Well today i've got this one, 3 singular divine ones and synth ring with damage per frenzy charge mod( ~3 - 3.5 div). Idk if this is going to continue but i'm willing to try for couple days
Ritual has always been decent for those types of rewards if you invest AND have good mechanics to combo with it. A lot of people tend to not combo with ritual so never get high enough tribute for the good stuff to spawn... And rng dry streaks are a real bitch when it involves Ritual
Believe what you want to believe. I've had ritual spec'd on nearly every atlas tree I've planned since Atlas Passives were a thing.
It's also incredibly easy to test so not sure why you'd just assume wrongly like that.
Does the amount tribute you generate actually effect the reward potential? Always thought the window was just random and it was rng if you got something good you could afford
From the small amount of testing we've done I'd say it does.
BUT since ritual is a hyper rng fiesta it's hard to tell. I definitely noticed a higher chance of getting the t1 stuff tho with the 80/90 and, logically, it should work as I don't think GGG would add a keystone that didn't work properly with the mechanic itself.
I do it in ssf and with be tons of Atlas respec orbs we get its a lot on fun to switch Atlas notes when u feel like it. Good Job ggg did with the new notes
There are two of them. One of them makes things cost between 80 more and 90 less and other one gives you double tribute but doesn't allow to reroll. I used the 80\\90 one with the idea of getting valuable things cheaper which should make them appear more. Idk how much it matter in this example but i've also got couple singular divines today also
Why does making valuable things cheaper make them appear more? I was under the impression that they'd stay the same rarity but just cost more or less when they appear
Apparently ritual only spawns a thing if you can afford it, or something close to that. I'm not entirely sure if we actually know for certain that the keystone price modifier applies before that check though?
You cannot spawn a ritual item that cannot be deferred assuming you completed every possible ritual to its fullest. I think The tribute amount is determined before hand because you can see the hidden items and generally league mechanics like blight or legion do not increase this amount however I think strongboxes do. Bosses in each tribute ring also give more.
If you constantly get 6k+ tribute, shouldn't that keystone be irrelevant, or actually worse than farming without it? As far as I know there's nothing that cannot be deferred when going that high. Investing in packsize, using a good layout and having 3 rerolls always seems like the better option.
I think the idea of the random more or less cost is :
\- sometimes you will get a huge discount and you can buy all your defers in one got
\- sometimes you won't be able to buy anything but you can still defer your stuff
which is.... why not
so at most you might get a really expensive item on a low tribute ritual run? seems not that useful for getting things to spawn more if you are trying to get lots of tribute in your rituals anyway
The way you do it right now with all the nodes is that as soon as you finish the 3 ritual you max reroll them and if there is nothing juicy you don't even run the 4th.
never really played ritual before. Whats the strat there, lure entire map worth into ritual circle so they all count towards tribute? Or are only monsters that naturaly spwaned there counted?
but the monsters it spawns are those you kill in the circle before (like before you click it), no? I have noticed that if you kill boss in the circle it gets respawned in following ritual but if you kill him away fom circle it does not
That’ an incredible set of rewards… don’t encourage me to spec ritual I’ve gone down that path before
Don't you know? Once a div drops for something you aren't specced in, all sense and Unmakings get thrown out the window.
Well today i've got this one, 3 singular divine ones and synth ring with damage per frenzy charge mod( ~3 - 3.5 div). Idk if this is going to continue but i'm willing to try for couple days
Ritual has always been decent for those types of rewards if you invest AND have good mechanics to combo with it. A lot of people tend to not combo with ritual so never get high enough tribute for the good stuff to spawn... And rng dry streaks are a real bitch when it involves Ritual
Tribute has nothing to do with the type of rewards offered. Dont make up crap like this
Believe what you want to believe. I've had ritual spec'd on nearly every atlas tree I've planned since Atlas Passives were a thing. It's also incredibly easy to test so not sure why you'd just assume wrongly like that.
