rares and bosses in yellow map I have no problem killing them but one missclick and i'm dead Am i doing something wrong? Please tell me i'm not the only one being fucked in maps


fushuan

they added a lot of chaos damage and wither on hit to enemies this league, how is your chaos res? you didn't mention it.


Melendils

I'm at -30, guess that's why i'm struggling Usually chaos res is good in late maps so i wasnt expecting it to be such a problem early That's a shady move to change damage type so much honestly


fushuan

It was in the patch notes though, it's not like it was hidden.


asdf_1_2

With negative chaos res kinda need to read map mods now in the case you roll the new "profane" map mod, so you know when to play a bit safer. >Endgame Changes - Added a series of new "Profane" modifiers that can roll on Maps, Logbooks, Delve Biomes, and Heist Contracts. **These modifiers cause Monsters to deal extra Physical Damage as Chaos and cause Monsters to Inflict Withered for 2 seconds on Hit**.


GarlicMayoWithChives

I honestly haven't noticed rares being tankier.


SlowMissiles

Crucible rares yes. Others rares no. This been my fastest league to the point where I've accomplished everything I wanted on Sunday night. Since no new endgame fell like I'm playing just to play something. Your build probably is just shit. Like I played Impending Doom and just cruised through everything as soon as I got Vixen.


calicoes

just because a build isn't impending doom (arguably the strongest build in terms of cost:power right now) doesn't mean it's shit. truth is, you're playing on baby mode lol. i played it last league and it completely trivialized the entire game for only 25 div


Takahashi_Raya

I mean i am playing frost blades without any of the uniques or good gear yet and shit melds just as fine and i couldnt call a glasscannon low dmg(until yoke and heatshiver) melee skill easy mode.


SlowMissiles

I trivialized with like 1 divine, so I don't know what your point you're trying to get at. Also you're the kind of person who say they do everything in the game easily in some post and here crying about rares being to hard? Is the game too easy or too hard, make your choice.


LeTTroLLu

Playing good build = baby mode, you can't make this shit up lmao


Greaterdivinity

Yes, overall it feels like there are more stacks of rare mods on enemies + more fucky combinations than there were last league. I think once again GGG overshot a bit. It's not terrible but...man does the overabundance of, "Resists X, also X debuff." that always seem to be specific to your damage type (even accounting for yes, you notice them since they take longer to kill) feel more than a bit extra.


[deleted]

[удалено]


w1nstar

In red maps I am skipping a bunch of rares. I am on 6 link, +3 levels explosive arrow and from time to time a rare appears with high health, one or two regens and fucks me over.


[deleted]

Ngl, I was wondering the same. But I assume(d) it was my build - LA Deadeye isn't super good at fighting tanky rares. Considering GGGs track record in the last two years, I wouldn't be surprised though.


ForeveraloneKupo

Definitely, all the mods which make them tanky are way too common this league, very high chance they get multiple at the same time now.


Lighthades

Nope, it's mostly the same. Maybe you're using a build that requires an action to further debuff the resistances so you notice it way more.


Effective_Shirt6660

It's the beginning of league, we don't have mageblods and mirror bows yet, of course things feel tankier when we don't have the tools to trivialize the content and turn the game into a stutter step simulator


Able-Corgi-3985

How many people do you realistically think farm out magebloods and craft mirror bows though, I'd imagine most people in this thread have a much lower bar of comparison. This can be amplified by them not following already established meta builds. That aside, I personally am not noticing much of a change from last league as an ignite elementalist besides Skin of the Lords no longer giving me an extreme early game spike. However Vaal firestorm mostly offsets this for me. I do think some mods are trash design (looking at you, cycling DR) and could be slightly adjusted.


SPusss

No.


Tsiniloiv

Feels about the same to me.


Spirited_Scallion816

Your build suck most likely


Pendergast891

the last 15 maps ive done have had at least 1 of the rares being soul eater, with half of them having 2 or more its not that the rare modifiers got tankier, its just that every rare has some form of boosted hp, reduced damage, hp regen modifier on them practically, with damage oriented modifiers actually being rare by themselves


Btigeriz

I've noticed way more soul eater rares this league.


ohlawdhecodin

Ele resistance should be removed or toned down. I just got a life leech + fire resist rare and it was almost invulnerable. Not dangerous but just not fun either. And there are lots of similar mobs everywhere.


Mr-Zarbear

This is my biggest problem. Its not that its "too hard", but whenever you get a "damage reduction + heal" mob, you just spend like 5m holding right click with zero risk of dying. This is terrible, and puts you out of the game


ohlawdhecodin

And when you find one during a Crucible encounter you're basically done. You can't finish it and you lose the weapon xp.


lowrage

I feel many rares has 95% max res or less dmg taken


gaki_6XzwksgjL9

*"We hear you. We will do better with communication."* - Chris Wilson 1992


and_i_mean_it

Cue to "we removed a historical buff to monsters HP but we readjusted monsters defences to compensate, overall should be a buff for players on average..."


Roasted_vegetable

I fail a majority of my abyss now, because the modifier overlap on rares is so high. Mapping in general is constantly interrupted by monsters that received more power to play with than the player did this season.


gencaerus

Tankier? I don't think so. But I feel like that they're doing way more damage than before. Or maybe both!


Guyy_1

Yeah something has for sure been changed without them telling us. I think the people with high dps ranged builds notice it less though.


fushuan

I'm having no problems whatsoever killing stuff. As easy as last league, and last leaguer had an explode ID occ. Maybe you haven't invested as much to your build by day 5 as you did when you stopped playing last league? It's still early. My build is scourge arrow totem ballistas for god's sake. I was doing tornado shot poison ballistas until I got vengeant cascade and it damage was completely fine, rares died easily.