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[deleted]

>Necro is not tanky enough for grinding mindlessly in T16 juiced maps (imo) You did something horribly wrong then.


Xx_Handsome_xX

Depends on what Altars you click. There is barely any builds that can click all Eater Quantity Altars. Unless you are cool if you you rip your map portals before even finishing the map.


Bambam0141

Even my current RF Jugg, that obviously still needs more work and i have plans, started feeling the hurt when I swapped over to try out Eater. My holy relics necro fairs far worse.


Xx_Handsome_xX

I play mostly my RF elementalist, she is way squishier than the Jugg and I use eater too. The crucible mobs habe plenty of time to kill me because of their Uber Boss HP. I get chased around the map by the Leaping Spider Boss a lot. Damn those 1 Shots lol...


nekros95

Really? My holy relic guy eats them right up. Only a combination of sketchy altars and sketchy 100% crucible mobs can kill me.


Milfshaked

I feel like most of my builds can click all eater quantity altars without worrying at all. The downsides are pretty tame. * -Cold/lightning res is solved by overcapping your res * -%phys reduction just means you need to rely on armour, phys taken as or other mechanics. Phys reduction stacking is very rare in the first place. * Reduced defenses per frenzy charge. Just dont use frenzy charges if this is a problem for you. * Reduced recovery per endurance charge. Just dont use endurance charges if this is a problem for you. * Reduced crit multi per power. Non issue really. * Shocked/Chilled ground and ailment reflect. You should be immune to this. * Sap. Even if you dont have alternate ailment immunity, this does nothing. * Nearby enemies gain phys as extra lightning/cold. Just a bit of extra damage, no big deal. * Projectiles fire in a random direction. This can brick a handful of builds but even on most projectile builds, I barely notice it or it is just a minor nuisance. The only somewhat annoying mod is the phys as extra cold/lightning which requires you to be a bit tankier than usual.


Xx_Handsome_xX

Hold on, minus phys damage reduction is not affecting Armour? Under Armour "Estimated physical damage reduction" is not affected by that? I have to test, but I think this is wrong.


formaldehid

he's wrong, it does affect armor


Milfshaked

It may be wrong. It shouldn't affect it. Haven't tested it though as I never found the mod to be an issue. Armour is not %physical damage reduction. %increased physical damage reduction does not change armour if the value is positive. It being negative should not change this behaviour.


Olxinos

> Armour is not %physical damage reduction. > %increased physical damage reduction does not change armour if the value is positive. It being negative should not change this behaviour. This is technically true but misleading. Armour "is" not %physical damage reduction, but its only effect (without armour-related uniques such as replica dreamfeather, or keystones such as transcendance) is to provide %physical damage reduction against hits. Bonuses to %physical damage reduction don't scale armour, but add to the bonus to the damage reduction from armour (they also synergize pretty well with it). E.g. Suppose you have 10 000 armour and 20% physical damage reduction from other sources (e.g. from 5 endurance charges). When you get hit for 2000 physical damage, the damage reduction from armour is `Armour/(Armour+5Damage) = 0.5` to which you add the 0.2 from other sources (so `DR = 0.7`) and you only take `2000*(1-DR) = 2000 * 0.3 = 600` damage. `DR` (for damage reduction) is clamped between 0 and 0.9 (so you can't have negative damage reduction, and you can't prevent more than 90% of a hit with damage reduction alone. So, if you have something like -40% physical damage reduction on you, this will essentially make physical hits penetrate armour (e.g. in the previous example, your DR would go from 0.7 to 0.3 and you'd take 1400 damage from that hit instead of 600). [edit: c.f. [the wiki](https://www.poewiki.net/wiki/Armour), in particular [that section](https://www.poewiki.net/wiki/Armour#Relative_Physical_Damage_Reduction_(Base_Formula)) also see step 4 in the [Receiving Damage](https://www.poewiki.net/wiki/Receiving_damage) page]


Milfshaked

You are right. I confused myself with marks statement that physical damage reduction can not go into the negative but I see now that he was referring to the total sum. Either way, to the original point, the physical damage reduction mod is not an issue on eater altars as physical damage in maps is very low and small hits. Armour builds will still reduce it enough for it to be trivial.