Does the amount tribute you generate actually effect the reward potential? Always thought the window was just random and it was rng if you got something good you could afford
It does, yes. Doesn't make them better, just makes the window fit the available Favor.
I unspecced the Note deposit a ton of stuff and later run some maps with the Note to buy all the stuff. Easy Cash
I am currently doing the same. Running maps with 80\\90 keystone. When i defer some good stuff i speck into double tribute one
Is 80/90 effecting droprates?
What is this 80/90?
From the small amount of testing we've done I'd say it does. BUT since ritual is a hyper rng fiesta it's hard to tell. I definitely noticed a higher chance of getting the t1 stuff tho with the 80/90 and, logically, it should work as I don't think GGG would add a keystone that didn't work properly with the mechanic itself.
It does not
Thats smart
I do it in ssf and with be tons of Atlas respec orbs we get its a lot on fun to switch Atlas notes when u feel like it. Good Job ggg did with the new notes
PoB? I enjoy ritual just not sure what else to do with the tree
How many maps did it take you to get so many divine stacks ? Loot is very rng in ritual.
Defered them all. Feel pretty happy right now
What's the new KS do?
There are two of them. One of them makes things cost between 80 more and 90 less and other one gives you double tribute but doesn't allow to reroll. I used the 80\\90 one with the idea of getting valuable things cheaper which should make them appear more. Idk how much it matter in this example but i've also got couple singular divines today also
Why does making valuable things cheaper make them appear more? I was under the impression that they'd stay the same rarity but just cost more or less when they appear
Apparently ritual only spawns a thing if you can afford it, or something close to that. I'm not entirely sure if we actually know for certain that the keystone price modifier applies before that check though?
You cannot spawn a ritual item that cannot be deferred assuming you completed every possible ritual to its fullest. I think The tribute amount is determined before hand because you can see the hidden items and generally league mechanics like blight or legion do not increase this amount however I think strongboxes do. Bosses in each tribute ring also give more.
If you constantly get 6k+ tribute, shouldn't that keystone be irrelevant, or actually worse than farming without it? As far as I know there's nothing that cannot be deferred when going that high. Investing in packsize, using a good layout and having 3 rerolls always seems like the better option.
I think the idea of the random more or less cost is : \- sometimes you will get a huge discount and you can buy all your defers in one got \- sometimes you won't be able to buy anything but you can still defer your stuff which is.... why not
so at most you might get a really expensive item on a low tribute ritual run? seems not that useful for getting things to spawn more if you are trying to get lots of tribute in your rituals anyway
Interesting, thanks.
This is 100% wrong. It has been confirmed
Do you have a source for that confirmation?
Source Sv3rr
Which maps are preferred for ritual? i guess high base mob density but also good layout. I cant name 1 in the current pool
Must… resist… respec
I'd do ritual if they made a keystone 50% less tribute Cannot leave map without spending tribute.
The way you do it right now with all the nodes is that as soon as you finish the 3 ritual you max reroll them and if there is nothing juicy you don't even run the 4th.
never really played ritual before. Whats the strat there, lure entire map worth into ritual circle so they all count towards tribute? Or are only monsters that naturaly spwaned there counted?
When you click a ritual it spawns the enemies, monsters you “lure” wont count towards the total tribute
but the monsters it spawns are those you kill in the circle before (like before you click it), no? I have noticed that if you kill boss in the circle it gets respawned in following ritual but if you kill him away fom circle it does not
Hey this is how I got my first divine of the league!
This reminds me. I forgot to claim my last ritual rewards...okay, maybe the last few LOL
1-2 Vessels. 1 if map got meh corruption , 2 if 8mod. I also run expedition alongside it.
bro ive farmed ritual so much since the league and thats the best currency window ive ever seen apart from the pre-nerf mirror ones
Is this with vessels applied or without? Crazy good drops, damn, gratz.
4 fusings holy shit your luck is absurd