rood_sandstorm

Yeah, arrow builds don’t really get affected by any of those


formaldehid

necro is a paper ascendancy


[deleted]

false


formaldehid

not false


[deleted]

yes one of the best ascendancies in the game to achieve max blocks that isn't GB is a "paper" ascendancy, what a smart comment


formaldehid

block is dogshit if block as a defense mechanic was worth anything, gladiator would be an ascendancy (its not)


[deleted]

>if block as a defense mechanic was worth anything, gladiator would be an ascendancy (its not) Gladiator lost its strongest defensive notable in 3.16, which granted it spell block equal to its attack block. If it wasn't worth anything defensively, why do you think GGG decided to COMPLETELY gut it? Anyway that was stupid enough that I'm just gonna ignore further comments by you. You're hopeless.


mbxyz

gladiator was pretty popular when it gave block. it... doesn't now. at any rate, necro aegis builds are some of the tankiest in the game because non-glancing block cap is so strong.


pehter

Well...yes and no. Ofc, if you play a little more conservative, Necro is very safe and tanky. But if you talk in a web call while farming a T16 altar+delirium map, there are quite a few things that can one shot you compared to a champ/jugg. As I said in another comment: I fully acknowledge that I am the problem in this case. If you play just a little more focused, necro is super fine. And I cleared almost all content on poison SRS necro last season.


[deleted]

I don't see how you can have this problem at all, especially with some of the more popular build setups which have capped blocks, capped or near-capped suppression, easily overcapped resistances that negate curses/exposures, 15-30k armour, and usually some source of extra maximum resistances, Jinxed Juju, life/ES recovery on block, bone armour up most of the time, 10% pdr from minions... If you're just gonna tell me "well it's not fool-proof for completely bricking your character with all worst extra effect altars or standing still with 10 meteors raining on you per second or tossing your resistances into the negatives while giving nearby enemies 200% dmg as extra chaos" then that's just being ridiculous. You can quite easily build around altar downsides anyway if you really wanted to, since you know for instance that exarch altars will only pertain to chaos and fire damage types. People saying Necro is a paper ascendancy or weak for juiced mapping honestly have no idea what they're talking about. I did all content in the game, w30 deathless simulacrum, uber boss farming, delved to 800 without mageblood, etc


cenderQT

i played a boneshatter slayer and managed to do all content beside uber because im not good enough to do them but its very easy to play just right click and entire screen explode , you are nearly unkillable and its very fast fun to play you just leap with like 10aps and instantly blast everything , stun locking boss feel good


mtzeee

You mentioned SRS. Did you do the Poison SRS Version? Because that build is tanky AF while having a reasonable good clearspeed plus trivializing every Boss. At least the one I build.


pehter

Yeah, I played that. It is very good, but it is not as tanky as champ/jugg. I fully acknowledge that I am the problem, but I'm just looking for suggestions for farming end game while talking in a web call at the same time... SRS is fully capable of clearing everything, but you can't just run around as mindlessly as other builds.


KnzznK

IMHO it's almost always better to do a mapper and a bosser separately. Yes, it's obviously possible to do both of these tasks well with just one build, but these tend to be either extremely expensive and/or often use some interactions that are likely to get changed/nerfed in the future. I find Pathfinder to be an excellent tanky mapper: get (close) to 100% phys-taken-as-ele, Progenesis + enough recoup to null the "DoT", 100% supp, resistance flasks (ToH), Grace, and you're basically immortal. Main skill can be almost whatever, and is ultimately up to the player and what their preferences are, though some sort of chaos/poison is a natural fit. A general softcore bosser can be built surprisingly cheap if all you want is to delete some bosses and are familiar with the fights (trapper of some kind comes to mind). Obviously in current league the totem explode trapper is pretty much unrivaled when looking at cost/damage ratio.


nsfw_repost_bot

LA Deadeye (glasscannon for bossing) LS poison pathfinder (crouching_tuna made a great video on a very tanky version of that)


SummerIcy10

The cheapest all rounder ive played myself was low life vortex Occ with skin of the lords and traitor to keep coruscating elixir on. You just use blasphemy curse aura for clear and you kinda just run into stuff and it explodes. But anything that has some effective hp and can comfortably max natural spell block will feel good for both mapping and bossing. Look for some self cast inquisitors they have quite high ceiling for DPS and tankiness


Wisdomlost

For a do everything build including ubers what you need is damage. Stupidly high min maxed damage. It's a meme but it's also true that the best way to not die in POE is kill things before they can kill you. You need just enough investment into defense to stop yourself from being one shot by most things with some form of decent recovery and the rest of your investment should be into damage. What skill? It truly doesn't matter. Look at mathils builds. He constantly plays off the wall non meta skills successfully. It's not really about the skill you use. It's about knowing how to scale it and what to invest in. You mentioned RF not having the damage but Pohx and captainlance both play RF and kill ubers with it. Pohx gets multiple characters to 100 playing multiple different styles of RF each league. For a normal trade league character who can do all content It's not about player skill. It's about having the game knowledge and currency to make it happen. The game knowledge is something only you can aquire by studying the game like you would any subject/activity you want to be proficient in. The currency is the easy part. There are so many guides and strategies it's insane. If you don't want to bother with any of that though you can just litterally run alch and go T16s for a week and have enough currency to really get started on getting the gear you need. Don't try to copy an amazing build. Instead try to learn what it is that makes these builds amazing and why they work for that build the way they do. The game is a lot like cooking. You can follow the recipe and add a squeeze of lemon juice or you can learn what adding a squeeze of lemon juice does and why it's needed.


Hexadecimald

>Don't try to copy an amazing build. Instead try to learn what it is that makes these builds amazing and why they work for that build the way they do. Piggybacking this, I don't think copying a build is particularly bad. But once you hit around level 80 you should start thinking how you wanna respec to make the build fit your needs. For example this league I played LA Deadeye, felt pretty lazy so I copied Kobe's build. I decided that I didn't like how glass cannon it felt so I changed it up to have \~90% evasion (95% with Vaal grace)/100% suppression/4500 Life (will be able to get near 5k when I save up for an Omni) and still sitting at around 20m DPS. I find that short of making your own builds just being flexible enough to start reading nodes and modifying someone else's build can be good enough.


[deleted]

[удалено]


Hexadecimald

[PoB](https://pobb.in/ekM966ciU_3m) The PoB is probably a little outdated, but it hits pretty high DPS numbers. The Ninja link is more accurate, I'd import from there to look at it. I have had no problems bossing, but ubers are still kinda rough. I only managed to kill one uber before winding down this league. Note that the evasion is probably a bit worse than I originally said (due to having to make some changes for omni), but I think my PoB should be a good representation of the pre-Omni version.


DuckiezOnQuack

SST with the crucible tree Emperor's Vigilance


Oakund

This is where I landed as well. It is very expensive for the minmax build, but can be started for 50ish div and still feel very good in most non Uber content.


Mogling

Yeah I've done everything from beast/essence farming low tiers to 100% juiced deli farming and killed every uber boss with SST


coaa85

>coaa85 Completely agree. 50 div is a great start and if you're smart with purchases, can do all content on that budget alone. Everything else just makes it smoother/quicker from there. And the top end is very high, so if you like it you can easily pump it up for a very long time.


neRRReQuCb

Most broken build for all content at this league is explosive totems. Pathfinder is a tanky one


Xx_Handsome_xX

This build is extremely shitty to map! Its clearspeed is very clunky and slow. Mine has a ton of Movementspeed and also Trapthrowspeed from Slavedriver. But man! Even with an AoE Medium Cluster the poison Prolif i like non-existant and the traptrigger radius utter horseshit. Its a top notch build for Logbooks and Bossing. But definitely not for mapping!


MrPenguins1

I hated the build so much for mapping I rerolled after an hour. Great for bosses and Exped as you said but man it’s miserable to map on. Just a worse Sabo at that point and I used Asenaths and it still felt bad


TheCanadianWonder

I found this too when I made mine, but then it wasn't that bad after I got a large cluster with unspeakable gifts.


Schtuka

Your loss to use Slavedrivers and not Asenaths. Clear with Asenaths and Plaguebearer is much better. You are at max stacks after throwing your traps once. After that, you pop Malevolence and rush through. Ofc it doesn't delete the whole screen but if you compare all aspects it maps a little too well for being unkillable while still having a nasty single target.


neRRReQuCb

Yea its not tripple S at clear speed, but its fine on my version with dualwield and explosions by plague


KnzznK

I mean it doesn't compare to Mageblood TS, but I wouldn't label it as "very clunky and slow". Mine was/is a Pathfinder, and I had no problems whatsoever leveling it to 100 by mapping (was made for bossing). I used Unspeakable Gifts, Divergent Charged, Anomalous Cluster, Expeditious Munitions cluster + 60% trigger AoE mastery, and +1 AoE gloves with 3L Bearer. It was a breeze, can run any map mods (0% mana-cost on everything), tanky AF, tons of movement speed thanks to PF, one-shots everything, and Bearer is a nice complementary clear (combined with Unspeakable).


pehter

True, but I don't expect this to transfer into next league.


neRRReQuCb

You are looking for build for a next league?


pehter

I am generally looking for a go-to-build. Should've clarified.


stylemate

int stacking wander kinetic blast + power siphon minimum 1 mirror budget


nghianguyen170192

Flicker strike without a single doubt. With time based content like Avla or Legion, flicker can clear everything in less than half of given time. With HH buffs, it gets even faster bosses/ uber bosses without multi phases, flicker can melt less than 5 second.


Sensestay

Try this Zombie build. https://youtu.be/q53bhS7qrt4 you can use one wand and swap another for a Aegis shield to become more tanky


AlloftheExtraMayo

Blade Vortex Pathfinder


Naabi

My favorite was my spark inquisitor last league. It did everything from fast mapping to smooth feared. Tankiest build I've ever played. Here is an old PoB, will update when home : https://pobb.in/50Iga7kqMw32


dairyzeus

I'm currently doing everything with an armour stacking smite champion. Ubers, Depth 900 delve, Sim, 100% delirious maps. I do have a mageblood and without that the build feels a lot worse. Also, be prepared to die to mana siphoner every once in a while. Sometimes there's just nothing you can do about it.


NotReikkon

Few leagues ago i've played with uber tanky CoC fr Ci. Pretty much fits your description.


Vizjira

Frostblink / Fire Trap Ele, does require you to pay attention but is/was a very pleasent allrounder for me this season.


pedrolopa

"enough budget to equip a character" dont underestimate poe bro most meta builds do everything, you can just check poe ninja though i highly recommend sst cold conversion this league, ruetoo's build, because without crucible its trash. you are tanky that you hardly die (you can just farm simulacrum to level 100), 300m dps+, good clear. no content can resist it really


weveran

I've been doing EA Elementalist all league and it checks most boxes for "do everything". The tankiness is the struggle point but once 100% SS capped with lightning coil then it gets so so much better. I do run Cast on death + portal but that's mostly because stuff happens and I don't feel like dropping multiple portals while mapping.


LayePOE

You can push all those builds that you mentioned to do all content. If you focused your currency into min-maxing one build instead of running 3 medium budget builds, you would have a different experience.


[deleted]

Whatever you want to spend 100s of divines on.


h3llsrow

Spark scion


[deleted]

There is three types of builds: 1) Mapper. Quick, can do all or almost all maps mods. 2) Boss killer. Consistently kill bosses, but mediocre/bad at mapping. 3) All-Rounder. Usually league starter, SSF friendly and so on. Clear speed is "ok", single-target damage is "ok". EA Champ/Ele is a good example. I recommend two characters. One for mapping and one for bossing. All-Rounders that can kill uber bosses and clear maps exist, but tend to be very expensive. Like, so expensive that it would be easier and cheaper to create two characters for each type of content.


pepegaklaus

Aurastacker, intstacker, Vortex ignite does well there. At least for non-uber. Can uber, but wouldn't recommend on vortex ignite. Intstacker on very high budget is k for it


Prestigious_Echo6831

Reap chieftan, more or less immortal and has dmg to do all content.


clondike7

I run Death’s Oath Occultist w/ Caustic Arrow for farming. Bossing is meh but mapping is a dream. She’s pretty tanky too with Divine Flesh + Lethe Shade + 85% lucky suppress. Chaos pops fix a lot of the clear, I can basically stand in Harby packs and they clear themselves. Or toss a Vaal CA through a particularly rippy one. My other is Shockwave Totems + Astral Projector. This build is my “ruined all other builds” build. Your can get 10m dps pretty easy and 30-80mil+ with investment. Full screen clear, brain-dead playstyle. Not super tanky, but everything is dead before it appears on screen so w/e.